#⚙・modding-support
1 messages · Page 7 of 1
How do I get this fix? 🥺
Okay I see. I was worried because it said 3 weeks ago lmao, but I clicked in and can see the download is not even half an hour old. Like I said earier, professional idiot lmao
Whenever i make a text
{X:black,C:white}Like This{}
The space between the words disappears
Yeah thats just how background colours work for some reason
X: removs the space
They remove all whitespace
sad
#💻・modding-dev
but you can use B: instead of X and it will work
https://github.com/Steamodded/smods/wiki/Text-Styling#variablecustom-background-colour-modifier-b
after i installed 1 mod update and 1 new mod, this happened on startup (also i did notice it said cryptid but cryptid never crashed my game on startup until now)
idk why the whole message wont load in the screenshot
you have two copies of revo's vault
oh soo i forgot to delete the old one?
yup
i think i forgor to delete old one
when i was getting new patch for game crashing when buying tag with revo's vault mod
☠️
yea it works fine now i didnt even notice i didnt delete it 😭 thanks
game keeps crashing when i use ://EXPLOIT cryptid code card, select flush house, and then select any cards
(i think i always tried selecting whole hand except first time tried one card)
i can select cards before using the code card btw without crashing
how would i make it so a joker adds double your money to the mult? im VERY VERY new to this stuff and i think looking at something decently simple would help.
vanillaremade will be your best friend, it remakes basically all the vanilla content in balatro as if it was modded content. in particular, bootstraps is very similar to the effect you have in mind
https://github.com/nh6574/VanillaRemade/blob/main/src/jokers.lua#L4573
a if ii cant fx that i mightaswell nt use it xd
also yea tried selecting one card only
Error
Syntax error: An error occured evaluating a load_now module:
Error: [lovely SMODS.preflight.core "src/preflight/core.lua"]:22: module 'SMODS.nativefs' not found:
no field package.preload['SMODS.nativefs']
no 'SMODS/nativefs' in LOVE game directories.
no file 'SMODS/nativefs' in LOVE paths.
no file '.\SMODS\nativefs.lua'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\lua\SMODS\nativefs.lua'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\lua\SMODS\nativefs\init.lua'
no file '.\SMODS\nativefs.dll'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\SMODS\nativefs.dll'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\loadall.dll'
no file '.\SMODS.dll'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\SMODS.dll'
no file 'C:\Users\carri\Desktop\New folder (5)\Balatro.v1.0.1o\game\loadall.dll'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7fff59e12fa0
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
You are missing various steamodded files it seems
guys when i loaded into cryptid for the first time i only had the red deck unlocked and nothing else, but a guide i saw from myrka showed that when he was playing cryptid he had everything unlocked, is this a new update where you have to unlock everything?
Everything starts unlocked on madness mode only
anyone know the issue? only became a problem after installing JokerDisplays
maybe im just dumb
update lovely
So i did, but it wont let me remove the old lovely file. If i try delete it, it just reappears
oh oops, i should add this for compat
but anyway, lovely is installed in the balatro.exe folder
follow the install instructions on the lovely-injector github, it doesn't go in the Mods folder
can someone get me in contact with one of the mods from the balatro multiplayer discord? I keep trying to join their server but it keeps saying my account is suspicious
I put it in their general chat, they're pinging some admin, should hopefully be resolved soon (edit: that Owen guy lmao)
Dm me
trying to add a sound crashes, saying there isnt a file, is there anything wrong with my code?
SMODS.Sound{
key = "scream",
path = "scream.ogg"
}
SMODS.Joker{
...
sound = "scream",
...
calculate = function(self, card, context)
if context.joker_main then
play_sound("scream")
end
end,
}```
and the error says the file resources/sounds/scream.ogg doesnt exist, but i did put it there, anyone know whats wrong?
WAIT HOLD ON
okay yeah nevermind
the sound key should have the mod prefix
ohhh
still says the file doesnt exist, my structure is like this:
Mod
----resources
------sounds
-------scream.ogg
everything else...
im confused
also #💻・modding-dev
still didnt work 🤷♂️ guess ill try some other stuff then
this thing crashed my game
edit: when i avance to next round i get a crash
Why the fuck do you just have nothing in your shop
I love my 1 dollar || ||
yeah but have you considered your
I'm trying to make a new joker card, but every time I try and launch the game, I get an error like this. Idk what this is trying to imply.
something somewhere is unclosed, or closed too many times
it's almost certainly not actually near that specific line; that's just where the compiler realizes there's something wrong
You should show more of your code than that tiny bit. It's not enough to make any syntax error visible.
I think I may have figured out the issue after some messing around. I'll tell you if I fix it.
Now I'm getting this error with this code.
You can't set or increase something like card.ability.extra.multtotal inside {} like that. Put that line before your return, instead of inside it.
When you put {}, that creates a table. Lua expects to only see fields for that table declared there, without any other unrelated statements inside.
i suspect its tailsmans fault but i need tailsman to play mayhem how do i fix it?
Tht seems to launch the game correctly. Also, may I ask how should I setup sounds properly? The game always crashes whenever it tries to find it.
You should update to Talisman 2.7, I checked its version of the file and it safeguards against this exact crash.
thxhxxxxxx
guys is there anything that isnt jokerforge but does the same thing but with more options?
joker blocks is a thing which exists I'm told
You should look at this page, which is pretty detailed about how it works. If that doesn't help, then you should show your error and code.
joker blocks ngl sucks

i wouldn't know, I've never used it
typing the code myself is literally easier for me
unfortunately, code blocks like jokerforge and what have you are always going to be extremely limited
bro why does no one make things like jokerforge there so usefull
Unless they go for Scratch-type coding where there's arbitrary everything and implement every feature of Lovely and Lua you're gonna be running into issues
and making balatro mods is easier than general programming in lua imo
oh definitely
and joker forge already exists, so even if i was inclined to make something like joker forge, i wouldn't make joker forge 2
smods does so much heavy lifting, you just have to provide stuff like cost = 3, rarity = 1 most of the time
(i would instead contribute my skills to the existing joker forge)
if joker forge is so good why havent they made joker 2 forge
Here is my error, and here is my code. The file is in that location, and also in assets as well.
and, to be clear, Jokerforge can be a great jumping off point when starting to mod, although you will almost certainly want to go back and refactor most or all of it later. Learning how to code is always free (unless its... matlab?? or proprietary or smth), and once you understand the basics you will be able to easily make whatever you want, or if you need help, #💻・modding-dev will always be there for questions
Everyone who's there who answers questions just wants everyone to learn as much as we can :)
also jokerforge is really hard to make
you need to include your mod prefix when playing the sound
i wouldn't want to have that job
this is true
so much ui ...... 😭
btw this is just because im annoying but all of this should have been in #💻・modding-dev
rename channel to "mod playing support" when
Ok. I'll try and check their offten then.
I second this idea.
various renames were floated immediately after the initial rename, when people kept stumbling into here asking for help making a mod
the conclusion was approximately "we don't think a different name would help"
i think it would help
but also people should read the rules channel
Talisman was caused a bug that made my poker hands level 0, and the game would crash if I tried using a planet card. I ran the game wit just steam modded and talisman (newest versions on the mod launcher) and the newest lovely from github and the game worked fine. added cryptid and the game crashed before even loading. what do i do?
use amulet instead
that doesn’t work with multiplayer does it?
it’s literally a fork of talisman
iirc amulet and/or multiplayer explicitly conflict with the other
yeah it didn’t work with multi. so how do i fix this?
Uhhhhhhhhhhhhh...
1 message from likely spammer ;-;
Try just removing mods, one at a time, until you find the exact culprit that's crashing.
im trying to play and when i buy stuff in the shop it crashes. i dont know what this means.
might be a talisman issue
what should i do ?
whats ur mod settings for it
let me check
One of your mods is presumably incompatible with talisman
id also recommending switching to amulet if possible
okay yeah one of ur mods in incompatible with talisman
I would get rid of fantoms preview first since that doesnt work anymore regardless afaik
And then probably switch to amulet over talisman to avoid further incompat
so its one of the other mods
i got it for the score calculation
waifu is the only one i don't recognize, so I'd guess it's that if not fantom
thats a texture pack iirc
in that case i got nothing, i would've expected all the other mods to work with talisman
(disregarding the one that doesn't work at all)
is there a diffrent mod to calculate score?
could u send a ss of the shop before it crashes
Divvys preview is an alternative
ok wait a sec
Though no score calculation mod will work with any content mods
ik multiplayer has that function, though it's not compatible with amulet yet
Because it all requires manual compat
and what did you buy
the upgrade
do any of the other mods jokers do anything with planet levels?
wait no that wouldn't matter
hmm
did you buy or buy and use it
from the log it does just look like a fantoms issue
oh wait im blind yeah I just read that
might have been this
fantoms likely isn't talisman compatable then
i switched it to amulet
I am getting this error code when I try to use brainstorm, any idea how to fix it?
I've been playing All In Jest but for some reason when I reach Ante 2 the game starts to act weird. Whenever I click Discard or Play the game takes like 5 minutes to actually complete the action. I've got other mods as well, so I'm wondering if it's just a compatibility issue
whats the full mod list?
Is this the right place to ask how to update my steammodded?
how to steamodded update:
1: delete your old smods folder
2: download the latest release
3: extract the new folder from the zip into your mods folder
Okay
The smods-main folder, steamodded folder, or both?
am I meant to have two, probably not
Not sure, the other one doesn't have anything in it though so I think it's safe to say it doesn't matter much...?
delete both of them just to be sure
if you dont delete the folders for your other mods, they should yes
What the hell are half of these mods
Stickers always shown does nothing
Idk what set seeds achievements bypass is but from the name it sounds like something you can enable in steamodded config already
i mean atp i've got most axhievements already so it ain't that useful
Where do you even find these mods
but i've never had any issues with other mods, if there were the conflicting mods would deactivate automatixally
here the game simply takes forever to actually calculate the score
from a balatro modding guide on steam
how old was it
Oh wait more speed is old as hell i think
Use like
Handy or something
a year
I think you just have a billion old mods because old guide and thunderstore
Like a majority of these qol mods are likely extremely outdated
80% of these mods are redundant now ye
damn
set seed ach bypass & achievements enabler → check SMODS config, it lets you do this by default now
all the speed-related ones → download handy
divvys preview → if it works its fine enough
i'm checking out handy and some keybinds require the scrolling wheel, but i don0t even use a mouse lmao
ok so i installed the new handy update, but when i tried to open the normal options tab it just crashed lmao
Yey
ty
can someone help me figure out why my ankh mod isn't working? I'm trying to use the in-game speedrun timer
my balatro keeps crashing in runs with no error screen
just straight closes
whats my issue here
it happened when i used the enhance a hand into a straight code card from cryptid
i'm having trouble getting mods to work on my steam deck
lovely is running however when balatro opens there's no mod menu on the title screen
nvm i was putting them in the wrong place
where do i go to find matches with the multiplyer mod? the docs mention a lovers role, but i cant find it in roles or the channel for matchmaking?
in the multiplayer server
I'm trying to get multiple mods to work together. I so far figured out that the Spectral cards in the Familiar mod are just outright bugged and I removed them. Now my current linchpin is that Astronomica mod won't allow me to even start a game. It says there's something wrong with this line of code and a nil value.
Should I just delete that chunk of code, or...?
hi, been suddenly having some trouble with lovely after it working perfectly fine for months, for some reason the music and most of the sounds besides the button clicks are no longer playing, with no mods active. I've tried everything short of reinstalling lovely and have no idea what the issue is. anyone else encounter this before? is there an easier way to temporarily turn lovely off?
I forget which folder that's in, been a while since I installed it
it's next to balatro.exe
love.dll?
version.dll
ah
I cut and pasted it out of the folder and that did not seem to fix it
the console didn't start up
I guess it's not caused by lovely? no idea what else would do it
... check your game options?
first thing I tried
did steams "verify game files" thing too
steammodded adds the loading bar, right? It still shows that for a second, even after reinstalling balatro
did you reinstalled balatro with or without steam cloud on
turn it off and deinstall everything before reinstalling it
vanilla balatro has a loading bar too, iirc it just doesn't have any text
ah ok
I renamed the balatro appdata folder and reinstalled everything, and it's still not playing somehow
I'm not sure what else could have even happened
uh
check the drivers version?
audio drivers?
probably
check if you have everything to date
is rare to heard a problem like that
yeah really strange
other games seem ok too
I'd expect to just have no audio if it was a driver issue but I don';t see anything else it could be
i assume you have lovely and smods to date too right?
now that you mention it, windows updated last night
shouldn't matter if they're not running, but doubt it
How can I give the game more memory? It keeps crashing from pcall erroring with "not enough memory"
How many mods do you even have
The game gets 2GB of ram to use how are you using allat
I have 22 mods, so quite a few. I don't know what allat is.
all that
but okay thats strange
does your device have particularly low ram
I recall someone having an issue with that once
64 GB. I am running the windows version on linux mint via proton, if that changes anything
Hmmm
Tbh i have no idea now, it shouldnt realistically be running out of memory with what im hearing
Here is my modlist in case there are a lot of heavy mods
I didn't receive help here for my issue but that's okay, deleting that chunk of code worked and didn't seem to affect anything.
it was indeed a driver problem, just took a couple tries with different ones, thank you
theres nothing here that should be that intensive to run, but cardsauce is pretty outdated from what i know so you should try running without it and see if that fixes it
same with more mario jokers
Still happening after 30 seconds or so in a new run. I have attached the latest crash-log in case I'm missing anything
Still the same thing
guh
well the only idea i really have left then is to just remove mods one by one to try to find out what the cause is
...welp
somehow in messing with the files to try to fix the audio issue, I seem to have created another issue? the game is crashing randomly about 5 minutes after opening it now. doesn't seem to be doing anything weird with memory in task manager, and both the game's own folder and the appdata folder are fresh, dunno what else there is to check
nice
i just tried installing the cryptid mod together with the talisman mod bc it said i needed to get both and now my game crashes before it start
your smods folder is nested
what does that mean
its one folder too deep
yes
do i put the unzipped folder immediatly or do i open it once and put that folder
or the zip?
got it
nvm i dont
is it wrong to put all these in the mods folder?
im confused
i havent used steamodded before
no they should be there
make sure it isnt a singular folder inside the mod folders
if it is you need to take out that single folder into the mods folder
crashed on steam deck
pls help, what am i doing wrong?
One of your mods' patches lead to invalid syntax. Remove mods one by one to check which one it may be.
need help with getting a custom deck art
i found this online, it just has the png file. someone pls guide me
so i was searching around seeing if i can find a similar mod in my laptop just to look at the lua file and i found that it might be the lovely dump. isnt that unnecessary?
why does my game crash after every single multiplayer match? it’s the only mod i use and works fine up until the match is concluded
the lovely dump is for debugging; it's not functional, it just records the state of the code so you can figure out if any lovely patches did anything incorrect
huh.
wait i thought i closed it
its supposed to be "gains mult for each card with a seal throughout your whole deck"
i think you have an extra end
hm nah still same thing
?
yes, that
oh brother
uh, hm.
yeah idk at this point, vscode highlights my syntax errors
ok hold on i tidied up some stuff
key = "sophia",
atlas = sophia_atlas",
pos = { x = 0, y = 0},
loc_txt = {
name = "Dawn's Arrival",
text = {
"Gains {X:mult,C:white}+#1#{} Mult for",
"each card with a {C:attention}Seal{}",
"in your full deck"
}
},
config = { extra = { mult_per = 0.25 } },
rarity = 2,
cost = 5
discovered = true,
unlocked = true,
blueprint_compat = true,
loc_vars = function(self, info_queue, card)
return {vars = { self.config.extra.mult_per } }
end,
calculate = function(self, card, context)
if context.joker_main then
local seal_count 0
for _, playing_card in ipairs(G.playing_cards) do
if playing_card.seal then
seal_count = seal_count + 1
end
end
if seal_count > 0 then
return {
Xmult_mod = seal_count * self.config.extra.mult_per
}
end
end```
... i may have miscounted the number of ends? it looks one short now
or you deleted two for some reason but without the previous code i can't check that
but that wouldn't cause this error
oh
you're missing the opening quote on the atlas
seal_count = 0
yeah you're an end short now
what program are you coding in, anyway?
notepad+
try vscode
i was told to get it to get started on modding lol
since regular notepad doesnt do enough
notepad++ is definitely better than regular notepad, but that is a super low bar
one of your {s doesn't have a corresponding }
if this is the full joker code, the missing } should be at the very end, after the entire calculate function
if the game booted then i assume it worked
because now it EXISTS
oh right i forgot the "currently X mult" text
fuck
also looks like you forgot the x in xmult
Is there a documentation for things like contexts or G.GAME ? I'm new to Balatro modding and have only seen code that other people made, but I still have no clue what I have access to and what I don't (and what it's called) so I can't really do anything that original...
https://github.com/Steamodded/smods/wiki/Calculate-Functions
https://github.com/Steamodded/smods/wiki/G#GGAME
Oh alright thanks!!
can ome1 help my game keeps crasheing, did naneinf on this run whenever i play a card it crashes
Does anyone know how I can check the current blind's chip requirement?
G.GAME.blind.chips
also #💻・modding-dev
Oh alr ty
it seems to be an issue with ortalab from what i can tell
hi!! i'm very new to all this modding stuff, can i get some help? this is the screen that shows up when i boot
that's my mod list
Figured it out by myself 😭 just had to rename the brainstorm mod
does anyone know how to edit the code of jokers made in joker forge and would be willing to help me learn? ;-;
dont learn how to code from joker forge
the it uses is pretty strange to the normal code
read VanillaRemade and https://discord.com/channels/1116389027176787968/1349064230825103441
i actually have a mod template but haven't had much luck messing around
keep trying :v
yeah i wouldn't recommend learning from jokerforge code
feel free to ask whatever questions in #💻・modding-dev if you're stuck
Hiya, i used to play modded balatro a while ago but have wiped my computer since then, however now when i try to launch balatro (vanilla) i get this crash error and i cant seem to find a way to fix it, i tried uninstalling and turning off steam cloud saves and doing a clean install but i still run into the same issue, help would be greatly appreciated
anyone know the issue, im playing cryptid
(i think its just a problem with like most of the candy jokers)
known issue with latest cryptid + latest smods
wait for the next smods update, or downgrade cryptid to 0.5.13 and smods to 1016c
i think talisman broke your save, try moving the appdata/balatro folder somewhere else
@frigid cloud read
thank you ❤️
replace talisman with amulet
and/or just delete talisman, none of your other mods need it
what's going on there
talisman makes numbers formatted as tables so that it can represent numbers larger than ~1e308
amulet implements it a different way so that numbers can be compared to the custom data type automatically
i have cryptid ready to go but just not activated; would i need to swap amulet for talisman?
no, amulet is set up such that anything that requires talisman can use amulet instead
beautiful
also tbh i'm impressed that fantom's preview didn't crash on startup for you
it's very old and unmaintained
is... is that a thing that happens?
usually yea
i'd recommend installing divvy's preview instead, but if it isn't broken i wouldn't want to touch it lol
lmao yea no it's fine for me rn
though it's slow as all hell so it's probably for the best to grab divvy's
i've download Jen's Almanac and coppy the folder into the Mods folder, launched the game through steam but this happended, how do i fix it?
does the amulet folder have a single folder inside it
no there's couple folder actually
so uh, manage to make the game run but cant see Jen's Almanac actually
im trying to figureout what's wrong
How to add card art
this is also a #💻・modding-dev question but at this point i think people give up on distinguishing the channels
ok i dont know what im doing wrong...
i install lovely. move the .dll file to the balatro folder. and it doesnt work...
ive tried following guides 5 different times... im incredibly confused... please help :<
can i do this so that i atleast know which joker is which
#💻・modding-dev but yes comments dont do anything
yeah
dude i keep crashing
idk what combination of mods is causing it
but i'm literally just in the shop, trying to use the fool to get another neutron star
but that crashed, so i sold the fool and tried buying a card, still crashed
i have jokerdisplay, cryptid, talisman, galdur, steamodded, fantom's preview,
saturn, morne
, tag manager
welp i turned off fantom's preview and tag manager bc i haven't gotten much mileage out of em and for now, this issue specifically isnt crashing anymore
but it's been crashing alot so we'll see
kms
looks like a talisman incompat
use Amulet or remove mods tht use talisman + talisman
im making a joker for four of a kind, what colours look the best or do you have a different set of colours?
I am trying to play the Ortalab mod but every time I play a hand on the first round (regardless of the round), the game crashes. I can post the full crash log if need be, and I don't know if it's relevant to the crashes but I'm using the Neon Deck which has nothing to do with Zodiacs (which from what I'm understanding are what's causing the mod to crash).
If anyone could tell me what I have to do to fix this, that'd be awesome, I don't have any active mods that reasonably should conflict with it and I have both Steammodded and Lovely and all my other large content mods are deactivated. I tried with Talisman both on and off because I heard that it can sometimes conflict with mods but deactivating it didn't change anything.
to start, you should update everything
or everything you intend to use, so at least smods, lovely and Ortalab
and be sure to start a new run afterwards
I'll try that and see if it works, thanks
I hope this is the right channel for this, but when I try and add files with 7-zip, I get this error. I've been able to do this before, but idk why it isn't working now.
this is not how you should be modding the game, you should use lovely and smods instead
This mod doesn't have a lua script to load the assets. If I load the folders with a lua script, should they be able to replace the vanilla textures and text?
i'd actually recommend using Malverk to load custom textures
as for localization, yes you can re-localize vanilla content in a regular mod
I installed Malverk. How do I make it find the textures?
it's documented on the malverk github
I need help, I'm trying to make a config where if it is disabled, the mult of a certain card is overrided with a custom value by the player, but it keeps crashing when I simply open the game. I got as fair in the coding having issues and attempt reworking it to try to see if it works at any way
right now I already have a toggle button and a funtion that uses it but it keeps saying its a nill value despite having it
if FNAF.config.freddyimport then
Freddy_Mult = 63
end
Config file
return {
voices = true,
volumes = 100,
freddyimport = false,
}
UI file
local freddy_toggle = create_toggle({
label = localize('fnaf_save_freddy'),
ref_table = FNAF.config,
juice = true,
ref_value = 'freddyimport', -- what var does this button match
callback = function()
FNAF:save_config()
end
})
return {
n = G.UIT.ROOT, config = { r = 0.15, minw = 15, minh = 7, align = "cm", padding = 0.01, colour = G.C.BLACK },
nodes = {
{ n = G.UIT.R, config = { align = "tm" },
nodes = {
voice_toggle, -- the option itself
voice_slider,
}
},
{ n = G.UIT.R, config = { align = "cm" }, nodes = {
{ n = G.UIT.B, config = { w = 0.5 , h = 0.5 , align = "cm", }}}
},
{ n = G.UIT.R, config = { align = "cm", padding = 0.1 }, nodes = {
{n=G.UIT.T, config={text = localize('fnaf_save'), colour = G.C.UI.TEXT_LIGHT, scale = 0.5}},
}
},
{ n = G.UIT.R, config = { align = "cm" },nodes = {
{ n = G.UIT.C, config = { align = "cl" },
nodes = {
freddy_toggle,
}
},
}
}
}
}
ok I sent there
What modloader should I use for custom decks?
How do I fix arcana packs doing this
I keep getting softlocked cuz of the stupid box down on the bottom
What mods are you using?
No idea why this is erroring? I literally just copied this from the madness code on the wiki:
local destructable_jokers = {}
for i = 1, #G.jokers.cards do
if G.jokers.cards[i] ~= card and not SMODS.is_eternal(G.jokers.cards[i], card) and not G.jokers.cards[i].getting_sliced then
destructable_jokers[#destructable_jokers + 1] = G.jokers.cards[i]
end
end
your STEAMODDED is outdated, SMODS.is_eternal was added in the version 1.0.0-beta-0711a
Just update your Steamodded and it should work
Ohh alr, tysm
SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199230150191 [API loaded no] Is this okay?
whenever i use cryptid and use pretty much any code card my game js crashes and it lowkey ruins the fun cus code cards are cool
Can someone please help. As I understand it, the error is related to ^mults in cryptid.
Either downgrade Cryptid and SMODS to 0.5.13 and 1016c respectively or consider grabbing the latest source code instead for Cryptid.
thanks!
nvm found the missing brace
Guys is there a way to keep the speed multiplier in Handy constant, so that it doesn't reset every time I reopen the game?
i believe one of the handy settings does that
hey yall, i'm bringing an old mod that adds Blinds up to date, so i'm debugging and fixing old code that now causes crashes.
this "goose_disable", is that an SMOD thing?
nope, seems to be a thing from that mod
also #💻・modding-dev
gotcha, and thanks
idk if i can help but you should always copypaste the whole log
it's in Mods/lovely/log
discord should usually paste it as a file but if it doesn't you can find it there and upload it
What do I do to load th deck creator mod?
I just want my custom decks why does it have to be so mean
Idk if its an issue with my mods or the game but whenever i use jokers that duplicate other jokers, the duplicated joker always has x0 value
the mod is very outdated and doesn't really work with newer smods anymore
if you really want it i would recommend finding the smods version it was made for
alr thanks
does anyone know what could be causing this issue, i've tried to bug fix myself but i don't know what i'm looking for
it happened when i tried to update my mods
im trying to do a new enchantment but crashes when you put "use"
#📜・modding-rules rule 4
Rule 4
you can't even help a mfer out
correct, because that would violate #📜・modding-rules rule 4
Just booted up mod manager and it prompted me to update lovely, and I figured I might as well. After doing that the game will no longer boot with this error message. I assumed maybe it incorrectly downloaded the new version, so cleanly installed from the lovely injector github and that didnt help. I tried to go back to v0.8.0 assuming it might be a problem with a mod but that didnt help either. I tried deleting the lovely mod folder, thinking that it maybe lost some source files during an update but even though it recreated that folder the only thing inside it is log files. Any clue what the cause here would be?
hey guys so i launched balatro and it crashed with deck creator it ALWAYS crashes even with out any othermods
Does anyone know if the attempt to index field color a nil value thing has a solution yet
I've been searching and heard it will for the next steamodded update but idk if that's outburt
crashes with cryptid
still not out
the solution is to use older versions of both cryptid and smods
delete items/.lovelyignore in the cryptid folder
Any thoughts what might be causing this? Happens using multiple different versions of smods
looks like the mod is trying to save something it shouldnt
mtj is kinda old so it might have imcompatibility with newer smods
yeah i know i'm the dev lol
How do I mod balatro
#💻・modding-dev then
but then yeah you're trying to save a card or function inside a card
thanks
i tried to save a function in G.GAME once
very good thing i tested that immediately instead of pushing and going to sleep
What the hell happened
why are you marked as "likely spammer" smh
Oh you dont want to know... the horrors
discord clearly didn't like that crash log
No they just dm random people a LOT so thats probably why they got flagged
discord is a perfectly functioning app with no flaws
how do i increase the blind size via a joker?
answer is here tho https://github.com/nh6574/VanillaRemade/wiki#how-do-i-change-the-blinds-requirement-in-the-middle-of-a-blind
I got a syntax error
I think I found the issue it was Shimmerberry
q; what mod selects the best hand you can play automatically? seen it marq & robii but no names
does anyone know how to fix this? i'm literally pulling my hair out trying to fix this, and I ended up wiping all my mods out of desperation, which I now can't get back
I'm on the latest bmm version too
install ur mods manually
i imagine its a bmm problem then
probably just install talisman (or amulet) manually yeah
that's the whole thing I'm trying to avoid 😢
You should be able to install Amulet through BMM
the talisman screenshot was just to show I can't download stuff
I want to download a lot more than amulet
oh 🤔
or talisman or whatever
I thought the error happened because that URL is outdated since the repo has been moved to a different URL lol
so it used to work properly?
lots of reports of that same error online, most of them talk about VPN/proxy issues
I tried it with and without a VPN
That's how I downloaded them
Are you able to connect to https://api.github.com/repos/MathIsFun0/Talisman in your browser?
yeah
it's fine man I'll just figure this out later
Weird. In that case I'd say ask in the BMM server or thread
I dont think there is a bmm server and all the issues are unread
even from a year ago
use imm instead k txs
any reason why my achievements on steam got disabled?
Steamodded disables earning achievements by default, you can turn them back on in the config tab in the mods menu
anyone know how to change tarot or joker card arts? i just want to put a funny picture in the cards place and call it good but its not saving the edit
I keep crashing when i play a hard
hi, does anyone know how to change the values for card editions in the game? I dont want to make a mini mod to do it if I dont have to and just want to adjust the rates in the lua files. In game.lua I found
e_polychrome = {order = 4, unlocked = true, discovered = false, name = "Polychrome", pos = {x=0,y=0}, atlas = 'Joker', set = "Edition", config = {extra = 1.5}}, but changing the 1.5 doesn't actually change the polychrome value in game. Thanks!
can someone tell me how to update my steammod please?
Am i allowed to paste crash reports here or should i just send a SS?
you should paste them if you can
I can't tell from what you're saying where you're changing the code, but I'm assuming you're editing the lovely dumps? in which case that doesn't translate to a change in the actual game code. It's better to just make a small mod to accomplish what you want, either by lovely patching the lines in question, or taking ownership of the edition in a smods mod
for some reason when i have smods enabled it automatically unlocks the tiny hands achievement when i start a new run, i have no other mods installed and have achievements enabled, would changing the achievement setting to "Bypass Restricted" help? what exactly does it do?
ah so i gotta deal with it for now?
hi im trying to do something more complex on my modding journey
that being, making my own consumable
how do I do that? And make it in a different category to tarot/planet/spectral?
D:
https://github.com/Steamodded/smods/wiki/SMODS.Consumable
https://github.com/Steamodded/smods/wiki/SMODS.ObjectType#api-documentation-smodsconsumabletype
do i add the code to the main lua?
what minty sent, vanillaremade has examples by reimplementing vanilla stuff
https://github.com/nh6574/VanillaRemade/blob/main/src/tarots.lua
also #💻・modding-dev
yes or any other loaded file
like this?
yes
ok thank you
so now how do I like give them a name in the game? Because right now it shows, Tarot, Planet, Spectral, ERROR?
did you read the link minty sent
yes but im still a little confused
{
name = '', -- used on card type badges
collection = '', -- label for the button to access the collection
undiscovered = { -- description for undiscovered cards in the collection
name = '',
text = { '' },
},
}
do i place that in my localization lua?
that format is for loc_txt
if you want to use a localization file it's a bit more complicated because the labels go in different places and i don't think anyone wrote them anywhere lol
you should check where vanillaremade puts them
also pls follow up in #💻・modding-dev
you should ask here https://discord.com/channels/1116389027176787968/1326159666350395462
does anybody knows how to use the debug mode for like spawn jokers and boosters pack in the shop or tarot cards
Use https://discord.com/channels/1116389027176787968/1228149931257237664 and hold tab in-game to see your options
wow thanks
anyone know if its possible to have an overlay on a playing card like soul and legendary jokers 😛
as an enhancement or something
trying to make a legendary joker that adds an enhancement to cards, that count as every rank, and i want to do this by blurring the edges of a card and adding a psoul] like overlay to the card
edge blur would probably be best accomplished with a shader
... shaders... are also a thing i don't know how they work
why does my game crash with suikalatro and steammodded
am i supposed to bring it there
well youre playing that mod so the dev is the most capable person to help
i thought that maybe i downloaded steammodded incorrectly
you've given us zero information to work with. maybe you did download smods incorrectly. maybe you downloaded suikalatro incorrectly! we have no information
how do i fix this (i just want to play pokermon mod again)
go to C:\Users\badbe\AppData\Roaming\Balatro\Mods\Pokermon\pokemon
and delete .lovelyignore
hey whys this not workingh
also pokermon isnt working either
pokermon crashes right after i try to press play
it doesnt even say u have it installed
how do i fix it
idk enable it lol
mod manager moment
uhhhh nope
done that like 30 times
k now nothing works
cuz even steammodded doesnt work
if i try to press play it just crashes
can someone help
if it's the same crash try uninstalling moremariojokers
nope
Anyone encountered deckskins doing this to half their files? Found it only happens with certain mod combinations but no idea why it becomes static for the latter half of the files when the first half load fine.
EDIT: Issue resolves by turning off pixel art smoothing in settings- if anyone ever has a similar issue of cards looking like static.
Nothing happens, and it's not something that shows in the enhancement menu at any rate.
if it's the only mod I use everything shows up fine, but adding too many other mods (none of which use deck skins!) this happens
yeah
the release version is 1224a, iirc
It’s in the releases tab
After playing around with things, it can be fixed by turning off pixel art smoothing in settings. - in case anyone ever runs into this weird static issue in the future
@lament plume were you able to fix that tarot card issue you were having a few days ago? I just started working on a mod a few days ago and I have the EXACT same problem you were having
yeah i was able to fix the tarot card with some help and now its working right now
but ask someone for help with better coding experience because would be the same confused as you or even worse
I want to play balatro multiplayer, but it won't let me join the multiplayer discord, does anybody know why?
New accounts get auto kicked for being suspicious
Ok thanks, should it work later?
Account has to be at least a few weeks old iirc
Ok Thank You
What mod shows the Gold Stake on the Jokers while you are playing?
is it an option..?
yes
oh tf
make sure ur on version 1.x
im assuming they have a legit copy they update automatically
truee, i always turn off automatic updating on steam tho
well ig i only did it now because i only today learned that there were settings on steam after a year of using it 💀
got this crash report, downloaded the most recent version of lovely and im still only on 0.8.0?
it was running fine before when all i had was blueprint and multiplayer, but i tried to add hot potato and then it started crashing
As the crash report states, you need to update to lovely 0.9.0
sure and i tried
got the most recent version, and its still only showing 0.8.0
thats my issue
How did you install lovely
sorry i should have made it more clear
got the zip from github, extracted and moved into mods folder and then launched balatro
That’s the problem, lovely doesn’t go in the mods folder
It goes in the root of the game install
Np, lovely hasn’t had a proper update in a fair bit either so understandable to forget
Also using dev SMODS versions is not recommended, 1224a is currently the recommended version
hey im having trouble installing a mod, can anyone help please ?
to be specific, the mod im trying to install is "trance", it modifies colors of ui and text n stuff
bro tf is this dumbass shit lmao ?
im just asking a question caus ei haven't downloaded mods in a while and i forgor the process, no need to be rude bout it
they are saying dont ask if you can ask/ask for help, go straight to the problem
ok so like, i did try and stuff bro
like instead of "im having trouble installing a mod", go directly to "having trouble installing trance"
but when i put the mod folder into the mods folder of the game
Exactly
it gives me a crash
whats the crash report?
And you’re not sending the crash report?
lemme screenshot it gimme a sec
oh also astra it's still giving me 0.8.0 ;-;
Are you replacing version.dll in the balatro install?
Update Steamodded
Lmao
where do i get the dll files again?
i heard that before but i completely forgot what it was, sorry
took a big break from doind modding with balatro im kinda back to square one lmao
Are you downloading lovely’s source code??
same here XD
That explains a lot
green code button
so then how does one update steamodded ?
Download from the releases tab, not green code button
That goes for most mods too, including Steamodded
ah...
where's the release tab ? i can't see it here
caus ei downloaded with code button n stuff
Right column
ooh, thank you
Download this file and replace the “SMODS” folder with the contents of the zip you download https://github.com/Steamodded/smods/releases/latest
thanks !
ok now the game boots up properly !
ok, now i got another question : i downloaded trance, yes, but now that i have hte .lua fil with my modifications, where do i put it ? there isn't a README file in the mod folder unless im blind, so im pretty lost
it worked!! thank you!!
yes it is :)
It should definitely not just be one Lua file. Extract the zip you got from the Trance repo to a folder and put that folder in your mods folder
Or are you talking about how to use Trance itself? If that’s the case, I am unsure
I’ve never used that mod personally
oh sorry i got it working
i just had to put it in the color folder
After a quick glance at the repo I figured that out too lmao
Can you mod on steam deck?
yeah
i believe it's just running a custom Linux distro, so just follow the Linux instructions
Im making a fnaf mod and im unsure as to what Toy Freddy should do, any ideas?
Relax, Toy Freddy is retired. He sits in the Parts and Service room playing video games on his big-screen TV. What game is his playing? Five Nights With Mr. Hugs, of course. The problem is that Toy Freddy has never been very good at video games, and if he loses his game, he will probably blame you for it. Check the Parts and Service cam to see how he's doing. In Five Nights With Mr. Hugs, there are three ways into the office and only one door can be closed at a time. Click the cams on Toy Freddy's monitor, then be sure that the appropriate door is closed to prevent Mr. Hugs from getting into his office. If you check on Toy Freddy and see GAME OVER on his screen, that means that Mr. Hugs has already jumpscared him, and now Toy Freddy is on his way to jumpscare you. Once Toy Freddy has been jumpscared, there will be no way to calm him down, and no way to save yourself. - UCN character description
im thinking something w a 1 in 3 chance
this is more for #⚙・modding-general or #💻・modding-dev
ok
i don't know why but everytime i boot-up my mod the game crashes and i don't know which of my mods does that
looks like it might be talisman compat issue
im guessing something is expecting a number to be a bignun
I SEEEE
try disabling half your mods and see what happens
fixed, thanks lad!
okay now renable half the mods you disabled
<@&1133519078540185692>
I just saw him say something in a other chat like "I want money" lol
i want money, let me click this suspicious link someone sent to me
Do you guys discuss the BMM here?
I've been trying to reach out to someone about working with it and haven't been successful so far, I'm needing help troubleshooting the entire mod manager as a whole
immolate isnt working for me, its not giving me any errors or anything its just not doing anything
like i type the thing and it says "building program" then nothing happens
how do i fix it?
Okay I'm moving this conversation here because I have lovely and steammodded working properly as far as I can tell, but I'm still experiencing crashes
However since Lovely is installed right I'm now getting the crash log, but I still can't tell wtf went wrong
post the log
you can ctrl+c it
Oh-
idk what that crash is tho
I'm unsure myself, it just randomly happened when I was playing a hand mid round
I'm gonna try and play again and see what happens
Well it was going good, then it randomly happened again upon round end
Here's the log
If the crashes kept happening on something consistent this would be a lot easier to understand, but even then my knowledge of this sorta stuff is minimal
you have two mods, why are there so many update hooks...
card sauce baffles me
Is there not supposed to be so many...?
Maybe uh, I should probably try a different mod
i mean, i don't think it's your error
just a weird design decision on their part
Hey there, Linux + NixOS, smods by itself seems to be crashing
Oops! The game crashed:
main.lua:1342: attempt to concatenate field 'path' (a nil value)
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
[...]
oh, steam says 8134 files failed to validate
Answer: smods doesn't support zipped loading
hey so im using imm and I accidentally turned on two different versions of smods and now the modded game wont open the error message kept saying to deleter the second smods file and I did that and it didnt do anything this is the error message
Oops! The game crashed:
Duplicate installation of Steamodded detected! Please remove the duplicate steamodded/smods folder in your mods folder.
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
(3) global C function 'assert'
(4) main chunk of file 'main.lua' at line 4331
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x22bb19b8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x22bb1a08, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
ive also reinstalled imm and lovely and nothing happened
Im trying to run my game with Handy, Multiplayer, Malverk, JokerDisplay, and Steammodded and keep getting this error when trying to load singleplayer
im just trying to do a joker that just plays music when entering a blind but its crashes with this same text its happens with every other thing related to SMODS.sounds in my mod (please)
can i see the smods.sound code
yeah
sounds should be in assets/sounds/audio.ogg
was there a smods.audio page on the wiki i might have to make one lol
yes
also i saw ur react nh ❤️
waiting for ere to review entirely the pr
i'll probably remake m8x11 to add characters
I'm having regular crashes when I click deck to view. If I reload game after crash it will crash again the next time I click deck, even after playing multiple antes or disabling all mods from settings. Since first crash like this I've played runs with all mods unticked from the start without issue, but unticking all mods and using a save state on a run that crashed later seems to eventually encounter the crash again.
Mod loaders: Lovely, Steammodded
Installed mods: Cartomancer, Saturn, Multiplayer, JokerDisplay, Blueprint, Brainstorm, Handy
I would like to reinstall all loaders and mods but want to be sure my current run can continue afterwards. If not I will just continue saving regularly which has worked so far, going back to the start of ante seems to dampen the flames for a good while.
I did try updating lovely 0.71 to lovely 0.9 but the version.dll doesn't have an equivalent file in the base Balatro directory or any folder within that I can see.
Thanks and apologies, am clueless.
can you do blindside multiplaer?
Updated lovely, thanks for fast response. Was looking in appdata for no good reason.
I already loaded a recent save state, will post the log if/when.
no, on the landing page top right under steammodded version say's "warning: cannot find multiplayer service"
haven't used that mod in forever
to be clear I don't need that one to work, not trying to play multiplayer at the moment
crashed first attempt to view deck after turning on "hide drawn cards" in cartomancer
im playing balatro modded and whenever i play a hand it scores but doesn't add to my total
i'm looking for a way to fix this someone help pls 🙁
full context: been doing some runs without smod (only hidden aces mod), found some cool mods i wanna try and this pop-up (did try disable smod - worked but it seems to me game can't be modded anymore
verify your game files
found the problem
it's the compability of hidden aces, it doesn't work with smod
<@&1133519078540185692>
green code button, probably
I've never used this mod so it's either that or there are releases on the releases tab but they're old so github hides them on the front page for some reason
idk how to mod the game
#⚙・modding-general > pins > balatro modding starter pack
im trying to play balatro with cryptid and qualatro, but it isnt working and its giving me an error. i think that cryptid is the problem, because when i remove it and open the game again it works
i have the latest verison of tailsman, steammodded and lovely
I was wondering if anyone knew what caused this error with the patch syntax It crashes on launch if that helps
downgrade your steamodded
alr ill try
i think its 1016c or below that works
its saying that i need the latest version of steammodded
Qualatro needs older and cryptid needs latest
Iirc
So you cant play them together
oh ok
Unless you also downgrade cryptid
alright thanks for the help
<@&1133519078540185692>
anyone know why face card texture packs have 2 folders for the images they use
im trying to edit the buddiesZ texture pack but when i launch the game the cards dont load
anyone know why my mods arent working?
Oops! The game crashed:
main.lua:1363: bad argument #1 to 'load' (function expected, got nil)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 1363
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x39cdf180 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x39cdf358, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
what mods are you using?
it's for pixel smoothing. 2x is twice the resolution, but normally just the same thing scaled up linearly
Any idea why my game keeps crashing?
I'm trying to do MP aikoyori with a friend and every time I click or the menu loads it crashes
his version works fine
I'm trying to get someone to boot up a mod however I think he has made an error somewhere installing the mod loaders, steamodded and lovely were downloaded from latest release, it works for me but I had trouble helping him set up his side of the mod
Im trryna get riff raff (Mod i thinkk roffle uses to show what cards do) to work, and it keeps erroring, help?
(shows up when tryna use cocktail deck from multi)
Edit: Or start with any deck
"what cards do"
Do you mean the mod that shows the little infobox below jokers, or the mod that shows the joker on the side when purchasing? Or a different, third mod?
where it shows the joker on the side when purchased
like you buy it then it shows on the left of the screen showing what it does
i have jokerdisplay which is the first one you mentioned
Ah yeah just making sure
my mods folder if that helps
Very quick glance at the crashlog didn't tell me anything.
The github page does say it was never designed or tested with other mods though. Have you tried disabling some of your other mods yet?
lemme try disabling multiplayer maybe
if thats the fix that kinda sucks cuz i wanna screenshare multi to my friend
multi was not the fix
thats the only mod that really adds or changes cards
so idk
(besides texture pack mods)
I'd try disabling everything, including steamodded as one of the github issues points to steamodded being an issue
how do i disable steammodded?
Either:
A) Find the .lovelyignore file in one of your other disabled mods folder and copy it to the steamodded folder
B) Just move the steamodded folder to a different directory
alr ill try that
game crashed tryna load red deck 😭
its no big deal, its fine, thank you anyways though!
Same crash as before with only the RiffRaff mod enabled?
it was a different crash
hold on ill do it again
having only riff raff doesnt let it do the thing
i think it needs smods to be active?
(it didnt crash this time)
smods broke one of riff raff's patches, hence crashing
ah
since it's not maintained, it's only wise we fix it ourselves
I have the fix on my side
oh you have a fixed version?
I did it a while ago
on one hand i wanna ask for a copy on the other hand i think id be rude in doing so
it's just a simple change on the patch target
i dont know what that means
Hey so for some reason lovely is breaking with the 3x credits mod and I tried reinstalling both of them and nothing worked
Sayin the card credits toml is broken
And “not valid UTF-8”
Just opened it in notepad and it looks pretty valid to me
So since this is the support channel and I need support
Alright what the hell this is the second time I’ve tried and failed modding a game and gotten no help from the respective discord
can you send the full crash log
I don’t know where the crash logs are but I have the crash window open still
It says like “called ‘Result::unwrap()’ on an ‘Err’ value” and that it couldn’t read the card credits toml file specifically in the 3xCredits-main\lovely\ folder if it helps
And it also says “Caused by: stream did not contain valid UTF-8”
Tryin to share all the details here
Oh wait it says “panicked at crates\lovely-core\src\lib.rs:200:75” that prob means smth right
I think that would be where it crashed
Hey u there
Hey bit of an odd question; trying to play the multiplayer mod with a friend while also using the banner mod and it keeps crashing when we open buffoon packs. Any reason on why that is?
can u send the log
if you remove 3x credits does it crash
When it crashes it doesn't even provide a log, it just freezes the game and after a bit it just closes the window
well i havent tried it but i have the celeste mod so it prob will
is 3x credits a dependency for celest?
yep
okY remove celest and try
no just celest
Do you have all cards in a given rarity banned?
I have most jokers banned
tryin without credits mod
👍
bump
also we found out the issue is purely with aikoyori's
wait hold on
Okay well that doesnt really tell me much
i think i forgot to remove celeste mod
ill try again
trying without celeste mod fr this ti,e
time*
nope it crashed
trying without credits
and then immediately something entirely unrelated breaks
ok i think it might be cause ive had these mods transfered through various different drives
ill try the original copies on my pc
that should work
Bump
and it crashed on the same different mod this time
its crashing on all in jest now
its like the same error
it cant read the toml files
so i'm asking here because elsewhere i'm helping make a reskin mod with animated jokers, is it really not possible to have more than one image on a line? asking because due to the nature of having so many people on the project, it results in the animated joker atlas looking like this, i know smods documentation says that animated joekrs must be on different lines but is it really not possible to have them on the same line?
because the majority of the atlas is just transparent which means unused space
zoomed out to show the scale of the transparent spaces
its resulting in the mod taking over 80787.121 miliseconds to load the animated joker atlas and it's not even fully finished so that's why i'm asking
if it can be cut down to at least half that that'd be great (without having to cut the effort of some contributors if able)
but no it isnt, yet at least
dang
you can have each in a different atlas and see if that works
or draw them manually i guess
is there no limit on the amount of atlases?
no
okay. thats a good enough answer for now then, thanks.
Hi there. I recently started playing Balatro with the motivation of some friends, and they've invited me to play multiplayer. A friend gave me the required github files such as the Lovely Inject and SMODS files, but I seem to have a hard time organizing them and configuring them. I am not sure how to place the file in my Roaming\Balatro file.
Here are the images files i uploaded and the placement of the smods folder. The third screenshot is my friend's, which I am assuming is the optimal configuration.
For clarity, the console did show up upon launch, meaning Lovely is working. I just don't understand the next steps.
I'd ask them for help, but they weren't available for much of the morning, and I'm a bit nervous to ask them for help again for what's probably a menial task. Didn't really want to join this server but I figured it'd be the best way for me to get direct support.
what happens when you try and launch?
the default screen just appears. Lovely does provide forth a console, which is this:
is there another single folder inside the smods folder?
I suspect maybe your smods folder is nested. Look inside the smods-1.0.0 etc. folder, and if there is a single folder in that, you need to take it out and put it in the mods folder
I suppose you mean this? A folder inside a folder
Yup, precisely that
Seems like a common occurrence
Can you tell? lol
Considering you're able to identify it quickly lmfao
So, do I bring the nested folder to the Mods folder?
yes
Indeed I do lol
fairly common yea lol
someone even drew up a diagram in mspaint about it, although i don't have it on hand
It's been a hot sec since I've interacted with 'em but yeah I do know her
Yeah we're friends, we staffed in the same places and did streams together
Been a while since i last interacted with her tho
It worked, thanks @unique scarab @peak fractal
Enjoy yourself! o7
Any idea why this is crashing?
I did some testing and its purely an aiko issue
every time the UI tries to generate it crashes
wait it makes sense now, you're also a part of the GD community XD
heeelp
Used to be. I still look in every now and then but I am not active
i need some help here
Yeah that looks to be the case, report it to aiko
im trying to play jen's almanac on mobile but i keep running into issues
#📜・modding-rules rule 4
oop sorry
in the thread or do they got a server
thread
where do i go then...
Probably the polterworx server
do I just send the crash log and some info?
yeah
Can anyone help with Divvys Preview not showing up when I launch the game? I installed it through the github directions and it doesnt work
Would anyone happen to know why my friend I'm trying to bring to play multiplayer keeps crashing despite the file structure showing that everything's set in stone? I reckon it has something to do with steamodded or lovely because deleting the mods yielded the same results. This was his error if it helps in any way, thanks in advance!
according to the balatro multiplayer launcher, the version of steamodded supported by the latest main version is beta 1016c not 1224a
