#⚙・modding-support
1 messages · Page 5 of 1
oh, yeah no clue, that's all outdated as hell. I'd ask on the PWX server
aight
I suspect there are very specific versions you'll need to install and they'll know which ones
Pwx did actually come back recently
But there are specific versions it needs afaik
Yeah, I'm aware, but it's still outdated, no?
The latest download reccomends some 13xx smods
huh??????
So i dont think so
Yuppp
As far as I know it and the necessary mods didn't all get updated as well, no? Because I've been seeing multiple issues across servers
Jen came back
oh shit
But I guess it's due to specific versions of talisman and cryptid being needed and such. But did aurinko and those jenlib mods all get updated too?
i have no clue honestly
Havent tried playing it
Its also stilll like a beta
Afaik
I joined the server to check. I'm happy for the PWX enjoyers that Jen's working on it again, but man having to check a discord server, and then also download files to check what's set up as conflicts and dependencies really fucking sucks
this is the alternative to Jen learning how to use github
I'll start becoming grumpy about that if it turns out to be an actual issue, but I guess I shouldn't pre-grump, haha
is talisman like this for anyone else on bmm?
apparently its just cryptid and talisman causing this now
Jen knows how to use GitHub, he used it for his other mods, he just doesn’t for polterworx for some reason 🤷
that makes even less sense
he knows how to use github but not git iirc, i remember him talking about manually uploading files
i only like 20% know how to use git myself; vscode handles all the command line wizardry
i dont think anyone truly knows how to use git
anyways yeah this checks out
so true
on a regular basis
z lovely
git pull
cd ..
rm -rf lovely-injector
git clone https://github.com/ethangreen-dev/lovely-injector
git push origin main --force
what if you're not in the folder with lovely-injector
guys how do i get polterworx to work
polter worx? yeah i sure hope it does
Github Desktop is honestly pretty damn good for hobbyist usecases
guys, i am using the banner mod to play multiplayer with my friend, but the game crashs when we go to the shop, anybody knows how to fix it?
this is true
idk git is fun. I had a situation where I needed to rebase on an upstream repo from a different branch and I basically just dumped my changes to a patch file, rebased, re-created my branch, and then applied the patch
what mods do you have
this means it's crashing before smods loads
uh
you need smods
you don't have smods
well yeah because lovely doesnt need smods
and tangents will load patches but not content if you had that
like 99% of mods require smods
the other 1% are the real ones :P
the 1% that don't are basically flexing their ability to avoid needing smods :p cause almost nobody actually plays them without it
oh yeah there's mostly no reason, smods is very important
I think its an issue with multiplayer
but im not sure
it crashed before when I had only multiplayer on
no its cryptid + smods
?
downgrade both or wait until smods fixes it
Any operation including ^Chips or ^Mult or higher will trigger that.
i think it needs to be smods 10xx and cryptid 5.13
Multiplayer uses 1016c release as base currently for its' ranked stuff, no?
its always a version behind for some reason so probably
ok so here's 2 crashes that happened to me while playing a lobcorp mod and a full on pjm texture pack/music/content mod
first happened when i hovered over SoW in the collection
2nd when i played a hand
second crash is from talisman, i don't think you have anything that actually needs talisman so just uninstall it
huh
i do have 2 copies of talisman
never noticed...
idk how tf that happened LMAO
here's the effects of sow btw
different crash when trying to look at whatever new edition the pjm content mod adds
That just seems like an issue with the mod itself im pretty sure
damn
which is apparently charge
found the file containing it and
i wanna know if there's a way to
fix it
somewhat somehow
I think the candies from the cryptid mod are crashing my game, it always happens when they are in my possession and when scoring is finished
Visual Solutions?
can somebody help me i just updated lovelly and now all modded joker arent working
i need help with this please, I'm trying to make a joker that makes a sound and i already have the code but i don't understand the files, I would really appreciate a recommendation from someone.
hihi does anyone know a fix for banner mod, my friends game crashes when they open buffoon packs and stuff
Does cinco_kilos.ogg exist in the assets/sounds folder of your mod?
Do they have all Jokers banned?
not all, we unbanned 12 jokers
Are they all of a custom rarity?
yeah
At least Joker.
That way, it'll auto-fill Buffoon Packs.
okay thanks ill try
no, im new in this what's that?
Your mod is trying to pull an audio file that doesn't exist.
assets - Where all your Joker art and sounds live.
|
|
|-----> sounds - Where your sounds need to be.
ok now i got the audio file and its in the assets file but its need to be only in the assets file? because before this i asked chatgpt and its just made it kinda confusing and the sound its on others files
I mean this with all due respect: SlopGPT does NOT know anything about what we do.
Now onto the actual thing. Your .OGG doesn't need to be in the resources folder.
It'll work in the assets/sounds folder.
Here's some better resources:
https://github.com/Steamodded/smods/wiki/API-Documentation
https://github.com/nh6574/VanillaRemade/wiki
thanks i will check it out but one last question i was making my mod with a tutorial but its really useful that theres 2 assets files? is that really the problem or its just dont make a difference? (btw all that is not the same folder its just the inside of the "Example-Mod-main")
You only need 1 assets folder. What tutorial said to have 2?
doomie
They are horribly incorrect.
yeah, thanks btw
i need help with a cryptid mod crash
im aware it has a reputation for being unstable but i really dont wanna ditch this run
Oops! The game crashed:
main.lua:2137: card.lua:3870: attempt to compare nil with number
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.14, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2137'
Local variables:
dt = number: 0.0296008
success = boolean: false
msg = string: "card.lua:3870: attempt to compare nil with number"
(5) Lua function '?' at file 'main.lua:946' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
this is all greek to me
Did you happen to reach the naneinf of your Talisman?
no it happens as soon as i play any card
also i thought the entire point of talisman was that it stopped that
or does it just crank up the limit a lot
It cranks it up a LOT, but it can still be reached.
it even does it when i do a 'none' hand
shouldnt be anywhere near the limit even if it is upgraded
I think this is just a case of Cryptid needing to get it all together with Talisman and SMODS.
It cant be reached with base cryptid
The talisman limit
Talisman limit is like incomprehensibly infinitely large
its on a pretty much fresh install
some jokers just crash the game no matter your score i think
some candy jokers and kidnapping do that i think
i dont have either of those
well some other than that might do it
m stack?
i have mostly vanilla ones funnily enough
lmao
i do however have 11 of them
ok so its none of my modded jokers
here is the new crashlog with all 3 of my modded ones sold
its longer so it might say something?
would updating any of the mods help?
talisman is crashing whenever something with xchips is scored how do i fix this
are you talking to me or the other guy
how do i downgrade
Download an older version
The other guy
☠️
From wherever you downloaded it
hello! I keep getting this crash whenever I try to launch with the Ankh mod enabled, despite how many times i've updated and uninstalled/reinstalled. anyone have any ideas on how to fix this? i have no clue what i'm doing tbh
gang i js played a flush
i need this run to survive i love this
OH
IT WORKED
somehow
raised fist + engineer from unstable caused this somehow
i lost 22 orders of magnitude of score though
again
fixed again
was the obama pyramid from tangents this time
is this channel for supporting people playing mods or making them?
#⚙・modding-support is like the tech support channel for people playing mods, #💻・modding-dev is for help with mod development
thx
ok now i literally just selected cards i didnt even use them
having 90 jokers pushes the game to its limits ig
what
Ghost cards
i would post these to the tangents or unstable threads
where are they
search for them in #1209506514763522108
Oops! The game crashed:
Duplicate installation of Steamodded detected! Please remove the duplicate steamodded/smods folder in your mods folder.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x19e66cd0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1796
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x19e6c720 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x19e6c770, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
what does this mean
you have a duplicate installation of steamodded. remove the duplicate steamodded/smods folder in your mods folder
ok thanks
why is that crash log formatted with lua
oh fuck ik why
crash logs are just txt crochacho
Pretty colours
its wierd to read
Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1489: 'end' expected (to close 'if' at line 1479) near 'else'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x0102ba90'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1760
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x010313b8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x01031898, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Again, pretty colours
anyway regardless you probably have a mod compat
Ah yes 40 mods will surely work perfectly together 
banner doesnt work with dev smods
im using joker forge [im not good with code] and idk how to use the trigger for a 1 in 16 chance to gain a negative blueprint when a card is destroyed
this is more for #💻・modding-dev but I would recommend you ask in the joker forge discord
most people here are not familiar with joker forge
so yeah i recommend the joker forge discord
i did and no one is responding
sad
chatgpt cannot help you with this. also check pinned message in modding-dev/modding-general
if you can send the full crash report i might be able to help
will do, thank you boss
latest release for everything works i think
in general dont use latest version (green code button)
no
(can i just drop the crash report in this channel?)
yes
yeah
wait does it not?
but seeing your screenshot i already know its what i said
no, it crashes due to the bug with return messages
> links to latest release
> doesn't work with latest release
> mfw
they can also use dev smods but i dont like recommending that
thanks cryptid
also cryptid updated the dependecy so they also need to downgrade it lol
hopefully smods release soon
if you paste it here it will become a txt
its too long for discord
doesnt look like it is
1 sec
what is the working cryptid version
.13 or .14 but no .14a
unfortunately
i believe u boss 🙂
thats weird it normally makes it a .txt
anyone able to help with this? Ankh mod keeps crashing and i have no clue what to do
for future refererence you can click on the + button instead of sending it, and it'll have an option to "upload your message as a file"
ankh is old as fuck so probably find a different mod
thank u chef @peak fractal
if you dont mind, how do i downgrade? (i use balatro mod manager)
uhh i dont use that but im pretty sure theres a dropdown to select the version
dont use bmm and downgrade manually
not seeing any that are timers
this may sound crazy but remove smods?
you know where i can find that in the app data?
AppData/Roaming/Balatro/Mods
smods should have either smods or steamodded in its name
ankh is old enough that i dont think it is
looks to be the same crash
downgrade lovely maybe?
0.5.0 should do
Anyone have any idea how i could reverse the negative effect in photoshop?
anyone know why candies from cryptid crash the game?
Negative is an invert effect and then a hue shift, so you would just do the opposite hue shift and then invert. The actual hue shift amount is listed under the trivia for card modifications on the wiki iirc
it unfortunately just says "a couple degrees to the right"
Fuck
Trying to edit cocktail deck on cryptid. This crash keeps happening. How to fix?
hey is there any good tutorials on balatro modding? Like i want to make my own but everything i keep finding isn't what i'm looking for
When using Modloader to install cryptid, this happens (using xbgp mod and plovely, if it matters)
what mods do you have?
i assume you have talisman
replace with amulet instead (download the latest commit)
It worked!
👍
For some reason using blank deck gives me Blue deck
🤔
my gp subscription is already expired but i simulated it and it seemed to work fine
strange
(Also does that with other mods)
Also, this happens when trying to install handy
Galdur, sleeves, mod loader, cryptid, amulet, handy and more speed are the mods I am using currently (or trying to)
the loading mechanism is different on gp and handy maybe doesn't support it
Oh, okay
seems like a galdur issue
it works fine without it
what is this?
Seems like DynaText issue if we're believing that crash happened in text.lua line 203
All mods have been disabled what the fuck
ok the issue has been fixed
i just removed instant = true
Can anyone here help me
Update smods maybe idk
It is the latest..
It literally isn't dawg
Are you deadass
Look
At your own
Crashlog
Please
Also why am I partaking in that
Rule 4
Omfg
i was going to say lol
@/mods
looks like update call or input call happened before G.CONTROLLER was initialized... what
yea update(dt) happened too early (G.CONTROLLER doesnt exist at this point) and as result it crashes
Not sure is this intented at all
newer versions have random crashes?
yes theres a bug in steamodded basically
its fixed in the next update but its not out yet
Is there a way to check when a player adds a joker into the joker slots? I'm sure this'll require some sort of hook
i.e. do something when the player obtains Splash
context is irrelevant (i.e. it doesn't matter whether it's from Judgement/shop/Wraith/Riff-Raff)
-# ahh right add_to_deck exists
also wrong channel #💻・modding-dev
if its when a player obtains another joker from the one doing the effect you can use context.card_added
ahh, okay, thank you!
oop noted
Hello,
I just installed the multiplayer mod but for some reason it won't let me connect to the multiplayer server? I tried deleting everything and reinstalling everything many times and still no luck.
My friend is on the same WiFi network as me but he's on mac yet it works fine for him
yo im trying out blindside and whenever i go to play something it crashes
in gp G:start_up doesnt get immediatelly called during love.load
had this issue with my mod too
are you playing with other mods enabled? can you share the crash report?
@regal spruce
my balatro keeps crashing, these are my mods and it crashes whenever i try to play a hand with this set up, does anyone know whats up?
It’s the candy
Sell the candy and you will get beyond the crash
Weird thing with cryptid rn
candy cards in general, is what i hear
i suspect it's the rarity, somehow
damn
I think it’s the messages they emit at the end of round
They use a color not supported by reg Balatro
Pink
please help
is this a mod you're installing or one you're making?
hey people , does anyone know a way for me to transfer my progress from ios to my steam balatro? or maybe an unlocking tool to unlock every joker , deck and stake completions
so i can make it equal to my ios progress
The first is most likely not a thing, if you need to unlock everything then you can just press unlock all button in your profile, that will disable achievements on the profile (I think SMODS has a feature to bypass that tho? Question mark?)
yeah but i still want achievements on steam
isnt there an unlocking tool to just unlock specific things and not everything at once?
Debugplus can unlock stuff
and i can handpick what i want to unlock right?
Yeah, you go into your collection and press 1 to just unlock (I think) or 2 to also discover
Ya I got it fixed
oh nice :D
How can i make costum card and joker editions for a mod?
Nevermind I managed to fix it
hey, what is the name of planet card font?
hey, i think what you want is the font itself and what its name
in which case, #1224362333208444989 message
thanks, that helps me a lot
np
hey,is there a way to get the original card icon? Cropping the image results in very low quality.
unzip balatro.exe and crop it from whichever file has it
somewhere in textures iirc
If you just downloaded the file from the assets thread the quality shouldnt really be an issue right?
Unless youre using like a really wierd image editor to crop it
Hey yall, I've been having an issue with modded balatro ever since I installed it on my new PC. Even if I have all mods disabled, with just steamodded and lovely, the game starts stuttering after a couple minutes after launching and then crashes straight to desktop. Does anyone know what could cause this?
are you using the mod manager?
thanks, its better now
nope
are you screenshotting the image?
Right click the image
and saving the image, saves it in its full quality
also that
I dont wanna go through files of the game to find smth
Id much rather use things like the spriters reasource
i mean that's just having someone else go through the game files for you
Where do you think spriters resource gets the sprites
I know that, but with the fact that it has been done now, I dont find a reason to do it myself
@silver atlas i never said i wasn't going to help lmao
is divvy's preview appearing in the mods list in-game?
no
ok, show a screenshot of your mods folder
nvm im so dumb it was empty idkwhy
Just installed Aura mod and this error pops up everytime I click the 7th joker page, anyone knows why?
bug in a joker on that page currently
I'm not aware of which one myself, but I'm sure the aura team will have a fix soon
I know they are aware of it already
i may have added too much mods...
joyousspring mentioned
did you disable the only yugioh cards option in the config
also check pokermon and kino to see if they don't have their 'only mod jokers' configs on
also you have some mods not loaded which might cause issues
yep i did
ill check that
anyway joyousspring is kinda wonky with outher mods so i would play it standalone anyway
even in standalone i dont understand anything 🥲 this is one of the most complex mod i ever seen
yay it could help ^^
i achieved to lauch the game but when i tried to score it crashed again :[ it was kind of predictable tho
one of the mods is probably not compatble with talisman
try switching talisman for amulet
How can i install cryptid on steamdeck. Im using r2modman as a mod loader but cryptid isn't there. Doing it manually makes the game crash. But my other mods worked before trying cryptid
I also tried just cryptid and tailsman
plz my game crashed and idk why i have disabled all my mods plz help
it worked !!! tyyyy
try installing the imm mod with r2modman and then install cryptid from there
Trying now
N' u seem to have a brain similar to Einstein's ple help me
i read everything here so if i didnt reply is because i dont know
or i have you blocked which is not the case
u should use the steam feature that check the files integrity then reinstall everything
When i press the mods button in game no mods are shown. But the mods i have are working
weird
Mate you re from the british marrin aintcha i dont realy like to ones from the lands, i m just a real pirate from the 7 seas me, i have fought many foes n ships more that u could ever cound i just cant put to work my machine (ultrakill ref) to work and i aint know why i always worked like a brand new ship
what
Ya I don't think its possible for cryptid and steamdeck. Kinda annoying
no you absolutely can install mods on steam deck, ive done it
you just need to actually know how to use file explorer and where the appdata equivalent folder is on *nix systems
I can get other mods to work, but not cryptid
how are you installing your mods then
Divvys preview for example, not on r2modman. But i slapped it in my balatro mods folder and it worked np
Downloaded divvys from GitHub
is it crashing when you try to play with cryptid if you did install it manually (through the mods folder)?
if it is then you should probably be sending your crash log
Because thats what YouTube told me to do
DO NOT LISTEN TO RANDOM YOUTUBE VIDEOS
Idk where else to learn
THE ACTUAL SERVER???
Cool ima leave. Thanks for being a dick about it
Had some random crashes with Bunco recently, but haven't tried it without any other mods so far. Can anyone tell off-hand what's going on, or should I narrow the issue down further somehow?
removing your other mods one by one until it stops exploding is typically the easiest way to figure out the issue if you're not a programmer
That's why I was hoping some issue is apparent from the crash log before I have to do that, because the crashes are very intermittent and only happen every couple hours
you could also ask in the bunco thread?
Will do that then, the rules stated crash logs go here so I didn't wanna randomly go there
this is general support but problems with specific mods can also go in their respective threads
I'm trying to use the mod manager that was suggested in Beans video and I keep getting this message. I've tried to redownload it but it still isn't working.
Is there any way to fix this?
try reinstalling Microsoft Visual C++ Redistribution i think?
What do you mean?
MSVCP140 is a file included with that redistribution, as ridiculous as that sounds
https://www.microsoft.com/en-gb/download/details.aspx?id=48145
you can pick it up here
The Visual C++ Redistributable Packages install run-time components that are required to run C++ applications built using Visual Studio 2015.
if that still doesn't work after you've reinstalled it then idk
Do I download the x64 or the x86?
i assume your pc is 64 bit so grab the 64 just in case
It worked! TY!
yw
advice please
fantom's preview is outdated and doesn't work anymore
switch to divvy's preview
ok
Well...that went well. It was all working until I played a hand.
use amulet instead of talisman
red
Huh. Neat.
💔
Well, I removed all the other mods and that seems to have worked.
why is your crash screen evil
How do you get the compatible/incompatible tag in card descriptions?
you just manually put together the UI lmao (this is blueprint's loc_vars function in vanillaremade)
Oh wow
anyone familar w ith asking about balatro
I just started playing modded on mac, have been running the Pokermon mod and it's been crashing every couple of antes. Do I have the mods folder and everything set up correctly? I am not familiar with most of this process
it pretty consistently runs for like 10 min then crashes at the beginning of a blind
can you copypaste the crash here
Seems to have pretty much stopped crashing entirely, nvm LOL maybe just needed some time in the oven
what on earth causes my deck view to leave cards at the bottom of my screen whilst displaying "custom deck view"
Kind of rude.
I think adding blueprint_compatible = true in the SMODS.Joker{} should do the trick.
Unless you want to customize it.
Then Meta is right.
-# It's crazy someone is actually paying for that domain 😭
That's 100% not a thing
There's blueprint_compat but that's for the Joker to be considered compatible with blueprint, not that
why does it say nil?
<@&1133519078540185692>
die
thank ye
what version of jokerdisplay and smods do you have
1.9.2 for jokerdisplay
i think i broke the fix for older smods versions again. you can update smods or disable the setting in jokerdisplay for the joker count
can anyone help me
whenever I attempt to start up my Balatro my game crashes and comes up with this error message
I'd really appreaciate it if anyone could help me get rid of this problem and then help me properly install malverk
if you need a further screen shot I'm happy to provide it
Reinstall Malverk fully.
I'll try that I'll come back if that doesn't work
right so I've just tried that and it doesn't seem to have worked
I was at my wit's end and reset all of my game files though fortunatly that has solved the problem though now I have to reinstall of my mods
idk if this belongs in #💻・modding-dev or here, but given it's cross-mod stuff I feel like this is more fitting
trying to info_queue some Ortalab consumeables, causing issues
here's my loc_vars
loc_vars = function(self, info_queue, card)
info_queue[#info_queue + 1] = { type = 'name_text', key = "c_ortalab_corpus", set = 'ortalab_mythos' }
info_queue[#info_queue + 1] = { type = 'name_text', key = "c_ortalab_ophiuchus", set = 'ortalab_mythos' }
info_queue[#info_queue + 1] = { key = "credits_placeholder", set = "Other" }
return { vars = { card.ability.extra.ante_count, card.ability.extra.ante_max, localize { type = 'name_text', key = "c_ortalab_corpus", set = 'ortalab_mythos' }, localize { type = 'name_text', key = "c_ortalab_ophiuchus", set = 'ortalab_mythos' } } }
end,
this would still go in dev but info_queue[#1116390750314307698_queue + 1] = G.P_CENTERS.c_ortalab_corpus doesnt work?
I'll try that, thanks
i'm used to the localize method haha
it does not, same bug
it looks like it's crashing from ortalab's end rather than mine?
yeah, mythos cards do a load of stuff based on the actual card to generate their tooltips
ahhh that tracks, if there isn't an easy way to get that for a tooltip then i'll just exlude em
ref do something
ok yea "a bad lovely patch" refers to one of your mods doing something wrong with the patching feature that lovely offers
more specifically, you probably have smods installed wrong
just like you took version.dll out of the folder it was in, you probably need to do the same with the smods files
it should be Mods/[whatever the steamodded folder is called]/[a bunch of files], not two distinct folders between Mods and the files themselves
wait really? i’ve have smods in my mods folder this whole time and it’s worked
ok maybe not smods, but then whatever mod you tried to install most recently
i tried installing cryptid but specifically an older version so it could work with my other mods
yea show a screenshot of file explorer in the cryptid folder, with the file path at the top of the window visible
the one it added labeled M1 or the mods folder one?
the mods folder one
M1 is the profile that cryptid generates, i don't need to see that
i hope i did this right
this is specifically an older version that uses 1016 so my other mods work on it
fyi win+shift+s lets you take a screenshot and automatically copies it so you can just ctrl-v to paste it into discord
anyway that looks fine, so check with all your other mods that they're set up the same way
yeah i know that about the screenshots i’m just too lazy to open discord on my computer
also i believe they’re set up the same way, if you’re referring to nested files
what is this though
i moved smods out of the mods folder and it just did this
idk what to do atp
yea i'm stumped here, sorry
again, i can promise it is not saying that
"a bad lovely patch" does not refer to lovely itself, but something going wrong in a mod that uses lovely's patching feature to modify vanilla code
oh that's interesting
this looks like a bad smods install to me
i've used this same smods version for a month and it's worked fine until i tried downloading two new mods
can i see your mods folder
i would probably move some folders out to see if theyre the problem
also dont have amulet and talisman together
i was thinking that could be it but i hear you need talisman for cryptid to work, but the first time i tried talisman i kept scoring too high so i was told to use amulet
amulet has talisman
it just does the same thing in a different way that crashes less
i do not recommend using talisman
it is
the point is that you dont have to support it unless your mod does bignum stuff
you don't have to support it even if you do bignum stuff as long as you dont explicitly check for tables or cdatas
unless im unaware of something
so leaving as is with talisam being supported for to_big stuff for money and such will be fine for amulet
but to_big and bignum operations still function identically
How do you make the crash screen like like the BSOD?
this isnt some cool feature this is what happens when the game crashes before it can initialize the G.C table
Ohhhh ok
thats what i meant yeah
ik i like amulet more but i’m pretty sure cryptid only works with talisman
Linux has a fucking app data file system?
that's wine
i get this error when ^mult occurs
use the previous version of smods
got this error when im playing with entropy
oh compat mb
yeah and that's what i meant
it doesn't change the functionality
milk
you do that with context.blueprint or something.
they're trying to put the "compatible"/"incompatible" graphic into one of their own joker's descriptions
it does change the functionality
I'm trying to find which mod I have installed has the Curses feature, that isn't Ortalab because when i install it the game crashes upon start. where do i go to copy a log of all my mods? Because the Curses is causing my game to lag. or maybe it's a leftover of Ortalab that wasn't removed upon uninstall?
which mods do you have
-# i hope im not misunderstanding anything
as far as im aware of no
thank you
yw
why is this happening. I have all of the right directories and I have no clue what I'm doing. i am trying to follow along guides but can't find any
If i have brainstorm mod , i just have it activated, not using it. I am also using multiplayer mod for calculator.
I recently gold stickered yorick, in a different run i got a soul, but it gave me another yorick.
which mod would overwrite the code ? because iirc, i should've gotten a different legendary
I continue to get this message upon trying to start a run. I’ve deleted and reinstalled balatro and every mod/steamodded. I can’t figure out how to fix the problem. Any help is greatly appreciated thanks
fantoms doesnt work anymore
That makes sense. Thank you
Guys, what do I do now that mods don't work? Windows defender "detected malware" when I tried to open Balatro, and after a few attempts, the game opened, but now without mods, and even after checking, I don't know whay happened as everything seems to be in place???
Thanks! I didn't expect to have to reinstall it, but the problem is solved!
compare the smods version listed under "missing dependencies" with the smods version you have. notice something interesting about the difference
||(aka: you have to update smods)||
👍
does anyone know why everytime I use the white hole spectral card it crashes my game
posting the crash would probably help
Crash log? Mod list?
anyone know why my multiplayer mod doesnt work?
like it would load, but it would say "WARN: Cannon find multiplayer Service"
im on version 0.2.1 Multiplayer if that helps
ask in the mp server
BRO?????
I think it did get updated.
I grabbed the one bundled with the new release
fascinating
fascinating
well whatever the case, that's probably an error for him and not here lol
Would be surprised if there's a "Jen Revived Suite" expert here 😭
Okay. This is my last ditch effort. For the life of me I can't get the install that Steamodded needs. I install the sourcecode.zip and all I'm getting is the github. No Smods-main or anything.
How are you installing it? Pictures would help
I'm doing what every guide says but I keep getting this file.
Yes that is correct. You need to put the folder that you are currently in into your mods folder, which can be found in %APPDATA%/Balatro/mods
Assuming you have lovely installed
Dude. My discord wasn't updating. Insane. I kept getting new message popups but the chat was empty lol. It might have been because I just joined the server for this.
😭
Thank you for the help lol
No problem
yea its working now. thank you again.
huge
what's with the "placeholder" skin? did the devs not add a skin to the joker or did i do smth wrong with adding the mod into balatro (ascencio mod if anyone its curious)
??
since when?*
-# *I got told that it didn't 😭
wait
then what's the point of context.blueprint?
Oh.
context.blueprint is for fine-tuning exactly which parts of the effect can be copied, and/or cases where a modded blueprint does a weird thing and doesn't check the compat flag
Ah, I see.
I keep getting this error when installing the dark souls deck skin mod.
#📜・modding-rules rule 4
Okay let's say I'm on PC and I get this error... How would I go about fixing
it looks like you're missing a file in the assets
So should I try an older version if possible
Ascensio has a lot of jokers without art
So theres a lot that uses a placeholder sprite
they put a placeholder
if the joker doesnt have an assigned atlas it crashes, and if the sprite is blank where the atlas position is set, the joker is invisible
so they put a placeholder
Those arent true
Atlas defaults to vanilla Joker atlas and pos defaults to 0,0
A placeholder is just nicer than jimbo everywhere
wait i phrased it wrong
its if it assigns an atlas that doesnt exist i think
that it crashes
```
{
"title": "Foolish Dreams",
"requires-steamodded": true,
"requires-talisman": false,
"categories": ["Content", "Joker"],
"author": "MIIdris Northdoo",
"repo": "https://github.com/Northdoo/Foolish-Dreams/",
"downloadURL": "https://github.com/Northdoo/Foolish-Dreams/releases/latest/download/Foolish.Dreams.zip",
"version": "2.0.1",
"automatic-version-check": true
}
HI, it might be dumb to ask but about the version, if i do update the mod, would the version be changed automatically or would i need to do something for it ?
Actually, if someone could just let me known if i set it right
you have to change the version manually every time
I'm trying to add a second description box, but I keep getting a crash
Should I change something else other than en-us.lua?
speaking of i should probably fix this too 😭
Ah i see, thanks, but otherwise the rest is technicaly correct then ? And if i had to edit the version, do i just need to do from my mod.json from my mod or do i need to do a whole other thing for it ?
It's my first time publishing a mod so i'm not sure about everything
does anyone know how to fix a voucher crashing the game form my mod
id i comment the voucher code or set it up in a way it wont load it it loads the game fine, assuming my laptop isnt lagging
You mean the voucher won't appear in game ?
no the game crashes on startup
while its loading
and you're sure it's the voucher ?
yeah it mentions the voucher in the error crahs screen
when i disable the code in any way it runs fine
havent copied the error but it mentions that unexpected symbol near "for" in OP_Voucher.lua
i disabled the code for the voucher by commenting it an then it works fine so im 100% sure its the voucher
i mean the game works fine
@analog forge
can you get at least a screenshot of the error code please ?
It might help to know what's wrong
will try but balatro is crashing every time i run it now, just black screen
if i run it from bmm, desktop shortcut, and taskbar
what else can i try running it from
well, check your voucher's code, it might be a syntax issue
yeah its related to for
when i fix that it says no eof near end
no eof ?
does anybody know how to use the banner mod?
check the #💻・modding-dev with your voucher code
Fuck
i'm trying to create my own texture pack, but i'm getting the error that it "failed to collect file data" for the mod icon, even though i have a mod icon for 1x and 2x in the files, am i missing something?
Can you show us both the SMODS.Atlas in code as well as the file in the folder?
-- Registers the mod icon
SMODS.Atlas { -- modicon
key = 'modicon',
px = 32,
py = 32,
path = 'modicon.png'
}
Firstly, I highly recommend turning on file extensions
Secondly, assuming the file is actually a png, this is probably caused by a bad export or a bad file conversion
Aren’t mod icons normally 34*34?
I don't think it matters honestly
it is a png, should i try exporting the icon again
help, I've been getting this error for a while now in the middle of games, it happens to me with ortalab, with cryptid mod, I have talisman and lovely, what can I do to fix it and avoid the frequent crashes??
I have the official balatro on steam and I'm using the balatro mod manager
when my booster pack appears in shop its always crashes the game, it will be appreciated a help
#💻・modding-dev post code too
what
modding-dev is the designated channel for support with developing mods, and N is additionally asking you to post the code for the booster pack
oooooh thx
now its crashes when you open it (what the hell is a table value?)
again, #💻・modding-dev
a table is anything between { } so you're trying to do maths on an array basically
hey, i'm trying to use Dimserene's Modpack Manager for Balatro on Linux and whenever I hit "Play" it starts vanilla balatro. anywhere I can start?
I believe Dimserene's modpacks havent been updated in a while
Hi, is Jens Almanac mod still available?
If so, where can I download it?
It has recently become available again
Well its called polterworx now but its in the discord
https://discord.gg/kjmU2CAsV which is here
weird polterworx crash that happened when trying to load into a run with cartomancer. no clue whats going on with it
help
Please report Polterworx crashes to the Polterworx server, there is next to nobody with expertise with that mod here
they directed me here
you can maybe ask in the cartomancer thread but this looks like an issue in the pwx code that would be hard to pinpoint without reading the code
Really? Huh, that’s not very cool to do for their own mod
🤔
eof is "end of line" iirc. is there a missing end or something like that?
it was just a random guy in the pwx discord that said that
not even someone related to the mod
I created my own jokers, and I'd like to ask someone to help me write the code? The jokers are made for 1420 x 3040.
Oops! The game crashed:
main.lua:1294: SMODS was not properly setup.
!!!!!!!!!!!!!!
Please make sure your lovely is up to date (Minimum lovely v0.9.0)
!!!!!!!!!!!!!!
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1402a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
===============
(3) global C function 'assert'
(4) main chunk of file 'main.lua' at line 1294
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x32c7b0e8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x32c7b138, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
man
(I have updated lovely btw)
this is just a texture pack
and also no
"Lovely Version: 0.8.0"
me when I lie
IM NOT
How the fuck are you updating lovely that it just isnt doing anything
Bruv
OOOOHHH
then you didnt install it
Yk how to
I think I know what I did
Install lovely right
brb
version.dll goes in the balatro executable's directory
well, aparently not
ok, there we go
I am now... getting another crash because of a different mod
no theres a missing eof
eof is end of file
since you can't forget to end a file, this means there's one too many ends or closing brackets somewhere
anyone know what texture pack this is and how to get it?
What's wrong?
you might be missing some files
but i really don't recommend using the dev version of smods for playing
is there a fix to this or is it just too big of numbers
doesn't look like a number problem, i would report it to the mayhem thread
alr
PWX kinda uses it
It shouldn’t do though, so go and complain to Jen about that
being generous to jen, that is also a dev version of pwx which you also shouldnt be playing if you dont know what youre doing (or at least if the dev is not on top of that to help)
#💻・modding-dev what’s the code
I've seen people make custom shaders for card editions in other mods. Is it possible to create it in Jokerforge or do I have to use something else for the shaders?
you would need to code them
Any resources I could check to learn how to do that?
Awesome, thank you so much!
I guess this is a bug report for whichever Pokermon submod handles hazard cards, but Mega Glimmora seems to cause some problems with the hazard cards leaving empty spaces after they are destroyed. Granted I'm using Jynx too so that might be causing issues, not sure.
Yeah I definitely broke something. I skipped my 8/8 small blind and big blind to get past the finish line. It's the new Debris deck
It was announced as a proper release
then im not being generous to jen
lmao
this is more for #💻・modding-dev but i would recommend the jf server instead since there are no many people with experience in jf here
Thanks! I'll look into it and repost on the appropriate channel
Can't run lovely on Linux
are you running it under proton?
ERROR: ld.so: object 'liblovely.so' from LD_PRELOAD cannot be preloaded (cannot open shared object file): ignored.
Yes
then use the dll instead
Which DLL, the windows installation?
mhm
what is it currently?
LD_preload=liblovely.so love $exename.exe "$@"
I am typing this from computer to mobile
if you're running it through steam, use WINEDLLOVERRIDES="version=n,b" %command%
steam should automatically run it under proton
So I replace that line with the WINEDLL thing?
this one, yeah
Where even is that...
right click > properties
press the green button
you should put version.dll next to Balatro.exe
... you are running it under proton, right
There was a proton thing installed when I first installed steam
But this is native Linux, so I'm not sure
Using the green button after using version.dll works, but it's now vanilla and still has no mods
The mod dir is just wrong, it seems to be a windows directory
@carmine mesa So where should the mods be placed?
Thx, but I will do that after completing a vanilla run on plasma with foil stencil and the family
It's fire, I'll wait to lose
Hi, I'm new to balatro modding, can someone help me understand why this doesn't work?
Here's my current mods:
-# ...those sound like old mods...
I don't recognize most of these mods. Where did you download them from? I think there's a very decent chance they're very outdated
nexus
the bocchi shit are cardskins i think
hi, my modded just stopped working when i changed to the all in jest mod. the mod menu in game just dosnt even show up anymore. I updated lovely and smod so idk what the problem could be
does the lovely console show up with the game
it doesnt seem to be detecting smods, try reinstalling it
Hello and sorry to bother...I just started using mods, through the mod manager,and i run into little something..
The Problem: Whenever i try to use any planet card,my game crashes on the spot.It shows me this crahs message:(At End of messege)
Mods Used: Steammodded,Talisman,Handy Balatro,Joker Display,Cryptid,Fantoms preview
I have installed Yahimod too, however its turned off in the launcherzand the balatro program,so it shouldn't effect anything?
I am playing on the second
rank/M of the cryptid mod if thats important somehow..
Crash Error:
I am on windows btw,sorry
fantoms is outdated and doesnt work anymore, and i think it's also not compatible with talisman
oooohhh sorry,i should have tried disabling each one seperatily
i just assumed i messed up something bigger
thank you a lot sorry for this then
before asking here
dont worry thats what this channel is for
Hey so im trying to install an external modpack from outside the mod manager, and I can't find the folder I need to move the files to
C:\Users\User\AppData\Roaming\Balatro\Mods <-- what I can't find (and also what I need to find to install the mod)
%appdata%/balatro in Win+R or the address bar of Explorer.
as soon as i click on play also now my mods button is gone
do you have zip files in your mod folder
No
can i see a screenshot of the folder
no idea
I had already done that
post a screenshot of how the folder looks
what about inside the smods folder
@hexed obsidian ah i see sry mb it was a subdirectory
ok but now its doing this
Oops! The game crashed:
[SMODS allinjest "Utils/hooks.lua"]:813: bad argument #1 to 'pairs' (table expected, got nil)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Steamodded Mods:
1: JokerDisplay by nh6574 [ID: JokerDisplay, Priority: -1000000000, Version: 1.9.3]
2: All in Jest by Nevernamed, Survivalaren, RattlingSnow353, Jumbocarrot, ejwu2 [ID: allinjest, Priority: 9999, Version: 0.6.2]
3: Handy by SleepyG11 [ID: Handy, Version: 1.5.1o, Uses Lovely]
4: Blueprint by stupxd aka stupid, Jonathan [ID: blueprint, Priority: 69, Version: 3.2, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'pairs'
(4) Lua method 'update' at file 'Utils/hooks.lua:813' (from mod with id allinjest)
Local variables:
self = table: 0x070fa1b8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, F_ENGLISH_ONLY:false, F_DISCORD:true, STAGE:1, F_MOBILE_UI:false, F_NO_SAVING:false (more...)}
dt = number: 0.00884744
ref = nil
(5) Lua upvalue 'love_update_ref' at file 'main.lua:1005'
Local variables:
dt = number: 0.00884744
(6) Lua field 'update' at file 'modules/controller.lua:1099' (from lovely module handy/controller)
Local variables:
dt = number: 0.00884744
(7) Lua function '?' at file 'main.lua:944' (best guess)
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 915 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
make sure All in Jest and JokerDisplay aren't nested (in a subdirectory) as well
hey guys im crashing only when loading kittyknight's balatro collab retextures. im guessing maybe its balatro mod manager interfering?
I'm using the mod manager and after installing a few mods, the game doesnt load anymore
Here's my current mod list, all from the mod manager.
Deck Creator is extremely outdated and won't work on current versions
oh so thats why.
Also use Divvy's Preview instead of Fantom's Preview
Hey so weird question my friend was wondering if it is possible for modded balatro on mobile
Unfortunately thats a beautiful rule 4 and cannot be discussed here
Oh my b
Can I ask where i can be or where I may aquire such info
If not then n I will refrain any further questions
lovely 0.9.0 release notes

Please help
update your balatro?
Thanks 🙂
Heyy, for the past few weeks, Balatro Mod Manager has been making my activated and deactivated mods invisible. They're still in the game and also appear as folders on my PC, but they disappear from the "Installed Mods" tab in Balatro Mod Manager. Clearing the cache and reinstalling Balatro Mod Manager doesn't solve the problem. Is this happening to anyone else? How did you fix it?
so i tried to make a balatro mod from jokerforge
what is this
(the censor is the mod name)
syntax error, the code is written incorrectly
the code that generates is written incorrectly
how do i fix that
report to the devs
bro i keep getting this issue
i cant mod balatro for the life of me
spent two hours tryna fix 😭
hey does anyone mind helping me? i made a joker with joker forge and im trying to put it into my game but whenever i go onto the collections and then page 11 my game crashes
i can send the crash log if it helps
...odd, Talisman should've registered that global...
Should've thrown it in from get go.
what are you trying to do here
this is more bloated than sending the entire thing as a txt
...odd...
one of your jokers have an atlas that quite literally do not exist
do you know any fixes?
Is your Talisman nested?
Is Mods/Talisman/talisman.lua present or is it Mods/Talisman/???/talisman.lua, where ??? is a folder name?
lemme check
"Mods" > "List of Installed Mods" button will open your Mods folder.
Otherwise, Win+R > %appdata%/Balatro/Mods.
C:\Users\AppData\Roaming\Balatro\mods\Talisman-2.7\Talisman-2.7
it looks like that
then in the last one is the .lua
oh yep, thank you ive fixed it
Move the contents up a folder to match like my first example.
Hey guys for some reason when I downloaded some new QoL mods the Pokermon mod is having some type of error. Any one mind helping me out?
...
make sure the mod folder is not nested
Just installed a fresh SMODS and Lovely injector after a new install and I'm getting this:
Oops! The game crashed:
main.lua:1342: attempt to concatenate field 'path' (a nil value)
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.9.0
Platform: Windows
Stack Traceback
(3) main chunk of file 'main.lua' at line 1342
(4) global C function 'require'
(5) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1d368790 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1d3687e0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Is there a version conflict?
unzip your smods
Ah fixed thanks
I'm playing an antimatter cryptid round and my game keeps crashing when trying to score. Am I doing something wrong? It made it to Ante 5 round 13
there's the crash report
Never mind, I solved it. A joker was screwing things up. Not sure why exactly, but I sold it and the hand went through.
update cryptid
as far as I can tell it's fully updated, but I can try
this crash is fixed in 0.5.14
hey i'm having some trouble with lovely while i was trying to install sagatro, could anyone help me?
im getting this error message
update lovely
hello i am getting this error when trying to launch the game with jokerdisplay on. I have reinstalled all my mods, verified my game files, and made the game is updated. I don't know why this is happening
do you guys use the balatro mod manager? or directly download the mods and put them into a folder?
Also, when i uninstall it, i still get a crash because of steamodded
update lovely
how do i do that?
do you have any problems with crashing? I have had problems using cryptid with both the mod manager and directly downloading them into folders.
I sometimes do but only when I do something stupid or the mods aren't fully updated.
could you describe "do something stupid?" Because it happens when i open a celestial pack on the misprint deck on like ante 5. can never get a long game going
(doing something stupid = installing a mod that sets mult to ^100 per stone card played, making a deck full of stone cards, and getting a 52-card hand)
great minds lol
that worked! thank you
<@&1460584319486791871> tried installing lovely a bit ago so I could play some mods and I. Think I might have broken something?? was wondering if anyone might be able to help
That role is just for moderators who look over this section.
Also, you need to throw version.dll in the same folder as your Balatro.exe, then run Balatro.
oh, sorry ._.' that's very helpful though! So like.. move it back to the main balatro folder?
Yep
hmm still not launching. anything seem off with this?
Wait, you're playing on Windows, yes?
yes
That would only be needed if you're on Linux.
Now since you launched it, your mods folder should now have a lovely folder.
this one?
Go up one folder.
