#⚙・modding-support
1 messages · Page 3 of 1
how would I go about downloading the latest commit?
on the smods repository page, click on the green "Code" button and select "Download ZIP"
that worked, thank you all very much!
and for real this time too playing the hand did not crash anything
so bmm really is buggy
hm
i think i might understand the mistake
theres two folders for lost and greener
im gonna try deleting them and reinstalling the mods
its fixed thanks
heya balatro gamers i've got a bit of a pickle.
so an artist i follow made a custom balatro skin that someone ported to steammodded a while ago, which is the version i've been using. the artist recently updated their assets to include tarot/planet cards as well, but since they didn't create the steammodded version they can't really update that. so i was like 'ok, i'll just add the tarot skins in myself', but turns out i have no idea how to get steammodded to actually use the assets. i tried looking through the example mods but they only deal in replacing the playing cards which is already taken care of. does anyone know how to replace the tarot card skins?
erm crytped why
you should check malverk mods
it's a texture pack manager for anything thats not playing cards
also you should ask these kinds of questions in #💻・modding-dev
thanks! and my bad lol
Is there any way to slightly customize or adjust the color of joker negatives or does it always need to be fully automated?
not really, no. negative is just a shader that gets applied to every card that has the edition
(technically it's two shaders but you get the point)
you could set something up to swap the joker's sprite to a different one if it becomes negative, or maybe have negative apply a different shader to that specific joker, but neither of those options are convenient customizations and they both involve digging into how the game renders cards
@halcyon plinth
is the option to update there
yeah my bad i didint check it
if it happenes after updating its %99 not my mod's fault
ok thanks a lot
Is there anyone here with any experience with Archipelago/Pingo?
I'm having trouble with getting Pingo to generate a new logic.lua file for Ortalab
i just finished an ap run actually, but it was without pingo
Hi modders and others! As of now, we’ve introduced the <@&1460584319486791871> role, exclusive to moderators meant to look over the modding chats
(as of now, me).
If there’s an issue regarding the people or modding specifically, please ping the modding mod role. However, if something such as a scam bots sends a message, pinging mods normally is heavily encouraged.
This is applicable to all of the modding channels, not just this one. I’m here for yall dw 🧡🧡🧡 much love everyone
-# won’t be pinned here
hi
aw well that's nice ❤️
this happens when i try to select an infected card
I think its from Themed Jokers:Retriggered
yea it is
cross-compatibility issue between cryptid and presumably themed jokers: retriggered (assuming that's where infected cards come from)
i hate cryptids compabilitys issues
thanks
currently setting up steammodded, what file is the directory from the smods.zip file?
small issue
try updating your mods, smods is outdated for example
I think I numbered too hard
it breaks even when I get rid of the other 2 canvas
iterum has been oil lamped to hell and retriggers x893 for every card 40 times
okay the run is just unsalvagable
you indeed numbered too hard
hey, does someone know why my balatro mod manager is blank?
i just installed it from a fresh pc, trying to install mods i had but it is blank.
does anyone know how to split all (using overflow mod)? I have split one and split half, but I saw on dr spectered's video he split all at the same time
trying to use the balatro deck builder mod but everytime i try and open it it says this however the mod loader helper is in the file?
anyone know what i can do to fix this
what does line 58 of ADeckCreatorModule look like
my guess would be look there since it mentions it in the stack traceback
but i dont actually know, thats just where i would start
I think its calling shit that doesn't exist
or dodnt ge t value assigned
Is there mod where you can check the Joker price without looking at lua file?
I don't think so but it would be very easy to modify the JokerSellValue mod to do it i think
i mean you could add a popup that shows the price
this is the modification
local generate_UIBox_ability_table_ref = Card.generate_UIBox_ability_table
function Card:generate_UIBox_ability_table(vars_only)
local generate_UIBox_ability_table_val = generate_UIBox_ability_table_ref(self, vars_only)
if generate_UIBox_ability_table_val == nil then
return
end
if self.ability and self.ability.set and self.ability.set == 'Joker' then
local main_text = generate_UIBox_ability_table_val.main
main_text[#main_text + 1] = {
{
n = G.UIT.T,
config = {
text = "Cost: ",
colour = G.C.GREY,
scale = 0.32
}
},
{
n = G.UIT.T,
config = {
text = "$" .. self.cost,
colour = G.C.MONEY,
scale = 0.32
}
}
}
end
return generate_UIBox_ability_table_val
end
just replace that in the .lua file with a text editor
is Fantom'spreview crashing on run start/continue for anything else?
it's outdated
either use the multiplayer mod (it's built into it and you can play singleplayer with it) or divvy's preview
👍
thanks
divvy's preview appears to be doing nothing and it isn't appearing in the mod list either (installed through balatro mod manager)
bmm sucks and you don't need it
you can just download mods from github and unzip them into your mods folder
I'll try that
bmm is entirely unrelated to installed mods
Also you should just be able to reload cache in bmm settings to fix it i think
should be set not key, also crashes from your code also go to #💻・modding-dev
got it
does anyone know a fix?
please someone help, i'm nothing without handy 💔
simply don't use balatro mod manager
takes minimal effort to download mods from github and unzip them into your mods folder
you could ask the BMM devs
i did what meta suggested
now my next question is how do i get calculator for multiplayer
it should come with it
as in theyre in the same mod
I have all of the mod requirements all up to date but the directory that I enter when I start the game my computer says the file doent exist
Are there issues through BMM? Game keeps crashing. It worked the last time I played but had to get a complete fresh windows install from a bad update. Wiped out a lot of files. I have all the same mods as before. I have the crash window if needed?
where to get cryptlib
I keep getting this issue? Steammodded is up to date and running it through Mod Manager.
Even trying to launch right through steam it gives the same issue.
lushmod is very old
I am having an issue myself, when i run the game with a controller upon startup, I get this error:
this causes issues when i try to play on my steam deck. but when i play with mouse and keyboard the game runs fine
it also happens when i play on PC with a controller, or use moonlight to play from my steam deck on PC
yeah literally if i try to use a controller to press the a button on PC, it crashed and i get this error
I cant get balatro to run. Even when having no conflicting mods, and mods that I have been using in the past, it just crashes. Im using Balatro Mod manager and even with no mods it crashes on startup
swap bettermouseandgamepad for handy
bmm has been having issues, i recommend installing mods manually
oh okay. I couldnt find anything online and I was thinking I was crazy lol
no good, still the same issue. even if i have neither mod if i press the a button right away it does that. i am also using bmm
does it do that with no mods
i started a game but when i'm already in the game the controller works fine
lemme try it with no mods at all
yeah game runs fine with absolutely nothing in the mod folder
i would recommend adding mods until you find the culprit then
I'm using overflow but sometimes it doesnt merge all and I have to manually merge about 15 different smaller stacks. Any way to fix this?
Also is there a way to split all? (instead of repeat split 1)
When my custom enhancements are trying to show up, the game crashes weither in game or in the collection
Whenever I play a hand, the game crashes and spits this out.
I am running the latest Talisman, Cryptid, and SMODS
you have 30 million mods installed. at least one of them is probably incompatible with talisman
try installing amulet instead of talisman
Oh sorry
Before I updated SMODS, my admittedly janky modpack had no problems with talisman whatsoever, that is what confused me
I'll try amulet again.
oh shit amulet worked this time
I do apologise for the earlier inconvenience.
told you 🤷♂️
added cryptid and its dependencies and it did this
My perkeo stopped copying wraiths after 600 of them, and then on a new run it stopped copying after 200. Could this be due to the large amount, a bug with overflow, or game too fast from handy/talisman?
(running 512x w/ animation skip)
how do i change every song in the game to a song of my choice
why would you want so many...
why not XD
I think it's actually a problem with overflow mod
what's your modlist?
Oops! The game crashed:
Syntax error: engine/string_packer.lua:89: 'end' expected (to close 'function' at line 24) near '<eof>'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x1118c4b8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x111d8c50 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x111d8ca0, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
got this crash when trying to launch BMM, didnt install any new mods, just updated ones i already had
all my hands are set to lvl 0 and are completely bugged pls help
what mods? what steamodded version?
idk how to see the version cause im using mod manager
but its the newest one
main menu upper right
i think its because multiplayer
yeah it is
i think multiplayer usually is an steamodded version behind
wdym by that
and what can i do
ok thx
it was because i had talisman and score preview enabled at the same time
hello
does anyone know why this is happening
ive got steammodded
is it outdated?
yeah
yes
o alright thanks
Go to the smods wiki
SteamModded isn't working with any of my mods and keeps stopping the game from opening
do you have lovely
How do I speed up event queue manager as fast as possible without hurting performance? I use 512x speed on handy. If I allow increase to dangerous then it gets worse. I downloaded ruby's fork of Nopeus and it didn't seem to help at all.
for some reason balatro says talasmin is crashing what could be the reason
What makes amulet superior to talisman?
they're basically the same thing for the player but the way that talisman constructs bignums forces every other mod to add explicit compatibility when doing number comparisons (<, >, <=, >=) which is annoying and easy to miss
amulet was designed to fix that
Amulet is Talisman but on crack.
Thanks, this is extremely helpful!
Idk if I’m fucking stupid but I get an error everytime I try to start a run
The game loads in fine and I can actually see the mods tab but when I start a run it instantly says incompatible
I’m using the mod menu thingy
And not manually installing everything
The tutorial I saw was 2025 so like nothing should’ve broke
hello having a problem with launching modded. its my first time trying mods but when i launch it says i need steamodded. i have it downloaded am i doing something wrong
um....
(happened after I used a planet card with about 1200 jokers lmao)
"Not enough memory"
Fire
You need the last version of steammodded (i prefer beta versions :P)
And you also need lovely injector
ok ill give it a go
The only solution I can think of would be to manuall fix Yorick mod (stack jokers)
Please send lovely logs !
-# Same folder as your mod's one
-# Appdata/roaming/balatro/
-# you know the rules
There isn't enough memory (gpu or not idc) to do the calculations
So uuuh
Yeah it's basically doomed D:
-# I guess
wasn't even a calculation lmao. Just bought and used a planet card
issue with balatro or my computer? (will a nicer computer fix this)
If there are jokers that activate on triggers
You can see why it would go very wrong
Both
-# No need for better computer D:
like what?
I just had a constellation, perkeo, a couple of random jokers, and a ton of brainstorms
What mod are you using?
no braon
Whuh
Oh okie
-# Never heard of balatro performance mods
But yeah
It had to calculate constellation's value and died in the process
fair enough. in went from 1 to 1.1x, but I might have had it being copied by the brainstorms
i had the lovely injector and just downloaded most recent steamodded and still no luck
Can you show us the error
this?
Are you sure you installed smods correctly??
Yeah it's weird
-# BMM btw
i even went and manully downloaded the newest version to be sure
Also weird that "handybalatro" does that
-# Two checks so two errors
Are the mods up to date then?
i mean i can go manully download them to be sure
https://github.com/Steamodded/smods/wiki/Installing-Steamodded-windows
If reallllly that could help
If you're dead set on a mod manager too I would recommend #1413687995378176021 over bmm
It just seems to have less issues
is i better to just not use a mm
Typically yeah
There's not an end-all be-all manager solution just yet
-# Alot
i think ill go with that then and see where that gets me
Yeah
-# Ewww why thunderstore tried to make a bigger monopoly D:
-# because yeah they also tried but failed pathetically
In all honesty Thunderstore/r2modman would probably be our big name solution since lovely was created by a Thunderstore dev
Astra working overtime to be a support guy
Ethan's goated tho
I do love gale~
The mod manager
But hum
Nah i don't think so
People are using thunderstore when there's no easy alternatives
-# Ahem lethal company
And also thunderstore is horrible to work with sometimes (not the moderation i love lethal company's thunderstore moderation they are awesome)
And also the r2modman-stolen-by-thunderstore-and-overwolf-launcher is horrible
sweet got it working thanks for the help!
im getting the same issue but i want to keep using balatro mod manager, i have steammoded, there is no way to update anything, the mods or BMM itself, help?
I recommend the IMM that was mentioned somewhere, working flawlessly
well just
use r2modman
and not tmm
Gale>>>
Ofc
Having the same problem as Big Money but installing IMM doesn't work? At least for me it doesn't, Idk exacty how you're supposed to install it but every way I tried hasn't worked
you download it
you unzip it
you put it in mods folder
👍
not rocket science
just delete the BMM folder
wont uninstall it but disables it
BMM folder?
If I am not mistaken, IMM also requires Steamodded to fuction
it only needs lovely no?
I had the same error with the terminals and it saying steamodded is out of date
It might and if it does I am sorely mistaken
how do I prevent my potato computer from crashing with an obscene amount of blueprints? I want to be able to mass perkeo, burglar, certificate, dna
Good to know for the future
yeah theres only sooooo much optimising you can do
shits still gotta calculate it
I recommend getting yo $$$$ 📈
up
well my potato computer struggle with 1k jokers
so would mine and its not a potato
exactly
thats a LOT
and i want a lot more than 1k
I think if I make custom made simplification mods then I can bypass the games laggy calculations and manually do it
I already did that with reserved parking and it works great
Sounds like a you problem and not an us problem honestly
its just that theres a fuckton of them
well a fuck ton of them causes lag
Bro you're the one creating "a fuck ton"
It's not laggy
if you saw what my game is doing you might change your mind
Like minecraft is more laggy
PAINT is more laggy
well yeah you have over 1000 jokers
but I already did it for reserved parking
of course it will be laggy
Thanks microsoft
so I think I can do it for a couple other jokers
also like
burglar will be very easy. Perkeo wouldnt be too hard
-# Even notepad (windows one) is more laggy
You said it yourself, you have ~1k jokers. The game is not meant to or expected to handle that many objects or calculations
what did you even do to make reserved parking less laggy
Asking for support for this is a fool's errand I'm sorry to say
well I'm just asking if it's possible
there isnt much room for optimization in the code of that
chatgpt will be my support
I don't have any clue
Just disable graphics and all librairies ;D
this cannot be serious
Truer
I disabled reserved parking, manually calculate how much it would have given, and gives it. So it can now handle thousands of reserved parking + mimes + hand size in seconds
I am dead serious
it gave me the full code for my reserved parking
and it works
@toxic rivet
I was joking about that you know ???
...and what does that look like?
said code
idk but it works
Hell.
do you have a link
Many if statements lol
I will look into that
okay well it works I GUESS
It works for my niche scenario. I think I can do something similar with perkeo and burglar as well. DNA and certificate are the ones I'm worried about
yeah
and definitely not certificate
you could also probably just fix yorick by making it retrigger stacked jokers equal to the number of stacks
that would probably be more efficient
We got another yandere dev D:
and a more universal improvement
Do me a favor. Spawn in 20 reserved parking, 20 mimes, and an oops and see how long it takes with decent hand size.
then use my "mod"
okay what if i just disable animations
exactly what I was thinking
i dont think itll do much then
it does
Extremely necessary D:
disable all animations, max speed with whatever mods you can think of. 200 RP, 200 Mime, 400 hand size, oops and pariedolia
it'll take forever because that's 16 million triggers
Nuh uh
in my experience it maxes out at around 200 triggers a second
$200/second which is equal to 200 rp triggers with oops
200*400 ~= 1e6
To many useless functions D:
200 x 200 x 400
well okay
idk what you want me to tell you. it works and thats all I need lmao
yorick doesnt have support for stacking with eternal tags so I need to fix that
Yeah chat gpt made it work i guess (i will stop talking about it but it's peak code)
oh I'm sure it's terrible haha
but having very little coding knowledge that's my only option
Could've been 50 lines with decent coding i feel like
and no, I will not spend the time to learn a coding language for a couple of tasks
Learning how to code is always an option
No, because all Yorick does is trigger the joker again for each stack.
I am taking a python class next semester
but not boutta learn lua
i recall that it does Xmult wierdly
Lua is really easy
i only need yorick mod to reduce the lag from owning that many jokers haha
even with the jokers hidden, it adds up
Isn’t Overflow a fork of Yorick that’s also better
overflow is for consumables
Ah
no. overflow is a fork of saturn
no
No, Yorick is a fork of Overflow that stacks things that aren't consumables instead of consumables.
overflow has it's issues too
C# is reskinned java
Lua is easy
Python haven't done anything with it
C++ nice
WTF ?????
mb
MY DISCORD ???
it's similar is what i meant
THAT'S WHY IT'S LAGGING SO MUCH
IT'S TAKING 1.2 GB OF RAM
WTFF ??
Let's launch ultrakill
is your game supposed to crash when trying to make a savestate XD
no
saving works perfectly fine so I think the savestates built into debug just have a limit
which seems to be 1k jokers
..........did you test specifically that amount or are you just guessing
well what crash are you getting
idk. the program just closes
i'm not too worried abt it though. I'll do my best to make yorick usable
okay then its probably because the savestate takes up more memory than the game is allowed to
so your pc just kills it
yeah makes sense
I'm just testing it on my mid laptop. Once I'm ready for the run then I'll use a nicer computer
but I'm just gonna make mods that'll essentially make me capable of running 1k+ jokers on average pcs
vanilla balatro just struggles haha
There is no way this is close to accurate, that would take 22 hours to resolve
A graphing calculator could probably do that faster atp
is it normal for steammodded to just take 250 fps off your game
cause i had 300 without it and now 50 with it
i have the same problem but it's talisman that cause problem
i turn at 30fps in game
oh damn i didnt even had talisman installed and it did also that
damn for you, me it's just talisman, i don't know if it's normal
the conf menu is bugged
maybe not fully accurate, but it takes forever for it to resolve normally as it's not built to handle money retriggers
Fym its not built to handle money retriggers
Its just running code an additional time
nil value on round score
scoring gave me a -nan puntutation so i tried force quitting the game to go to a savestate before i played the hand but it just gives a nil round score and crashes on any played hand
im playing with "the lost edition"
so its just a game killer?
no solution?
anyways its weird that vanilla lets you reach naneinf but not modded instances
i just downloaded the new BMM version and i think it broke something with Steamodded
its a bug due to new smods features it will probably be fixed eventually
Yeah. But isnt there any workaround ? Just wait?
yes
potato pc or like a billion jokers?
I'm predicting it's both
same issue
install debugplus
and see what it says for the event queue in top left
I've gotten like 4-5 crashes today from the multiplayer mod relating to "the order," anyone else getting this?
is it supposed to help?
its not meant to help
it just lets you see more info
do you have any other mods installed
only the ones required for cryptid
if you know anything that can help ping me in the message and i will read it later
im gonna get off for now
talisman and amulet can run egregious scoring in a matter of seconds, but it can't do the same thing with money retriggers because thats not what it was built around
yeah. Doing +1 a million times takes forever
well yeah
doing +1 mult a million times also takes forever
talisman or amulet dont change that
fair enough
the one thing it does do fast is hyperoperations because it just approximates the outcomes very roughly since the results are so big anyway
is there a way to fix steamodded it makes my game lag hard
what version of steamodded do you have? i havent seen anyone have this problem
1.0.0 beta 1224a
it might be talisman too im not sure
and you only have cryptid and talisman?
yes
try disabling them to see if theyre the issue
yeah its definitely steamodded
i downloaded the mods from balatro mod manager
that might be the problem
yeah i would try reinstalling manually
alr
im having problems with steamodded and BMM too
did you install manually?
^
i recommend imm over bmm if you dont want to do it manually
i just said i did it through bmm
ive tried both but BMM wont let it run when i install manaully, bc it dtects incompatability
yes? and i said to try imm instead?
but i was talking to xavier
ty
ah i see, i dont mind doing it manaully so if you think that might solve some issues il do that, thank you for your time
i unistalled BMM and tried to open and it says that its still there and wont let me open lmao
whoops XD
fixed
i’m tryna use the banner mod and everytime i load into a game it crashes. Has anybody had this issue before and know how to fix it?
ok so its been a few months since ive played on pc, i had to update my mod manager and mods and they dont work except for steamodded like it says even handy is incompatible
same thing with talisman
is there a mod that lets me see the number of total plays for each hand at a glance without having to check run info?
the mod manager is broken right now
so it just says everything is incompatible
i think you can still launch through steam? not sure though
i havent updated my mod manager since i got it its still at like... 0.3.2?
yea i can, if i disable every mod except for steamodded i can run it but ive always had the issue of when i select high contrast cards it just dosent work so if you know why that would be nice
the high contrast toggle are in the card skins options
bro ive been bamboozled by a fake toggle, perfect
and thank you
wait, no thats for the card skins because some of them may have a bit of red on them even though they are a spade
is it abnormal for switching or creating profiles to crash balatro AND steam when a mod is enabled? i'm using steammodded and lovely on linux.
lol no
what are you trying to change the contrast of?
Is it because if the new mod manager? They caused some difficulties with my new mods
The update i mean
no it’s not the update this was before the update too
the cards so i dont accidently play a club thinking it was a spade after a severe lack of sleep sets in
yeah that's what the card skins toggle does
Huh, interesting… maybe its because you havent updated steammodded or lovely, whens the last time youve installed lovely?
yes i’ve installed lovely
idk what was happening before but its fine now
???
i’m tryna use the banner mod and everytime i load into a game it crashes. Has anybody had this issue before and know how to fix it?
have you tried downloading lovely
yes i’ve installed lovely
jump off a bridge then
😱😱
?
whats the crash
we friends
i’ll send it
@hexed obsidian
@hexed obsidian this is my crash, it only does this when i have the banner mod enabled
woaaaahhhh chill off on @hexed obsidian
na my guy @hexed obsidian need to lock in we want to play @hexed obsidian @hexed obsidian
every time you ping him hes going to wait an extra minute to reply
like i thing @hexed obsidian gets it bro im dying give @hexed obsidian a break
@hexed obsidian isn't like that
idk @hexed obsidian r u like that?
also
oh yeah ive seen this crash before
Have fun
i never found out how to fix it
thank you for your time and for putting up with @harsh topaz
dont worry i have notifications disabled so i wasnt bothered
is it just like the mod aint working
no i use banner all the time
but it just works for u, was there a special way u downloaded it, were downloading it manually on github and dragging it to the mods folder through mod manager, should i download all mods through github or could i download banned through the mod manager\
i install mods through git cloning
every mod? like joker display and multiplayer, is that just better than multiplayer mod manager and also what is differeence between git cloning and j downloading the git source code
wanna hop in this vc im sharing my screen we tryna figure it out
you can help us
no
well i dont download jokerdisplay since i wrote it
and i dont play multiplayer
crazyyyyy plot twist
so there might be a conflict there
how do we use git cloning
like im crying who is we 😭
i wouldnt recommend it if youre not a dev, you can just download the releases
well joker display is never the issue and its fire so shout out to u
okay so we just gonna redonwload everything and try again
i would also ask in the multiplayer server if you are trying to play that
nah we just fixed it no thanks to you shout out joker display though
clutch fr
WOAAAAHHHH @hexed obsidian ignore her
if you guys keep messing with him, theyll eventually ignore all of you 😭
i learned it the hard way
i think i got blocked by them
Is it just me or is the game running at 10 frames per second
if you're using Balatro Mod Manager, find and disable the "Compatibility Helper" option
I am having an issue with the banner mod for some reason the game is not displaying the base joker when there are no available jokers to put in the shop
deck creator not working with balatro mult???
deck creator doesn't work with most stuff anymore
what is it doing instead?
why did my fps drop so much and the game start crashing when i updated the mod manager?😭
Crashing, it tries populating a joker of the rarity it found and instead crashes the game. It seems to be due to an interaction with the multiplayer mod
ty
yeah we just been trying it and it works on one persons end and doesn’t work on the other
we been troubleshooting for hours
ive been having the same problem as her
its currently saying that ion have balatro multiplayer mod installed but its right there is there something wrong with my files?
Just keep restarting the game bro
It'll work one of these times
did cryptid fix the recent error why does it want smods 1224 lol
anyway you should try updating smods
then downgrade cryptid too i guess
she’s crazy bro
i haven't kept up with the latest cryptid updates, i didn't realize the 0.5.14a hotfix set it to require 1224a
why
i cant reveal state secrets
Hi i have commit access to cryptid
it will disappear tomorrow
alongside bmm which i have no power over it’ll just happen
i wish bmm would tell you what version of stuff you have installed
nvm it does LOL
yeah idk what to do
like is this the end of balatro?
im scared
grown man btw
you would tell us if ur having a seizure right
balatro i sn dcreatpytid??? smh , .nO baltro is #1442422162802868254
shameless plug
how can u not type and u code
jdawduawhwuawhfadiohfsecretwordswowaiuhduwhdawpfwaufhasudjsa
hmm i see
i updated it????
How do you guys add mods on steam deck?
can someone tell me what is going on
?
redownload cryptid
wtf
taking a gamble by being openly bmmphobic in a server i like but whtv
my opinion on the bmm user issue is more or less that it's a mental disability and indicative of the app needs serious help, not that we should not use them or anything insane like that. but it should NOT be legally enforced.
i should not be "hunted" from social spaces for being "bmmphobic" because I don't agree with how you install your mods. it's my right to perceive you as i choose just as it's your right to download mods however you choose.
if you can respect my opinion that i will never give you any support for bmm issue, then I'm willing to respect your opinion that you prefer to use bmm anyway. if you take issue with my stance to the point that you would rather exile me from the social space than engage with my opinions, that says more about you than it does about me.
I'm not here to hunt anybody or "enforce" my opinions about what you should and shouldn't be. that's a discussion between me and my modders, not me and whichever poor sap happens to be using bmm in modding chat. my opinion that you use bmm is just as valid as your opinion that you are.
this happens when i hover over this joker in the collection
i found the issue. game doesn't like referencing the blind requirement when not in a run
any idea whats wrong with my game
actually nvm i have the actual answer
delete BMM-Compat from your mods folder, its janky (does stuff like this) and also lags the game to shit
It worked tyy
why when I try to continue my run its crashing my game? using balatro mod manager, and this is the mods I got only this 3 mods
try deleting BMM-Compat from your mod folder first
where do i find it in the mod folder
this one?
ok, what's next
idk what bmm_compat.cfg is but it probably wont do anything
try launching the game
and see if it works now
still crashes after deleting the bmm-compact
try reinstalling your mods then
preferably manually and not with bmm, since bmm has been having issues with installs recently i think
how i download it manually?
from github
find the post for each mod in #1209506514763522108, theyll have a link to the github
and then grab the latest release
https://github.com/Steamodded/smods/wiki/Installing-Steamodded-windows#step-3-installing-steamodded then just follow these steps
this is technically for steamodded but all other mods are installed in the same way
I just put all them files to the mods folder or just throw the smods folder to there? and same with the other mods I want
smods doesnt take zips (yet)
like that?
yes
nah, even after all that, game still crashes
I just wanna have fun on losing with blueprint joker
make sure the folders arent nested i.e. there isnt a folder inside each folder
got an example?
btw
you dont need to reinstall lovely
the lovely folder is just where logs and stuff go
it should be JokerDisplay-1.8.9.1/JokerDisplay.lua instead of JokerDisplay-1.8.9.1/JokerDisplay-1.8.9.1/JokerDisplay.lua
can you copy paste the crash log here
yup
is it the same error
the whole crash log?
this is on boot?
when I press play to continue my run
ah
yeah dont do that
if you install mods you need to start a new one
at least smods
anyone know what to do with this error?
Oops! The game crashed:
Syntax error: functions/misc_functions.lua:1462: 'end' expected (to close 'if' at line 1452) near 'else'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x2ece0ee0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1809
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2ece4c00 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2ece4c50, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
What mods do you have installed
joker display talisman steam modded handy balatro saturn and banner
Try removing Saturn, it can be a problem causer

fyi the r2mm dev (ebkr) is an employed full time dev at thunderstore and has been for a long while now. we collectively maintain r2mm. if you have other issues with the site feel free to @ me or dm me directly so we can figure out what's up.
but we absolutely did not "steal" r2mm
Oh hello
Okay thanks for the response
and fwiw we are not owned by overwolf. we're employee owned.
And sorry for the negativity
and we're based in finland so you have eu privacy laws and whatnot. use r2mm or gale, both are officially supported (and we really love gale)
no worries, and I shouldnt be so blunt. just sucks to hear people saying stuff like that
Oh okay !
I'm already using gale !
like I get the ad thing about tsmm, I don't use it either, but it keeps the lights on
good! gale is amaaaaaaazing. we're all really wowed by what the dev has been able to do :-)
Don't worry i was a bit harsh too
but I am serious that you should @ or dm me if you have issues with the site. we're just wrapping up the redesign so we'll have time to do other stuff soon
worst thing is to let community sentiment sour because we're not open or doing our jobs well enough
Yeah
I was not talking about the site
-# It's more about the launcher(s)
I knew that thunderstore was created before r2modman (it was to make modding with thunderstore easier)
But i never knew that the r2modman dev worked for tsmm :0
ah yeah totally fair. that's why we keep the platform open, good to have alternatives :P
Okii
And sorry for being harsh
It feels nice to talk to people working there
Thanks you for opening my eyes :0
and yeah! he's been here for a while. me and another one of my coworkers just reviewed ebkr's steam deck PR, if you want proof haha https://github.com/ebkr/r2modmanPlus/pull/2028
it's ok! being open is the best thing we can do about things but it's hard when convos happen when I'm not there
But yeah i love the website but the overwolf and launcher thing was weird
yeah :-/, we've got some plans about making that specifically better this year. but it will continue to have adverts because, like I said, they keep the lights on (and it means I get paid hah), so r2mm and gale are always 1:1 alternatives
also you should check out tcli when I'm done with it
Yeah the adverts are good (like you said it keeps the company running lol)
What is tcli :0?
-# I'm sorry i'm not attendive enough D:
Yeah bad wording on my part D:
when that's done you can basically just install packages with a tcli add package-name-verison
but I havent had the time to really work on it in a minute
also ignore the insanely out of date readme, this is all rust
Yeah don't worry :P
Huh ?
There isn't even a license file :0
anyways I'll stop spamming you. sorry for being blunt and you should give me your concentrated feedback on the new site at some point
oh that's mb lol, it'll be MIT
getting crashes with seemingly random card combos that say "failed index field 'colour'"
cryptid/smods compatibility issue
you too astra
Don't worry
I'm sorry for being that negative don't throw the fault on you
updating smods to the latest commit (not latest release, use the green code button to download) should fix it i think?
oh right, thank you
no worries, it's a part of the job. it's fair to not like thunderstore as long as it's based on legit reasons :P
you can't please everyone at the end of the day
Yeah you can't use the code card to create new poker hands

i use bmm for this since r2's load of mods isn't very wide lol
normally i don't recommend downloading the latest commit of anything but smods is always fairly stable and i don't think there's any other good way to handle the issue
bu thank anyway :)
yeahhhhh hopefully this will improve when smods is updated. it's 2 years out of date at this point 😭
but there's definitely interest in doing that
smods has a release on the git like. 3 weeks ago
or do you mean the version on r2 is 2 years old
yeah the version on r2 haha
I guess so
bro...
https://new.thunderstore.io/c/balatro/p/Steamodded/Steamodded absolutely insane that things started out like two years ago though
the logo should change to the cat first or im not using the site
THANK YOU
complain to eremel or aure 😭
Huh lol
oh i will
It's not even loading D:
wtf
Did Eremel get access?
he hasn't made the support post in the ts discord so no
idk tbf that version of the site is like 4 months out of date but I'll complain to my coworker about it
everyone should use r2mm to download imm then download gale :)
can you download gale through imm 🤔
i will see if i can finish lovely only jokerdisplay today
its listed & downloadable but wont be extracted
well then it seems like you better fix it 
Woah woah put it down
Please D:
ok nvm
Buh
ill stop here cuz its beyond sleep time, and also this is modding support
Oh yeah true D:
I kiiinda forgot
-# Babaii kiss and love :D
@hexed obsidiancan I download from nexus mods site?
nexus mods has nothing worth installing for balatro
no like, i mean if its as good as downloading from github
no
the mods are very outdated
there are maybe some that are fine but i personally wouldnt know
Is it better to request access or to just reupload as a new post and request the old is removed?
gotchu thx
Both are fine. If you want to rename the package and team name then the latter is likely more appropriate, but we won't delete the one one, just deprecate it.
The deprecation wont break already existing dependencies and you'll need to get everyone over to the new package name
Why does my balatro crash whenever I activate mods
How do I mod on iOS
i can't use pokermon and cryptid in the same time right ?
, it crack and it said because of talismen but if i just run talismen and pokermon it normally
can you show the crash
<@&1133519078540185692>
Neat now it’s in Russian
win+shift+s allows you to take a screenshot, and automatically copies it to your clipboard so you can paste it into discord
anyway, fantom's preview doesn't work anymore. either use the multiplayer mod (it has a fixed version built in, and you can use it in singleplayer), or use divvy's preview instead
Been trying to get this to work for hours at first it was a unbearably laggy so I had to clean my whole computer
Finally worked
Ty
thats a mod manager problem btw
if you didnt find out
Oof
Yea I downloaded the newer patch cuz it told me mine was outdated
Didn’t know that was the issue though
discord staring at you with 1.3gb of ram in it's hands
it's the compatibility setting iirc
what do i do here?
update lovely
anyone know what this means
im pretty sure deck creator is broken
ya i thought so too :((
oh well
thanks though
how can i fix this
it only happens after i paste my cryptid file into the mods folder
get steam link installed on ios and remotely access your computer with balatro mods installed on it other than that no other way
Thank you
Do I need Balatro on my computer or no
yes you do
how do i fix this? it crashes whenever most (not all) jokers from cryptid get triggered, this one specifically happened when night joker triggered
god fucking damn it 
downgrade smods
which version
fixed already thank god
yeah you need an earlier version
1.0.0-beta-10...
ok where do i get that
getting a crash from Old blueprint, anyone seen that before?
can you copypaste the crash
If I get another one then yes
it should also be under Mods/lovely/log
hmm sorry ive never seen that one
is there a way to disable specific cards
there's the Banner mod
i run #📜・modding-rules on rule 4
people really cannot read rules huh
what oh my god i hate this rule 4 guy, thank goodness he's not real
remove talisman and use Amulet instead
is there a way to speed up calculations?
its taking 3 minutes to calculate 20 jokers with about 400 retriggers or so each
wait what,how'd ya even mod on android?
There is not no
i noticed it tops out at exactly 515.2mb of ram too, is that normal
fuck
Syntax error: card.lua:5649: 'end' expected (to close 'function' at line 2068) near '<eof>'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x13fb6bb0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 900
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x13ff1310 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x13ff1360, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```
take out every mod and add them in one by one to see which one is causing the issue…
hey, just installed fantoms preview, now i'm getting this message everytime i go to resume my run, all i did was install the updated version up balatro mod manager and download fantoms preview. anybody know why it is doing this and how to fix it?
it doesnt work anymore, install multiplayer (it has it integrated) or divvy's preview
okay, I have multiplayer installed
do I have to play on multiplayer to use it though? when I switched to single player it isn’t where it usually is in multiplayer
no idea
dev help? #💻・modding-dev
support and dev both sound thr same man
read the rules channel it explains it
well the channel is like 2 weeks old
remove either amulet or multiplauer
this again
Syntax error: card.lua:5893: 'end' expected (to close 'function' at line 2216) near '<eof>'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x312a32d8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 900
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x312a4d08 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x312a4d58, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
heres my mods
Have you tried using Steamodded 1224a?
that one gave me a whole bunch of other crashed, if that's the last release
same...?
Yeah, 1224a is the last stable release.
If that's still causing the same issue
According to looking at that error in Discord, this seems like it could help
i tried removing mods and it still shows up
tried removing some mods
gave up because i have too many mods
update: i know which mod caused it to crash
what the hell
not in my pc right now but basically i tried intalling pokermon and it crashed
My balatro is running at 10 frames a second whenever I start a game, the main menu is fine, it's just literally everything else
pls hlep
disable the compatibility feature in mod manager
where's that?
dunno i dont use it
How do I count the chip total of a hand and have a joker add it back to a later hand?
modding dev was correct for this
alr
oh okay thank you
HOLY IT WORKED THANK YOU SO MUCH
why does the compat helper do that?..
it used to involve a hook in love.update, meaning it was running code every single frame
what version of balatro mod manager do you have right now? theoretically it should have been addressed in v0.3.7
i would actually appreciate if you actually test to see if the compat helper still lags or not, i don't myself use BMM but i've had a close eye on this bug lol
Is there a mod that lets you start with jokers and/or vouchers of your chosing?
...link pls?
searching in #1209506514763522108 is pretty cool
you could also make a custom deck that starts you off with a specific voucher like how nebula deck works
alr thanks
that and also it uses debug.sethook
its fixed in latest release
Fresh install on the game, never touched anything and trying to get mods to play multiplayer with my buddies, most of the tutorials seem outdated, never touched the files
screenshots loading
Cant seem to find this.
thats the problem.
you havent created the appdata yet
yeah you need to launch the game first
if its never launched before the appdata for it wont be there
Can the deck creator mod still be used or is it outdated?
What if it was added together with the cryptid mod? Will anything funky happen?
it is very outdated
it crashes a lot
someone know whats the problem??
Is there a way to "refresh" the blind screen? Reducing the ante while on it doesn't update the blind requirements, here the boss still shows 10 000 chips after reducing to ante 3
Managed to find a hacky solution by reusing some reroll tag code
oh wait i was going to reply but i forgot this was in support and not dev
you should use dev
have you tried setting G.GAME.round_resets.blind_ante = G.GAME.round_resets.ante
yeah I used the code from vremade_hieroglyph which does something with those
or wait, that code is slightly different, I'll try it
ah its the same but without an or, yeah setting it doesnt cause them to refresh
Damn alright
Is there like anything similar to it?
uhh i dont know i dont play mods
I downloaded the balatro mod manager thingy but whenever i run balatro it instantly crashes can someone help me out?
can you copypaste the crash log
i managed to fix it thanks for still asking to help
does mobile support mods
#📜・modding-rules rule 4