#⚙・modding-support
1 messages · Page 2 of 1
oh i just thought this was that but for stupider questions
so my game keeps crashing while trying to use the cryptid mod. i can play a few antes and then it will just randomly crash
can someone please help me
cryptid moment
what version of cryptid
also you should post the crash log the next time you get it
v0.5.14 Oops! The game crashed:
engine/ui.lua:698: attempt to index field 'colour' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg, lord.ruby [ID: Talisman, Version: 2.7, Uses Lovely]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.14, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) Lua method 'draw_self' at file 'engine/ui.lua:698'
Local variables:
self = table: 0x02320fc8 {click_offset:table: 0x03861e08, children:table: 0x03656350, parent:table: 0x038c5e08, T:table: 0x03861d18, offset:table: 0x02e64b98, role:table: 0x038c8478 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(*temporary) = nil
(*temporary) = number: 0.965634
(*temporary) = number: -0
(*temporary) = number: 0.965634
(*temporary) = nil
(*temporary) = number: 24
(*temporary) = table: 0x02ae3cc8 {click_offset:table: 0x03072358, cry_debuff_immune:false, children:table: 0x02b28340, ambient_tilt:0.2, parent:table: 0x03a3de50, T:table: 0x030721a0 (more...)}
(*temporary) = number: 1.43092e-297
(*temporary) = table: 0x02ae3cc8 {click_offset:table: 0x03072358, cry_debuff_immune:false, children:table: 0x02b28340, ambient_tilt:0.2, parent:table: 0x03a3de50, T:table: 0x030721a0 (more...)}
(*temporary) = boolean: false
(*temporary) = table: 0x024df4b0 {}
(*temporary) = number: nan
(*temporary) = boolean: true
(*temporary) = string: "attempt to index field 'colour' (a nil value)"
(4) Lua method 'draw_children' at file 'engine/ui.lua:545'
Local variables:
self = table: 0x038c5e08 {click_offset:table: 0x03f615e0, static_rotation:true, parent:table: 0x03b86b58, T:table: 0x03f615b8, offset:table: 0x027cf440, role:table: 0x020ef9e0 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x038c5e30 {1:table: 0x02320fc8}
(for control) = number: nan
k = number: 1
v = table: 0x02320fc8 {click_offset:table: 0x03861e08, children:table: 0x03656350, parent:table: 0x038c5e08, T:table: 0x03861d18, offset:table: 0x02e64b98, role:table: 0x038c8478 (more...)}
(5) Lua method 'draw' at file 'engine/ui.lua:300'
Local variables:
self = table: 0x03b86b58 {click_offset:table: 0x03b32e30, children:table: 0x03b5c880, CALCING:true, T:table: 0x02eedbf0, offset:table: 0x03703138, role:table: 0x0389cb10 (more...)}
(6) Lua method 'draw' at file 'game.lua:3033'
Local variables:
self = table: 0x01d2c358 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x03b576b8, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x03b8c6d8 (more...)}
(for generator) = C function: next
(for state) = table: 0x01dafbc8 {1:table: 0x03b8c6d8, 2:table: 0x036b9dc0, 3:table: 0x01ec5e10, 4:table: 0x03152ec0, 5:table: 0x02dde308, 6:table: 0x03a0c270, 7:table: 0x03bf0858 (more...)}
(for control) = number: nan
k = number: 8
v = table: 0x03b86b58 {click_offset:table: 0x03b32e30, children:table: 0x03b5c880, CALCING:true, T:table: 0x02eedbf0, offset:table: 0x03703138, role:table: 0x0389cb10 (more...)}
(7) Lua field 'draw' at file 'main.lua:1034'
(8) Lua function '?' at file 'main.lua:949' (best guess)
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
there thats the version and crash message
hmm i think that's a bug that should have been fixed in latest but it might have not
mabye it has to do with how i confingured my files?
i don't think so
any ideas on what it could be
could it have to do with my computer
my idea is that it is a cryptid bug, i would ask in the cryptid server maybe
you can try using steamodded 1016 which was the earlier solution to that bug
how do it find that
thank you
my joker doesn't work, it isn't storing anything
it's supposed to gain mult when selling a joker and gain chips when buying a joker but it doesn't work
that blue hedgehog again of all places
this is a cool joker
a lot of this code seems really
unnecessary though
to address only the issue brought up, id guess its either because you're addicted to func = function() or because you're incrementing the values inside a return
theres like 5 func = function in here and idk what its supposed to do when we only use it for the event manager
oh yeah i made it in jokerforge
it's also supposed to only give chips after buying a joker and only give mult after selling and flip flop between them whenever doing it
which seems really complicated to make but I almost had it
yeah if i coded it myself it'd be even worse
i disagree
i think you could do it
this thing only needs a couple edits to be working
alright, shoot
first off this isnt needed if you define an atlas beforehand, since its the normal joker size anyway
redundant
also, if the sticker compats are true, you dont need to define them as true, they are true by default, so those are also redundant
I am 80% sure that every func = function () return true end is not needed
a lot of this is really just jokerforge doing what it always does but yeah i agree
we only use that in the event manager i think
theres no events in here
thats most of the redundant code gone
also theres a double space in if context.buying_card then
this does nothing
return {
func = function()
card.ability.extra.EvilRoute = (card.ability.extra.EvilRoute) + 7
return true
end
}
bc its trying to return (card.ability.extra.EvilRoute) + 7 as card.ability.extra.EvilRoute as mult i think so
changing it to this (the brackets arent needed since theres only one operation) will make it functional
what really? lemme test if that works
the route value is also being incremented inside a return so that gets moved out of oneee
the unlocked by default message isnt needed
this should work if you defined the atlas properly
you should also localize the messages and the text but thats a whole thing on its own
oh yeah i'm not really concerned with that
you dont need to translate it but doing it lets other people translate it if they want to
yeah
i missed a spot
i would if this wasn't like, a small mod i was doing as fanart for someone
maybe i can do it later but the point is to fix this joker
jokerforge really is just
addiced to func = function
im sure theres a reason they do it, but its really unnecessary afaik
this should be mostly entirely working outside some potential logic errors
thanks, lemme test this
okay so now the variable changed to evil route when i sold a joker but the mult didn't change unless i sold another...
that didn't happen when i tested this one in particular...
i only changed one thing between those two which was moving one of the variables outside a return
did it work fully properly on the other one
it worked when i sold a 2nd joker but it didn't change for the first one
oh well then i think its order of operations issue
its checking if it should increment the mult, then checking to increment the route, so it doesnt increase the mult until the 2nd cycle?
and the chips don't go up at all
yes
when you buy jokers you go up on the good route
when you sell jokers you go up on the evil route
it's a complicated joker as a joke because it's a copy of shadow the hedgehog on the ps2
when the good route is higher than the evil route, it gets 7 chips when buying joker
when the evil route is higher than the good route, it gets 7 mult when selling joker
its absolutely unnecessary
no it just changes from good to evil when you buy a joker
and then from evil to good when you sell
oh do you want to make it more hilariously complicated
its just because its codegen so everything is wrapped in like 50 wrappers
that game had like thousands of endings
thank you mr triangle
mr fluff?
whats your title
any
well not THAT complicated but complicated enough
gotcha
mf
so, balatro huh?
lua amirite?
how do you do, fellow coders?
h
type shit
shit
it would be funny and not that hard if you wanna go for that otherwise uhh
also probably should move out of modding support
i didnt say press enter, drop and give me 20
my other idea was that it would pick between two boss blinds but that's even more complicated
you could force a showdown blind
thats feasible
ive seen it done before
i doubt jokerforge can do it though
why would i wanna do that...
well if you're forcing one boss between two
its only fitting if its a showdown boss
otherwise youd fight the same 2 bosses every ante
so i have a genuine doubt, im extremely new to modding balatro and lua in general, i just made my first card and i want to send two messages one saying upgraded and one for the actual Xmult thing how do i do that, SMOD btw
(sorry for bad English it it not my first language)
no i meant picking between 2 randomized boss blinds
like the blind pack from bunco
oh that wouldnt be so bad
the hard part would be coding a UI for it which is quite annoying
yeah that's the hard part
but I can do it so clearly its not that hard
i mastered the dark arts obligatory curator plug
curator adds packs where you get to choose what mod the jokers are pulled from and some packs choose a random mod when they spawn
i mean you can do literally anything in balatro, hot potato added joker breeding and umamusume stats and cardsauce added just. tetris
yeah
but i am a man weak of brain
yeah tetris
oh you mean cabinet man
no i mean this https://ptb.discord.com/channels/1116389027176787968/1230341696957448222 mod
idk if it still works its quite old
it adds a joker where you play super mario bros inside it and get chips based on your score in the game
I could probably do it I'll throw it in jokebox if Ido
trolley problem joker
choose a showdown blind or the next blind gets X5 size
anyway order of operations fixxxxx
anyways what's curator
#1418332561771593809 my mod
probably because its like infinitely easier to just put a (function() ... end)() inside an if statement rather than dynamically adding in code before it
and i dont think they care to do the slightly inconvenient method
for readability
ah i see
yeah its jokerforge
i heart shitty codegen
hold on so
whats the point of it switching modes
yeah jokerforge is more focused on making it work based on block code more than readability
balance
it's supposed to only give chips on the good route and only give mult on the evil route
like if you sell a joker it gives mult you go evil, then you buy one and it goes neutral, then you buy a second and it gives +chips?
OH wait so the route changes what it outputs
?
yeah
so if you get +7 chips then switch to evil and get +7 mult
since ur on evil it would give +14 mult?
yes and when it switches over it'd give +7 chips for every bought joker
wait
that means it's working as intended
i think?
im a little lost but the way you explain it they should both increment their own values
it didnt increment the first time because when you first get the joker it hasnt decided a route yet
so the issue is that switching routes is delayed because of the order of operations is that right
yeah i'm pretty sure
(also your buying_card and selling_card dont verify the card is a joker so they will trigger on anything bought or sold)
yeah that's another problem with jokerforge
very limited
also it added a variable called var1 and i'm pretty sure it does absolutely nothing and doesn't even show up in jokerforge
this sentence sums up jokerforge well
i was gonna mention that lol
what is the routenum value for
it seems redundant
it's evil and good route but as a readable binary since it's less complicated than reading a string
so it shows up on the card's text
sry can anyone help with ts i dont know what it means
that makes sense
#1# is showing route variable
also theres a lot of to_big in here
i think its funny they had to do that because of talisman but like
these values will never be anything other than 0 and 1
so like...
why?
also #1444227060527530065 is talisman but better it has no table compare crashes
im obliged to mention it
a lot of this is just in case stuff that never gets used because it doesn't know context
they put SO much redundancy in here yeah
pls can anyone help, lovely isnt working for me
it is blue
yeah but why did you pick blue
i thought the good route was blue and the evil route was red
they are?
but the evil route here is blue and the good route is green
green is whatever route is picked
no it's just whatever is displayed
these two
Jokerforge just picks a colour for your messages?
yeah
fuck you, RED
i changed it
"this is another problem with jokerforge"
alright here's a lot of the redundancies deleted
so if you dont want the delay on getting the scaling i need toooo
i mean. it's better than jokerblocks at least but that's a low bar
now just need to check
if the bought/sold card is a joker
then it should be good to go
where even is this
i have never seen a program like this like ever
nexus
i used it for other games
so i thought it would be easy
it probably isnt working because nexus was like collectively abandoned by the whole community
then what isnt?
yeah manual installs are 100% better
idk how to do that
now we're getting somewhere, I made some flavour changes so it starts on the "neutral" route which just means it doesnt default to either good or evil route when spawning in, and it should only activate on jokers bought/sold now
it should also scale when switching route, though from a design perspective
i think it was better with the delay
up to you if you keep it or not, delete these lines if you want the delay back
i think thats p much everything
well now it stays on neutral no matter what and it doesn't have text pop up when it changes...
but the mechanics do work which is the good part
oh whoops
also yeah that's what the art looks like lol
anyway not sure what causes these
maybe it has something to do with routenum being negative?
How does it switch route?
it shouldnt change anything if it is
its only being checked against 0 and 1
it only matters that it starts at a value which isnt 0 or 1
changes Route to "good" or "evil" and changes RouteNum to 1 or 0 respectively
I mean gameplay wise, that text box is super ugly imo
actually it's scoring so it's only the text that's wrong
yeah but im not sure why the text wouldnt be overwriting
try it with routenum starting at 2 i guess? but i dont think itll change anything
oh i see it
oh what did i do
fuck i thought it would fix it...
you forgot to put routenum as a variable
but that didn't fix it still...
i removed it bc its never shown in the loc vars
so it doesnt need to be in the return
well it didn't screw anything up at least
lemme make routenum as 2
still nothing
ohhhh i know why
i think it might be reading both? because it's both not 1 AND not 0
what happens if i put it to 1
it shouldnt be reading both
since it only checks each of them when you buy or sell a joker
never both at once
nope that didn't work either
goddammit i thought i had it
yeah this might just be ordering
put print statements after every if condition
then run the effects and see what does and doesn't print
thatll tell you where it stops
whoops i accidentally opened deltarune
alright lemme test that
how do i print this just crashes the game
ah
so evil and eviler printed but evilest didn't...
so i was on the right track with my not thing
ok crazy idea
remove the word not and change == to ~=
this logically wont change anything but it might do something
Oops! The game crashed:
Syntax error: functions/common_events.lua:3700: 'end' expected (to close 'function' at line 502) near '<eof>'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x160e0c88'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 892
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x160e4870 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x160e4d60, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
is this cuz of hotpotato 😭
ah so that's how != works in lua
oh yeah that definitely is the issue
not x == y parses as (not x) == y
lua is fucky sometimes ye
i heart order of operations
THAT WAS IT
oh my god lmao
it finally fully functions...
i can finally work on my like 10 other jokers lol
cool
mod list?
and also is it not nested
only the actives?
yeah only active
well duh
or every
uh i do believe its only entropy+cryptid+ayoiri shenganings+saturn
hey, im just gonna say someone who may not be the best at modding wont know
lower your expectations of people by a lot more
there's your answer
😭
cryptid
try getting rid of saturn and then other mods one by one
saturn is old and unstable these days so thats the first one to go
is saturn that bad to mod crossability
saturn is just bad in general
not trying to be rude, and from what I know only active mods can do something
like crashes
lemme try to remove saturn rq
to be completely serious these 5 mods (hotpot too) are the most incompat mods i could name
i mean
also if cryptid where is talisman?
aikoshen shouldnt be too bad
i mean yeah
and also ive seen people play with entropy and cryptid and hotpot and even more mods so like
it has no reason not to work
i think cryptid isnt working on latest steamodded
i removed saturn and uh Oops! The game crashed:
Syntax error: functions/common_events.lua:3700: 'end' expected (to close 'function' at line 502) near '<eof>'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x160e0c88'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 892
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x160e4870 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x160e4d60, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
same error? 💔
make sure everything is installed correctly
try downgrading smods a little?
mod files should be directly in the root of the mod's folder rather than in a subfolder
tbh i dont even know what does overflow even do
overflow is consumable stacking
right?
hotpot requires 1221a so that wont do much
yeah thats right if the mod files are in there
huh hm
what is the cryptid version
oh
honestly get amulet instead
talisman replacement that does things slightly differently so things crash less
may i ask what is the use of talisman
like i got my mods august last year i lowkey forgot
cryptid requires it
i always js have it on
makes it possible to go past 1e308
ohh alr
ima update cryptid and get amulet
ill come back with updates, thanks yall!
can u tell me wher eto find it pls?
search in #1209506514763522108
"where do I find ___" is almost always in #1209506514763522108
"please share this crash with the mod developer" the hard part is knowing which mod
What I do is remove mods 1 by 1 until the crash disappears
fr 😭
If the crash goes away I either kill the mod or share the crash and kill the mod too
i do believe its cuz of hotpotato lol
Oh, that thing
Yeah maybe
It's pretty unstable
alr its not
wtf
ts didnt happen before
is it possible that updating my smods causes this?
Idk, I don't know anything about coding and stuff
I've also left the community for too long so I can say I don't know much about modding too
do you have both talisman and amulet enabled
uh like
i got both downloaded, i cant join my game to turn amulet on
since i downloaded hotpotato my game got like this
i even removed it
😭
remove talisman if you have amulet
wait am i supposed to update my love? 💔
no
its the same one since august idk if that helps
uh i got good and bad news
so my game opened for a few secs after i removed talisman
but uh
isnt that included on crypt zip on github
cryptid includes cryptlib yeah
its not in the modlist
yo why is my cryptid empty
tf
does it having a (2) after the name affects anything?
no
lemme try
you can try
i got all them running cuz of you 🥹 u the goat
alr what
😭
wait i saw something like saying talisman
even tho i removed it
😭
how is that possible
hey just wondering how do you get mods on balatro
my b
@meager jackal i js found out decks can cause crashes
and also found out that clicking ON A CARD can crash
wtf is wrong with my game
what do i even do atp
ghost
wait
before i had ghost
i was using the one that randomizes card values to 0.000001x to 10000x
i cant pick a card using ghost
new one
i cant pick any cards
your entropy is outdated
oh yeah i didnt notice that
overflow is too
oh
how tf do i update overflow 😭 i cant find its page
on the wiki
searching in #1209506514763522108 😭
good point tbh
ty tho
Hi, I don't know where to send this message so I'll send it here.
Do any of you know what happened?
I was adding some texture files to balatro (which I know how to do) and I got this error message. I haven't touched anything but the texture stuff and I'm trying to understand what's the problem, could anybody help me with this?
Thank you in advance.
did you try to continue the same run or start a new run
started new now its working
I also just noticed your aikoshen is a bit outdated too, but that's just because it gets very frequent releases, and I doubt it'll cause any crashes
Hi! I'm only using the Extra Credit mod (and lovely and steammodded), and the game crashes whenever i try to play on archeology deck, how do i fix this, or is it a mod issue?
can anyone help me out with this, im trying to uh recreate some refrence images i have
i forgot to copy the f at the start
Hi, did nobody see my message? I'm seriously asking. I know you're online, at least say you don't know. Please?
desprate much?
i don't know
we all need help. just wait your turn, or repost your message in like an hour if no one responds.
idk what im supposed to do idk what your code looks like btw
Sorry, I'm just very tired, I've tried to make it work for about 3 hours already so my patience has run out.
do you have steamodded installed
because this is the crash message from vanilla balatro
which usually only happens if something is very fucked
eris give me a hand 🇵🇷
i have no idea lol
are you going back to main menu from a run
u asking me?
yeah
nothin
Something might be very fucked then. 🙁
game.lua994: [string "146841"]:3249: "}" expected [to close "{" at line 3420] near "["
There is no "[" near line 3420, there is no open "}" and this error message is going to not let me play balatro now.
Does steam let you reset the game? Maybe if I uninstall the game this error will go away?
yeah you should go to balatro on steam and it its settings go to Properties > Installed Files > Verify integrity of files
Thanks
and remove all the mods you have installed and then add them back bit by bit
so if a mod caused it youll at least see which one
Like I said, there are no modes. I've changed the files (I didn't touch any other place than the place I know how ti change cuz I already did it once)
press win+r, type in %appdata%\balatro and screenshot me the folder
it sounds like they're just directly modifying the files in the exe
the verify integrity should fix it then
Well, it doesn't seem to.
I'll try removing the things I've added.
Ok, it works now
Thank you SO much guys ❤️
how do i make a joker that can force a card of a specific enhancement appear on the top of the deck?
#💻・modding-dev
you can probably just modify the order of G.deck.cards in context.drawing_cards tho
I would recommend doing it like that, yeah
do you maybe have an example i am still not good at reading code
or at least where it is in smods wiki
hello
what could be the problem if my game crashed for:
“attempt to compare nil with number”
Things to know:
This happened when i tried to play my hand on Pokermon mod.
This is my first time installing and using this mod.
I have Cryptid mod installed
can we see the crash log
hey guys uhhh, i was trying to install talisman and it just crashes each time i try to score a hand.
SMODS is outdated
talisman is outdated too
How did that happen lmao
how do you have that old of a talisman 😭
That’s ANCIENT
i see, i downloaded them from links in UTDR mod
you're not even playing with pokermon
nah
Not you
yea that mod's outdated
thanks
and doesn't work on current smods/talisman versions
oops ok i did it again with pokermon on.
aw man what do i do now
sorry
that wasn't my point
my point was that pokermon wasn't the problem
update your talisman
is there a way to download an old balatro version?
to play utdr mod?
huh
that'd be smods
iirc utdr uses 0711a
ah ok thanks. is there a way to be alerted when new versions of these files are released?
yea
Modded Version: ??? Probably isnt a good sign i imagine
Likely not
ah what does that mean
Did you fully delete the folders you replaced before reinstalling?
If they arent in the mods folder they wont do anything
You might just need to start from scratch atp
Not including lovely, that’s currently fine
ok thanks, re download handy balatro included as well?
Yeah clean out your mods folder
i have a folder in my mods called lovely and two folders in there called dump and log. does it do anything?
It does not, that’s just for diagnostic. You can leave that be
thank you very much :)) @unique scarab
you have been a great help
have a good day !
👌
will downloading the new versions of all these mods always reset profiles?
Anyone know any jokers, or especially consumables, that shrink cards?
my balatro randomly stopped working. it was fine yesterday
[SMODS _ "src/overrides.lua"]:567: bad argument #1 to 'next' (table expected, got nil)
anyone know why?
can someone help me with this?
Shrink how?
If you need to get a specific card smaller when a consumable is used I assume you could just do
card.T.w = card.T.w / 2
card.T.h = card.T.h / 2
solved
bunco mod's causing it not to work
- opens fine without bunco.
- just updated the version.dll and steam modded.
- I've run the multiplayer mod fine before.
any ideas?
I'm prob missing something obvious haha
replaced from Bunco 5.1 (the version on the bunco site) to the latest version found here [https://github.com/jumbocarrot0/bunco]
and this solved my issue
how do i use modded deck/card skins?
like, upload custom visuals?
yeah, i see a lot of cool face cards and such that i want to download and use but idk how
you'll need 7z (or something else that allows you to open archive).
no need for mods beyond that
yeah i have 7z, but what do i do with it 😭
follow this, and you'll find all textures. you can just replace them (with new textures with the same image size and name)
OHHHHH alrr, tysm!!
np!! :]
You need to install Malverk to use that texture pack
what does this mean
how do i make a playing card destruction effect send out the proper contexts for destroyed cards
it seems that my card isn't sending them out
Use SMODS.destroy_cards
oop wrong log
I am
ok nevermind im not using smods.destroy_cards
it crashed when i tried to use it so i switched off
forgot abt that
This one is a missing file in all in jest
its not crashing anymore :)
no its there for me too
theres #1352154849579630592 which lets you ban jokers
if you want to specifically spawn a specific joker use debugplus
erm
Screenshot your mods folder
Try removing mods until you find which one is causing the crash
im getting this when using fantoms preview mod and loading up a deck
the mod is not updated anymore, try multiplayer (the newer versions are included in that) or divvy's preview
alrighty thanks!
how do i sort my jokers? right now they're only sorting in alphabetical order
they are sorted by load order
also again, #💻・modding-dev
right sorry
May I ask for a playtester?
how do i update my lovely
last time i touched it was like a yer ago or smt
i tried touching it again but now everything is wacked
seriouslu wacked
okay first take a screenshot of the folder with balatro.exe
what did you do?
swapped out the old ones with new ones
was i supposed to do that
i updated it for aikori mod
you might have chosen the wrong cpu architecture?
still crashes saying my lovely is old
what kind of mac do you have
also are you sure? it still says they were modified like 6 months ago
its arm right
yeah
ima re-swap again
try deleting them and then putting the new ones in
downloaded a new one, this is the file
is it the wrong lovely
scroll down
oh weird
it still says its lovely 0.7.1
try actually deleting them and putting the new ones in
which ones
the lovely files
same thang
the lovely files............
idk then sorry
@ethan release the files
no dont do that
doing that
i think the mac version might have been compiled with the wrong version number
what does that mean
the lovely dylib funny file thingy is compiled from rust
in the rust code theres a version number which tells the balala what version it is
rust... 🤔
the mac one might have been compiled with the wrong version number (??)
wuhhh
@ethan explain yourself...
no just took em out in the trash
put them back
give me a second
go into aikoshens manifest.json and change
"Lovely (>=0.8.0)"
to
"Lovely (>=0.7.1)"
ok
@lapis heron does aikoshen even require latest lovely feature wise
where is that
its at the bottom
awesome
oh okay
i think it had to do with the mod patching problems on mac
i did the same with my mod
why is your crash screen slightly red
evil crash screen
why, is yours not?
i think that
you're evil
and the crash screen
s
si
si
is
leechnig off of
the evil..
im going to evil you
devious modding support


MAC USER
hey can you try some stuff so we can get the bug properly fixed
hmmm
guys which mod crashes my computer every time i open it up. sorry.
we got it, and then it instantly crashed for a different reason lmao
nvm.i ended up deleting half the mods to find the one, and now i have to get those mods back.
not sure about the specific crash but i can certainly tell you that some of your mods are outdated and at least some of them have crash fixes in those updates you don't have yet
handy, bettertags, revo's vault, cryptid, and engulf
talisman too, but really you should replace it entirely with amulet
looks like i just have to add neccesary mods that i deleted in my attempt to figure out the one that crashed it.
i'll update those
y'know what i forgot to mention that's also weird? i can't turn on/off mods in the mod manager. i have ti manually remove them from the mods folder
no but on macOS it is
also i have the same mba and it works
Everytime i open the game and press continue run it opens the shop and im met with the game closing and this
the not instantiated thing is harmless, just an oddity of how the game loads
but it still crashes?
the cause is something else
also i have anohter question does this look right or all my files cooked?
that is super incorrect
yea you're cooked
either you unzipped the contents of a mod directly into the mods folder or you put a bunch of mods into another mod
remove everything and install everything all over again
aye aye
does smods currently have a bug with boss tags sending you back to small blinds, if anyone's noticed?
it says this now
you need malverk
they work fine for me
hm, we have a joker that creates some tags, if a boss tag it creates goes off during a shop it sends you back to the small blind of the ante
so i got malverk and it still crashes when i open the shop :spob
it doesnt do that to me but thats probably also not an smods bug, vanilla doesnt expect you to reroll in the shop
i see
yeah i reinstalled everything and its still getting stuck on the shop
is it giving you a crash screen or deadass just hard closing out
downgrade smods to 1016
oh
can someone help me with a weird problem rq
mhm
You have the proper rights to modify, write, and read files with your account?
according to the properties panel, yes
lol my pc name is shrekandfiona
I cant send a ss without doxing my full name lol
but yes it says I have perms
Is "TrustedInstaller" restricting your ability to delete?
TrustedInstaller is Windows' way of keeping users from doing stupid shit and killing their PC.
"gamep" Wait, what folder is that?
prob "gamepark" i dunno lemme see
no its just gamep
uhm
I have no Idea what folder that is
You may wanna run a WinDefender scan real quick, because I don't exactly trust gamep.
I knew my paranoia would pay off one day
i gotta get to the scan rq
I’m pretty confident in it being the user folder thinking about it. My system username was concatenated in a similar manner too
Oh
Just go down the folder hierarchy, see if there’s something restricting access
literally everything in the mods folder besides lovely is deletable idk what is the problem
Or I guess up in this case
Explain like I eat crayons
-# Reason Cybersecurity is a VERY unknown AV. I would really suggest trying a normal WinDefender scan or using Malwarebytes.
If you’re in mods folder, go up one folder and check the folder the mods folder is in, repeat
So... your gamep folder lives in the mods folder?
this is my mods folder- I just downloaded like 3 of these so idk what most of the mods add yet
i only had cryptid until 10 seconds ago lol
I have ABSOLUTELY no idea what the gamep folder is
the folder above appdata is my full name for some reason
😭
Taps the sign
Astra seems more knowledgeable in this about gamep.
gamep almost certainly is short for gamepark lol
thats what i figured
I would be wary about its existence, but I have my stuff on lockdown out of paranoia.
Also out of curiosity why are you trying to delete the lovely folder?
update it with new version
please tell me where it is so I can stop being a freaking idiot
The actual Balatro install folder
Your LOVELY folder should be installed at:
%appdata%/Balatro/mods/lovely
No
What
I forgot you do that when you install mods
??
No that’s not it
your lovely install should be a single file (version.dll i think?) in your ROOT BALATRO FOLDER, where the GAME'S EXE FILE IS
thats the kind of stuff Im used to doing
😎
thank you
time to test if i broke something
shit
i broke it
quick question
whats the button on steam the resets the files
eh nevermind ill just reinstall
Error
Syntax error: functions/UI_definitions.lua:6839: 'end' expected (to close 'function' at line 1177) near '<eof>'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffa93a82fa0
[C]: in function 'require'
main.lua:19: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall
guys
i fixed it
but I have one more question
this one is much easier
which one of these isnt compatible with cryptid
because for some reason when I disable both of them but have cryptid it works
busted buffoons probably
aiko has cryptid crossmod
would seem counterproductive
when I have both of them but no cyptid it works
since the creator loves cryptid and alamanac
i dont know man
one or the other also works with cryptid
but both and cryptid doesnt work
whats the crash tho
have you tried shenanigans and buffoons
i thought it was on by defaul
yes it works
oh my gosh why is crash reports turned off
im going to end it all
how do I turn it on
KIDDING BTW
that means it crashed before smods loaded
aikoyoris
ok
small issue
I added cryptid
and it loaded
but no cryptid
im going to lose my mind
why is lovely loading
but there is no mods
NEVERMIND I KNOW WHY
OH MY GOSH IM SO STUPID
sigh
at least i got a crash report this time
🫠
Ok I ACTUALLY got ALL of my mods working
including the ones that werent before
where should i download my mods at?
GitHub. Has the most mods available.
(you can find github links in #1209506514763522108, there are individual forums for individual mods in there)
(https://balatromods.miraheze.org/wiki/Main_Page is also a great place to look for mods)
im looking at some of them but im lowkey seeing ones with only code how do i download thoose oens
this one for example https://github.com/Ephraim225/CelestialLevelUp/tree/main
if there's no release, you can just click on the green Code button and select "Download ZIP"
there's no compilation process or whatever, the raw source code is directly interpreted by the game
i see
so i sj put the zip in the mod folder
well you need to unzip it once you download it
okay
how would other jokers know if a specific other joker is in the joker area
im sorry im hella rusty rn i can barely understand my own old code
holdon is this the
wrong channel
it sure is
ignore me then ill go to the right channel and ask again
how do I check if there is currently a blind active
active as in not disabled or just if youre in a round
also #💻・modding-dev
right
okay dude im super confused
and a little desperate
can anyone help me with this error
im gonna take a sec to port the error to a txt
you can copy and paste a crash screen
yes
okay so there are two here just to show what happens when i have it on
this is gonna be a lot
second one shows what happens when its on, first one shows what happens when its off.
i mean top one is off and bottom one is on
weird thing is when all in jest is turned off, the crash error tells me its on
might be an error with the loader on my side but i'm not sure
now THIS is the weird part
that happens sometimes
update all in jest
bmm is bad
damn
aight thanks for the help, ill try this
keep in mind cryptid doesnt work with newest smods
ah nvm they fixed it last night
i can tell its working
but i'm gonna need to find what causes this
yeah no im out of ideas
report it to the aij github i guess
great idea
what is it about bmm that's bad? what would you recommend instead?
i hear about a bunch of bugs with it. i dont use any manager but I've heard imm works fine
Hello, Looking for Some assistance with the brainstorm mod. I have lovely and steam modded installed correctly. I can run other mods.
But I can't get brainstorm to search for seeds.
I don't know if there's any specific quality of life mods that conflict with it , but that's all I have installed
greener jokers and lost edition probably shouldnt be under lovely mods
make sure theyre installed correctly and all
update cryptid
thank you, i presume first reaction to a mod crashing should be to check if there's an update available?
That's a pretty safe bet
nah i was on 0.5.14 not 0.5.14a
it should be fixed in the next steamodded update
if you're comfortable downloading the latest commit of smods, you can do that and it should fix it immediately
or downgrade smods to 1016c
already on the most recent release, unless commit is a separate thing?
its still broken? lol