#💻・modding-dev
1 messages · Page 8 of 1
oh
Well
All that means is that I have to inject sticker.calculate in
I actually have no use for tarot.lua
And the stuff in joker.lua is for modded joker support (not needed if injected in)
the context for retrigger is repetitions righ?
elseif not context.blueprint and context.cards_destroyed and self.ability.extra.ability_state == 3 then
self.ability.extra.x_mult = self.ability.extra.x_mult + 0.1
G.E_MANAGER:add_event(Event({
func = function() card_eval_status_text(self, 'extra', nil, nil, nil, {message = localize('k_upgrade_ex')}); return true
end}))
return```
is there a particular reason this isn't working on stuff like hanged man
do you mean like +X1.5 or +X0.5
1.5
is it like growing?
correct
that feels like it scales too fast
at the end of every round it gives 1.5 * discards left
but you can never use discards
one discard and it all collapses
tbh ive played my fair share of burgler/banner runs that if i dont need to use discards i can usually manage just fine
and i would gladly do this, for again, usually 4.5X a blind
thats more than caino does with a death card
and with caino you need to find the ways to destroy stuff
oh my god i should look at cainos code for my question
it can be more if you set up a silly stupid dumb cruxite dowel engine
and get a bunch of ignis
and get like +20 discards
?????
what is the difference between context.cards_destroyed and context.remove_playing_cards
no clue
thunked again
these are all very compelling reasons as to why i think it should be conked down a bit
X1?
like yeah, 1 discard ruins it all, so running into the blind that forces you to discard will suck but that usually doesnt warrant that fast of a scaling regardless
mmm either X1 or X0.75. probably fine to try playtesting it as X1
bc out of all the other legendaries this one still scales insanely fast
i think id make it increase less, and decrease by another number instead of fully resetting
actually isnt this like reverse yorick
have you heard what Hephaestus does
i have not
2X Mult on played and held steel cards
pretty deece if narrow
like on top of existing 1.5X steel base
so held give effectively X3
played give X2
reminds me a little of stancyzk
mb
stańczyk
although that's just a 1.5X and a 1.5X again
maybe hespaethus could do something stone cards maybe? or smth, it might be fine as is
stone cards give mult equal to their chips?
i love having to bugfix self portrait!!!
bugfixing yourself
sendDebugMessage(inspect(brain))
Debuglogger: nil
I just realized Oratlab is Balatro backwards
AAAAAAAAAAAAAAAAAAAAAAAA
why did i do this to myself
9 blinds and never landing on the conditions i need to test
the more you know 🙂
Should I make this into a mirror hand?
mirror: a positive and negative card of the same suit and rank
referring to what mod
?
Oh it's just a joke mod for testing stuff
ok it... works but my upgrade message shows twice
currently it's called Rank and a Half
ah ic ic
cool idea in that case
also maybe make the suits on the negative ranked 180° rotated / vertically flipped like the ones on the pip
exception: diamonds cuz they’re diamonds 
yeah
it would be funny that every suits have negative version except diamonds
If I were to guess you use a card_eval_status and return some values, card_eval is not needed normally then
It does it for only one condition though strangely enough
Is there anyway easy way to dump a LUA table into JSON format?
Can you show the joker's code?
Which condition repeats the message?
Yea this and the first state can both activate
Oh I didnt see the first thing's state
Ok i'm not 100% sure but I'm sure there's something in state 4 that has multiple triggers going on
Can you write in state 4 sendDebugMessage(inspect(context)) and see what it gives you?
by making the rainbow weaker or by making the card able to turn less cards into rainbow one and making it less common (idk how common it is i'm just proposing ideas)
yeah ill make it convert like 2 instead of 5
i really like the card style and also the RAINBOW
How did you get the description to work with take_ownership?
that's weird (i don't know code and even i find it weird)
why would it ask for a value
also hooray i got the suit converters to work as well!!!!!!!!!!!!!!!!!!!!!
better sun
ye
don't see the point but why not 😄
does anyone know what this portion of the deck API's code exists for?
change viewed back sounds like it's referring to rendering in the menu
as you pick different decks to play from
and it refers to stickers
decks have stake stickers only in the menu
that's my educated guess i guess
maybe it's for making stake sticker appear on modded decks ?
oh okay
I don't see why it's needed tbh, I'll see if anything breaks without it
It controls what deck is shown in the menu I think
yeah already said that
Inside of button_callbacks.lua
well it somehow is needed for making custom deck sprites work
the more you know, huh
What is the best way import a lua file require doesn't seem to work, do I need to inject the file and set a global?
This doesn't work local json = require "json"
I think this should work, but maybe it needs the directory of json
this name is so dumb lol (ik its real)
the first 5 letters of this name in my language literally means dick

What language?
My guess is it's asking because config isn't defined, it's a struggle because you might have it defined, just not the right place.
I fixed that btw
Awesome!
Yep, that would do it lol
Ah, that’s like my Goat lol
it's just visual so i guess it's okay
I mean yeah but that's there for a long time already
I actually used calculate function for sin jokers
what do we think chat
SMODS.Jokers.j_jealous.calculate = function(self, context)
if context.individual and context.cardarea == G.play and context.other_card:is_suit('Crowns') then
return {
message = localize {
type = 'variable',
key = 'a_mult',
vars = { self.ability.extra.mult }
},
mult = self.ability.extra.mult,
card = self,
}
end
end```
no, just didnt make the soul pos for them yet
i just put that in my code like that ?
also here's the effects
i know i know 😂
yep, and change the config to simply {extra = {mult = 4}}
btw chat what do you think about these effects
does echidna do this for every hand
last hand of the blind
ohhh
like, specifically last hand
oh thanks
final hand
correct
should maybe tweak the wording to specify final hand like dusk does if only for clarity
Lyman do you like my Legendaries
does this code goes after your snippet?
Does Echidna change constantly or is it sent when she's found?
move this here
Oh. I guess with two people being confused maybe update the text :<
@bitter sand (ping just in case)
ok i changed them to work like sigil
oh
This list of poker playing card nicknames has some nicknames for the playing cards in a 52-card deck, as used in poker.
@night pagoda
what downside should they have
yeah, your config is a bit wrong
changed leveling for blackjack hands. Blackjack House is crazy as a hand tbh
it should be {extra = {mult = 4}} instead of {effect = "Suit Mult", {extra = {mult = 4}}
ooo thats cool
actually send me this whole setup too
i like this one
just wanna say ur card art looks very cool
what did i do wrong again !?
send me the whole thing
https://en.wikipedia.org/wiki/Dead_man's_hand a joker based on black aces and eights would be interesting
The makeup of poker's dead man's hand has varied through the years. Currently, it is described as a two-pair poker hand consisting of the black aces and black eights. The pair of aces and eights, along with an unknown hole card, were reportedly held by Old West folk hero, lawman, and gunfighter Wild Bill Hickok when he was murdered while playing...
it also had a queen right
i really need to learn lua
local jealous_joker = SMODS.Joker:new("Jealous Joker",
"jealous_joker",
{extra = {mult = 4}},
true,
true,
{x = 0, y = 0},
jealous_joker_def,
1,
5)```
@bitter sand
Stealing this for Cascade
where do i put that ?
instead of this whole thing
i like the leggos
also wait I think you maybe skipped a few arguments
but let's see what is the outcome here
the outcome is not good doctor
which line is line 98?
"end"
and before that?
lets goo
I'll try to order the things of the joker in my way if you don't mind
local jealous_joker = SMODS.Joker:new(
"Jealous Joker", -- Name
"jealous_joker", -- Slug
{extra = {mult = 4}}, -- Config
{x = 0, y = 0}, -- Sprite position (it was in a wrong argument before)
jealous_joker_def, -- Localization (it was also in a wrong argument before)
1, -- Rarity
5, -- Cost
nil, -- Unlocked (missed that argument)
true, -- Discovered (missed that argument)
true, -- Blueprint compat
true) -- Eternal compat
With commentaries for easier use
yeah, that's where i was when i posted the wiki page for unique poker hands
at least a few of these could be good ideas for either jokers or "special name" hands
Dead Man's Hand sounds like a great joker name
I kinda wanna steal it for Relic Jokers
:]
i should steal a bunch of hearthstone cards and make those into a mod pack
too bad im in the middle of a mildly large project
How do I force my custom joker shake when they do their thing? Like when a joker gives chips, mult or money to clarify.
card:juice_up
Juice
Yay it works (used self instead of card because self is defined and it's the same as card)
Thank you 
how do you over ride base jokers
oh yea i usually just say card because thats the object name
maybe i should capitalize C
i think you gotta change ownership, it says on the steamodded page
SMODS.Joker:take_ownership('jolly_joker'):register()
SMODS.Tarot:take_ownership('fool'):register()
somthing like that
thanks
Does anyone know about any documentation for Balatro modding?
ooooooooooooooh. did my interest in overriding vanilla joker effects inspire that?
3/4 Queens let's go
btw where is the steamodded page?
are all queens time based?
not really, but i hope they all change the way you play 
is there a common theme between them, like jacks and kings?
Diamond Queen is actually one of the cards that I designed at the very beginning, and it would allow you to preview deck in the order of draws
but that's obviously a very hard thing to make so I have that sit out for ages
you may be able to use the seed for that
I want Queens to all be along that line of "groundbreaking", so theme wise it'd be a little more vague
thanks
wait guys how would you rank the suits in terms of how good they are

IIRC Hearts or Spades is strongest and Clubs and Diamonds are weaker
i feel like everyone agrees diamonds aren't great but idk about the rest
In that order I think
I know how I want them to be balanced
I want Spades slightly stronger, that's about it
so yeah im trying to balance my suit tarots
I also want each suit to have a main theme
and im thinking that diamonds would be like -4 dollars and then clubs and spades could be like -6 and then hearts would be -7?
I can see why price them differently. I don't know if I agree they should
Ideally the synergies around each would be the source of balance rather than the price of tarots
But if that's out-of-scope then it's fine
Especially since people can play multiple mods
sick are you gonna do modded suit support?
i feel like they should cost the same. the difference between suits is so much smaller than that of ranks
they need a new name in my opinion
they don't look like tarots they have a different style
^^
idk how id do that tho
I'm losing my mind. My spectrals specifically are not rendering properly. Things i know:
- it's only my mod, not all modded spectrals.
- im not doing anything out of the ordinary (99% sure)
- i have nothing else messing with rendering code.
I do know that you have to use a line of code to apply an effect
Would this be a good comprimise?
how do i open a .jkr file
yeah
that's really weird
I like the old design
I’m fine with Tarots of different colors
i just feel that tarots are color-coded yellow and that provides at a glance clarity on why kind of consumable they are
nice
ok i think you guys will be able to download the mod soon
ok maybe not why is this captcha literally impossible
cuz u are a robot
i thought of the idea of having a funny little subtitle for the japanese sprites mod but idk which one i should use if either (sketches)
Baltro moment
this might be good as a similar thing to a royal flush, just a renamed two pair
actual blackjack "planet" cards
is it clear which one this is
nope :(
Latest experimental breaks the "More speeds" mod, seems like it's specific to the free text input
Should probably add, only broke for me after enabling reduced motion
just noticed i forgot the header for pi
oh yeah i got a question, what specific hands are those for?
platonic solids, nice
guess, the bottom section should make it clear
is it like tetra is A and a 10 card
oh k
rest are Blackjack Three, Blackjack, Blackjack Flush, Blackjack House, and Blackjack Flush House
obelisk??
no :(
i was just thinking that if it was a blackjack the cards wouldve said 21 including the tetra and stuff
for those hands it's simpler because they can only be 1 set of ranks rather than the other blackjacks which can be all sorts of things
and Natural technically isn't deemed a Blackjack in terms of these hands
is it possible to patch steamodded functions with lovely? : )
i see
now i can feel less bad about stealing your code earlier for my blinds
:programming:
repaired
i do not like this
i do not like this three bits
those lines man
they are painfully nonstraight
LINE TOOL PEOPLE LINE TOOL
I’m just used to making sprites in baba is you which has more wobbly sprites , but I’ll note that for next time
bab be u
I think Natural may be worse than High Card in terms of trying to use the hand for anything helpful.
(Ace and 10/Face card with no other non-stone cards)
wait are you the guy who started the trend of making alt parsers?
Yes
cool
listen, Jera needed modify_hand to actually work
Might make a joker just so Natural has potential
Uhh, how do I make my tarot sprite mod compatiple with other mods?
does anyone happen to know if theres a way to modify pixels of a sprite directly
during gameplay
wtf are you up to?
im cooking
tried
but ig i can see if itll work some other way
cards in your hand REALLY dont like being transparent
can you register new sprites during gameplay
technically yes but you'd need to manually inject them
i don't see why you wouldn't register everything at the beginning
why not just make a shaded version and register that in the beginning?
why not have every version you need on the same atlas and just change the pos?
Are you creating animated or dynamic jokers?
5 more blinds done for https://discord.com/channels/1116389027176787968/1232902086191087769 😎
first time coding is this good
the idea, which may not even be able to be made due to my incompetence, was to be able to combine aces and have them be half and half, and having a large atlas seems rather inefficient
Fish synergy?
well it has to be more efficient than loading a file
the plan was to create a new image file with love2d
since you can modify pixels, combine, and the create a new image
and then register the sprite
1.0 will allow you to simply inject/re-inject a given sprite at any time by itself, might be helpful for that
oh intrestin
chat room how should Pigeon (gives a consumable that gives a selected joker +1 mult) proc
in super auto pets its on sell, but im iffy on on-sell effects
royal flush 🧌
what about something wild
like spend x amount on rerolls or x amount on one reroll
wait that sounds good for another card
i might use that for beaver and have pigeon use beaver's current proc where it procs whenever you buy another beaver
pigeon flock & beaver building
thank u!!
why does discord beaver emoji look like a squirrel
🦞🦐🦀🦞🦐🦀 crustacean attack
reminded me that i second handed sprited a SAP joke today
i havent played SAP in a hot minute
been too busy backpack battlin
SAP Joker gang
I’m curious why
isnt there only like one joker with on sell effect in vanilla
Soda, Muscle Man Guy Dude
oh true

i dunno if egg or gift card counts
if you count them then you count everything that can be sold for money
i dunno
on-sell effects make sense in SAP because you want to spend all of it every turn
egg activates at the end of the round, not when you sell it
When you sell Egg, it gives you money
so do every other joker
also spending a slot on something that does nothing...
But the base game already does it
diet soda you can insta-sell and 'hold' its effect
But in the majority of scenarios it’s only beneficial when you sell it
temperance
Luchador?
“Majority” moment
i guess
i dont think the game considers egg an on sell effect either, as isnt there a context for selling? egg doesnt care for that
i just think on-sell jokers are essentially consumables with extra steps
and at that point why not just make a consumable /shrug
true!
Joker synergy
Like Dog and Shrimp
I also like the idea of buying a Joker to sell later but then it’s buffed by Dragon or Chicken so you don’t actually want to sell it
I’m not saying it’s a sell effect as when its ability triggers, but when you get its benefit most of the time
im definitely not modifying base game jokers to proc events because god damn thats annoying
I would like to add more On Sell Jokers but I don’t necessarily have good ideas for them
its damn good early
gosh
800 lines worth of complete replacements
i guess these are just for using the correct atlas though, shouldn't be too horrible with lovely
shouldnt it be "create"
oh, btw I had a run with marble joker yesterday and tried to make shock humor work, I was discarding like 10 stone cards per round and got like 1 Alc. card at best lol
1 in 5 chance hits different
wtf is that ahahaha
wait, so theoretically stencil can combo with any face Joker?
wdym?
he's an empty space for a face
any face Joker can be fused with it potentially
there's just these jokers like popcorn and ice cream that wouldn't fit the frame of stencil
that's what I mean
wuh
what did i do
(enlightened me about the {s:blah} modifier)
you could've llooked at Joker Stencil lma
Oh?
I thought it was scale but I can’t make things smaller
Only bigger
Okay I can make them a little bit smaller
But I wanted smaller still
yeah i might push for an update on that, my sense of chances in this game are a lil wacko
So I created the objects on my own and added them in post
thanks
blind collection patch advanced?
morning chat
gm
woa blind collection upgraed
The last thing I see before I fall asleep
is there anything to go off of for a seal API? the one present in 0.9 steamodded has like no features
me and lyman living in two different timezones is so funny because every time lyman goes to bed the last thing he sees is Homestuck
because at the same time im waking up
one useful addition would be to actually be able to use the calculate_seal func
like, properly
well obviously
I think Autumn had a seal API but it didn’t work quite right
i have some rudimentary seal stuff
collection blind advanced
technically the part that doesnt work right is the code that stops joker stamps on pcards
the extended api stuff works
Aight I'll defo lovely-ify the extended api stuff then
if you don't have pages on seal menu that's a timebomb ready to explode as soon as we get multiple seal mods
(un)apply, and add/remove to deck hooks
that's good too
they make more sense for joker stamps than standard seals
this is whats in my mod
if anything we can add those for the sake of supporting joker stamps
I'm thinking either joker stamps can be a subclass to generic seals, or there's just some property that marks them as joker-only
balatrostuck vriska stamp be like this joker never fails probability roll and gives +8 mult and +80 chips
In the collection, joker stamps could use a blank joker instead of a blank pcard
these are how jimbo todd steven and andy work btw
aure can you change the example joker to the weezer joker in the example mod
A random question: do you think putting a seal/stamp/sticker/whatever eternals/debuffs/rentables are could exist such that they can stack and/or have the sprite be positioned randomly?
sry for spotty responses im in a pvp zone
I don’t think that’s a feature on the API side I’m just curious
Stay safe and take care
This is what the refrance
whichever one is used should make use of most things the API offers
but sure I guess?
I think you could have a simple example and a more complicated one
If you have a list of features you want it to use maybe I or someone else could help make an example out of it
hm yeah, multiple examples aren't a bad idea
this is a bit tricky, since only mutually exclusive properties can occupy the same spot
idea, what if each sticker is placed on a joker in a random spot which is rng'd
sounds fun
that way you solve the problem of ordering
dunno if it works with how these work though
pcard seals are in the top right which is where joker stickers also go
so joker stamps could be top left?
seals are in middle leftish?
btw aure did you catch my screwup in PermaBoosts
pretty sure i skimped the localization... 
That was my idea
parallel thinking
I wanted stickers for Hiker-like effects
The difference from Seals being that they could stack
So eventually you could have a Joker completely hidden by stickers
Bird-looking worm
shushi inhabitants
Swap them around so they’re looking at each other
I was just joking :P
after this i got 3 more worms to do..
uh I've been busy rewriting steamodded-
fair i just know i submitted it for inclusion
i can pack up a fixed one in abt an hour
sure, I'll get to all the new stuff once I'm done with the existing stuff
how's the progress?
only seals and playing cards to go
will there be a builtin hook for Card:update?
honestly i forget why i hooked it but https://github.com/AutumnMood924/TheAutumnCircus/blob/a1d8c1c7bd6b304268ceb7ea16d1c761ee6626b7/overrides.lua#L77
oh, 's right, for the stamp spectrals, they maintain a list of possible targets
similar to wheel of fortune
worms
Card:update hook, i guess
lovely is lovely isnt it
it is so very lovely
lovely method..
the only method
the only good method
the only method, soon
true
lol
autumn do you love my worms
i dont have a witty retort so yes
i need to make 3 more worms
why do things that aren't even centers have entries in G.P_CENTER_POOLS
that's some high quality worms
i was wondering the same thing aure lol
like wtf are tags doing in there
thunk moment
how we feelin about the wording here
(there's no held-in-hand chips value to hook, if anyone's wondering on that end)
look at glass cards?
i mean, Extra X50 mult could work
oh mult should be capitalized
ok two things what the fuck why is it a king of spades now
also LOL long text
(resetting to vanilla front atlas is apparently because of enhanceapi)
THE Jack (how's the wording now, aside from being a massive mound of text)
Why not "+x50 Mult"?
I don't like this wording is inconsistent
and I think the numbers first is better
lovely
Also I thought the game used lowercase x, but I'm not sure
and chips isnt capitalized
theres a glass card right here
chips isnt even me thats hiker code
lovely!
thanks
If you're a Pokémon shouldn't you say "meth"
lovenoly
also +X50 isnt even accurate to the mechanic since I'm multiplying "base" xmult with "extra" xmult
if thats wrong to do then i guess whatever
fair
hi i am trying to add a new language to the game, however it only shows up after i select an existing language and open the language selection menu again
G.set_language_ref = G.set_language
function G:set_language()
self:set_language_ref()
self.LANGUAGES["zh_HK"] = {
// stuff inside
}
if self.LANG.key == "zh_HK" then
apply_patch()
end
end
because you're only putting the language in the table when you set the language? sounds like the code is doing what you wrote
it doesnt show up initially in the menu table
i need to select another language through the menu first before it show up
for example i have to select japanese first then i will see a new entry in the menu
You Foiled me again Batman!
i think it happens because the modloader fails to patch up the game when it starts
He said the thing
how do i run a function after the game is loaded ?
Posted this in the wrong channel earlier lol
Do you guys know where the code is that decides where bought consumables and jokers go? (Aka how the game knows to place them)
Trying to make a deck that combines the joker slots and consumable slots, like the earlier versions.
Probably CardArea
i guess i have to use lovely ?
this looks like a good use case for lovely
morning "chat"
why x_mult and Xmult why
thunk moment™️
@odd dock do you see the vision
i think i might need to nerf him down to X0.5
X1 is incredibly broken
yeah that looks very broken
yorick but better
oooof
perfect
Hiiiii
oh well
what are you guys up to!
that's even funnier
match made in heaven
not much tbh
also X0.5 Mult is still great
I converted the blind api today (you made a big mess of that ngl)
I'm currently implementing an idea suggested during the demo which local thunkself commented on
tbf there was no other choice pre-lovely
except using balamod
ik, it was just super ugly to make sure I wasn't kissing any changes when there were like 5 across 800 lines for overridden functions
the image I have is 6x larger than it should be… how to divide it by 3
(supporting custom atlases and that blind collection patch, that's all there was really)
you could've just compared it to the balamod patch i did
which was more or less the same
it's kind of anti yorick
yorick rewards you for using discards
Yaldabaoth is like "no, play the game normally"
What does everyone think? (Concept by @grand violet: https://discord.com/channels/1116389027176787968/1170898696796373022)
x13 is very high
Agreed
i would do x6 at most
I downgraded it to x6
i see the vision, but you're missing arsenic or merry andy
I think it was @unkempt thicket I recall you made a joker that instantly wins. How did you do that?
Like instant win blind?
yes
I have some code in debug plus that does this
umm...
Did you remove the if statement in the beginning of it?
Hmm
The consumable might be a different state
Not sure how you would get around that
The state is PLAY_TAROT (6)
:)
Interesting. How long does the debuff last?
good morning chatroom
morning!!!
gm!!
I have a fun event I am planning rn
a whole blind
also here's all of them
now I need to make the art
god DAMN
good morning arachneii
Awesome
What are the hand explactly
How does the game make procs go faster when you have a lot of them? I can't find it
I want this event not to take forever. (also to stop the player from taking actions while it's playing)
I guess it doesn't need to be an event. I just made it into an event because I thought it would help
Well guys, goodnight!
More news about the event will probably come tomorrow

Does anyone happen to know?
event manager handles that iirc
yay i think i made the card more balanced
Can Tarots have rarities?
i doubt it
I think a rarity is better than making it cost money or making it random
tarots cant have rarities or pool weight
but oddities can tho
well i can't do that so its the next best thing
If you just want a second rarity you could remove your tarots from the pool then add a check when the game generates a tarot to try to generate yours
I do something similar when I manually force the game to spawn more Cows once you have a Cow
can you show me
function create_card(_type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
local has_cow = false
if area == G.shop_jokers and _type == 'Joker' and forced_key == nil and key_append == 'sho' then
for i = 1, #G.jokers.cards do
if G.jokers.cards[i].ability.name == "Cow" then
has_cow = true
break
end
end
if has_cow and pseudorandom(pseudoseed('cow_'..key_append)) < 1/12 then
return create_card_post(_type, area, legendary, _rarity, skip_materialize, soulable, 'j_cow', key_append)
end
end
return create_card_post(_type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
end
okay
I can't find where
if you put your code in an event, it does it automatically
I have a for loop inside an event and it doesn't
do a for loop to generate events
^
it sounds like a stupid solution but im pretty sure its how the related code works
yea putting a for loop inside the event means the for loop happens all at once
Originally I had a for loop but no events
technically, card_eval_status_text should be speeding up on its own
since im pretty sure if you dont have it set to "immediate" it'll use events itself
yea that too
it didnt
Otherwise I wouldn't be trying to speed it up :<
yea i dunno then, my card_eval_status_texts speed up on their own without an event wrapping it
could be something else messing with it? i dunno
@royal ether nope
OH it's happening outside of scoring
Yes
the sprites are criminally good wow
i wonder how you'll get typheus working because aren't there like a bajillion checks for if a card is debuffed
whats the {C:} tag for negative colour
is it dark_edition?
wait i can check in loc files i forgot
it is, in fact, dark_edition
yee
what kind of effects would be worth half a tarot?
change half the card
*destroy half a card
thats 1/4th
lyman if i cant finish balatrostuck for whatever reasons could you take over
mix-and-match tarots
for hexagrams
the idea is that each of the 8 trigrams has some effect, and a hexagram card lets you use two trigrams
Royal Flush Natural
yea you can just divide numbers on existing tarots in half
Natural log hand
huh. so the simplist train of thought is just mix and match existing tarot abilities divided in half, no?
lol
Transform half a card into Steel
maybe?
i want to stay away from enhancements though
destroy 1 (hanged), earn a fixed amount (temperance? ish?), create a random hexagram (emperorish)
ah, hmm. if you want to avoid enhancements definitely feels like it narrows down the pool. could theoretically take a page out of codex and do one-hand effects, but dunno if thatd interest you
i do feel like this will inevitably happen lol
this is ominous but i wouldnt be opposed
i hope ur doing okay
im not im gonna be homeless in a week
Oh shit
Trying to not be homeless myself by the end of may
I could definitely try to maintain it in that case sure
i dont know what to do
Oh no that sounds tough :< do you have anyone you could crash with for a while? Or who could help you look for apartments in your area?
I was going to suggest shelters if that is an option near where you live
thats not an option
Is there some government agency you could contact to see about temporary housing?
oh thats really bad
ive never had a formal job so i dont think i can
At the very least first step is gathering all important government documents
I would still try to inquire programs about that even if you don't think you'll qualify
And as a last resort consider looking into local churches or other religious centers, there might be some programs to help in that regard (when I was homeless, this is what I did)
scan any documents important to you and email in case you lose them (but should keep them close, always on hand)
if shelters aren't feasible, yeah religious places are good if only because they may be able to direct you somewhere
other public places such as libraries, gyms, even coffee shops where you can hang out for a day, keep those in mind, especially as gyms can be places where you can take a shower
libraries typically have computers if need be
to give some context my landlord is planning on subletting my room because of my less than perfect record of rent payment
Awful shit
If it's like a formal rent agreement you might be able to contact some agencies regarding being forced to move out short notice
you might want to check into the legality of it all, it does sound like something that requires notice well in advance
but that can be a lot to ask
i just want to do. silly art
same...
what does "Drag and Drop your "Balatro.exe" to the executable" mean
also, did i just download a virus?
yes. kind of.
It's not an actual malicious virus
absolutely! it will destroy your computer.
Just making sure it was only editing mem not fucking my pc malware
the code is like a virus, but your computer and game will be fine.
there is a side effect of possible additions to the game
thank you
your computer thinks its a virus because its an injector, which is what Trojan viruses do, but this will only inject into balatro
ok
well the over protective firefox anti locked on. mcafee said it was fine
so i just drag mods into and extract them within a folder titled "mods" in balatro
it seems like the way i went about sorting the mods have made them not activate
it's a terrible virus. would not recommend downloading to anybody. wait are we talking about balatro or
yea once i installed it (balatro.exe) i cant close it or stop using it please help
does winrar not work for this?
because one works better
^
for the mods not working
ok so whats the problem
they arent doing anything
me just opening the zipped folder, and dragging out the insides 
did you properly install the modloader?
so if you actually want the game to function properly and dont understand any of the technology at play it is vastly recommended to use Lovely instead of the classic injector
and also its recommended to use lovely anyway
download - extract - drag balatro to injector
especially as more mods start to use its features
does it say steamodded in game
like mine
no
just use lovely
yeah i think mika requires lovely at the moment
oh right mika does
what
no
ok
you just need version.dll in the same folder as balatro.exe
also verify file integrity through steam
does this use the injector?
lovely is the injector
you have love2d it came free with your balatro
is ability name just the jokers name?
or did you download the zip
yes
no you put it next to balatro.exe
yes
there will be a giant mods button on your main menu
send an image of the folder you put version.dll in
and also an image of your mods folder
you need steamodded in your mods folder
also you put version.dll in the wrong folder
right click balatro on steam, click properties > local files > browse
thats the folder version.dll should be in
good luck
this question has probably been asked a million times but did the performance update beta break anything with steamodded
i would assume some functions have probably been modified unless it's all rendering stuff
that's great news
maybe some weird obscure thing will come up but if it's stable in general then that's pretty lucky
the biggest issue is that modded jokers cant be perishable but this is simply because smods hasnt updated to support perishable_compat flags
theres probably a workaround but i cant be bothered
also i have a theory that the stickers were moved to the top left specifically because thunk saw my harmful jokers mod with the devil icons and didn't want them to be covered up /j
but since then there's been a new flag added
Oh right the perishable_compat
chat is perishable_compat just a flag on the center
yeah im pretty sure
ok bet thank u
it's probably trivial to work around it
i should probably extract the source again since the update
adding tooltips thru balamod api yippee (its very scuffed rn)
queen of crumbs....
holy shit queen of gun
uhh? ```lua
local get_pool_ref = get_current_pool
function get_current_pool(_type, _rarity, _legendary, _append)
local pool = get_pool_ref(_type, _rarity, _legendary, _append)
return pool
end
OH
nevermind
was it ye olde typo
no, apperently that function returns TWO values, something i didnt even know you could do
huh, i didnt know the game had double returns
Flipped tags are real??
Blind packs when
feels like they already exist
Where
i might just be thinking back to the development of DVRP's reverie mod, it's some seriously impresive work lol
i think packs with completely random content may be already available, but this is the first time we've seen packs with hidden content until you purchase?
oddity packs spotted
p
i know its probably temporary but the tags having little card backs is really funny
if you give them custom back sprites you should add a little pin or something that they'd use to stick to things
im too old for pogs too but theyre funny
i don't actually know what tags are based on but i always interpreted them like lapel pins
like you could put them on your shirt or something
And then puncture your skin
you're supposed to wear them with the pin back on, goober
I misread the message
bread crumbs! :3 yummy
so is the balance in your mod more around jokers giving permanent buffs to playing cards?
oh thats what thats for, ive just been sticking them directly into my body
that is not recommended
change the current blind into the printed boss blind, adjusting its requirement, mechanics, and reward
trying to add jokers to decks for extra challenge as i've beaten everything. i've tried joker(s) =, add_joker(s)=, is there no add jokers clause for deck configs? if anyone can help i appreciate ur time :)
tag back sprite (real and official)
yea, buffs to playing cards + jokers
although i gotta be more creative on proc conditions
Looks like a turtle to me. Good job.
a turtle... yep Thats a turtle
front facing turtle with no limbs
I've always heard the back of pins referenced as a "turtle". They're also called clutches or butterflies.
oh i thought you meant it looks like the animal lol i've never heard that term before
what if you could get perma retriggers
i think it might be possible at some point
tbh
i have the framework down to prevent it but im also going to definitely forget
LOBSTER POSTING 🦞🦞🦞🦞🦞🦞🦞🦞
🦞
oh i mean


