#💻・modding-dev
1 messages · Page 3 of 1
i need to figure out how to structure my mod like thac because i wanna use the ionized code but i wanna chuck it in a separate file so it's not gunking up my main one
then you can access SMODS.Whatevers.prefix_key
whatever changes you make will get re-injected
So you're saying I take control then do, say, c_earth.atlas = "myatlas.png and c_earth.soul = {mycoords}? (or whatever the soul variable is named)
can i just do like
for _, v in pairs(NFS.load(mod.path.."edition_init.lua")) do
if v and type(v) == 'function' then v() end
end
at the beginning of init
Autumn has an example in its mod
soul_pos, yep
i guess i'll just try what i posted and see what happens
I'm working with lovely-injector, is there a faster development loop then opening and closing balatro?
no
okay that wasnttoo bad shoutout newtthefish
is there a pr that fixes the description shit
the issue comes from the generate card ui stuff, couldnt figure out how to fix it up
it would be way easier with a lovely patch but i havent learned it yet
Yoooo new edition
Ohh, nice
I had had an idea for a Golden Edition during the December demo
the shader was just made by newt lol this is just ionic copy pasted so far
Is there anyway to automatically set the position/screen of the terminal that pops up when you run balatro with mods?
Now I know whom to steal from
don't try to bother with it, I'm migrating it to lovely for 1.0 either way
It's getting better and better lmao
sorry what
i see
Do you want to know the issue ?
surely my game will be slightly more stable for fixing that blind_obj.defeat line though 
I just forgot an "end" in my copy paste
edition api...
Is there guide for useful vscode extensions/lints for balatro modding?
pretty much just the lua extension
have to use edition name variable in vec4 effect at least once
only place it's used in the original code is a part i don't want
what does that variable even have
position and rotation of the card
i see
hmm, is there a way to force a custom 'something went wrong' with custom text? wondering for... reasons
it looks like this is what thunk uses to just throw the variable somewhere unimportant
it's supposed to just make the card look washed out
i'll show once i get it working
maybe take a look at the played shader? the one that's used for when a card is used up and you look at your deck
i think actual sun bleached cards mostly turn blue so i'll probably try and replicate that
@silent sinew I updated my Custom sound player to not only be core only
that's awesome
more editions that impact consumables would be interesting
iirc going of CYMK coloring from most effect to least effected for sunbleaching purposes (assuming old trading cards)
Its like
Least affected
blue
red/green
Cyan (honestly all of the non-mixed CYMK dyes tend to fade the fastest)
Magenta
Yellow
Most affected
so probably just some shader that like desaturates (biased away from blue) would probably be a good start
accidentally made a weird protanopia esque filter???
what did you do to jimbo..
don't worry he just grew old
would probably be more accurate if tex.r and tex.g were both (tex.r + tex.g) / 2 or something but thats not what im here for anyway
thoughts on this btw?
I think it's balanced
more or less
Does it also consider moving back an ante ?
or just 2^current_ante
You're happy to get it at the end and not the beginning
seems really strong but for a rare average+ it feels like for me
2 is too much for exponential
1.5 or 1.75 yes
it's still a rare joker
i guess it can be exp2 then
also true
i'd just be confident in taking it at any stage in the game
but i am also overconfident and dumb
cooking up a bunco fusion
praying for a cassette fusion
i just finished a run with it and it was one of the most fun ive had
Lyman what do you think
me being ante 0 and scoring 0 due to the x0 mult the joker gives me
cassette from bunco fused w/ cassette from pampa pack
technically 2^0 is 1
if you do exponential yes
i would still win, yes
Beyond Canon at Ante 20
I would strongly reword it to current ante to not cause any confusion
btw if some people want to mess with sounds.
My sound API is like, 95% finished and works perfectly
realistically
like ante 8 it gives x256
1.5 is still really strong
10x less stong for ante 8
X25 is still a lot of mult
it do be a lot of mult
ooo thats stronk
also im not dunkin on you but
you cant be too mad at 33% and then do stuff based on exponents

exponents are logical
is there.. a way to have a cap on scaling?
i think 1.5 works
maybe only scale ante while you have this card ?
could make it 1.5 or make it only half the ante
bc i feel like this is a joker that would be rather easy just to get to naneinf in your average high card build
1.5 it is
also hi chat
Joker that makes Suits be ignored, but applies a filter over the whole screen to make it look like the player is colorblind
Balatrostuck fusion when (i will send you invite on github so you can access it early)
listen!!!
im all ears turns into ears
its up to the executive dysfunction demons
me when im a pile of ears
the poker hands module of Thac is called RetrieveHands
seems unfun
skill issue
autumn what do you think of the stupid jokers i made
you havent made anything
thats not true
i am going to declare war on trees
(you can die from this)
(when hand size goes to 0)
isnt that fun
a food joker which doesn't run out, it runs you out
they are also lettered (and numbered)
god dammit
Akai: Retrieve arms from captchalogue card.
I’m thinking about a Joker named The Fourth Wall that refers to the seed
chat should i make Blazes work with Four Fingers
blazes dont have fingers
I prefer my version :
neither do flushes
holyfuck finally something close to what i'm looking for
i had to convert it from rgb to cmyk and back again
oooo
balance shmalance
thatd what im saying
its getting there
pretty filter
raised fist...
i think i just need to slightly cut back the black and cyan because of course those are gonna fade a little even if its way less than the others
suggestion
maybe cut the black and cyan but its applied in a perlin noise or equivalent pattern
^
cutting the black and cyan makes pure black slightly green for some reason?
@slow ocean
SKEET?
yep
does anyone know the range of tex.r/g/b in shaders
i assume its 0-1 but i want to be sure
an increasingly cursed game of poker
i think i might hve found the problem
when met with pure black the conversion divides by 0
can i kill you 
idk if thats much of a problem in shaders but i'll try doing an if statement to avoid it
please 
akai how many planets do you have up your sleeve
also logic for detecting skeet is actually kinda interesting
those are so arbitrary
Makes me think of old televisions
(little/big dog/cat ..../flush)
do all the hands. all of it. i think the fun could be in a) making those hands hidden
or b) making those hands activable through a joker?
i've been tinkering around with that
the fucking
the logic i've been following is that the hands that are possible with an unmodified deck aren't hidden
i just carried a heavy ass chair down some stairs and this is the first thing i see
so Flushblaze is hidden, but Blaze House isnt
I decided to add a mechanic to my gluttony mod that upgrades your max gluttony when you perfectly match the chip amounts. It scales faster too.
ok yeah it was a division by 0 issue
this better not be my crash handler breaking
swag
speaking of which, my PR for the new crash hanlder hasn't been merged
who should I bug about this?
makes sense!
lyman are you a jestobiologist
more accurately a jestoalchemist
can i shorten your handle to JB then
JC
fuck it
i kinda wanna try the perlin noise thing for the fading like lyman suggested but i have no idea how to write shaders other than doing the basic math to transform the colors
balatro discord server reportedly infected by homestuck disease
balatro discord server reportedly infected by The Bit
one of them
it should be glsl i think
i am too now doing the bit
could you copypasta the shader code you have so far
The Bit....
doing anything internet related while trying to download fallout 4 is suffering
What language is this?
glsl
chat my joker doesnt seem to be able to access context.full_hand without crashing
am i stupiod
elseif not context.blueprint and context.cardarea == G.jokers and self.ability.extra.ability_state == 4 and #context.full_hand <= 3 then```
What's #nil?
Number of entries
Add a and context.full_hand
total count of entries in full_hand
To avoid this
gotcha
It looks like lua tried to get the number of indexes for something that doesn't exist
Glancing at the code some Jokers use context.full_hand inside context.before so maybe the latter implies the former
I was suggesting to Lyman why their code might've been crashing
Ah, gotcha
Idk Lua so I wasn't sure if #nil threw an error or something else
yeah including context.full_hand makes sense
i wonder can you just plop in the shaders in like a glsl sandbox to test them
red card
milk card
real
maybe let me try
it gets mad about trying it in glsl sandbox
ok new plan (how did you apply the shader to every card in collection)
wat happens to lyman >:-(
Hee Hee Hoo Hoo
The Bit Consumes You!
hold on I might have yoy
thanks for not telling me what the errors are
i modified debug menu plus
glsl sandbox probably is just expecting some external input or smth
glsl moment
im a godot shader language andy myself
you should be able to overwrite function Card:draw(layer) and run
if self.sprite_facing == 'front' then
self.children.center:draw_shader('negative', nil, self.ARGS.send_to_shader)
end
well that should make it negative
local card_draw_ref = Card.draw
function Card:draw(layer)
local card_draw_ret_val = card_draw_ref(self)
if self.sprite_facing == 'front' then
self.children.center:draw_shader('negative', nil, self.ARGS.send_to_shader)
end
return card_draw_ret_val
end```
am i stupid
oh nvm its something else
folks this is why you dont change the code for 2 mods at the same time without testing changes


missing and?
dsgjdfklbjbmdfklbdk i literally rewrote the joker a completely different way just because of this
yes
thats all that was wrong
sick

how is that not a syntax error?
it is a syntax error
piss card
the code i wrote for the shader works btw
how would i go about giving it a custom .fs file though
thanks bestie
chat why is my code ignoring the low card
cant wait for someone to play this
🐈
nobody can play them if i can't figure out why it's ignoring the low card in the hand
inb4 Big Cat becomes the new meta
they're incredibly specific near-straights i doubt it
That's it, just straight introducing fake hands to mess with people
what
How do you set the global.lua file as your global definitions in vscode?
how the hell is big dog working but big cat isnt
puppygirl privilege is real
eh
wtf catgirls vs puppygirls
like i dont want to have to make each animal hand its own function but
yes
i just realized the problem with enhanceAPI
is that i wasn't setting it to enhanced
dw you cant possibly be stupider than me
local man tries to help write shader with 0.01 shader knowledge
is that a challenge?
Is modding possible on mac?
how does this work if and only if high is "Ace" and low is "9"
i only just now got it working in a glsl sandbox
hollering at this
how did i not have this line in the newenhancement() function
how do i get the mods folder setup
its a start?
LOL
OHHHHHHHHHH MY GOD BRO
i wonder if thats what my issue was
i kept telling you
your issue wasn't that you were dumb
nearly as much as it is that i was dumb
no i am dumb
this code somehow only works specifically for King-high/8-low
never said you weren't, just that that wasn't your issue with using enhanceAPI
lmfao
even if i remove the nominal check
um
hours of headache over a SINGULAR MISSING LINE
:programming:
yeah i guess im just removing cat/dog hands
damn was it that easy
Is modding only for windows?
how do you even make noise 😭
there is less than zero reason that this code works for exactly one case
its not even noise its like a jank gradient
i once forgot quotes around a keyword, and bc lua i got an error in a completely different place and spent an hour fixing it
i think modding can be done on mac but i don't know how you install mods exactly
okay
what i did was decompile the source code and run it on love2d for mac, and mods work perfectly fine
i just found the mac version of steamodded
ok i dont mean to tweak too much but wanted an opinion on the above vs this
magenta is added back but the noise is applied twice as hard to it
what’s it meant to be?
sunbleached cards
i like the second one better
i like it
good
whats the sunbleached edition do?
this was a good learning experience
now i have access to a shader playground
i might be able to try to write shaders for thac editions
something hearts
edition for every suit...
uh oh
it does now
where they go :(
just a burning memory
and anyone who doesnt have Lovely installed doesnt get to see them :)))
gatekeep and girlboss
dementia shader....
im a failure and questionably a girl
same
can i be an honorary girlboss
i have decided
screw adding hands im going to go read homestuck
yes you can be anything you want lyman
or atleast a girlployee
in gender, probably
in spirit, definitely
ok but what shader should i try writing
wait nvm i got it
gilded
trans joker yaoi
todd4todd
hey take a look at hand of six, you can literally just copy paste my code if you want
im using the new api feder sent me
oh cool
since i cant determine faulty behavior in my code i have to assume the issue is from there,
so i just sent some details and what code i have to him /shrug
looks like card.sort_id might be what you want?
card.unique_val
there's a global G.sort_id that increments each time a card is created, and the card is given self.sort_id based on it
piss jokers
every object in the game has a .unique_val that's unique to that instance only
oh, interesting
great for checking for duplicate cards
ok i have an idea
looks like that's determined from a self.ID that i haven't tracked down, i assume that is similarly unique?
yea id is just an incrementing number
this is in node.lua, which moveables extends
oh there's multiple different things called "nodes"
thats
... im going to go read homestuck
xdd
should i try to finish all t1 pets in super auto balatro before i go on vacation or should i just not
whatever you're doing to the center twothirds of the card, do that to the rest of it
and i think you're good lol
its really jank edge detection
do you need edge detection?
Gold edition?
SUITS
nobodies but no heartlesses?
those are alreday in the codes
If I make a shader, I think that’s one I’d try to make because that’s an idea I had had during the demo. But I was researching it today and metallic shaders seem hard if one wants to be accurate. Given Balatro doesn’t have hyperealistic renders, I imagine you can make do with something computationally efficient, but as I don’t know anything about shaders I don’t know what one could get away with
lastation but no planeptune, lowee, leanbox?
looks good, ship it
someones working on making those not png looking
i mean one could just check how the shaders for the stuff in the game already work, right?
so i imagine itd be a relatively simple task given the "booster" shader
ok this is kind of cute
Yes, but I don’t think the game has a metallic shader
I’d do it to learn about shaders, if I ever go there, but I was talking about metallic in particular
.... whats metallic and how is it different than how booster shader looks
terraria obsidian dye
Metallic is an adjective relating to metal
Someone also posted a platinum rock in #🎨・fan-art earlier and I think it would make for a nice shader too

that but brighter
neon-ish
i think the word ur looking for is "embossed"?
Desire to make gold shader rising
hey lyman
i sent the card id to the shader
do you know where i should put it for randomization
(reiterate: i have no helpful input)
i tried this but the noise just stopped working
mooding devmenlent
cow programs
I'm scared when I have to make shaders for my poker roguelike and for Ortalab...
we have poker roguelike at home
It’s Poker but the other guy has a knife
Poker roulette...
I had made a knife oddity
I made like 5 oddities with negative impact before scrapping the concept, at least for now, because I didn’t have any good ideas for ways to make the game challenging in an interesting way
At least not without giving myself too much work
epics
my brain hurts
i also dont get why
i feel like the emboss effect could be cool if it like. changed depending on the angle of the card
the gradient is different for different atla-
oh
i understand now
my gradient shows up because my mods are a single file
spritepos moment?
well im using texturesize
mm
YES
test
test on 23 of spades is cursed
epics
im cursed
heloo cursed
me rn
looks good nice work
BSOD shader
I'm afraid lyman just blue himself
ok i think i know why sending the id to the shader isn't working
Jimbo creepypasta
in the draw_shader function custom_shader is nil
balatro's basics
and the game only sends _send to the shader when custom_shader is true
but i have no idea if that'd break it
Sus Chad Poker Foundation
this is a bug with the code I gave
it renders the shader after the head so it renders over top
you basically need to reimplement the entire render function to not have it do this
or use lovely and patch it in the right spot
i might just try hooking into draw_shader
ok i might have to scrap this shader
dangm
is there not like an open source one you could reference or do they need to be specialized for usecase
how do vanilla shaders do it
is sort_id even set outside of a run
when i try to see my cards in the collection it says its nil
which makes the send() crash
ok its not a run thing i just fucked up the code
OH draw_major fixes it
its definitely being randomized per card just
weirdly
actually i didn't even put the id into the perlin noise function what
i guess it just being imported is enough to change the randomization??
oh
why the hell did it work before??
WAIT i probably didnt save after removing id
yeah thats exactly what happened
found some good noise
yours was still really helpful as a base lyman
i'm honestly scared of touching the shader stuff
i might try adding a couple octaves to give it more Crust
but the base noise might look fine on its own when i scale it right and get it randomized properly
woagh
if it makes you feel better i have never written glsl code before today

AAAAAAAAAAAAAAAAOHW
i don't think that makes anyone feel better
It makes me think Lyman is very smart
it makes me think lyman is the best modder
my first mod i made in lua, is https://discord.com/channels/1116389027176787968/1221606622208720916 and i didn't know any lua prior
localthunk says NO MORE MODDING!
i also made a website with changes to the template without knowing any html https://discord.com/channels/1116389027176787968/1226203695365099681
ive known lua for ~15 years but i dont know anything im doing
AH
localthunk says new patch -w-
it was just because i had it open in 7zip i think
i've definitely been able to play before with the exe open in 7zip so that's odd
i need to actually finish a mod
why not just extract everything for ease of access
i have like four and none of them are close to being done
mood
moldy jokers...
goop edition jokers...
lightly played edition
im working on 4 rn
Do like me and write an one-line mod 👍
god i hate crt filter
i'm working on a 4062 line mod
Why not 42069 lines?
based
it triggers my metamorphopsia...
i did dynamic so its little line code
oh word
What’s that
that sucks arachneii
That does sound like it sucks
(the 4062 thing is the (current) length of my localization file)
nice piss card

oh i've never heard of that. i may get that very rarely but i was assuming it was just hallucinations
why is the standard "oh i guess I'm hallucinating"
wdym
good point
i'm usually biased in playing with the mods i made but i actually like this one https://discord.com/channels/1116389027176787968/1226203695365099681
i'm confused
ok i know i asked this before and gave off malicious intent but does anyone know if i can check if lovely is installed in some kind of easy-to-read variable perhaps, so if anything in my mod hard requires lovely i can just disable that part when lovely is missing? everything else in my mod that Requires something just has a load_check, like Phantom only loading on the beta and the joker stamp spectrals checking that their stamp exists
i mean, i guess i could either dump those game objects into the lovely patch( but thats a huge mess) or make a global var myself in the lovely patch, but
something that's the "correct" way to do it, yk
it also occurs to me that Thac is basically just a whole Arbitrary Object Loader
wheres metherul where you need him
i mean i have to afk for 11 hours so its not a pressing concern
@gaunt thistle give them the lovely treatment
jon gets consumed by the darkness
thats a spider crawling in his mouth
i think it should be more orangeish
yeah; a little more red and a little less saturation
yellow credit card has ascended from my dream to reality
is this a shader for fusions?
i think it's for a gold edition
balatro of isaac edition
lemon mishap edition....
i tried some scuffed desaturation
wait
what if i just run this before all my other code
ok im just removing the line because i dont know why its being weird with the color
doing the add local mod thing with thunderstore to easy disable and enable my mods😎
huh, i might actually do that
yea, allows me to not manually install steamodded to
hmmm?
yellowed
definitely a bit too yellow rather than golden
whatever you're doing to get the yellow do 1/8th less of that and put it into red instead
i think metherul said if you do local isLovely = require('lovely'), it should work
but i might be misremembering and mixing it up with something else
lets flipping go i didnt misremember
still too yellow?
epics
i could add a little bit of an increasing redness to the gradient
finally got noise that i could actually randomize jesus christ
it's so close
great scott i think i got it
goldy
hell yeah!!
why yall shading
hell yeah!!
i need to diversify
what
oh i thought this would just crash
who else is going to write shaders for thac
fair
akai
more fair
but its awesome that you figured this out
gold card enjoyers:
gold seal enjoyers:
gold edition connoisseurs:
that is so clean
now we need every ygo foil as editions
if it crashes with no lovely, you can also make it a pcall function and check if it exists that way too
shit i forgot pcall exists
if i figure out holos i can figure out reverse holos
ooo
i love the pcall "if this doesnt crash" method of checking if something exists
is there a shine effect based on card tilt
then you should check a basegame shader :)
wow i can predict the present :)
if this image popped off 10 years ago i would expect a homestuck edit of this
checks out
me when i use 7zip every single time like a madman
halo foils would look so nice
foiling on only balatroblack
i wonder if theres a delta function i can access
you should make one now
ok
simply compress the image 8 times to fix it
Please keep this chat on topic for code/dev please 🙂
im sorry 😭
ive been suffering through glsl code
damn, shut down the homestuck
😔
good to know thunk does indeed pay attention to us...
you in fact can fight the homestuck
thunk popping in during the 2 seconds im decompressing after 3 hours of glsl suffering

and also quick, lyman, just connect these images to your mod development in some roundabout way!
its elaborate glsl mockup you see
its a showcase of the next card edition
"crad..."
balatrostuck reference image
i should make a glsl shader like that
like what exactly?
just absolutely disgusting jpeg shitpost filter
gives +1 chip when scoring
that and a chromatic abberation filter
i just gotta rename this one and store it
dave enhancement
make that alchemical that changes the background also add this as a temporary edition to all non editioned cards
I love adding more joker ideas onto the list of jonklers that I need to make
Also how powerful would making planet cards level up 3 times instead of 1 be?
super powerful
like removes the need for any +chips at all and depending on the hand type +mult too
betmma puts a 1 in 5 chance on black hole after using a planet as a tier 2 voucher
obv thats +1 to all hands, but still
betmma vouchers have some that are too op for me to really even tell how good the other ones are
true, its just the only similar effect i can think of
which true/false thing is eternal compat again? the 2nd one?
so whats the effect on this joker
yeah some of those break the game to a comical extent
the black hole one sure does, and thats WITH it being 1 in 5
also will new experimental break anything
+chips equal to the value of your crt filter, +10 to the filter for each hand played containing no matching suits
no
it might because theres apparently perishable_compat now but i didnt get to check the code to see how that works yet
oh yeah that does make sense
I MIGHT HAVE TO REWRITE STICKER API
idk how its coded but changelog mentions some cards are perishable incompat now
it at least doesn't crash on start up with my mod list
same
+100% sell value, increases your interest cap by $3
anyone know this off the top of their head?
i'll just go grab another mod to check
you can also check for LOVELY_INTEGRITY, but I recommend requiring lovely and checking the result.
yeah i just forgot about pcall
worried about crashes for some reason when i can just make the engine ignore them
ok chat time to make a new shader
is it jpeg crust edition time?
i was going to make a chromatic aberration filter but thats infinitely funnier
ah the order is arbitrary isn't it?
i usually write them out for myself
setting the shader to only show the mask is funny
omg analog horror edition
why we shadering now
i didnt know how and now i do (unfortunately)
btw
YEAAAAAAAAAAA
deep fried jonklers
it probably is considering the size of the cards lol
i will add absolutely any edition you tell me to (i am so here for these) (i might have a headache figuring out editions tho)
the speed at which you do these things makes them so much funnier
oh there's a new experimental
i need to double check with my code now, and definitely for perishable compat
stickers closer to top right corner... yes
deserved
deserved
i think the shader is pretty much done
the noise was so worth it it's subtle but it's such a nice detail
woahh
🙂
i'm probably gonna lower the octaves because i feel like 5 is barely any different from like, 2-3
unless you're looking extremely close
that looks so good i love it
Half of Shattered Singularity is implemented, iffy on negative effect rn.
i might also lower the yellow slightly more
sun bleaching usually leaves a little yellow but not this much
i have magenta set to 0 because it completely nukes it
no funkiness in the exp patch?
I refuse to update lovely again, I'd have to update r2mm
and that's no fun
no changes to love2d it seems
hmmm?
balatro but all cards are POLYCHROME can I WIN??
balatro but all cards are GAY can I WIN??
I just noticed this, does Steamodded change the planet card menu to two tabs instead of one?
balatro but ??????
i can also do the reverse and only apply to to the white parts
(not modded)
yea planet collection is 2 rows of 3
love wins
idk why
what are you accomplishing
highest ante WR "unseeded" with SUAS
i fucking love that you test all these on garfield
(I got the save from ShadowBulb so it's not really the same category)
wait this is the SR edition
shadowbulb does a lot of things
joker garfield, too many mondays
shadowbulb got the setup unseeded, then sent the save over so I could get a higher ante (with a better strat)
it has a complex enough background and shows up at the last of my page
i think this amount of yellow feels a little better i just slightly tweaked it
i love that the shader absolutely ruined my joke
incomprehensible have a terrible fate
perishable_compat is real.....
also thunk why are you like this
tbf _eternal is completely arbitrary
epic
should i lower the effect?
Every time set_eternal is called _eternal is always true
it's just. inconsistent
It is
it's just
ok i added some blue to the cyan areas im done now no more i have homework to finish within 30 minutes
what are all of you doing with shaders
suffering
i was originally trying to help emi out but it turned into a disaster
Good morning!
BOO!
hi feder
emi and lyman are suffering in shaders
heyo feder
other than that not much
@narrow pollen said he solved his enhance api problem
i did
there is not a published version tho
i got bullied by thunk in my time of weakness
but i guess priorities
Hologram catalyst?
custom shader
what
Even cooler
garfield is not enjoying himself
feder i spent hours on a sun bleach shader
this hyperfixation is not good for my health /lh
Win
did it work a tleast?
i dont think health is a real thing for modders
not pictured: 3 hours of shader insanity
for jestobiology?
nah i wanted to help emi and then after all the set up i realized i have a glsl playground to test around in
so i wrote a couple shaders
literally above that message coro screenshotted
if you know how to do screenshots
can you try to make one that turns in upside down?
i would hope so
i could try giving that a try
you can just ask next time thunk pops in here
thunk will materialize the next time i commit to the bit
yeah i posted it pretty recently
here
what edition were you trying to make?
a sun bleached edition that's harmful
might as well actually program it now that i think about it
is that for the undertale mod?
nah its for the other one im making with challenge mechanics
oh i see
what do you use to make the shaders?
where did you leart how to write those?
im wheezing
im trying to fix this and everything broke
apparition
lyman you should release a "shitty edition pack" with purposefully horrible shaders and dumb effects
you're trying to get legendaries to work with custom editions right?
oh im not concerned with that (right now)
im trying to write a shader that flips the card upside down
ohhh
the problem is that i dont know how to make it respect sprite atlas
😭
punished perkeo
ngl kinda like the first one
technically _eternal can be any value, so you can do some weird mechanic with different types of eternals or something idk
i give up
what happens if it's eternal?
ig
gm notmario
all eternal checks are not nil checks
yeppers
what happened?
yeah custom editions are Jank™️
i gotta get to editions soon... oh gog...
2nd part of it works now
Time to hold R until it shows up in a run and take it out for a spin
Forgot to swap the hand name xdd
ugh i wanted to hook into eval_play so i could make percent decrease when certain conditions are met but the place where i'd want to do it is in the middle of the function
Bless ur heart for that btw newt