#⚙・modding-general
1 messages · Page 1609 of 1
legendary joker idea:
Insert Name
All held-in-hand cards trigger their enchancements.
this includes things like gold, lucky, polychrome, holographic, foil, and even seals
so youd get gold value every hand you play?
Does anyone have the link tk the smods discord
yes
seems fair for a legendary
its on the github readme
its like having an extra copy joker
I cant read
yes you can

Hearts repainted
i have a couple of plans for my stupid mod's V1.3
- fix the boss blinds
- add some card modifiers
WORMHOLE IS HERE!!!!!!!!!! https://youtu.be/6LfZp6JVqto
Presenting Wormhole: The latest project to come from the people who brought you Hot Potato and Stocking Stuffer. This mod was created in association with @murphyobv for his Joker Jam event, who we are honored to have helped run this event!
Download the mod here: https://github.com/Balatro-Potato-Patch/Wormhole
Wormhole depends on PotatoPatchUt...
yipiee i learned how to make animated jokers
wheres the re shuffled mod
Space joker repainted
any one know whats wrong with this
deck creator no longer functions
so i cant use it?
yes
New As of Weed
hi gyus
Everything I did on the SJJ mod jam
When will this shitpost be released
Re;Shuffled 1 1/2
is there a mod to combine 3 or even more than 3 deck effects
like deck sleeves but a third one
closest you can get is entropy, which lets you redeem decks in the shop if you can get them in there somehow (parakmi)
for instance
i have a joker that has an X in Y chance of self-destroying
how can i check what variable is X and which is Y
push comes to shove if you're trying to modify any sort of probability there's specific checks you can do which i think you can get the numerator/denominator for
Yes
so for instance, CellarGrowthSize would be #1#, odds would be #2#, so on and so forth?
#1# is the first value you return in loc_vars, #2# is the second, and so on.
👍
At this pace, i would say like july, but having in count exams and so, probably like August or september
Among those months
July and august i think are not too much to wait
are 3 months, this project has 3 weeks at most
But well, i come here to show the repainted Clubs
rebecca's shop has been moved over to the new card type 
(i literally just had to copypaste the code and switch to my new button system)
A shop slots for consumables is an interesting idea to say the least...
I'll turn that into a deck thank u
-# I'll never be able to code it but it would still be cool
What's this supposed to be actually
shop you can open anywhere
and the card type is essentially for character cards
which are meant to be held long term and can only be removed by replacing them with another one
some people say a science made you and i
The point I was trying to make here is that Jokers are a science too
I probably should be thinking about WIP Jokers but I just realized thag if I'm making a Mewgenics pack for the mod I probably should make an Arthur legendary
The cat is literally a Jester
I'm thinking maybe since he uses random spells in his game maybe something along the lines of "When created, choses two synergetic Jokers to copy". So like photochad and shit alike
Absolutely random Jokers would be more on brand but a Legendary that has a high ass chance of being a nothingburger doesn't sound good
thought of something
"SCIENCE!!"
"Scared you, didn't I?"
"I know how scary that buzzword can be nowadays..."
"But science can be a good thing!"
ace appears next to beanies "Take this Ace, for instance. A science made the ink and the card it was printed on!"
"But I digress. The point I'm trying to make is that Jokers are a science too..."
"One that I, Dr. Thomas A. Beanies, invented!"
How does the reveal of Beanies creating Balatro affect the paradox space canon
But yeah I probably will change how the dialogue goes somewhere between the current moment and whenever I get to finish 0.3
LeafyIsHere was shoot to death and replaced by his assasin
why does my mouse dissapear when i open the game 😭
also i'd probably call the jokers he's working on "Prototype Jokers" or "Beta Jokers"
Oh yeah that does make more sense
I was thinking maybe Storage Locker could be "The shops are skipped, open a Mega Booster Pack when beating a Boss Blind"
And following that logic Armory Key would probably something something free boosters
Why Boss Blind
Idk why I said that, I meant just any blind
im trying to get the joker display mod running but im getting an error and im trynna get help fixing it
update smods
https://www.youtube.com/watch?v=-UlfEssw-7g
Idk why i even can do this shit
how do i update smods
kay i got it but now i got this msg on the deck and stake select
restart run, things might break
This 4 things have been never at the same time in the same image in all human history.
ok separate issue im trying to use penumbra but it's not recognizing the files im using
is the relation all gems
yep
Gem soyjack
Rose quarz
Dialga from pokemon diamond
Minceraft diamon
guys how do i uncaboom my game with crypted mod
Dawg who is that on the queen card
I ain’t heard no gem that look like that
via google... rose quarz
maybe google has trolled me
to those who have played it, whats your thoughts on consumable jame (wormhole)
🥱
ok then stop playing
thats an old screen shot from 5 hours ago
ok
its like 25x
ok
that
ok
ok
arguably more boring
ok
Rose “Quarz”
Or Rose “Quartz”
With a t
If you’re looking for Rose “Quartz”, she looks like this.
oh look its finaly done :]
Unless you mean one of the rosebuds
Finally updated the #1471350305630457940 thread to properly show off the mod in the list
this is def a rosebud
I HATE YOU GOOGLEEEEEEE
well, now i am gonna redraw everything
Did you also happen to keep “our additions”
yes
does anyone know how tf “thalia and melpomeme” work in cryptic
cryptid*
“x1 mult for every pair of unique rarities”
common + legendary = pair
uncommon + common = pair
uncommon + legendary = pair
this is if you have 3 jokers one common, uncommon, and legendary
Hello

how do i fix this
vro im so cooked
Update steamodded
ty
wait do i need to mod myself to mod this game or can i find it online
wdym by find it online?
you can find tons of mods online - as for actually getting mods into your game, there is very little installation requried
at the most basic level you just need to download lovely, and put it in the same folder as your Balatro.exe

ok is there like a popular app i can use to do it and not downloud a bunch off files like cursefordge
👀
Now just 27 more cards of the deck, but at least i made the most important ones
i would genuinely recommend just doing it yourself
downloading mods via github is fairly quick, but if you are lazy, there is IMM, which allows you to download mods within the game - though it's sources aren't the best
Peak
ok im not that lazy so whats the best mod to use if im knew and wanna have fun
You can use balatro mod manager or whatever it's called
There is no definite best mod for beginners but something simple would be best
is it good? like good mods
If You want to install a Lot of mods quickly
there are a lot of different mods and no mod really is widely considered the best one
ok so whats the mod you guys had the most fun with
The best genre of mods I think is probably quality of life mods
Polterworx
i can safely recommend All In Jest to be fairly decent
Why
just don't
I downloaded it as My 1st mod
All references:
Carebears
Fortnite cuddle team leader
Gigachad (Can you feel my heart?)
Green day (I never remember their name)
Gatling pea
Isabelle
Snoop Dogg
MLG
SoyJack
Rose diamond
Dialga (Pokemon diamond)
Minecraft diamond
Guts
Roaring knight
MACHETE
A for the logo
It's Gamebreaking mod
it's not unfun it will just kind of make every mod less fun for you because it is pure dopamine in the most effortless form
With some new mechanics that prevents You from rerolling 50586584934948458 times
oh i though it was jus like make you never wann aplay again
if you want your run to feel like you are watching a youtube video of someone playing balatro then i guess it's fine
but like, i would heavily recommend playing more tame mods first
You can play chipstorm is good too
nah i feel you so what mod name should i try first and where i get it
Mayhem is good too
Most mods you can find in the #1209506514763522108 forums which give the github links though you'll need to know the names of the mods
In mod managers there's catalogues that many mods also show up in that you can download with one click, just know it doesn't have every mod ever as some assume
all in jest is here https://discord.com/channels/1116389027176787968/1357543332602970212
i have personally not played it myself (i don't really play Balatro anymore) but have heard great things
and it is a fairly tame mod
I would say to try my mod first since it's supposed to accurately mirror vanilla but it's not in a good state to release a demo for
that is just what mods are
ah ok hit me up once its good tho
they require no compiling
And the existing demo only has 15 jokers and nothing else
ill test it
so downloud all of them and put them in my balatro file?
to download, click the releases thing on the right (it should say 0.6.5) and download the zip file titled "source code"
then you put that zip file into %appdata%/Balatro/Mods
I just press download zip

Press download zip
the downloud zip there?
Yes
it's more recommended to download this way
i am not going to bother if you are going to just give worse advice
Do [windows button] + r, then put %appdata%/Balatro/Mods
How is it worse advice to do the thing that downloads the mod?
you're telling them to download main branch, which could be unstable
Doesn't all in jest only have one branch
there is a certain level of sureness that releases have - being full releases of the mod that have been, ideally, confirmed as more stable and finished the existing content
bro whats going on
latest commit has none of that because it's just
whatever they have added most recently
WHAT IS GOING ON GNG
replace slashes with backslashes
Whoops
\
this?
Instead of / it's \
hold on
ok
is this the first time you play mods?
then chances are you haven't got the Mods folder
Did you use the lovely injector yet
You need that and steammodded to play mods
Steammodded is just a github release though so nothing weird
i should make a mod where it has a 25% chance of crashing your game if you lose a blind
no
Sonic.exe reference
i legit have done nothing for mods yet
Well that's your problem
or just add a button that says rage quit and if you rage quit it crashes the game
I'm trying to find the links for what you need
ok i am so confuse yall confusing
just watch a yt vid
Maybe if you stop ranting about how confused you are you can take the time to try and take it in
😭
everything you need is in here https://github.com/Steamodded/smods/wiki
To properly implement mods you need to download the lovely injector and follow its instructions, you also need to download steammodded and put it in your mods folder that you get from successfully using the injector
you dont need lovely injector
you can use bmm
which is way more friendly for new users
yeah bmm is easier because it auto injects for you lol
ok where is bmm then thats way better sounds like
Bmm auto detects where it needs to put things and you can download stuff at the click of a button
Aka not confusing
I replaced Roaring knight with hornet
Getting at least 1 new card everyday this month!
https://discord.com/channels/1116389027176787968/1498141309175599104
Being a green OS guy that likes to mod jokerpoker feels like being a woman in the 1800s
Holy Gemerald
progress with the stupid mod has been going smoothly
i retextured most of the consumabes
and added some new enhancements
👍
wtf is green os??
Check dm
android beep boop
✅ ✅ ✅
surprisingly the most progress i have done with my STUPID mod so far
Which mod should i try?
my STUPID, BUGGY mod wheel of fortune
wormhole 👀👀👀👀
also V1.3 is coming soon 👀👀
turn off the background
Why?
the background makes the game more laggy
How i turn off the background then?
It's a good mod tbh
what if mods added a little tag at the bottom instead of replacing the ace of spades card in the logo
thats what chipstorm mod do
there are a lot of mods that do
not like that tho that's kinda ugly sorry
Surprisingly it's not that difficult doing fixes for green OS
The Main problems are the shaders, very large sound files and sometimes .lua files
yeah i was trying to create a personal logo texture pack because i install so many mods that they cross over like the fucking infinity war
Lol
oh my peak..
Not the Best i played but very good
and having all the cards blocking the balatro logo just is not cool
so i made the space where the cards are, purely empty and put the balatro text font somewhere else (in smaller size of course)
Imma try mayhem mod
hop on #1326135270759993364
Ill check this one
hello, somebody played or know lost edition?
i love that mod
Yeah i know that mod but havent play it
What are mods other than Saturn to make me WAY less laggy
I would send an screenshot but i think that can get me ban bc i'm on the funny green robot OS
hop on #1429715570445521037
Does amulet works like dependency?
yes
Ok
bdash requires amulet
thank god my mod doesn't require amulet
aiko adding amulet as a conflict to force people to switch back to the jank thing thats talisman
Amulet is basically talismán 2.0
amulet appeared out of nowhere and replaced it
Fr
i like amulet because is more lightweight compared to talisman
Yeah
The only reason i have amulet is BC polterworx uses it as a dependency
Im downloading mods at the incredible speed of 140kb
Oh wait its less
2 kb
Not Even flash is that fast
tried fusion jokers + fusion force = awesome
Its a very good mod
😭
Pergante
i made these cheat /debug menu its very much Wip but i think it could be usefull
You're debuggingmulting it I see
I may need to abort the baby
????????
But there's a chance I WILL get arrested due to new laws banning abortions
freedom land
It's far from vanilla
play #1326135270759993364
What would best fit the conceptual opposite of the negative edition
Of course it'd involve -1 joker slot but something would need to be paired to make it actually desirable to buy
-1 blind slot
No fuck you +2 blind slots
Just learn some commands for debug plus 😭
but .... i can do these with it
How long have you been coding
i havent slept in 3 days
How long have you known lua
long wile been programming sence i was 12-13? ish
I fail to comprehend purpose in that
👆
At that point just use jf like 🙏
what a booooring way to look at something like that
coding cool stuff is cool
Is it cool
It neither affects gameplay anyhow or makes your life easier
So what exactly is cool
I think being able to dynamically make jokers in game is pretty cool
It’s not particularly useful, but it’s definitely cool
To explain you can make your own joker and code them with custom lua scripts that actually do shit
Alongside other stuff
I basically more or less made a tool to help with testing mods on the fly XD
hey everyone, I know how to use an animated atlas to animate my Jokers, but I was wondering if its possible to make a Joker's animation play only once, e.g. an animation that plays when the Joker is obtained and doesnt loop?
😭
yes its possible
cant tell how but the basketball in wormhole has a one time animation that triggered whenever you click on it
how the hell it crashed i just looked on jokers in colelction
swap talisman for amulet
thanks!
today i will lock the fuck in on wheel of fortune like no one has locked in before
Whst does Nobody do?
alright, thanks for the tip. i'll look at it
???
from what mod
All in jest
||turns into a legendary|| after 5 blinds
Omg
Waits thats shiest
Its like super invis joker
I have so many chips too bc i have a red seal fervent queen with the chad
Holayy
❤️
WHERE IS MY MOUSE
gng someone help my mouse dissapears when i launch the game 😭
whats his name
mod lost?
list*
i dont think so
did you press 8
press it again
shi idk
???
it's a vanilla debug feature iirc
give me stupid joker ideas for my mod gylupp
oh wait I think I remember accidently doing that once
hmm what if I add new mechanics to https://discord.com/channels/1116389027176787968/1498141309175599104
nah mouse still wont show up

when my mouse hovers over balatro it dissapears but anything else while balatro is still what im clicked on my mouse REappears
u got any other ideas
also i have the newest versions of steammodded AND lovely
it's definitely one of the mods you've installed then
try disabling half the active mods every time until you find the culprit
ight
i feel like it isnt a mod
cause ive disable basically all of them
and i think its normal for the mouse to dissapear during the steammodded loading screen
but it just doesnt reappear on the title screen
wait
oh my god
its because i had obs studio open @toxic cloud
i wanna die
😭
sorry to ping again, but i'm not seeing the basketball joker in the wormhole mod. is it maybe from a different mod? I checked the wiki for any other basketball jokers, but I didnt find one with the animation
its a consumable
ACME Corp
ah gotcha thanks
okay
with no context at all
what should this joker do 😭
hes based on this roblox accessory
hop on wormhole
There was a mr beast png
Was it ever anything else
Oh I forgot
Sometimes they don’t, but it takes a minute for them to get deleted by the Honeypot
Intersecting Update
I just need to finish 2 arts and 2 codes
One new joker and a joker change
I should replicate the Balatro trailer as a proper trailer for Parallel
I got really invested in Infdev+ recently... It's pretty neat
Makes me wonder if any other community aside from Balatro and Minecraft do this thing with "alternate version" modding
Eats joker to the right and does something idk
ooooooo
Are you sure
dicey dungeon
it's basically encouraged, the game even has its own alternate universe challenge already
and so it's really easy to make content based on that premise
honestly i dont know of any other games that are moddable in general lol
oh and not in the game genre but definitely Baba Is You
lots of levelpacks are "what if this rule worked slightly differently"
wait actually speakinf of baba
Is cards
When held in hand, all instances of the card to the left of it counts as the card to the right of it
whats "alternate version" modding?
so like if your hand has 9 of Spades, Is, Steel King of Spade in that order, all 9 of Spades acts as a Steel King of Spade
it's quantum stuff but with like actual control and active decisions
question
im sure someone would eventually do it
is the creator or unik's mod active here
long story short i want the template for the blind jokers
blokers
blokers, if you will
Ughhhg
Stuff like Legacy+ series of mods for legacy (duh) versions of minecraft, or Better Than Adventure, that type of stuff
And in case of Balatro, Shinku's parallel update stuff
Ohh
I got it now
again, Dicey Dungeon's alternate universe stuff is basically this but base game
so if any community would count it has to
does anyone have the template for this type of jokers
i mean you have it right there
steel card
im pretty sure these are just recoloured steel card with one extra layer
but also hese are minimalistic enough that you can just bucket tool it tbh
yeah thats true tbfh
-1 ante!!!!!!!!!!!!!!!!!!!
how
how what
cosmic gorilla beast mode
Cosmic Gorilla Beast Mode
Chigago
hieroglyph + petroglyph combo of doom and despair and everything unfair
wait question do crossmod joker atlases have to be in a separate atlas than the normal atlas
genuinely asking btw
Why would they have to be in a separate atlas if you yourself set atlases for your cards
i know
im just new
saw how one mod did it
and the normal jokers were in one atlas+
and the crossmods in other
is it just for order or do you have to do it like that
You don't have to do that
so i can just put all of the jokers in 1 singular atlas?
Things would be neater if you did of course but whatever
Yes
Go batshit and put consumables in the same atlas too
biggest benefit of splitting them up is being able to remember where they are located
yeah
i was stupid back then and i put the sprites for an animated joker in the same sheet as the other jokers
before i learn that smods supported animated atlas
ykw maybe im doing this
i think its calculating
how much fps is ur game running at 😭
anyone know how to deal with this?
update lovely
working on the grab bag-wheel of fortune crossmod content
i left after i sent that to take a shower
its still going
💀
the game isnt going to crash until you run into nonfunctional cryptid code lol
or until you just have too many cards to fit in memory
Never stop gambling
Hi everyone, does anyone know what mod Ranran uses in his multiplayer matches on youtube to edit the shops to show legendary jokers etc. , ive tried banner, deck creator and zonkersmodmenu , any other ideas? Because jimbo shows up instead Or am i missing it olin one of those
ohhhh
also its still going 😭
never have stopped never will
were on the last card god bless
woag
never stop gambling
"Woag"
-The noise
Jojos
part 4
question
long story short i want to make a joker that retriggers first played card for every card destroyed this ante
it has been an hour and some since i played this hand
it is still not done
alr im done waiting this is the final score
plya #1326135270759993364
A great thing about tier lists is that they let you say you hate something without coming across as unnecessarily mean. The format just sorta softens the impact. With that said. imagine a tier list with Ortalab at D- tier
I was under the impression this is a well loved mod but I just don't get it
hot take but Ortalab would be decent if whoever had made ortalab hadn't made their freaking OCs as the legendaries
like genuinely
every other joker mirrors the original
and i expected the legendaries to ALSO be jesters in history
not just. their ocs
That would make perfect sense and be much better but yk what for all the effort they put in maybe they deserve to indulge themselves like that
i mean MAYBE they could've made it a separate mod
Or a toggle that changes the art and names
yeah, that too tbh
I don't like Ortalab cause it just feels very unsatisfying. The mythos cards especially
But really all of the consumables just feel so unsatisfying, like I'm putting in 3x the work to make them work for me and never really rewarded for it
I mean, thats a thing that forager nonsensicals has, to Change some jokers art and Names
made this balatro joker for fun
it has two effects
- create 2 negative rare jokers
- give x3 mult per rare joker
so you end up with like x138 mult in the start of the ante 8 boss (assuming no skipping)
^ this is very rough math
Forager Nonessentials looks cool.
You end up with Xe21 or so
It would be an instant win joker so yeah probably not
if you wanna try something new, maybe you could try my mod, hatchet lite?
i wouldnt recommend the main version of hatchet since it isn't the most balanced atm
hatchet lite in comparison is designed to be a lot more balanced
You asked very nicely so I will. Would you also like feedback or compliments or anything after I try it?
Hi
I think there needs a mod that add jesters from videogames, something like dimentio that gains x1 mult everytime blackhole is used and has a 33% chance to convert most planet cards into blackhole, thats My idea
sure! i need to release v1.0.1 first (it should take 5 mins)
Imma check it out sometime soon not today though
thats fine
Never tried it, but I like It has a option to Change jokers art
Would you count Mr Mime as a jester?
And The spindown dice
I think the Mr Mime joker should just be identical to regular Mime but with he/him pronouns
I think the Celeste balatro mod has Marx which is a video game jester.
Retrigger played and held in hand cards 2 additional times like
I looked at what it changes and it removes some slightly suggestive joker art, I just don't understand why it also removes furries
Are you using a different calculation framework to make this not crash your computer?
wait let me show u what I did
I'm curious
at insert repetitions I only insert one repetition
this is a test though
SMODS.insert_repetitions = function(ret, eval, effect_card, _type)
local effect = {}
for k,v in pairs(eval) do
if k ~= 'extra' then effect[k] = v end
end
print("inserting repetition:",eval)
if eval.extra then
print("repetition has extra:",eval.extra)
end
print("ret is:",ret)
print("effect is:",effect)
print(effect.card.chips)
table.insert(ret,{retriggers=effect})
ret.bl_optimized_retriggers = effect.repetitions
retriggers_flags[effect] = true
print("inserting retrigger flag:",effect)
if effect.chips then
print("retrigger flag has chips?")
end
--for i = 1,5 do
--table.insert(ret,{retriggers=effect}) -- This adds 5 repetitions to scored card!
--end
end
there
it only inserts one repetition
then it puts a variable which is equal to amount of repetitions
then at SMODS.calculate_repetitions I do card.bl_optimized_retriggers = reps.bl_optimized_retriggers
on calculate effect I do
SMODS.calculate_effect = function(effect, scored_card, from_edition, pre_jokers)
local ret = {}
if scored_card.bl_optimized_retriggers and retriggers_flags[effect] ~= true then
SMODS.BalatroOptimized.retrigger_effect(effect,scored_card.bl_optimized_retriggers)
end
end
Why did you name yourself that? 💀
It confuses people
then the retrigger_effect function is
update_scoring_calculation_key_data(effect)
retriggers=to_big(retriggers)
local function increase(obj,key)
print("current key:",key)
local properties = scoring_calculation_key_data[key]
if properties.exponential then
local tetration_height = retriggers^properties.exponential
print("the key currently is:",key)
print("the current value is:",obj[key])
print("tetration height is:",tetration_height)
obj[key]=math.tetration(obj[key],tetration_height)
end
if properties.multiplication then
print("yep it has multiplication!")
obj[key]=obj[key]^retriggers
end
if not properties.exponential and not properties.multiplication then
obj[key]=obj[key]*retriggers
end
end
local function deep_increase(obj)
for i,v in pairs(obj) do
if type(v) == "number" or is_number(v) then
increase(obj,i)
end
if i == "extra" and type(v) == "table" then
update_scoring_calculation_key_data(v)
deep_increase(v)
end
end
end
deep_increase(effect)
basically we don't need to calculate retriggers over and over
we just need to do a single operation that scales the retriggering ccordingly
I also replaced SMODS.scale_card
so it also scales accordingly
instead of calculating 1 million retriggers for a joker that gives 1 chips it multiplies 1 by 1 million
thats the principle
That's sick
Does this work with jokers that do something every X cards triggered?
X being more than 1
It doesn't even work for jokers yet I just implemented it working for playing cards but It'll work for that too
I'mma make it work by using the same method I used for scaling
I used a AST so I could replace the function SMODS.scale_card with another function that handles it accordingly
all I have to do for operations is replace the operations with a function that also handles it accordingly
How do you get joker potential
this something I implemented for testing but the potential of a joker is the potential of It's rarity
Why are you deleted
That’s actually awesome ngl I would love a mod like that that it would look at your build and do that

Aight so if I have a joker that adds +20 bonus chips to every second card scored up to 20 times before disappearing, and you also have a joker that gives +mult when a card is scored equal to the number of jokers you have, can you handle that?
Can I retrigger a card 50 times with those jokers and get the same number
If a joker gives + mult when a card is scored equal to the numbers of jokers you have it'll return {
mult=#amount_of_jokers
}
that mult then gets multiplied by amount of retriggers on the joker part and the card part
Nope, cause after 40 retriggers the other joker disappears
Or
I guess usually you have it so that it only cares how many jokers you have when the hand is played
But what if it doesn't work like that?
Also that other joker that adds bonus chips like the hiker makes the card give a changing amount of chips per retrigger
You right I need to find a way to take account of that
This is lowkey probably equivalent to SAT
Boolean satisfiability, I don;t know AST
Ah shit
?????????????
so I can solve the problem you mentioned with SAT?
I don't think so but I'm guessing it's equivalent to SAT in complexity
Or maybe not don't trust me to talk about computer science I'm a math major
Ooo nice
math is really cool
Mmmmmmmm I like this
I never thought about it but it must get pretty hot with all those hands catching fire
Heat and Clockwork from Balatrostuck gives +2 hands if last round was beaten with flames
also got this one
I gotta try this mod too now
40 minutes in the modding general -> 4 hours in game trying new mods fml
Hello everyone. Can someone suggest me a mod for balatro ? I want to try one and I dont know what to start with...
All in jest
like, is balatro 2.0
basically
15 thousand- well, not that much
but like, a lot of things
I heard about crypts mod, is it the same as all in jest ?
Cryptid adds a shit load of content
That Cryptid mod is just make the game broken on purpose, just start with All in Jest.
Also is there a way to get a separate save file for mods because i don't want to have op mods and unlock all the stuff with mods
Wait i am stupid
There's profile system
oh
i was about to say
I need an idea for the 2 gem card
gem alert
minecraft villager
Ace is already a diamond, too much minecraft reference in a single place
fair
Dont you fucking dare bro
Sorry to ask this. Is there a guide on how to install mods ?
*load of shit content
NOOOOOO
do not fret
Gems
Do you have a console open when launching the game?
since i dont know what that is i assume no
a window opens and closes when i open the game but other than that nothing
Then if such doesn't appear before the main game window appears, the injector isn't installed properly.
...and that you have put the mods as subfolders under %AppData%/Balatro/Mods, assuming Windows.
i did that part
hey, what do i need to create a mod that i put in the mods folder of the game? I know my way around LUA for my purposes but i'm unfamiliar with how to put together the files for a proper mod
thanks in advance
Should've made the jack the gem alarm guy
As a folder under Mods directory (i.e. Mods/MyMod), have a .json file and a .lua file which is pointed to by the .json file. See https://github.com/Steamodded/smods/wiki/Mod-Metadata
tried but too big
thanks, ill look into it
We got a temperature mechanic now lets go
https://discord.com/channels/1116389027176787968/1498141309175599104
oops all diamonds
I am still proud of this
how unbalanced do you think this is
Which one?
in these mods which one is the most
Polterworx
pwx, single-handedly
yeah makes sense they have the trigger all 8's 88 times
According to Ruby
you cant make this up
fuck
i was testing out my mod's grab bag crossmod content and
in case you need it
--first played card is retriggered for every hand destroyed this ante
SMODS.Joker {
-- How the code refers to the joker.
key = 'laceration',
atlas = 'JokersGrabBag',
pos = { x = 0, y = 0 },
rarity = "gb_boss",
config = { extra = { repetitions = 1, repetitions_mod = 1, destroyed_cards = 0}},
loc_txt = {
['name'] = 'Laceration',
['text'] = {
[1] = 'First played card gets retriggered #1# time(s)',
[2] = 'Increases by 1 every card {C:red}destroyed{} this round.',
[3] = 'Resets after each ante'
},
['unlock'] = {
[1] = 'Unlocked by default.'
}
},
cost = 7,
blueprint_compat = false,
perishable_compat = true,
eternal_compat = true,
demicoloncompat = true,
discovered = true,
unlocked = true,
loc_vars = function(self, info_queue, card)
return { vars = { card.ability.extra.repetitions, card.ability.extra.repetitions_mod, card.ability.extra.destroyed_cards} }
end,
calculate = function(self, card, context)
if context.remove_playing_cards and not context.blueprint then
local destroyed_cards = 0
for _, destroyed_cards in ipairs(context.removed) do
destroyed_cards = destroyed_cards + 1
end
if destroyed_cards > 0 then
repetitions = repetitions_mod * destroyed_cards
end
end
if context.repetition then
return {
repetitions = card.ability.extra.repetitions
}
end
if context.ante_change then
return{
destroyed_cards = 1
}
end
end,
}```
ima delete it becuase this crash
--first played card is retriggered for every hand destroyed this ante
SMODS.Joker {
-- How the code refers to the joker.
key = 'laceration',
atlas = 'JokersGrabBag',
pos = { x = 0, y = 0 },
rarity = "gb_boss",
config = { extra = { repetitions = 1, repetitions_mod = 1, destroyed_cards = 0}},
loc_txt = {
['name'] = 'Laceration',
['text'] = {
[1] = 'First played card gets retriggered #1# time(s)',
[2] = 'Increases by 1 every card {C:red}destroyed{} this round.',
[3] = 'Resets after each ante'
},
['unlock'] = {
[1] = 'Unlocked by default.'
}
},
cost = 7,
blueprint_compat = false,
perishable_compat = true,
eternal_compat = true,
demicoloncompat = true,
discovered = true,
unlocked = true,
loc_vars = function(self, info_queue, card)
return { vars = { card.ability.extra.repetitions, card.ability.extra.repetitions_mod, card.ability.extra.destroyed_cards} }
end,
calculate = function(self, card, context)
if context.remove_playing_cards and not context.blueprint then
card.ability.extra.repetitions = card.ability.extra.repetitions_mod * #context.removed
end
if context.repetition and context.cardarea == G.play and context.other_card == context.scoring_hand[1] then
return {
repetitions = card.ability.extra.repetitions
}
end
if context.ante_change then
return{
destroyed_cards = 1
}
end
end,
}```
couple of bugs
1.- it retriggers every played card instead of just the first
2.- every time a card is destroyed it resets the amount of retrigger
you posted the code already, now it feels like you're intentionally flooding
go to #💻・modding-dev
bumping cuz of the wall
Paperback
is there a mod to give yourself jokers
debugplus, toomanyjokers
you got choices
you can take both, even
ty
Woah
is there a speedrun category for crashing cryptid
i would start it but i suck too hard at even the base game to try
how the fuck can you play ''None''
you should pair my mod with cryptid
no cards selected or in deck
how's that shit scores 😭
ive never played geometry dash
its a good idea to play that first so you get the basic idea
but i wont you accountable if you play balatro dash first
if anything, tell the gd community i got you into that game :)
ive had gd in my steam library for ages, never gotten around to playing it lmao
did you play it recently (2025, 2024)?
na
youre missing out
anyone wanna join my multiplayer? ABJNJ
i think it was on like some steep sale and i was like "yeah ive seen some gameplay footage it sounds cool" and then i went back to minecraft or portal 2 or whatever
you really believe 2.2 isnt worth the wait
that is a string of words that i do not have the context to understand
maybe this will ring a bell
check steam
on it boss
why? if you didnt play in 2024 or 2025, you are missing out big time
whats the mod that adds deck sleeves
cardsleeves
cardsleeve
alr
jinx
did it get separated from another mod or something
cause i never had a dedicated mod for it, but i remember playing with it
it was always a standalone mod?
i swear they were a part of more fluff or something
how do i get people to join my lobby in multiplayer?
you are not in the right server
what server do i join
the official balatro multiplayer discord?
because clearly
not here
from an SMODS.Back object, can i modify when hands and discards are restored such that it isn't tied to end of round but rather something else? where would i need to look to implement this?
that depends, what is it
What if I made a mod with some of the worst jokers (gameplay wise) to ever plague the Balatro modding community?
I will call the mod Absolute Redundancy
so many drawbacks it makes you go nuts
+1 Mult
Your computer implodes upon seeing this joker
And it all starts with this
Lego Stud - Copper - X1.25 Chips, -1 Mult.
uuuh, what part of the code handles the ante up event?
Failed Art Student - Copper - X0.5 Mult on first hand, X2 Chips on final hand if first played card is a face card
Frothing at the Mouth - On blind select, hands is set to 1, Retrigger all common jokers to the left once.
Troll Joker - Common - ^^^^1 Chips and Mult, immutable.
Troll Joker 2 - Common - Gains ^^1 Chips and Mult if you press the button in this description.
Troll Joker 3 - Common - X4 Chips and Mult, 15 in 16 chance to Nope!
Vagueposting - ??? - I’m not even gonna tell you what it does.
So I'm new here and am trying to get into modding, but I have no idea how to start.
here
wait
Make the chances immutable
did you want to get into playing mods or making them?
making
should I just watch some guides and see how they do it?
neat, uuh, do you have lovely and steammodded ?
no, but I am always down to try anything
which would you recommend?
ah, i believe you need both? not a modding professional so anyone can step in but, the link i sent has all the info you need to start making mods, you can easily find tutorials for setting up balatro for mods too
Alr!
Ty!
you need lovely
you don't need steammodded iirc but its like the only modding api
so unless you want to do everything via patching, steammodded is a must
kk
oh neat i found the thing, can anyone give me some pointers on how to make it so that hands and discards are refreshed on another event and prevented from refreshing on a new round?
because i can sort of see a way to modify this to do that but I don't know how to do it so that it only applies to a specific deck
i want them to refresh only on ante up, which for a specific deck i assume would have to be done from a SMODS.back object but, i don't know how to implement or where to look in for reference on this
in general, if i want to modify the behaviour of something in the state_events file for example, but only within a certain deck, how do i go about doing this?
So I got the thingies installed, I'mma just start by playing a few mods just to see how it looks
someone wanted something from me
i respond
silence
I wonder if anyone’s made a modded consumable that brings back a card that was recently destroyed yet
you have to find a way to hook or patch into something so the key gets saved to a variable you can call to get the consumable back
Me with very little knowledge on lua coding or any coding in general
or track all the relevant data about a destroyed playing card if you want to count those, which is a bit more effort
Probably ask that here: https://discord.com/channels/1116389027176787968/1270516504470880357
just as a question, how i can translate mods?
fork the repository, add a loc file that has localization for the language you want, translate the whole mod, create a pull request, pray, and finally you can play translated mods
Get saturn I love it
i see, thanks
play #1357543332602970212
or my mod #1446732905391849705 :)
Handy AND saturn
Why the fuck would you do that
that's like having two socks but one of the socks has holes in it (saturn)
Handy and a rotting corpse
why wear the saturn sock on top of the handy sock
you are already wearing a perfectly good sock
peek #1429715570445521037
peek #1398831011340615680
i do need plays tho
especially streams
i wanna be out there yknow
i had a past of a fnf mod to my name but nah thats behind me
im like 98% done with fnf
No, it would just be card:save()
am i allowed to ping modded mods? just wondering
yes
<@&1133519078540185692>
dude

im gonna advertise now, PLAY 2V2 PLEASE!
https://discord.com/channels/1116389027176787968/1496164475177402409
tiered planets incoming
gambo
I think that's like
Uncommon tier?
I also feel like including Jumbos and Megas might be too sweet
meow
that also comes with tiered hands
What is a tiered hand
hands with tiers
Duh
A hand composed of enhanced cards of a same tier
A
A Pair [II] would be two 4's with Mult [II] and Gold [II] for example
not really because the tiered enhancements are not that frequent in drops and the only way to upgrade a card's tier would imply having a chance to lose it
having a fully modded enh hand would make it tier 1 though
outside of some revo's vault enhancements
not advertising but for some reason cryptid in 2v2 is more stable than normal cryptid multiplayer
for example, a hand with wilds would be tier 1
how about glass with poly red seal
like a pair of two glass cards with poly and red seal?
ye
but poly? isn't it tier 2 then
poly is an edition not an enhancement
the fuck is tier 2 then
tier 2 enhancement
Hi feli
hi first try from retired ruffoons
Is it okay to not be part of jams?
yeah
I have a severe case of perfectionism syndrome





