#⚙・modding-general
1 messages · Page 1597 of 1
No there isn't
there''s Astra [Joker Jam NOW!!!]
oh wait
It's a
the different letters on the name make it look like a o for me
I am not astro
ok
blacklisted from potato patch /j
I would never
this doesn't crash anymore!!! thank goooooooddd
turns out, the high quality shader from the bunco fork crashes the game
hopefully that fork is still active
where is that MIND spectral card from
yeah that's my job
i have the propellor hat and the lollipop
you don't
I can't believe this
Does anyone know why colorblind seals just doesn't work for me
manifold
Like it doesn't crash the game or anything but it just doesn't change the seals
Smods says it's active and whatnot but they're still all circles
are Cryptid seeds a thing?
I'm pretty sure every mod just works off of vanilla seeds
But the contents of those seeds is changed due to mods
can someone send the latest version of talisman
can someone playtest my mod?
My balatro keeps crashing and it's saying it failed to collect the Tailismen file. How can I fix rhat
Did you install talisman?
(Amulet is Better but you do you)
Yes
Is it on mod manager
Nested? (The Mod’s Folder is within the mod’s folder)
Talisman is picky about what it wants to be around so amulet is just much more convenient as it doesn't have that problem
It’s more like “Amulet solved a problem Talisman had”
Just released tali and installed amulet
Yea that fixed it
Is there like an existing fork or Nopeus or a straight up remake of it?
0 x n, where n is any real number should still be zero..?
I think youre quite a bit past vanilla naneinf tbh
you surpassed 10^naneinf
I managed to get -naneinf money once
Aikoyori's Shenanigans boss blind that divides money
Eternal debt
ALICE FROM TOUHOU!
Is this ment to be balatro for ms dos
Or when you turn down the colour settings on windows 98
no? idk i just replaced all the colors with the pure neon colors (
#000000 black
#ff0000 red
#00ff00 green
#ffff00 yellow
#0000ff blue
#ff00ff magenta
#00ffff cyan
#ffffff white
)
Chicot looks so depressed
Our trailer worked so well look at ts
pog trailer quality tho
The trailer is at 30k views now
I'd love to make one but
I don't have the same editing skill
plus I'm busy improving and expanding the mod

You'll get there 🥹
probably nowhere
the next storyline is planned to be so big it's possible to become its own game
that's gonna make the trailer non-existent for sure
reminder: Sagatro has only one coder (me)
me when repetition tower
HORRIBLE misread
😭
there's blueprint_stack in code
what is this supposed to say 😭
againnnnnnnnnnn
omg 😭
theres no wayyyy
would already have been better if it was top to bottom the writing
more intuitive
alright
AGAINNNNN
alright
yo whats the newest ersion of jens almanac or polterworkx
where?
aand Luminite. wow i'm actually done with the mineral cards now
With infinite time and dedication, Sagatro will become the Sherlock Holmes: Hidden Object Game of Balatro
(I know it's technically closer to the rtv menu but shhh)
Going all in on rank related effects
I might just make my mod explore parities and rank properties more
I'm stealing this thanks
Cool
Do you want to turn these into a mod
yes. i'm working on it, in fact. it's called Wheel of fortune.
can someone playtest my mod?
https://github.com/eliyoakum-sudo/oops-all-jokers
sure
i don't have cryptid on??
hhhm well idk why that happened cuz my mod only requires steammodded
what the fuck
tryna recreate glass cards but scored in hand and glass cards are breaking at the same time as the xmult is scored
actually no they all break at the same time before one can score
im crine i've been at it for a good hour now
they do score the xmult
but the cards are invisible
cus shattered
#💻・modding-dev
but have you checked glass cards in vanillaremade?
it uses the config
works fine for me
whar
Xmult in the config, it's automatic
anyway, your way of doing xmult is fine my point was about the destruction
cus basically what ima tryna do
is having the enhancement trigger in hand
by sorta recreating them
for the joker
can you copy that code in the screenshot here
SMODS.Joker {
key = "mirrorjoker",
atlas = "placeholders",
pos = {
x = 1,
y = 4
},
config = {
Xmult = 2,
extra = {
}
},
rarity = 1,
cost = 4,
pools = {["bitedachipsAdditions"] = true},
loc_vars = function(self, info_queue, card)
info_queue[#info_queue+1] = {key = 'ideacredit', set = 'Other', vars = { "thatoneboi2009" }}
return {
vars = {
}
}
end,
calculate = function(self, card, context)
if context.individual and context.cardarea == G.play then
if SMODS.has_enhancement(context.other_card, "m_gold") then
return {
dollars = 3
}
end
if SMODS.has_enhancement(context.other_card, "m_steel") then
return {
xmult = 1.5
}
end
if SMODS.has_enhancement(context.other_card, "bdchip_fish_seal") then
return {
dollars = -2
}
end
end
if context.individual and context.cardarea == G.hand and not context.end_of_round then
if SMODS.has_enhancement(context.other_card, "m_glass") then
function shattercard()
context.other_card:shatter()
end
if SMODS.pseudorandom_probability(card, 'mirrorjoker', 1, 4) and context.destroy_card then
return {
xmult = 2,
shattercard()
}
else
return {
xmult = 2
}
end
end
end
end
}```
just spotted an unrelated oopsie
if context.individual and context.cardarea == G.hand and not context.end_of_round then
if SMODS.has_enhancement(context.other_card, "m_glass") then
if SMODS.pseudorandom_probability(card, 'mirrorjoker', 1, 4) then
SMODS.destroy_cards(context.other_card)
end
return {
xmult = 2
}
end
end
certain values in ability (not ability.extra) are hard coded to have effects, so any card with e.g. ability.Xmult = 2 will grant x2 mult without even needing a calculate function
yeah i tried it
very interesting stuff
it is interesting
i prefer not to use it, personally, but one could probably come up with a decent card that does
hooray
how does this work
I like futuristic style like this
1920x1080 is the bmm banner resolution, right?
Adofai is cool I got the dlc recently
(i overlayed empty joker over everything)
Imagine that if it is a showdown blind it plays one from the slumpage version
not the slumpage version 😭
I gave up on trying to pure perfect any section after the first playthrough
update on WoF: all mineral cards are done now alongside a seal, Lavander Seal (Creates a Lavander seal if this card is the only one scored)
is there a mod that shows what mod a non discovered card is in the collections?
cause i need to find all editions to unlock a deck and there's one that i have no clue where that's from
I should not have hooked waluigi to speculato
and boom
Animations are off
I've just been waiting on the jokers to be done making copies
i suppouse so yeah
can someone help me figure out what theses would do ( and what to call them)
1st one is likely and inverted joker so like -1 joker slot and it gives like ^1.1
what about second cause if you overlay both it just makes normal jimbo
It wont ever finish
Waluigi will also trigger on the newly created jokers
Thus creating more jokers infinitely
No the calculation is finished so I think that means it finished triggering
It just needs to be done making them
Or am I completely wrong
oh true hm
i guess that only happens with animations disabled then
since thats the only time jokers are created during calculation rather than in the animation
hop on #1326135270759993364
But I'm trying to go to infinity so i'm going to unhook waluigi from speculo and hook it to exponentia
cryptid players explaining their run in full detail knowing damn well it's been done probably over thousands of times before
anyways play #1487506153309999244
Pretty sure waluigi hooks have big "get stuck in infinite creation loop" situations
you will not go to infinity if you have talisman or amulet installed. it is physically impossible unless you have "reach infinity with talisman: the mod" installed
and cryptid is not that type of mod, despite how overpowered some of its content is
Entropy or Unik's, which is the better candidate
Polterworx is too obvious of an answer
Ain't nobody want to do the omnipotence grind more than once
entropy is also not capable of reaching infinity with talisman
Entropy isn't really set up to be even on Cryptid levels, right?
Well supposedly Entropic Jokers are more powerful than Exotics
Whatever mods add ways to continuously increase the scoring operator'll get you there. But I think most mods that get you to omeganum naninf don't make it too hard, just due to how the math of it works out
morefluff has a joker that technically gets you to omeganum naneinf except it just instantly wins the blind
still not enough
the best entropic in the game only changes the scoring operator from multiplication to exponentiation
The operations you need to do to comfortably get to omeganum naninf are so drastic. I doubt there are any mods that get you there 'accidentally'
that's not even the limit, it's e308{e308}e308
it hasn't been 10{1000}10 for a while, that was the default limit from the original OmegaNum.js library but basically from the start of talisman they could raise the limit
fair lmao
again it surprises me how many people JUST starting modding and first playing cryptid are still flooding in
i guess people cant resist the rusty jingling keys
yea very far off. that's basically x{2}y
"add criptid mod"
I like breaking games and finding bugs, must be an evolution of an early childhood pass time of breaking toys
i mean
yet another spectral card. this one gives the lavander seal.
yeah but if the bugs just don't get fixed that's kinda stupid
and you can break the game in other less half baked ways
take Busted Buffoons
or some shit like entropy
they let you break it but it either takes work or it had more work put into it
what does lavender seal do? 👀
lavender seal should just immediately download high roller and stakes redux
and then delete itself from the game
lavander seal spawns in a mineral card if its the only card scored
What do mineral cards do?
hold on give me a sec
But what if I get bored of all the work, I already got bored of cryptid which is why I started downloading the mods that add cross mod interaction to stress test every possible interaction I can think of for bugs
On the notion of bugs, I need to fix Kino, but all I know how to program is joker jam now
Kino adds a bunch of new systems that interact weirdly with a bunch of other mods, including a value manip system that has to convert and interact with Cryptid's. You're free to test that 😋
jame
You mean the confectionery cards or do you mean the genre system
@full edge I'm pushing a rework to the first storyline soon, I'd love to have you replay it and give some thoughts since the balancing isn't perfect imo
what if you get bored of winning for free forever
what if you get bored of poorly designed jokers and boss blinds
cryptid sucks and it's addons can't really do much to make it less trash without just changing the entire thing
which in that case why not just wait for cryptid 2
The value manip system is separate. But the abduction system, spellcasting system, and counters are all likely candidations for strange interactions with Cryptid, haha
Then I'll disable a few mods and take it chill for a bit
Feel free to tag me when you drop it and I'll gladly check it out
i could name so many other mods that have emult echips eemult even that take it a lot beter than cryptid
Getting bored just means that it's time to change things up
i don't like to be harsh with things but cryptid is something i don't want to touch ever again after finding something even marginally better
Palladium - Select up to 3 cards to have +2 permanent Mult.
Cobalt - Select up to 3 cards to have +10 permanent Chips.
Duratanium - Multiplies your money by 1.5, maximum is $40.
Mythril - Level up 2 random hands.
Orichalcum - Select up to 3 cards to have X0.1 Mult added to them.
Naquadah - Select up to three cards to have X0.1 Chips added to them.
Adamantite - +1 permanent discard.
Titanium - +1 permanent hand.
Troxinium - +1 permanent hand size.
Chlorophyte - The shop has +1 more card slot.
Xantophyte - Select up to 3 cards to give +$3 when scored.
(technically spectral but who cares)
Luminite - +1 Joker Slot
people glaze cryptid too much
Honestly instead of getting bored I am currently trying to optimise card value manipulation without me having to spend 15 minutes on the calculation screen per round
half of cryptid is just "oh there's more than just winning forever" and then there just isn't
half the time all i see of cryptid is just "i got 2 billion notebooks again holy shit why is my computer lagging"
Yeah I have no idea about the spellcasting system, will see about it later
"yay i crashed"
Crashing is suboptimal
EVERYTHING IS SUBOPTIMAL
Yes
optimal play is suboptimal because you stop having fun
hey coming back here again to ask for more mod advice, are there any that make the game overall easier? ive got bunco, paperback and all for jest as my main content mods and looking for something not to completely break the game while making it atleast a bit easier
just want to see big numbers with big retriggers and stuff more often
Well I keep forgetting to play optimally while I am playing anyway
Monarchy maybe?
well i more just say it because there's always 2 new cryptid players a day
It won't make it easier in that it offers big numbers, but if you're playing with multiple mods at once and want it to be easier to see varied content, I'd use Glue For Modpacks. Lets you change spawnrates and add shop slots. Intention is that it makes it so you can compensate out for the added consumables, but in practice it's also just a way to make the shop bigger, haha
read this as cracking
Deposit Booster Pack (for mineral cards)
looking into it, seems fun so far
i like cryptid, it's kinda everything i want in a mod really. take a game that's generally pretty tough/luck base if you are trying to go up stakes and make it easy
I think there are better things to spend energy on than fretting over players' preferences tbh - if all else fails there's always the option to ignore a user
hell my ftl mod is actually the ftl version of cryptid in a lot of ways lol
yea that sounds like a great addition, i mostly struggle with early and income because money jokers become so rare to find in such a huge pool of jokers
"this mechanic is 100% broken but it's fun and different" is like, my favorite thing
Yeah, I made it specifically to let you compensate for the diluted pools. The shop was not made to sustain a joker pool of a 1000 jokers, haha
like i get that the mod can seem lame if all you care about is skill or 'deserving' wins, but i like that i can just find a super strong joker and be like 'oh cool the run won already, i can experiment and try some other jokers cause now i don't have to stick to optimal strategies to have a chance"
it's partially why i really like grim as well, being able to go back antes with no downside means the run can scale way more and the chance of winning is a lot higher
oh you made the mod? thats sick
and since all i really want is see funny number go up while unlocking sleeves and cards then that's 100% fine with me
Cryptid can be fun and it's fine to have fun with it. Also fine to not care for it. Just a shame that anytime a new person comes in to talk about enjoying a mod that the convo quickly turns to 'ugh, Cryptid'. But the discourse about the discourse is as often had here as the discourse itself, haha
yeah, like there is an argument to make about it make other mods less relevant but if they gutted all the op stuff in the mod then it wouldn't really be cryptid anymore? what would even be the point in keeping its old name at that point tbh
maybe there could be a 'balanced addon' for it but that sounds like a pain to upkeep
I'll say on that note that Cryptid was not always meant to be an "unintentionally unbalanced" mod; it was always meant to be a mod that is unrestricted from the Vanilla design and is unhinged in what could happen
Unfortunately project management tried to cater towards everyone, even those who don't care much for game balance
and here we are
really? huh, i could swear even when it released it had the 'unbalanced balatro' as like a tagline
(This is me relaying various conversations on the mod's semantics btw; I was not there when the sacred texts were written)
i mean, i'm one of the people who don't care for balance, i greatly enjoy it for what it is
my main criticism for cryptid is that it crashes a lot
if they could somehow make it more stable or compatible with other mods in that sense then i wouldn't have any real complaints
i wish someone would make a mod
It goes through phases of barely working and being fine enough. But Cryptid's not really got a consistent development team at the moment, and hasn't had something consistent in a decent while
Also on that note, I'll tell you this just so you can anticipate for that coming day: Cryptid v2 will gut out these "free win" Jokers, but the wacky stuff remains and the mod won't necessarily meet Vanilla levels of balance, but it will definitely be much more balanced
I'm shilling my mod again today #1326135270759993364
i mean, why would i use the wacky jokers if that will greatly diminish my chance of winning?
experimenting isn't fun if i get to ante 5 and am forced to restart cause the build just doesn't have the gas to finish
then it's more time wasted getting to that point again
Also there are talks of developing mods that reimplement the unbalance, so you can look toward those as well
Cryptid would be more fun If there was a kind of prestige mechanic where you could progress in the game by doing prestiges and resetting your unlocks for unlocking new content that is more powerful
i mean yeah duh but i dont really consider that an option most of the time
tbh I get what you're saying
cryptid would be fun if "completely crazy mod idea"
oh ok that's good
im not that serious about it im just talking about what i think behind the screen that i know i don't really care about
sounds like a lot of positives to me
im just saying why i don't really understand
I'm happy my music doesn't sound like complete garbage anymore
OK so genuine question, do prestige cards stat changes in 0 ERROR persist between runs
eeeh, a lot of stuff requires a lot of farming to unlock so relocking things sounds very repetitive
but i wouldn't mind unlocking higher rarities by doing smt ingame
like maybe beating gold stake once or smt
gauntlets:
Good thing about the crazy balance stuff being their own add-ons in the future is in part that it will motivate people more to maintain it. Cryptid's biggest issue for the last year has been maintenance, and getting people to work on it
i get that i get unreasonably ornery but that's something im trying to iron out
cryptid 2 seems good
i mean you can have op stuff while being fun, entropy did it, busted buffoons did it
im not talking about the mechanics that COULD make you win for free forever
i'm pretty new to the inner workings of balatro's modding community but i wonder if the general dismiss or dislike that cryptid has gotten might have contributed to people not wanting to work on it
its just that when it's so damn easy it just kinda turns me off lmao
it sounds very demotivating to hear that the thing you helped make is bad tbh
i love $^2 but you lose if you don't hit the 1 in 2
i wouldn't mind those being made rarer if they also remove the filler cards that don't do anything tbh
the code for the Cryptid mod is uhm
quite esoteric
Most people don't really like Cryptid because its become a kind-of "Grand Example" of Modded Balatro, when really it's a really bad Grand Example - there are better mods worth being put on a pedestal, in terms of concepts, art, and code
i mean. right now it is pretty poorly managed considering it's troubled development (big explosion of free user suggestions, the main lead stepping down, a lot of the people just refusing to make things better)
oh did you make the mod with the neuro sama jokers?
that's super cool
i mean, personally it is a mod that's so all encompassing that i can't imagine playing without it
but my main issue with other mods is a lot of them just break the immersion, and to be fair cryptid does this with all the m joker stuff
like the hot potato mod looks super cool but it has so many random memes and references to balatro stuff that it just kinda turns me off a bit
i would love some version with just the extra mechanics like the forge and the other currencies without all the memes cause those look super damn cool
the reason why i didnt like hot potato wasnt because of the joker theming it was because it was overstimulating
With all due respect, I don't think you're looking hard enough haha
also you can't be talking about randomness when cryptid exists : - )
I've only managed to die to that once out of the 4 times I took the deal
There's mods like Paperback and All In Jest that slot into Balatro really nicely (as in they have very intentional design that expands on Vanilla's challenging nature)
i mean, fair, but a lot of it does follow a theme, the biggest issue is, like i said, the M jokers and the meme jokers
it's effects don't really follow a theme
the rest is pretty consistant in my eyes
other than being way off
and there's mods like Entropy and Aikoyori's Shenanigans that stick to a philosophy and are easy to grasp, while not necessarily being bound to the Vanilla design
oh yeah i have them both, they are super fun
even then there are mods that do estuff and overpowered content really well in my eyes
Can you still unlock achievements even with mods in the game?
examples include aikoyori's shenanigans, busted buffoons, entropy
That's a Steamodded configuration - Mods > Config
I bet it's part of it, but definitely not the main reason. When I started making mods in February of last year, and still now, the people that worked on Cryptid were not active in this server, so contacting them was always a bit annoying. And Cryptid being an always installed mod for a lot of players, especially one that relied on a mod as fickle as Talisman, made it a permanent present in crash logs. By being silo'd off Cryptid made it very hard to report crashes, and people could get very frustrated when their own mod threads were just 10 crash logs that all came from fundamental changes to the framework that came from Cryptid. Similarly, Cryptid didn't version regularly, so if you were doing a lot of install or crash help, it was a nightmare to figure out sometimes, because you couldn't determine which version of Cryptid they were on. Install suggestions and methods were also set up in a way that was difficult for the broader community. If you used Github releases for your mod, you had to constantly tell people how to install it, because the Cryptid guides would lead to what most mods would use as a development environment. For my own mod, for example, I still don't use the main branch as anything but a mirror for the release, explicitly because it was such an issue at the time.
I contributed to Cryptid for a few months, but the community was already pretty barren then, and the bigger part of that was that the people that worked on it at the time could be pretty harsh. That, combined with the Cryptid codebase being spaghetti that was made by a bunch of (talented and well-intended) cooks, made it something a lot of people just didn't want to contribute to. I know it took me ages to figure out the Cryptid code so I could fix a bug in their code that made my own mod unplayable.
i'm surprised talisman isn't just an auto included, a mod to remove naninf just sounds like smt everyone should want tbh
amulet works for that but at the time talisman was very very very crash prone
'Internally', as much as there as an internally for Cryptid, the mod team was also just incredibly unclear. I rewrote some systems to make them more readable or compatible with new SMODS versions, or fix some issues, and was decently active in their server, and I still was never sure who was even 'officially' involved. That, and there was a lot of disagreement and standstill. Most people that wanted to contribute to Cryptid not for maintenance and compatibility reasons, like me, but to develop new content, got demotivated because the system seemed to be in eternal gridlock. A lot of the devs that have worked on Cryptid over the last year were incredibly soured on it, even if they could still be enthusiastic about the mod.
Typed too long for me to be sure of the tone I'm conveying, but definitely wanna add that most of that just comes from Cryptid being a hobby project with like a million well-intended contributors, that got big enough to were it needed to be managed, and I don't think people were per se ready for that. I don't think any of the friction ever was malicious as much as just people being busy, or not communicating properly, or just being teenagers, haha
makes sense, the curse of something you made blowing up lol
Talisman was (and still is, but Amulet luckily exists now) a bit of a compatibility nightmare, so it being an auto-include was never on the table. The framework that Balatro was written in doesn't innately support numbers that big, so to be able to play with them, you need work arounds. Idk how Amulet managed to make it so those are handled automatically, but to make your own mod talisman compatible, you need to basically find every instance of two numbers being compared in your code and use the Talisman-advised method. And then there were still a good amount of edge-cases
i can relate, my mod was always the second biggest in the community but then when the number 1 became depreciated and abandoned i suddunly had a lot of pressure to keep up with
maybe that's why i give the crypted devs so much slack
but honestly i genuinelly think 2.0 sounds like a good idea now
ive had to deal with fucky management myself ( had to shut someone out of my project and erase all instances of them in the mod )
Just keep in mind that you'll always have options for strong jokers and leeway for experimentation, even if it's addon/other mods - that's all I want to say
Most mods also don't really reach numbers that have you worrying about vanilla naninf, unless they're made with that intention, so for most people, it'd be additional work to include compatibility without it actually mattering for the mod itself. Which is part of why it frustrated people, because players never really wanted to uninstall Talisman, so you were kinda pushed in setting up compatibility, even if it didn't add anything to your mod besides people playing it with a mod you didn't balance around
maybe i'm just a bad player depanding on crutches tbh
but i am happy that the community is at least trying to make the enviroment better
i have seen so many communities stagnate cause the one big mod made things difficult to work with and the whole ecosystem died out
that was the case for ftl for a while thanks to CE but thankfully that changed
It was a lot of poking the people at Cryptid, over time. Amulet, made by the wonderful FrostIce, has also been a big blessing
cryptid 2 tomorrow
balatro being so open and easy to mod is so cool
just installed entropy
thanks for the suggestion
hooopefully that won't tank my performance
entropy DOES technically have cryptid crossmod but also busted buffoons might be able to spawn entropics too
I do think it'd be great for Cryptid no longer to be the big mod, but that's literally just because of the fact that it's a slow lumbering beast. Probably better for the community for a more actively maintained project to be the most popular one, haha
I made Shrek crossmod for Cryptid and Kino and I think in the year that that's been in my mod, I've been the only person to use it, haha
is that a measure of how many people play kino or how many people play kino with cryptid
i mean once the novelty wears off for most of the people it just kinda looks bad compared to the mods that sprouted from it's original use of emult
Both, I assume
I've been enjoying modded balatro on PC, and been wanting to make it work on my Android as well. All my searches lead to this tool: https://lmm.shorty.systems/ but every time I've tried to use it, the installed .apk just boots up normal Balatro. Am I missing something to install on the PC aside from the mobile compatability mod?
like i get that sometimes you gotta play it for the novelty but when literally everybody is playing it on repeat constantly i just get confused
#📜・modding-rules Rule 4, I'm sorry to say
#📜・modding-rules 4 sorry ga
oh okay ice damb
honestly the sheer amount of content is why i'm hesitant to drop it tbh
it adds so much repliability
okay but you can just download like 2 mods that complement each other and get a similar feel
i mean, people can play what they wanna play
especially the seal and edition decks
I'm not gonna tell people to also mod their vegetables in with their ice cream 😛
i know, that's why i say it only confuses me
which is smt i always wanted to play with since i found the removed balatro decks
i just don't get it, they can get it but i don't
Don't wanna brag, but #1340334060597285025 adds more decks, jokers, enhancements, blinds and consumables then Cryptid 😉
Oop, mb
well, it doesn't have the cool decks tho 😔
check the smods wiki, there's a place for your questions
isnt there a mod that lets you start with a custom deck
no worries
don't wanna brag but my mod adds a double digit amount of content and a triple digit amount of memory leaks 💪
If my memory was leaking, I'm sure I'd remember
wdym?
hell yeah girl
i should play your mods more
i love abandonware
valk redux is my best work and i still hate it
but it is better than aqu and old valk :)
a
my bad
im pretty sure deck creator was a custom deck mod
pokermon /j
i gave it a look and it does look really cool but i'm not a huge fan of the theming tbh, it looks a bit...too overpecialized? maybe i just don't like movies in general so that's why lol
i don't wanna read essays 😭
haha, a very fair criticism, tbf. I promise you the theming is able to be looked past, and it's secretly a mod with an in-depth spellcasting system 😛
whats good eddy rob
fentlatro
hi eddy rob
just got out of recovery after an operation
i do wish the mod all the best, and who knows maybe i can try it in the future but for now i will stick with that mess of epic joker mod :p
whip crack sound
hope it went well
haha, no worries. I'll just make sure future mods I make aren't that based on my personal hyperfocuses 😛
ice can you make 👀latro
they put me on fent
But where is the fun in that
hey ice I heard you had a new cool mod planned is that right?
addition?
uhhhh subtraction
oh...entropy requires a new save...
yeah i don't think i can play it then
i really don't feel like redoing like 2 weeks worth of progress

I've sworn an oath of secrecy
like i finally got to abandoned deck
i would need to start aaaaall the way back in red deck
woah what is that run select from
well yeah
if you take entropy off itll use the original one again
i am doing that lol
Galdur
doing what
i cant with yall 😭
Bruh, what the fuck is Balatro Odyssey
cartomancer
it's galdur, honestly a must have
ai slop
WHY IS THE CODE 44K LINES LONG
Should I lowkey remake the mod by a human
no
i once got galdur and cartomancer confused
that bad?
literally this
you will get NOTHING out of it
wtf is that lol
its a joke on people that try to "de-ai" things
never again am i looking at this channel again
because it was still originally made by a metal box
All I'll say is that i tried loading a run and it wouldn't let me it was that bad so yeah, probably for the better I just... don't lol
never again again

dude no your neurons are gonna set on fire with the codebase
instead of balatro odyssey what if it was mario odyssey
and the atlas folder
and you go bing bing wahoo and jump all over the place in balala
ive never seen this warning, like wtf
that's just github's fault
oh i can understad this
what the fuck 
103 MB zipped file 🔥
me when i make every single object have its own atlas and individual image file
finally i'm done with the boosters
hi me ta
hiiii chat
meow
mrrp
oldfluff did this
my Google sheets got fucked up bruh
Trying to reword shittily worded stuff is making me want to eat mashed potatoes
i like big number
dose anyone know of a way to restart a game with the same seed with code, like i want to have a card that when a game over is detected will restart the game with the same seed
You probably want to delete the current run and start a new one using G.SEED as the seed..?
yeah
but if the code is held in the card and it calls for the current run to be deleted wont the code after not run
so it wouldnt manipulate the seed right
Maybe, but you could store the seed elsewhere.
what is balatro odessy
Test it, and if it doesn't work come again.
im looking it up
can ai code balatro mods now
bro regardless of whatever they need to change this tagline
technically yes
i guess i am out of a job
brother it aint that deep
Oh yeah that is true
Ignore what I said above the attachment
-# Also why is it so long
hi sloppenheimer
hello real smods cat
Fake tmods dog
more like fake balamod dog
Steven smods and todd tmods
fake zvanilla dog
imaginary upistaccio bunny
this is a great review
where can i find the code thats run when the start run button is clicked after selecting deck ect
yas
What's the opposite of imaginary
oh, real
uhh
this made me snort
negative ychocolate horse
terrible nothing (protrum)
foil xstrawberry sheep
who the fuck is making these
polychrome amint cow
sane pencil
magic eraser when sane pencil walks in
lmao
you're looking for #💻・modding-dev
sane pencil when insane pen walks in
Strair
do you not know how to play a straight pair?
Paight
NO??
all you need is four fingers
oh truee
four fingers straight i.e. 2 2 3 4 5
thats my best guess
22345 ISNT A STRAIGHT???
Can't wait for the two pair straight flush five
Four fingers crying in the corner
They specified "four fingers" straight
straight version of pair when gay version of high card walks in
straight version of pair when gay version of apple walks in
when will i wew
guys when are we getting the straight full house flush blaze five
get out
Some mods allow a higher selection limit for cards so you can play 6+ card hands.
bro, what the fuck
painted deck painted sleve
jokerforge ahh code
straight full house flush blaze five when gay empty evict pale cold 4 walks in
It's amazing how they even use the joker count in their code that gets the joker count
beat me too it
if context.joker_main and #G.jokers.cards == 1 then return {mult=card.ability.extra.mult} end
Guys what if there was a multiplier to your money
Like how mult multiplies your chips
somehow you can make that 18loc
do you need to play like flush 8 for this or something
or get your hand size down to 1
when would it multiply
i dont think so no
All my homies love ollars
get on it
doolar
This is what I'm learning to from the wording and the pause in the middle, but not sure.
500 hundred acto
ecto*
the humble +(multiplier-1)*current
eugh
/srs xdollars is a decent addition
What if there was a thing that adds to your chips but it scales multiplicatively with itself
Like (Chips + Burger) X Mult but only XBurger jokers exist (no +Burger)
however i'm gonna explode if there's one more type of permabonus in the current system
What if there was Xhands and Xdiscards
you can do that
Yeah ik
I could implement that to my mod
Which I will because this idea is probably cooler than a 3rd multiplier
I can imagine a Joker that works like Idol, but gives X2 Dollars instead of X2 Mult
that seems broken
wherere is that?
That's a bit broken
Of course it's that
I've heard of it lol
highest priestess is intentionally ridiculous
bullshit mod
Infact I contributed to it
It's currently dead tho... 😔
ah
This ^
what are you waiting for, revive it
I do believe highest priestesses is more of a joke mod than anything.
how does this work
it doesn't, that's the joke
dafuc
well fuck you too
Ive realized that highest priestess uses python files to make its poker hands
Quick, someone make a modded joker that deletes G.hand entirely, I guess. Crash prevention optional.
Does anyone know how to make dark sanctuary from the deltarune mod not crash the game in collection
quantum superpositioning??
does anyone know what the crash you're getting is?
-- something like this, idk
SMODS.Joker{
key = 'no_hand',
calculate = function (self, card, context)
G.hand:remove()
G.hand = nil
end
}
where is the log 🪵
I've heard that the Deltarune mod is pretty unstable
this crashes itself the second time calculate is called on it
mission failed successfully
yep
it doesn't allow you to play the hand
I was thinking of a stupid enhancement that counts as a diamond, club, spade, heart and none of them at the same time until you play a hand
looks like a bug on the mod's side. make sure it's up to date and report it to the mod's developers if it persists
The pretty sure the mod dev isn't working on it anymore
So I wanted to fix it myself
I have the tools
ok fair enough, i can't guess that and we're not in #💻・modding-dev
you'd want to nil check G.deck where the crash is at and add a default value that should be displayed in the collection
I will try that, thank you
a reference would be blue joker in vremade
When are people going to play MY mod
Mod so unknown I forgot about it myself
I've gotten a bit bored from drawing jokers
-# not coding I think coding is still cool
my mod isnt even out yet, smh..
My mod had to be delayed by a month because my laptop decided to die out of nowhere
also
uh
question
how many jokers do you think my mod's first version should have
i alr have 2 planned
no sprites tho
Cave Diver, creates a Mineral card at the end of every round, 1 in 5 chance to self-destruct
Spelunker Potion, when sold creates 2 negative Mineral cards
I haven't touched this folder in like a month or two
of course it's cryptid
Yeah this is normal is the world of ceyptid
Cryptid*
its EXACTLY as local thunk intended US to play
Who cares about "difficulty" when the number can scale up for as long as you choose to play the game!
I'VE BEEN ON 36 CARDS YET TO SCORE FOR 12 MINUTES
yay
I personally don't like cryptid because it def is funny at first,
but the more you play it the more repetitive it gets yk
-# first mod I played was cryptid
at least theres variety on how you reach theoretically infinte score
i think
casinos hate this simple trick
i mean
it is usually just scalae and oil lamp/smoothie
with some scaling joker
honestly i'm tempted to go for a Fleuron build
since i have the card that turns the first hand's cards into Fleurons
prism gaming
and like, 80% of my deck are them lol
i feel like i rarely see people play prism
there's so many good options tho, especially all in jest jokers
those are all so cool
Yeah
Prism is very undiscovered
this is interesting but kinda rng
joker i made 👀
i do yeah, i wanna do a run with that whole archtype later tho
wait i can pick showdown jokers?!
oh
that's a funny workaround to no legendaries
very true :3
what mod is this?
grab bag i think?
it doesnt really check for any mod rarities yeah
that gets interesting sometimes
it does account for exotics
but not epics
which is kinda funny
huh, that's kinda badass
cryptid yeah
epics are meant to be between rare and legendary yeah so that makes sense
the actual balancing of the epic jokers themselves is a different issue
i always assumed they were meant to be a tier above legendaries but below exotics
i guess that shows how bad the balance is lol
Thats totally fair tbh
There are so many epics that could easily be exotic or legendary
will be fixed in cryptid good edition trust
it goes off screen lmao
I read that as sharted
this was tough but i somehow made a deck with 6 suits into just 1 suit
which one looks better
one is gloplike and the other is orangelike...
What the fuck are you saying
i hit a nil value
one is gloplike and the other is orangelike...
one is glopesque and the other is orangeesque...
Ever heard of glop humor buddy
I don't see a hastag in there
it keeps giving me an error report with a nil
yahimod how could you
At least you don't have any beavers, or else you'd be here all day.
Where can I find mods to download?
You got two options bucko, https://discord.com/channels/1116389027176787968/1209506514763522108 or this Wiki: https://balatromods.miraheze.org/wiki/Main_Page
alr thank you!
whats the best deck for an M joker build
Can anyone help me with in game mod manager or have an alternative that doesn't pull from whatever the hell a Thunderstore is
@dusty token
imm doesnt entirely suport ******
?
i assume he's talking about the thing that modding rule 4 bans
been working on a personal rebalance mod to get out of constantly playing bloodstone flushes every run, I think I should revert yorick cus like tfym x13 mult on ante 6 xD
I'm not on android
Do yall just forget PC can also do pip
yes
Ight go on Firefox rn and open up a YouTube video then there should be a little icon where the video is
might even be nerfing yorick
M
uh what
so if you score 1k then that's 1e852960
might be pulling up cryptid after this run
M
Im reaching cryptid's naneinf
no you aren't
I have 3 now
dang I can't put absolute cinema gif
absolute mid
I now have 2 canvases
alright i think im over it i dont press the block button enough
real
I LOVE JOLLY JOKER
much better
bro is not the reincarnation of M
anyway if you arent on forbidden os it cant find/load curl and im not aware of any fix rn
now i can read my messages without the ^1.8e18 mult in the way :3
Ah beans
I won't be surprised if it all got pulled
anyone know if steamodded unintentionnally fixing crimson bean bug was fixed in the releases after 1501a?
yes
yep, crimson bean is back as of 1531zeebee
it's shorthand for repeating e's
in this case i think it's supposed to be interpreted as e(2.643e15)#10, which is:
eeeeeeeeee(2.643e15)
where there are 10 e's on the far left
unsurprisingly the game did not like that
If you're stuck in calculation screen just task manager out of it
That's what I do if its too unbearable
Is there a mod that makes balatro go postal?
Is the dude in it
How do you use the new “disable shine on booster” thing
Funny you mention that
I am planning to add the dude to my mod
set this to true
so were ascending beyond new cards?
Clown Car: Creates a random Joker with <attribute> when Blind is selected, attribute changes every round
i love number slop 😻
where can i get the mayhem mod so i can get even more number slop
I loooooooooove watching my numbers have more letters and symbols then actual numbers
you want letters
I'm coming up with a theoretical update to my mod and have a stupid joker that gives x33 mult but only when you do something on a list of dubiously possible things (ie, playing a straight made entirely out of aces) and I was wondering if I could add "play a flush with more than 1 suit" to the list because of smeared joker?
So far the list is
. straight made entirely out of aces (new joker allows all cards to be considered as aces)
. flush with more than one suit (smeared joker)
. high card with 5 scoring cards (stone cards)
. Straight flush with 4 scoring cards (4 fingers)
. 5 of a kind with 8s with no repeat suits (one has to be wild)
. Straight with only even or odd ranks (shortcut)
33x is way to much
If you can do this many things to achieve the condition it's like a 3x max
It randomizes each round and is damn near impossible to gain the benefit from, if you manage to satisfy the conditions you deserve 33x mult
I don't know...
ok then what if it self destructs after you do it
I mean, that just removes the fun of trying to go for it
What if it shimmy shimmy yay shimmy ya after you do it
yall remember polterworx
it was so good in it’s peak fr
does he know
he doesn't know
I want my balatro to feel like balatro
right at some point the paragraphs of descriptions on jokers was tm 😭
I never played it, I only know a hint of what it is because of others mentioning it
i would never want to 
Is it controversial around these parts
ok then what if it removes that condition once you make it give the mult?
somewhat???
there are folks who like it
why are you so attached to the 33X mult?
da worx or da polter for today
go go gadget spectrum (or modded suits)
i love it but it gets a little boring
Malbolge (the joker) uses ternary, so it would have to be something with 3 mult, and x3 mult is pathetic for its trigger conditions
it gets stale to a point yeah
my main reason of disliking PWX
Whats ur fav mod atm?
you need another specific joker or condition just to have a chance to activate one of its conditions, at that point if you want even more than x3 mult use photochad
Uhhhhh, i think i like opandora's box a lot
bunco is up there too
if i feel a bit more on the bignum levels, i go with cryptid and ascencio
TMD for silly decka
I should check those out
I’ll have to uninstall hot potato tho bc theyre most likely not compatible
hot potato is impressive considering they like didnt have that much time, right?
can someone please help me with what should be a simple fix for the deltarune mod?
I posted it in modding support
totally normal run with no issues whatsoever
Who invited sans
yes

I don’t know how to handle the gameplay balance of my mod, I wanna prioritize gimmick over flow but I want them to complement each other and not let one stand out more than the other
what happens if you get hit
damm
Harsh.
What if each time you got hit you instead got deducted n amount of chips?
I suppose adding a lower limit like -x0.5 blind's chip requirements and you perish™
Saving jokers could reset the chip counter, or at least increase it by some amount, idk maybe
that would be "to end round early"
dying instantly doesn’t evaluate context.game_over
i mean i also have instant death mechanic
i think the screen should shake a little bit when the lasers get fired
also lasers are spelled with an s not a z
is there a mod that changes the vanilla balance to be much stronger?
lazers with a z is enough of a meme that i expect people to do it on purpose sometimes
lazerz pew pew
i zhoot my lazer
Guys, guys. Which one do you prefer?
thhe messy one
Also do you think it's too bright
maybe add some shading to the coins underneath othhers?
no i dont think so
for some reason i think using the gold color in balatro would be cooler
just saying though
im gonna close discord because my RAM is dying and i have to open vs code
bye chat
haha, byee
Undertale like meta battle mechanics
imo screen shakes gives you the feeling
rn the only thing shaking is the canvas
why win screen is centered, that's weird
depends on what the card does tbh
if the effect is more order-ish, go with the first, and go with the second if it's more chaotic
oops
You can change the text on the winscreen?
jimboquip?
The “YOU WIN” a text
oh yeah
patching or hooking
there is like basicly nothing you cant change
the question isn't what, but how
Anyone know what could be causing playing cards to have stake stickers
Yes, Seals On Everything
I try not to keep any playing cards in my joker bar because most of the time they lead to a crash
Ah
I see
Eh guess I'll keep it on for this run
That's mine!
correct
Totally an intended feature.
OK so I encountered a bug with All In Jest and I'm not sure if that was because of cross mod or not, so I'm doing the smart thing and removing a bunch of mods to test All In Jest the intended way
Perhaps I should also get the mod that allows for infinite profiles soon
I never said what, I mean you could use what when you don’t know what to use, but I always have how questions
I wish they developed “juice that makes you smart”
“I’m not taking my Jokers off, I am Jokers O’Mult”
Yall is there a mod that let's you change the background music
yes
im a degenerate case where i do pixel art in other rastor programs
mainly because i dont want three art software installed so i make do with two
Guessing no
Roulette joker that does a spin before hand is scored
+12 Mult for each scored cards with colour matching the result (Red/Black only)
X2 Mult for each scored card with rank matching the result (1-13 only)
modded ranks and suits be like "aww :("
yes
crossmod content but only for ranks that are green
i will allow that
i've made a page dedicated to AU Jokers
this kinda vibe
1 in 14 chance the card does absolutely nothing
because roulette
actually i guess you could really populate the wheel if you do colour suit and rank
can someone help me figure out what theses would do ( and what to call them)
also if you overlay both thats just makes normal jimbo
stencil
bru
would be good if it wasent already a thing
wait it could be an edition
UPDATE WITH WHEEL OF FORTUNE:
?
5 jokers are finished now, and 2 have code but no images
also theres an enhancement w/o an image, Fondue, and 2 tarot cards without image
can i see?
gimmie a sec

