#⚙・modding-general
1 messages · Page 1559 of 1
has synergies with +1 probability abilities
Each scored Lucky card has a 1 in 15 chance to increase all numerators by 1
interesting
The bonely one and m87 designs are both wrong consistently
really?
well i wanted to
ive never seen other designs
make myself a joker
its just fuckin orange and blue
They appeared as a cameo in b-side
i kinda know nothing about myself so it's hard actually
When I'm at my computer I'll show you the canon designs for every member
That I discovered through personal connections
i procrastinate a lot so..
@grok
what about this
-ante joker?
If the vouchers that do -ante also do -1 hand and -1 discard then I can only imagine what a -ante joker will do
1 in 10 chance to give -1 Ante at the end of the round, self-destructs
there was a cryptid joker with this i never use
forgot its name
Bunny
- next selected blind can be selected/skipped
- (2 uses left)
redo?
i rebalanaced this joker around it appearing in shop normally
you know, blind won't get defeated
when you're at blind select screen
you can skip/select it again
moth
remove the lowercase a from the last mod in ur display name
rephrased it
yes
should be better
moth?
so as long as you play one hand every round you can scale it up actually, waow
lämp
absolute lamp
who the moff
who the hell is the moose man
i do wonder if it's too much, i'm not a huge fan of the winmore but i am a huge fan of anti spamming pairs
the pair players actually have to discard now
you scale downwards if you play more hands than discards*1.5
Anyone have thoughts on this common joker
(My mod pack is meant to be a vanilla extension)
Critisism welcomed
i believe it's good! encourages you to oneshot, tho if you already have founded your winning hand you are not gonna be able to use your discards well for scaling. is it too harsh? i'm not sure
it bizarr!
Rekoj doesn't do +chips
No idea what that is
What is Rekoj?
@rain orbit
what the fuck
Is you deadahh
yea

the guy on the right
you literally included him in the design wtf
Never played other modpacks before
Bipolar clown
now we need a bipolar variant for every multiverse
I saw your @rain orbit's pfp and thought it looked interesting so I made it myself then made it a card
i think it'd be better if the effects were a bit stronger? others might disagree but i think the effects being worse than jimbo and already being random is kinda not cool
+4 or + 40?
bizarro, orta, kloun, and ALT
oh and magician and face
is there a tool to help make shaders for like editions
like preview
what it would look like
I belive there is
I definetly saw something like that when I was digging around with editions at one point
This is a better sprite for it
GIPS seems like it might be what you are looking for:
https://discord.com/channels/1116389027176787968/1276894022656462910
DebugPlus has a shader preview function
Honestly I like mine more, that guy looks malnourished
this looks more like putting editions on images
That's what rekoj looks like normally
Bizarros look like imperfect versions of the originals
where
I can check in a bit
is rokoj that jokers name in a mod?
The mod itself is applying DC's bizarro concept onto balatro, rekoj (aka jimzarro) is the mascot like jimbo is for normal balatro and jester is for ortalab
Shout out mods with mascot jokers
Ngl it feels like you are speaking tounges, I have no idea what DC's bizarro concept, rekoj (aka jimzarro) is
I am very new into the balatro mods space and I haven't seen/played any other than mine
The command is watch shader <path>
DC as in the comic company that has superheroes like batman and superman
Bizarro is a concept that belongs to it
Watch a yt video or smth
<path>should start from the mods folder
Jimzarro is just what rekoj is called, like how people call joker jimbo
watch shader Mods/your mod/assets/shaders/name.fs
It'll show a preview and auto update every time you save the .fs file
Ahh, that makes sense, ok, thanks for giving me some new info
I feel really bad because the Paperback mod really fulfilled its purpose of being similar to vanilla, but I see that's changed, since there are quite a few strange additions to Paperback. I didn't like it, and I liked the update.
So, that's what it's supposed to be.
uhhh no i wanted a tool to tweak shit before coding the shader
but thank u
Balatro Tip 2: you can Play a Spade 💡
limbus reference
💔
at least they added Pentacles to the Minor Arcana Packs
after 1 gazillion years
yeah, paperback's new direction isnt exactly my favorite, but im not saying its bad
yeah...
I hope the Paperback developers will reconsider some of their new additions and think about removing or reworking some of the art to make it more compatible with the game, since that's the reason I really like the mod, if I'm honest, because of its beautiful art and the references to the Minor Arcana.
Paperback
Looks inside
No paper (idk)
yeah most of the joker art is references to other media, i just dont like that the references spread to the consumables too
yea
I hope they reworked some of those type of art
i mean
they added some New jokers with art
i fact, imma create a list
I hope PaperMoonQueen will consider creating artwork that is consistent with the entire mod, instead of creating strange things.
like
what the hell is OFF
Opposite of on
good ending of the game "OFF"
I hope you will consider interacting with the references that the mod makes, instead of writing them off as strange things immediately
OFF is an abstract RPG that I think is very much worth playing, it got an English translation + remake last year on Windows and switch
I haven't personally played any Project Moon games (where ego gifts come from) but they also seem quite fun from what I've seen
????
????????
Paperback might be some short of ''expansion''
ok I'm not taking you seriously anymore 😭 all due respect this makes no sense
this has to be ragebait
No fun allowed in my Balatro mods. That's why my mod only adds one new thing, and that's a feeling of ennui that eats away at Jimbo while he reconsiders his life choices
all mods are fun as long as you consider them fun
Meta worked on paperback with papermoonqueen, btw, suspect she does have some feeling for what the mod is aiming for, haha
What I was trying to say is that each mod has its own characteristics, and Paperback broke the mold of its art style with Rare Jokers, really.
anyway @long hare regarding consumable types, as far as I'm aware papermoon still wants to go for that "wonders of the world" consumable type at some point, and there's a toggle in the settings to disable ego gifts
would that not just be its new art style?
is paperback still solo arted?
PLS , OMG
I get what you're saying, I think you're just conveying it a bit strangely. Definitely happens that a mod, or any game, changes in experience when a lot of new content is added
No, because it feels so non-vanilla
There's some guest art, but from my understanding definitely still mostly PaperMoon
papermoon does most of it, but it's not entirely her
Dylan Hall contributed some for 0.8.0 (like the OFF jokers)
I hope PaperMoon redeems itself
or at least some sort of rework to the art\
because omg
this is a remarkably out of touch, entitled thing to say
this is ugly asf
I doubt that's happening
this is ain't paperback 💔
I think you're straying into just insulting rather than reflecting your opinion, at this point
Because that's incredibly rude
like I said, this one wasn't even drawn by papermoon
It looks sick
If you want bad art, though, I recommend playing with the Morbius joker in #1340334060597285025
PaperMoon artwork it's just awesome, why change that up
its morbin time
I suspect maybe there's a bit of a language barrier, and your words came out a lot harsher than intended
the OFF jokers are made to look like the game OFF (which, again, I highly recommend playing)
you are right
i do apologize
i know, but i don't feel like it really fits in Paperback
Most mods are also made to be just what the devs are enthusiastic about. Plenty of mods are collections of hyperfixations. Part of mods being passion products that are hobby projects.
it is impressive how long you continue to dig this hole
it's my favorite mod, what can i say..?
Opinion so strongly held it comes with its own balrog 😋
they did this when I posted a card idea earlier too ;-;
stop complaining about a small thing you don't like in a passion project from a group of people who have worked hard on something for you to enjoy for free perhaps
the way you phrase your messages is incredibly rude
yea at the end of the day I don't think the art will be changing
you can always use the Banner mod to ban jokers that you don't like the art of, and paperback's settings are very expansive so you can disable features like ego gifts you maybe don't enjoy
anyway how we doing chat
dude, they messed up, we are a public, It is the first amendment
for some reason
it' doesn't show up
i got the first T.R.A.S.H pack
ummmm aktusally this is discord where American amendments dont apply
you say first amendment, but you keep crossing the line from making proper criticism to just flinging insults. and the first amendment won't protect you from being punished for violating the rules of a shared space (e.g. rule 1 be respectful)
freak
Preparing to disappear from Balatro modding for a week while I visit my good friend Leon S Kennedy, so I can return and set up some more attempts at shaders I will not finish
how exactly did they mess up?
have fun!
new art, and EGO Consumables
considering foo said you were mean about one of their ideas too, I'm tempted to just ping moderators at this point
i. don't see your logic here
I think we're at the stage where block lists are the best step to take
In case I get slapped in the face with technical terms, what are the “math.” functions?
like math.floor?
yes, like math.min, math.max, ceiling, to number, all that
a library of mathematical functions available for use in lua
search "lua math library" for the documentation
I dont know much about lua but im going to assume it's like other languages
Math is a library that includes methods to do complicated(sometimes) math functions really fast
:blunder:
?
trigonometry stuff, exponents and logarithms, absolute value, max, min, floor, ceiling, etc
Are these all joker ideas?
??
no thats the math library 😭
what's :blunder:?
meth library
??
Is math library a mod? What's the link?
thats lovely
??
Wanna play with the frexp joker
type math. in your ide and itll automatically download
it's a New Update to Cryptid
man i really love the ldexp joker
is ide on the balatro mod manager?
idk
no I dont think so
I wouldn't know i dont use it
i will make a mod called ide about math and put it on bmm
I don't know who the Balatro mod manager is but I would like to speak to him, as I have some complaints about the employees here
sorry the manager isn't here right now, I can take a message if you want
Cause I've been trying to make a mod for a year at this point and this YuGiOh anime Twink still hasn't written all of the code for it
chat I have an amazing idea and this will go wrong in no ways whatsoever
Math deck
calls a random function from the math library passing chips and mult as the arguments instead of multiplying chips and mult
Math.floor deck
Balatro
you will definitely not get screwed over by cos giving you -1 score
okay time to make ms paint adachi rei
balatro mod manager? whose that?
robot
wrong chat?
No i just have a reoccurring bit where i talk about vanilla mobile balatro in modding chat
Wuh
Off topic barely gets used anyways
peak is here
maybe not the right channel to ask but is anyone else having issues with All In Jest?
Thanks!!
#⚙・modding-support would be the best channel
Oh yeah and reporting a bug is best in its forum
Wait lemme
and im out of ideas again...
rei moment...
gimmick girl best rei song
get in the menace server now
I rolled into the plant
shut it
also womp womp
Shoulda kept Canio
Only time I'll ever say canio woulda been useful
There was literally no hanged men the entire time up to that point
skillissue
should've installed foobar and let yi xi eat your face cards
smh
?
?
ok but type t's voice goes hard
there are so few type t songs
Ghost Cards now supports Bakery! https://discord.com/channels/1116389027176787968/1471922886007591122
mods been updated yay
yall can try out whiplash now
see how broken it is (or isn't)
soulwares
Is there a mod out there that only adds new decks?
I'm sure there is plenty of those but the only I can immediately remember is Boss Decks
too many decks
It adds decks based on boss blinds
I'm pretty sure you need to unlock them first tho
I will take a look at both of these. Thank you!
I'm sure this has been asked before. Is there a mod where you can configure for only legendary jokers to spawn
Might as well play cryptid at that point
Like why
Also Legendaries do not "spawn" naturally
Just trying to have a fun experimental run with my sister
What would be a good way to make ÷mult useful
Or at least something to make up for it
No this is for a bizarro joker
Joey j jester to be specific
Which does Xchips
So therefore the bizarro one will do ÷mult
When I do -mult I use Xmult to make up for it but I never had to deal with ÷mult before
+100 mult, /2 mult?
It has to be ÷1.2 mult no question
But if I attach a lot of +mult to it then people are just gonna steamroll the run when acquired earlier in the run
+10, /1.2
Maybe have it be +mult per ante
Like if you're on ante 1 it gives like 3 mult but on ante 3 it gives 9 and so on
Yeah that sounds good
🤔
you did the thing
I did
oh
What would be a good way to word getting +3 mult per ante
Like ante 1 you get +3, ante 2 your get +6, ante 3 you get +9, and so on
(We don't talk about ante -1)
I think PR is almost perfect, with exception of stencil thing and files where I need to put code in like lsp def and object def
+3 mult for every ante you've been on, inclusively
+3 Mult for each ante
Still sounds too wordy
acceleration of mult gain?
+3 Mult per ante, per (whatever)
+3 Mult per ante^2
+3 Mult per ante²


+3 mult for current ante level?
doesn't really make sense
+3 mult per ante played?
this doesnt consider hieroglyph
none of these do
well this one does
i was about to correct myself but ye
It wasn't intended to count them but I can make it count them if it becomes too hard to word it good
+3 Mult per Ante is sufficient if you ask me.
It's supposed to give you +3 mult depending on the current ante level
Like if you're on ante 8 it gives +24 mult
But on ante 2 it gives +6 mult
+3 mult times the current ante could work?
I intend for it to just function based on the current ante level, so hieroglyph makes it lower the amount of +mult
thats just +(Current Ante X 3) Mult
I agree
Thing is I'm trying to make it not consider heiroglyph
ah
If it lowers the ante it lowers the +mult
yea thats what i meant by considering hieroglyph lmao
Oh
+3 Mult, +3 Mult per ante completed
I have a similar joker, but it doesn't consider ante reduction
Hieroglyph is a huge change
im confused what @rain orbit is trying to accomplish
per ante is fine if heiroglyph reduces the mult
Let me set a small sequence
Ante 1 = +3 mult, ante 2 = +6 mult, and so on
Ante 8 = +24 mult, use a heiroglyph to make it ante 7 again so +21 mult now
maybe +3 Mult when Boss Blind is defeated
cuz defeating boss blind will advance the ante
nah, that gets messed up if all blinds are boss blinds
oh true
Campfire being decent in vanilla but potentially weak in that case
maybe +3 Mult when Ante is beaten
+3 Mult per Ante
It's what I use
yeah
Maybe +3 mult for current ante level?

maybe +3 mult per ante level
what is ante level 😭
the number
Thoughts on this joker, based on the Thatcher effect
Critisism welcomed
is this ever beneficial
idk
Omg rightside up rekoj
Plant ig
it saves you from 1 boss blind and makes so many other jokers obsolete because they no longer do anything
But that'd still require you to be able to beat it without face card dependency
Oh and making the mark not do anything
Also, does someone have a blank booster pack template I can use
I honestly just couldnt think of an idea that would work with the Thatcher effect theme
maybe swapping face card and non face card classification would be slightly less niche
maybe Ace?
which card would it make sense to do?
what
Like which card should it swap to?
i meant that face cards counted as non face cards and non face cards counted as face cards
Guys I have a big project in my program And I need to make a website
its in french but yeaah
ooh, thats interesting
I like this a lot better, tho it is interesting if you have both upside down joker and pareidolia as no cards count as face cards
You know what fuck you
Unboosters your pack
Thoughts on this joker?
Current interaction with pareidolia is:
Pareidolia in front of Upside → no face cards (All Cards Face, Upside Down flips that)
Pareidolia after Upside → all face cards (Upside Down flips normal interactions, Pareidolia sets everything to face)
technically this should make all cards considered both face and non-face cards
why do you say that?
if you go in joker order it makes sense
face cards are considered non-face cards
thus they must be considered face cards
similar logic for non-face cards
I see what you are saying, and since the upside down joker is fliping both at the same time you could say they are in a superposition
Face cards are considered non-face cards,
other cards are considered face cards
how?
Play my mod
judgement
In Rarren’s video he was able to do it
and the other one
judgememnt 2
Judge meme not
Judge Memenot sounds like a name for a Judge that appears for like one case in AA7 before the usual Judge returns
Sorry for leaking
His name is Memenot because he's very very serious and totally not a joke
Beautiful combo i've realized
the other one
The purple one
Idk is Revo's Vault purple
G.C.PURPLE
yikes
once Pocket Mirror is broken, that run is dead
trying to revive it only bricks it further

I’m broke and musically incompetent bruh.
Assuming that you don't need your instruments to perfectly imitate real ones (which isn't possible anyway) being broke does not matter
actually i don't think i'm allowed to use my money
i wanna use pre-existing music but i'm scared of the legal issues
Copyright free bullshit then
You would probably need to dig in to find something you would like, but like
this is awesome
ZATO's OST consists entirely of free music for example
who
ZATO? A visual novel, doesn't really matter, it's just the only example of media using free music that I could immediately remember
Imo shit fits perfectly
idk its genre of music
also this is a stupid thing but this uses 2 new event queues to run its animations meaning it can't interfere with gameplay
I'm sure you can find copyright free music of any genre
I'm not sure about my connection existing tho
See ya when it return ig
O
Ik my High Card level sucks, but please, it's not the time to be funny twice
haha funy 69
Intrusive thoughts be telling me “If they find out it’s copyright free music, they gon tell on yo ass that you broke asf”
I mean literally
that's even funnier because it implies plot armor
I have two jokers that can prevent death. (I plan to make atleast 3)
Beavers are plot armor.
Are you still gonna stick with renowned, exquisite and prestigious
prestigious is being axed because it's dumb
other names are staying the same
renowned jokers are probably going to be more common tho
More so than epic?
fun fact: Plot Armor is active for the entirety of Harpae's area
still fairly rare but not as rare as they used to be
Wdym? You can die anytime you want and still win?
During Harpae’s area I mean
yep
-# Assuming it’s an entire run path or something
I mean, in the original game Harpae vows to protect G
I forgor
Harpae vows to protect G.GAME
I mean she vows to protect this one
Thoughts on this joker?
Any changes I should make to keep the card feeling more vanilla or balenced?
the same joker in Ortalab is a common
pondering
in new valk; antes will have level gates and if you dont meet them you will get beaten up
pondering up how i want to design the ui
I have still never played Ortalab, only heard about it, is it a vanilla like mod?
it's the alternate universe where objects have different or inverted effects
I keep thinking about this, Chad from Cryptid and Trueprint from Yahimod retrigger jokers twice but Chad is Rare while Trueprint is Legendary.
because cryptid is designed like ass
Cryptid was never meant to be balanced
I'd put Chad in at least Epic
or Obscure if it's in my mod
I wonder if I made the right decision to make Noisette a Fantastic Rarity Joker
so is that good for the purpose of my mod?
well, it depends on how you want to balance stuff
I want the balence to be as vanilla as I can make it
I just thought that it feels better than a hanging chad if you are playing bigger hands but has luck involved
Is this the except the info queue was talking about
wait nvm, in Ortalab it's 1 in 2 chance instead
I just changed mine to that as it makes it better to play bigger hands
I wonder if my mod lives up to its name
It does sound like a way less controllable alternative to chad. Maybe its like good with OA6 but idk idk
because you get on average 1.6 hits per 5 cards for 1/3 but 1/2 = 2.5 hits also if you have Oops! it becomes a non perishing seltzer
that's a lot worse than Hanging Chad
also a non-perishing seltzer sounds powerful, but it still requires 2 joker slots
2/3 hit is not Seltzer but ok
think further
I changed it to 1/2 so it is
A
Do you think it’s broken to have a joker that can create any random booster pack for free?
Depends
Which looks better?
And should I make any changes?
On one hand you can find some of the most dogshit booster packs you can find like regular standard packs, on the other hand this fucking thing somehow spawns a mega spectral pack.
If it just gives a booster per shop than it is very big
Because even a regular standard might be big if it has right cards
It's kinda schrodinger idk
Voucher?
it spawns it per shop
i also have papyrus and asriel
they spawn mega arcana and mega spectral respectively
My ass can't think outside of what I consider vanilla-adjacent 😭
my mod isn't vanilla adjacent
Yeah I know
least i think it isn
It very much isn't
Regardless in vanilla free random booster would be AT LEAST uncommon I think
i think this is what walter white will be
he gives a free random booster pack in the shop of any kind
Holy shit
I found the blue stuff in my boosters...
and my blue stuff let's just say...
my speck trails...
what should walter white be?
he can be rare or dreamy (epic)
so cool,, the roaring knight in your mod
currently part of planned entropy crossmod
lmao
...um, hello!
...where would i go if i need to report a bug to a developer... but they don't have a thread for their mod...?
what mod is it?
...the, um, UTDR joker pack by @rigid pond, I think?
-# ...and Viomarks, hehe...
yeah thats pretty much the best thing to do there being just pinging them
um, sorry if this is any bother...
...we think we're encountering an error trying to use it with the newest version of Talisman (now called amulet), and wanted to ask for help...
Syntax error: card.lua:1637: '}' expected (to close '{' at line 1620) near 'playing_card_joker_effects'
A mod you have installed has caused a syntax error through patching. Please share this crash with the mod developer.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1323c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x2eccff60'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 896
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2ecd5720 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2ecd5770, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])```
oh
-# sorry.
Look in the depends for the versions of lovely and talisman it asks and use those
-# shit.
I can probably get it working with new talisman and lovely
but one or two of the fucky jokers require some uhhh
Less Than Standard patches
...a friend wanted me to use a mod they made, but
that mod requires amulet.
So it's usually lovely+talisman version specific
what does it do that requires a specific lovely version?
I should've set it == not >= but i forgot
Sorry not lovely smods
ah i see
I haven't looked at the code since the ch3+4 update so i couldn't tell u what specifically
Also no eta on a fix, at the time I had no job but now I work about 10 hours a day
's'worth it
I made the damn thing
i'll fix it
-# ...thank you. don't overwork yourself, but thank you.
yeah it looks like a card.lua patch isn't playing nicely with new smods and/or talisman patches
i bet it's my rarity kludges lol
the mod is 95% nice normal smods stuff but any of the things that do fun stuff like shadowguy (they were a PAINNNNN), shelter, CORE, barrier, shadow_crystal, seam
those caused problems
it took me about a week to get barrier working, i thought we'd have to scrap the idea a few times
the knight caused problems too but stupid ones. it would try to delete too many cards and then explode the game
What does barrier do?
Debuffed cards give $2 when scored
I believe it's easy now but the context didn't exist at the time so I had to pore through card.lua and game.lua to figure out how to insert my own
and also get a custom message working
Philosopher was also tricky though fun, i think i hijacked the spectrals-in-tarot system for that one?
Another bitch was messing with probabilities to change glass card probability before the probability smods update
lovely had a bug that prevented patching mod code on my system at the time so i had to just swap the whole SMODS.calculate_context statement
just to change G.GAME.probabilities.normal to G.GAME.probabilities.glass
Oooh yeah if you worked with old smods, all that was a lot of jank to set up, yeah, haha
Making a mod now is a lot easier
For that I am grateful
Im sure once I get new smods i'll find 1/3 of my patches are now obsolete
smods 0.9.8 be like
SMODS.Joker:new({key = "key", calculate = function(self, card, context) end}):register()
Wait, you’re the UTDR guy?
now compare it to the current method
see how jank that is
I was there during 0.9.8 times, but I was too afraid to start making mods
you could tablecall in 0.9.8?
I regret not putting the thing under source control
i meant to but forgot
Didn't expect the project to go anywhere I did it for fun
do you have questions and or comments about my..... """master"""work
nah
that's what i thought
I searched for mentions of the mod in this channel specifically
If you dig back enough you'll find like 500 questions from me while I was making it
i didn't know shit about balatro modding when i started LOL
SMODS.Joker:new(name, slug, config, spritePos, loc_txt, rarity, cost, unlocked, discovered, blueprint_compat, eternal_compat, effect, atlas, soul_pos):register() my beloved
Yeah
my first mod wasn't even a content mod
I got the job of coding it by being the first person to offer
it's a mod that adds Vietnamese to the game
And we just
figured it out
It took about a month i think?
Then we had to fix a bunch of bugs like immediately after release
deltarune update went way smoother since i was more acquainted with the tools of the trade
oh yea, I only vaguely remember the syntax, so it was each argument corresponding to each field in current method

that's so jank
Okay i really need to sleep i have to wake up in 6 hours. what am i doing
That's familiar
Good god
not to mention you had to manually register the modded object
Thank SMODS.Cat i got into modding much much later
don't thank God, thank me
Cause wdym you had to do all this shit
it wasn't just bad to use, it was also terrible to work with from an inside perspective
so much boilerplate code
so true
back when I was working on localization mod, it wasn't even there in 0.9.8 to begin with
not to speak of the pre-lovely era
that's essentially dark ages of balatro modding
Glad to have you here chatting, though, haha, your mod was too popular for there to not be someone here who knew how the crashes happened, haha
when you had to compile an injector each time you wanted to change something in smods
Ah
basically
inject smods into Balatro
want to update smods
verify file integrity to wipe previous smods
inject again
Smods is a godsend, for sure. You and Eremel deserve crowns honestly, aure
So when did y’all started using lovely? 0.7?
I mean I would just keep a vanilla copy that I could roll back to
that works too
If Playstack was cool all the devoted smods devs would get a free key for any game they published, honestly
except it's absolutely not user-friendly
there was a brief time when I developed on smods without lovely. it had already started emerging but wasn't quite there yet
so yeah somewhere around 0.7.1
first lovely version I used was 0.4 beta-ish?
What if Playstack and localthunk went out of their way to make SMODS API a part of the game or something
damn, dark ages of lovely
I remember 0.3.1
glad to see modding nowadays being more accessible to new users
ye olde dwmapi.dll
speaking of dll and stuff
my first modding scene happened on MacOS
it was a real nightmare
oh damn
Then he'd be responsible for protecting against any injected code with bad intent, I can't see that happening
i joined at like 0.7.3
0.4.0 had like... beta-ish Mac support, right?
that must have sucked
One of the great things about smods accessibility is also that it's easier to contribute to smods without it being a very challenging coding challenge
you can even mod smods like if it were the base game
isn't extending SMODS.GameObject technically that
somewhat, except it's more powerful because smods is more extendable than vanilla is
I was referring to patching smods code here
you're right
ah
speaking of that
lovely 0.7.1 lacked patching other mods on MacOS
another nightmare
yeah i remember that
What other things are there to expect in later versions of SMODS?
in terms of major features, there's quantum ranks and blind trees in the pipeline
Maybe something about merging APIs from other mods to SMODS but idk
like what
Like say Cryptlib
I co-own that repo but I haven't once looked at it
what APIs does it have that smods could use
library mods are mainly for other mods to utilize
I rarely see a case for the modloader itself tho
quantum ranks real ?
I mean, all it has is simpler setup for card value manipulation, then exponential mult/chips without amulet, also ascended hands, and ccd cards.
it's still in the works, but I've heard something about it impacting performance
thee modest #838
Is blind trees something actively being considered? I looked into it because I'm setting up more features for the blind API, and while blind trees did feel really cool as a concept, I struggled to see how that'd work as a base smods feature, with how much visual overhauls it'd need
I’m planning to use ccd cards in my mod.
I can see it as a base smods feature for sure, it'd just have to be made in a way where the UI matches vanilla for the default path
-# I meant to say card value manipulation, because it extends to all cards too
I personally haven't looked too deep into it, but that does sound achievable to me
Yeah, that's fair
Also I've been wanting to give playing cards somewhat of a rework for quite a while
was SMODS.scale_card once an API not from smods itself
however if quantum ranks are gonna be real, I'd rather build that on top of that than under it
heck, SMODS.Joker was once an API not from smods itself
Anyway, I'm sure the code'll change a bit, but in the release after this, there'll hopefully be a way to have any blind be a boss blind, separation between boss blinds and ante-ending blinds and stuff like that, and the ability to reroll any blind.
I also know that Eremel's still working on the weights branch
To add individual rarity modification to cards. Which would be great because with how much of an overhaul my code for that in Kino is, there's a constant risk of it breaking with other mods
I need the shit Ruby made for Entropy to be turned into an API in and of itself
She's doing that, no?
She is?

Mayhem also does that for Planet cards I think
Half the words she says are API, haha
Like the “Cards can be any item” and Redeemable Decks?
And also more ascension power stuff
Not sure, I think so
I need to check ruby’s repo rq
I was gonna turn my system into an SMODS PR, but while mine works, I can't imagine Eremel doesn't make a great improvement on its ease of use, or performance
not to mention each consumable type once being its own completely separated class with all common code existing thrice between them
ahem FederAPI
Was there a point where you were working on a mod of your own, rather than smods, aure?
cool
most of what it was has turned into the current playing card API through multiple iterations
then there's Black Hole
That's based on that Steve Harvey snippet where he talks about how every man needs only 6 types of suit, right?
nah
uh, are you talking about the Spectral card or another mod
I'm talking about Black Hole, the mod
which enables Balatro to be used with a screenreader
I didn't make the spectral, no
entropy is cool, but playing a freaky card crashed my game once (not before for some reason) as the game failed to calculate log mult
there's also survival mode, which is just some alternate ante scaling balanced around winning at ante 16
did you have amulet
or talisman
no..
as well as The Chariot, which is a basic automatic shop reroller
i recall it being a talisman issue
since it only happens when trying to do the logarithm on a bignum
my number was incredibly small tho
I also worked on some of the smods example mods I think
bignum as in like a number affected by talisman
not a number that happens to be big
and I've technically contributed to Cryptid and Talisman
its Xlog69(Chips) Chips
huh what
Oh i thought it was just log(69
how do i turn that into a desmos formula
uhh
I need to look into the freaky shader soon, I want to make something similar for heartbreak counters
Type in "y = x ( log ( 69 x ) )
also one thing i love about entropy is that whenever you click on an edition it makes the sound
I forgot how log worked for a second and was really confused
you sure that works?
It should
Idfk what it does i just know it does smth
Imagine exponents but inverse
is this oke
Put x in thr brackets
Indeed
Can be helpful sometimes
Ambatuswitch
Whuh
Probably
What's the kinda line you're tryna get?
the freaky edition formula in entropy
Slow blink
blink?
You're better at math, and im dying
Oh 😭
i believe no cause the x in the beginning seems to be a multiplication?
Hm, well I have zero clue then
I am nowhere near qualified enough for big boy math
hmm i feel like this is right
hmm i want a graph now that tells me where it's weaker or stronger x2 chips
nvm so if the value is lower than 4761, it's worse, if it's higher then freaky is better
Better idea, make a circle with a bunch of lines going through it
Without the polygon thing
where do i send crash logs for spectrallib
entropy discord i guess
huh what is that
A circle with lines in it
what does it do
lol
funny because i'm studying math
and i still forget how log works
this is cool
i don't understand a lot of it
but it's cool
about freaky, uh it's just a more complicated x2 chips
I'd say it's a more complicated echips
since "the higher the chips, the more it gives" is also echips thing
I think so yea
Aren't you like 20
chips^^x = chips^(chips^(... x times ...))
23 this year
You're like 8 years older than me
especially when i just took calculus 3 exam 4 days ago
and then linear algebra yesterday
Calculus...
Sends a shiver down my dih
❌
There isnt really a definition for decimal so people just add an additional ^(chips^(x-floor(x))) at the end
Is it as hard as they say?
power rule n shit
And repeat ceil(x) times instead
i don't understand the (... x times ...) part
e.g x^^4 = x^(x^(x^x))
(4 instances of x)
It definitely makes more sense when writing powers properly instead of on a single line
q
ohhhh
^^ to ^ is what ^ is to ×
Yea
wow
i still have to figure out how exponents with decimals can be calculated manually but for now it doesn't matter much
getting a list of all jokers that cant be perishable for a challenge and noticing that almost all of them are my favorite jokers
Play my mod
i already did
play more
His greed...
I'll play some Revo's while RE9 installs, tonight, haha
collect my mods......
gonna be like a soul esc card that lets you create my rarity prob
i havent made the soul part yet
Macrophage
When discarding 1 card, this Joker remembers its rank, then destroy that card.
Any time a card of that rank is added to deck, immediately remove it from deck and gain Mult equal to its rank
(Currently +0 Mult)
(Currently eliminating [Rank])
does this work
fl studio consumable
gay consumable
A bit clunky, and potentially incredibly strong. Scaling mult at that rate can go pretty crazy
just double the scaling
or triple
depends on what you find balanced
wdym ❌ thats so fl coded
ohhh your talking abt mangoes mb
i didnt click which one u replied
🥭
why des discrod mango looks like a peach
you sure love scaling!
Even as chips, it's pretty strong, because it combines it with targeted deckfixing. Though the hoops you need to jump through might make it work out
i should add a setting to my brittle sigil so that if it can't be perishable then it can't be brittle
yeha the hope was that it encourage fixing but doesnt actually do much on the fixing front
like unless you're buying it late with an already fixed deck and are willing to pivot pretty hard
at most it's gonna remove like, 4 maybe 5 cards from your deck max
so it's a weak subtractive fixing and is technically anti-synergy with additive fixing
your main way of gaining cards is standard packs and shops, so you're burning money to gain scaling on this card
i say burning money because the cards are not getting added to deck so there is no secondary benefit
so i thought that would hopefully balances it out with the fast scaling
guys game design is hard who up here balancing their mechanics
wall of text
my borther in christ it's 8 sentences with 15 words or fewer
that's a paragraph at best
As chips, 4 or 5 triggers only brings you to 55 chips at best, so that's not too bad. At Mult, that's not a lot of effort for the strongest flat mult scaling you can get
gm chat
omg FooBar reference :o /j
Had a neat idea for a cross mod joker once I woke up
gimme like 4 minutes ill send a ss
any idea what this joker does? on 0 error
i dont know if its worth taking just to learn what it does
i have a strong build now
glitch jokers are silly
hmm
interesting
ill make a copy of the save and test later. the run is good i cant afford being experimental
im looking at hotpot mod source code, does anyone know what Bonus Blinds is? i searched for a mod of this name but i found nothing
POTATO SEQUEL!!!!!
Maybe about events after every boss blinds
yeah it is called in the Tavern Encounter after boss blinds
it just looks as if the code was referenced from somewhere else but i have no clue what that somewhere else is
human i remember you are undertale and deltarune bad quality memes on temu heheha snowgrave weird route chapter 5 moment
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okay this took way more than 4 minutes lmao
I’m gonna eat a cheeseburger
yummers
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Tbh that’s not even a good cryptid score
I’ve gotten more on my own mod
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Pretty sure the best cryptid scores are within like e1ee308
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I like astral card builds they are more effective
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With The Universe and oil lamps
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4 e's
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Figured
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