#⚙・modding-general

1 messages · Page 1556 of 1

main path
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i realize this is equivalent to /2 Mult

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but i think there could be some extra gimmicks attached to overload values

forest knoll
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i like the idea of overload being affected mostly passively, it feels different enough from /mult even if the math works out the same
overload could scale with your deck size/how much money you spend/skipped blinds/whatever

main path
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yeah the flavor potential is there

long hare
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boss blind where it increases overload by 0.5 per hand or discard

main path
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Ideally id like to stay away from additive or subtractive modifiers to overload

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to prevent the case of dividing by 0

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or dividing by negative numbers

forest knoll
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joker that slowly increases overload in real time as it "charges" and then resets it in the final hand of the round and explodes with xmult or whatever

long hare
main path
long hare
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yeah, negative score can happen

main path
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That can happen

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but i dont intend on having a way to get negative score in my mod

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its more of a conscious design decision

main path
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i have effects that reduce score in my mod, but they are from boss blinds
I dont vibe with things that make played hands give negative score

forest knoll
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chromatic haters club

west hill
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you could jjust cap it at 1

main path
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fair
I also just dont vibe with random unexplained caps whose only purpose is to prevent unintended interactions
because to me that indicates a poorly designed system

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So to me, just having multiplicative effects on it seems like the best choice

long hare
cloud willow
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Okay so I understand how to make UI (it just seems like table based html)
but i'm not sure how to insert my UI into an already existing one

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I wanna add an extra tab to the deck screen

woven crag
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take ownership of a ui

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genius!

woven crag
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based on how the existing tabs are structured

long hare
woven crag
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a ui is not an SMODS object no

long hare
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when in doubt, take ownership ;-;

woven crag
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if only it was as simple as SMODS.UI

hard plank
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SMODS.UiElement

woven crag
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i mean it would still be balatro ui code it still would suck to work in

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and with how varied the use of ui is i dont think this would work at all

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since atp youre just generating a table

hard plank
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🥀

long hare
long hare
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oh wait

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brain't moment

cloud willow
lunar walrus
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Hey guys, super quick. Thoughts on these odds?

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In terms of balance but also hype.

hard plank
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always assume players are extremely lucky

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what do you mean by it's almost as easy to get a legendary as to get $20 from lucky card

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it's a common

lunar walrus
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I was thinking it was fine given a joker is a one of chance.
It also is coded as a chain, so if the common fails then it moves to the uncommon and so on.

hard plank
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if you're lucky you get 4 jokers at once

ancient sinew
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maybe make legendary a fixed chance?
there's also cryptid's rigged
unless it stops creating when creating the common

hard plank
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we do not consider Cryptid

lunar walrus
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yeah but it's not the case here, if the common triggers the effect stops.

strong obsidian
lunar walrus
hard plank
desert mirage
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quick question

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actually wait wrong channel

lunar walrus
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but I get what you mean

hard plank
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it lists multiple chances

lunar walrus
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that's true

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haha

long hare
hard plank
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so without any other information one could assume that the prize from the lottery is independent for each chance

hard plank
lunar walrus
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lmao

lunar walrus
hard plank
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who cares about text length

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no one's gonna read anyway

lunar walrus
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haha, gotta do it for yourself first, you know.

hard plank
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people see word "legendary" "sell this" people buy and sell it

long hare
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plus, its not good practice to give a legendary without the soul

hard plank
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i never said that lol

long hare
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lol i would never lol

hard plank
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my uncommon joker gives legendary

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basically guaranteed soul

long hare
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tbf aikoshen is kinda busted

lunar walrus
long hare
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(uhhh totally wasnt gonna say "aikoyori is kinda busted")

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which i mean, yes but also no

hard plank
lunar walrus
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Aight guys. Fixed the wording.

long hare
undone surge
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holy rng

lunar walrus
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lmao

hard plank
long hare
# undone surge holy rng

its actually a single weighted chance, 8w for common, 4w for uncommon, 2w for rare, 1w for legendary and 1w for nothing

lunar walrus
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I think it's a decent compromise right now.

limpid lake
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1 in 2 chance of a common, or else 1 in 4 chance of an uncommon, etc

desert mirage
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i need to learn how to sew

cloud willow
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okay I think I've injected my ui into the game

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if I did it right the game should crash cuase I havent stored my function in UIDEF

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frick

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oh wait I did the patch wrong

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YES LETS GO

rain orbit
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Whatsapp

cloud willow
frigid mica
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I know Willatro already has an Unseen Joker, but I wanna make another Unseen Joker with a different ability. Y’all got ideas?

stable juniper
brisk seal
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what if they all succeed tho

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also hi GhostSalt long time no chat

frigid mica
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I feel like it goes by priority

stable juniper
frigid mica
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I see it as this “legendary chance > rare chance > uncommon chance > common chance”

stable juniper
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oh I see

brisk seal
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I'm taking it literally

frigid mica
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If legendary hits then get legendary, otherwise do the same with a rare joker, and so on

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[L[R[UC[C]]]]

lament hamlet
frigid mica
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Advanced Handheld when

lament hamlet
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soon

cloud willow
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progress has been made

lunar walrus
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Guys is this card understandable.

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Like can you make yourselves an idea of what it does.

lunar walrus
hard patio
lunar walrus
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oh, no. I'm balancing the mod, but the wording of this joker was really bad in my opinion so I took a shot at that too.

hard patio
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ah

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i see

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i love that mod but its a bit convoluted i agree lol

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i think i getwhat that one joker says

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guessing by incremental, its 1 in 2, 1 in 4 and 1 in 12?

lunar walrus
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Yeah, that was close. omg.
it's actually 1 in 2, 1 in 3 and 1 in 25.

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but if it triggers on mult it stops

hard patio
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i estimated the second one was a souble digit

lunar walrus
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if not it continues to the next probability.

hard patio
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what if you fail all 3

lunar walrus
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oh, it just doesn't trigger. Maybe I could add an effect?

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but yeah, I like how this one turned out.
The mod I'm making should be done in a couple of days. It's called Trifolium and has rebalances of mods for gold stake,, omg. check it out later if you can.

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only opandoras for now though, this is difficult, haha.

long hare
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we blindin'

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makes it so that you have the entire run to prepare for bronze brain, that is, if you can remember what the mind told you in the first place

robust urchin
long hare
karmic compass
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wait peak actually

long hare
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"2 or more face cards" from the mind means almost nothing lol, just pick up pareidolia

cloud willow
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genuinley gonna crash out at this UI

robust urchin
forest knoll
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it can only appear on the ante before a finisher blind appears

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and if it does appear, it forces the finisher blind in the next ante to be bronze brain

long hare
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its the blind after each finisher blind and ante 0

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oh wait

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oh woops my math is wrong lol

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i checked every part of it except that part

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anyway, figuring out how to center this symbol took a while

forest knoll
long hare
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bronze brain is then forced to be the next finisher blind after the mind is triggered

forest knoll
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oh "the blind after (each finisher blind and ante 0)", not "the blind (after each finisher blind) and ante 0"
my bad

long hare
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yeah

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a bit complex, but its fun

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there's a deck that forces the mind/bronze brain to appear too lol

robust urchin
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ohhhh

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so it can appear every 8th+1 ante

long hare
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also if winning blind is changed (the "Ante/8" in the Ante Ui location) then it adapts accordingly

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btw thoughts?

ember crow
long hare
ember crow
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ohh ok, cool idea

long hare
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its just better the water tbh

cloud willow
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localization time

ember crow
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ooo nice

latent crescent
ember crow
ember crow
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thx for making handy btw its very useful

exotic belfry
forest knoll
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i'm adding infinite scroll to balatro

long hare
ember crow
forest knoll
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(i'm joking i don't even know what that would entail lol)

woven orchid
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lily

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i have innovated

winged prism
latent crescent
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time for real example

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Let me cook

dusty token
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cookingG

long hare
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btw, the force

wanton lintel
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misprint decks come at a cost

forest knoll
forest knoll
woven orchid
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we got Valk.ui.DynaBar in the hous 🧊

long hare
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xp grinding? in MY balatro? preposterous

wanton lintel
cloud willow
ember crow
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i love how ur "playing" vscode

latent crescent
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I cooked

dusty token
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🃏 Tag incoming! 🃏

latent crescent
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entire code btw

icy widget
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Is there a UNO Mod for Balatro

dusty token
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i noticed when you hover around the card the ui just stays float though

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anyway good work

forest knoll
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sounds like it should go in a canvassprite :3

latent crescent
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I have no idea how it will behave on canvassprite

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We definitely need to test it tho

forest knoll
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yea getting a UI object in a canvassprite is. tricky to say the least

karmic compass
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shit so peak

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wtf

latent crescent
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@forest knoll I can comiit it so you can try do canvassprite thing

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Is this okay

forest knoll
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honestly i'm not too interested in tackling it myself, at least not immediately
(plus i'm still waiting on HP to repair my laptop)

latent crescent
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I see, okay

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I mean, sad, but okay

balmy lily
forest knoll
# latent crescent I mean, sad, but okay

ya sorry lol
it still looks good enough without the canvassprite, and i've already tried to use UI for it before and it's very complicated
the game auto-sizes UI based on the screen resolution and aspect ratio, but that means that the image data on the canvas will be sized differently on different screens

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unless you account for it

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which is very complicated because you're essentially manually undoing the auto-sizing work

latent crescent
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so you mean that UI elements still cannot be rendered in card itself

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canvassprite still cant do it?

forest knoll
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they can, but not with a consistent size
in the past i had something set up to do that with a consistent size, but then i switched to just using raw love2d calls to draw the text

cloud willow
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now to sprite the deck

forest knoll
# latent crescent canvassprite still cant do it?

now that i think about it, a better way to handle it would probably be to make the size of the canvas also adjust based on the resolution
so that's something you can do in a custom drawstep for the canvassprite when you render the UI to it

cloud willow
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ight imma eep now gn

karmic compass
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eep well

granite forum
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mark retrigger first played face card

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ox to 2

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wall to x1.25

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tooth only for first hand

cloud willow
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Holy crap let me actually test my mod first lmao

granite forum
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these are crazy as perm buffs

granite forum
cloud willow
granite forum
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what about

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those who want to screw around

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balancely

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🥺

latent crescent
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even more scroll thing in your reel

frigid mica
solemn badger
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Does anyone know if modding is possible on the IOS version of the game

exotic belfry
solemn badger
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Ah I see sorry

river mango
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anyone have a modpack where cryptid doesn't crash with addons?

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using the source versions of each mod aside from talisman and smods leads to a bunch of crashes

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crashes which didn't occur until after the creation of cryptlib...

zealous kayak
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is there an app people use to program custom jokers?

blissful stag
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This run is fucking doomsd

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Again this isnt modded im just gonna send it here

river mango
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there is but it's not the best for anything advanced

zealous kayak
woven orchid
river mango
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literally just joker forge

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but its akin to making mods for mc using m creator

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take that as you will

forest knoll
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most people (including me) will highly recommend just learning to write the lua code for modding; if you start with jokerforge with the intent to "graduate" to writing the code yourself later, you'll end up rewriting everything you do in jokerforge because the code it generates is kind of bad practice in a variety of different ways

river mango
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exactly what i was gonna say

forest knoll
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and you can do that with any text editor (ideally notepad++ at minimum, although a lot of people recommend using a full IDE like vscodium so you can get autocomplete for the functions that balatro and SMODS use)

rain orbit
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Does someone wanna give me free labor

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It's consumables

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🔥

river mango
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lol looks like we both got left on seen lmfaooo

rain orbit
blissful stag
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This is such a weird run bro

river mango
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lmfao all i want is a stable cryptid modpack haha

blissful stag
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A nat negative dna too

river mango
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but apparently valk is dead and entro doesn't like to work

winged prism
river mango
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i mean cryptid has only crashed once for me

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and that was from tropical smoothie lmfao

rain orbit
woven orchid
rain orbit
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What is bmm compat

river mango
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lmfao not lily coming outta nowhere, is it actually dead?

woven orchid
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umm

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i don't update vallkarri anymore, necessarily

rain orbit
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I know what bmm is but what is bmm compat

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Or is that just bmm

river mango
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i get it i read the announcements just wanted to double check

rain orbit
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Ohg

woven orchid
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im gonna go lawyer on you and say
at the moment i am not currently nor do i have any plans to work on a mod with the name VallKarri

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no

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bmm-compat is a compat checker that does next to nothing and hurts performance

river mango
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lily do you know what the last compatible version of cryptid was for valk?

granite forum
river mango
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I don't mind downgrading, just want something stable

woven orchid
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it shouldn't, it's just better to not have it

woven orchid
river mango
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lol i used to run valk entro and cryptid together but now its nearly impossible haha

woven orchid
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i won't say get your hopes up but i'm not working on nothing right now colonthree

whole nova
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i wish it was easier to detect modded jokers that copy effects

winged prism
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Your best bet is like. To check each mod you suspect to be a culprit individually
Which isn't fun yeah

woven orchid
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triifff!!!!

whole nova
river mango
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hmmm i wonder if there's something in the mod files itself that states the version required

zealous kayak
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A question about Jokerforge, If i want a joker to say "if this a "blank" rank. do this, i have that working, but is there a way to make it also do. "If its that rank AND this suit, do those AND this"?

woven orchid
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so investd in breaking bad i almost forgot to take my meds

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sorry thats offtopic

woven orchid
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im on s4e11

winged prism
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I finished better call saul this or previous month idk my memory is horrible

whole nova
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bcs > bb

winged prism
#

Honestly I might agree

blissful stag
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Wait does double chicot affect violet vessel

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Like does it reduce twice

amber river
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they done put me in a sarcophagus 😩

blissful stag
#

Double chicot manacle clutched up and gave me extra handsize

verbal hornet
#

can i disable a mod or do i need to take it out of the folder

limpid lake
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you can uncheck it in the mods menu
you can also create an empty file named .lovelyignore in its folder

winged prism
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Do people like

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Just not see the MODS button

verbal hornet
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an oversight

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i just never noticed the checkmark

rancid nexus
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i'm adding 150 themed jokers, not all of them will be perfect, but i think their charm and the quirks they have make this special

cloud willow
rain orbit
cloud willow
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wait there's brainstorm

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hmm

rain orbit
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It's a mult build

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Disguised as a chip build

cloud willow
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nah its worse

cloud willow
strong obsidian
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TONIGHT, I COOK.

woven orchid
#

my shit is fuuuucked

cloud willow
rain orbit
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I'm confused as to how not swapping one of the ice creams would make the score higher

cloud willow
rancid nexus
cloud willow
rain orbit
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Bingus

rancid nexus
cloud willow
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in this case you have
Score = (81 + 100A) * 3 * (4 + 100B)
A + B = 3

S(A) = 3(81 + 100A)(4 + 100(3 - A))
S'(A) = 3(100)(304 - 100A) + 3(81 + 100A)(-100)
S'(A) = 300(233 - 200A)
0 = 300(233 - 200A)
-233 = -200A
1.33 = A

Max score comes from either A = 1 or A = 2
check both and A = 1 is bigger

novel heron
#

math in my numbers go up game??

whole nova
frigid mica
#

i'm hella goated like that

toxic cloud
#

Endless Entropy:

marsh storm
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Fraud tomorrow

wanton surge
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Yup

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Tis peak

limber oak
wicked jasper
#

well

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within the next 14 hours

full edge
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<@&1133519078540185692>

river anchor
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🔫

toxic cloud
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🔫

full edge
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🔫

wicked jasper
#

i wasn't looking i missed the bot 😭

limber oak
wicked jasper
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no

limber oak
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depends on your timezone

wicked jasper
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it's on the 24th within hakita's timezone

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it's 10:30am for him

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therefor it's within the next 14 hours

limber oak
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ight

wicked jasper
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since my twitter link got deleted (fair) here's a screenshot i yoinked from the pwx server

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Hakita
24th for me

marsh storm
full edge
#

Somehow a movie that ain't in Kino 🥲

wicked jasper
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i'm assuming it was bc of my twitter link but none of the rules say anything about no twitter links

austere whale
full edge
marsh storm
tepid cobalt
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Recently sort of learned how custom CardAreas work, but I'm running into an issue. Whenever I try to spawn and add a card to the area, it gets added but stays invisible.

It's supposed to spawn a new version of the test card (which is the same as the one in the first picture) and move it to that area, for testing purposes.

gentle citrus
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I'm on break again, and I've been thinking of like trying to revive of my idea of an alterntive universe balatro thing. or Paralel Universe. And well I've ended up trying to design a full body version of the "joker"

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(I would've put this in #🎨・fan-art but eh it's modding related so yeah)

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(yeah it's been a while if any but figured I'd have the break to showcase a full design somehow)

cloud willow
full edge
spiral blade
#

If you guys could control a streamers balatro game through twitch chat what would you like to be able to control

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may or may not have a balatro mod nearly in an alpha stage were twitch chat can ruin a balatro run

tepid cobalt
tepid cobalt
cloud willow
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wait actually idk if you need to do that outside menus

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holy seance value

full edge
# tepid cobalt Are there any examples I can look at for that? Would love to know more

Yes, though I wouldn't be able to give you any right away that aren't my own, or very very intergrated in ways that are probably overwhelming, haha. I just don't know if my implementation still really holds up. But If you check the #1340334060597285025 code, I've got the snackbag that is a specific cardarea that you can make appear on your screen, below the consumables. It's in the code as Kino.Snackbag. I'd link it more specifically, but I can't go to github right now

full edge
spiral blade
tepid cobalt
spiral blade
#

ours is more chat focused

plucky matrix
full edge
spiral blade
#

I think they said theirs is more like chat contributing to joker scoring

plucky matrix
# spiral blade Yeah

i did want to ask how your getting webhooks/websockets? cuase the way i do it is so jank lmao

spiral blade
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but they guy who is helping made it more like a twitch token system

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where u link ur account to balatro

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it's wizardy I don't understand lol

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once I open the github you're more welcome to use

full edge
tepid cobalt
spiral blade
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I was gonna ask if I could steal ur twitch connection button cause ours is ass lol

plucky matrix
spiral blade
#

ui design is my passion

plucky matrix
spiral blade
#

once I feel like ours is in an alpha state where it's playable

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you can rip it from our github lol

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code is still a mess from I was originally doing it and they've been working on fixing my meed

plucky matrix
spiral blade
toxic cloud
spiral blade
#

but they added where it can directly work with chat

full edge
# tepid cobalt I'm pretty sure JoyousSpring's repos is where I got the gist/basics from, so yea...

https://github.com/icyethics/Kino/blob/main/lovely/current.toml#L509

did a quick check, and the type is 'joker'. I remember there being a reason to implement it through a lovely patch instead of any other way, but I'm not sure that reason holds up under scrutiny. I think the type name is the biggest thing, honestly. I think 'joker' as a cardarea type is basically just saying 'interactable, can be calculated, and isn't a playing card', rather than actually saying 'this has jokers in it'

GitHub

a balatro mod for movie dorks. Contribute to icyethics/Kino development by creating an account on GitHub.

spiral blade
#

my favorte thing they did was this

plucky matrix
cloud willow
#

guess we're doing baronmime now

tepid cobalt
plucky matrix
full edge
spiral blade
#

right now trying to concept a couple legendary jokers

full edge
#

All my code's for anyone to grab, tbf. Except if it's credited to someone else, in which case I'd prefer you to check with them, haha

spiral blade
#

because they only one is the ban hammer

toxic cloud
# spiral blade

starts at X0 so banning a user is a must to win the next round
truly diabolical

spiral blade
#

and seems weird to have a soul that makes one joker

plucky matrix
spiral blade
#

I'm trying to make a joker that blocks incomming commands

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as like a shield protection thing

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but have found figured out a downside to it yet

plucky matrix
spiral blade
#

Thinking of like having it as a like a joker that stores protections for using a certain card

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but no idea how that is yet

plucky matrix
#

also we should probaby make a thread lol

full edge
#

Channel's not busy, right? Feels fine to keep talking here, unless you're worried about finding stuff back in a while

spiral blade
#

i'm almost 30 how do I make thread

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Made a deck for a streamer friend of mine

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dude loves his flushes

plucky matrix
spiral blade
spiral blade
#

right now this is the concept I got

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just not implemented yet

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also got a clone of misprint as a xmult joker

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but it can negative mult hard

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lol

unkempt current
spiral blade
plucky matrix
#

i shoud also just make my own thread. wanna get some more powers for my legendary but cant think of any lol

cloud willow
#

buh apparently I dont gain an ability when defeating ante 8 boss ;-;

dapper root
#

trying to do a really high score run with wormhole deck in cryptid but i keep not getting directors cut early enough and i die to the pin 😭

cloud willow
#

whats that one do again

dapper root
#

the deck or the boss

cloud willow
#

boss

dapper root
#

jokers with epic or higher rarity are debuffed

cloud willow
#

mmm

austere whale
#

i have two jokers that

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give 2x chips

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and one joker that

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balances 50% (plasma style)

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how do i get the max score possible

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like how do i arrange them

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obviously i would benefit more if i had another 50% balancer

sweet bramble
#

i think X2 chips jokers before balancer

austere whale
#

i believe you're correct

latent crescent
#

Practical example of cutting-edge technology

full edge
sweet bramble
#

mod that adds a stock market slider at the bottom of the screen

latent crescent
#

to do this cutting-edge technology is not needed since screen crops it for you pretty well

cloud willow
#

accidently left a game breaking bug in the release lets go

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😎

full edge
#

i don't think I've done a release that didn't necessitate a hotfix on the same day, sadly

spiral blade
#

i'm still struggling with linebreaks in the about tab

latent crescent
#

That's okay, only few people can actually do something with UI and not be killed in process

spiral blade
#

also i'm off topic on working on a crazy idea of putting the entirety of the killer bean movie in a joker

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because why not

ember flicker
cloud willow
thorny dust
#

anyone wanna do 2v2

ember flicker
granite forum
#

it's practically just vs code inside of browser github

#

maybe desktop github too but i haven't tried

cloud willow
#

github dev is amazing though

#

but I got actual vscode now so I use that

#

wait I just realized I never tested my hotfix

#

oop

granite forum
#

this is why we commit changes and playtesting is just the public release

formal orchid
ripe wave
#

Yo

cloud willow
ripe wave
#

Anyone interested in 1v1?

#

Multiplayer

granite forum
#

i bet someone is in the multiplayer balatro server

#

at least one person

ruby swan
#

are there any way to make a joker probability like "Oops ! All 6"?

limpid lake
#

those words don't make sense, but yes

cloud willow
ruby swan
cloud willow
#

yeah there's a calculate context for it iirc

ruby swan
#

what is it?

cloud willow
#

idk
never used it

#

its on the wiki though

ruby swan
keen quail
#

vanilla remade prob

cloud willow
toxic cloud
#

another Huy in the chat

#

what can we say, ||it's the second most common name for males in Vietnam||

keen quail
#

huh, interesting

ripe wave
#

Chat how do I get oharoms preview it crashes my pc before use?

#

Pahntoms pr anyother working

spiral blade
#

Was trying to make the entire killer bean movie a joker in balatro

#

I managed to convert the entire movie into a gif lol

#

but I can't extract the frames every photo editor crashes my pc

normal hollow
ripe wave
#

Any alternatives

ripe wave
normal hollow
#

idk i dont use them

#

but phantom's doesn't work anymore

toxic cloud
#

mm yes

#

also she won't show her name tag unless you've reached Dawn/Little Goody Two Shoes endings at least once

ripe wave
#

Nd do u hv preview of score?

toxic cloud
#

tbh score preview kind of defeats the purpose of having surprise elements

vital granite
#

bad mod idea: balatro playing card deck

add the standard 52 cards to your deck + you get jimbo, blueprint, gros michel and juggler

costs $16 in the shop

toxic cloud
#

huh

#

I'm confused

#

seems like a deck

#

but costs $16? it's also a joker?

wind token
vital granite
#

a consumable

#

you buy it and then when you use it it adds the cards to your deck and the jokers to your joker slots

wind token
#

why not make the deck a deck

toxic cloud
#

I thought you meant a deck

#

like a real deck

vital granite
toxic cloud
#

with Jimbo, Blueprint, Gros Michel and Juggler as playing cards

vital granite
#

i.e if you just started the game and used the playing card deck you would then have 2 of every card

toxic cloud
#

that sounds bad

vital granite
#

funny though

toxic cloud
#

a new deck with 56 cards (52 + Jimbo, Blueprint, Gros Michel and Juggler) is a lot more interesting

#

we can do some take_ownership to make those 4 jokers work as playing cards

#

Jimbo: +4 Mult
Blueprint: Copies the rank, suit, enhancement, edition and/or seal of the playing card to the right
Gros Michel: +15 Mult, 1 in 6 chance to destroy card
Juggler: +1 hand size while held in hand

wind token
#

i feel lik it would be better, if you start with a normal deck, with those jokers, and 16 dollars in debt, and just leave it as a deck

wind turtle
toxic cloud
#

Blueprint might be a lot trickier, while the rest are easy to do

wind turtle
granite forum
toxic cloud
ember flicker
toxic cloud
#

take_ownership of the 4 jokers to account for calculations related to playing cards, similar to enhancements

ember flicker
#

or make them enhancements so you can turn cards into blueprint yes biggrin

toxic cloud
#

enhancements are also centers smh

wind turtle
toxic cloud
#

Ig you're right
it wouldn't work... unless intensive hooking is done
I just oversimplified things so much it's wrong

ocean wren
#

does anyone know how can i switch these in cryptid?

wanton rapids
#

make a new profile

ember flicker
#

just make new enhancements

#

how do i make enhancements persistant and unchangable

winged prism
#

I'm pretty sure Blindside blinds are enhancements

#

Then again, they are probably very much changeable, because why wouldn't they be

wanton rapids
#

yeah the core is an enhancement, the trim is a seal(?) and the edition is an edition

wind turtle
winged prism
#

What if there were Balatro-scented car air fresheners

loud pulsar
#

It would smell like despair

gentle citrus
#

I'm back but at the same time I'm currently trying to remember what I originally had the idea about the paralels of jokers or such but I've kinda been writing the names for the dragons.

#

I have not shared the name ideas yet but eh.

ember flicker
finite basin
#

is this enough for a wheel to hit?

lean dune
#

you'd need closer to 1.8e308 to have a reasonable chance

tepid cobalt
stark hare
chilly patio
#

yo whats the name of the mod that allows me to hold click and select my cards?

exotic belfry
#

Handy

tepid cobalt
full edge
tepid cobalt
#

I'm so confused, baffled, and a little afraid

#

Especially since this is probably gonna be one of the easier things I wanted to add to my mod mnsLol

full edge
#

I've added a lot of weird stuff to Kino, and besides shaders, cardareas were one of the biggest sources of confusion, honestly.

cloud willow
tepid cobalt
#

I can definitely understand yeah. It's also not properly animating with the UI yet (no camera shake, and rescaling the window moves the CardArea) but I heard someone talk about it not being added to a UI yet

normal hollow
cloud willow
tepid cobalt
#

Please don't tell me it's the latter

full edge
#

Yeah, you'll want to stick it to things, it'll resize to its surroundings, generally. CardAreas are one of the bigger problem areas if you're new, in my experience, because they're less touched by SMODS than a lot of other parts of the game, so there's a huge amount of behaviour that's still hardcoded and kind of arcane because of it

cloud willow
tepid cobalt
#

HTML CSS deja vu

cloud willow
#

the blueprint thing took 3 minutes
the UI took 2 hours

cloud willow
unkempt current
#

which one looks better?

west hill
full edge
#

UI isn't too difficult, it just takes a lot of fidgeting. And the code's just harder to parse as a base

full edge
tepid cobalt
full edge
#

I think the biggest problem I struggled to solve for me was figuring out the way the save system and cardareas interacted, so I could make the connection between abducted cards and the abducting jokers persist. Took a lot of diving into the code, haha

west hill
stable juniper
wanton rapids
#

this is so awesome

stable juniper
#

^u^

#

i chose Cryptid because it's popular, but the next mod isn't as easy to choose

#

so i'll make a form you guys can submit your mods to, and i'll spin a wheel ^^

tepid cobalt
#

Code cards feeling a little quirky :3

stable juniper
#

:3

neon orchid
#

Then there’s a evil fucked up >:3

stable juniper
cloud willow
pseudo igloo
#

What is the mod that adds a search bar for Jokers?

tepid cobalt
#

Oh the Sell button is a little obscured

pseudo igloo
#

Thank you

polar oyster
karmic compass
#

people are adding so much peak stuff to their mod and i go "wow i wish i can do that" knowing my ass has no justification for having those mechanics in my mod

#

like having a custom cardarea seems so cool and it would be hype but what the fuck will i do with it

wanton rapids
#

card areas where you arrange rooms

formal orchid
tepid cobalt
#

For now, this is just a placeholder for a potential "quest" idea I had floating around, themed around DnD/Hearthstone/RPG games

gentle citrus
celest musk
#

hey guys, i'm prob gonna sound a bit stupid but whatever, it's been quite a long time since i played balatro and from what i remember there was a mod loader (i'm not* talking about smods) if i'm not wrong, can anybody please tell me what is the name of it ? thanks !

wanton rapids
#

lovely Injector?

celest musk
#

nope

#

okay it's me being stupid

#

i meant mod manager

#

not loader

ornate solstice
#

Could a timer be added by mod?

limpid lake
celest musk
#

(mb for the ping)

#

the name was so simple 😭

#

(thanks notmario too)

unkempt current
#

i wanted to test stuff in my mod and i got this

woven crag
#

the best runs always happen while testing mods

austere whale
#

hi i wanna play blindside, should i disable any of my mods?
currently i have:
galdur, better tags, unblind, cartomancer, systemclock and handy

#

maybe i should ask this in the blindside thread if it exists

unkempt current
woven crag
#

they shouldnt cause any issues

#

those mods

unkempt current
#

oh

#

wait

#

you already joined

austere whale
#

lol

austere whale
full edge
formal orchid
#

i had the same issue and i just remade the buttons

normal hollow
#

the buttons are hardcoded based on the area yeah

full edge
#

I think I targetted that hardcoding thing?

tepid cobalt
long hare
forest knoll
#

the :3

long hare
ornate solstice
#

Shart

stuck zephyr
#

I think i bricked my balatro copy by trying to combine the project moon texture pack with the persona tarots

#

can anyone give me the base balatro textures?

#

like, the files in here?

forest knoll
#

you shouldn't be injecting files into the exe in the first place
anyway run the verify game files process in steam, that should fix it

stuck zephyr
#

bc ever since i tried to replace it, the game refuses to boot with any mod that modifies joker displays

stuck zephyr
#

so i thought i could do the same here but no

forest knoll
#

you don't need a mod manager, you can just put it in your mods folder
assuming it's a well made mod, it should either handle it on its own or depend on you also having the malverk mod to replace the textures

stuck zephyr
#

i think it was a very early mod or smth bc it was on gamenexus

forest knoll
#

oh if it's nexus then the situation is different lol

stuck zephyr
#

it was this one

forest knoll
#

regardless, verify game files on steam and you'll be fine

stuck zephyr
#

if i knew how to make a balatro mod id 100% convert this but idk how to do that

#

also checking game file integrity did nothing

forest knoll
#

oh actually i don't think this crash is related to the mods you installed
update lovely injector to 0.9.0

stuck zephyr
#

ok that fixed it

#

thank you

#

i didnt know that had to be updated

normal hollow
stuck zephyr
#

youre good youre good

wanton surge
#

Nah, I’m gud, that’s my name

#

-# (You pronounce my name as “good” so if you said it it would sound the same, just different on paper)

formal orchid
#

play my mod

#

-# im still desperate for mroe feedback

limpid mirage
#

dose anyone know where i can download jens almanac

limpid mirage
#

ty

lunar walrus
#

Guys, guys. Fixed the code and now it can spawn multiple at once.

#

Thoughts on the odds?

formal orchid
#

2 oops and im gaming

lunar walrus
#

Also do you think that is the best color to refer to the soul?

formal orchid
#

wait no

#

not E:1

lunar walrus
#

do you know the code for that one?

#

or do I have to add it?

formal orchid
#

ok nvm

#

it is E:1

#

keep it purple and add E:1

#

trust

lunar walrus
#

that is for edition right?

#

or like foil lookin

formal orchid
#

E:1 makes the text go up and down

lunar walrus
#

uuu

#

that's nice

#

aight thanks guys

long hare
#

thoughts?

rain orbit
#

Name kinda doodoo

long hare
#

weh it had to start with S then a vowel because theming

neon orchid
granite forum
inland flume
#

hey guys for brainstorm rerolled, if i enable negative perkeo and early copy and money, will i get a brainstorm/blueprint along perkeo? im a little confused on how it works cus i never get both a copy and a perkeo

long hare
rain orbit
#

Blinds are named after nouns

#

Not in past, present, nor future tense

long hare
#

subjugate isnt a noun

rain orbit
#

Normally no but I found it can be used as such

#

As is with some other non-nouns

#

But that's like super duper english

keen roost
#

anyone know how/if i can make modded balatro open without having to do it through the mod manager? steam just opens vanilla

desert mirage
#

teto mod

primal trout
#

does anyone have any recommendations for motion sickness mods? I like the animations of the game but the swirling background really gives me a headache.

main path
#

Which one of these do yall prefer

#

left or right

long hare
#

this is worse

#

this is genuinely harmful to the run

#

its right twice a day...

#

oh wait fuck that's so old weh

#

ignore my scrolling up

short sparrow
dapper root
#

just learned that talisman doesnt extend negative scores, i lost a run because i got the chromatic (cryptid boss that subtracts score on odd number hands) and i couldnt do anything because i hit -naneinf

main path
deep tapir
#

is there anyway to make stuff from diff mods appear equally without ruining rarity chances with equilibrium deck

desert mirage
long hare
#

ah fuck i made it way too bright

toxic cloud
#

not even plasma deck could make ante 1 easy with that

long hare
long hare
toxic cloud
#

that's definitely brighter than before

long hare
#

well the problem was the saturation not the brightness

#

bright as in yellow-bright not white-bright

#

also here's your plant-ox fusion

rain orbit
#

I realized it'd be really evil to make good rekoj count towards the alternate rekoj page since it's just an inverted rekoj that actively harms you

#

So I'm not making it count

dark roost
#

BRO

#

PICKLE HERE

#

DISCORD JUST NUKED MY FUCKING ACCOUNT

rain orbit
dark roost
#

😭

#

they thought I was underage bruh

#

what the fuck dude

acoustic badger
#

has anyone tried the entropy mod for balatro,, and so can anyone help me? game just crashes whenever i use 1 of thier rune cards

rain orbit
rain orbit
#

L

dark roost
#

I ain’t even say anything

forest knoll
#

you are the youngest person ever

robust urchin
#

dang

rain orbit
#

Wee-est joker

rose prairie
#

Is this a good mult counterpart to the Hiker?

#

or should I change up things, like not the 10+ chips req

long hare
rose prairie
#

I just felt like 1 mult is too much, I could make it like 1/2 odds to upgrade a card with +1 mult

long hare
toxic cloud
#

there's already a Hiker counterpart
Ortalab Biker: played cards permanently gain +1 Mult when scored

#

and it's a common

rose prairie
toxic cloud
#

decimal Xmult is reasonable

toxic cloud
#

yes, it's in Ortalab

rose prairie
#

that seems kinda powerful for a common joker

long hare
#

hiker is +5 chips

#

also, hanging chad is common so dont say that commons cant be powerful

rose prairie
#

very fair point

toxic cloud
#

+1 Mult isn't that high when you have to spread it evenly to 52 cards
unless intensive deck-fixing is done, it's barely impactful

long hare
#

i'd say that +1 mult WITH that condition is good enough

rose prairie
#

ok, thanks

barren verge
#

funny balatro cryptid mod shenanigans

long hare
toxic cloud
#

numberslop lite edition

barren verge
long hare
#

nah, you've havent put oil on wario yet

barren verge
#

huh

long hare
#

oil lamp

barren verge
#

m

toxic cloud
rose prairie
#

How about this legendary joker and the Burned edition (Like polychrome, holographic, ect.)

forest knoll
#

worse than holographic, i'd probably just sell icarus for the money 9 times out of 10

rose prairie
#

Does this seem balenced, I have been playing with it a bit and I feel like it does a good job at the "Flying too close to the sun" part as you normally can get a big hit but you can loose shortly after as the cards are burned up

rose prairie
long hare
#

and then make it 1 in 3

rose prairie
#

Im thinking always give +5 mult then

forest knoll
#

what if it was guaranteed xmult, but random strength between x1 and x4, and then a (xmult) in 4 chance to be destroyed after triggering

forest knoll
#

or maybe it should be (xmult - 1) in 4, because otherwise you have a 1 in 4 chance for it to do nothing and just die immediately lol

rose prairie
#

Im thinking a random 1-4x mult but if it hits 4x mult it dies

long hare
#

holy shit its late ahhh

forest knoll
rose prairie
#

that makes the chance of the card being burned up quite low tho

forest knoll
#

if you want the odds to be higher then yea you can leave it as just whole numbers

toxic cloud
#

just do 2 separate rolls 1 roll

#

1+pseudorandom("burned_xmult")*3 for Xmult
(1+pseudorandom("burned_xmult")*3) in 4 chance for chance to destroy card

forest knoll
#

that was my original suggestion, birb wanted to make it so that it only dies if it hits the 4x

rose prairie
#
local roll = SMODS.pseudorandom(card, 'burned_roll', 1, 4)

            if roll >= 2 then
                juiced = true
                result.xmult = roll
            end

            if roll == 4 then
                card._burned_destroy = true
            end

            if juiced then
                card:juice_up()
                return result
            end

#

Here is what I was thinking

#

1/4 = nothing
2/4 = 2x or 3x
1/4 = 4x (+ destroy card)

toxic cloud
#

it's simply pseudorandom

rose prairie
#

wdym/

toxic cloud
#

there is no such thing as SMODS.pseudorandom

junior rock
#

you dont need to put SMODS.pseudorandom i believe

#

it wont work

rose prairie
#

Thats weird cus thats what I have been using so far

toxic cloud
#

and it doesn't crash?
real black magic

rose prairie
#
-- +5 mult (1 in 2)
            if SMODS.pseudorandom_probability(card, 'burned_plus', normal, 2) then
                juiced = true
                result.mult = 5
            end

            -- x4 mult (1 in 4)
            if SMODS.pseudorandom_probability(card, 'burned_x', normal, 4) then
                juiced = true
                result.xmult = 4
                card._burned_destroy = true
            end
#

Thats what I was using before

toxic cloud
#

SMODS.pseudorandom_probability is a different thing

woven orchid
#

smods.pseudorandom_probability is an smods function which does exist , used for boolean rolls
smods.pseudorandom is not, pseudorandom() is used for numerical rolls

forest knoll
#

yea SMODS.pseudorandom_probability is a whole separate function

rose prairie
#

ahh ic

toxic cloud
#

it's only used to handle X in Y chance

rose prairie
#

So would it be this then:
local roll = pseudorandom(card, 'burned_roll', normal, 4)

toxic cloud
#

what's normal

#

wait nvm

#

that's the old code

rose prairie
#

thats the users base odds (normally 1, but if they had the joker like loded dice it would be 2)

#

Oops! All 6s joker

toxic cloud
#

that would be G.GAME.probabilities.normal, except SMODS no longer uses it

rose prairie
#
-- SCORING PHASE
        if context.main_scoring and context.cardarea == G.play then
            
            local normal = G.GAME.probabilities.normal or 1
            local result = {}
            local juiced = false

            -- Reset destroy flag safely at start of scoring
            card._burned_destroy = nil
            
            local roll = pseudorandom(card, 'burned_roll', normal, 4)

            if roll >= 2 then
                juiced = true
                result.xmult = roll
            end

            if roll == 4 then
                card._burned_destroy = true
            end

            if juiced then
                card:juice_up()
                return result
            end
        end
toxic cloud
#

you can have whatever you want as the numerator (normally 1)

rose prairie
#

how would I get the G.GAME.probabilities.normal then?

woven orchid
#

idk if you should even use that for something like this

#

i mean you totally can but its not standard to modify numerical rolls like a random amount of mult when probabilities are in play

toxic cloud
#

SMODS 0711a introduced a new probability handler, allowing you to freely define the numerator/denominator of a prob roll without relying on external variables, as well as allowing modification to those values

rose prairie
rose prairie
toxic cloud
#
if context.mod_probability then
    return {numerator = context.numerator * 2}
end
#

that's how Oops works in the new system

rose prairie
#

ok

#

So would this be worth keeping or should I boost it more

toxic cloud
#

I'd say X2 to X5
it raises the destruction chance to 1 in 4

rose prairie
#

ok

rose prairie
#

thank yall for the help

hardy brook
#

She orta on my lab until i Shinku

ember crow
toxic cloud
#

yea

#

it's an edition exclusively given by a legendary, what can you expect

forest knoll
#

adding yet another tally to the jestrogen + jestosterone collection
fairly unique effect this time tho lol

frigid mica
#

how many people are asleep bruh

leaden vector
#

Honk shooo

frigid mica
#

where's somethingcom when you need him...

dusty token
#

..........ofc i broke something

frigid mica
#

crust, can you help me out

dusty token
#

wuut

frigid mica
full edge
woven orchid
#

Advertise...

toxic cloud
#

dang

full edge
#

Also still need to try 0 Error soon

full edge
woven orchid
#

ice the news is bountiful

#

vallkarri 2

toxic cloud
#

jokers that target 7 are cool because vanilla makes 7 too humble

full edge
woven orchid
#

it is still in Super Duper early dewvelopment because im just remaking the mod from scratch

full edge
#

7 shows up a lot in movie titles so 7 shows up in a decent amount of movie titles, haha. Like Se7en

full edge
woven orchid
#

i had to Gut the functionality of sliders and then add New Guts inside in order to add the progress bar the way i wanted

full edge
#

How long did that progress bar end up taking you? Haha

woven orchid
#

solid while

full edge
#

I know you were on that for a while

#

Yeah, I imagine

woven orchid
#

but now i have

#

it's Beautiful

full edge
#

I did give up on it when I was trying it fairly quickly

woven orchid
#

if you want the code im happy to share

full edge
#

I don't remember what I wanted to use it for, in all honesty, haha

woven orchid
#

do note it does require an additional hook because sliders updating relies on you actually clicking it which this doesnt do

full edge
#

Oooh wait, scrapped dynamic difficulty system

woven orchid
#

ohh interesting

full edge
#

So I could add a true ending. But just went with a new stake for that, haha

toxic cloud
#

Sagatro has Lenient Score option that lowers the ramping intensity after ante 8, very beginner-friendly
but I suppose you don't need that

full edge
#

The original system was supposed to be the ability to buy contracts that would give you a specific power boost, but increase the blind scaling, with an ante 9 superboss showing up if you took more than a 100 points worth of contracts. Which is basically Monster Train's system

#

But I suspect I've got plenty of systems already, so just adding a stake works too, haha

toxic cloud
#

other mods: add new stakes
Sagatro: rework vanilla stakes

#

am I really the oddball here

#

well, it's a bit special I believe
story mode completely alters gameplay, and having it be a toggle makes adding new stakes awkward when turned off

full edge
#

I do have notes for reworked stakes, mostly based on using counters more, but I didn't want to test them all. The new Kino stake is truly just there so I can have a true ending that rolls credits without it needing to happen every run, haha

toxic cloud
#

that's another interesting approach

#

I mean, it's weird that SMODS did not support loc_vars for stakes because no mods asked for it

full edge
#

I do think I've got enough systems to do a proper rework of all stakes but testing stakes to check if they properly increment difficulty is a looot of work that requires a looot of feedback

toxic cloud
#

until mine appeared

#

I understand

#

ngl, looking back at what I did for the stakes

#

only Gold Stake is menacing enough

#

Ig story mode is already hard on its own, requiring players to find the meta in each storyline

#

Purple Stake might sound like a joke to you
believe me, it's there because money is not a long-term problem in story mode

dapper abyss
#

if only

polar oyster
#

Modded stake either they will make balatro a little more difficult (if it add 1-4 stakes), or game will be unplayable.

austere whale
#

was writing joker ideas today in class

#

some of them got over 5 or 7 lines long and i had to write alt abilities for some of them

#

because they weren't very awesome

#

i believe one of two outta 12 of them are fairly cool tho

austere whale
#

Joker idea!

Big Little Planet

  • When a hand is played, Creates 1 copy of your least played hand's planet per the amount of times it has been played
#

alt variation: at the end of round, creates 1 negative copy of your least played hand per the amount of times it has been played

toxic cloud
#

bullying Fleta so hard rn

austere whale
toxic cloud
austere whale
#

waow

#

looks cool

polar oyster
#

Least played can be 0?

#

I think it interesting idea, but you need play every hands once, for 1! planet card per hand

full edge
#

Yeah least played means you probably want to avoid triggering for 0

polar oyster
#

I think, if you try avoid 0, then if you have only play 1 poker hand, then it will only upgrade it

#

(1+times played hand) 🤔

formal orchid
rain orbit
austere whale
austere whale
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i think it being negative and working on at the end of round is also not that bad

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because you can adjust it to

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get negative copies of planets you don't want for blocking

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but that's probably tooo overpowered

polar oyster
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Hmm, it can naneinf if you have voucher for planet x1.5 mult (maybe)

austere whale
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oh true

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i haven't considered that actually

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well i love observatory and any synergies with it but maybe this will make it too easy to naneinf?

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yeah let's not do negatives

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it will make two legendary tier strats a lot easier to access

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(planet blocking and observatory naneinf)

polar oyster
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Wait, if you need play poker hand for mult from planets, then it won't be least played hand🤔

austere whale
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huh

polar oyster
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I mean planets card work if you have observatory and play for specific hand, then it scales time played

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My bad wording :(

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Hmm

austere whale
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i understand what you mean

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basically you avoid playing a specific hand to upgrade it, when upgraded enough, you switch your poker hand to that one instead

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that's the basic idea

austere whale
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i didn't take account observatory again.. lol

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well if it doesn't make negatives it wouldn't have observatory synergy

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problem solved!

desert mirage
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hello chat

austere whale
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heya

rain orbit
autumn otter
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I got a new pc recently y'all, could someone remind me which version of steammodded to download?

frigid mica
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Hey guys, now that ROOT ACCESS is now Standalone, I should make it part of my bootleg card consumables and renaming it to “loadstring”.

Which begs the question, what should a bootleg card look like?

hazy hill
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neon pink and moss colored