#⚙・modding-general
1 messages · Page 1399 of 1
king kong king kong king kong
i'm sure that a slot machine joker already exists somewhere, but:
Slot Machine
Played 7s have three one in three chances of giving +7 mult when scored.
average 7 mult on a played 7, but has a chance to do more or less, plus retrigger/Oops! synergy
I recommend saying that in the cryptid discord.
There's a low chance anybody is going to help you here.
I remember knowing the solution I just completely forgot about it after I left the server
also cryptid bad why play it
Conceptually fun, but my mod has a joker that just has 7s give +7 mult and that's okay at best, already
why is this not creating rare jokers only
I think you're fine if you have the effect be stronger if it's only a 1/3 chance on specific cards, haha
well its three instances of the 1/3
theres a chance for 21 mult if you hit the jackpot
(or 0 mult if you don't)
but on average, you get 7 mult per 7
oh, I'm reading the effect incorrectly, yeah. It triggers 3 times per 7, that's definitely stronger, yeah. Would be a fine common, because yeah, with an Oops it becomes a lot stronger
exactly
14 mult on average is pretty good
thats basically a mult card + holo
plus whatever else the card actually has (ie actual mult enhancement)
I mean, you still need to have the right card to trigger it. But yeah, it's basically a +10.5 mult if you're perfectly averagely lucky, haha. Seems like a decent trade for it being only on a single rank
how is that +10.5? 3 * (2/3 * 7) = 2*7 = 14
average would be 1.5/3 not 2/3
????????? what
if the average outcome of 3 * (1/3 * 7) = 7, and Oops! doubles those odds, it would double the average outcome, no?
what's your process here?
oh i mean i for sure did the math wrong, haha, that's inevitable
i mod balatro i can't read
half
.....someone doesnt know what an average is
i havent done probability maths since like year 3
Rest in pieces balatroware lmao
Oh great this nerd is back
thanms
anyways i mathed it out
add the amount of stuff and divide it by the number of things
if we use 66.6% as the probability (as 2/3rds is a repeating decimal, we can't mathematically reach a whole number answer), then its ~13.9, which we can round to 14 since the fraction is funny
right... and in this case?
(2/3 * 7) / 3 outcomes = 14
thats sad
i have a funny cat emoji
anyways
14 something
im using more than just cryptid so im not 100% sure
its with every boss
anyways heres Slot Machine.
Slot Machine
Played 7s have three one in three chances of giving +7 mult when scored.
sigh i have to update my mods?? wtf man
could be funny if the sprite's slots randomly change every time a 7 is scored
randomly showing Jimbo faces and Gros Michels probably
that would need a lotta sprites
eh there is probably an elegant way to do that
no
fym no
you have strips for each slot
theres definitely an elegant way to do it
i mean you could just have randomly picked sprites overlaid on the blank card
or what spamton is saying
yeah thats what i was thinking
this way you can do gamba animation
Just make different interchangeable parts of the sprite that are drawn on top of the base
It definitely is possible
could be done very simply with a draw step and a sprite sheet, yeah
tick tick tick errt
this is how seals and enhancements and rank-suit pairs work together
aw dang it
would only be incredibly difficult if you want to have the illusion of the slots being rounded, but that's because you'd have to animate that. But a simple visual like that is very doable
thats the only joker that adds stuff directly when ONE specific rank is played
so this is 7s give 7 mult on average
which is better: average +7 mult, or +20 chips and +4 mult? (on scored card)
but affected by prob manip
yup
i think for the probability bit its prob uncommon
depends on how much probability manipulation you have in your mod
imagine this with oops and lucky enhancements
mod?
oh
i uh
i cant make mods
i do concepts for funsies
but if there WAS a mod...
in vanilla itd probably need numerical tweaking
this guy would be in it
this would be very easy to set up in jokerforge
in this case, Oops! No Ones would turn the 1/3 to a 1/2, for an expected value of 3 * (1/2 * 7) = 10.5 expected mult per played 7
the horrible and dishonourable sprite deformation + pixelization
woe, slightly rotated jimbo be upon ye
I mean, definitely an option, but if you wanna imply roundness, you will have to be very good at figuring out the math to manipulate the sprites properly to make that look acceptable, haha
just set up a joker but realized the context I used for it isn't even in Kino. Time to steal my own code from Cryptid
thanks I hate it
bro played a diagonal instead of a straight
im losing my mind over X° cards
why are they so many 😭
...no
I have a dumb idea, what if you are able to mod a balatro demo if you have one somehow.
I know something came to my mind after finding out that there is a balatro demos that once appeared
ive never played a mod in my life
45° inverted¿
XD
i try to balance my concepts around the base game, so theyre probably really weak if someone were to pick them up and put them into their mod with crazier stuff in them
ie. Slot Machine would be pretty mid in something like cryptid (based on what little i know)
oh no, vanilla+ mod are pretty popular
anyway can i get some more feedback on this fella
cryptid is one of the most unbalanced mods
brainstorm-like joker that forces a joker to do stuff before anything else
It's rare for someone to make a mod that's full of content that's weaker than base game balatro, but also, just the more cards you add to the pool, the more chances there are for interactions to emerge that are very strong
if you have trouble coding the "force trigger" part there are jokers with that type of mechanic
but there's a lot of mods in the vanilla-ish realm
like i said i don't really have the intention of making a mod, i just want to put ideas out that other people can use for their stuff
mmmmmmmmmmm there are threads where people grab the random ideas of the community and make them into a mod
if you to publish you idea there
Can someone help me figure out whats going on here? Do I have something outdated?
The VIP joker would need a few pages of additional design notes if you want it to function like Vanilla, because the only library that gives you that functionality lets the mechanic be deeply OP (Cryptid's equivalent of that joker is in their custom rarity above Rares, iirc). Issue with the notion of 'triggering' in Balatro is that it's not actually a gameplay concept so you need to define a lot of rules to make it functional
or you take Cryptid's approach and and just have it do whatever, of course
try replacing talisman with cdataman
Do you have a link?
But as a rule, Balatro doesn't really have the gameplay systems to support messing with timing. And I don't mean code-wise, I just mean as far as its rule system goes
hmm
wait what is this hang on
so what youre saying is its possible but the code needs to be changed first
ok yea nvm thats right idk why its called amulet there
force-trigger does not exist on vanilla balatro, but is real
mods like cryptid and entropy have it
I mean, the code exists for it, it's a feature in Cryptid. I'm still considering making my own API for it as well. The issue isn't that you need to change code, it's that you need to make additional design choices because there's no such thing as a 'trigger' in Balatro, due to the effects having multiple timings that aren't distinguished, either in the code, or in the way they face the player. For most it's probably fine, but scaling jokers are an issue, for example
what if we just change the way that VIP works? it copies the effects of the leftmost joker and it itself triggers before everything, and then disables that joker for the hand (or something)
eh i'm sure i can figure it out
You'd functionally run into the exact same issues, haha
Oh, I'm sure you'll figure something out. It's definitely possible, it's just that you'd need to spend some time setting up the guard rails for the mechanic
what if there was a joker that changes the chip value of every played card to the average chip value of your entire deck?
that sounds stupidly weak
the problem here isnt affect other jokers, the problem is the game doesnt have that time.
balatro does this:
"press play" → score the cards → score in hand cards (steel) → score jokers → score editions
what about a joker that scales based on the amounts of chips scored from played cards
also sounds stupid
insanely strong unless it scales very slowly
but I had a joker in Kino that scaled by the chips value of a card if you played a High Card, and that was truly busted
hmm
what about a joker that adds random enhancements to played cards, but drops their chip value to 0 when scored
That's a fun concept though something I've learned is that players will almost never pick anything that has a clear downside, so you can run the risk of it feeling too weak to see play
does your mod have monkey saying banana, aiko?
the boss blinds are super cool
true...
i guess stuntman exists, thats a good example
or like, troubador and merry andy
The issue with downsides, in my experience, is generally that you have to make the upside so strong that players accept the downside, but that can really throw off the balancing. I think Stuntman does work as a downside, but it's also one of the ones that makes the solution quite obvious
Fishing Rod
At the start of a blind, create a random card of X rank and draw it to hand. Rank is determined by the most common card in your deck.
if all cards are equal, the rank is random. otherwise, it always makes your most common rank of card. created cards have random suits, and can have any enhancement, edition, or seal.
not sure how powerful/overpowered it is
decently, but in a fun way, i'd say
not much tbh, i would say uncommon
like is not free deck-fixing
yeah absolutely not
youll most likely end up with like, a bunch of random trash with useless enhancements
....but five of a kind is common
so, theres that
It'd be a pretty solid card if you're aiming to rely on Baron and you've found an additional king to start it off
Deckfixing is pretty strong, so any source of focused deckfixing is going to be pretty reliant. It's better than DNA if you care about rank, rather than modifications, due to this being consistent without a hand you need to offer up for it
I'd definitely make it a rare
I'd rate it on the same level as the other hand enablers. Shortcut, four fingers, smeared joker. Only this one is for 4oak instead of straight flush
oh yeah, synergy with Hologram and Blue Joker too i guess
(antisynergy with Erosion)
certificate is probably stronger. Hard to say tho
Seals are generically useful, but control over rank means you're making your deck leaner rather than more random, functionally. Scholar doesn't care which ace is drawn, as long as you have aces. You don't run the risk of cluttering in ways that make it harder to play your desired hand. Which is probably gonna be 5oak
Artificer
Played cards have a 1 in 6 chance to gain the most common enhancement in your deck when scored.
Yeah installing this seems to break my game even more
Seals are strong but they're usually only really strong if they're benefitting your build, so you're playing way more on luck, as the randomness will keep you from focusing on blue or red seals, and they might not end up on cards you need
(probability could be tweaked)
again, if all enhancements are equal, its random
probably uncommon
If you have an open joker slot and money, you always pick this up. Especially when it's played cards instead of scored cards
"when scored"
it might be a different one not 100%
?
Oof I missed that. Point does still stand, though. If you're lucky, you're adding a gold card each hand, and you could get even more.
this is definitely slower than midas mask
yes, but mask is only face cards, and also only gold
My feeling is that at uncommon, this joker would be too frequently picked up because you basically always want to buy it when it spawns and you have the money. It could make enhancement based runs too frequent
Yeah but you do get to choose which one
I highly doubt it
but you get to pick which it is
and you can pivot by using tarots
Also, get an oops and your deckfixing to an insane degree
I think it being slow is good because you choose the enhancement
and because of the oops synergy
ie tired of gold cards? turn your deck into steel with a chariot or two and boom you are now China after 1978
you're forgetting. This is going to make the most prevalent enhancement more prevalent
(i seem to really like making jokers with Oops! synergy huh)
yeah but you can convert early, thats still more flexible than midas
Midas is also a cool design because it's really good, but it's not capable of making you win, just get you the econ to reroll and tarot for a win. It focusing on face cards also limits it's use, especially when a lot of face card synergy wants you to play them, so there's a little trade off
yeah
either play them or discard them (faceless/hit the road)
....there are 3 jokers that reward in-hand faces
with this joker, I'm wondering, how many cards should you realistically be converting per ante?
assuming you play 2 hands of 5 cards per blind, and all of them score, thats 30 cards per ante
5 cards converted per ante
worse with smaller hand type builds
that's a very unlikely scenario for most 5-card builds
I've got multiple jokers that offer accessible ways to turn cards in your deck into specific enhancements, and I have noted them all as potential balance issues, specifically because they can make it too easy to go for a specific enhancement run. Econ enhancements are kinda the odd one out because they're inherently a temporary measure unless you managed to find bull
I could see 2 hands per blind for a flush build. Any other 5 card hand wins in 1 most of the time.
i mean, we can just buff the odds
yeah that's why I'm asking how many cards you think should be converted per ante most of the time
But also, this Artificer isn't going to be the core of your build. It's strong due to it basically never being a bad idea to pick it up, while being versatile
i dont really know
It's not game breaking on its own, it might just make pivoting into an enhancement run easy enough at uncommon that it becomes too frequent of a pick up
so, rare??
I mean it's a good value generator, but I don't think it being uncommon would be a problem
Kind of the photochad issue where the synergy is fun but the design problem is that it's too easy to make work
numerical tweaks maybe
it does seem like kind of a weird balance between too good for uncommon but i think its a bit weak for rare
Try it out at uncommon, move it to rare if it turns out strong
fair enough
imo not a rare-worthy effect
My take is also that rare isn't an about strength as much as it is about variety
true…
Rares are allowed to be stronger, but they don't have to be. They're often better as more niche choices because they might be key pieces to specific builds
in the same vein, what about a Joker that upgrades Editions of played cards (Foil -> Holo -> Polychrome)?
-# this probably already exists
that would probably be rare
rare, and I'd say rare there too not because of how strong it is, but because its design inherently makes the game less random by making it easier for you to get the deck you want, so you don't want it to be present in too many runs
true...
my take is that enhancement-based builds are uncommon-worthy. Edition-based builds are rare-worthy
tarots vs spectrals
that would be a legendary joker
ie. play or discard 6 cards with 1 negative, etc etc
Smods, the modding framework all mods need to use, has built-in support for negative playing cards
that's not what I expected you to mean by negative playing cards
they're a bit of an inherent design issue because they lose any semblance of a downside that the game has, haha
how else would they work??
Making things more guaranteed is a really fun way to feel powerful, but if the way to give you more control over the random aspects of the game are very common themselves, you start guiding players towards more set builds, which you often want to avoid
just exist in hand for free?
That's how they work in the mods that add them, yeah
that's how they do work
you can test it out with debugplus right now
I mean, that's just because the mod framework's added them like that. They're not a vanilla feature
yeah you'd have to probably make your own version of the negative edition to change the effect
they could've been designed to work differently. Though it would feel off if they acted too differently from the expectations you have based on jokers and consumables
the way SMODS implemented them is the only way that makes sense I think
well the played/discarded selected cards are just another area, you would expect a negative to be able to join that area and increase its capacity like the rest
fair, the expectation then would be that it could add to the capacity of both
On that note, though, if you want to be in the realm of vanilla (or imho, gameplay focused design, rather than offering a sandbox to play in), avoid negative playing cards
i feel like negative playing cards literally just sitting in hand for free is boring
.
its basically just a hand size bonus .-.
no, it's not a hand size bonus, as it only works for the negative ones
I mean yeah that's why I said if you touch it at all, it's legendary territory, and even then, you probably still should avoid it
well yes but like, as long as a negative is in your hand, its basically +1 hand size
i probably wont mess with that
It's strong due to the cards only existing to be targetted by jokers. It's insane for any effect that cares about being in your hand. They're basically cards you get to ignore until you find Baron, or seal them, or steel them, etc.
true
DNA negative steel red seal kings + baron 🤔
my attempt at a 'vanilla-esque' solution for negative playing cards was ghost cards, which can be obtained through a custom spectral
but that wasn't quite the same
Also, being able to death a negative card means you will get plenty of runs with +15 in your deck and that sucks for the user experience of having to look at your hand, and if you get more of 'm, sucks for performance
don't most card-duplicating effects remove negative?
ie. ankh, invisible?
ghost cards increase hand selection limit
theoretically, tho I'm not sure if SMODS implemented that for negative playing cards
on the note of rarity. Added this joker today (still need to do the art for it). It's very strong, but a bit niche, and the reason it's rare is entirely due to it messing with deck order and removing randomness. If you don't try and break it, it's strong but decent, but it's really easy to use its consistency to start breaking other things.
does the use of quality of life mods prevent you from getting steam achievements?
....what is a Superhero card??
yes, but you can re-enable them in the configurations
messing with deck order is a very interesting idea for jokers
One of the too many enhancements my mod adds, haha
i see
oh cool how do i do that? can't really find it anywhere
what about a joker that can move itself between joker slots, and scales based on how many times it moves?
seems stupid
if you click on mods, and then go to config, you'll see the achievements header
sounds difficult to explain in a small amount of text
oh alright okay
and also not very interesting gameplay-wise
"Randomly shuffles itself, gains +X Chips/Mult every shuffle"
sounds short enough for me
could fuck with the order of your jokers
or blueprint/brainstorm itself instead of the actually cool jokers
I mean a joker that does that as a downside works. It being a scaling condition is probably not interesting tho
Could make for a cool and very annoying sticker for a stake to apply
maybe something like the effect of Amber Acorn, but nerfed
ok what if its a blueprint/brainstorm variant that buffs the adjacent joker but randomly moves around instead
"Shuffles all jokers and flips one, gains +X mult per flipped joker"
so it buffs a random joker every hand
I wonder if it'd make for a fun counter 🤔 One that randomizes its location every hand, then ticks down one. I think I could make an interesting boss blind for that
you probably don't need it to move to achieve that effect
hmm
i'll just leave it on "bypass" then
true
thx for the help
well i think it still should move
because it would be weird to read "Joker in Nth slot gains XYZ" instead of "Joker to the right gains XYZ"
Brainstorm but with severe ADHD
I mean, what was your idea?
worse brainstorm would still be a very good joker in most cases
fair...
Muse
Copies the effect of a random joker. Selected joker changes every hand.
There would need to be exceptions to this
three card monte joker that flips two adjacent jokers, then shuffles their order and idk what else it'd do. Maybe it retriggers the rightmost one. I just like the idea of it visually shuffling it and you having to follow it, haha
obviously
luckily every joker has a variable that says whether it is blueprint compatible
all the jokers that are incompatible with brainstorm and blueprint would be ignored by Muse
Muse simply would not try to copy those
Well also it would need to not become most food jokers
ie Muse never lands on Oops
no?
why? Brainstorm and Blueprint can still copy those
Playing with joker positioning is fun design space, though. Feel like there's more room to mess with there, still
it's random joker you own, right, not any joker from the collection?
joker that you can't manually move and shifts 1 position to the right every hand, gains better buffs the further right it is
Oh wait I was under the assumption you meant the whole collection
random joker owned
....there's an indicator
Right but which joker is it selecting
Bluestorm and Brainprint have the,
I almost have that one, though you still move it yourself. Hidden effect of this is that it leaves if you can't pay more than once
its random, and changes at the start of scoring, you don't get to know
yeah this tells you too
Because it's specifically pointing at one joker
Right but how do you know which joker it's referring to
do you list off in the description the possible targets?
Oh, I should finish my api mod that adds marks into the joker UI for mechanical compatibility
surely youll be able to figure it out based on what happens when it triggers
That's not a very fair assumption
alright fine lets give the Muse an indicator
no idea how that will work
"Copying: xyz joker"
there's probably some serious UI work to list off all the copyable jokers and mark which one is selected
Not a smooth way of doing that unless you add a ui system for it, honestly
or just list the selected one but that's incomplete
it should be possible to put the selected joker where "compatible" normally goes
I've got a system that's half finished that adds coloured dot indicators below the joker's white text box to show mechanical compat with blueprint and modded mechanics, specifically because it's a common issue, haha
honestly that's fair
we finally have Blueprint, Worse Blueprint, and Worse Brainstorm
It's true
right, Muse is worse Brainstorm
Well now we need a worse Muse
....i could rebrand Muse into The Thinker, that would be funny
blueprint
guy who thinks forever vs 1 napkin
What
🧠
Oh lol
it'd ideally look like this when I'm finished with it, but UI stuff always gets done in slow increments over the course of weeks if not months because I truly don't enjoy doing it, haha. The blue dot in this case would indicate blueprint compat, purple would be value manipulation compatibility, and green would be for forcetriggers
it's the premise of the mod, yeah, haha
what gave you that impression
so uh, i started a run with some mods and out of nowhere my hands no longer hand
what is going on
theres an infinite number of possible causes for this
you'd only be the 12th person to give it a shot 😛 At some point someone has to make it work, haha
i have a bunch of music jokers but its not a music mod im just a nerd
only mod I have currently is banner cause I wanted to f around with it
I think 'Balatro Goes Kino but for music' gets discussed as a concept more than 'Balatro Goes Kino' does, honestly 😛
Well I'm gonna do it anyways
I mean, definitely go for it
I wanna do my own twist on it
i have this one of one song i like
easier to listen to a song than watch a movie
Ironically right now I'm listening to a song named after a movie
True
not me doing movie soundtracks muahahaha
I don't want to discourage anything, just funny how often it gets pitched, haha. The trick to making a mod like Kino is that you don't need snobbery, you need autistic obsession to get the mod finished, haha. There's a reason why most mods that get a lot of support from their devs aren't themed, I reckon
If your current interests shift, you can just add movie jokers to your non-themed mod. But if your entire mod is yugioh cards, you better be sure you're still very into coming up with yugioh ideas 6 months later, haha
I'm adding it for 1.0, yeah. Still playtesting it because it's a very mechanically intense joker so I need to figure out whether it's fun enough to warrant it being so complicated, haha
It's effect is decently understandable, but its tied to two specific counters based around debuffing your jokers, and I think that might get a bit overwhelming
should probably also have sleep counter in the info queue
What the heck is that fourth one at the bottom
Is that The Simpsons Movie or something
It did, but I somehow broke it. Probably accidentally added a character to the info queue thingy, haha
That's a Killer Klown from Outer Space
it's this guy
Ooooh
does it require room?
also when does it trigger
kid named negative
When you select a blind. Good point, I nede to add that. And doesn't require room, which I've opted to leave out due it creating negative things
oh i didnt read the word negative
isn't it usually written Negative in orange (or dark_edition)
and not capitalized
its an edition so dark_edition
devil's advocate, $3 of sell value of what
yeah you could probably just make it "its sell value"
Yeah, but I've not done my new round of proofreading and rewriting descriptions yet, haha. There's a lot of bad formatting or text in Kino atm, sadly
is it at least all in a localization file?
Trying to think of some really stupid movies you could include...
morbius
Shaun of the Dead
When Blind is selected, destroy a random joker and create a negative planet for every $3 of its sell value
Yeah, it's definitely doable to fix. I was working as a copywriter and translator for most of its dev time so I rarely felt like doing more work in my free time, as bad as that sounds, haha
nobody
Bob Odenkirk
bob blob
Bogos binted?
Morbius is in there with one of my worst joker arts ❤️
Honestly it deserves it
this is just worse vampire
😭
wait is pulp fiction in there
also why is drain keyword there
And that's why it fits so well
Shaun of the Dead isn't in there yet. I've got very few zombie movies, as I struggled to come up with effects for them. I already have too many destroy effects, haha
when drain isnt in the description
Let's see how about...
zombie mechanic that converts jokers into +10 mult or something basic like that...
I mean you gotta have The Room
Still figuring out how I want drain-debuff effects to be formatted. The drain effect is just applied to every vampire-joker atm, though the debuff effect is a drain trigger
an effect i dont see a lot is scaling based off of card destruction. i have a guy that gains a discard for every 4 (?) cards destroyed
i forgot the number probably 5
I have multiple jokers that care about it! Problem is that I leaned too hard into that design space early on, and it's one that becomes a lot stronger if you add too much support
yup
schnice
peak fiction
what in gods name is that fucking thing above it
I don't really get the reference of that ability but that's cool
It's mechanically trying to get you to overdose
is that ip man
No, that's Pinocchio
oh i hate that
i was about to have a stroke
Now wait is that the new one or the old one
me too ❤️
how do you code japanese imperialism as a game mechanic
wsg chat
rare that does something with commons
Ask Japan
the old one because its poster was a nightmare to try and convert, compared to the new one, haha
why are you bald
i said that id turn my pfp bald if i didnt place first place in the game jam i entered
what place did you end in
there was no chance id place first i jus thought it was funny
Now we need the Del Toro Pinocchio in there
42nd
did they not like edward robinsoncraft
shockingly enough i do not extend the edward robinson bit out to my game developments
Movie is about drug abuse, and as I've chosen to interpret Perkeo as a stoner, most drug related jokers interact with consumables in some way. Big scene in Pulp Fiction is a heroin overdose. Thematically, it's trying to get you to use as many consumables as you can before you overdose and break
listen i know this but i have to engage in the bit here
Ah I see
i mean id say its about violence
2022 and 1940. I do have design notes for 3 other ones so there's a full pinocchio archetype
but thats way general
is The Princess Bride here?
the movie in spanish is called violent times fun fact
Father when can I go off and be on my oowwwn
can people play my mod already
ice im still waiting for my equestria girls feature
no ayocorey
please
aikoyori
no aioucore
yup
can people play aikoyori's mod already
amazing
that's not even my name
Inconceivable!
no aikokorey
amino Yorick
eye core yolky
oh for sure more broad than just about drug abuse, yeah
aye, kuh yorky
god forbid a film have more than one theme
no annie are you okay
nope, always Hearts. And go watch it it's an amazing movie
if your hand has more cards than hand size do you still draw 2?
like if you had 10/8 and played a high card
What happened to her?
can i critisize the wording then
The Princess Bride is a really good movie
if you're going for vanilla wording anyways theres ppl that hate that
films should have only one theme so I can turn them into jokers more easily
god forbid i try to make my mod have plays
eye co. yoker
i love it personally
Okay okay enough heckling of the movie jokers man
It's time to start making my own thing
the theme of pulp fiction is that firearm safety is important
yup. Probably the best way to use it, though I'm thinking of reworking it because it kinda sucks to lose cards on your next draw
Aye coal ochre
ice are you going to do harold and the purple crayon
god the car scene is still so fucking good
do you want this as a phone
the cinematic blockbuster
no ayuwoki
The theme of pulp fiction is burgers
blockbuster like from Blockbuster: Value Manipulation
actually what is the most recent movie released thats in kino
oh for sure
Weapons or Superman, I think? I'd need to check
guys but still go play my not mid mod
ah! color! eeee!
code my suggestions
yup
thats a really good art
does the xvalues apply to the charge gain??
guess what I'm doing at the moment in the meantime. (Drac-amet aside but a one off-side)
oh my god
I'm having ptsd
Most played hand?
not sure if it's live actually, I added like 10 new jokers on Halloween, but outside of that, I haven't pushed many jokers in the last 4 months. Mostly just been working on systems
its a reimplementation of a cut vanilla deck that uses metaprogression
balalo doesnt address the player in 2nd person a lot (or even whatsoever i think) so i think "If played hand contains a scoring Heart draw 2 more cards after scoring"
There's new ones that need it because my sprite work for them is shit, but yeah, only joker I've got in the dev branch of the mod rn without proper art is the 1978 Superman
roguelite
Don't forget you still need to add director synergy
oh no
address me
please scott i need this
go away candycane
my mod kinda playerless
what did i do :(
no it aint mf
...
mf???
Oh, that's a good one. I have that in my style doc notes that I've set up but not yet applied. I keep putting 'you' in because I keep phrasing everything like it's a Legends of Runeterra card in my head when I'm designing the effects
my mod would never reach the heights that more fluff did
this is untrue
at least bro has a mod
roffle played more fluff
Decided not to add that as a separate system, but I think I made director synergy work like actor synergy in the halloween patch? I'mnot sure
roffle played oldfluff so i dont count it
i never said that
Well then at the least make the Bacon deck not say that
you said it ain't mf
you're not playerless
even if admittedly I feel like director synergy would be the most important part of the synergy stuff
not being playerless doesnt mean you're morefluff
i never said anything bout morefluff
Cause no offense but some of the only actors that really work with your actor synergy is Brad Pitt and DiCaprio
yeah that's right, I'm bringing stuff from old content of balatro into the current version as a mod extension.
mf = more fluff
which means
please do not bring old content 🙏😭
i beg
I will, I will, haha. I wanna go over all the text in the mod soon and treat it like a work project, so I actually can try and get the incorrect descriptions, grammar and spelling errors, and other issues out.
why not? (just curious)
thought woudl be interesting to experiment
go away stinky
they are all ass
braided deck was cut because it leads to samey runs
theres no reason to play any other hands
do you love how steel cards are
Yeah I feel like Balatro as a concept just wouldn't really work with Vampire Survivor type stuff
X1.5 mult when played on a specific hand
I never played Vampire but I did play Desktop Survivor 98
And that was pretty fun
glass cards +4 mult when held in hand
I just don't really like the whole "every game you play you get stronger"
that doesnt sound that good
Because it makes it feel like I'm not actually improving
i love eating glass
It feels like I'm just making the game easier
I did want director synergy to be a bigger thing but the issue I had with it is that most directors don't have enough notable movies for it to make sense as a mechanic, and the explicit synergies make it so run variety discouraged. But I'm at 360 jokers at the moment, and there's maybe 5 directors that have a notable amount of movies in the mod, outside of those that directed every entry in a franchise
i need more people to experience my stupid mod
i never got that i just like having fun
idc about improving
Well I do
no akokoki
oh same!!
play my mod....
fl tudo
That's not the games fault that I want something it's not offering
If anything that's my fault for being picky
no a o o i
what are you talking about
I see.
Though I'd thought maybe there's something about this to be fully restored in a way where it somehow hits different. I don't know nor I ever expeirenced it since I don't have the demos until now. and figured as such on how people would play this demo deck with an interesting gimmick where you used your most played hand in general.
Yeah what
Although maybe there'd be one more suprised but eh no clue how to make it more interesting.
A mod that just restores old content would be cool. I'd definitely not want it to be part of a mod that also offers its own content, because oof, the beta content was removed for good reasons
inb4 we start whining about cryptid's nostalgic blinds again
no booster packs
were tarots or planets in the shop
yes
what if we called an arcana pack a tarot reading
but there's this thing called tarot readings
what if we didnt
okay done
wtf does the enhanced cards button do
it just shows the collection
oh okay
what if jokers could have enhancements
note the win ante
no
steel steel joker
oh yeah the game went to ante 10
technically not possible
what does this solve
"what if"
technically not possible
nothing thats why thunk changed it
I mean yeah, although I'm not just only going to add like content from demos as I also planned maybe to bring back this too.
worse editions
someone
anyone
PLEASE make a remix of raise up your bat using balatro sound effects and call it raise up your mult
it would be so fucking funny
Jokers don't need editions when #1406740128231194644 Counters ™ already exist
you dont even need fl studio you could do it in audacity (DO NOT DO IT IN AUDACITY)
the fl propaganda will continue until morale improves
or if you want to go full creative you can basically recreate the balatro theme with the correct instruments. And rearrange it to Raise up your bat but in the style of balatro's theme
me when i use garageband because mac and no money
god i hate garageband
its simply too easy
true....
shit.
dont pay for it what r u insane?
I made this for a Balatro mod and I think it's way too funny to not share it in full quality on YouTube because it looked horrible in the game itself
Play the mod : https://github.com/the-Astra/Hot-Potato (if this link break i will put it in description)
im not clikcing that
I'm done vro
what if i am insane
you waste a bunch of money
0 dollar fl studio will rise
what if i make an eddy rob balatro christmas mix
i only understand those words individually
modpack glue or w/e
what
fruity
what does it do
Atp I thing imma just alt f4
I FOCKIN LUV NUMBERSLOP
They can pay for it if they want, it comes with free lifetime updates and everything automatically works aside from what your edition doesn't include
It's a daw not a video game
...and not "abort" to force finish?
The prices are somewhat reasonable
i think you won already
oh hey
this is an eye-opening when I played the oldest demo of balatro. makes me even wonder if there is a way to mod demo verisons espeically this.
nah fl crashes all the time regardless of paying for it
just something I want to test out not that this relates to modding but I kinda gotten wondering
I think @hardy brook would be the person to talk to about that
the slight inconvenience of having to update every once in a while for slightly more features is not worth the hundreds of dollars
They've done a shit ton of stuff involving the demo builds
I'm all ears for it cause I need to know all of the stuff and whatever is unused or not. but yeah
also the debuff was a lot different now looking at it compared to the one we have now. it's oddly interesign if any.
did it still function the same mechanically?
wow this ui sucks
glad he changed it
Honestly, that I have to agree at some point cause it felt small somehow.
or atleast
yeah its all squished and cramped
Also I just encountered this.
which is oddly cool to see that this is sudden when I started a boss blind
the fool just disables the boss blind...
this goes crazy
Honestly or a sudden tarot with a boss blind in progress. it makes sense. actually making an option if you want to like disable effect for once.
oh my god I just realized the ante max is 10.
chicot stay losing
blot’s kinda cool
pebble’s kinda cool
what
apperently glass card doesn't break in this one.
Welp, the run was over but I had an interesting experience on the first demo thing.
That's just you
It's really not lmao, I've worked with several people who've said the same sht
no it is
fl never crashes on me
It's worth it to buy it but it's also worth it to crack it
It's not worth buying anything if it makes you not able to buy necessities
its not worth even to splurge
Fl is to be used as a professional music and sound design platform, hence why it's so expensive
It's worth it if you can get your money's worth
yeah but i can get it for free at like barely any downside
Else it's better to pirate or just buy a lower edition
does anyone have a save file that is %100 completted?
or get the highest edition free
The pirated version is worth it but I don't remember if all plugins work properly and if save files from one version carry to another cracked one
they do
im bad at this
reaper is a one time purchase, no reason for any software to be a fuckin subscription
tiny ass shop
Fl studio is a one time purchase
fl isnt a subscription
its just a bad use of money
Idk what reaper is
ive never heard of reaper
reaper is nice
could've sworn fl studio was a subscription
it aint
fl cloud
thats like a sort of pepper i think
There's editions of fl that unlocks more things for you depending on said edition, maybe you confused that for a subscription
FL has subscription
that main lead needs some work
which again you can just get the best one for free at zero downside
also get serum
serum's good
I heard you the first time
I'm not begging you to support the already rich company
god i love free shit
...remind me - which mod had the Jokers form a landscape when held in the right order? 🤔
Trying to come up with an effect for Man Of Steel. What if treats men like steel cards? 'Each King held in hand gives X1.5 Mult'. Is that anything?
balatrue
if you spell man make all the cards steel
seems like it would be very niche outside of long endless runs with like mime or something
and you would also need a lot of hand size or just keep running into the serpent
...and what of Jacks?
then it would be better baron
Sidegrade to Baron by targeting Jacks instead.
hit the baron
jacks are boys. Kings are real men 💪
i cant believe they added toxic masculinity to balala
😭
🤯
Had a If played hand contains a straight, increase rank of all played cards by 1. thought too.
are queens real women
Yeah
i
u
I'm going to sleep ts makes me mad
I’m here. What’s up
Wdym mod demo versions? Like stuff from old versions into modern or mod the actual beta versions of the game?
And what version is that?
Fun fact, this is just giving you a primitive booster pack
Everything involving tarot reading and Planetarium were overwritten with booster pack content
This effect then went to steel 1:1 then replaced with our xmult glass
Time to see how broken this ends up being
$1
yeah no this gets you comfortably up to ante 4 without buying anything else
guys i think bunco is broken
keeps crashing my game, mentions some "bad lovely patch"
Is the BossBlindBeat mod out of commission? It keeps crashing on me when I try checking boss blinds
use a good lovely patch to cancel it out
Bro i got my discord checkpoint thing, then i accidentally cancelled it bro
i wanted to see my info :(
on mobile you should be able to access it in the tab with all the settings and profile stuff and whatnot
tyy
Planned out the final jokers I'm adding to Kino and I still feel like I'm missing a bunch of stuff I should be including. I'd go insane, though, if I went for more than 375 jokers
I'm watching the Beekeeper though, and I now have to stop myself from turning the Cryptid cross-mod exotic Bee movie joker into a little archetype based around jokers that create honeycomb jokers
You actually need to use another bad lovely patch so they cancel each other out
Using good lovely patch with a bad one will just corrupt it
ah ok
War is over
Me when I want to mod the game but the engine is hard-coded to only accept astro-inserts
Necromancy where you directly partition off some of your lifeforce to put in a body
and you can just move bodies like this
though you would want to repair it first if its from a grave or something
This is mean dont do that
I hate December
And living
And 3rd of December
And 4th of December
And December
I love december, why do you hate december?
And 2025
I hate commercial christmas but that's about it other than tons of snow
Heaven and I having literally the exact opposite reactions
Who doesn’t like Christmas
Are you not feeling joyful
I also haven't been on that good of terms with my extended family tbh
Christmas is about hot chocolate and marshmallows for me that’s about it
so kinda dreading it
It tastes different in Christmas
Owwww
yeah
you’re invited to my house for Christmas
Thanks, but I'm kinda forced to go since I'm part of secret santa
We can have hot chocolate and marshmallows and if you’re lucky enough maybe cookies
I barely talk to my dad's side of the family outside of my grandfather and his brother after stuff that happened years ago.
I stopped talking to my one cousin because he's a horrible pet owner and i stopped talking to my one other cousin because they kept going on about politics after I told them to stop
They say it wasn't intentional but I would call the first cousin a murderer imo with what happened to the pets
that's how bad it is tbh
I'll be real, I'm pretty sure I'm like second to least favorite or least favorite to my extended family though so it's not like it matters
Damn
Could be my warped perspective though, idk
Deer lion situation
This year, Christmas is just to say hello, get my secret santa present, and then leave as soon as possible
Some people are bad in showing emotions
I have better events to celebrate this month anyways
You get presents for Christmas?😭
Again, secret santa
oh neat
Stuff I can celebrate over Christmas:
- My week of vacation from work
- My mom's birthday
- My Birthday
- New Years
Thanks, but it's not for another 25.5 days (since there's only like 6 hours left in the day for me)
for mine
and her's is another like 10 days
Early birthdays
I doubt anyone would do it but in case anyone on my timeline wanted to do a drawing of Shinku for my birthday, i put the post out there.
I just made a joker using joker forge, can somebody please assist me into importing it into the game? (idk what I'm doing
)
Put the fries in the bag

Did joker forge give you a folder
no. it gave me the individual joker download
wait, i think i found the button to press
uno momento
nvm, didnt work. are you available to call to assist me in this?
No sorry
damn. I got the zip file of my modded stuff, unzipped it, and put the folder into the mods folder like I would any other mod
but it doesn't appear in the collections tab like the others do
the void that was slowly overridden:
the primordial void the gifs DON'T want you to know about
what you talking about man
Don't call me man
But also you posted a gif from Kamen Rider Gaim https://en.wikipedia.org/wiki/Kamen_Rider_Gaim
Kamen Rider Gaim (仮面ライダー鎧武(ガイム), Kamen Raidā Gaimu) is a Japanese television series, a tokusatsu drama that is in the Kamen Rider Series; it is the 15th series during its Heisei run and 24th overall. The series, written by Gen Urobuchi and directed by Ryuta Tasaki it began airing on TV Asahi from October 6, 2013, replacing...
soggy :(
I have a funny idea
For an edition
Double negative: +2 joker slots. Looks exactly the same as the editionless joker and doesn't make a special noise when appearing

And costs the same too!
Charitable Rekoj, Chaste Rekoj, Patient Rekoj, Temperate Rejok
Effect: Played cards with Diamond suit lower score requirement by 3% when scored, Played cards with Heart suit lower score requirement by 3% when scored, Played cards with Spade suit lower score requirement by 3% when scored, Played cards with Club suit lower score requirement by 3% when scored
Cost: $3 (increases by $1 each round)
Rarity: Uncommon
Unlock requirement: Win a run with only common Jokers
Type: Effect
Act: Independent
Same shit as the sinful jokers but rekoj
did somebody already make a pvz mod for balatro yet
i wanna jump to the opportunity
Sunflower
Played cards have a 1 in 3 chance to give $1
and you got yourself more money that way (even more with dice)
Mad world build
what if i make it.... 2 dollar
business card gives 2 dollars
with better odds
Rich
i was originally gonna have it do some shit like "Earn $5 at end of round"
but i felt "ok it does reference the fact that it's a sun producer but that's fucking laamee."
you could be insane and just add a new currency like a mad man
stares at you
Do I Add Fucking Sun To Balatro
not to be confused with ascension power
Sunflower
Gives 25 Sun at the end of round
-# And so begins the gateway to plant madness.
pvz2 sun generation? k
i lowkey forgot 😭 hang on
just make the card give $1 for every 4 diamond in deck
there we go it's pvz1 sun generation now
but 🌞
5 sun per 4 diamons in deck?
i'm thinking like
inital release - pvz1 plants
couple updates - add a selection of pvz2 plants
Gold Bloom
Gives 150 Sun when Blind is selected. Self-Destructs.
at the beginning of a run the only plant joker that can appear is Sunflower and she would cost 4 dollars
after you buy sunflower you get access to all of the plant jokers since now you have sun
yeahhh!!!!!!!
Peashooter
X0.95 Blind Requirement when Hand is Played
let me get a philosophical joker with that
unique seed packet design for the plant jokers... 👀
joker that enables a secret deck to be selected for only next run
actually wait should sunflower produce 50 sun since if it's just 25 sun at the end of each round then trying to get plant jokers would take ass long
rnjoker but deck real
4 rounds just to get a single peashooter 🥹
deck of equilib?
erratic deck + erratic sleeve + misprint deck + misprint sleeve
what isnt randomized there
it just wouldn't have localization because the name and description are randomly generated characters tied to the next effect it would have
like it has a specific name and description if you were a mad man you could memorize the effect it had


