#⚙・modding-general

1 messages · Page 1331 of 1

gilded vortex
#

But I didn’t have to

lime siren
#

Chat how I do suddenly make 30 high quality jokers in a single evening

#

Realistic answers only :clueless:

plush hound
sweet bramble
lime siren
indigo egret
#

we making trailers for mods now?

keen knoll
full edge
#

did some streamer stream tangents and then get cancelled?

indigo egret
#

i can't make one for my mod because of my damn OBS being so slow

sweet bramble
lime siren
indigo egret
#

if flynnsanity had a trailer it would be one of those minecraft soundboard spam videos

lime siren
plush hound
#

with me bare hands, ice

#

i think it's only Murphy and Yahi that played my mod

#

I don't know if unseen, force, exa played it

lime siren
#

Getting a streamer to play my mod if it becomes good enough sounds cool but I am 💥 if I need to watch a VOD

#

I really can't stand the format

plush hound
#

it's just the raw footage of the stream 😭

#

I'm watching yahi vod playing hot potato rn

nocturne thicket
#

Anyone know if localthunk will /want to make modding on mobile possible?

indigo egret
lime siren
indigo egret
#

store* i'm stupid

lime siren
#

Tbf I should've clarified I dislike streaming as a format

nocturne thicket
#

All good John

lime siren
#

VOD is just a recording of that so it's more bearable for me personally but I still don't like it

lime siren
plush hound
#

hail our precious bald librarian

lime siren
plush hound
sweet bramble
nocturne thicket
#

Does Anyone has a list for the best working mods, and the best experience with those mods

Like crypted and moreFluff

#

Or even better link to an actual list

plush hound
nocturne thicket
#

Big numbrs

#

And new shit

dusty token
#

thats big

plush hound
#

BROKEN / PANDEMONIUM
-# PROCEED WITH CAUTION:

  1. Cryptid Entropy
    1.2. Ascēnsiō
    1.3 Astronomica
  2. Jen's Polterworx
  3. NXKOOMATIC
  4. Entropy

Quality Of Life:

  1. Handy
  2. Galdur
  3. Incantation
  4. Cartomancer
  5. NextAntePreview
  6. JokerDisplay
  7. DismissAlert
  8. Flower Pot
  9. Blueprint
  10. Malverk (Texture Pack Manager)
  11. Condensed UI (for cleaner UI)
  12. UnBlind (NextAntePreview for Shops)
  13. Vortex (Optional for non pixel background)
  14. Unjankify (Re-center the Main Menu logo for mods haver)
  15. SoulEverything (Makes every planets, jokers, tarot cards have Soul-like effects)
  16. Glue for Modpacks
  17. Playset (W.I.P)

Content Mods:

  1. Ortalab
  2. UnStable
  3. Bunco (a bit unstable)
  4. Buffoonery
  5. Bakery
  6. Balatro Goes Kino
  7. RevosVault
  8. TOGAPack
  9. Reverse Tarot+
  10. Lobcorp
  11. JoyousSpring
  12. MoreFluff
  13. SDM_0'sStuff
  14. Gonchalatro
  15. Minty's Silly Mod
  16. GARBSHIT
  17. Nrio's Stuff
  18. Jimbo's Number Factory (W.I.P)

Honorable Mention:

  1. AikoyoriShenanigans
  2. Mistigris
  3. Maximus
  4. BRAPTRO
  5. Plantain
  6. Prism
  7. Opandora's Box
  8. Balatro: Star Rail (WIP)
  9. Lucky Rabbit
  10. LuckyJimbos
  11. Victin
  12. OPandora
  13. Garden Variety
  14. All in Jest
  15. Tsu's Jeopardy
  16. Scryfalatro
  17. Terarria x Balatro
  18. Balatro Hevven
  19. Delirium's
  20. Paya's Terrible Addition (WIP)
  21. UNDERTALE (an actual mod)

Fun Mods
-# kinda changes the gameplay mechanic and whatnot

  1. HighestPriestiess
  2. TooManyDecks
  3. Hit, Blackjack Deck
  4. Any Deck mods overall
  5. Reverie
  6. Betmma's Mod
  7. Instant Gratification
  8. Rift-Raft
  9. CardSleeves
  10. Seals on Everything
  11. Yggdrasil
  12. Better Tags
  13. Joker Studio (Mario Maker but Jokers)
#

there's still more

nocturne thicket
#

Is there a list of these mods that work perfectly?

plush hound
#

some mods are just incompatible with others by nature

nocturne thicket
#

I want the best mods that work perfectly. I get big numbers. I have much fun with this jokers and so on.

#

Like personal mod list

sweet bramble
scarlet swan
#

i like how jens is still listed despite being unaccessable 💔

sweet bramble
#

cryptid by its nature is kinda jank, so it's hard to do A LOT of crossmod before crashes occur non-infrequently

sweet bramble
fickle elbow
sweet bramble
plush hound
plush hound
#

rarran played it

#

flunked himself

#

this stops when nevernamed stop making sprites

fickle elbow
#

He made more today, we already have over 600 Joker sprites. Lets just say i don't think the mod will stop anytime soon.

indigo egret
#

speaking of mario maker

#

there's this port of it named super mario construct

full edge
#

Nevernamed works at an insane pace, haha, it's insane how many joker sprites he's made, without any drop in quality

#

Took me months to get even half that many made

indigo egret
#

and i remember years ago i made pissland.

#

pissland 3.0 is lost media and not even the playtesters can find it

fickle elbow
#

Yea i don't know how he works that fast, the thing i'm working on took hours and it's not even done.

plush hound
#

gifted modder

slim sapphire
#

Any mod to have how many jokers i want?

fickle elbow
plush hound
#

Beating JoyousSpring and Kino like it's nothing

#

and it's in brand with Balatro too, jesters

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and stuff

full edge
#

Kino has 335 atm. Will probably release 1.0 with 360 total jokers

hard patio
#

I have a planned total of 150ish jokers, but will maybe release it at 100ish

deft harness
#

Playing with cryptid what other mods would be fun with it to enhance the chaos?

ivory sinew
#

UNIK, Val-Karri, and Entropy are more Cryptid-oriented.

fickle elbow
#

I should try to beat my record then, try and code over 32 Jokers in a day. (though i should wait until 0.6 is released)

sweet bramble
full edge
deft harness
#

Does paper back work well with cryptid?

tranquil vessel
blissful stag
#

The most colorblind unfriendly cards ever

#

Theyre just placeholders for now anyways

lime siren
hard patio
#

Cryptid is like a neat looking cake
You can take a bite and it'll taste good, but you can't feed yourself off cake forever

blissful stag
#

I should think of a 25th flavor

somber solar
blissful stag
#

The last spot above the golden ones is empty and I didnt wanna put a joker with a soul next to it

fickle elbow
hard patio
blissful stag
#

Thats a bizzare flavor id have to give it a gold thing

nocturne thicket
blissful stag
#

Except Neapolitan i just put it there because its the mods name

somber solar
deft harness
somber solar
nocturne thicket
#

I would love u for that

somber solar
deft harness
#

Does it tell you what mods are compatible?

somber solar
deft harness
#

That would be nice

nocturne thicket
#

Now , and when you fin

tranquil vessel
somber solar
fickle elbow
#

Cryptid + other mod = Incompact

nocturne thicket
tranquil vessel
#

unless your idea is just documenting the requires and conflict entries in the smods metadata

nocturne thicket
#

That’s soooo cap

fickle elbow
#

Cryptid + Itself = Incompact

nocturne thicket
#

Bruh

hard patio
#

Cryptid² = Cryptid × Cryptid

#

Basic math

indigo egret
#

since cryptid's seal decks automatically add other decks when you have mods installed, is the evil deck possible to beat?

#

In my mod there's an evil seal which is X0.5 Chips and -1 Mult

fickle elbow
indigo egret
#

"i play cryptid to break the game!"

indigo egret
plush hound
#

i wanted to continue making my vanilla mod but i feel too depressed to do any modding ever since tangents

blissful stag
#

I got lazy

#

I ❤️ placeholder sprites

rain orbit
#

Mondo butter

indigo egret
plush hound
#

BALATRO RIIIIIIIIIIPS

tranquil vessel
hard plank
tranquil vessel
#

that's why I said "hopeless" 🙃

somber solar
#

i mean technically

#

steammodded is

#

but

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not my point

tranquil vessel
#

probably

somber solar
#

maybe just talisman

tranquil vessel
#

Prolly just talisman

tardy sigil
main rampart
#

Yo how do I use brainstorm mod, i have it downloaded but how do I do the seeds

somber solar
#

and it always lists the ver

blissful stag
#

Im crine

deft ore
main rampart
wanton lintel
indigo egret
main rampart
#

John

#

Tell me how to use brainstorm pls

indigo egret
#

there's no way they could be playing the 'ro and the 'lants 'ersus 'ombies at the same time

main rampart
#

Bti

#

Bro

indigo egret
main rampart
#

Nah me

indigo egret
#

I don't know shit about the brainstorm mod sorry

main rampart
#

Ok thanks u helped a lot

#

Someone tell me how to use brainstorm mod, it's my dying wish because I have terminap cancer and I have 20 mins left

#

To live

main rampart
#

Wtf is Mr bones

gilded vortex
indigo egret
zinc cradle
#

Hello everyone, I'm running into a crash issue with the Pokermon mods and was hoping someone could help.

I was using the base Pokermon mod (v3.5.0) by itself, and it worked perfectly.

Today, I installed Pokermon Plus (v1.0.3) by Sonfive. Now, the game crashes when I go into the mod's Pokedex/settings menu and right-click on any of the Pokémon to view them.

This is the main error from the crash log:
card.lua:281: attempt to index local 'center' (a nil value)

My Mod List:

  • Steamodded
  • Pokermon (v3.5.0)
  • Sonfive's Pokermon+ (v1.0.3)

Is there a known compatibility issue between these versions, or did I install them incorrectly?

Thank you!

main rampart
#

John your so usle6

#

Useless

#

Someone tell me how to use brainstorm mod, it's my dying wish because I have terminap cancer and I have 20 mins left

#

To live

formal wedge
#

you said that 2 minutes ago

main rampart
#

Yh ik

formal wedge
#

your story isn't lining up

deft ore
main rampart
#

18 mins then

#

Just tell me bro

deft ore
main rampart
#

I'm literally dying and U won't give me my final wish

#

Shame

tardy sigil
#

Hehehe bros got skillage

main rampart
#

Now can someone tell me

deft ore
#

you know maybe if you didn't lie to my face and were actually patient someone would help you

#

shame

main rampart
#

Bro it's not that deep just tell me

zinc cradle
deft ore
#

install manually

#

latest RELEASE

zinc cradle
#

ok thx

somber solar
#

cryptid doesn't need lovely?

deft ore
keen knoll
#

yeah

#

and it has lovely patches

#

also hi

deft ore
#

hi candycane

#

actually i guess if it was a really old smods version or balamod you wouldn't need lovely

indigo egret
#

yxsuf is kil

main rampart
#

I'm gonna die in agony now BC of u

#

I could have died in peace

frigid mica
#

I can’t do anything right.

indigo egret
#

git gud

frigid mica
#

I wish I never learned how to program.

#

Fuck everything.

deft ore
#

you're good at it

main rampart
limpid lake
#

eh, you'd be doing even less correctly if you never learned in the first place

frigid mica
deft ore
main rampart
indigo egret
limpid lake
#

that's usual with programming
iterating on stuff until it works as intended is just kinda how it goes

main rampart
frigid mica
#

THIS FUCKING LOSER OF A JOKER DOES NOT CRANK UP ANY VALUES WHEN IT’S SUPPOSED TO

deft ore
main rampart
indigo egret
#

can yxsuf be the new host of the purple mold

dusty token
#

the family's fighting again

frigid mica
#

I know Blockbuster’s Value Manipulation API works but god fucking damn I can’t use it properly

main rampart
frigid mica
#

No it isn’t.

#

I’m literally new to this

indigo egret
#

"i can't wait to play hotpot!"

the purple mold in yxsuf's house:

main rampart
#

It's is tho, become like me, the best of the best

deft ore
#

you cant even use brainstorm

main rampart
digital jungle
deft ore
#

stop making firsttry feel bad about themself

main rampart
deft ore
#

with your fakeass claims

digital jungle
main rampart
#

Bro I'm sorry I'm the best ok, I'll try to nerf myself another time ig

deft ore
#

you have not posted anything in modding

main rampart
dusty token
#

ok

deft ore
#

yeah thats what i say when im hiding that i dont have jackshit

main rampart
#

Frost your not funny

dusty token
#

ok

main rampart
#

Ok

#

Shush

deft ore
#

ok

digital jungle
hard plank
#

😭

main rampart
#

Everyone su

hard plank
#

i am waiting balatro plus

#

it will be the best mod ever

main rampart
#

Wtf is going on I'm actually scared

deft ore
indigo egret
#

the block button isn't enough

#

I want him DEAD

main rampart
deft ore
deft ore
#

unlike you

digital jungle
#

victorian era witch trial

frigid mica
#

Blockbuster API, you’re so fucking complicated, you’re even worse than the ultra hard challenge

main rampart
indigo egret
frigid mica
#

IT WOR-

digital jungle
dusty token
dusty token
#

does it work on browser

indigo egret
woven crag
#

anyway hi chat

deft ore
digital jungle
#

hi eris

full edge
frigid mica
#

initial values

dusty token
indigo egret
#

I can't wait for yxsuf to be gone bro

frigid mica
#

with jimbo

indigo egret
#

I know i'm kinda annoying but i don't actively hate on other people's mods and discourage them.

main rampart
#

Anyways guys I have like 30 seconds left to live can someone just tell me how to use brainstorm mod before I die

deft ore
main rampart
#

22

#

21

#

20

deft ore
woven crag
#

sorry

dusty token
main rampart
#

12

#

11

#

10

deft ore
dusty token
#

thats crazy

woven crag
#

"its just a prank"

main rampart
#

3

#

2

#

1

deft ore
#

same way victin backpedaled on his stakes

#

remember eris

frigid mica
deft ore
#

except

frigid mica
#

is it cool

woven crag
main rampart
#

I just died btw

woven crag
#

The family was fighting again.

indigo egret
#

Guys i gotta go for like 5 hours

frigid mica
#

that i finally made my own value manipulation joker

deft ore
main rampart
digital jungle
indigo egret
main rampart
#

Whys everyone quiet

deft ore
digital jungle
woven crag
#

you guys ruined the silence

#

smh

digital jungle
#

mb

main rampart
#

Sma

frigid mica
#

ok i'll just remove the "legendary and below" part

#

so now all jokers at all have x10 values

wanton rapids
frigid mica
#

(highly recommend you install cryptid/cryptlib, required that you install blockbuster value manipulation api)

woven crag
frigid mica
#

required cause that's what's used to manipulate values, highly recommended cause then it can manipulate ALL values.

wanton rapids
gilded vortex
woven crag
#

what is the power level of balatro plus

gilded vortex
#

It’s over 0!!!!!!!!

frigid mica
#

anyways, the next half of the joker should be in process now, i should be making jimbo have legendary jokers appear in the shop for free. (exotic if cryptid is installed, exquisite if vall-karri is installed, and entropic if entropy AND cryptid is installed.)

#

quick question though, how do i do that?

wanton rapids
#

that itself should probably be done as two parts

  • make [rarity] appear in the shop
  • make shop [rarity] free
gilded vortex
frigid mica
#

do i have to use update to have it spawn legendary jokers?

#

(in the shop)

wanton rapids
#

what's update?

frigid mica
#

update (card, self, dt)

stable juniper
#

my calendar arrived :D

wanton rapids
#

probably not

frigid mica
#

i think that's what it is

wanton rapids
#

you most likely want to modify legendary rate

gilded vortex
#

You almost never have to use update

gilded vortex
vivid seal
stable juniper
frigid mica
wanton rapids
#

that was for the blockbuster stuff

stable juniper
vivid seal
#

damn!

gilded vortex
#

Idk what Blockbuster is doing but I also feel like it’s unlikely you need it

frigid mica
#

i'm using the Value Manipulation API

gilded vortex
#

In any case you very much likely don’t need it here

#

@full edge what do you need update for?

wanton rapids
#

to detect spawned unmanipulated jokers

buoyant kestrel
#

<@&1133519078540185692>

limber oak
#

<@&1133519078540185692>

frigid mica
#

oh yeah

#

in case JIMBO gets ankhed or analog'd or fakered or speculo'd or nostalgic googol'd

limber oak
#

absolute cinema

#

header the goat

frigid mica
gilded vortex
#

You could hook the function that creates Jokers

limpid lake
#

set ability, right?

gilded vortex
#

No but that’s related

#

It could be there instead of card transformations

frigid mica
gilded vortex
#

Which don’t exist in vanilla

gilded vortex
woven orchid
#

balatro .. doesn’t go kino

full edge
hard plank
#

lily

#

where is balatro goes kino

woven orchid
#

ask ice

frigid mica
gilded vortex
full edge
#

But I'm definitely adding a way to skip update and just set a value

gilded vortex
#

I was curious if that wasn’t true here

#

But it seems like it is

full edge
#

Eh, not entirely

#

it works as expected in a game logic sense, but not as far as the visual updates

gilded vortex
#

But it is a bit annoying to handle that

gilded vortex
full edge
#

moving a joker isn't something that sends a calculate event, so I'm not sure how I'd handle '50% power boost to the jokers to the right'

somber solar
#

where is talisman's metadata? ;-;

full edge
gilded vortex
#

Because calculation has already happened

#

Visually, you can save a

#

I forget the name

#

Memory of the applicable state?

#

And use that for tooltips

#

Which is what I did for Clownfish

somber solar
gilded vortex
#

Cache

#

That’s the word

full edge
#

Yes but if I move a joker, the values on the jokers don't update in that case

deft ore
full edge
#

I'm not sure how you handle visually updating descriptions otherwise

gilded vortex
gilded vortex
#

But as I said you could have a cache

#

Actually the cache works the other way around

full edge
# somber solar ye

No, drag function misses a lot of potential ways a joker can be moved by effects

sleek granite
#

hi chat im about to be told im living wrong

gilded vortex
#

For this direction you do need to recompute on drag

full edge
#

But the code that snaps a joker to its spot runs every update

somber solar
#

-# ;-;

gilded vortex
full edge
#

Ooh oops, haha, I replied to the wrong message, hahaha

frigid mica
#

what do i use in the meantime

gilded vortex
full edge
frigid mica
gilded vortex
#

Kill one of them

full edge
frigid mica
#

code currently looks like thisSMODS.Joker{ key = "joker", atlas = "jimbussy", pos = { x = 0, y = 0 }, soul_pos = { x = 0, y = 2, new = { x = 0, y = 1 } }, pools = { ["Grandiose"] = true, ["bustjokers"] = true }, rarity = "busterb_Grandiose", cost = 500, blueprint_compat = true, eternal_compat = true, unlocked = true, discovered = true, config = { extra = { valuemodification = 10 }, immutable = { valuecap = 1e100 } }, loc_txt = { name = "{V:1,s:2}JIMBO{}", text = { "{C:legendary}Legendary Jokers{} can spawn in the shop and are free {C:inactive}(not yet){},", "all jokers have {V:2,s:2}X#1#{} joker values." } }, loc_vars = function(self, info_queue, card) return { vars = { card.ability.extra.valuemodification, " ", colours = {SMODS.Gradients["busterb_balatro"], SMODS.Gradients["busterb_epileptic"]}} } end, update = function(self, card, dt) if G.jokers then for _index, _joker in ipairs(G.jokers.cards) do if _joker ~= card then Blockbuster.manipulate_value(_joker, "jkrvm", card.ability.extra.valuemodification) end end end end, remove_from_deck = function(self, card, from_debuff) if G.jokers and _joker ~= card then for _index, _joker in ipairs(G.jokers.cards) do Blockbuster.reset_value_multiplication(_joker, "jkrvm") end end end }

frigid mica
frigid mica
gilded vortex
#

But mostly only because thunk code, not because it’s what you should theoretically do

full edge
#

Joker positions are recalculated every frame

gilded vortex
#

But in principle they could be calculate more or less

#

What’s relevant is that their position is what you care about

#

Not the update

somber solar
gilded vortex
#

If Joker positions are recalculated twice in one frame, but you only run your function once, you can miss a case

somber solar
frigid mica
full edge
#

Oh, I mean, I've definitely considered adding a calculation context that is triggered whenever a position is actually updated, but I've just not explored the code deeply enough

#

but the basic premise of that is just store the last known position and check if it's changed every frame, when the position is recalculated

#

idk how you'd get around doing it every frame, otherwise

gilded vortex
frigid mica
#

should i uhh...

gilded vortex
#

Which is to recompute whenever Jokers are calculated

frigid mica
#

should i switch to cryptlib?

gilded vortex
#

That can miss some Joker effects like on spawn and removal

fickle elbow
gilded vortex
#

But it’s called less than every frame on average

full edge
#

Absolutely not switching to when jokers are calculated, because that creates constant discrepancies between descriptions and actual values

gilded vortex
gilded vortex
fickle elbow
somber solar
frigid mica
#

ok but i still have to put out the new joker and i don't want it to cause issues.

tranquil vessel
somber solar
full edge
somber solar
#

and yes they are the same

#

i'll make it just 0.6.0

full edge
frigid mica
#

imagine jimbo gets ankhed or something

gilded vortex
full edge
#

The function is called every frame, but it doesn't run every frame, as it checks the new value against the existing one and stops if they're the same

frigid mica
#

it would cause a feedback loop to where it will always lead to 0 or -nan

full edge
gilded vortex
#

This is all kind jank because of thunk code so it’s ambiguous what’s more practical versus what’s ideal

full edge
gilded vortex
full edge
#

I mean, that's why I'm not too fuzzed with the use of update for this functionality

frigid mica
#

currently, what i'm thinking about doing is use the value cap i keep talking about. (which is 1e100)

full edge
full edge
gilded vortex
full edge
#

but also, realistically, it shouldn't actually stack, because they'd share an ID

gilded vortex
#

Also Ice collect my DMs

frigid mica
full edge
gilded vortex
somber solar
full edge
gilded vortex
somber solar
frigid mica
#
update = function(self, card, dt)
    if G.jokers then
      if not key == "j_busterb_joker" then
        for _index, _joker in ipairs(G.jokers.cards) do
          if _joker ~= card then
          Blockbuster.manipulate_value(_joker, "jkrvm", card.ability.extra.valuemodification)
          end
        end
      end
    end
end,
#

🧠 🫠

gilded vortex
frigid mica
#

brain mushy like marshmallow

#

fuck the typhoon happening in this country atm

full edge
full edge
somber solar
gilded vortex
somber solar
#

;-;

#

then where

frigid mica
gilded vortex
#

Then check out the JSON

gilded vortex
full edge
#

the usecase would look like this. This updates on every frame, atm. I'm not sure how I'd be able to make the values actually update on hover, in this case, without using a context

gilded vortex
#

If you want to see it online

somber solar
gilded vortex
#

You can just change branches

full edge
#

forgot to upload the clip, haha

gilded vortex
gilded vortex
#

You cloned the repo from the wrong branch

#

You’re in the main branch that’s a billion years old

gilded vortex
# full edge

This is not the situation you described before

#

Here you don’t need to update another object’s description while showing an object’s tooltip

#

Because you never show both simultaneously

full edge
#

I don't think I said that, but maybe I was just tripping over my words, haha

gilded vortex
#

You hover over one object, then over the other, thus at any time there’s at most one tooltip

frigid mica
#

ok cool it works

full edge
#

I never imagined multiple tooltips when trying to explain it, at least, haha

frigid mica
#

how do i make it spawn legendary jokers though

full edge
#

Yeah, that reads like what I'm showing you to me, haha

gilded vortex
#

If you want to ensure this you could cache the latest object

#

So you always know what object you need to fix

full edge
#

So how would this work without using update or a new context, in this case?

gilded vortex
full edge
#

I must've missed what you were trying to get at, then

gilded vortex
#

If you update the values before calculation (and maybe before showing tooltips) the modified object is correct

#

If you’re troubled by an object that used to be changed but isn’t you can handle it with a cache

#

And paying attention to when the modified object is different from the cached one

full edge
gilded vortex
#

If you start hovering over a Joker and it updates (by triggering) the tooltip doesn’t update

#

If that’s what you have in mind

full edge
#

You're imagining this to be happening after playing a hand, but the video is just in a menu when dragging a joker around

frigid mica
#

how do i make it so that legendary jokers can appear in the shop naturally with this joker

gilded vortex
#

If you’re not using Jokers then updating their values is pointless

frigid mica
#

i also do plan to make legendary jokers too, though their card bg would be heavily inspired by the legendary jokers of all in jest

gilded vortex
#

You only need to update values immediately before using them, which is typically during calculation or showing tooltips

frigid mica
#

i'm so tired man, maybe i'll do this when i wake up

cerulean hollow
#

My current list of Jokers so far

Any thoughts or advice?

full edge
# gilded vortex If you’re not using Jokers then updating their values is pointless

I can tell you with absolute full confidence that people will assume it's bugged if the values don't update in a state where the player has control, and I would also absolutely see that as QoL. But in this case, as well, Popeye doesn't know tooltips are being shown. I don't see how it'd update its targeting effect to account for that. The values aren't misaligned in the same way that they are during calculations, where the Joker values and display values don't match. In this case, the effect isn't applied yet, so updating the UI values wouldn't impact anything. It's Popeye that needs to know there's a change and actually recalculate the application of its effect

cerulean hollow
#

Whoops I didn’t mean to type “Unknown”

gilded vortex
#

As far as I can tell from my explanation this wouldn’t happen

#

Unless someone modded in like “Dagger that jumps one”

worn dagger
#

laffy taffy

gilded vortex
#

But not immediately updating would fall under “vanilla behavior”

full edge
gilded vortex
#

Without needing to update on every update

#

With your previous example there’s never a state where the effect status changes while you’re hovering over a Joker’s tooltip

full edge
#

I think you're focusing on the idea that what updates is the currently displayed tooltip, which wouldn't even be the case with update because I'm not using dynatext

gilded vortex
full edge
#

I'm just saying there's no calculation happening between moving the jokers, so if I updated the values at every calculation, it would incorrectly display the current target whenever it is moved, until a play action is taken

gilded vortex
granite forum
# cerulean hollow My current list of Jokers so far Any thoughts or advice?

stein worse mr bones
Tesset feels weak unless you provide more ways to debufg
Kenwood is good
Kanna is good
Tae is fine? You don’t typically destroy that many jokers so maybe sold
Jason feels really weak because you have 2 vouchers and 3 jokers
“When handsize changes” could be better
Ouija, ecto etc

full edge
gilded vortex
#

If you move a Joker then hovered over it, the tooltip would’ve been updated

#

Because 2

#

But you could also do it on moving a Joker or recalculating Joker positions as we discussed

full edge
#

Yes and you're being entirely unclear about it. The tooltip would be recalculated, but the values would be identical, because nothing has told the value manipulation source that it's target has changed, in your example

gilded vortex
full edge
#

And doing it moving a joker has incorrect timing gaps, while doing it on position recalc needs a bunch of new code or is the same as using update

gilded vortex
#

If I’m talking about updating values before calculation or before creating a tooltip, the values wouldn’t be identical

#

Otherwise the values wouldn’t have been updated

full edge
cerulean hollow
full edge
#

Yeah, but how would the values be updated if the source of change isn't aware of any changes?

granite forum
#

that is so good

gilded vortex
cerulean hollow
#

New VRV sounding a bit more balanced and useful?

#

I’m glad to hear ^^

granite forum
#

useful ✅
Balanced ❌

cerulean hollow
#

Oop

soft thorn
#

Vrv gonna make baron mime dna go crazy

granite forum
#

you do not have to build heavy tho

gilded vortex
granite forum
#

you can turn any blind into the serpent with just 3 vrv and play your hands

#

draw more vrv from deck and you can easy draw every card in deck

cerulean hollow
#

Eesh. Should I change it?

granite forum
#

idk

#

prob

gilded vortex
soft thorn
#

Whats vrv even stand for

full edge
gilded vortex
rain orbit
#

Balatrue edition when

cerulean hollow
# gilded vortex VRV is interesting 🤔

“Vision Reversal Visor”
It’s what allows Jason to enter Super-Dimensional Space safely, though he used that system without its physical technology at the end of the series by sheer force of will

formal wedge
#

balafalse

rain orbit
#

Balamaybe

cerulean hollow
#

It effectively allows him to “see the truth” while keeping him safe from atmospheric threats

formal wedge
#

balatried to compare number to table

cerulean hollow
#

Oh I meant to ping @soft thorn with that

full edge
gilded vortex
cerulean hollow
rain orbit
#

Balatrona 4

gilded vortex
cerulean hollow
gilded vortex
cerulean hollow
#

I suppose that’s fair

gilded vortex
#

Pacified is mostly for programming reasons

#

You could do something that’s neither an Enhancement or a Seal

cerulean hollow
#

That’s true

#

“Conditions” or “States” maybe

rain orbit
#

I can't believe jimbosuke awakened his balatrona like that in balatrona 6

subtle oasis
#

talisman installed

rain orbit
#

Nan

subtle oasis
#

over e10##1000

woven crag
#

no

#

calculation error

#

omeganum limit isnt reachable without a "hit omeganum limit instantly" button

rain orbit
#

I have a button that dispenses water out of my fridge

woven crag
#

also e10##1000 is advertised but the real limit is 1e308{1e308}1e308

#

which is far larger

#

(generally the hyperoperator required for X amount of #'s is equal to the number of #'s + 1

#

approximately

subtle oasis
#

but modded balatro is chaotic

woven crag
#

yes but

#

you cannot reach omeganum limit without having like

#

hyperoperators in the e's

subtle oasis
#

idk what is happening

woven crag
#

calculation error

#

thats what nan means

subtle oasis
#

ok

rain orbit
#

One cryptid run I almost couldn't complete because I kept overloading the game

subtle oasis
#

i just have a lot of joker and luigi and retrigger it a lot

woven crag
#

i had an entropy + cryptid run once where i had a ton of crimson seal fractured kings and destroyed the game with forcetriggering exousia

keen knoll
#

this isnt my screenshot lol

daring sluice
#

this is peak

subtle oasis
#

how it work

distant badge
#

you shout balatro

subtle oasis
#

but how

distant badge
#

with your voice

deft ore
#

what if youre mute

keen knoll
#

learn to balatro

keen knoll
deft ore
#

will alternative solutions be provided

rain orbit
worn dagger
rain orbit
earnest eagle
keen knoll
lime siren
#

ok neat this deck isnt insanely hard

dull field
#

working on the suit-changing tarot for my Bones suit: The Car: Transforms up to 3 selected cards into Bones
what do you think of the art WIP so far?
(Currently it’s super noisy since I just applied a colormap to an image but the vision is there I think)

void basin
#

did i cook?

lavish pike
void basin
#

i cant decide on the rerity

void basin
lavish pike
dull field
void basin
lavish pike
void basin
#

like theres some code to apply it

lavish pike
dull field
# void basin i cant decide on the rerity

definitely rare or legendary. Scaling is legendary grade, and consumable generation is legendary, but so many spectrals will destroy cards or jokers which might bring it down to rare. Also selling jokers is a rare-tier type of ability activation

cinder flower
#

Hey guys, I need some help with the negative jokers. I am printing my own set of physical cards and I’m not sure how to get the negative jokers to look correct. Someone online said you guys had a shader or something?

If I invert the colors they all look racist, which is not good at all

dull field
#

Creates a random negative spectral card whenever a Joker is sold, gains Xmult whenever a spectral card is used

full edge
cinder flower
#

How do I use the shader on images? Do I need a special program?

dull field
cinder flower
#

They also have the foiling, which I don’t need

full edge
#

Shaders are magic to me so I sadly don't have any additional insights, haha

cinder flower
#

Gotcha

cinder flower
dull field
hard plank
deft ore
#

fym coming soon

keen knoll
dull field
#

I know red turns yellow, blue turns to cyan, green becomes orangish, and purple becomes green, but the actual color math continues to elude me

lost inlet
#

i did fucking ui code

blissful mango
lime siren
latent crescent
lime siren
lost inlet
#

tyty

hard plank
deft ore
#

i dont get it whats funny about pretending its not out yet

lime siren
#

i have a sneaking suspision that something is wrong

hard plank
keen knoll
deft ore
#

huge news

hard plank
#

I'm just kidding

deft ore
#

damn

hard plank
strange osprey
#

is there any mod to customize the order of the collection

#

or a way in the base game

#

cuz i cant seem to find it

deft ore
#

what purpose could you have for this

strange osprey
#

i play the game with many mods would be nice to see every legendary joker in the same page

deft ore
#

too many jokers search legendary

latent crescent
dusty token
#

sell their possessions on the black market

strange osprey
#

ty

latent crescent
#

it is

lost inlet
#

i'm hoping my mod doesn't end up fucking up compatibility with that too hard

lost inlet
# lost inlet

this game state occurs at the beginning of an ante in endless mode, before the first shop

vocal lily
#

so i'm trying to check out the collage mod. I downloaded their current form from github, extracted to my balatro mods folder, but on launch it says no mods detected (i have steammodded and lovely already installed, working with hot potato mod which i removed to try to get collage to work) what am i doing wrong?

vocal lily
#

in the mod folder

#

mod folder contains folders for Collage-balatro-main, lovely, and smods1.0.0-beta-1016c

#

i removed hot pot, put in collage

#

hot pot was working perfectly, collage doing nothing

hard plank
#

you don't install lovely in the mod folder

woven crag
#

ever

#

i ate it

silent thistle
#

????????????

keen knoll
#

woah cool font

vocal lily
silent thistle
keen knoll
silent thistle
#

I highly doubt you can get it online.

keen knoll
#

oh :(

vocal lily
silent thistle
mint flame
keen knoll
#

oh

hard plank
silent thistle
hard plank
#

you'll have to move everything inside it to the mods folder

keen knoll
silent thistle
mint flame
#

what does monospace mean? /genq

vocal lily
keen knoll
#

so like an l and a m are the same width

dull field
hard plank
vocal lily
mint flame
hard plank
#

you will move all the folders inside the mods to mods folder

keen knoll
hard plank
#

and move everything in the config to the config folder outside of mods folder

keen knoll
mint flame
#

this font causes your 2s, 3s, 4s and 5s to press twice

lime siren
#

oh right i forgot i have it an actually reachable min value lmfao

keen knoll
lime siren
#

this run is going a little too well for playtesting

mint flame
#

the actual Hack font isn't like that i just saw that and thought "no freaking way"

silent thistle
#

5x5 grid ig idk

keen knoll
#

cant wait for uhh

silent thistle
#

I made it for the fucks of it.

keen knoll
#

paradolia font

mint flame
#

i have a cat font if anyone's interested

keen knoll
#

wdym cat

silent thistle
mint flame
#

not mine, i found it somewhere

#

and just wanted an excuse to use it tbh

keen knoll
#

huh

#

soweli

silent thistle
#

I can barely read it.

mint flame
#

CaptialCats
it's very much a "gimmick" font

keen knoll
#

my favorite font is fairfax pona

silent thistle
#

Funny looking.

#

font in balala idk

mint flame
#

niceeeee

silent thistle
#

(The lowercase one looks even worse)

mint flame
#

i mean seeing how they tried to make "I" work i wouldn't doubt it

keen knoll
silent thistle
#

Actually it isn't that bad, but it's a bit hard to read and shit.

#

I like upper more.

rare badger
#

Which balatro mod adds the biggest amount of content?

keen knoll
mint flame
silent thistle
#

50 devs is no joke(r)

silent thistle
#

The i is quite literally a fucking vertical line.

keen knoll
#

consistent pixels

silent thistle
#

It's the same width.

#

It's just a pixelart image.

keen knoll
#

it looks so offputting because its like mixels adjacent i think

#

like LOOK at the difference in pixel size of the 1

silent thistle
#

I think it's balatro doing shenanigans.

keen knoll
#

yeah thats what i was sayimg

silent thistle
#

Yeah it's balatro's shenanigans.

keen knoll
#

some anti aliasing issues

silent thistle
#

I am going to act like I know what the fuck that means.

keen knoll
#

im sure if it was fixed it it would look way better

keen knoll
full edge
silent thistle
keen knoll
#

ok uhh

#

yk when you post a pixel art image at 1x size

silent thistle
#

ye

keen knoll
#

and it looks really blurry when you zoom in

silent thistle
#

It sucks ass

keen knoll
#

thats bilinear scaling

#

it blends the edges together to make it look smoother

silent thistle
#

yummy

keen knoll
#

antialiasing is similar

silent thistle
#

ah

keen knoll
#

it blends the sharp edges of the font to soften it

silent thistle
#

ah

#

Then that shit is ruining the font.

keen knoll
#

yea

#

you could try scaling the font up maybe

silent thistle
#

Because the point of it is that it's supposed to be pixelated.

#

Isn't that just balatro's shenanigans?

keen knoll
#

i think?

silent thistle
#

I can't rally do anythin' about it that's the case.

keen knoll
#

i could check m6x11 maybe

#

@silent thistle yea it seems like m6x11 all the characters are 128 wide at least

silent thistle
#

ah

#

ack

valid yacht
#

hello there

#

when i fire up balatro it loads mods then it launches in very minimal window that closing it if i click

#

does anyone know what to do?

#

i reinstalled the game unfortunately didn't work, it was working good few days ago

dull field
#

do you have any mods that change mouse behaviour?

valid yacht
#

let me have a quick look

#

ah yes

#

thank you, i removed it and it's working again

#

much love ❤️

worn dagger
silent thistle
#

tf

granite forum
granite forum
woven crag
#

the most content is joyousspring

#

afaik

granite forum
#

really

woven crag
#

pokermon is close

granite forum
#

huh

#

oh yeah

#

but i think all in jest has more better content

#

<@&1133519078540185692>

woven crag
#

yeah fair

granite forum
#

pokermon is to be played without vanilla content

#

kinda its own thing imo

#

all in jest is just more content

#

no strings attatched

hard plank
#

play mine

#

george you don't think of my mod as a joke

#

right?

granite forum
#

no

#

I would never think such a thing

hard plank
#

...

granite forum
#

it's good

sleek granite
#

am i a joke

hard plank
#

is my mod a laughingstock to you

distant badge
#

aiko's hen

granite forum
#

just more impressive in code than fun to play always on

worn dagger
#

I need to show you something

full edge
#

How much stuff does All In Jest end up adding atm?

vivid seal
#

there's a diffrence

#

now honk that nose

woven crag
worn dagger
#

@hard plank

woven crag
#

also a deck and a pack

mint flame
vivid seal
#

lavish pike
#

Ok im actually cooking with shaders now

worn dagger
thick echo
thick echo
silent thistle
#

Reinstall smods idk

thick echo
#

it says its a bad lovely patch

#

hi aikoyori

hard plank
#

i want it to be fun after a few months still

#

hi

hard plank
thick echo
#

no i just wanted to say hi

silent thistle
#

Thus, reinstall SMODS.

thick echo
#

ok

woven crag
#

so they dont show

silent thistle
#

Well then uh...

#

There isn't another option.

woven crag
#

its probably a nested mod

forest knoll
silent thistle
#

ah

woven crag
#

if not then one of the mods just sucks

woven crag
hard plank
# forest knoll hi aikoyori

なあ 元気? 調子はどうだい?
ああ もうね そういうの辞めたんだ
うん なんか もう回復の見込みは無いそうなんだ
何も聞かないでくれ

後悔 値踏み 談笑会
介護 悦 共有もサレンダーだ
はい そうです 正真正銘 僕のせいだった
よくある話...

▶ Play video
#

is this too dense

daring sluice
#

yeah

forest knoll
forest knoll
fast canopy
#

oh LORD HAVE MERCY 🙏

silent thistle
#

In short, what is inside your SMODSs folder.

hard plank
thick echo
#

ok so there WAS a nested mod but the game still doesnt work

silent thistle
thick echo
#

probs another one

lime siren
#

Find my pages

thick echo
#

ill look for it

hard plank
#

i want to make the music like that

forest knoll
#

same

hard plank
thick echo
#

what do i do

hard plank
#

show modfolder

thick echo
#

ok

hard plank
#

it could be any of them 😭😭

thick echo
hard plank
#

can you try the process of elemination

thick echo
#

ok

normal osprey
#

how can i install cryptid mod?

forest knoll
# hard plank https://www.youtube.com/watch?v=q90SFMi8aUg

i feel like a lot of my music ends up lacking in ambient/sfx/etc stuff, i have a pretty good handle on the basic stuff but it always feels a bit empty because i don't know what to do with risers or how to make long sustained notes interesting or whatever
probably why i like chiptune so much, the bar for that sort of thing is so much lower because you have limited channels and often just don't have room to play that extra noise

coarse prairie
hard plank
#

idk why i made this

cerulean hollow
#

Okay so I’ve redone some of my enhancements as “Conditions”, a new system, instead

Any thoughts?

hard plank
#

are these not just stickers

cerulean hollow
#

Like, seals?

#

They’re not seals

hard plank
#

seals and stickers are kinda different

cerulean hollow
#

…I’m assuming stickers are their own thing

mint flame
#

yea

cerulean hollow
#

Like a modded thing

#

Yeah I don’t know what stickers are

forest knoll
#

stickers, like eternal/perishable/rental

cerulean hollow
#

Oh those

#

Ew

#

These go on playing cards, not jokers

mint flame
#

Pinned is also listed but that only exists for the Knife's Edge challenge

hard plank
#

stickers can go on playing cards if it wants to

cerulean hollow
#

Huh.

Yeah no I wanted to add another layer of playing card customization so I added them in a new form that could be done pretty creatively from a spriting standpoint I think

hard plank
#

i guess

#

these are detrimental tho

thick echo
#

is that among us

stable juniper
#

gonna forward this here :3

hard plank
thick echo
#

i fucking knew it

silent thistle
hard plank
silent thistle
#

wait is that niko oneshot cursor?!

stable juniper
#

XChips ;u;

fickle elbow
# stable juniper

I should forward my art here too, but ill wait like 15 minutes to not text wall yours.

hard plank
#

rare maybe

cerulean hollow
#

I still need to rework VRV

#

Hmmmm

hard plank
#

because

#

cold = ice = blue

silent thistle
#

aiko, is that fucking noik?

hard plank
#

what is noik

thick echo
#

i think they mean niko

silent thistle
#

Niko oneshot.

thick echo
#

yeah

hard plank
silent thistle
#

But for some reason people misspells it as Noik.

thick echo
hard plank
#

niko oneshor

silent thistle
#

noik

thick echo
#

noik......

silent thistle
#

I have a noik as a cursor too.

#

yippe ig

hard plank
#

also i made a new collection menu just because i don't like the vanilla one

silent thistle
#

can i see it?

#

(too lazy to get your mod yet again)

hard plank
#

scroll up