#⚙・modding-general
1 messages · Page 1293 of 1
h guys im lily
prove it
will you add a "deck the halls" for christmas
hi lily
for some reason i'm not surprised that seu pai tried to make a mod with ai
i cannot
idk
im sorry
no clearly everyone just thinks he does but the mods said no so he stopped
i don't celebrate Halloween or Christmas
oh my b
i don't celebrate your birthday
i do
i celebrate your birthday aikoyori
that's why there are no spooky content lol
yay
ong we all celebrate aikoyori birthday
it's May 17th
i will mark my calender
you just needed peer pressure didn't you
^
i didn't have aikoyori's birthday
over there
it was just a fact
neither did we i think
unless you work as like santa yeah
aikoyori are you santa?
nah just specifically saying it to spite george the rat
anyway gn fr this time
up arrow
oh no i have nothing wrong with that
#000000
Boo!
Scary i know
it really does feel good to be done with the art in the mod not gonna lie
now you know how it feels
nooo
im not one of the nitpicky people who hates #000000
That's the point. The deck is basically a reference to Rez's secret character exclusive to the Japanese version of the game.
cant mog eddy rob
i need balaskull
i will make balaskull
card but side way
@ivory sinew rename 90 degrees rotated umbral card to lopsided umbral smh
umbralla cards
umballer cards
😭
was playing around with debugplusplus and got this error message, appeared right after i gave myself some money
idk if ts the right channel tho
play my mod
"i am aikyori (slenderman) play (collect) my mod (my pages)"
@silent thistle
tf is that name
please
whats ur mod and what it do
can i get it thru BMM?
ye
roll my dice
@hard plank what does this mean
theres balance settings for aikoshen, since cryptid is unbalanced, aikoshen chose the unbalanced setting for you
ehh i like my game breaks im turning that off
wut
its saying it chose the balancing that's closer to cryptid
btw i still need help with this
I want to ask if there is any mod for ios here
#📜・modding-rules rule 4
oops
uh
i forgot
I'm sorry
allg
how many people use bmm?
tho if you don't mind the placeholder and want to stay on 0827 feel free to not update
because like
my mod is updated to latest Steamodded
Ok
Wtf does a cold bean mean
Like hot potato makes sense
Who tf eats a cold bean.
Hot potato is like a game where you pass a hot potato to someone else like it’s hot
Idk what cold beans is about though
new stake
I had my own idea for this type of mod called Double It, as in “Double it and give it to the next person”
oh
Talisman...
Their interaction is still weird.
I advise you to be careful when modifying numbers, mainly score and money with Talisman.
I haven't gotten around un-fucking the numbers yet.
@proud crystal
ah ok
i actually js put a msg in the thread lol
is cryptid still playable without talisman?
No, it is not.
Other DPP functionality should remain intact, tho.
Like modifying cards and what not.
playing hotpot with a bunch of mods rn
if you download the rebalancing branch it is, but it's very much not a finished experience at the moment
and idk how long i can tolerate it without galdur
do you have Entropy and/or Vallkarri installed?
damn guess i cant use dpp then
Why?
just curious
DPP just dies when you touch chip and money numbers.
Modifying cards and other shit should work just fine.
Possibly including the savestate system.
i'll try to take a look tomorrow and see what the issue is, sorry i never got around to it today
i could never get rid of my goat cryptid
don't
valkarri and entropy incompatible
due to requiring cryptid and talisman
Again, it's just money and chip interactions that kind of breaks.
entropy is standalone and the latest hotpot update should be talisman-compatible again
money was like the only reason i got the mod for
they're both standalone
ah
you can run cryptlib with both
wait fr
???
ye
ong
On god
entropy been standalone for a while now, but i forgot vallkarri was standalone too
im on hotpot 1.0.0b
just make sure you have Cryptlib installed
latest release is 1.0.6, talisman compat was introduced in 1.0.4 (4 days ago)
valk is standalone, it's just that a lot of content is gated behind Cryptid crossmod
talisman should function properly iirc
only issue is with cryptid causing babies/fathers to stack overflow and crash the game
idk if it's being investigated or not, i'd doubt it though
entropy doesnt work
are you downloading from main or dev branch
uhh release
hello, "chat".
go to the entropy repo, select the dev branch and download that one
that should work hopefully
hello """eris"""
hi erisoidal
hello """"🔺""""
you're welcome
no more fluff .... (this is fine)
stop by to say hi if you pull me from a soul
no menu morefluff :c
oh you dont have the update that adds a title screen card then
multiverse milky's maximus: now with 50% more cats
why are you yourself multiverse instead of the mod
hello
you should install galdur
galdur missing
quad misprint
galdur my beloved
GALDUR DOESNT WORK WITH HOTPOT
it doesn't??
fym yeah it does
???
we specifically have compat for galdur no less goldenleaf did a ui thing
probably an issue with one of your other 50 mods
OH I TESTED WITH 1.0.0
i think this might look cool
custom shatter animation?
bruh 😭 update your mods
puts in my mouth
do you put amethyst in your mouth
average balala player will not update unless specifically instructed to do so
i could
how did u get that fucking button
theres not even hotpot content on screen fym which team
latest update for my mod isn't on bmm yet
Use DebugPlus
DPP is meant to act as an extension of it.
lmao
for scientific purposes, what are yall's fav jokers
Hit the Road
Castle
Wee Joker
vanilla or modded
vanilla
photograph

c+[#1]
paradox on bro's way to rename jicks
what about our crossmod
that's a insane effect for hotpot crossmod
it's 10x chips btw
i mean
you get a lot of jicks so its not completely insane
unless youre on plasma ig
please tell me the aikoyori effects use localization files
i dont think you can do custom infoqueues without
oh right
insane horsegirlmaxxing for endless
i will change it to be hardcoded just for you
jicks but replace the j with a d >:3
😱
im going to lovely patch aikoshen
jicks but replace the icks with am
😋
what flavor
you just hate the word jicks admit it
strawberry
... strong maybe
i haven't eaten jam in a while actually
you just don't like how it sounds
where did it go
taking a shot everytime jicks controversy happens
😔
i love how i can just insert ads using hotpot
Will do
what
i would do that but i dont like yellow
i'm also chopped
sorry
id make hotpot crossmod but i dont want to have to develop alongside it
haven't thought of anything
things are often chopped and cooked before theyre served and ate
just become like a blue bird
i'm not becoming bhurghluy bruh 😭
wtf am i supposed to do about that crash
uh oh! talisman alert
she compare on my number till i table
do it but blue then
.....maybe
hi
i remember
im special now
you're blind template
oh yeah
create table Big
I mean like any templates you have
just make a circle and overlay it with 50% opacity white and black
yeah ok
i think i sent a template in the community assets thread
Was there anything more than this?
idts
idk what that means but sure
and then the symbol is 75% opacity black
ah ok
at least i use that and it seems to match vanilla
I just pick my own colours, because some blinds have a pale symbol instead
fair play
i do it because I'm lazy
and it kinda matches vanilla in a way i don't want to disturb it
i am going, cover it
autumnmood
aiko
i will be adding more stakes
fuck yeah
if wasnt clear enough
i am leaving, obscure it
elephant green screen effect
tap on the screen
i remixed a megabonk soundtrack today first completed new music in few months lmfaoo
why does it sound like
with that kinda lead
i must not say it
?
someone should make balatro into a sts style map instead of 3blind antes
hotpot events and blind chips on a map....
I’ve seen someone attempting something like this
itd be baller
are there any mods that let me use the 2x textures without smoothing
Yeah that’d probably look better
Wow why did you went so far back lol
A couple of sneak peeks for some more cards I'm making in my style
I feel like the closest we’ll ever get to an infinite loop in balatro is if we made a joker that gives +1 hand and +1 hand size and +1 playing card if it detects that the hand is the final hand of the round.
does this?
if blind is won, then set score to 0 and restart blind
no one does sorry
yes
“Nameless nadir” ass
lots of lovely patching
theres literally just smods blind
shhh dont tell them
you can do smods blind
no like a fourth blind
we dont want any more modders
im not new here
yeah make four of them
are you some klnda masochist
it's very hard to do
have you done it?
he means 4 per ante if im reading this right
your mod seems to be a bit of everything in a fun way
You mean during blind selection?
yea
4 blinds per ante
it means i might actually have to learn love2d after 2 years since i quit since i sucked
my god my grammar
What is the most unfair stake you could ever think of
Wooden
when does that happen?
wooden
every round
could've been a counter smh
only 1 card will ever get it
true
couldve been an ice (balatro goes kino) smh
i dont think ice is real
ice is a conspiracy by big water to make you think that you aren't warm
true
what
Gonna cosplay the Aiko of days yore, and make some fucked blinds today
fat ocean
have fun?
Does AnimatedSprite have the ability to send something when an animation has finished? 🤔 I have a dumb visual idea but I'm afraid I might not be able to finish this update in the next 2/3 days if I try, haha
that doesn't look like a sticker!
i will crystallize lily
aw
gudusername
is this not just cryptid blind
don't crystalize my friend please
oh shit because i tweaked the djungelskog logic now i have to basically rewrite it entirely to keep it working
How powerful is a Royal flush exactly
As powerful as straight flush
Are the values for misprint deck always random or is it tied to the seed?
I guess it only matters when unlocking Brainstorm
How do I set my credits back to zero
evil in a cool way, i like it
...only removing from scoring_hand, eh?
I am boned for life for my credit balance is now c.-nan
Unfortunate!
Ok this isn’t funny anymore, how do I reset it back to zero?
eval HPTN.set_credits(0)
Huh, neat
new umbral card
gives me the
fear of the dark
I'm considering nerfing one of my Jokers abilities:
it's currently "scored cards permamently gain X0.04 chips", which included retriggers and rescores, leading to very high Xchips values on cards (in the image) and potentially powerscaling some other jokers, given good deckfixing, although granted it has some retriggers thanks to sock, purple clips and 2 rescores from copper cards and seals
I'm thinking of having it work akin to Midas Mask (only applies once),to avoid scaling too quickly, because permanent Xm values on cards can get powerful, especially with retriggers
ok frankensteining djungelskog's logic is not working i am going to have to rewrite it from the ground up
where do i report crashes again?
can i do it here
?
like i cant even play the game
yeah, here works
Talisman 
new ver?
Holy, your talisman old af
yeah ive stopped playing for a while
no need to use talisman for hotpot either,r igth?
and just got back to play hot potato
yeah, just remove talisman and you'll be able to play hotpot! 😄
either remove it or update, both works
I mean, the beeding mechanic was fully broken with talisman, right? or was that fixed?
Infinite retriggers was fixed so it's much harder to achieve naneinf
You dont
uh
Because instead of naneinf you'll get -nan
ok
And you basically lose
You can, but game have 1 in 2 chance to compare table with number in any second and crash
aka better dont
You'll not get naneinf with only 1-2 jokers like in cryptid
My personal advice is to never use talisman unless a mod requires you to, as talisman is jank that needs to be made compatible through force, so it's often a worse experience
You need proper setup
i love big numbers
if big numbers are bad, sleepy, why is my boss blind animation 69 frames, then?
1##9e9
k
Made another blind
2 frames less and we are
so i cant have really fast speed
Its big blind beacuse uhh, idk actually my code isnt working
69 is not that big number
You can, just use different mod
yk
but its 69
it looks so good
it looks transparent
looks amazing
ok minor issue. copying djungelskog seems to crash the game, mayybe because in trying to copy its values it tries to copy last_left_joker and last_right_joker, which are set to jokers??
i cant just store their indexes because that would cause many issues with dragging jokers around
i could maybe store their sort_ids but that means looping through G.jokers.cards every time i need to get the card
Yeah, that can happen if you store a joker on a card. But because positioning updates every frame update, there are ways to work around it
Tbf that's basically what I do for the Popeye joker
what does popeye do
100% power to the joker to the right
oh thats literally what im doing but on both sides lmao
But active aura-abilitied that care about positioning are weird and awkward due to there being no prebuilt way only update when the order changes
As the order is figured out every frame, from what I can tell
oh wow the way you're doing it is. so much simpler than what i was doing.
But you also have weird behaviour with saving and loading if you store references to cards on jokers, so you can't do that either. For Kino, I generate a custom, permanent ID for a joker like that, that is stored when it saves (because from what I can tell, that doesn't exist yet in vanilla, as those IDs get erased and remade when saving/loading)
somethingcom told me card.sort_id is safe to use but idk
Depends on the direction of the reference, but I think it is, yeah
What’s the rarity key for supercursed and exquisite? (Vall-karri)
ok i was gonna see about using kino's implementation but im not entirely sure what's going on with ability.kino_popeyetarget i must admit
I store whether a card is being targetted on the target joker, instead of on the source joker
This is much better than the idea I previously had which was to give each pair of such Jokers a secret handshake only they would know

Anyone have the Cryptid v0.5.5a~dev2 version?
no but wanna know what do i have?
🥚
egg
Bruh xd
I asked for that file not an egg
I have a lot of eggs here
why
oh god no, anything but stack overflow, please dont take me back to stack overflow
only help forum ive ever seen that actively punishes you for asking for help
… I want to try Polterworx again…
My personal experience has always been that storing objects on cards will cause a stack overflow if I'm running Cryptid (it never happened with just Kino, but I've tried to remove that pattern from all of Kino regardless)
So that might be the issue, if you're still trying to store references?
im not, idk what caused that issue but it only happened once
it seems to be fixed now
stack overflows are so painful to deal with. sometimes i get lucky if there's even a window for errorhandler to initialize
wtf why isnt handy working
ok it seems to have. sorted itself out ig
balatro's haunted
When I set up codexes for Kino, I had stack overflow issues that were so hard to figure out. Luckily in the rare case a log existed to even point me in the right direction
But oof, took me ages to figure out I'd accidentally been manipulating a table directly instead of copying it as a template
You can't
I advise you to respect Jen's wishes
ok a quick test has confirmed that sort_id does seem to persist between saves and loads
awesome
Ik but I won’t ask about the mod
i think the best way to handle this with minimal conflict is to have each djungelskog apply its multipliers with the source ids hodge_djungelskog_(sortid)_left and hodge_djungelskog_(sortid)_right
specifying between left and right saves me from the situation where moving a joker from one side of djungelskog to the other acts weirdly by trying to both set and reset the multiplier
I found it… but I won’t sent it
be advised that you probably won't get any support from anyone if you have issues
ok one issue. 2 djungelskogs targeting eachother seem to just. go on for infinity and i have no fucking clue why
its nto even causing a stack overflow
its just flooding my console with them trying to manip eachother
ts pmo
ok my print statements are more comprehensive now
lets see if i can figure out wtf is going on
yknow i thought it looked like pennywise
but i couldnt remember if you already had a pennywise
i'm truly making some terrible blind effects for this update, haha, they're very over designed
hang on. ice does manipulate_value reupdate the joker or smth
cause that would explain this issue
OH
OH I KNOW
they're manipulating eachother's stored joker sort_ids 🤦♀️
im gonna manipulate all over your ids
but what. djungelskog is in the exempt jokers list
so maybe that isnt whats happening??
i mean i could just like. hardcode it to ignore djungelskog. but that doesnt give me answers on why its happening and id quite like to know that
ok i have no clue whats causing this so im just gonna hardcode it to ignore copies of itself
It shouldn't ever touch sort id, if it does, that's something I'd definitely wanna fix on my side!
it doesnt seem like thats whats happening
i genuinely cannot come up with an explanation though
are you targetting all layers or just the centre?
oh man, that's even weirder. sort_id isn't stored in the extra table, is it? I don't think it should include more than that, in the default
its not
i dont think sort_id is being multiplied
ok just doing absolutely nothing if the adjacent joker is a djungelskog somewhat predictably still causes issues with the logic
ren
aiko
u need smth?
i need. this code to work
i am going crazy
this is too much.
after the screenshot cuts off its just more ends to close it off
there are so many fucking if statements in this logic
not normal
if it was stacked if .. then statements then id understand, but thats just not normal
it is though??
the count is unnatural
theres that many ends because therest aht many if statements
if youre talking about the missing ones at the end thats because the screenshot could only be so big
im crashing out
now anyways, back to the actual issue, why the fuck does that code result in these two trying to manipulate eachother until the end of time
idk
coming soon
mogus..
ok upon investigating the print statements, for some reason the right djungelskog seems to be failing to set its card.ability.extra.last_left_joker??
among us ??!??
ok at some point during Blockbuster.manipulate_value(G.jokers.cards[i-1],source_id.."_left",2) the joker is somehow resetting its own card.ability.extra.last_left_joker to nil. i have no fucking clue how
Amonjus!!!??
The sus jonkler? :v
terrifying
this might be top 3 videos of all time😭
this is how it feels to play hotpot for the first time
you should add whatsapp stake
(in honor to yahimod)
no
😭
What about a steam stake
-# ...that was shown off before...
bismuth :D
when you're tryna hate on something but everyone in the comments support it so you gotta lowk hit this pose
the old jokers
Heyy I've came back to balatro after a year break and it seems like my mod manager stopped working is there any other mod manager or way other then manually changing the mod folder every time?
what mod manager are you using
never use bmm because i said so
ok debugplus is cool and all but why tf does scrolling up the log not stop everything from moving when something new is printed
insert guy eating gif
omg wait it's just these four jokers left to give abilities ^^ i've scrapped Liy's
everytime i play with some mods i just keep lagging at sometimes and i have no idea what causes this
something something gc(?) i have no clue
@full edge sorry for the ping, but do you know of anything in blockbuster that might be causing this?
shown print statements in the code screenshot are the last 3 in the game screenshot, so at some point during Blockbuster.manipulate_value its setting card.ability.extra.last_left_joker to nil and i can't figure out why
poorly written mod code could absolutely cause premature gc
-# Ough, so my "soft reload" PR also affects changes on atlases of existing items... I don't need to restart the game to see the changes in-game!
thats possible but no
balatro uses nugc which stops the automatic lua gc
ah alright
is the id stored as a number? I don't know why it'd be changing only the left one, if it'd be going wrong, though 🤔
it shouldnt be changing at all, because it's not the one being manipulated, that's whats really tripping me up
does manipulating a card force update it?
It recalculates everything if the value manipulation changes, otherwise it'd see no reason to, iirc, but it's entirely possible a bug slipped through
Man I completely forgot how to do pixel art after 5 months of not touching on digital art at all
im just thinking if one of them, on its update function, tries to manipulate the other one, which forcibly runs itsupdate, which manipulates the first one, running its update, running the second ones update, on and on forever
UI updating
move in general called for EVERY moveable in G.MOVEABLES every frame
And it goes before updating
the update runs each frame regardless. If that was the case, you'd see it printing double, or your fps should drop dramatically, as the update function that is called isn't once per frame anymore, and they'd have to get in a loop
im gonna see if replacing the manip function with jkust a print and some random function does it, and something else is just changing it for some reason
That's why I have this tracker all the time
you never know
If there's only one, and it's affected by a non-update version of value manip, like a debug plus command, does it still have the same issue?
good point, ill have to check
ok no it almost certainly is the manipulate_value function
which is really weird. cause it shouldnt have access to the card running the function surely
Does that seem like a really obnoxious background
only the target card
no, looks cool
this is like, suck though
spam tong
its not supposed to spike like this
Jesus christ
This is GC fighting for it's life
This spike happends every 4.5 seconds iirc
At least it was for me when I was testing things
math is hard so i need help
is it better to take the steel joker and sell marble joker
next round is ante 8 boss
Game can handle like 1000 moveables no problem
Starting from 1.5k can cause some fps drop
shit i thought this was #🕹・game-discussion
Depends on your hands levels
marble is holo so +10 mult can be a lot if you dont have base
hm. value manipulating the djungelskog does make it run its manip again. it doesnt seem to actually make the manip go wrong, but i imagine if 2 jokers are doing that to eachother every frame itll turn out something like what we're seeing
uhh whats the keybind to reset the debug 10x manip again i wanna test smth
the reason it runs it again is because it's running every frame, but nothing happens if you run a value manipulation on a card that's already being manipulated by that value
space k
ooh, alt k
hm, my code should have checks to only manip a joker if it knows that joker isn't the one that was last manipd
im gonna need. so many more prints i think
Does itnot functionally do that already? Because I think Popeye doesn't do anything unless something's changed, either
yeah no it does do that
at least. it should
which is why im confused
cause value manipulating it, even when it should be exempt from value manip, seems to cause it to think the jokers next to it have changed?
or at least the one to the left of it
i think ive got a lead sort of
i think manipulating it just. resets the card.ability.extra.last_left_joker
dunno why
OH
does. does add_to_deck get rerun by any chance
i reset the values in add_to_deck so that copies dont break
yes, it does
This is unironically my worst sprite yet
you can prevent that by checking if from_quantum is true on the card, and only doing something if it isn't
hello fellows
does the same apply to remove_from_deck?
yup
but it still pretty good
Except of corner, wtf is this

Oh its reference, nvm
why is yt ugly
oo fun joker idea
cards gain 5% power for every dollar of sell value they have
(egg+swash to the mooooon)
its ok compared to my art
and then ed posts the chicot sprite again
nah im talking abt the image i just posted
thats my art
i know and its peak
what is that creature
David
the king
Egg would go crazy as it'd keep boosting itself more and more drastically every round
egg would go egg
fred fivebar in balatero when ?
mike raft refernece
Hidden synergy for Spotify stake
are these just evil stakes where they give you positive effects
ok i can now confidently say that a jimbo with the big edition flanked by 2 djungelskogs, on a hand with 5 error cards, will give 72 mult
I think these are super fucking evil
damn
how much mult....
like
72
is there something i am missing about the number 72
anyways im gonna push this bug fix and go grab some pecan pie
look inside
what
photochad
looks inside
number 72
SHIT ok selling djungelskogs seems to not decrease the power of the cards its buffing
@Grok how do I code gui elements into balatro
Good luck
You Don't
balatro modding chat
looks inside
not related
looks inside again
nvm i lied
related for once
SleepyG11, allegedly sold their soul to the devil to be a maestro of Balatro's UI
the number
was an incredibly easy fix
Would I really wanna spend my upcoming semester break on learning the ins and outs of lua and specifically balatro gui
Nothing I should fix on my end?
dont think so
Pfew
i just forgot to change the source ids to account for htem being seperated into left and right
I mean I dont wanna make my mod a cookie cutter replica on either being extremely vanilla based or just a basic content mod
Learning that luckily I need to just improve the documentation rather than change the code, haha
do it for the love of the game
U right
cookie
cookie clicker
My old mod was just a mess though
It didnt really have a good foundation to stand on
Turns out not alot of people like rng in games 😭
fake ass gamblers
imma just say that
Now Im just changing it to a burst of random content
but yeah, this is true, but i see your vision in that mod
i have finally fixed this bug for certain
Like how Minecraft used to do their updates
It was very unfaithful to balatros pallette though
it's a mod for a reason
so is like. every other mod
😭
U right
Slowdown
13 stakes…
6 + 7 is 13 innit
:(
might be a stupid question but is there a mod that just lets u spawn any jokers u want (kinda like a sandbox mode)
🦤
the debug mod line
debugplus
debug+
I just realized me and my friend made the jimbo palette
thanks guys
I forgot the name it was an old Mm I found on the balatro multi-player discord had like red background
Add starspace for more stakes
no
what
what the helly
Mod Astro, meta, seraph, and me are making.
damn my phone feels so fucking big
oh ok
aikoyori vs iroyokia who would win
or are they just antimatter version so it obliterattes both of them and realeases a fuckton of energy
If they both are together they destroy all jokers
They need a canvas?
FYI for the charity event tomorrow we've put a large milestone incentive for me to host a balatro mod jam (like we've talked about here a few times) sometime next year. 👀
oh hey murphy
never have I wanted you more dead
Hi Murphy, I wanna ask, what was your favorite joker in Hot Potato
Not sure tbh. I still need to explore some more
I have a least favorite though. The smods joker
hop totato
my mod (is going to) have 83 blinds 😭
-# it'll make sense when you know what the mod is
-# also i have 53/83
can you manipulate the odds of cards being drawn without actually adjusting the cards in the deck
like is there a way to just make, say, a suit more likely to be drawn over the other three but without adding cards to the deck
you could totally screw with how cards are drawn
there's a function for drawing from deck to hand you can mess with
hook it
you can screw with shuffling
this too
I do both(?).
aiko has a hook for shuffling
you can reference that
what
hand will not score
hand will not score
Hand will not score
hand will not score
hand will score 😈
so called free thinkers when hand will not score
hand will not score
hand will not score
free thinkers when i'm flexxing my premium, paid thoughts 🔥
no but like actually
i can't be slacking about bosses anymore
aikoyori
how do i do a hook
i will be adding up to 100 blinds
like hooking itself or the shuffle hook
local origfunc = namefunctionthing
function namefunctionthing(args)
-- pre
local ret = origfunc(args)
-- post
return ret
end
I pirated your thoughts. it actually runs better because I disabled the DRM
how much do you have
local ret = origfunc(self, args) if ita a class method
40 right now
wo
-# But seriously, have a look at my shuffle hook itself.
hey lilo can you low key sanity check my additions
aikoyori
ok so if i understand this correctly, this is basically inserting code into the function, but instead of directly modifying the game function, you temporarily overwrite it/ makeing a duplicate function with the same name
1 in 2 is now 1 in 3
and the game just, calls this one instead of the base game one?
FURINA MENTIONED
well it references the original function
As long as you point back to the original function, that's a hook.
huh
i will make more boss blinds
gl, the art is fire btw
And, in case of Balatro mods, they can form a chain of hooks if multiple mods target the same function.
2u2
theres a vremade entry on this iirc
it explains it pretty well
it also goes into patching, which is like
hooks but more versatile? i guess
unrelated but
vremade_joker
I love the ignore button
i find it interesting how like, in the repo you linked, the jokers stuff are put into a folder, but everything else is outside in the root
🐟
I patch into G.FUNCS.play_cards_from_highlighted to add a call to one of my functions for extra drawing of cards.
is there a benefit or is that just preference
its arbritrary
is my keyboard too tall
60% keyboard
pennywise i know thats you.
blind art spoiler
||-# yes i know its barely visible, thats the point||
okay i have read this, and if im parsing it correctly, this is an enhancement that makes it so that they always get drawn first?
is this the perfect rug pattern?
is that correct?
john nearest neighbor walks in
prol
Drawn last, actually.
oh wait
but insert puts otherc at the back no?
or does balto draw cards from ends of list for some reaso
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either way, this is awesome
more question on the hooks --- should hooks be in a separate file on their own, or would it be okay to put hooks in with the joker/consum/etc code, just so it's present which hooks is relevant to which card
"x0.5?" $8 but halves base mult seems fine
droplet card seems a little broken
and that legendary seems fair
I personally store hooks in the functions files, just because generally, I look knowing where all the hooks code is
without having to look through files to trace a stack
im up hooking it
API blind
when discarding cards, don't discard a random selected card
wait this is actually peak im taking it
wtf
when discarding a card, 1 in 3 chance to not discard and create a copy instead
when discarding a card, discard a card
when discarding a card discard your whole fucking deck
when you discard a card, it becomes a .
when dih carding a card
Quarterdumb
when disregarding a card, 1 in 5 chance for it to scores anyway
when discarding a card, recard it
+4 Mult
when discards discards card, diss
when discarding a card, don't
when don'tcarding a card, dis
when discarding a card, permanently removes it from this save file
cant wait to pair this with any joker that sends discards back to deck
when discarding a card, delete one line of code
amazing deck fixing 🤩
when discarding an ace, delete one random file from balatro executable
when discarding a spade ace, jimbo will kill you for your insolence
now this is fun
you can only discard your hand twice because then both of your hands are gone and you must start discarding your feet
add 2 to the power of Ante to Blind requirement per card discarded
😟 _ _
when discarding a card, gain +1 card
this might be cool for like a challenge, probably already exists as a boss in some mod already
all playing cards are always accessible, however there is a playing card limit of 5
all jokers must be drawn from the joker deck
are we playing jokerpoker in finland?
only draw one card at a time. you have two piles to draw from; your regular deck, and your squirrel deck
wait
your squirrel deck???
i was gonna say a silly idea but i think this could be a workaround for the "guess X" idea i had
bro doesn't know
deck with only squirrels
Cooler
When Blind is selected, switch in a new stacked deck
Stack changes each Blind
don't put em in your pants
you're not told what the stacks are so you'll have to learn some common ones
water cooler strongest joker frfr
probably some basic ones like Si Stebbins or Eight Threatening Kings
g
yay
how should i implement the false riffle shuffle
but i genuinely think that would be cool
i get the reference, but no
not related
'
get fake, you get real by making a mayo tower
gerson joker
i think it would be cooler if the jokers had weapons
devilsknife