#⚙・modding-general
1 messages · Page 1215 of 1
i had the opportunity at the start of the run to play into unscored cards, but i said no, and still managed this ^u^ so that's a great sign of Joker diversity there
Sketch is the goat though
revo goated
another example would be uhh Pact of Petrification, gain Runerigus (retrigger played cards once per held stone card), stone cards in hand swap their enhancement with random cards in hand cards when hand is played
idk if that effect is a big enough tradeoff but
it appears I have done something wrong
Ongoing self-indulgence, but for people even slightly considering potentially using the Value Manipulation API, I'd love to know whether this short documentation in the Readme reads well
https://github.com/icyethics/Blockbuster-ValueManipulation
or Gain Jovial Merriment (gains 0.5x mult if hand played is highest hand of run), 1.5x blind size
if SMODS.get_enhancements(card)["m_prefix_key"] then
seems to be a 404?
yeah its not embedding
oh yeah, you're right, i accidentally published the repo as private 🥲
...assuming Four Fingers is not considered for such?
https://github.com/icyethics/Blockbuster-ValueManipulation
it should work now
oh we're cooking chat
Only works for jokers rn. Will be adding broader support soon, but I've not yet worked with that before so gonna learn how to do that first, haha
it's tf2, right?
here's her ability :3
or am I even more incorrect there, haha
oh ya Medic, ye
pfew
true.
also this run's just getting started >:3 i found The Brazier so now we get Copper Grate Aces
bergur
I should play Phanta again. I think I haven't touched it in a good few months

ya i've recently put out a 2.0 that rebalances a lot of things
and adds a bunch of things
I'll check it out soon. I've barely played modded balatro outside of testing my own stuff for like the last 2 months, haha
oh this is really cool
might make compat later
i need to check out kino ^u^ i've seen people play it but never tried it myself
also OUGH WE ARE COOKING
Yeah the readme reads well, except maybe add examples of what you're explaining in the readme?
The hope is to make Value Manipulation a lot easier and more consistent, as well as a designed mechanic, rather than Cryptid's more generic scattershot approach.
Oh wait the examples are directly in items/compact_standard nvm
i can see
blockbuster becomes more based
youve done a really good job there
probably wouldn't hurt for me to link it directly from the readme, though
Anyhow I hope this API pans out because imo value manipulation is really good/fun but needs to be sort of standardized somehow, and this approach seems really good
It'd be cool to see people use Blockbuster: Counters or Spellcasting, but the Value Manip stuff I truly hope can become an actual default for that mechanic, haha
value manipulation 🎉
I want to add some more additional controls for devs, like adding variable specific max's and such, but I'll have to figure out how I want to deal with that because I didn't consider that when I wrote this, so it might be unwieldy to add, haha
-# Release first, polish later. 🍞
is this a good effect fusion for burnt joker and dusk
in this case #1# is 2 and #2# is 1
Maybe not for an api
this version's definitely still possible to have core changes, I should make that clear in the README. It's more so released so people can try it out and tell me if something's just totally impractical, haha. But I'm suspecting most of it would work fine atm without needing major overhauls
My problem is that while I'm comfortable writing code for Balatro mods, at this point, I'm far from a dev, so if I developed stuff like this in full isolation, it'd be filled with idiosyncracies that probably wouldn't be great for other people to have to figure out, haha
ice youre so cool
Is there an easy way I can remove "Negative Joker" visual effect?
remove the shader, you mean? The thing that inverts the colours?
yup yup, thats right
I read that there's 2 layers but idk if thatas right
I don't know how I'd do it, but it shouldn't be all too difficult. I've personally just not touched shaders much. But you should be able to just remove a shader from a negative object, as far as I understand.
I could see how I'd set it up, if you have some additional info on what you'd wanna remove it for?
yeah im not really familiar with how all this works. Was hoping I could just change smoe values in teh raw files but im struggling to understand what im looking at
basically, I dont like the look of the cards whenever they get the "Negative" visual effect applied
hotline miami
You'll definitely be able to figure it out, but there's not some simple toggle in the code. But I suspect you could just change the shader itself, or disable it rendering
reading through the blockbuster docs, honestly going through and renaming everything to be actually consistent would probably be. a good idea. so this is a good upportunity to di that
hehe, i discovered a bug with Peekaboo :3
when you say change the shader itself, waht does that entail? sry i'm clueless on shaders and such
this one i got was Negative, but its ability set it to Holographic
it should not be able to do that, of course :>
A shader is a specific code, in a specific file. You should be able to just replace that code with some other code to have that be rendered differently. It's not difficult, but I suspect it would be difficult to figure out what you're even looking at if you're not used to looking at code.
Would you want the negative cards to have no specific visuals at all, preferably?
yes, basically treat it a as a normal card whenit comes to visual fx
I think that could also be done by just changing the shader field on the edition 🤔 I can have a look and see if I can whip something up!
It's a big boon for systems like this. I'm happy I forced myself to program like that early on, haha. But it's a bitch to have to do retroactively if you've already set up a lot of content
i saw a chart about how 6 - 10 doesn't get much love so i js made license plate be a weaker fib
that would be amazing, but no pressure at all
oh, love the art for that
i think blockbuster actually gives me a very good opportunity to just. go through every joker and clean them up, add blockbuster compat, and add blueprint compat (for some reason ive decided its a good idea to just. pretend blueprint doesnt exist for now)
pretty cool how it coincidentally says "L" to 1-5
decent change i don't get it working before I have to leave, haha, so no promises either 😛 But I don't mind giving it a shot
thanks so much, i've been trying to read up on it as much before asking but it's beyond my chimp brain powers atm ha.
not just blockbuster: value manipulation compat, but full blockbuster compat ❤️ time to add Blockbuster: Spellcasting and Blockbuster: Counters to your mod
Haha, you'd have figured it out eventually. It's just a bit of a hurdle to learn how to read code and be confident in what to change, but after that, you'd be flying through it, surely
counters sadly do not really come into my style of writing effects, and spellcasting feels. very specific
am i correct in thiniing blockbuster: spellcasting is essentially the spells mechanic from kino as a library?
saw this chart
Yeah, and Counters is the Counters mechanic, haha. They're both set up to be broader than what Kino uses, but they're basically what Kino uses
but the Value Manipulation library is also just Kino's value manipulation, haha
i did notice the docs dont yet mention how to apply value manip to a joker? i assume you just haven't written that yet
Oh, yeah, I forgot that's also necessary, haha. You can see an example in the debug.lua file, but I'll write that later today!
seal fusions
visuals wise? swirly
or like. red bg with gold dollar sign for red/gold fusion
that kinda thing
i mean its commutive fusion so i dont know which to decide as the bg and which as the symbol
distinguish between sources?
like, being able to tell which multipliers come from what
and i still have no idea what to do with the mechanics
red/gold: retrigger once for each $5 (or $10?) you have
thats a teensy bit op
I'm definitely up for checking it out later, but not sure where the shader's being applied properly!
Oh, yeah. I had to force that shell onto Cryptid for compat as well 🥲 It makes it a lot easier to remove and recalc multipliers, especially if your value manipulation has a chance of being removed
its related to mediums other mechanics
Cryptid has a separate variable for the multiply card, apparently, because that's the only conditional value manip
i do still want to make them mono colored to make them fit with the vanilla sprites
tyvm, no worries either way much appreciated
btw, does/will bb support manipulating playing cards? like their enhancements and their chip values
Hi all, first time here and I think I understand all the rules, so I'm sorry if asking this here breaks any rules, but I'm having an issue with a mod I'm attempting to create, and I was wondering if/where I could ask?
Here's the right place to ask! 😄
I wanna look at that soon. Ideally, it'll be able to do value manipulation on any object type, but there's some set up things I wanna look at to see how that works. I checked the code this morning and realized it's not actually hardcoded to be limited to jokers, I just assumed it'd only do jokers because that's how Kino's set up, haha
hi chat
what you guys doing
Oh, I should probably add an integer only variable convention as well 🤔 to prevent the stuff that Cryptid has where you can pick 0.67 cards out of 2.88
i imagine that due to enhancements being able to change so freely it might be a little harder than usual, but given you seen to store a list of each multiplier applied by each source i imagine a hook or two might be able to do the trick
as opposed to the big edition which just. chucks the original ability table into a variable, multiplies whatever it can, and prays
Part of what makes my system a bit easier to deal with is that, by default, every value that gets manipulated is assumed to be static. I don't recalculate changing values, because of that, like gathered stacks
cryptid bad 👍
Cryptid able to be improved and iterated upon 👍
blockbuster good 👍
Ok, so, I'm using the SampleJokers from Rare K, to learn how to create Jokers and learn the code of the game, and I have a Joker created and loaded into the game, but I'm having an issue with the "shakecard" function in the code, where "juice.up" registers as a nil value. This occurs only when I have the new Joker I created in my Joker line-up.
I've tried a few things to trouble shoot (changing the function name to prevent global overwrite, reinstalling SMOD and Lovely, verifying game file integrity, completely resetting my Balatro) and nothing has worked, so I finally decided to come here and ask the Elders. :)
oh, right its not necessarily talisman
talisman bad 👍
i dont get why everyone here seems to think cryptid is just irredeemably terrible tbh. yeah its a little numbersloppy at times but theres a lot it does right imo
cookie clicker if it was boring
i like light cards for personal reasons
Does the game crash? There's a chance you're dealing with a syntax error somewhere. If you can post the crash log, and your code, we can have a look!
i dislike it personally because it sets a precedent for most new modded balatro viewiers to say "all modded balatro has to be numberslop, and numberslop is therefore good and normal"
Yes, it does. Give me a few and I'll post it up. Is there a limit to how much code I can actually put into #💻・modding-dev ?
might be good to move to #💻・modding-dev, as this chat fills up with idle chatter easily
thats fair but thats more just the truth of big mods
I don't care for Cryptid and I don't care if people do care for Cryptid. I'll let them have their fun. Though I guess I'm trying to prevent some mechanical implementations I dislike from slipping out into other mods. I will make sure Blockbuster becomes the value manipulation default over Cryptlib, hahaha
yeah except for the fact that the only big mod is cryptid. like, theres some other ones, but its the main one
what if i ditch my old mod and just make emojiokers
cryptid has some great ideas amd some cool implementations but i cant deny they can get drowned out by its sheer amount of content
You can definitely post stuff like that here, but there's a risk you'll get talked over by another Convo. #💻・modding-dev definitely works, though!
finally got them all reworked
It's a mod pack wearing a single mod as a skinsuit. But that's the case for plenty of the bigger mods in Balatro. Part of why I'm blockbustering Kino, I guess
The initial letter being coloured is such a cute addition
I mean my mod is designed to be 4 mods in a trench coat, except they are completely independent
i think kino is more alike a singular expansion, it has a consistent theme and introduces a small handful of new mechanics to get that theme across
as opposed to cryptid, which. has no theme and yes mechanics
lobcorp is at least one mod in a ragged trenchcoat
kino has a lot of mechanics
Kino's cohesive only because of theme, haha. But spellcasting could be it's own content mod, entirely. (I might work on one when I feel like I've set up enough Blockbuster modules)
hodgepodge is
cohesive in that it is not cohesive
thats the deal. thats what it is. its a hodgepodge. its whatever i feel like at the moment
lol
pta has no theme i have the right to put whatever i fucking want
hey so i have the brainstorm mod available, i'm tryna roll for basically getting a 7 of clubs while opening an arcana pack and potentially copy it using death and the fool, how to do that?
is that possible?
i should make an alternatuve square logo for hodgepodge thats just the h in slices of all the different styles
as far as i remember brainstorm was pretty limited in what you could actually search for? there was a website that was a bit better but im not sure theres anything that tells you what playing cards youll draw in a tarot pack
could be wrong though
i'm tryna get that one joker that you get when you play 4 seven of clubs
im cass
uhh you can use the 10 of clubs seed and death a few of them all the way back round again
idk
hai cass
huh
im the original ren
theres an erratic deck seed with all 10 of clubs
don't have the erratic deck 😔
ah
maybe try searching for seeds with death and fool? or deaths in the shop not packs
idk
ren
cass
i agree
can i just disable my mods
You could, yes... or move the version.dll file out.
Mods aren't for me people when I show them insane numberslop
whut
hey since it got nuked from existance can we start calling mfkaa just mfk
mod formerly known
not anymore
I always feel sorry for people that have questions about Brainstorm because I think the people that know how to work it don't hang out in these channels that much, haha
Aw
????
not me!!!!
im rensnek on github
if you catch me doing blockchain stuff shoot me dead where i stand
help?
they say that every balatro mod list is going to look like this in the future
@brisk seal Yo, did you do blind editions?
yes
Just Module Things™
Shit's fucked, apparently
As in it doesn’t work?
Yurp
really deltarune fans /j
There's 50-something citations for Kris on the DR wiki
what does that have to do with 
counters, spellcasting, valuemanip, Ft, abduction, popcorn seasonings
oh yeah what are ft and popcorn for
Popcorn's food
Popcorn is confections, ft is force triggers
fuck colour palette, rainworld joker
Might also make held items and biomes but those would be a lot more complex to set up
i wonder if bepis is still BSRing
are held items a new layer for cards?
like you could give The Leftovers to a joker and it'd have 1.1x mult or something
Yes. The idea would be that they're movable between jokers
oh bugger me sideways and call me a prick, this is getting outta hand
held items where you can have effects increase the amount of holdable items
held items where you can have a joker with two slots
(idk im just yapping)
Yeah, leftovers that gives x1.1 mult when joker is triggered, or an Hearts engine that force triggers a joker whenever 5 hearts have been scored
valuemanip is interesting tho
Or one that scores a card as a random enhancement?
Emptying Backpack (Rare)
+2 Joker slots (card itself occupies 1 slot, so technical +1 joker slot), +1 Consumable slot
Reduces interest cap by 2
But for held items to be interesting, I need the value manip and force trigger api in a good place. And for biomes to be interesting, I'd need the smods per object weight system to be added
held items are cool
@full edge Is this a good idea?
I personally don't like quantum enhancements at all, but it could definitely work
do confections particularly need to be a library? oh wait no actually they do act differently to normal consumables dont they
There's a chance I might make them a separate thing from Blockbuster, because they'd really still be a content mod, but I want them separate so I can use them in other potential mods
obligatory uninteresting seal
what is jank
What, like glop?
why is glop the generic new scoring parameter
hi chat
HELP
glop
ok pangaea
disabled cryptid
some fuck messed with ease ante or whatever the function is called
probably
IT WAS CRYPTID
Weird, my Cryptid's ok
i used cryptid from main
Same
Day 1 of coding my mod until i lose my sanity
I lost it
What the fuck is lua
Even about
oh yeah cryptid has a bug that does that
im on steamodded 0930a
827c
You’re like 100 versions late
I don't have the Cryptid bug
How tf does steamodded have 900+ versions
making challenge rules to disable my own mod’s stuff…
i should mess with negative mult more, its smth my mod experiments with but not as much as it could
Its my consumeable. Its like a mini-tarot
a joker that sends you backwards in progression if you score negative the blind requirement would be interesting
It was released on the 30th day of the 9th month
C uck chair in my balala!
why do you have a beta version of perkeo
But you have 0😭
coolio
i still have stuff to figure out but i'm starting somewhere! ^v^ I will moer than likely have more questions
little nightmares
YEAH!!!!
Cool
have you heard of balatro inscrybed
is there already an inscryption mod???? :(
Idunno
yeah but you can still do it
theres like 5 alternate balatros
if anything i think seeing other interpretations would be neat
What is the Jimboest Jimbo that ever Jimbo’d?
A. Gros Michel
B. Mimbo
C. Jimbothy
D. Gary.
wheres jeff
being worked on still
Balls
asa gives off kate vibes
I don’t want him, he’s too gay to make it too the list of slightly gay Jimbomen
wtf
gonna have to beat em to the punch >:3
this is discrimination
goodluck
Shut up
E
if i feel like it sure
okay im bored
@formal orchid how is the playing card merging going
jeff
He’s too Exotic to make it to the list of common Bananas
Sorry I will add him to the list
Is ruby still banned
Michel, Cave N Dish, or Jeffxotic
jeff
...wait why was she banned
Ok imma be fr, I had no idea Ruby was banned.
Wtf happened?
Did she get into a fight or sum
I thought this was a bit we’re all doing
who is ruby
Entropy mod maker
Entropy dude
who is entropy
entropy makes entropic joker
Die
who is entropic joker
Anaptyxi
WHOA
who is Anaptyxi
You rolled a 4.
woah thats pretty high
Is it a d20?
Uhh idk
who is idk
d100
You said die, so you rolled a die.
D6 or D20
It’s a D Infinity
Go fuck yourself 😭
You can switch between dices if you like
im not at home
That’s why D infinity is powerful.
Ever tried getting a Polyphemus before
Ever sinned before and got sent to hell ?
Because you definitely will be sent to hell
Hell is awesome i heard you don’t die there
i mean i dont plan to go to hell anyways so
Surely your actions won’t have consequences and you won’t end up there tho
So don’t worry
i dont plan on dying any time soon so thats ok
I will uhh… I will do horrible things to Satan.
I will tell him to play Jen’s Almanac.
I will tell him to play Cryptid.
Satan hop on black ops 7 it’s only 89.9$
This week on evilscaling: Is Satan on Fraudwatch??
Oh ! What’s that ? Pfff no of course your money doesn’t go into funding wars on other countries are you crazy ?
what mod is this
Show a screenshot?
How’s my F5 looking?
You really have no thoughts in that brain
idk it's on your keyboard you tell me 
I’m so fucked up man.
I mean Flush 5
real...
This reminds me, I should probably make that Metal Face joker. (It’s an MF DOOM joker that gives a death tarot if you play an ace and a king)
Sorry i’m just a casual hater
Middle finger
If you're good at something, never do it for free
Waste of time, no.
I do it for the enjoyment of making people angry
ugly ass seal 💔
You’re right you better spend that time coming up with bullshit ideas
What did I even do to you
Even the background is ass
okay
Bro got the mouldy seal
Tape
What
I don't understand the joker
every ^chips operator becomes Xchips with its value timed by 1.5
so ^2 would become X3
if a joker gives, say, ^2 chips it will instead give X3 chips
LMAO
diet cola
🤷
whi put thermal paste on my card
Beige seal? Whassat do?
scroll down
I'm at the bottom of chat
scroll up
There is no more down to scroll
Rename Chrome to Chromium
I personally like Floorp
What is a score-calculator that is compatible with other mods?
Animating Jokers is possible, right?
yes
How'd you think we got the hologram's scanning animation
It's a combo of that+the soul layer
what the Kentucky fried fuck
what happened
they probably get blitzed in like 1 nanosecond
🤔🤔
Is this TOO good? Or should i keep the effect to just sigils?
what is a sigil
I’m making an inscryption mod; sigils are what give the cards in THAT game their effects
Brainstorming Ron
Ron
RN
"add its effect"?
Example:
what are you confused about
Sacrifice Jumbo; you can add the +4 Mult it gives to another Joker, or a card in hand, etc.
dear god
+1e16 area slots
salted caramel chocolate joker in real life????
That looks delicious
it does
pwx:ce 💔
what does the ce stand for
at what point does balatro become nothing but a vessel for who can score a higher number
tf they supposed to use, the apple calculator ⁉️
hmmm yes today I will use WolframAlpha to calculate arithmetically
Hey, sorry to bother you guys but I have encountered an error and I can't seem to fix it
a bad lovely patch has resulted in this crash
what mods do you have
these are the mods that I have
I have tried reinstalling Lovely but it doesn't seem to fix anything
seems like a Talisman error
which version of Talisman is installed
another thing to note that Multiplayer has conflicts with Talisman (Fantom's Preview integration cannot handle bignum)
I have the latest version of Talisman
You need to delete old folders before updating
also update cryptid
doesnt sound very lovely to me
aikiyori have you played lingo 2 yet
no
you should and then get 5000 ideas for letter cards/blinds
Niko from one shot what is your opinion on starspace
You won't believe it but I'm optimizing mayhem
Unfortunately i am suffering
Is there any function thats called EVERY TIME mult/chips is modified and is there a way to update the color of ui elements because im setting their color to a gradient
Have you watched someone play Lingo 2
🔏
probably SMODS.Scoring_Parameter.(Chips/Mult):modify
Didn't really work all that well
I think i needed put in in an event but I'm trying update_hand_text hook now because I'm desperate
oh.
uh oh
no
unless you have burgular trigger like 50 times before starting the boss rush
i’m so tired but can’t sleep because i’m at school already
Evil co*k
why is the number like this
Anyways who needs a picture
its just ^0.75
Let me find an image to cheer you up
cart
Cats
is this from unik's?
carb
...cassette?
Do they function like achievements, or do they ever reset?
theyre like pseudo achievements? idk how to describe it
i will add jokers that mess with its status
I'm kinda itching to reimplement a better version of quests and make that a blockbuster api as well 🤔
They're mod specific achievements that content in your mod can care about, is what I'd guess is happening, right?
yuh
Do you track all relevant stuff from your mod's calculate?
wdym
How ominous
How are the milestones tracked, I mean, haha
How do you translate the game into another language?
I looked into the mods, but does the game support unofficial modded langages?
G.PROFILES[G.SETTINGS.profile].milestones[key], specifically
SMODS has official language support
https://github.com/Steamodded/smods/wiki/SMODS.Language
but yeah the base game doesnt have unofficial language support afaik
So I can, for example, make a langauge for spanish but not for, let's say "toki pona?"
*make entries that is
i mean nothing you can't do its just if you can cleverly patch it in
oh
what i meant is that
you could definitely make a mod that provides a toki pona translation
no, SMODS.Language exists for no reason and it's just there to specifically mislead you and spite you /j
(yes)
lol haha
pirate speak language
is anyone else getting this weird behavior where lucky cat "upgrades" before the lucky proc? Is that a new issue with steamodded 827?
yes
More kitty
the great meower
<@&1133519078540185692>
<@&1133519078540185692>
why cant i ping mods lmao
somewhere in here is photochad
anyway thanks mods
Mods what do you think about my cats?
but nobody came
What mod is that deck from?
my mod
the one im making
speaking of which, ruby is still banned right
“Tiny magic hedgehog destroyed”
oh shit wait what
since when
damn
never mess with ai bros
they can use predictive text way faster than you can type
this is where you contact the mods about it
LMAO
well shit 😭
what do you mean multiplied by ^0.75
im gonna be real i forgot to change the description of that
What?

????????????????
wtf is that
i dont know
i misread that as "close to me"
and immediately thought
enchancements just for like a single joker
cat card
card cat actually
hi
<@&1133519078540185692>
thx
I've seen more in less time
my apologies
im cass
h
im tyler
i spent way too much time on this
put vampiremask in there
omg hi nxkoo
Ho ho ho
im candy
RILEY HAAAAAAAAAAAAIIIIIIIIIIIIIIIII
i'm old!
is Steam down for you guys
no
what
Wasn’t missing and dependencies just had to add a line of text to steammodded to get the specific mod to work
front page is fine, taking a bit longer to load when i try to go to a game page but it's still working fine
im not
It is for me
howve you beennn
Oh well it was
ask me about my mod or something
hiii guys
the cat joker tears apart the fabric of the universe if played hand contains more than 1 card btw
It destroys a random joker and sets ante to -3
hiii
hiiii
im fineeeeeeeeeee hbuuuuuuuuuu
dr beba
Maintenance.
im candy
ig find out about it yourself
how do i reach ante -8
you can enter
eval ease_ante(-9)
in the debug+ console
i see
ante 0 doesn't so probably not
no
sad
when does hotpot
Added a separate way to check if a variable should be rounded to an integer, so you don't get cards that generate 2.4 cards
what if you sell that joker and then get 3 copies of it, then 9, then 27, then 81
I'm not sure it works like that, haha. I don't think I've ever used that joker in a run
holy deckfixing
free deckfixing 1991 no virus
its not worth it
Every Disease know to mankind is currently residing on his body
he deserves it
thats just uncommon cold
you guys forgot about epic cold
nobody beats exotic cold
legendary cold
Exotic tier cold
entropic cold
empyrean cold
sbubby colb
like the terraria modded composer?
wanted to see how horrific cryptid is when my mod is active
is it acceptable to play modded before 100%ing vanilla
youre allowed to do what you want
personally i think you should at least gold stake one deck that isn't checkered but you can do what you want forever
ahhhh yes
question does a mobile balatro mod manager interface exist
if not then i kinda. wanna make one lmao
I did that with the hex-card deck (forgot the name, the one Therm did)
the classic
not yet
bet
you shouldn't. not yet
dont talk about it here though #📜・modding-rules
ah alr
if mobile modding is disallowed then why are you asking this
royal decree says no modding outside pc here
i wasn't aware, sorry
discussing it here isnt allowed
discussing*
wait... say that again...
Also added a way to cap specific values if you want to for #1406740128231194644
speaking of is this close enough to have an implied "JOKER" text (it's supposed to be the signature)
no
so you can prevent your game from breaking when value manipulation would make you generate 1e300 tarots
I would not be able to decipher that as reading Joker, I reckon
hm
couldnt you already do this with the old system. cryptid literally has jokers with limits to effects by having an immutable cap
at least its not even clearly "implicit" to me, i only know that its meant to be because you told me it is
dont do checkered like that bro 😭
I suspect Cryptid has a similar thing yeah. But Cryptid's system having QoL stuff built in is no reason for me to not do it, haha
i saw someone who gold staked checkered but hadnt even black staked any other deck
Do it on entropic stake
I suspect mine is a bit more customizable, though, but I'm not sure how that's dealt with in Cryptid. Mine allows you to set a per mod max, rather than force a global maximum, due to how the standards are set up to work. Leaves a lot more space open for variable names to not conflict with each other
gonna try to gold stake black deck first
Oops! The game crashed:
Syntax error: card.lua:2229: <goto continue2> jumps into the scope of local 'edi'
A bad lovely patch has resulted in this crash.
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0827c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x0104c800'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 900
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x01051f40 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x01052118, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
cryptid jokers just have a value in an immutable table/value and then use math.min with it and the value to be capped
im js built different
shi... i mean...
how could you NOT?
...I didn't beat a single Gold Stake before dropping into modding. 😂
i'd probably look at what it does code wise before picking it up though LMFAO
What mod?
Oh, but you'd have to set that individually on every joker, then?
what sort of question is this?
does this mean you can't sell mods
sorry if that sounds rude but man
individually per value
cryptid (eck) and my mod
u don't owe anyone shit, do whatever u want
I mean, the capping itself isn't the difficult part, haha, regardless
its a singleplayer game afterall
What's your mod called?
isotypical's junkyard
though it's a lil unstable
I'd personally say no. They must be free for all
selling mods 😭
as in that's your personal opinion or that's your interpretation of this clause
😭
per value per object, or do values that share names get treated the same? I've not done a deep dive on Cryptid's current implementation, besides reading up enough to be able to get the conversion working again
i think so, don't risk it
i dont think it does since spectred has paywalled mods
interpretation
i should make a mod without testing it once
This stuff is so legally untested that regardless of what you think, the only way to find out is a lawsuit
yes, #1413687995378176021 works fine with balatro on Microsoft Windows 11 PC and Linux kernels, no matter the form factor
Cryptid 2?
balatrue
nice i like that one
i just shot LocalThunk an email at his general contact email talking about whether or not i would be allowed to make a mobile interface for BMM, and i'm gonna leave it at that for here
their official policy in this server is that it's not allowed to be discussed unfortunately
:wah:
true!
LocalThunk cannot say yes for the same reason the TOS exists
i mean i dont think anyone can stop you, you just cant discuss it here
i see
localthunk found dead in chicago
also yeah
although I do sob a bit at the fact we cant chat about pc builds ported to mobile
since those are legally fine and do not break any TOS
not necessarily
sorry about all this '^^
It's fine
As the official dev, he and the publisher have an agreement to abide by TOS and not officiale endorse or affiliate with content that breaks that, like lovely injection on phones
omfg im so dumb
I've asked dumber questions
😭
lovely techically doesnt do that using lmm
just plane old simple patching
i made a mod with jokers of my favorite game and the creator responded (kinda?)
Oh neat
half joking cause my pc is out of commission right now 😭
The developer wondered what the fuck was going on
wonder if installing the balatro apk on a quest 2 (android based) would count as a separate platform than mobile
but yeah, it's a hard line to walk since anything that appears like mobile modding seems like an endorsement of it
and one of the character's VAs said "the mod was made by someone who's banned from here btw" like a nerd
modding desktop balatro using a mobile code editor 🔥
i have like
great way to self report right there
(unless you were unfairly banned)
something thats not a pc but not a phone (a bigger phone)
wtf 😭
didnt he literally just say this was like. about a mod with stuff from another game
va????
what is being self reported here exactly
yeah lol idk
in another server
totally unrelated to Balatro
Voice Actor
yeah not here
(I love how we always go off-topic. There's no rails for this train)
no ik
we never had any rails to begin with
can you really call this off-topic
Exactly!
It's surrounding a mod of the game
Assume general rule of thumb is that if it's not clear if you can talk about the device you're modding, then don't in any official spaces.
Well, it was about if selling mods are fine and now it's about mod devs getting banned from discord servers. Two different mods
mm means mod manager obviously
mm stands for mmm, morebalatro
mm means mimbo mumbo actually
lmm means lovely mod manager
Let me guess, the selling mods dilemma was the mr game and watch jimbo mod
Time to dive back into Cryptid code again, I guess
selling mods in general gives me the yucks
i wish mercy on your soul
actually mm stands for mmmm or marvin's marvelous mechanical museum
I would never do it
same
MMMMMMMM LUNCH TIME
mtm means male to male, girls
Like, why? Why would you, barring unfiltered/lightly filtered greed?
nevermind lovely 0.9.0 is going to be a paid release on my patreon
i cant imagine working on a passion project for something u truly love and being met with indifference by the people u look up to
With how collaborative and iterative modding spaces can be, even accepting donations can be a bit iffy, honestly
I look up to @exotic shadow
goated
I look up to @lost bolt
I've been offered donations before but it wouldnt be care considering the amount of work other people have put in too
I look up to the general sky, I don't care where I'm going.
give me all your money
No wonder I get lost in circles.
wlw means winners love winning, men
No, it's Wumbo, Little Wumbo!
donations arent even really iffy. if you can "donate" for lobbying then you can donate to someone who's working on a mod lol
donations I would get just wouldnt amount to anything
it wouldnt be worth tarnishing my repuation
especially for like 40 bucks a month, probably less than that
it's a waste of time
how would it be tarnishing your reputation
imagine making a mod for a game based on the things you like and one of the VAs of said thing says something like "this was made by someone who got banned in our server you won't find any info of the mod here"
Yeah, it feels weird being the focus of donations when there's so much shared effort. I've not had people offer to donate because of how cool #1340334060597285025 is, but I would feel icky accepting it just due to how much of the functionality that makes my shit possible is done by you and the lovely contributors, and Aure/eremel and the smods contributors. And N for ghostwriting a lot of code ofc.
because lovely is worked on by a lot of people, not just myself. I guess donations wouldnt tarnish my reputation but it changes the incentivisation structure of the work.
oh they were just rubbing it in?
we do it for free because we love what we do
this sounds crazy out of context
yeah. and I mean im sure it would be fine, but I would never be morally ok with it
One question left, you're a developer for lovely?
yes, im ethan
john lovely
Well, cheers to you Ethan!
I made lovely and continue to maintain it with the help of WilsonTheWolf, CG, ejw, and with contributions from like 10 other people who have helped out in the past
JOHN LOVELY???
YOU'RE JOHN LOVELY THE CREATOR OF LOVELY??
whys it immoral for people to give you money for your work on something because it isnt entirely your own?
Wilson, CG, and ejw are all also contributors to SMODS so they should get a huge thanks if you see them in here
if they're not paying under any misconception of what you are doing
Also, the moment you start accepting Kofi dono's for your mod, you need to be a whole lot more careful with the assets and code you use. I know I had copied some of Autumn's code in the past, and while I think most of that's gone, I'm not sure how much is still in there and it'd create all kinds of awkward domino trails as far as credit, and whether licenses would allow you to profit in any way
or false pretenses
Wilson is the DebugPlus guy
give me money
because I'm personally gaining from the unpaid labor of other people
I'm not personally morally ok with that
guh...
so I would much rather just not involve money in the first place
Because nobody's gonna put in the work to actually see how a mod is set up, and whether it doesn't step on toes
Because you're saying some people aren't allowed to see your work. Plus, you're profiting of off someone else's work, and that's a bit of a legal issue
huh? what does this first one mean
why would you say some people arent allowed to see your work
But I personally also wouldn't throw a fuss if someone made like 300 dollars total for a mod, over a period of time. I just wouldn't, myself
paywalled mod
wdym?
but youre not selling it. youre receiving donations for it. its not paywalled
thats a reasonable stance
Misunderstood that part
im not sure how much you can legally own code anyway, as unfortunate as it is
youre also arent really proffiting off of someone else's work because it isnt paywalled
lovely has like 2 million downloads in total across all platforms. we would probably get like 50 bucks a month TOPS on donations. split across all of us it's not really worth the hassle
you invite a lot of drama for not much gain
but thats a different issue entirely
dont disagree with you on that, just a bit confused on it being a moral issue yea
im fine if that was the reason but the moral issue is the one i completely disagree with
the Mr Game and Watch jimbo incident
I don't wanna drag up old controversy, but Jen's Almanac is a prime example. The controversy that's framed as being about permission to use assets that weren't made was kick-started by people learning about the fact that large sums of money were donated to that mod, and neither the donators nor the dev seemed to actually be able to say what stuff in the mod was made by them and what wasn't. On a scale as small as balatro modding, legality is lip service because no one is going to involve lawyers, but there's very reasonable questions to be asked about ownership and use of licenses in that case
it makes me morally uncomfortable. personal morals are not a universal provable thing, so it's ok to disagree.
I'm just saying that it makes me personally uncomfortable
cedit
credit card in the deck
cedit
I'm definitely missing some nuance to the past events there, by the way, but I struggled to come up with a more relevant example
Go up to $20 in debt while held in hand ???
thats an issue of crediting rather than having anything to do with donations, imo.
john lovel
why so redefined
also buffoon pack as the next card
yeah that doesnt seem like a moral issue, and more an issue relating to someone abusing the system and misattributing credit. i dont think thats a moral argument against the idea, more than it is an argument of why it'd not work in practice
Donations for a mod, that's mostly fine. Presuming no paywalls, it's fine from a person-to-person stance. I probably wouldn't, as I'd see it as I shouldn't, but you could
ya
the only question i have (and im not here to argue about anything, just curious) is: why want donations?
need money
fair enough lmao
people are broke
yeah donations are hard to fucking deal with from what i can tell
like if theres more than 2 devs its just not worth it to do donations
the amount aint that much usually and dividing it amongst a whole mod team can lead to ppl getting the same as someone who has done like 2 things
but why don't you think you should?
I would emphatically say it's not. Assets may not have been given permission to be used if the person knew donations was part of the set up. While we can say that donations are always just a nice gesture to a creator you enjoy, there's a huge difference between when someone actively pushes donation links on their platform focused on that mod. (Though, I will also say, this is not what happened with Jen's, as far as I'm aware!)
greed
the threat of capitalism does not stop even if you are making a mod...
that varies from person to person i feel like
because of what I've said, it would feel like I'm profiting off of it.
least obvious bait
so then its an issue of informed consent, not an issue of donations inherently.
donations split by number of lines changed on git clearly (JOKE(
i should get a free meal deal for working on the hatchet mod
Buffoon Pack in the Credit Card
Yeah, I guess my point is more so that informed consent is incredibly difficult when it comes to iterative and community-driven projects such as a mod build on a framework, with a lot of open source content
hey guys i suddenly found 3.50 euros, what should i spend it on?
for 3 euro im adding u as a joker
your lunch
business is booming
i dont think asking this is inherently unreasonable either tbh
invest it in a very low yield bond, within a few years you'll have 4 euros
like i know its meant as a joke but asking for money to add something that you have to work on isnt an inherently nonsensical idea
hello
i will do absolutely nothing for 5$, kofi in bio
even if its just using the api, that isn't nothing
ppl get paid minimum wage for things that require about the same amount of effort and time
payment for creation is very different to payment for access as well
ill pay 3 euros to get added as a joker, then in 10 years ill sell me as a joker for 2k euros
completely reasonable
However I will judge you for paywalling a mod
ok but on a serious note whenever my close friends ask me for art-based commissionary help, im like "either pay for my tesco meal deal or dont pay at all"
I'm just not in-line with that kind of thing
turning off the thermostat
I was against it when it was a problem is Skyrim mods, I still dont really appreciate it now
You CAN do it and it's fine if you do
Well I guess not now hahahaha
You know what I mean though
? wdym
is this not literally just commissions but slightly different
commissions are fine
Like $5 commission is real cheap
I'm okay with paywalled content so long as you have the rights to sell what you are selling
imo if i were to have a dono page for a mod
i'd put like a paragraph or 2 detailing exactly where the money is going and how the money is split between contributors
Even then though, i dont think i'd put up a dono page for a mod unless people were begging me to
i would open a kofi but i dont really like how it exposes both sides full names and probably address atp idk
goes against what localthunk wants, which is fair
Bro I have Alzheimer or what
I've got a lot of free assets that I made in the past floating about on the internet. I don't much care about licensing (Regardless of which license I assign, I always just add a disclaimer to my stuff saying 'you can use these assets without credit as long as you don't accept donations or paywall your content'. Or something like that. The donation stuff wasn't in there (I used to just broadly mention 'no monetization'), until my assets were on the donation page of some explicitely anti-trans fangame. It just creates weird situations. But again, I'm also not actually against having a ko-fi link on your git page. I just personally don't care to connect donations to my open source projects
ah did localthunk make it against the rules to commericalize
how are you going to charge people for using an api. how do you even check that


