#⚙・modding-general
1 messages · Page 954 of 1
guys
Did you get it?
I want to lose! Why do I crash?
i'm getting a different error as soon as i updated aiko shenanigans so it might just be the mod right now
it mentions maximus and aura, so potentially they have a problematic interaction here
Could be, maximus adds various jokers and aura just animates jokers
something about fonts
@full edge can u help me code my jonkler
what's not working about it?
its not applying the discount
maybe look at Clearance Sale or Liquidation Vouchers in the VanillaRemade stuff?
where can i find that again??
vouchers.lua in the src folder of VanillaRemade mod
i got you
You might be overcomplicating stuff a bit, I'd need to sit down and look at it in more detail to really figure out what's set up incorrectly, though
There's a chance that it's a timing issue, iirc
well its a straight export from jokerforge
You can take a look at how I implemented a similar joker (it makes booster packs free, but the logic for that should be identical)
function Card:set_cost()
-- print("entered: " .. (oceans or ""))
b_sc(self)
if (self.ability and self.ability.set == "Booster" and G.GAME.kino_oceans_11) then
self.cost = 0
end
end``` and this hook
Ah, ok
I'll wait for Aikoyori to fix
it shouldn't be this hard to discount an item
I implemented this months ago, though
my head hurnts from reading the code im so sorry
there's a good chance that there's changes to smods that handle this easier than how I did it
it's 5 relevant lines in total
i want to do context.set_cost at some point
i think maybe we go darker tho
G.GAME.kino_oceans_11 = true
if G.shop_booster and G.shop_booster.cards then
for i = 1, #G.shop_booster.cards do
G.shop_booster.cards[i]:set_cost()
end
end
end,```
as the thing that forces cards to check for a change, so that it happens when you buy the card too. It just iterates over all boosters and then sets the cost
i got a joker to set price to free
how is it so much harder to do it for a 50% discount...
im an artist, not a programmer...
so, i remember for oceans 11, the issue I was running into was that the effect that calculates whether prices should be discounted trigger before the joker was actually added to the card area, which is why I don't check for the joker being present, but set a global (though there's probably better ways to handle that)
i need a code snippet
I sent you snippets of all the relevant code just above. As I said, the way I implemented it was only a few lines
on that joker, just ignore everything that isn't add_to or remove_from deck
what does set cost do
it actually sets the cost of a card
just changing the variables doesn't impact the card object until it's made official through set_cost()
add_to_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end,
remove_from_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end
}
local card_set_cost_ref = Card.set_cost
function Card:set_cost()
card_set_cost_ref(self)
if next(SMODS.find_card("j_modprefix_shopkeeperkagami")) then
if (self.ability.set == 'Joker' or self.ability.set == 'Tarot' or self.ability.set == 'Planet' or self.ability.set == 'Spectral' or self.ability.set == 'Enhanced' or self.ability.set == 'Booster' or self.ability.set == 'Voucher') then self.cost = math.max(0, math.floor(self.cost * (1 - (card.ability.extra.discount_amount) / 100))) end
end
self.sell_cost = math.max(1, math.floor(self.cost / 2)) + (self.ability.extra_value or 0)
self.sell_cost_label = self.facing == 'back' and '?' or self.sell_cost
end```
@west hill no need to look at it, I managed to figure it out. Not entirely sure why it works like this, but I think my guess is close enough that I can continue
ice do you think my eyes are cool
whats wrong with my code...
well, first off, it won't just change the price of cards in the shop, it will also halve the price of every card you own yourself. I think there's also the risk of this running at every set_cost, instead of just halving it once? The reason setting it to 0 is easier is that if you set it to 0 twice, it's still 0, while if you halve it twice, it's quartered ofc
yesssss
how do i fix this on mac os? i try to launch the game from the mod launcher and this happens
I'm also not sure why you're touching the sell_cost or the label, btw
you don't have access to card in set_cost, as card isn't given as an argument by the function. You'll wanna use self
what do i need to change
add_to_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end,
remove_from_deck = function(self, card, from_debuff)
G.E_MANAGER:add_event(Event({
func = function()
for k, v in pairs(G.I.CARD) do
if v.set_cost then v:set_cost() end
end
return true
end
}))
end
}
local card_set_cost_ref = Card.set_cost
function Card:set_cost()
card_set_cost_ref(self)
if next(SMODS.find_card("j_mktjk_shopkeeperkagami")) then
if (self.ability.set == 'Joker' or self.ability.set == 'Tarot' or self.ability.set == 'Planet' or self.ability.set == 'Spectral' or self.ability.set == 'Enhanced' or self.ability.set == 'Booster' or self.ability.set == 'Voucher') then self.cost = math.max(0, math.floor(self.cost * (1 - (card.ability.extra.discount_amount) / 100))) end
end
end```
@full edge
i wonder if this is too much
they do become a bit harder to parse, but not by so much that it really matters, I'd say
(If you know what I mean)
anyone?
card.ability.extra.discount_amount
erozion
never seen that error before and inexperienced with macs, sorry! If you don't get an answer, try posting in the Lovely thread, potentially it'll get seen later there by someone who knows!
chat, name a joker
Man I would use it more often... if it wasn't for its gimmick
Uuh idk... riff-raff?
bet
Uhm... Onix agate?
Dusk?
Idk I'm just throwing joker names at this point
Small question: what is Onyx agate based off?
Some sort of mineral?
a stone thunk found
anyone know why arent the consumables stacking?
Why are you using saturn
God knows where
went to find stones like that
is it bad
saturn was recommended by the dude who got me into modding 😭
Haven't used it personally but im pretty sure it's very outdated
As you can probably tell considering the consumable stacking mod is not stacking consumables
Yeah, overflow's the meta consumable stacker atm
I think saturn has no way for modders to add compatibility so it can only stack vanilla consumables
It's really old
@north crater could i ask u to sprite somethin
go on, no promises tho

please make this joker look... less ass
god tier
maybe in a bit
I like it remove the joker part refine the font
this is a joker im proud of tho
tbf i pixeled my own art that i drew like, a year ago
silly bug
this is pretty good
im also proud of this one
this one however..
god put some anti-aliasing on him please
you're asking too much
im not doing it
no im complaining about my own pixelart
Got that to work! 😄 Now the only thing left to figure out is how to make the shader's positional manipulation of the card actually incorporate the counter text
i will add antialiasing myself lmao
:/
i wasnt asking u to do that one
sowwy for phrasing
thoughts on my technique tho
since ur pretty good with pixels
@north crater
just realized i've played this game for way too long-
I think you can solve a lot of the visual harshness of this by just using a lighter shade for the blacks. If you incorporate some darker greens, you compensate out a bit, as at this resolution, the thinness of the lines makes the black colour stand out a lot more
i put a dither gradient over an actual smooth one
Balala
which is a strange choice imo actually
I love the effect of a dither gradient over a smooth gradient. Looks really funky in a very fun way, Lumiii
i'd say pixelated gradients work best on large surfaces you're supposed to see from far away
Yooo this is so fire
I like the coloring you gave to your reskinned jokers
i like the look of dithering
Hmmm... I would say Onyx Agate but let's see what the others say
idk why it just scratches an Itch
Ah...
ok i guess i'll do the stones
i was already doing the heart stone n shit
The combination of the two makes it look rougher and a bit jagged in a very fun way
aint heart stone another card game?
ba dum tss (please kill me im not funny)
i also like to use something like pixelover for my card backgrounds
*bonks your head with a rubber hammer
where i take full size images and add palette quantization and dithering
like what i did for my shopkeeper kagami joker and the y2k bug sona
this is what i got on that heart stone btw
why is your pixelart so edible
i wanna take a bite out of it
(compliment)
Yoo it looks so cool
i have my actual proper mod set up in my subconscious so i can play balatro in my dreams
(i played nothing but balatro since i got the game)
Oops! The game crashed:
main.lua:2718: functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby [ID: entr, Priority: 666, Version: 1.0.0~alpha, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.12~dev, Uses Lovely]
4: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
5: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1f, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2718'
Local variables:
dt = number: 0.063231
success = boolean: false
msg = string: "functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
any idea on what caused this? 😭
AND I GOT THE GAME RECENTLY
Same, I got the game on impulse a day after it released
Chemist, Geometer and Paleontologist are the best jokers I made out of the first bunch:
208.7/336 hrs playing balatro to doing anything else
im so cooked once school starts
yo
chemist's hairstyle vaguely reminds me of dr. stone
is that intentional
real
Dr stoned
i'll be failing college but at least i have balatro
meanwhile, my placeholder joker
can someone tell me whats the issue
do you think anyone is gonna notice its not me
i have the newest version of cryptid and talisman
they're the same picture
It says aiko on the shirt lol
no, it clearly says "not aiko"
That's not intentional
I actually took references from pvz garden warfare 2 scientist classes for some of my jokers including chemist.
And this is the result of my first bunch:
got two new joker ideas but it's gonna take a lot more programming knowledge than what i currently know
scaling and codependency
its supposed to be satire, doesnt matter rn.
HELP ME FIX MY BALATRO

ok i found the problem
rename the smods folder to just "smods"
(no quotation marks)
how my friend feels after seeing the balator opened notification for the 50th time (i’m debugging)
?
yes
now boot up the gamer
i can help u troubleshoot live if u shared screen in vc
My friends probably see me open balatro hundreds of times a day i feel bad for them
Didnt work
same but its the one friend
id appreciate that
I'm actually impressed by how I managed to make the stalactites/stalagmites shading and details look realistic:
Man I'm on a roll
I don't think that someone can help, but still. Some of Balatro mod's puts some "Rock" Balatro theme, that piss me off. But what piss me off more, that i can't find the mod. Does anyone know which mod put the rock cover of Balatro theme?
What mods do you have
my pinterest board names are so stupid
I've got another rotten idea.
or i send this wrong?
No it’s just so much mods
Wplace joker that just kills your run the moment you end up with it in anyways
It light be lost edition
good thing i made a music toggle in my mod config menu then
what mod was it
It was Lost Edition, their music config lie in basic balatro settings
Is multiverses out
its public
by experience with other mods, i thought that music config would be in mod config
man does anyone know how to fix ts Oops! The game crashed:
main.lua:2718: functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby [ID: entr, Priority: 666, Version: 1.0.0~alpha, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.12~dev, Uses Lovely]
4: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
5: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1f, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2718'
Local variables:
dt = number: 0.0724051
success = boolean: false
msg = string: "functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
it happened to me before whenver i play two pairs
like it did not happen once when i did J+J+10+10
but then every other two pairs its happening
the flexibility is uncanny
what does the happy ghast do
^2.16 Mult per card scored
What did you use to change colors
holy shit
That can't be trance
I used trance lately and it doesn't work
Maybe because of steamodded
This is Trance
Interesting
trance works lmao
Whenever I use trance the chip and mult windows just revert back to the original colors
Wtf
where do i post mod crashed and find help for them? 😭
its mad annoying the fact that i cant do two pairs without my game crashing lol
here or in the mod's thread
Oops! The game crashed:
main.lua:2718: functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby [ID: entr, Priority: 666, Version: 1.0.0~alpha, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.12~dev, Uses Lovely]
4: Saturn by OceanRamen [ID: Saturn, Version: 0.2.2-E-ALPHA, Uses Lovely]
5: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
6: Handy by SleepyG11 [ID: Handy, Version: 1.5.1f, Uses Lovely]
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2718'
Local variables:
dt = number: 0.0724051
success = boolean: false
msg = string: "functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
do yk why is that happening 💔
yeah i read it before i have no idea
My bets are on Saturn being the cause ngl
yeah i was going to say saturn and overflow together is weird
should i turn it off?
Yes
or even unistalll it
yea it still happening
Hm
only mod activated on page 2 is entropy
i disabled handy too
man i think a specific card is causing it..
is this even possible
i do have a feel its a queen card 💔
4.16 xmult if on adequate balance
its been a long time and i havent got a way to fix this
try switching to the release version of cryptid
Ok i did
I was talking to Yea, sorry
wdym the release version
You could still give me help if you want
I'm stumped on your end unfortunately
can u send me a link on where to get the release version 🙏 pls
https://github.com/SpectralPack/Cryptid/releases/tag/v0.5.11 scroll down to the bottom and download the source code zip
This part in the GitHub
Oh somebody sent the link anyway
thanks yall
Just in case you need to take the release version of another mod
and i delete my old cryptid right
hey guys. can someone send me a link to the mod that lets you zoom in on the jokers? playing cryptid with 50 jokers makes it hard to move the blueprint around
https://github.com/Steamodded/smods/pull/809
okay so
operator was merged yay but
This Is Not My Code. the person who merged the pr did a giant refactor of the code before merging it and it like. barely resembles what it was
is that a good thing? probably, considering i had a feeling this was kinda jank
😭
Yeah thats what you do when you get a different version of a mod
but like. ship of theseus much???
it was probably eremel himself
it was eremel
even the mod name would be really helpful, help a fellow out please
yea
yep
Cartomancer
i mean most people would be happy that it got merged at all
thanks good sir
I need help with modding
Read
Read pins
true
i'm glad to have contributed but also like did i really even contribute??
Trust me, it is. I was talking directly with Eremel as he was rehashing it and it’s now way more developer friendly and malleable in the sense you can way more easily add UI Elements to the scoring window
Rip
add a third scoring parameter
Pow?
Zulu
green
See? Pow
A lot of programming is figuring out how to do something inefficiently before you figure out how to make that more efficient. Even if your stuff got refactored to be more generically accessible in SMODS' style, that doesn't happen without the effort of the initial code
huh.
I think Pow definitely applies as a third param
From Pacdam
yo its still happening
yea fair
no entropy though...
💔 idk what to do atp
Considering the game cannot find the mult number your hand is supposed to give, maybe it is that
do u think its cuz of my jokers?
OK there's a problem with highest priestess, still playable tho
Cursed Jokers
Twisted Astro - Decrease all hand level by 1 when round is over
Twisted Shelly - Cards permanently lose up to 5 Chips when played, cards with 1 Chip give X0.95 Mult when played
Twisted Vee - When hand is played, all cards in hand have 3 in 5 chance to be debuffed until end of ante.
Twisted Sprout - When blind is selected, create 3 random negative twisted vine joker
Envious Vine - -40 Chips per card held in hand
Prideful Vine - Cards give X0.9 Mult when scored
Greedy Vine - When hand is played, -$1 per joker you owned
Gluttonous Vine - Cards has 1 in 2 chance to lose any card modifier when scored
Slothful Vine - 3 cards in your hand cannot be selected, changes when you discard or played hand
Lustful Vine - If played hand is less than 4 cards, destroy 1 random joker
Wrathful Vine - When you use discard, -1 hand size
(All vine joker self destructs at end of round)
Twisted Pebble - X0.6 Mult, debuff rightmost joker (Except self)
So here's a concept of a cursed joker. If you able to survive long enough or do specific stuff, they will turn into legendary jokers to help you
I believe such concept already exist
yeah sorry about that, but when reviewing it, it was pretty limited with what you could do with it
glop,,,
potassium update when
those are my jokers, cards lvls, and the cards im trying to play
should i js restart the run
@forest knoll can u give me ur opinion on that
it's fine lol
i had a feeling
thanks for merging it at all lol
a bin token can cause all that??
Hell yeah Pow finally works as intended even with other TOML-heavy mods
it's probably the Gamma boss blind causing the crash, given that it does something with mult and mult was in the crash
I got AikoShen and Paya's and it works w/o crashing
what if mine and haya's were the broken ones
i think gamma is just broken
?
Nah it's not that, it's the whole managing all the toml stuff
Shit it won't show when a hand is pure anymore 🙁
@hard plank hot potato
how do i. Steam moded
what is a straight flush?
a flush that ain't gay
Is it a straight that contains a flush or a flush that contains a straight
????
potato that is hot
yes
(it's simply a hand that contains both a straight and a flush. one is not required to contain the other)
im changing the name of my mod btw
sup everyone , can anyone tell me why this error pops up? Oops! The game crashed:
Syntax error: functions/common_events.lua:3499: 'end' expected (to close 'function' at line 473) near '<eof>'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0817c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Stack Traceback
(3) C function 'function: 0x29b8f810'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 884
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x29b95e48 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x29b61728, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
What mods do you have installed?
Noelle, cast Snowgrave
like 24
@lunar sluice this u?
its probably a conflict right?
you do realize that if noelle does that, entropy dies
Seeing the EOF in the crash log is a pain. What mods are installed?
Oh hey it's ruby
thank you tsukasa tenma
We already have 9 million running jokes in the server, soooooo
sega

ur pfp is literally him
Now we're cooking
No???????
dies
what's the name of the mod which allows you to swipe to select cards in hand?
Handy
Hehe
wait handy lets u do that??
does sly cooper put you into debt if you get caught
level one ragebait 🥀 🥀 🥀
Yes
very fun then
here's a hot take. cryptid is way too vanilla
hi meta
tbh AikoShen has turned me away from Cryptid for good
hello aikoyori
aikoshen + cryptid + cryptposting + entropy is peak cryptid
also level 1 ragebait
sybau

where the fuck is that emoji of the rose with erectile dysfunction
🥀
also what
thnak you
IT'S WILTED_ROSE 😂
the fact you knew what i was talking about
these are the mods : talisman , criptid ,lost edition , valkarri, malverk ,more fluff, arcanum , card sleeves , kino balatro , paperback , lobotomy , undertale/deltarune , pokermon , neuratro , balatro 1999 , regular show deck , lucky star deck
where did you get the lucky star deck
nil
nexus
nil
nil
We're getting asymptotically closer to maximum fluff
what if there was a joker that was nil
lobcorp mentioned
no way triangle with face like from morefluff
also is your pfp... dante from limbus company, without the clock head???
idk if i am doing it correctly
yes , it's fanart
Ok, here's what I suggest:
Take half the mods and move them to a different folder. Run the game again and see if you get the crash.
Repeat until you find the mod that keeps crashing your game.
beach vollyburr
what the binary search
Rotate their ankles three more times.
alright , brute force it is
I do it for my Balatro and Sims 4.
i think i did something
spoilers
jtem
jtem
Jtem
wtf umamusume in jtem
j'taime
It’s Je t’aime
i just play uma musume because i want to finish the special week career
Dumbass 💔
(which i did not win btw i suck at this)
me with golshi's career
this king of hearts is stalking me
like
bro im a beginner at umamusume
and someone told me golshi was the easiest to train
i failed
the engagement bait worked
true
i love off topic 2
more fluff person
got copy prevention to work on an enhancement
aikoyori shenanigans
i am from shenanigans
can you make a mod based on hazard versus
hazard
wait... triangle... 3 times?
🚌 in
this is just like michigun geometry dash
whats a geometry dash
hey guys is there a place where i could post bugs/crashes related to mods on this server?
sorry the only video games ive played are balatro and luigis mansion for the gamecube
right here
is geometry dash like luigis mansion
🔥🕳️
not luigi's mansion for the gamecube for the switch 2?
this happened when i tried to open my deck
what is this. some kind of fire in the hole
fuck yo-
messed around and installed a bunch of mods but whenever i try to change my deck skins my game crashes anyone knows which mod do i need to remove?
is there like a steamodded config file where I can disable mods without starting up the game? crashes on startup rn
ok , somehow it was cryptid that crashed the game
just use the mod manager for that
doesnt that require starting the game?
no
I came here having the same problem lol
for some reason using cryptid crashes my game
the mod manager as in like balatro mod manager the app
😭
a crash log? what is this, some sort of monitoring?
huh is that a new development of the last few months?
no it's been out for ages
Ok i reinstalled entropy
huh weird ive always just heard of and been using steamodded
both are different things
mod manager is an app
to manage instalations, like steammodded
yeah i mean ik its not the same thing
yes , the mod manager , i think it's version of cryptid does not work
i dont know what that means
it has an oficial version , maybe thats the problem
i switched it with the github one , now it works
idrk
I have the last version from the github rep
and it doesnt work 😭
ROLAND?!
HOW MANY PROJECT MOON FANS ARE THERE
do you want me to send you my version?
yeah, lets try it out lol
Oops! The game crashed:
main.lua:2324: functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby [ID: entr, Priority: 666, Version: 1.0.0~alpha, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.11, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2324'
Local variables:
dt = number: 0.0580835
success = boolean: false
msg = string: "functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
thanks
my run was legi tamazing
then ts happened
i feel like my mult based boss binds are glitched ngl
Blowsup modpack with mind
Lumi what the sigma
Me next me next
Gonna need a list of which QoL mods claim which combination of key binds because man it's hard to find a spot on the keyboard I can still use
cant lose this
sent
@forest knoll guess on what bind i js crashed..
how am i supposed to fix this
Oops! The game crashed:
main.lua:2324: functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0711a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Entropy by Ruby [ID: entr, Priority: 666, Version: 1.0.0~alpha, Uses Lovely]
2: Overflow by Ruby [ID: Overflow, Priority: 10, Version: 1.0.4, Uses Lovely]
3: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.11, Uses Lovely]
4: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.3.4, Uses Lovely]
Break Infinity: omeganum
Lovely Mods:
Stack Traceback
(3) global C function 'error'
(4) Lua field 'update' at file 'main.lua:2324'
Local variables:
dt = number: 0.0412049
success = boolean: false
msg = string: "functions/state_events.lua:1009: attempt to perform arithmetic on global 'mult' (a nil value)"
(5) Lua function '?' at file 'main.lua:934' (best guess)
(6) global C function 'xpcall'
(7) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 905 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
@lunar sluice how do i disable the ominous blind from entropy
you know the fuckin one
Thank you
do you read danmei
yo bro
What
since u helped me sm times
I did?
can u do it again 😭
Aight
At the cost of one kfc
Make it two
🤜🤛
im legit crashing on all gamma binds
What mod is this
last time i was in a gamma bind i sold those bind tokens
Do you have latest entropy
crpytid
It’s entropy 😭
we hope
And dont use blind tokens in the gamma blinds because you’ll explode
this right
what the fluff
what the fluff
What the lumi
what the fluff
What in the nxkkocore
You should be banned 😭
can yall tell me if thats the right thing
I didnt even give consent 😭
LMFAO
Wild
Yes
I WAS JS SENDING YAOI
I see how it be
LMAO
Just be sending yaoi anywhere anytime huh
i live and die by the ruikasa
kate a question
Just don’t get me involved 😭
Sure
1 A 🗣️🔥
sure. anyway here's more yaoi
I SAID DONT GET ME INVOLVED 😭
i played a 3oak and this happened
ruikasa
Yes
i uninstalled strange pencil and its fixed
_ _
What is a .jkr file
3 god damn variants of 1 joker
(ignore the ever so unpleasant void)
That's the save file
i feel ship of theseus'ed
Ouuuugh... this mf used the color #00000
God forbid you use 000000
THATS WHAT IM SAYING
Jimbo forbid that
well fuck jimbo i'd kill him
Fuck jimbo
....
Fluff
Please tell me you didn't use #00000
what made you think that was a good idea 💀
i can restore it
I said delete the folder 😂
Yes
Lmao
Is it readable or is it garbled data
Shoutout yea for breaking the game
Garbled data
Figured
alr now its all back in place
You can read it tho
It's been awhile but I remember Gaster
the folder w those 3 should be gone right
Show me your appdata/balatro
i have used colours darker than balatro black
Couldn't you just reset the profile in game
like this?
Imagine comparing a string to a number, that's like comparing a word to a number basically. Also quick fix
why balatro black is not a good colour - aikoyori
plz
Apparently it's fine as long as it's isn't #000000
hello
Hi S
Heyyyy S
idr if Black (Colour) is #000 black
hi letter after r
the multi resprite probably isnt
we have N and now S
Delete E1
I reworked the Combat Aces from my old Themed Jokers mod to be more usable as standalone jokers?
Do you guys think they are too strong or too weak now?
how long until the full alphabet is complete
there's even space for a second alphabet, as there's I's
How do you make these
Why are you deleting entropy save file
so uh yea ik i already asked this but quick/moderate/slow/secret 4th option fix?
These are cool
It tries to compare a string with a number
They had a problem with entropy blinds so i told them to update it and delete the save file :3
im using notmarios html template for the display, if thats what you mean
https://github.com/notmario/balatrowebsitetemplate
working on my jokers
Yes now
Yes I am
how long before we have the full geometry
done, now what?
alright so i finally gor balatro mods to work and the only mod i currently have is bluestorm yuri hell yes
any texture pack recommendations (especially a dark mode, i need dark mode cards)
Yuri
yessssssssss

MAN WHERE IS MY RUN
💔
I mean
yes i know i asked this 2 times already but some one have a fix of any speed?
Makes sense
i still got the file tho
What am I looking at
is my run 100% gone
what 😭
I'm not that smart :(
You can doesn't mean you should
True..
That's so cool
you like yaoi?
You're pushing for this a lil too hard 😭
i live and die by the bit
o7
the joker that has a 1 in 3 chance to give a uncommon jolly joker, what is the name?
m
Stop sending vocaloid yaoi
hi all I'm back what did I miss
yaoi
NO MORE RUIKASA
ok
I don't think I really like anything anymore
I've been pretty depressed for a while
that's not vocaloid!!!
ruikasa isn't vocaloid smh
finally got my mod logo to show up on the main screen
multiverse maximus goes kino + fool's gambit
another mod to add to the main menu chaos
i can get it in shop in my 1st run? or do i gotta do smth
My bad
how about yuri
Much better
sixsuits makes flush builds IMPOSSIBLE holy shit
why did i have to pull enhanced droll joker god save me from this hell i have built myself
I JUST ENTERED WTH
can you send gumi instead
yuri 💖
is that the girl from Kirby in your pfp
m is unlocked since the beggining of the game right
Dear God...
multiplayer won’t work with cryptid, why?
yes, Susie Haltmann
good ship I like all gumi ships
Who tf is that on the right
lumi
where are u finding all these
unless you have all of those saved on ur device in which case i see your dedication
google. tumblr.
literally nobody knows
they're incompatible though
??????
oh
well this art got like 30k on Twitter iirc
Fuck yeah
How can my question be not clear.
Who is that green haired girl with glasses on the right
What
gumi
i love GUMI
Ah, idk who is Gumi
thoughts on these joker concepts?
Assassin
Gains +2 mult if [rank] of [suit] is discarded
Increases to +5 if Operation: Kill Jimbo is owned
Operation: Kill Jimbo
Gain 0.3x mult if [rank] of [suit] is destroyed
Increases to 0.5x if Assassin is owned
there is a massive signature on the bottom
good choice
that isn’t true, i’ve seen people use it together, and i’ve used it together before.
I didn't see it
yes and on the newest version they don't work
Also massive?
compared to usual yes
PEARTO NO-
is there a way to downgrade?
probably
ah...
or maybe they already fixed it and you have to update but I doubt that
thoughts?
LOW TAPER FADE
what is the order integration for multiplayer mods?
is there anything stronger than ascencion power in entropy
both are really weak imo
assassin is reallly weak and kill jimbo is also weak but xmult automatically makes it a bit better
the evil and intimdating blind
tf are those
can you send Shinku Ortalab instead?
endless entropy
do you think the values should be increased, or is it fundamentally weak?
balance isn't too concerning but i'd rather have overpowered jokers than underpowered ones
id change assassin to be a certain rank and bump up the mult by quite a bit
same with operation
and what is entropy? 😭 i legit didnt experience it yet
sorry
that sounds better actually
why are you apologizing, you're literally Him
i did want to make it a specific target to go with the assassin motif but it makes more sense for gameplay
how about
is there a mod that makes navigating through the customize deck screen with many suit mods less tiring
Listen. I'm waiting for the FLOOD of Yuri once Ortalab comes out
what if assassin was just suits and operation was just ranks. easier to scale assassin but operation gives you bigger rewards because it's xmult
@main path
Assassin
Gain +5 Mult when [rank] is discarded
Increases to +8 Mult when Operation: Kill Jimbo is owned
Operation: Kill Jimbo
Gain x0.5 Mult when [rank] is destroyed
Increases to x0.8 Mult when Assassin is owned
^^
this is a bit better?
yeah i think so
bro work on hot potato first
Ortalab Virtue
i am legally obligated to say so true
what about a Freedom Dive
IM TRYING
becasue like
the era of "so true" is OVER! it has to be "truth nuke" now
what if i want to customize my other suits that i cannot select becase they're off the screen
hello cookie run kingdom
my sincerest apologies
does anyone have a crk mod yet

gojo
maids in balatro soon
Woah
Hello s
hey shinku hru?
i cannot reach diamonds to customize them
Tired
Rea Ortalab Maid?
keeps crashing by the "Fish" tarot
wait what is this
yes the "seal" is a joker
my mod i need help for
sorry to hear that , take some rest 
jokerforge
maybe as a crossmod
W
please guys i need help real bad
waiting for the bunny rea tho
i'd recommend
asking in jokerforge thread or discord server probably
don't rush the artist lol
i just didn't have that much time between work and making this mod and other stuff sadly
I won't rush. I'm just excited lol
please god help me

@tidal terrace what mod are u working on
maids
lemme see
lemme see
ok
my fish isnt fishing
what?
can you add meido mei from 100 kanojo
@tidal terrace
yes the genuine seal is a joker
yes
im naming the mod meido
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO-
I'm a coder not a forger
if i was at my computer i could delve into the jokerforge spaghetti
report bug to the joker forge thread
code it instead of using jokerforge
stop spreading lua propaganda
lua is real
or you'll end up in meido
Lua lua lua lua lua
i must spread it...
please god dm me when you get to ur pc
youre not luetal sonic
lua? lua..
thunderedge is god now
also wheel of mods is today
I AM GOD! -thunderedge
what sonic?
jokerforge doesn't have destroying cards??
when did this update dropped 
lua metal sonic
WHAT IS THIS
ah
sales
man
this is the omega bundle tag wdym
GUYS, I FOUND IT, I FOUND THE G SPOT

yea nvm
this is not me
take it back
stickers are PEAK
i'm not playing revo's vault anymore

judgment feels years above revo's vaut
it's a good base product
print()
print and will remain as print
furina printer when
when s likes my mod
jonks
i need to step up my art first
printer?
printing money
as for my mod, i feel like its always gonna be incomplete
so many ideas i have
and so little time to implement
real
at least w invertro i have an item cap
my mods will always be incomplete because i suck at art
i have ideas they're just not great lol
dont count art
Idk what Teto to draw
yeah until i either bite the bullet and learn to art or ask people to do art for my mod it'll have like no art
revo your ideas are just , print(something)
yeah implementing ideas is the easiest part for me
Some ideas don't stick.
no
hire me teto
look at this swagger businessgal
not even close 🙏