#⚙・modding-general
1 messages · Page 875 of 1
The nodes system is almost the same so ui was smooth
Shader coding was confusing
Since there was no visual tools
like, it adds extra effects to jokers so
Rpg balatro
its not rpg 😭
Add crit rate and damage
Add gacha rolling
struggling with shader
looking up yahimod since their shader is only red filter
Jk
i already did
gacha rolling everywhere
i added gacha rolling in my mod
Who’s lexi
cryptid devs
I see
makes sense, i think ruby said that yahi mostly asked for help on cryptid server too
I thought people coded the mod for yahi
yahi can code by himself, if im not wrong
most of the mod is made by him
-# i dont watch yahi that much so might be wrong
Same
I should
fuuuuuuuuck
Look into cryptid’s code
i NEED
shaders
but
FUUUUUUUUUUUUUUUUUUUUUUUUUCK
)(UHDWNKL"C}{O_+)I_(UHU#J GHTYDGUW*U()ICSOP{"
cryptid's code is interesting
biggest challenge: read mfkaa's code
get smods example shaders
There are plenty of examples
Mfkaa?
and use it to catch locc ness
nice
mod formerly known as almanac (aka polterwox)
yahi is a pretty knowledgeable coder
look at his minecraft stuff
he modded MC before
3 names for one mod
aikoyori
not the books
books are evil
i got a book named babel
I blame the industrial revolution
It’s a library not a book
name your mod library to babel
and its just
Lua but every vars are
different language
That’s not how programming works
Why is every star wars poster a huddle of people? They're so difficult to translate
aiko
They like showing off
Are you making a new mod?
yeah, more of an API mod with the extra effects stuff
i dont plan on updating it though
its just, there for people to play around with it without bsr
Ah, what kind of API stuff? The attack stuff and such?
Are we allowed to make a cryptid library?
Cryptlib exists
the extra effects one, yeah
ive been able to make some pretty cool effects like destruction prevention and scaling increase
Idk the state of it, but it exists, yeah. I don't think anyone uses it, atm, but I might be wrong on that
:3
Oh, that's sick. Scaling increase in the cryptid sense?
How do you spot when a value is scaled?
one sec
bsr has a file called bepis shenanigans and its just all the util functions 😭
Bepis corner
basically it checks with an old ability table to see which value changed
Ah, interesting. How do you account for internal counters and such, or timing related variables?
Bepis's bepisful's jonklers
Diet Bepis
its the general issue with these scaling effects, i think, id need to hardcode some stuff for the code to ignore
Yeah, I think that's where Cryptid also runs into issues with it, iirc. You're not getting the accidental xmult issue?
nope
Hello everynyah
I’m fine thank you
flote
Hi
My system's not perfect, as it only works for my own jokers atm, but for Kino's value manipulation I parse variable names, and just use a set naming convention, which allows me to exclude specific variables. But yeah, I think hardcoding and convention are really the only way to deal with it
!!
warioware?
So close
I don't understand the details of it, but apparently every joker has an xmult value, and in Cryptid's case, it's sometimes recognized as scaling, meaning it can all of a sudden give random jokers an xmult scoring ability
sob
Rhythm Heaven
oh thats true
theres an internal xmult value in every joker
but as long as its 1, its ignored
i also have an effect that increases mult and chips given by a joker too :3 (not as complex)
I think for this stuff, considering you're making the API, you could have the soft solution that's just hardcoding stuff, but then also offer a way for mods to interact with how you exclude or include values? It's not perfect, but if you make the API and offer standards to go with it, it'll at least work for mods made to be compatible with it
now the question is if this is gonna work with how i do scaling joker modifiers
yeah i plan to do that, a bit annoying for other modders so i apologize......
Hey, you have a description in your pop ups
Do They stack exponentially?
yeah, but they arent that broken though me think
I like this idea
allat r about x2 chips/mult
if its in .ability then yes
it checks for all tables in .ability
nonono i mean i use a metatable for my scaling modifier system
i had to hook to pairs 😭
o
haya
i havent learnt about metatables yet :3
I think there's just no way around that. But I also think that generally the reason that's an issue is because players expect all mods to be relatively compatible with another. If you have an effect that doesn't work on jokers from another mod, that's seen as confusing. But for some API stuff, it'd be better if the expectation was that you need mods to be compatible for it to work
Why...
oh sorry
I think I might set up my value manipulation stuff as an API mod too, and just make it easier to make jokers compatible with my standards that are needed for it to work, or add your own preferences to the testing, because I really don't want Cryptid's indescriminate approach to remain the default, haha
You can also draw it on top of all the screen , to add visuals , maybe a little fade in and out of a little red tinted shader
That’s not a shader, I made it in a video editing software
mm true
also i still need a name :3
I know
why does the crt shader disappear
i understand nothing about metatables so this looks like sorcery to me
It was never there
what the hell is a meta table
I’m assuming you mean why it got lighter
yeah
i love meta knight
why does it disappear
what's a meat table
truly compatible scaling modification would need something SMODS level
I don’t know
like probabilities did
imagine a function that people will require to use for that 😭
yeah
that would be worse than just probabilities
another approach i could take is just, remove it so that it wont conflict with anything
;3
yeah
i recommend not fucking with scaling if its something thats gonna be intrinsic to the mod
or maybe an option you can turn on and off for potentially conflicting effects like this
leave that for like cryptid crossmod
i added scaling modifiers for one fucking joker
does it work?
the entirety of scale.lua is dedicated to one joker that has the effect
it works
ok but does it work
yeah
or does it "work"
A table that is meta
why did i read both differently out loud
what joker is it anyway ill test it with my weird scaling stuff
haya how do you check if a value isnt increasing time or smt like that
the best way to do scaling detection is to not do scaling detection
and just dont care about when it doesnt work
That’s a horrible advice
yeah i
am tempted to just like disable parts of cryptid i cba to support
like you would know any better
i have tried to mess with this before
theres no good way to do it
theres no weird workarounds
there is no good way to do it at all ever
rn my idea would be to compare the difference with G.real_dt and dt
not unless you have the "i am john smods" stick and currently thats eremel
no
even it being part of smods wouldnt be good
it would fucking suck still
because now all scaling jokers have to have 100 extra steps
well not 100
its probably not that hard
yeah it would be ass
but something that is very simple becomes not simple
but at the same time
there might be a scaling effect that genuinely uses the time, so ugh
we should remove jokers
it would also be
quantum enhancements 2
performance hell
notmario
the only real solution to scaling detection is it being part of smods but thats still a bad solution
missingnumber
for multiple reasons
anything you can cook up yourself outside of smods will be bad guaranteed
and it wont work flawlessly
oguri
the general solution would be to make people put scaling values in another table in ability
i think
its easy, but annoying
making people declare scaling values would probably be best but how do you do that neatly
moving them to another table is bad because its not flexible for little benefit
notmario should i draw more jokers or curl up in bed and continue wallowing in despair (while a fortune street gameplay video is playing)
and also
fortune street is so good
how do you know whats the scaling value and whats the scaling base
which is important
two tables
scaling base shouldnt be too hard to find since you can just reduce the new value by the old one
almost all scaling detection needs to know how much it scaled by and some of it probably wants to access the base value
okay but what if you want to do stuff with the actual value
and not just how much it changed by
only really an issue if its a + to scaling and not a x
where did notmario go
so true
i have a copy of the wii game (its called Boom Street here for some reason) but one day i might consider getting the ds version just because
people can do all numbers of wacky shit with scaling
like probabilities wow its almost like i was at this part of the conversation already
just naively using the difference will break more than just not doing that
actually should i draw a suit yourself card just because
BOOM STREET?????
thats
amazingm????
The entire issue with it is just that it needs detection, honestly. No way around that. Best way to mess with it would be for an API to just say 'if you want to be compatible with this, you need it to program it in a specific way so I can handle it, I'm not going to be the edgecase solver'
performance is the main drawback
Because there's also just general issues with storing and checking tables constantly
us: fortune street
eu/aus: boom street
jpn: itadaki street ("top street"???)
and just some function you hook into
announce a new itadaki street game already you cowards
if you ever "scale" or "modify" or "forcetrigger" my joker im sending you to jail
ok forcetriggers are cool tho
ok maybe i will just, have the effects in my api mod as universal as possible
That'd be my approach. Make scaling some function, or make it so jokers that are expected to be compatible have a 'scaling modifier' value that they always use, which is specifically targetted
like literally no chances of conflicting whatsoever unless you fuck up something
ok i find quantum enhancement kind niche
true
id have scaling detection be optional
make some function which passes in the card, the scaling value, the scaling base value and probablysome other shit
i don't care about universal compat this is why my mod crashes all the time
it would be better if it wasnt So Laggy
it would be nice to be able to modify the scaling values by having ref_table shit but that seems messy
i think i might permanently remove the quantum enhancement stuff in thac
by modify i mean actually modify the card
i still dont understand why they are a context instead of hooking get_enhancements
bc
its so bad
this
like????? its basically called everywhere
my assumption would be timing related things?
doing a context check almost everytime is a fucking terrible idea
destruction prevention is an smods feature already, no?
you really want to avoid contexts as much as you can for stuff that runs all the time
doing 52 context checks every time you do a context check
i kinda don't get why probability modification is a context
because contexts are just automatically pretty laggy
oh if it is then im fine then :3
you can do timing related things in a hook, it is less intuitive and a bit less newbie friendly but that's better than lag
the effect itself is actually pretty synergetic, it works with invisible joker and egg and stuff
so it does open up some pretty nice combos
contexts are just easier overall and probabilities are not called that much
probabilities are basically only called when the chance is rolled and you hover over the card
i hate myself
so yeah that one is not that intensive
i already hooked get probability vars lmao
i have a hook for both functions lol
to do permanent probabilities
I think my general issue with quantum enhancements is also more that it's one of the few features in SMODS that's implying design choices. Plenty of Kino enhancements would work really weirdly or just not make sense if quantum enhancements exist. It only makes sense for enhancement designs that are very in line with vanilla, and don't have any scaling or other longer lasting effects
guaranteeing the first probability of the round was just being weird with the contexts
definitely a timing issue
I’m thinking about what character I should turn into a joker, I already got the gimmick but not the character.
oh yeah i also have one for guaranteeing probability
scooby doo
you know hooking that function is probably not that hard
Do you know any hyperfixation characters that are best known for their ability of cloning?
meepo from dota, or whatever his name is
but yeah if scaling detection ever happens it should probably be optional, and probably be a function
or spider-man from the 90s
can i get a name suggestion for the mod please ;3
having ref_value and ref_table for the base and the value would be nice since that way you can actually mess with the cards values itself rather than just the result
but it seems messy
what is it about
and idk a better solution
extra effects on jokers
what kind of mod
you would need like 5 parameters for this
+4 Joker
armory
++4 Mult
im taking N' suggestion, armory sounds cool
Technical Machine
Creates a negative clone of the rightmost joker if a boss blind is defeated.
gregtech
#Stacked
Card:scale_joker(card, scaling_ref_table, scaling_ref_value, base_ref_table, base_ref_value) is what i imagine when i say this and thats probably why it seems messy
by default im probably limiting a joker to only having 2 extra effects maximum
Know any characters that fit this ability?
but some things youd want to do with this
because the description would be incredibly long, which bsr was supposed to handle
you cant unless you can change the card itself
i kinda like stacked
I’m thinking… maybe Maxwell from Scribblenauts I guess?
maxwell doesnt clone himself though
mmm armory and stacked
Ok no but he can select what he can create.
Maxwell can create a clone but isn't known for cloning
I think there's just kind of a limit to what features can be generalized to work for any other mod, just with how the base game works. Main issue there is honestly communicating to players regarding how certain features will not work outside of specific scopes. Scaling manipulation, value manipulation with any nuance, quantum ranks, etc.
i think in terms of quantum enhancements
I’m not looking just characters known for cloning themselves
exist anyway
because then people dont have to do weird janky implementations of it that break stuff
I’m just looking for characters that fit the mold of the joker ability.
bro spawns shit out of nowhere
i think smods can get away with a little things only working with some types of design if it means that things are less likely to just break randomly
i think that's magic
yeah, that's entirely fair
If it’s not Maxwell, then who else fits the joker ability?
naruto
why do you need specifically someone who clones themselves
Because all my jokers have a common theme
joker that scales the more copies you have of it
i guess it's effect → theming
Yea
aikoyori
mfkaa syndrome
Spinel can stretch her limbs, so I made her able to stockpile xmult on each card.
Lot of my complaints there would be solved, too, if the point is ever reached where players don't assume you can just throw 40 mods together and all their mechanics flawlessly interact, haha
how does "Retrigger this joker once for (5-10) rounds" sound for an effect
effect -> theming is not something i generally advise but it can work
sometimes it just
makes the theming really out of place
is it too numberslop
its fine
is this slapped on to something else?
basically any joker, yeah
that's probably fine
ENA from Dream BBQ is a salesman so I made sure you can buy a random voucher for free and gain interest.
I've done effect > theming so often. Just kickstart some movie production into high gear, haha
that feels. very off. theming wise
can someone define numberslop
mods people don't like
anything >= 10000000000
lobcorp forces me to do theming > effect
i think getting into the e range is not that bad if you have a wacky setup
but if its really easy to get there
then youre doing something wrong
JoyousSpring
well yeah obviously there should be payoffs for good engines
microsoft edge....
i feel like numberslop generally just comes from misunderstanding balatro as a game
I don’t just make jokers op for no reason, their joker abilities have to have some sort of reason behind them.
yeah pretty much
joyousspring needs some insane layouts for high score so i think its justified
a lot of people want to make balatro into cookie clicker except even cookie clicker keeps the numbers relatively low until the endgame
most "numberslop" mods are just, "hey this joker retriggers 100 times/hey this joker gives ^^^^5 mult"
So their joker abilities are tied to their canon abilities.
i have a joker that retriggers 100 times
-# if you have 100 empty consumable slots
Noisette retriggering the rightmost joker is based off of the lap portal from Pizza Tower.
Multiple Man, my favorite X-Men, all about cloning
i have a joker that triggers 100 times if you sell 100 consumables
i have no jokers that retrigger im not activating any optional features
i have a joker that retriggers 100 times if you break 200 brass cards
you can "easily" reach naneinf in joyousspring but you also need some insane knowledge about what each joker does and its synergies, which i think makes it much more worth it
if it takes effort to get super big numbers is it a numberslop
i do not have joker retrigs too sloppy
I have a joker that retriggers a 100 times if you have e157 dollars, I think
i really should nerf this actually
well it depends
i love joyousspring
generally no
same
Minos Prime is a Prime Soul, so I made sure you can get the soul spectral card from any discard.
well no
this feels like a massive stretch
i have joker retriggers but i usually just have jokers retrigger themselves... theres like i think 2 (kinda 3 but not Really) other-joker-retriggers
i dont think i have any retrigger jokers that arent crossmod
Well then what do you want me to make her as? A “food joker” spawning joker?
broadcast is just copying
Everyone should replace all forms of joker retriggers with Retrigger counters, tbh
my biggest use of retriggering jokers is probably 
pt mentioned
"once per ante, if this joker is in the rightmost slot, -1 ante when boss blind is cleared. increases ante scaling by 1 when this triggered". quite verbose but oh well.
the boise
which is just "retrigger this joker"
I can’t make noise and Peppino because they’re already pwx’s jokers
i only have huh all 20s as my retrigger joker
there's your lap portal
What
d7
Why not? Jen doesn't own Peppino as a concept, after all
who the fuck said you can't
also yeah
you do know polterworx is dead,,, you can just not use its art for obvious reasons,
I thought it was… kattarakis? Katabasis? Katharsis?
😭
no thats crossmod
ok so since i cant be arsed ripping the texture for it myself using dolphin i think this is the best ref im gonna get
what do you think, is this a bad idea
should i just try to rip the actual card texture myself anyway so i have a better ref or what
i feel like the lap portal would probably be related to ante reduction if anything
I'm gonna take down paperback because they have the same thing from the ip I'm stealing from omg
is this from that one game i saw party crashers play
Oh entropic jokers only work if you have cryptid?
yes
fortune street/boom street
d7 might be too op tbh
So then by default, without cross mod, your fervor jokers are the most powerful jokers?
yes
ruby do you have more antinumberslop like chromatic
What’s your favorite fervor joker
endless entropy was my main solution to that
am i numberslop
by having a part of the blind that punishes unconditional scoring
but otherwise
not really
ee is too hardcountery for my taste
the only one i feel is numbersloppy (assuming more jokers get sprited) is psychic double reacharound
my mod originally had numberslop but its generally more toned down now due to ari tax
Fantastic name for a Joker truthfully
tbh i dont even know if it works with anything other than vanilla blueprint / brainstorm :)
ari tax is crazy
most of my numberslop jokers are only really in cryptid now
Wait, so you can only beat nameless nadir if you have “= jokers”?
just. don't score
Or like pure jokers
or are prismatics which are generally memeic in nature anyway
only psychic double reacharound imo
test with broadcast or something
unles you turned entropy off
true i can test that alongside the paya one
I would need a way to guarantee that
oh wait nameless nadir debuffs the leftmost slot
yeah
just dont run 73 morbillion jokers and youll be fine
i might make PDR just 1 retrigger
just literally have 1 scoring joker
well then its not doubled
its doubling the base triggering
true
don't vanilla builds usually have 4-5 scoring jokers
How does the last part work?
what the fuck 0% again??
vanilla builds also dont have ^mult
so yknow
Anytime you pick a card, the card itself gets destroyed
theyd be fine
how unlucky
fair enough
And if played, they turn into umm
i do not like endless entropy because i love my hand levels and if i dont love my hand levels then i also love stacking xmult jokers,
do effects like this have the ability to "fade away" at 0 rounds or
its really only bad to have multiple scoring jokers if your scoring jokers are absolutely insane
i still don't know the context in which ee plays but shure
the ever-reliable Different Hand
ante 32
it just appears on ante 32
im planning to do that, actually
This is the problem with my jokers, they’re too powerful
the ever unreliable all hands being the same level
none:
none:
none scales so fuckin slowly
One of them is supposed to be able to disable boss blinds.
is none a secret hand if it's unlocked
And they can level up all hands by x2 for each played flush
chicot 2
yes
cannot be disabled:
chicot 2
disables aikoyori's shenanigans blind modifiers
yknow it's unsloppable if you remove every card and deck from the game
only one of my boss blinds cannot be disabled and its sweet sleep on ante 39
i kinda wanna
it would defeat the purpose of playing naneinf 10 times
i think people care too much about slop because almost all mods dont even need to worry about getting that bad
I feel like dark Donald is a liability if I reach ante 32.
psychic double reacharound isnt slop because its just slightly too powerful instead of being way too powerful
true...
yeah i was being facetious
slop overshadows my mod in sloppacks
morefluff was numberslop while it had John Balatro....
i mean like
COUGH COUGH TANGENTS
in terms of your own mod
true...
self contained yeah i don't have to worry about slop
psychic double reacharound actually fucking sucks tbh
What kind of joker do I really wanna make next? I said I was gonna make a Nicole Watterson joker but their ability of doubling self’s sell cost for each retrigger doesn’t quite work with their theme.
but that niche is a thing that you almost always want to be doing
yeah that too
welcome back to slop live
its really hard to activate but you always want to activate it
just whether or not you CAN
so its just idk a bit strange
i have a few niche effect jokers
I wanna make a 13th joker but I have to base it off of a character
antiderivative is peak
king halo retriggers unscored played cards which most of the time do absolutely nothing
unless its volatile
antiderivative switches suits and ranks
fuck yeah i love retriggering unscored cards
i should make unscored synergy actually
i love unscoring cards
i was trying to make adofai level but I'm stupid
i fucking love not scoring cards
nooo stop being stupid aikoyori
i have an abno that forces unscoring cards already
(it almost makes high card interesting)
im going to try playing hyperalphabetical deck
what are the requirements for derivative and antiderivative
high card is boring but only if you go into endless
lily update my mod i fixed a softlock
actually i can just have a look
in 10
antiderivative is just a joker
derivative is just 5 cards with non standard ranks or suits
“Creates a random consumable for every unscored card”
oh that's silly
playing a derivative with antiderivative should make a None
with other mods it kinds breaks down a little
secondary unlock method
true
also if its score cards actually
Oh wait no
which count as both scored and unscored
the effect expires now
help guys my hand has numberslop
what the fluff...
X3 mult if you have more unscored cards than your current hands level
you play it and it turns off omeganum
Plays all cards held in hand as unscored cards
Multiplies obtained consumables by x2 for each unscoring card in hand.
can you make it so spelling "NoMoreMult" installs NoMoreMult
actually i thinks im going to change hyperalphabetical deck
Resets after hand is finished scoring.
can you make it so spelling cryptid kills you
i should actually make a dyslexic mode
can you make it so spelling plusfourmult gives you +4 mult
so people with dyslexia can play a bit better
can you make it so spelling a deck applies the effects of the deck
im just going to disable the shop
can you make it so spelling allisbaba
but give +8 hand size
my text might be a bit hard to read
so u can spell easier
Or is getting any consumable from each unscoring card is already broken?
i'm still thinking of making actual usable alphabet jokers
oops
because theyre like aiko's neglected children
i should not assume i know what the placeholder art things are
manhattan cafe spell......
horse
fuckin horse names
Why is there a large gap of space in your text
(also peak art 🔥)
the shop does not exist
i love ari
why not
I could never beat.
it go
Why so Too long
damn nice art
time to make the game skip the shop
ITS NOT MINE 😭
i know
PLEASE DO NOT IMPLY I AM STEALING ART
I'm sorry alphabet cards for neglecting you
God I have so many joker ideas
0% again fml
@tall vortex eats your art cutely
But I could never match them with any character
especially golshi
golshi's art is really good
wtf aiko you already did shop skipping?
myst do i have to do art for lobcorp now that you are thinking about making alphabet cards
Retrigger all played cards and jokers once, then gain x2 sell value for each retrigger.
yeah initially for math deck
uhmm
i guess i can just reuse that lmao
yeah by all means
Create a random negative consumable for each unscoring card.
was planning on making my own implementation but if you already made it and left it in the code i might as well
its crossmod anyway
Create a negative clone of the rightmost joker after beating a boss blind.
i need to rework some of my common jokers omn
alright psychic double reacharound does not work with fuckin anything
what the fuck is retrigger first played card 2 to 5 times
😭
💀
tempted to take it out back
Must be chance based?
how does one even detect a copy joker
kinda dont care enough to figure out how to detect modded copy jokers
carefully,
so you see
what a descriptio,n,
oh so this just doesn't work if it doesn't use blueprint_compat_check
i should draw this
😭
yeah lmao
holy shit
sure if u want to
manually make a list of the keys of all copy jokers and beg mod creators to contribute
What if I made a joker that lets you create a card of your own choice without any restrictions if you sell a fantastic joker?
Did I stutter
+4 MULT AT ALL COSTS
Assistance, please.
Wdym, so it builds up while you shop too?
hmmm
mm
you think that isn't something i could just do myself
time to scroll up and see the poll results
aikoyori is there a chance you could make letters sort alphabetically overall rather than capitalized alphabetically then lowercase alphabetically
do i get a cookie
Kind of? It "started," then didn't.
i think it should stop it from automatically sorting
stacked it is
you know who else is stacked
Gain +1 chip and +1 mult for every scored card, this will be a rare joker.
ME
why do capitalized letters exist gameplaywise
so you started the game and it crashes
sorry n' :3
i was gonna do something about it
that too but if i hit the sort button i dont like the capital letters and lowercase letters being seperate
this is shit as a rare ngl
how do
modded copy jokers even work
carefully
SMODS.blueprint_effect
for example a joker that gives you chips if you capitalise first letter
Ok how bout +2 chips and mult?
hm
i sorted them by ascii 😭
maybe i can do something here
if its just one function to hook
teeehee thank you
is it the kfc ytou went to get earlier
ari can you make some cross mod umbral cards
hi ari
why does kfc keep getting brought up anyway
If you want, it can instead be “gain chips and mult by x2 (not xchips or xmult) for each scored card, resets if blind is defeated”
i don't even like kfc
i told lily that
i was going to KFC when theunseenexplosion was live
playing my mod
when are big streamers gonna play my mod
Yes.
hmmmm
Ask yahiamice
when are big streamers gonna play my mod
trust in the wheel of mods
try checking if you installed hit correctly
surely this will not cause any problems ever
i don't trust murphy to not fumble lobcorp but it'd be funny as shit
I’m thinking about adding specific streamers as rare jokers
Not exotic like pwx jokers
wait shit how do i set it to false tho
iirc he said he himself has dyslexia somewhere in thunk tank
i know
i mean
thunk tank
does that make for better content
and my mod is reading heavy
my mod exists
What kind of rare joker would roffle be
roffle spawns 2 hanging chads and 2 photographs
he said the letter deck was hard but fun

streamers get cooked by thinking
how do I mod Balatro to add new jokers
Retriggers the first scoring card 4 times and gives x8 mult
Vanilla Remade
played face cards become lucky cards, lucky cards don't give money
What is that
for my mod
would it be mean to force murphy to fight a superboss
it's a comprehensive recreation of most vanilla mechanics converted into an smods-friendly format, and showing best practices for making stuff
Someone suggested photochad
What about Murphy?
photochad's too easy
there should be an achievement for spelling achievement
oh yes this joker has a sprite now
i got cooked (i am in an oven)
are you ok
gay rambling,,,
the ac is on and my favorite music is playing
it randomly swaps between open and closed mouth
And then yahiamice would either switch chips and mult or give +3 shop slots and increase chances of negative jokers by 75%
i am going to attempt something
mf
...so this is the raw texture. really.
ohhhh boy im gonna have fun spriting this
oooo.......
I'm a bit of a layman who doesn't understand software, so I deleted Hit instead. It still crashed.
hmmm
What’s hit?
would you mind uploading the code dump for that file
Copy-pasting the crash?
that and do what i am going to say
you go to the mods folder then lovely then underscores (_) then src then upload utils.lua to here
What kind of stuff does paperback have
2 new suits
oh yeah, now this works perfectly
can you name it Scientiful instead lmao
No underscore. Only dump and logs. Most I can do is get that copy-pasted.
go to dump
i forgot to say that
there should be a _ in there
Dunno... "Scienceful" sounds better to me
Nope.
Should I actually try to make the original version of the spinel joker?
Or is my new spinel joker already perfect?
The new one gives x6 mult per played 4 aces or faces, stockpiles xmult on played hand, gains extra stockpiling power upon selecting a boss blind. It also levels up high card by 6 levels if you play it to prevent it from not stockpiling.
Yes. It's slow, but the game is loading. Should have that in a minute.
I think I could beat nameless nadir if i have atomikos
Because it apparently deletes poker hands and scales high card.
Wait, I haven’t even tried atomikos by itself.
So I see that, and will paste all of that in a minute, but what's this about uploading it?
is someone here good with joker ideas, im geeked
hello
these are supposed to be energia variants of 3 jokers that valk adds
i have no idea what to do with them
what are the 3 jokers that valk adds
what is an energia
posted in the same order as their corrosponding one in the previous image
- When a booster pack is skipped create 1 The Fool, when The Fool is used create 1 Charm Tag. increases by 1 when a blind/boss-blind is defeated
hey hexed spirit how come lily lets you have two tags
it special
also no consumable works like the fool does for spectrals and i didnt want to make one
im ok with it being objectively better
- Create 1 Meteor tag whenever you level up your least played hand. Increases by 1 when least played hand is played
i still love how sixsuits just
has The Fool?
interesting,
Not sure what 'upload' means here.
Also, it is done.
Pasted.
as in upload it here
- Booster pack tags are replaced by Ethereal tags, Create 1 Random tag when entering a blind. Increase by 1 when a blind is defeated
bepis
autumn
i may mildly adapt the 1st and 2nd but thank you rubyy ive had these on my todo list for weeks
that was literally the thing i was going to ask lmao
😭
im so good at coming up with ideas trust
also, how rare should naturally spawned effects on jokers be
can jokers spawn with only 1 bonus effect?
Done!
id say like 20% maybe
the fuck is an effect slot
oh i
missed that
also can you send that crash again the line will change
is this modifyable perhaps with a Voucher
mhm
nxkoo is dead
misclick
dead person tryna act alive 😭💔🥀
the chance of a effect could also be cool to change at runtime in a Voucher like manner
oops i lied to myself
so 20% it is then :3
i dont have 3 exotics to implement i have 6
oops....
vouchers and stuff, you guys can do that ❤️
-# because im not good at art and id rather not have placeholder
i guess this is one way to hit 100 jokers after all the removals of The Big Fucking Balance Update
It's a different crash now? Alright, the loading takes a bit though.
i think im at 100 now if you include crossmod
challenge accepted
-# i will placeholder the fuck out of this shit
considering just
spending 2 or 3 hours learning shaders and trying my hand
i said valk wouldnt have editions but like theyre so fun
wtf is aikoshit
haid..?
aikoSHIT
Haid
the evil mod
my mod has about 100 jokers rn not counting cross mod
How do you copy that one video where you can create a straight using only 3 cards
Placeholder Grey colour card.....
i need to update my revo's vault cross mod
without crossmod im at 69 jokers
nice
So many tags....
straight up ascending it right now and by it lets just say heh my tags
ruby i have to ask
do you remember all necessary parameters for smods.consumable/joker off the top of your head
no i just copy paste shit
Mine's breaking, but I think I have about 5-600 jokers.
thank god
I swear I saw someone do this
it appears the layers are slightly wrong
its possible but you ned a mod which stacks something with four fingers
instead of the midlayer having the 2nd chevrons its the soul layer that has them
guys idk if this has anything to do with anything but when i had the balatro mod manager i couldnt launch up rainbow six siege and now that i deleted it it works, anyone has ideas how this works
what
Is that what they’re called? Chevrons? Not borders?
well i like to call them that but i think that is not an official name
i just want to mod balatro 💔
IDK WHAT KIND OF SECURITY SCAN THEY DO ON MY PC
BUT IT FINDS THE MOD MANAGER
AS A
CHEAT??
damn t
I feel like if I made jokers of any custom rarity, they’re always bound to work with canvas.
now that looks correct
Aikoyori.
malicious and evil aikoyori summoning
Why does cryptid have only Violence layer jokers and flesh panopticon and not other ultrakill jokers
Missed opportunity to create swordsmachine joker
Anyone who knows things also works.
asked them
mmmmm
said they dont want more ultrakill jokers
curious, how do yall handle plurality in joker descriptions
in the past ive just ignored being grammatically incorrect but idk
this joker scales so it will be either tag or tags and idk if i want to manually implement it
or just do (s)
this is most likely a mod having problems loading a deck, if i had to guess it's due to Too Many Decks. make sure all the mods you've used have been updated recently
Frick, Too Many Decks was a good one. RIP.
They have been updated.
What's up YouTube? Welcome in for some more Modded Balatro. Today we're once again taking a look at the PeakSP Mod, which adds lots of meme-culture related content. We'll be playing Walter's Deck on Gold Stake, which provides us with a free copy of Heisenberg that we can leverage into more Breaking Bad Jokers. Like and subscribe for more, and en...
the jokerforge arc begin
we are cooked
we are cooked,
it's worth just trial-and-erroring with enabling and disabling the mods, sometimes mods just straight up have conflicts or are only stable on specific but different SMODS versions
😭
god those are so ass... 🥀
As I'm getting into modding, are there any sort of tricks or best practices that anyone would recommend? I'm trying to learn from other mods and the SMODS documentation but I'm sure there are probably some things that are wise but unmentioned.
organize your mod into different files
i usually dont mind the art or whatnot
but jesus christ
the shop is oversaturated
with them
I've noticed that a lot of mods have different files for different rarities, that's probably a good idea.
Fuck doing any effort, forgeslop all the way
all jokers should have jokers
unlimited jokers but no jokers
you can use for loops to make things faster, like
for i = 1,15 do
SMODS.Atlas{
key = "hi"..i,
path = "hi"..i..".png",
...
}
end
yes this is somewhat directed to a CERTAIN someone here
Nxkoo at least puts the minimal of efforts into their mod
thanks bepis
fanboying over yahi playing my mod
i TRIED
id rather have a shortage of mods but all of them have noticeable effort than a ton of mods but most of them are bad
sob
0.9.8 era
i wanted to use your joker as an example for blueprinting 2 jokers but folder names blocked access for them because of parental protection lmao
BAH
Unfortunately I'm going to be adding to the pile quite soon
BAHAHAHAHAHAHAHA
lmaoooo
😭
if you are using vsc then nah
the thing is people who completely rely on jokerforge wont be able to achieve any other effects outside of the existing effects in the website
I started with Joker Forge but quickly moved to VSC because it was really annoying and limiting to work with
I'm mostly a Python and C+ gamer so Lua was new ground for me but I'm starting to get it
Doesn't matter as long as you get big numbers 💪
did you set up the lsp stuff
i get its super friendly for beginners, but i dont think people should completely rely on that to make their mods
or at least put some more effort into it to back up for the lack of unique effects, like good art or something
BUT I WANNA BREAK THE GAME