#⚙・modding-general
1 messages · Page 301 of 1
I will name these correctly... later.
I never got my score, it stopped loading after almost 6 hours 😭
rip
It was running a lot longer than that, it started to slow down a lot. I started it 12AM the previous day, so its been.... 13.5 hours. That's how slow it was loading. It started back up buts its at like 1fps.
I wonder how much e there had to be
like 1.7e1.7e1.7e1.7 or sth
That's what happens on the maximum gameset
before that I had this which was the previous hand. I forgot to take a picture of the score. but that was with a less powerful card being retriggered with only a high card instead of a 31 flush.
Hello everyone. I can't figure out the code. Maybe someone knows? I'm making my own joker and gave it a property so that it would be destroyed at the end of the round with a chance of 1/20, but if you buy a joker: oops all 6s, then the probability will not increase to 1/10. Does anyone know how to fix this?
That's now how Oops! all 6's works
It doubles the chances of it hitting
So 1 in 4 becomes a 2 in 4
how are you setting up probability?
are you using G.GAME.probabilities.normal?
Who has cryptid mod can someone show me their collection
Since I can't look I don't know exactly what I have but I think I have like 6 blueprints copying a chad that triggers 25 times and 3 other chads triggering 25 times. Then 3 canvas that have like 30-40 non-common on the right side. all triggering a card(forgot the name) that multiplies something like 1e30^8. I think its bigger than that number but its a lot.
I don't really understand code and I searched in the balatro files themselves for everything related to the name: oops all 6s and found only these lines
how can i apply this to my joker now so that it works and the probability doubles
what's the code for your joker? The game checks all probability by checking it against G.GAME.probabilities.normal, so if that's in your formula, it should automatically adapt to oops.
code?
I'll look now
honestly, I don't quite understand which parameter is responsible for the code here, here's a picture
hmm, this should already work with oops all sixes
you don't need those at all
yo i tried to download cryptid and it pops me with error in lovely > dump > card.lua
i've tried to fix it myself but apparently when i launch the game its breaking itself back for whatever reason
quite literally, it just removes the coma it needs to run itself
here's what's in the white circle, I just moved it to the end of the code for now, but how can I correctly shove it into the code and in general, are these all the lines of code that need to be substituted for the oops all 6s card to be applied?
you don't need to add any code for a joker to be affected by oops all sixes. You want to remove that code from your joker
you mean in my lua file i just need to add the joker id oops all 6s so it takes the probability doubling parameter from it?
You don't need to define anything for it to work
I'm not entirely sure what you're asking at this point, sorry! But the idea is that oops affects every probability. If you're using G.GAME.probabilties.normal, you don't need to do anything else
what does it mean when a mod gives an excl mark
ok this is too complicated but thanks for the help
🤝
If i recall correctly, it usually means the mod failed to load. You can hover over the exclamation mark to see what the issue is?
hover over it and it tells you
(you need to update steamodded)
can i see how it looks on the playing cards?
.
i made card.lua read only and it still broke it somehow
they ended up weirdly darker than i expected, ill probably end up brightening the texutre
Omg my basement had asbestos!!!
And I can confirm, looks like that
still a pretty neat look
damn really i was bullshitting it
i had this image for reference and nothing else
No like high key, it’s dusty asf
Yur
Thas asbestos
Who the hell put asbestos on my cards?!
I did it was me I’m an asbestomancer
It was difficult to put the code together
i would add an indicator of if it's been fed or if its gonna eat a joker
for now it's a badge, if you look at the description you can see it
it says hungry in red or fed in green
oh i see
maybe i can make it shake if it's not fed
like dna
that would be more clear i think
i WIN!
"lighten up"
the asbestos:
found a 7 card royal flush while testing my mod
damn nice lol
is there a mod that allows you to have more than 3 profiles? would something like that be possible?
hey guys has anyone run into problems trying to run the codex arcana and the pokermon mods together?
Batro
balalo
i gonna do a front backflip if i gonna crash on launch again
which one is disabling my scoring animation
its annoying asl i like the scoring animation cause its fun
check talisman
wasnt there an option to disable scoring animations in talisman
my game forgot who it belongs to and just took my administrative privileges... great
i dont see it ingame so
nvm it fixed
is it in files?
check mod configuration
click mods > talisman > disable scoring animation must be unchecked
if it is, must be another mod ig
can someone help me because i cant launch the game and holy shit i gonna play buckshot roulette irl within next 5-10 seconds
bro wtf
i literally do have it dawg
wait the specific version
how the hell do i get it for the newest version
well idk whats trippin with the game today bruv
lovely is creating files that have an error, when i fix it they delete themselves and generate again
its from the github it should be fine
like what the fuck
You can use the code button also, so try that
lovely is on crack right now
On the github page
am i wrong in the head currently, error is a colon missing in lovely folder, when i remove cryptid it fixes itself
on the page they specified 314c so i swapped versions and im gonna see if that works
any idea whats causing my game to crash?
Syntax error: card.lua:5755: 'end' expected (to close 'function' at line 2053) near '<eof>'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1422a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
===============
(3) C function 'function: 0x07fed3a0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x07fd9558 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x07fd95a8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
negative edition deck with infinite sleeve is so op bc of the whole deck hand (watch out for psychic boss
Has anybody encountered an issue when going back from modded to the regular game (I did this by basically just having balatro install modded into a fresh file after renaming the directory in commonapps), where joker stickers are inconsistent?
is the negative deck a custom deck mod?
it's in cryptid
yes and there's not much to be done about it
you should keep vanilla and modded profiles separate anyway
They are seperate, the only thing really overlapping might be the steam cloud
inconsistent stickers only happen when you use the same profile on both modded and vanilla though
Oh you're talking like in-game profiles, whoops
Yeah definitely an oversight on my part, thanks
It’s the edition deck in cryptid, you have to click on the deck to edit its edition
New guys (they both just increases Horoscope card limits lol)
SPEEEEEN
-# coming to my mod, Victin's Collection
Hamster
After three rerolls, earn $20
(Once per round)
(3 rerolls left)
Basically lmao
Also that just unlocked some crazy memories from elementary school lol
those games were so fun
cryptid is wild 💀
Grow Island was my favorite lol
hey y'all is sending modded crash logs in here chill or nah
I'm as technologically illiterate as they come and tutorials didn't prepare me for this
IIRC the creator had health issues recently
but they were recovering
That's good to hear. They powered a lot of peoples' childhood, including mine
there's a bunch more to it but hey maybe this is common enough to where ppl know what this is
I think you can now play the games on their website again
I know mod versions might be a thing I don't actually know what works and what doesn't though
They post updates on Twitter occasionally https://x.com/EYEZMAZE
I create games, illustrations, and more under the motto "Making works that everyone in the world can enjoy". The representative work is the GROW series.
plus they've uploaded some cyoa style videos on youtube as well
Ohh
ahhh 😭
P.S.
I have a good relationship with my parents and we are having a wonderful time. https://t.co/mZVj9twQrQ
My father, who had been battling cancer, passed away.
In 2023, I lost my mother, and now I'm all alone...
But I was blessed to be able to spend a lot of time with my parents in their final years and express my thanks.
I was able to send them off without any regrets.
Thank you. https://t.co/UJvzuwomK9
Maybe the Cryptid thread or server can help
I imagine some version isn't quite right but Idk
just a quick question guys, i willynilly added a bunch of mods and im just wondering which one is it that adds a bunch of vouchers into my playing hand, because half the time it takes up half my hand and it crashes the game whenever i play one and its doing my head in hahahaha
reference pic
maximus looks awesome
i'm tearing out my hair WHYYY is lovely not patching the localization files
Thank you!
it's all ERROR... fuck !!
why are you trying to patch localization files, are you not using smods?
you could just be loading your own localization file
i am not
this the whole automatic patch generator thing
you can't patch localization files because they're loaded using loadstring
loadstring has very fun buffer names
mmm
they're equal to the length of the string being loaded
[[patches]]
[patches.pattern]
target = 'game.lua'
pattern = "self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua')))()"
position = 'at'
payload = """self.localization = assert(loadstring(love.filesystem.read('localization/'..G.SETTINGS.language..'.lua') or love.filesystem.read('localization/en-us.lua'), '=[localization "'..G.SETTINGS.language..'.lua"]'))()"""
match_indent = true
smods has this patch to give them proper buffer names
you can also just copy implement a system for loading partial localization files like steamodded does it, but for patching this should work fine
Anyone do jimbo friend styled comms? Looking to comm smth in april
alrighty, thank you!
Mainly cuz I can't art lmao
neutron star perkeo is funny
things are working fine otherwise, which i'm happy about
(or love.filesystem.read('localization/en-us.lua') don't mind this part, it's just a failsafe for when the game loads with a language that isn't a vanilla language)
well besides the fact that 'resources/' paths don't work if inside the mod folder
but that one is an easy fix
these things are annoying to implement yourself and are likely to cause incompatibilities if it gets any more advanced, this is why virtually every content mod uses smods
this is true
blyat
however i have the sheer stubbornness to make things work my way even if it's the worst way imaginable
i recommend at least taking care not to be incompatible with steamodded
yeah that i can probably do
john aura

a simple way achieve such incompatibility would be to have come up with a patch like this with a different buffer name
how so ?
Hey! I want to make a new enhancement type for my mod but I'm having trouble understanding the wiki explanation, if anyone could help that would be awesome!
wait wrong chat mb
implementation being very laggy'
uhhhh can i get
it's an 'at' patch, so whoever goes first will make the other patch target fail
once it's up and running it looks really cool though
controller support 😭😭😭😭
in other words, if your patch priority is less than -10, you'd end up breaking anything relying on smods for patching localization files. if your priority is larger, steamodded would be breaking your patch and stop you from patching loc files if the buffer names are different
i don't have a steam deck to test on but i have a silly xbox controller
i see
i want to make the keyboard actually update the letters when you press shift
n shit
like a normal on screen keyboard
ok i might just give up
i can't appease everybody either which way i do this
if i release it as a patch
Well
it overwrites everything
if i release it as a lovely patch it takes so much time to adequately assure the source can be converted with perfect functionality it breaks everything else
third option, use smods like literally every other person making a content and don't reinvent the fucking wheel
there's a reason that only a limited number of mods even use lovely exclusively
let alone not rely on it at all
i will just have to
Get Used To it
time to scrap everything and recreate it all in smods
Woooo!
wait what are you trying to do avie?
convert a mod made as a LOVE project into a Lovely patch
aikoyori might have cooked
ah thanks
so you're just directly editing balatro's source code?
i was, anywho
it was easier to do than smods seemed to be
yeah that's rough on both mod-compat and distribution haha
probably great for fucking around locally though
Not a knock against smods, by the way
more just the ease of Yeah i can change anything
Yeah I get it. I did the same thing when I first started
nah that's totally fair, smods is a fucking huge project at this point
the nice thing is that it allows you to easily add things that take a lot more effort to do when just editing code
you just don't necessarily happen to be doing the things where that shows most though
there are patches i will still need to do
like for example debuffed boosters crashing the game
the one thing would be the paper mario joker but thats a pretty small part of it
anyways i will try to see if i can flow with it
Learning Process!! and all that
making jokers without smods apis is absolutely catastrophic
It was so ass
with patching instead of hooking it doesn't fall apart as quickly I guess, but you still get practically no mod compat
i just don't make jokers because i think the ones in base game was enough
absolutely terrible
paper mario is specifically there to make gaining mult not fun by way of repetitive battles
builds smods injector
oops i made a syntax error
reset the executable
build again
yikes lmao
not as an actual mechanic based card that's fun to play with
you will need to fight the singular goomba like 100 times to beat the final blind
i updated my stuff and now its crashing on launch 😭
am i good to post the error log
okay thanks mr smods
Oops! The game crashed:
Syntax error: card.lua:409: '}' expected (to close '{' at line 382) near 'eternal'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0309b-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x343acf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 888
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x343aa5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x343aa5f8, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
can't believe john smods doesn't want to help and would rather edit a guy's message to say nice things about steamodded instead
localthunk says Oh! Thank you! and redirects all base game crashlogs here
this is with cryptid too right?
yeah i just installed it
ngl I'd be fine with that so long as it doesn't include mobile
before it would launch and would insta crash when i clicked play
any other mods? or only cryptid, talisman and steamodded?
one sec
that steamodded looks like it'd be too old for latest cryptid
it was the one included with the cryptid
ah the release version
these are my mods but i only had talisman handy and cryptid enabled im pretty sure
Ortalab-old_calc
well if it's disabled it shouldn't be an issue
and iirc this is a cryptid/steamodded specific crash
don't mind me
so you just updated your mods right?
i didnt have ortalab enabled
only lovely smods and cryptid
yeah fair, it just caught my attention
same tbh I was close to mentioning it myself lmao
did you update using "replace duplicate files"?
yeah i did
yeah don't do that
does that fuck it up 😭
yeah
it's likely to
sometimes files get deleted or renamed
lovely and smods were fresh but cryptid was replaced
in that case the old files will stick around
so yeah just completely delete the folders of the mods you duplicate replaced
john 🐐 smods
ante 1 small blind, no jokers, just a hand chock full of ASBESTOS BABYYYY ASBESTOS WOOOO YEAHHHH
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
casual run
thinking to like prolly end it here bc its been a minute since i started it
i think its taking me like 5-10 min per hand 😭
i had a run so bad i genuinely had to sell a joker and dismantle the combo LMAO
Fuck
this just seems like a harder way to do everything i'm just gonna be honest
what are you struggling with
actually this is sort of an oxymoron
the fact that you just register things and smods does the rest is messing with me
😭
the magic of Mod Compatibility™️
this is w/out cryptid or anythin
do you guys know why my game is lagging
i like to have exact control of what i do and when is the thing
i have a nidea
not being able to seee that
say like the lobotomy corp OST example
scores over a quadrillion chips
Nice job, here's $6
welcome to e club >:3
every song is just done via SMODS.Sound and the little subfunction inside
that feels like i'm just giving it reign to do whatever it wants
bluggggh
ill still try to wrapy my head around it
balanced?
i think its fine
mechanically anyways
only real need is to play with the values a little just to lock it in i think
yea i'm experimenting on that
this is cool
does anyone know if Saturn is compatable with Cryptid?
That boss had your number
I lost by 4000
i think i should be seen more hand of poker, cuz what the fuck is a clusterfuck hand?
Hi, I have a question about LoQ mods. Which ones are the best? 🙂
would I ask about general modding errors here or elsewhere 🤔
if i recall correctly, its 8 cards ||that dont make a pair, flush or straight||
what is an ascended hand?
okay i think i partially understand smods now
didn't like it but whatevs
ill like it in time
working on getting the debuffs done first ^_^
What do you think
was there one before
did you install lovely
i just put version.dll in the main folder
is that the folder the install instructions tell you to put it in?
yeah
is it still there
i havent run the game yet, should i? it doesnt say to in the instructions
you can try
ok]
if it doesn't create automatically you can create it manually
worked
but I think I recall lovely creating it automatically
thanks
bringing this back
heya chat
uh
one question
how do i uninstall cryptid?
do i just delete the folder
oh and i have talisman too
since they seem to come together when i installed cryptid
what mod does this for the UI?
yes
thanks
and to install another mod i just drop the folder in the mod folder right
im just tired of cryptid
very easy mod
but also unbalanced so not fun
yes
ohhhh
thanks
39 victin
hm?
is cryptid supposed to destroy all my preogress?
i mean bro you thanks
-# play mine
sorry for acting weird
i thought it's funny
(thank you)
i'll consder it
is cryptid supposed to delete all my progress?
do i use the latest steamodded ?
depends
on what
on the mod you want to play
make*
Oh, in that case yeah use the latest
if you want more biased suggestions I can give them too
IT HAS AN ISAAC JONKLER
champion's belt moment
casually waiting
from earlier today
is cryptid supposed to delete all my progress
try asking in the Cryptid thread
or the Cryptid server
damn
ui huh
I'm not there
oh woops
uhh no
sharts
It's open to entrance AFAIK but I don't play Cryptid
just unlovk all like a boss
ui is a nightmare I recommend doing anything that's more fun like eating rusty nails ❤️
👍🏼
no i wanns have all my win counts and stickers
do you have anything specific in mind
dark souls
but you gamble your soul
like a boss
Is there a specific UI element from Dark Souls you want to implement
yeah the health bar and stamina
health will be hands
stamina is discards
but that's stupid
I think it's interesting
I don't really have much to say but I do have a suggestion
i want a boss that starts with a value of chips
if you don't beat it you lose a life
I think if I were to do something like that, I would keep the existing UI but hide it offscreen
and the value soubles
update: the cryptid server got raided, it is no longer cryptid, and it didn't delete my progress, just made new profiles with no progress. it is saved.
CAN I TOGGLE IT ?
Makes sense. I very faintly recall MathIsFun talking about messing with profiles but I didn't know the details
ok maybe I'm insane
To update lovely, I put the version dll in appdata/roaming/balatro/mods
right?
ok
yeah
no
in the game directory
np
Idk if there's anything built-in but you should be able to move the UI around
much love
I mean
you can move cards around
and boss elements
yup
the UI with the Boss information
i'll look into it
on the top left
thx
yup
@prime monolith I mainly suggest moving it because many things (including other mods) assume those elements exist, so removing them would break things
and the data/UI separation in Balatro… isn't there at all
oh yeah absoloutly
do i add bosses from dark souls 1
as blinds
or make every blind a boss
helloooo, does anyone have the link to the crypid mod server?
sure
i think it's in the github
Is it possible to make a chip multiplier or can you only multiply the multiplier itself?
will do
built into SMODS
if that's what you want to do
don't let your dreams be dreams
MY DREAMS ARENT REAL
ithats what i hope
i don't want them to be real
they're terrifying
they hunt me
Blind-wide effects with the Boss blind as the final encounter.
did you see trash
Started the third matrix, lost interest, here I am now, haha, on my phone
this trash
Ooooooh hahahaha
That's a very beneficial blind that situationally fucks you hard on higher stakes, I bet
Anyone know where to go to download some good custom decks ?
maybe too beneficial
@prime monolith oh there's this #💻・modding-dev message
the wiki does have an UI guide I guess
some custom decks #💻・modding-dev message
Probably. If the goal is to flood the deck with useless cards, put some debuffed stone cards in there for each discard 😋
Once I finish my current Quest system and the Codex system for Kink, and add all 5 legendaries I have art for, I should actually make this Biome + Day/night cycle idea that's been bumping around my head
Kink
Oop
Balatro Goes PEGI+18
Does anyone know any mods in Balatro mod manager that add new jokers with unusual properties.?
man
"you don't understand, this is a black-and-white silent French arthouse revival film, the *** is totally appropriate."
I was gonna do self promo, but I don't think Kino's on the mod manager
I don't know any mod in the mod manager
if only there was a really fun balatro mod that i could download right now and had interesting new jokers without breaking the balance of the game and that incentivices me to play in a different way............ sigh
what will i do now................
There's Bunco, Cosmos, Paperback
They've been played by Streamers so you can check them out
I got Secretary in Kino, and that flick's synopsis definitely makes it read like Balatro goes Kink, haha
I'm reminded of a comment by a professor that's a bit too much for this server
Also #1340334060597285025 ofc is very well balanced and changes the game in a way that makes you say "Man, the Smurfs really synergize well with my romantic comedy build"
cant wait to smurf all over the place
Me playing Nubby's: "this Clay Doll + Pedro synergy goes crazy"
Jake the snake supremacy, tbh
double pregnancy test is OP
also there's a bunch of things that don't seem to work as intended but there's so much going on that's hard to tell
Everybody was smurfin. Smurfin usa
I'm still not sure about the selection number but i think the UI looks pretty
this is up there with "asbestos needs some balance changes"
what mods should i be testing for compatibility with do you think... i dont know shit about whats popular
Cryptid is the most popular, and I think the main compatibility to care about is to_big
Damn, consumable jokers, the day has come
cryptid
ortlab
paperback
extra credit
plantain
familiar
oh and bunco because bunco is fragile
cryptid support means talisman support too right
most things work with joker display besides really esoteric effects or weirdly scaling jokers
sorry I eated it
and the things that don't work usually don't crash
let me find the image
but the display needs to be added manually AFAIK
i tried to make jokerdisplay as unobtrusive as possible
ok here we go
Wait you know a friend of mine :o
oh it was you
tangentially through the server possibly
This ui is amazing btw
Probs
btw joker display doesn't work with value manipulation just a heads up
stuff like cryptid oil lantern doesn't scale the display properly
N' knows so much about UI I'm imagining them as Megamind now
Also man i still need to find someone that i can comm custom cards from
what does that do
multiply values on the joker to the right by 1.2x or whatever
which isn't scaling in a typical sense and so the display just shows what it would be normally rather than uh
what it is
debuffed tags are back on the menu boys
yeah that sounds hard to do
Pain
smods isn't so bad when i decide to use none of it
if u figure that out u can probably read it to the same effect as the card does to display said value
what's your issue with it
i mean i could but im not touching jokerdisplay again
since the cards still display the correct values (if they have a value displayed anyway)
tragic
Too simple. Need more control over stuff
what stuff
i mean for one
i need to fix the issue where debuffed boosters crash the game again
extra music layer that isn't just another track to switch to
the API adds features that are useful for many mods and/or someone decided to add to it
stuff that is out of the scope of the relatively simple smods functions
I don't think "debuffed boosters" fits either of them
Exactly!
The extra music layer sounds like it should be a thing though
But it's a fanmade API
I reckon if people wrote for SMODS instead of for themselves it would progress further
i think everything cardlike can be modified in any way without crashing except for debuffing things outside of a round
main reason yeah
i strive to use every single smods functionality
someone knows what this means?
i just added a new mod to my myriad of mods X3
update cryptid probably
i dont have cryptid
thanks to my genius testing i give you this
who up dating they cryptid
:3
does this happen when you start the game or when you play a run
:3
it doesn't even look like they have any mods installed
i only have stemodded
are you trying to continue a run
when I continue my previous run
don't
it crashes before they can load i think
didn't you get a warning?
yeah
like a new run?
i got that warning it was so bright even my dumb ass got the instruction
you said you tried to load a run
I think I just got confused due to message timings and people talking together
chat sorry to ask again but i got this txt when crashing (played a flush with one of the paperback jokers), i'd greatly appreciate any comment or anything, thanks
Yes you need to start a new run
aw i love black rainbows sm
Wow, the interaction between Paperback's Jester of Nihil and Ortalorb's miracle cure is super fun!
idk how to help tho
and there is nothing I can do to continue the run :C?
It's got a few unexpected interactions, but basically if you have a deck of a single suit you can retrigger a 5 card hand every time!
i already asked there
only a few spectrals
still no reply
Not when updating SMODS or first installing it, outside of returning to the previous state.
hm..,, i'll have five spectrals..,, and five.,,, more spectrals
it's late
programmers are asleep probably
as I should be
and by modifying the save file maybe?
i'll try another mod for now till i get replies
victin is your mod very good and peak and based and goated and gets 5 big booms?
what about
another 5 more
you could try updating SMODS
*rolls for bluff* yes
gonna go try it
-# \o/






will update on how good and peak and based and goated and 5 big booms and very skibidi sigma ohio rizz is later
is there any way to make undertale mod work on the latest steammodded?
i hope people will try my mod when i release it publicly, (i added a legendary joker that does nothing and it's soul purpose(funny pun) is to make you have a non-0 chance to fail a soul card.)
closing my brackets bcos i am good coder

riff raff
i was takin a baff
you lose the joker and gain whatever the effect of the stamp is
Hey that was in cimo's video today
gain how
its a consumable, it gives you the effect one way or another
you select a joker, use the consumable, lose the joker, and gain something
The mechanic's power level seems low by itself
they're mostly balanced around early game
and they're an incentive to switch jokers around more often
any stamp ideas?
the stamp that sends me to sleep
exchange selected victin for eepy victin
why make me eepier
to send you to sleep
I'm so sorry, This is like a day late but- how did you end up lobotomizing it to make it work
went into the files and just changed it's dependency from == to >=
literally all i had to do
the only thing that doesn't seem to work is the cloudy glasses joker but everything else is fine
👍 thankies
no problem
I gave up on playing a flush 31 and instead played a high card
hello, whenever i try to play negative ectoplasm, it errors out. I think its with talisman? does anyone know how to fix it?
why are error reports off 😭
how do you turn them on?
i also tried to look up how to turn them on and couldnt figure it out
could you help?
no i just use lua
what
lovely thing
you'll need Steamodded
is there a youtube vid that shows how to get it installed?
which guide did you even follow
You get what you freaking deserve
What mod are you using
Cryptid
What deck you use
The random one whatever it’s called
misprint.
If you are not running negative how do you have so many jokers
Misprint hives random values
you say this like you have a vendetta against it
yes.
I would use the card that turns all cards negative and double prices. Until I got a negative joker and used oil lamp to get it to +340,000 jokers lol
Pretty cool
lol
Adversary
Most of the jokers I have are default Jokers. Because I have a card that gives 1.2e12 per default joker which I can make it more with the oil lamps but I was scared it would break.
sanity check, is the description understandable
That’s Insain
Yea
What’s that mod called
i'm making it
but usually you find the mod name at the bit of the bottom of the joker
Ok
wouldn't it be easier to change it to when the blind is picked like a lot of other ones are? easier wording than post-shop
do i put my error code stuff here or the mod itself
slowly but surely regaining functionality 💔
technically it undebuffs after postshop, and debuffs random card when blind picked
i did this to buff it slightly
for idk, diet cola-ish
i'll probably just reword it to blind picked
I just meant the wording not how it works. Since other cards have the same wording its easier to comprehend in case people don't know what "post" means lol
Where skip
the undebuff postshop behaviour is noticeable from the Scientific Method anyway
bullshit bash release soon
good catch
@hard plank LOL
LMAO
is the value normally twice of that
yeah it's normally 10 (but the goes up by 2 is in tact)
crazy
it's a lot more insane if it does trigger twice cus that means more negatives and i can snowball way faster once i get blueprint copies going :D
hm i don't think it's triggering at all, actually, hold on

i gotta make sure this is working
I like ur pfp
It’s nice
😭
the urge to take this joker even though my run isn't built for it
i will sell it before i leave but i wish to hold it
uh oh. So when I did my run with 1 card, it took about 150M calculations. I tried it with 2 cards, it took about 300M. so if its 150M per card. I would have to do 4.65 BILLION calculations to finish it. It starts slowing down at around 400M. but before I gave up on the 31 card try, it ran for 20 hours and got to 900M calculations.
ok i haven't seen conman actually proc yet that's concerning
but now i have this... it's only a matter of time
Im so cooked i thought you were talking about valorant 😭
behold! uncommon blueprint tells me something is a major L
Bro. 
I need to get it together 😭
literally what i was gonna do
blueprint if it was bad
lol @hard plank i don't think sliced conman even triggers one time
rip the dream
💔

i do, however, now have theoretically infinite jokers with the negative printer so
He's on his way to give you what you freaking deserve for that
does it even matter really? probably not
we can go further
it's still good just 1 in 4 chance to screw up
what if lamborghiniofficial was hamburginioffical
explode
uncommon anyway
it's "good" until it deletes ur scoring and u die
it should debuff the joker to the left after leaving the shop
if no joker is debuffed, can't copy the one to the right
so it's not cheesable
literally free x1.75 for my mod
lol
crash handler ported 😁
btw did you know that you can lose by having no cards left in your deck? i discovered this as i made a joker that actually destroys cards faster than you can... do something really fast

and then the balatro man walks in and says "Juuuust this once you can have my special card. Don't waste it"
wait i just realized... @hard plank if i can make the conman negative i can get it to work again
cycle of fate overrides editions
and then he gives you the sacred 161 of clubs
the dream is still alive baby

Is oil lamp joker a mod
hahahaa HA AHA AHA
yes. its in cryptid.
when are we getting yellow print which copies jokers below it

can't check rn but I think its an epic or a rare?
yellow print that applies the effects of entire played hand to the joker to the right
jonker
huh i don't think conman's working still, weird
is it a mod you're working on? or just a pack you're playing and its bugging?
just pack i'm playing
he refuses to do conman-ny things
like duplicate jokers
oh, since im having issues with paperback and benching it for the time being, anyone got any vanilla-like mod reccomendations?

besides from bunco idk
bunco my buncloved
what a strange goober its being
i'm gonna restart the game and see if maybe it's just bugged and restarting will fix it
mine
meh, ig ill just pick one from random in the modding thread
rather than it just not working at all
i would recomend mine but... eh if you can find it ig
you wouldn't.., ADVERTISE YOUR OWN MOD
mmm nope it's still not working, concerningly
how vanilla is Scrabble for Balatro
LMAO
i'll give it a shot but it's gotta be compatable with like 8 other mods atm XD
the irony in the one time i get the most braindead loadout for this guy, he doesn't work
"there can only be one"
if it debuffs blueprint it should turn into blueprint
because funny
you should make the picture blueprint but angry
i wonder if conman not working is something dumb like it's placement in my joker list
added, will give comentary on your silly mod next time i see you
do i die before i figure that out? let's find out
I mean his name is conman maybe he just steals your money
OH SO IF I MOVE HIM HE WORKS
I WASTED 2 ANTES ugurfdhsvjlcx
that is
so annoying
i need him to copy blueprint now or i die
i think i am dead this round anyway
because he did nothing for way too long
😭😭😭😭
i got him to duplicate photo by save scumming but i had to sell para... is that worth it....
i think i take it and just play my hands as best as i can or i lose anyway so
now i wonder if sliced conman actually would have worked
maybe i'll run this seed back
imagine not using hit consumable from cryptid rewind
consumables are permanently debuffed:
had to get rid of my wheels for this though idk if this is worth it
mfw no more consuming
i do think it's the only way i survive though
ough i take this ig
i am fuckin hanging in
and he duplicated a blueprint let's go
woagh
20 retriggers and this lucky hard hits nothing lmao
ok time to code my first edition
i overscored lemme run that back and put my red blueprint on retrigger too
does the letter even help lol
slightly
ok at least it's not super dead weight
aiko did you see my new professisonal and awesome joker i made
i just got another talisman wooo
i haven't
making up for lost time scaling my duplications by save scumming
its super cool and very well made and not self destructive and burns your deck down to 0 really fast
(cus stupid bug didn't let conman proc at all)

have you seen half life 2 challenge of my mod
i hope familiar mod dev fixes that some time
or self destructive deck in Cryptid + My Mod
you play 1 round
your cards are gone
lol
nope!! but i do have cryptid and your mod
i think my money is saved for good
go to hardcore challenge
okie c:
it should be available in the hardcore tab
finally i can go back to playing the game
do i have to unlock that?
from near death to salvaged

is it not showing up?
like, in challanges right?
nop ;w;
if i just duplicate this and pluto til the end of time, i have a shot
or is it not there
have what
you need to beat 1 normal challenge
i beat one of my own challenges if that counts LMAO
hrm
the tab should be available from the start tho
did any other mod add new tab to the new run menu
do you have galdur
wait you don't what am i asking
guh
first of all can you check the mod version rq
my mod
i need some kind of joker reroll so i can reroll a few of these copies until i'm unstoppable...
huh
i aint typin allat
that's the latest one with the keyboard
huh
ok don't mind that
okay . w.
and there's my joker reroll, had to blow through like 300 dollars but i think i can make this work finally
send mod list I'll check later
okieeeeeeeeee
@trail echo what mods/modpack are you running?
a load of random mods, i'd have to check my list hold on
here my modlist
cringecircus is mine so don't pay that any mind I've only added jokers and 1 pack
i haven't confirmed any of this to work with my mod except Cryptid so
it's definitely one of them
this is all of them
Zodiac cards are functional 🫡
valid as heck c:
do they flow together nicely?
i keep adding more btw
based asf
i should just add my hardcore thing to the challenge menu tbh
my mod has proper versioning now
when update
I finally started giving my mod versions too
i update my mod also every day


