#⚙・modding-general
1 messages · Page 267 of 1
😭
Evil jimbo
so ??
actually i disbled talisman and now it is normal
its not how aiko learned scripting
it has to do with that
hes looking into my soul
I thought you wanted to learn some stuff as well mb then
jimbo's evil brother, jumbo
there should be an edition that turns the iconic balatro-black color into complete black
so as i said
dont tell things u arent sure in 🙏
ok this one is TRULY WORSE
looks glossy as hell
still no spade
???????
im keeping this
looks quite good :3
alt negative
jambo
shadow Jimbo
back to square one
wh
m
if you could lower the opacity or strenght of the effect you should be set
am i copying optimally for scoring
no
alright what would be the best configuration
reset and start a new run i don't think that's supposed to happen
??
what the fuck did i do wrong now
I thought you were going to say something like putting one blueprint to the left of photograph
To copy it
yay a new idea
that is so pretty...
where do people get these shader ideas from?
swashblucker maxxing
i cant get the hud to show back up what do i doooo
is there an alternative custom deck builder differen from the one in thunderstore?
one that works
the one on thunderstore uses an outdated version of steammodded
New Legendary Joker:
Editions on Jokers score each time a card with an edition is scored
1 photo base proc + (5 chad x 2 additional procs per chad) = 11 procs of photo total? versus 3 photo base proc + 3x(3 Chad x 2 procs per chad) = 21 total photo procs, I believe.
new genshin joker :)
i'll probably change the description to say odds of a voucher being added decrease with every voucher owned, just gotta find a concise way to say it
new Joker idea
Adrenaline (Rare)
Sell this Joker to create a Perishable Legendary Joker
wouldnt it be better if it was a consumable?
it's a strong concept for a Joker, but it has one major issue
most Legendaries are breaking changes in the same way as Spectral Cards, and often need time to scale and cook to unleash their full potential
it might work better as a type of consumable
Looks like it turned out great! Once again I love the concept
the issue with this is that legendaries like canio and yorick scale over time, and perkeo gets 90% of his use from being able to stick around for a while
so unless you get trib it'll usually be a lame hit
hey yme
hi aiko :3
but chicot
Will this deck win me the game?
chat what do we think of this art for the matesprit joker
you'll get cooked with my boss bro
I refuse to acknowledge chicot
photochad
i have a boss that just forces you to kill chicot
Starting loadout:
?!
nah
you won't survive
but hes the best joker in the game
add an achievement for selling chicot during that boss blind
it's too late vro
or luchador
that is in fact the case
do NOT disable this Boss Blind
"fuck you!" boss blind scales by X1000
it ^3 the requirements
even better
achievement for goading the boss into triggering, then beating it anyway
now add a boss blind that -x0.02 mult for every shop u visited
achievement for not killing chicot
where do i get mods
go to the mods store
the soup store
new anti-luchador boss blind: All Jokers become Eternal until Blind is defeated.
typically, you hunt for them
Cryptid is a better server to find mods
there's also a forum post for mods here
ok ty
this one is especially evil
download my mod #1345167421987749959
should I add this
my mod #1326135270759993364
yes download this one too
Build-A-Blind Workshop
basically you get cooked if you use the king baron strat
high card killer
absolutely
oh and this one too
there are many Boss Blinds you are creating that can absolutely kill your run
fym forever 😭
does this apply to Consumables you pick up afterwards?
good
it stays debuffed
what about this Blind idea?
You could base a showdown version of The Rock based on my Devil's Deal joker
"Adds 66 debuffed stone cards to deck"
i added brick card that is literally just stone card but +10 mult instead
but more predictable
yeah
there's also this one
pls guys is this art good
am i evil for this
@static patio Yo, how'd I change the text colours in the deck description? Using your deck creator mod
I'm adding one that just x1.5 blind req every time joker is moved
i wouldn't say these Boss Blinds are particularly "evil"
just nasty
except for the Height
fuck the Height
nasty shit
better than anything i could make
remember to move them, then select
why am i extremely diabolical
during the boss blind
unscored calc be like
you just have to not forget to have your blueprint at the right place
then that is not an issue at all
assuming good play, it is literally the weakest Boss Blind you have in the pack
and more in line with vanilla
now this does require me to figure out how pinning works
which i may or may not need help with
cryptid players seeing this boss blind and like
sweat
HOW DO I MAKE THEM KISS?!
Cryptid players have seen worse
ok i need to see cryptid player vs the height
they have a Finisher Blind which just fails to score 2/3 of the time
at least there's a chance to score
so if you get unlucky, you can lose entirely off of bad luck
Yeah, like automatically going to ante 8 from ante 1
or 1 to 8
you just don't get to win until you're on your last hand
as a regular Boss Blind
isn't turquoise tornado a showdown blind (ante 8)
Yeah
Cryptid players accidentally making the Height six bullshitillion chips before scoring, and realizing they are missing the 8 copies of Canvas they need to win (they forgot to pick up Crustulum)
the joke experience
i wonder why it's called the Joke, and why its icon is a fish
word salad 🥗🥗🥗🥗
*Cryptidillion chips
Cryptid sweep‼️
ok but really
This is the back of my deck
fighting the height is good on early ante
definitely
what did you do O_O;
Use this!
astra I'm sorry for being so diabolical
...
...fancy!
time to make blinds specifically killing cryptid runs
i mean they already have "debuff epic or rarer jokers"
but i want them to suffer
(myself)
this isn't a killing
this is an assassination
Cards retriggered has 1 in 5 chance of being permanently debuffed each retrigger
that would blow up most Cryptid builds
not all but most
they pretty much all have retriggers
💥
Antimatter Deck
hey
hardest deck in the game
I'm adding an edition that makes cards undebuffable
Very Fair Deck gives too much buffs
simply because you have to win before you crash
what's it called?
"Holy" (working title)
Suffering from success
cant be debuffed but cant be polychrome
then they just copy that Edition to every card
but at that point
would anything really threaten you
would you need a card to be Holy
...
I've considered that kind of effect before but it has always seemed too niche
Set Mult to Mult^(1/max(1,jokerslots-5)) after scoring each hand
your Mult decreases the more Joker slots you have
@wheat flame Sorry for the DMs
which would also affect Negatives given how they function
wait how many astras is that
nasty
I've lost count
killing all cryptid runs moment
the ever-so-wily Negative Joker
if you didnt ping me i wouldnt see them lol
what else have i not accounted for
mobile discord in 2025
ah
scaling joker does not scale this round
(instant death)
if not now, then later
potentially
Multiply all cards values by x0.1
counters misprint deck
why am i extremely diabolical
misprint deck should be countered by the height i think
maybe
The Cryptonite
Sells all Cryptids in consumable area
you're basically playing against your score for your hands before final hand and you have to win that on the final hand
what a weird and fun Flush House build.
In order:
- Spades +Mult and +Chips
- First and Second Jack xMult
- +Mult, xMult at 0 discards (oh, and +1 discard)
- xMult with card scored matching rank w/ held in hand
- xMult based on sell value
almost at the vanilla ammount
The Height is just brutal no matter how you're doing
cryptid my beloved
Yeah, phew! You managed to get 92 over your target, that coulda been scary
you may not survive the next ante with that score
This is still going, I am using an auto clicker
If my calculations are correct, I've made thousands of these tags
I was originally intending for this to be in alphabetical order, but I decided to go with collection order for the sake of localization
also is this a decent description?
outside of the parentheses, it is quite good
cool yorick run with grim mod
no idea
you gotta use whatever technique balatro uses for colored decks
colored text *
HA HA HA HA HA HA
hey, i just found out about balato and modding rn, where would i start?
where would i even download mods
you look through the modding forum
gotcha
the balatro mod manager also exists but it by its nature does not have everything yet sadly
Do you have the modloader stuff installed? That's the real starting point
i hope for a day where it does
yeah no i dont have that
crash
but it does have Mistigris :)
well, thats where you actually gotta start i guess
thanks a ton!
no prob
The chat's open if you have questions about installing
Tho it should be pretty straightforward
I'm actually curious if there's a way to publish something on there
ill always be happy i decided to do it with git bash lmao
im sure you can ask in the forum thread
sorry, it looks like this is for windows. Is there anyway i could get it on mac?
there should be instructions for mac
There should be mac versions on that page
it has mac instructions on it
## T H E E G G
eternal egg is devious
swashbuckler go brrrr
you always gotta take the eternal egg
think of the temperances
@smoky arch What can I tweak with house rules?
What does Jokeroth do?
Every 7, on top of their normal enchantment, is treated as a Glass Card
its mostly extra modifiers you can tack onto your run
some are based on challenges, some are completely original, and two are prepatch orange stake and gold stake
HA HA HA HA HA HA
...how was orange different?
prepatch orange stake is scaling booster pack costs per ante
Thus also slapped onto gold
gold stake was just -1 hand right
oh bet lmao
something absolutely hilarious you can do with house rules is pick the x2 blind base modifier, then play on plasma deck for its x2 blind base on top of that
You know what they say about men with small hands...
they do stack exponentially
if you could add another x2 blind base onto that it would be an x8 blind base which I think is complete hilarity
i definitely want to play around with house rules after i get c++, a lot of its stuff seems fun
good luck with your programming course
🎉 wahoo I'm on the Mod Manager
i always forget c++ is a programming language...
lmao
we can be on the mod manager together
https://github.com/Aurelius7309/chariot/tree/main
how to add this mod?
how to be on the mod manager
but yeah
go there and make your own fork
and then do a pull request
if you're lucky like me it takes about 5 minutes
is this too many (also i think it's funny that the discovery tag on the tab is eternally there, no matter how many times i update my mods)
I think you meant to ask 'is this too few'. You can never have enough joksters. 😇
as long as they don't break the game (literally and balance wise) when acquired at ante 1 👍
There better be a modded joker called 'Lets skip the boring bit' where it just gives a score of e1 and $1,000, lol.
where's the fun in that?
Endless (also I'm jesting jesterly).
the best thing imo is when jokers from different mods have synergy
Yeah, still new to Balatro so I'm touching mods quite yet, but from some of the stuff I've seen I image things can get very nutty very quickly.
please help! my computer is saying the Verson.dll is an error and it wont let me open balatro!
not necessarily
some mods have the vanilla game in mind
just whatever you do
do not touch cryptid
why is the name of the file capitalized?
huh?
nvm
should it not be?
i just did!
maybe verify game cache, update smods, and then redownload lovely
v0.7.1 right?
yeah that
verify game cache?
yeah
Good to konw and I'll keep that in mind.
i recommend
https://discord.com/channels/1116389027176787968/1341225182882299955
https://discord.com/channels/1116389027176787968/1239829592693538816
https://discord.com/channels/1116389027176787968/1220084296346501201
https://discord.com/channels/1116389027176787968/1324037115171831819
https://discord.com/channels/1116389027176787968/1290829201108107354
https://discord.com/channels/1116389027176787968/1336746173008056320
you verify game cache before updating smods
can i know the exact version of smods, ive heard the latist one is bad, and before this, the game also didnt work
yeah
there's your problem
Oh sweet, thanks.
can't help you then
yeah used to have the correct cripid, but i cant figure out how to do it
idk how the hell you got your version.dll corrupted
you'd have to ask people who know about it more than i do, i was just giving surface-level suggestions
right right, thanks
maybe go to the lovely, smods, cryptid, and talisman threads
threads? like in here?
is there a way to bypass windows defender on lovely?
im on my cousin's laptop and it need password to disable...
im alone in da house rn so im gonna play with my... balatro
Can anyone answer in the #💻・modding-dev ? 
good evening everyone
decent idea?
3
5
2
no
I'm playing pokermon and the twisted spoon just doesn't ever work?
Good evening
Is there a way to add a custom background to a mod?
Just a general question
does anyone know where the code is for discarding? i'm trying to edit the amount of cards you can discard
how are u doing bepis
wdym
I mean it's certainly possible, I haven't touched much of the graphics stuff to say exactly how tho
rearrange Jokers in collection order, decent boss blind?
3
3
1
yes
im good :D
Is the aura mod unavailable from download right now?
i think fumos in this chat is the last thing i was expecting
could someone explain what im doin wrong, i keep getting this error when installing mods of any kind
Oops! The game crashed:
Syntax error: game.lua:2530: duplicate label 'continue'
Additional Context:
Balatro Version: 1.0.1o-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1422a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x3a2daf48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1728
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3a2c9538 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3a2c9588 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
need sum help
Oops! The game crashed:
Syntax error: card.lua:349: '}' expected (to close '{' at line 322) near 'perma_x_chips'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x0d2daf48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 893
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0d2c9538 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0d2c9588, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
erm
im not an expert so ill need more context
you have multiple steamodded folders, leave only one of them
like immediate crash when booting the game i assume
seems like theres a duplicate smods?
yeah instant crash
do you have cryptid
yes
right, even though you're not the one i was replying to, what do you have installed
my fault og
get the code download
cryptid latest release doesnt work with newcalc
good 2 kno
I'm pretty sure it does now, it doesn't work with beta I think
also i didnt know smods was in beta at this point
mmkay
i see
they added a new perma mult to cards thing and that breaks some mods
will this nuke my mods
hey so so do i disable scoring animations in cryptid?
no
you go into talisman
mods > talisman ( click it ) > the setting yure looking for
same exact error
ah, k
idk if this one is different
Oops! The game crashed:
Syntax error: functions/UI_definitions.lua:4428: '}' expected (to close '{' at line 4420) near 'unpack'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x0f86af48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 896
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0f859538 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0f859588, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
^^^^^^^^^^
fixed some of it
my first run past ante 10 and its a modded deck that didn't even help me get there 😭
so i cant even talk about it in the main chat lmao
How do custom card stickers/marks work in steamodded now? The "Sacred geomoetry" don't show up anymore (and I presume the "returned sacred geometry" marks don't either).
:3
you'll have to use DrawStep
How so? It has to be one for each key, and I'm not sure how if DrawStep is supposed to be used like a function.
https://github.com/Aikoyori/Balatro-Aikoyoris-Shenanigans/blob/main/modules/draw_step.lua this is how i did it
i had to render the letters
im gonna install some new mods from #1209506514763522108
my mod 
i have your mod since the big bang
i still played it time to tinme
did you update it
alright yeah fair enough hold
when was the last time you downloaded my mod
probably ages ago
i wonder if i can make it so that the badge color of something cycles through rainbow colors
"you see the sunrise"
cant tell if this is actually people playing my mod or if its just me downloading it over and over again 😭
the height
I'm trying to make it work with the atlas I made called "BirdStickers" but can't get it to display properly. What am I doing wrong?
function stickersSetup(self)
self.bird_stickers["sacred_geometry"] = Sprite(0, 0, self.CARD_W, self.CARD_H,
G.ASSET_ATLAS["bird_jokers_BirdStickers"], { x = 0, y = 0 })
self.bird_stickers["returned_geometry"] = Sprite(1, 0, self.CARD_W, self.CARD_H,
G.ASSET_ATLAS["bird_jokers_BirdStickers"], { x = 0, y = 0 })
end
function draw_extras(card, layer)
local send = card.ARGS.send_to_shader
if card.ability['bird_sacred'] then
G.bird_stickers["sacred_geometry"].role.draw_major = card
G.bird_stickers["sacred_geometry"].VT.scale = card.VT.scale
end
if card.ability['bird_returned_sacred'] then
G.bird_stickers["returned_geometry"].role.draw_major = card
G.bird_stickers["returned_geometry"].VT.scale = card.VT.scale
end
end
if SMODS.DrawStep then
SMODS.DrawStep{
key = "bird_sacred",
order = 50,
func = function (card, layer)
draw_extras(card,layer)
end,
conditions = { vortex = false, facing = 'front' },
}
end
Edit: got it to work, Let's go!
showdown blind name concepts
Pretty much what your mentality needs to be when playing Cryptid
@final oak This is the level of insanity in Cryptid
tbf there are only so many colour names that sound cool
like what
that's what i was saying
Where this theme starts blaring in your head
exactly why i don't have cryptid installed
well one reason among a few more
i cant tell if you misread what i said because my point was that there aren't really that many options for colour names, not that there were tons
but i mean its not a big deal, i don't own the concept of emerald lol
oh i misread that
Aqua Anchor
I wanted to do Emerald something
Discard All Cards held in hand
i might borrow the anchor name actually
Make it trigger Discard with every card discarded
trade offer
I get: emerald
you get: anchor
hmmmm
to give the fuck you to Green Joker decks
/j
what if we both have both
sounds good
todo: add soeech bubble
is he alright
still brainstorming new boss blind ideas :P
All Poker Hands become the lowest level between all played Poker Hands
playing cards has a chance to go to the joker slot
bass boosted vagabond
so just a harder version of that one other boss blind
is that an edition???
yeah
sickk
flush build
Just as much a fuck you in Balatro (you lose levels when playing your hand, and can go to negative levels) as is in Lobotomy Corp
And that's not what I meant.
I mean "you've played your level 300 Flush, but the game treats it as your Level -5 Two Pair"
also i recently discovered that while joker stickers can go on consumables, i don't think they calculate like jokers so the sticker i made to serve as a status effect won't get removed properly if i play a certain number of cards (which is how I coded it to normally be removed)
Pretty much this Cryptid Code card as a Showdown Bind
cryptid's "the joke" walks in:
oh wait different oops
i kinda gleamed that, but that seems like it'd be complicated to explain as a boss blind
yeah but the point is that you will not win the run yet
Already showed an example
it's like if hieroglyph was a showdown boss blind (making the winning ante + 1 and lowering current ante by 1 is similar, right 😄?)
Here's my take for a Showdown Bind:
Pitch-Black Shackles - A random Rank and Suit is negated. Bind increases by 2.5% every time you play a disabled (or recovered) Card
you have not described what this does
wtf does it do
I did have the idea that it would like debuff cards with editions
but like idk i was more so going off of vibes than anything else
like "if bowser was a boss blind would he be a final boss"
So a Showdown version of The Hog?
the hog?
1 in 4 cards in your hand becomes The Hog's Prey, where playing it destroys it
On top of disabling it
what do you think
i still think "forever" is so imposing
Permanently Disabled
but like fire in my mod usually is expressed through like destroying cards so bowser could just destroy cards randomly 🤔
i changed it to permanently debuffed
@twin forge @hard plank Thoughts?
i was gonna say 2.5% might be a little small tbh
maybe something more like 25%
Per card
well if it's per card then more like 10%
what does negate mean in this content
cause if you play like 5 disabled cards 12.5% isn't usually what boss blinds increase by and isn't that much
vro
Also says FUCK YOU to this
Or any number of retriggered times if you recover a disabled card, like with Miracle Cure over here
Pretty much says "Your 50+ Retrigger build will doom you"
i mean
Again! (you lose)
Indeed, especially when you're wanting to run Full Houses and Flushes
i still love the fact that balatro was made into wordle
Oh, and as for another Showdown Bind:
Topaz Calamity - If your hand contains a 3 of a Kind or is a Flush, destroy all cards that don't match the respective Rank or Suit
The "destruction" only happens onto your hand
imma wait for this update to drop then
i already added these card art
oh shit
yall like tags?
not really
I'm actually going to make a boss blind specifically against that
boss blind if you ever skipped for a tag on your save file all your cards are debuffed
debuffs your most played joker would be funny i assume someone has done that
doing that
all scaling jokers are debuffed
fuck are those aces
King Bowser: Showdown Boss Blind or Regular?
4
4
1
Showdown
five million aces
the obvious question is whats going on with the kings but like the aces are actually more interesting lmao
they gain a speed boost
"look at the Clubs."
i dont think my computer is built for this
thats gonna take an insane amount of time to finish
thats why you dont stack retriggers in cryptid
weak.
worm
the calculation is only at e500
lowkey i hate jokers that use like more than 10 lines of text for their descriptions
almanac is a really bad case of this
:(
i guess you will hate my entire mod then 😭
jokers that can be explained in less than two lines have been powercrept and set rotated sorry
idk man i just feel like if a joker is so complex it requires that much then its not gonna be fun to use
but my mod functions around the exact mechanics for every joker, so i think the consistency will make it more enjoyable?
for almanac jokers, they are always different
im unfamiliar with your mod but ill take your word for it
base effect page (basically what it should do), eidolon page (buffs to base effect), relic page (equipments), stats page
idfk what an eidolon is
uhh
basically, if 2 jokers of the same name exist in your joker area
the leftmost one eats the right one, increasing its eidolon and gets additional buffs
ohhh thats interesing
most of the time the jokers' effect is simple like this
but the eidolons add more depth to them, which i think can be fun to work with
this might be a bit hard to code in but maybe the text could change as the eidolon increases (itll show whats upcoming but not all of them)
its not hard, but it will make the basic effect page unnecessarily longer, which i dont want
oh, but if you are talking about a page which showcases all of their eidolons then they have one
Oops! The game crashed:
Syntax error: card.lua:348: '}' expected (to close '{' at line 319) near 'perma_x_chips'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305d-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x3cecbb70'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1028
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3ceb95b0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3ceccd48, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
what happened
Oops! The game crashed:
Syntax error: card.lua:389: '}' expected (to close '{' at line 360) near 'perma_x_chips'
Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-0305c-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Stack Traceback
(3) C function 'function: 0x2a05bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1032
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2a04e6c0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2a054758, gammacorrect:false, title:Balatro, externalstorage:false (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
newest steam modded crashed everythign xd
update lovely
how?
by... downloading the latest version
fine let me rephrase where
thanks
with newest version of lovely
nvm its my fault somewhere in my code as you were
10 mil calculations
weak smh
its been running for 30 minutes
how about you don't do retriggers
is that 700 negative chads
actually I'm still going to make a boss blind specifically targeting retriggers
more like 400 but yes
this is why it's taking half an hour
you're grounded
yes
i wanted to finally do a retrigger run
and it was a horrid idea
i got chad with the uh
you could say
idk the negative shop duper
Although to be fair I have had a single hand process for ten hours straight before.
why not copy something better
so its interesting to see
havent found anything
tragic
wait so how tf does that work
what if you get score required for the non 2x
le me playing high card
wouldve been good meds for my height
hmmmmmmm
should i make like, two versions of my mod
one is without the ui buttons so that they wont conflict with as much mod
one is with the ui buttons
i should alt f4
is this evil
well
isnt this just not an issue if you have that one joker?
the one with the 3 rings?
no shit chicot
new feature in aikoyori's shenanigans: getting chicot now starts a new run
yeah
oh checked my height again in american numbers, apparently im 4'10 now, very cool
i check the profile to see your computer has been running krita for 60 hours
what the fuck
oh yeah, im lucky it hasnt crashed this time
🔥
if i may
it was funny when it was at 200 hours
artists are always held hostage to their software
@hard plank would it be funny if i add synergy between literal trash and joker :3
draw
truly
i value artists
like, if theres Joker in joker area, then it additionally gives X2 Mult
actual artists
ai "artists" be fuming fr
facts
gappie the goat
ohwait no it resets
113X streak is like what, (24*113) hours
🐐
discord is weird
okay what the fuck

goatpie 🐐
this is some incredible ass art

singlehandedly carrying mods' art 🙏
they're definitely carrying Mistigris
this is the shit i see and decide that i should either try to make art for a living or give up now
yeah
well you cant just say that and not tell me which one you saw, even though its probably the ones in my social media links
yeah
theres a handful of solid artists around its just gappie is so Prolific
gappie do 1 joker art for 10 dollar pls i will pay PayPal
that would be the ones
and also actually hangs out here so that helps
i am quite prolific in a lot of servers, just that a lot of them im not actively involved in
can paypal transfer to bank doe
this style is just so great and i love it
yes...
I've done it before.
I got some money from comms
and i used that to buy FL Studio
oh right gappie does art that isnt balatro cards too
uh yeah :P
mhm
sorry ;;
phenomenal coloring
i will never not be grateful for Gappie joining my stupid little mod project
i mean shit you could make a religion out of this! /j
i know, i love the different colours for the shading, its one of those things
okay well i just asked but i figured as much
oh fuck
wtf
now thats a lot of krita
ok @pseudo shell
hmmmm
indeed it is
do not retriggers
yup
or at least
dont make retriggers the main aspect
its doing x2.5 mult for every joker
and then 2 reactivations
for every chad
aspect mentioned
and then another few times for the other x2.5 mults
have you ever seen a debuff seal
aiko i am going to kill you with hammers
why
because you debuff sealed a jewel card
Are there any mods that don't use shaders?
a lot
balatro uses shaders for the background of the game
mods that dont add editions wont use shaders (99% of the time, i guess)
not that shaders
so editions = shaders?
gotcha
pretty much
and for foil, holo, poly, negative, debuffed, booster packs, and gold seal
did i forget any
i think shaders can be used in some other specific cases too, but they are mostly for editions
oh spectral cards yeah
i have no idea what shaders
i just realised what this is LMAO
yeah lmao
my mod uses shaders
its SO USELESS
damnit
it doesnt count for hands and scores nothing
why
im doing the forbidden, that's why i asked if there's any mod that doesn't use shaders
rule breaking discussion
what
welp then you will receive no help porting things to your toaster
ah
rule 4
bruv
but dude, cryptid works,,,,,,
the thunker
shader resumes tomorrow
shaders when @hard plank
I'm bad at sound design
😭
Jokers Resume Tomorrow
X12 Mult
Debuffs after it's used, rebuffs in 24 hours
Procrastinating
samsung smart fridge cryptid is real
I'm really bad at sound design
@hard plank
joker resumes tomorrow
whats that edition
Texelated
the sprite will just be the screenshot of aikoyori message
neat
which is exactly this
huge
how do you use your pc at 80% scaling
im a gnome
:3
why did you ss that 😭
adding all the blinds to this
i got the smaller scaling, just not as much
I'm still on my way to do so
i cant wait for Emerald Emerald
if i reach e10000 i alt f4
Periwinkle Phantom
Sealed cards are debuffed
I'm sorry
why must you be like this.
if you have the debuff seal the card works normally
who hurt you.
wait wasnt that inspired by one of my blinds 😭
vtube style very kbool 
i got bullied a lot when i was a kid
damn :(
im sorry to hear that
i just made mine evil
i will cry if everything is this edition
yes
epic
do i just wear my exercise shoes with no socks
Cryptid moment
retriggered cards are permanently debuffed after scoring
i really like this sound
I'll fix the texelated sound later
i think it sucks
too digital
where can i download brainstorm mod?
i think the noire edition sfx sounds good
miku.
"use only one suit"...showdown blind or regular boss blind?
3
6
Hey moders
Question, is there a mod that let's me to get any jokers I want anytime I want? Basically a mod that would allow me to just create a scenario I need?
Kinda like a console
debugplus
does anyone know if i can play with mods without lovely cus the version.dll file inside it is getting blocked by my pcs antivirus and i dont know how to turn it off
did the IT allow you
no
i think you can try building lovely
like making my own injector?
i can make dll files but i cant download them
basically just build the dll on you device
you just have to download source code
actually
just got an idea
what if you download it onto your flash drive from other computer
and then copy from drive
surely they blocked that
also lovely is a false positive
might work but i dont have a second flash drive
😭
Hey y'all, quick question. Was trying to play the ExtraCredit mod but its saying i'm missing Steammodded 1.0.0~ALPHA-1423g. I'm running the latest version of steammodded so does that mean I need to rollback the version i'm running? If so, where would I find this version because I couldn't find it on the Steammoded github?
thats the version its saying I need, but when I set up the mods I downloaded whatever the most recent version off of the steammodded github was when following their install instructions
download the new version
that is what I downloaded
are you sure
evidently not
im positive, when I download it it even tells me im downloaded a dulplicate copy
where does it say that it needed that version
Are you downloading from the releases tab or from the installation wiki
check version.lua
in both zip files
in the screenshot
steamodded is on BETA 03## now lmao
aiko, that shader you were working on, is that just all done in code and then testing the game to see what it looks like, or is there a tool you use for visual help?
but you have old version of STEAMODDED
delete your old steamodded, download the new version, and try it again
update your STEAMODDED
just delete any steamoddeds you may have installed unless you specifically need the old version (for things like almanac)
I never had any steammoded installed before this. Im fresh installing everything, trying to follow the install instructions
how did you get the old version then
hence my confusion
which instruction
