#⚙・modding-general

1 messages · Page 248 of 1

rose river
compact wadi
#

just a mess

hard plank
#

I'm about to enter year 5

#

it's ok

#

: 🫂

grand geode
#

terrifying^2

dusky heart
#

Reasonably easy, helped by a working knowledge of Lua and a willingness to read code when there's no documentation. Almost everything is globally accessible, and it's easy to patch your own code into game functions, so there's no limits on mod possibilities.

hard plank
#

you just need to know how to use lua

compact wadi
#

gonna be honest I'd rather work with someone on a mod who kind of know what they are doing already, I'm definitely more fond of game design and art than I am at coding

#

so if that's appealing to any programmer who lacks ideas reach out

grand geode
#

lua is minorly fucked up python it's fineeee

rose river
hard plank
#

i mean i can do both art and code

grand geode
#

i'd accept if my mod wasn't so hyperspecific

compact wadi
#

where should I look to get started? what tools are out there

#

I know a bit of lua

hard plank
hard plank
compact wadi
#

thanksies

hard plank
#

i think you'll get used to this right away

#

good luck on your uni

compact wadi
#

if yall need art let me know

hard plank
#

i entered comsci as well and like

#

😭

grand geode
hard plank
#

don't remember

grand geode
#

if you do then i just wanna let you know that it has an on sell effect

rose river
# rose river

im sorry to bother but if anybody could help me figure out what these logs mean i would really appriciate it

hard plank
rose river
#

is it why my game isnt working?

hard plank
#

not really

#

unless there's a patch that does it

#

have you tried updating everything to latest version

rose river
#

yeah i installed everything fresh today

#

and all i get is this measly error message

hard plank
#

huh

dusky heart
deft wigeon
spiral forge
#

has anyone else been running into a weird bug where cards with bonus chips from jokers keep gaining bonus mult equal to those chips?

#

it wasnt like this until i played a hand

#

(i have a lot of mods on so im asking for like, has anyone else with the celeste pack been running into it? it miight be that)

dusky heart
rose river
#

bruh

spiral forge
#

if not it's more likely a mod that me and my friends have thats not public yet

rose river
#

i must have deleted the wrong steamodded i had it installed twice

dusky heart
#

Also double-check that Cryptid is 0.5.4 and Talisman is 2.1.0, there are older incompatible versions still floating around out there

rose river
#

all good thank you so much

stray meadow
#

I'm sure tons of people ask this but is there a guide on how to mod somewhere?

hard plank
earnest ore
#

does anyone know of a mod that will let me go back and unclick the boss blind that hard counters my 10 hour long cryptid run?

#

I legit just forgot to roll it

#

and then poof

thick crown
#

I tested a few things including reinstalling everything and Cosmos mod is not the cause but does anyone know what I can do to fix this?

exotic shadow
hard plank
#

lebron scream if you love debugplus

earnest ore
#

I used debug plus, it is the freaking goat

deft wigeon
#

Debugplus my beloved

dusty ledge
#

Oops! The game crashed:
Syntax error: card.lua:5539: 'end' expected (to close 'function' at line 1937) near '<eof>'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1424a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x2596d368'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 881
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x2596eff8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x2596f048 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

just updated my lovely and steammodded 😭 not sure what the error is, guessing something to do with lovely?

vestal valve
#

two new Joker ideas for Mistigris

hard plank
dusty ledge
candid sable
#

Try remove bunco

dusty ledge
#

🫡

vestal valve
dusty ledge
wraith seal
# vestal valve

the "also at the end of every round" part for Jenga is pretty unnecessary i think

vestal valve
#

(the description not the mechanic)

#

also I forgot to mention that the 1 in 50 chance increases after every round as well

wraith seal
#

oh

vestal valve
#

but if the mult resets, the odds reset as well

wraith seal
#

hmmmmmm

vestal valve
# wraith seal oh

in Jenga, the more blocks you place, the more likely your tower is to collapse

this is my idea for implementing something like that in Balatro

wraith seal
#

how do you use pseudorandom_element

vestal valve
#

Reword

vestal valve
hard plank
vestal valve
# vestal valve

got up to 13 in 50 and +48 Mult before the tower fell and reset

#

i'm proud of this joker

signal wave
#

Someone needs to sprite that with an obnoxiously tall Jenga tower with Joker on the blocks instead of Jenga

vestal valve
lone galleon
#

It's a neat design honestly!

vestal valve
#

I love Jenga because of how crazy high the mult can get, but then it can all get knocked down with one single reset

It's like a scaling version of Cavendish

cursive whale
#

Is it particularly hard to install mods on steam deck?

twilit jetty
signal wave
vestal valve
cursive whale
#

If I have mods on pc can I just like drag and drop a copy of the mod folder into the steam deck version or is that just not how it works at all

signal wave
cursive whale
#

I have 0 tech skills

twilit jetty
hard plank
#

cross mod content when

vestal valve
cursive whale
hard plank
#

@vestal valve

twilit jetty
#

some shaders might break but that can happen with anything

hard plank
vestal valve
hard plank
signal wave
#

Next step is critical, you HAVE to turn on Show Hidden Folders.

vestal valve
#

cuz it's a convoluted joker but I think it's still simple enough in practice

deft wigeon
vestal valve
hard plank
#

every time this activates

cursive whale
signal wave
#

Can't remember off the top of my head and I'm in a Burger King parking lot, but if you can hold for a sec I can get home real quick.

#

Also that would allow me to navigate you the rest of the way to where you need to put the mods folder.

hard plank
vestal valve
hard plank
#

idk when i make placeholder i just crudely draw the concept

deft wigeon
signal wave
#

Swap odds for chance

deft wigeon
#

Hmmst

signal wave
cursive whale
#

Yeah yeah go for it

signal wave
#

Perfect

exotic shadow
signal wave
vestal valve
#

I can't wait to see this interact with Cryptid

exotic shadow
#

can't wait to rig this

junior rock
vestal valve
vestal valve
shut grove
exotic shadow
junior rock
#

so its just odd that oops increases it

vestal valve
junior rock
#

but it doesnt really make sense to do what it does here

vestal valve
exotic tree
#

Finally getting the hang of shaders (or at least, how to implement them, versus actual shader math). Made this flickering neon sign effect for a card

junior rock
#

given it wont make a difference because the score was already on fire

exotic tree
#

lmao yeah. I'm probably going to change it, because it checks for the upgrade at the final scoring step, which would mean it probably couldn't be multiplied by other jokers

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So it'll just not give the bonus there and give it regularly at joker main

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I've basically been spending most of my time doing fun visual effects this week

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becoming a graphics programmer and hating every second of it

deft wigeon
vestal valve
junior rock
#

damn what did i do

weak urchin
#

out of curiosity, is there a mod out there that just lets you choose jokers from a menu for mod testing? would make bugtesting my mod a lot easier i think >w<

vestal valve
weak urchin
#

oh fantastic, tysm!

vestal valve
#

hover over a Joker in your collection

press 2 to discover it, press 3 to insert it into your current run

weak urchin
#

this works perfectly, i really appreciate it

hard plank
#

Very handy for testing

violet venture
#

BADOOSH

vestal valve
#

BABAGABOOSH

hard plank
#

development resumes tomorrow

grand geode
#

she resumes on my development til i tomorrow

vestal valve
# vestal valve
poll_question_text

are these good ideas?

victor_answer_votes

5

total_votes

7

victor_answer_id

1

victor_answer_text

yes, both of them

#

no

humble lake
#

dont. itts often malware and it is prohibited to talk about it here

spare ice
#

Help...
i just returned to a saved run

Oops! The game crashed:
game.lua:2735: attempt to index field 'OPENED_BOOSTER' (a nil value)

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1423h-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.1.0~dev, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 2147483647, Version: 0.5.4, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua upvalue 'gameUpdateRef' at file 'game.lua:2735'
Local variables:
self = table: 0x04793dc0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x064ad828 (more...)}
dt = number: 0
http_resp = nil
(*temporary) = nil
(*temporary) = number: 999
(*temporary) = string: "update"
(*temporary) = nil
(*temporary) = C function: next
(*temporary) = table: 0x04b82ee0 {unlock:table: 0x04b82f08, other:table: 0x04b82fa8, tutorial:table: 0x04b82f58 (more...)}
(*temporary) = number: nan
(*temporary) = string: "achievement"
(*temporary) = table: 0x04b82f80 {}
(*temporary) = boolean: false
(*temporary) = number: 1
(*temporary) = number: 0
(*temporary) = nil
(*temporary) = table: 0x05fd13f8 {start_timer:true, timer:TOTAL, blockable:false, trigger:immediate, func:function: 0x05078320 (more...)}
(*temporary) = table: 0x054d8828 {blocking:false, pause_skip:false, time_done:false, completed:false}
(*temporary) = nil
(*temporary) = number: 0.00856742
(*temporary) = number: 0
(*temporary) = table: 0x04794400 {REAL:15.628741596708, REAL_SHADER:300, TOTAL:14.079504400987, BACKGROUND:0 (more...)}
(*temporary) = string: "attempt to index field 'OPENED_BOOSTER' (a nil value)"

#

(4) Lua upvalue 'upd' at Steamodded file 'src/ui.lua:84'
Local variables:
self = table: 0x04793dc0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x064ad828 (more...)}
dt = number: 0.0285581
(5) Lua upvalue 'gu' at file 'main.lua:1788'
Local variables:
self = table: 0x04793dc0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x064ad828 (more...)}
dt = number: 0.0285581
(6) Lua upvalue 'upd' at file 'lib/gameset.lua:28' (from mod with id Cryptid)
Local variables:
self = table: 0x04793dc0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x064ad828 (more...)}
dt = number: 0.0285581
(7) Lua method 'update' at file 'lib/overrides.lua:250' (from mod with id Cryptid)
Local variables:
self = table: 0x04793dc0 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x064ad828 (more...)}
dt = number: 0.0285581
(8) Lua upvalue 'oldupd' at file 'main.lua:1004'
Local variables:
dt = number: 0.0285581
(9) Lua field 'update' at file 'main.lua:1817'
Local variables:
dt = number: 0.0285581
(10) Lua function '?' at file 'main.lua:931' (best guess)
(11) global C function 'xpcall'
(12) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 902 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

???

violet venture
#

Get the fuck out of here ya stupid wall

#

...eh, two hands will do

grave radish
#

Is it possible to properly unmod the game, like, ever? or am I stuck with 172% Sticker completion despite my game being back to normal-

signal wave
#

Have you tried deleting version.dll (the Lovely file) and clearing your launch option (on steam deck)?

#

If you toss Lovely and Steamodded and remove the launch option, reverting the game entirely to vanilla, you MIGHT be able to clean it without making a clean install.

#

Operative word MIGHT.

grave radish
#

I even did the option on steam to "verify game files"

fallow bramble
lean dune
vestal valve
fallow bramble
#

Ah ok

grave radish
lean dune
#

I don't recall where it's stored exactly, but methinks it's in profile.jkr. I can check later

#

either way it's possible to clear out using save editing / debug tools

grave radish
#

right, thats a relief then, thanks; i'll try to look for profile.jkr

#

so far the only .jkr I can find is version.jkr

#

thanks for the help ^^

#

Ah, I found it, it was in the Appdata side of things ^^

#

ah damnit-

wooden forum
#

How the hell

#

What mods you usin

grave radish
#

thats not a mod

wooden forum
#

Oh

grave radish
#

but yeah

wooden forum
#

Well are there any stupidly unbalanced mods?

grave radish
#

kinda sad cus even tho I can count how many joker stickers I have, i cant do that for the money stat

autumn vine
#

is there a mod that adds a minimize button on pc so i dont have to click win key when i need to get out of balatro

lean dune
#

it's not really possible to restore it to pre-modded unless you have a backup

grave radish
lean dune
#

yep too little too late

wooden forum
#

Well are there any stupidly unbalanced mods out there?

wraith seal
#

cryptid

#

its literally in the name

lean dune
#

cryptid and Jen's almanac

wraith seal
#

you will spend most of your time waiting for your hand to calculate in most cases

wooden forum
#

Funsies

grave radish
#

appreciate the help tho

#

...ok wait I modified my file and it didnt work what-

#

wait the file didnt actually get modified

#

like, I'm pasting a modified file in the correct folder, but when I launch the game, then look at the same file again, its been changed back

static shale
#

PC game pass version can be moded

tranquil vessel
#

avoid it by launching the game first, then replacing the file

grave radish
tranquil vessel
grave radish
#

on the mainscreen

#

then i checked the collection and it worked

#

then I restarted and it was back

#

maybe I need to play a bit to trigger another cloud save?

tranquil vessel
#

could try that I guess

#

could also tell steam to disable cloud syncing

wind token
#

Dumb question, does this mean we need to update anything for mods to work still and to have the new art

gleaming monolith
#

is it possible to mod the new gamepass version?

wind token
#

I don’t think so, I know game pass protects its files

#

Could be wrong tho

grave radish
grave radish
#

soon as I enable it again it works

hollow wasp
#

I've been having this issue where the mod manager is empty, does anyone recognize this problem?

tranquil vessel
hollow wasp
tranquil vessel
#

C:\Users\<user>\AppData\Roaming\Balatro

hollow wasp
#

Didnt quite fix the issue

tranquil vessel
#

could also try clearing the cache (and possibly even re-indexing the mods)

late wind
#

Is there any mods so i can more easily handle when i have alot of jokers?

tranquil vessel
#

try cartomancer

sleek granite
#

the tooltip without my manic mouse movements

round ore
#

guys, why my blueprint look like this when i install bluestorm (bug with tp)

hard plank
#

also try restarting the game

#

it happens sometimes

round ore
hard plank
#

huh

#

what texture packs do you have

round ore
hard plank
#

my mod is the paint job mod

candid sable
#

do you have bunco?

round ore
candid sable
hard plank
#

maybe try disabling some mods

round ore
candid sable
#

then do you have other mods

round ore
candid sable
#

hmm, try remove multiplayer mod?

round ore
#

i already disabled it with these mod

pure jacinth
#

so Ive recently gotten the pc release for modding and custom texture reasons, is there any threads I should check out to start?

round ore
hard plank
pure jacinth
sleek granite
#

good

round ore
hard plank
smoky arch
#

if youre into that

#

cant speak for content mods though
i stick almost exclusively to the vanilla gameplay loop atm

pure jacinth
#

Never played rain world

#

Wait a fucking second

#

Im an artist

#

I'll just do the textures myself

forest coyote
#

guys, help me plz. how can I remove lovely-injector in my pc?

shrewd briar
#

So, I'm reinstalling all my Balatro mods and finding new ones:

  • does anyone have a link to the newest version of Steamodded?
  • and the newest version of Lovely?
#

Just in case I'm missing anything

forest coyote
hard plank
#

have you tried updating lovely injector

#

@forest coyote

shrewd briar
#

Thank you!!

forest coyote
hard plank
#

replace existing one if prompted

#

the folder where Balatro.exe is in

forest coyote
#

still crash

hard plank
#

how would it crash if you uninstalled the game

forest coyote
#

that's the problem

hard plank
#

remove the version.dll in your download folder?

#

apparently you extracted that in your download folder and forgot

#

you can also move the URL builder thing elsewhere to a new folder so it doesn't load the version.dll

spark quartz
#

Quick question: does anyone ahve a joker template for quick use/?

hard plank
forest coyote
# hard plank oh

I've deleted all the folders and folders associated with the game, but it keeps crashing.

round ore
hard plank
#

hear me out

#

i don't know

deft wigeon
hard plank
#

what that neoplecustomurlbuilder is

hard plank
deft wigeon
#

The game itself

hard plank
#

as in dark colour scheme?

forest coyote
hard plank
#

check download folder for version.dll

hard plank
deft wigeon
hard plank
#

my trance colour scheme

#

based on tailwindcss

deft wigeon
#

Hell yeah

hard plank
grand geode
#

tailwind 💥

forest coyote
hard plank
forest coyote
#

I jsut want remove lovely injector in my PC

hard plank
#

😭😭😭

latent crescent
hard plank
spark quartz
#

What res are the jokers?

latent crescent
#

Next.js my beloved

forest coyote
latent crescent
hard plank
#

do not click on all icons

latent crescent
#

Already. Especially on mobile

hard plank
#

please do not do gambling on my website

grand geode
#

gambling???? where

hard plank
#

do not click the icons on my website

grand geode
#

oh wtf you redesigned your site

latent crescent
#

Gambling without reel animation, bruh

hard plank
#

it's not easy coding these okay 😭

latent crescent
#

I know. But choosing easy ways for you own website? That's a lame

vivid flame
#

Kinda Op

#

if ur Talking Vanilla

hard plank
#

x2 mult for every debuffed cards

vivid flame
#

i was talking about Eat Pant jiker

hard plank
#

yeah i know

#

what if

vivid flame
#

the "Do not the joker" is useful in boss blinds mostly

#

DO NOT. Verdant Leaf

hard plank
#

i added the debuff seal

vivid flame
#

if the full hand is debuffed

#

then its x256 mult

hard plank
#

yes

vivid flame
#

Pretty Fine

hard plank
#

casually x256 mult

vivid flame
#

wait

#

can mime retrigger a debuffed one

hard plank
#

I'll check

vivid flame
#

if so then its x65536 mult(2^16)

hard plank
#

only works on boss blind

vivid flame
#

if we are also doing blueprint and brainstorm then its

x2^32 mult(x4294967296)

hard plank
#

but it's kinda get out of jail free card if you know how to build around it

vivid flame
#

synergy as crazy as mime and baron

hard plank
#

I'll test more

river swift
#

how do evolve eevee into absol on the mod?

hard plank
#

wtf

spark quartz
#

What font does balatro use?

hard plank
#

eevee can evolve into absol??

#

wtf??

river swift
#

i thought so? no?

hard plank
#

in pokemon games no

#

that feels very wrong

nova flower
#

how do i mod balatro on deck?

wooden forum
#

Could someone help me explain why my nopeus is not working?

umbral pilot
hard plank
#

ah

umbral pilot
#

Yeah, for future reference if you see people that are having programs other than Balatro running lovely it's likely because of that reason ratlaugh

#

There's a reason why I distributed everything as a zip nowadays

spark quartz
#

Guys, I had an idea:
SOMETHING: After 2 rounds, make all jokers directly next to it negative, and give all cards a black & white seal (self-destruct).

Black & White seal: card scores 0.5x its initial chip value, scores 1.25x initial chip value on last hand.

hard plank
#

the maxwell notebook is not my art

wooden forum
#

Is anyone here willing to help me with finding out why my nopeus is not working?

amber dagger
#

my computer keeps saying that the loverly mod is dagerous. idk what to do

hard plank
#

disable antivirus™️

amber dagger
#

but is it safe

spark quartz
#

Yes

wooden forum
#

Loaded yet it doesnt work

#

:cri:

vivid flame
spark quartz
vivid flame
spark quartz
#

In a form of a seal

vivid flame
#

better ectoplasm

#

like 2x times better

#

does joker destroy itself after making them negative?

spark quartz
#

Yes

vivid flame
#

seems op since
a) +2 joker slots
b) decreases chips by a lil bit, so pretty much no downsides

hard plank
#

what if i make a joker that

  1. give a random joker negative
  2. debuffs all cards for 5 rounds
  3. self destructs
wooden forum
#

Can someone help me with some nopeus problems

vivid flame
wooden forum
spark quartz
wooden forum
vivid flame
vivid flame
wooden forum
vivid flame
#

steammodded

#

the mod handler

wooden forum
#

Well yea. Cryptid works

#

Everything else works

hard plank
#

idea

#

try downloading the mod again

vivid flame
#

yh

#

i checked my current version and its 2.2.4

wooden forum
#

Could some perhaps send the link for the mod?

hard plank
#

no

#

can you

#

check

#

what's inside the nopeus folder in mods

wooden forum
#

Nopeus

vivid flame
#

oh yeah

#

check if its nested

wooden forum
#

Its purely nopeus

vivid flame
#

(nested is Mod folder(nopeus) > folder(nopeus) > files)

wooden forum
vivid flame
#

if its nested unnest it
(balatro mods folder > nopeus > files )

wooden forum
#

It aint nested

vivid flame
#

sir why is it ny mappe 2

#

mods > nopeus > nopeus files

wooden forum
#

Do i just put the raw folder in it?

vivid flame
#

does ur nopeus folder contain another nopeus folder

wooden forum
#

Do i put it like this (in balatro>Mods)?

vivid flame
#

yes

wooden forum
#

Ah

hard plank
wooden forum
#

There we go

wooden forum
vivid flame
#

its his mod Ig

wooden forum
#

Ah

hard plank
spark quartz
hard plank
vivid flame
spark quartz
#

What do you think will balance it?

#

Cuz i can't really think of much for this joker

hard plank
vivid flame
#

might seem more balanced

#

ectoplasm changes the way u play forever

hard plank
#

if scored cards totals more than 15 then x1.5 mult per each played card

spark quartz
hard plank
#

for a joker i am thinking

spark quartz
#

Aha

#

Anyways how do i make a joker mod

novel ore
spark quartz
novel ore
twin pine
#

I'm playtesting again

#

you've got to me kidding

#

goddammit

#

only when I'm trying to do some actual work

spark quartz
#

Ok what happened

#

``Oops! The game crashed:
[SMODS SampleJimbos "SampleJimbos.lua"]:452: attempt to index a nil value

Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Preorder Cards by asd123cqp [ID: preorder_cards]
2: SampleJimbos by Rare_K [ID: SampleJimbos]
Lovely Mods:

Stack Traceback

(3) Lua local 'v' at file 'SampleJimbos.lua:452' (from mod with id SampleJimbos)
Local variables:
(for generator) = C function: next
(for state) = table: 0x1925c478 {sample_baroness:table: 0x192a0f20, sample_obelisk:table: 0x191c9248, multer:table: 0x1925b438 (more...)}
(for control) = number: nan
k = string: "sample_baroness"
v = table: 0x192a0f20 {eternal_compat:false, calculate:function: 0x194b3aa8, blueprint_compat:true (more...)}
joker = table: 0x19a11400 {eternal_compat:false, key:j_sample_baroness, rarity:3, prefix_config:table: 0x19a11600 (more...)}
(*temporary) = Lua function '?' (defined at line 147 of chunk [SMODS _ "src/compat_0_9_8.lua"])
(*temporary) = table: 0x19146c88 {new:function: 0x195e9738}
(*temporary) = string: "j_sample_baroness"
(*temporary) = nil
(*temporary) = string: "test"
(*temporary) = nil
(*temporary) = table: 0x19a11400 {eternal_compat:false, key:j_sample_baroness, rarity:3, prefix_config:table: 0x19a11600 (more...)}
(*temporary) = number: 8.01546e-187
(*temporary) = table: 0x19a11400 {eternal_compat:false, key:j_sample_baroness, rarity:3, prefix_config:table: 0x19a11600 (more...)}
(*temporary) = boolean: true
(*temporary) = number: 48
(*temporary) = string: "j_sample_baroness"
(*temporary) = number: 6.70106e-187
(*temporary) = number: 1.06309e-312
(*temporary) = nil
(*temporary) = string: "attempt to index a nil value"
(4) Lua local 'func' at Steamodded file 'src/loader.lua:564'
Local variables:
(for generator) = C function: next
(for state) = table:``

#

0x19157b68 {SampleJimbos:function: 0x19717518} (for control) = number: nan k = string: "SampleJimbos" v = Lua function '?' (defined at line 433 of chunk [SMODS SampleJimbos "SampleJimbos.lua"]) (5) Lua field 'with_compat' at Steamodded file 'src/compat_0_9_8.lua:522' Local variables: func = Lua function '?' (defined at line 560 of chunk [SMODS _ "src/loader.lua"]) localization_ref = table: 0x1938a028 {descriptions:table: 0x1938a088, tutorial_parsed:table: 0x196209d0, quips_parsed:table: 0x19300ea8 (more...)} captured_loc = table: 0x1921b5b8 {.descriptions.Other.your_key:table: 0x19721a00} (6) Lua global 'loadMods' at Steamodded file 'src/loader.lua:560' Local variables: modsDirectory = string: "C:\\Users\\saeed\\AppData\\Roaming\\Balatro\\Mods" header_components = table: 0x19759018 {version:table: 0x19759768, id:table: 0x19759228, conflicts:table: 0x19759658 (more...)} json_spec = table: 0x19759920 {provides:table: 0x1975a1a0, __:table: 0x1975a120, version:table: 0x19759ee0 (more...)} used_prefixes = table: 0x1975a220 {preo:preorder_cards} lovely_directories = table: 0x1975a248 {} processDirectory = Lua function '?' (defined at line 184 of chunk [SMODS _ "src/loader.lua"]) keyset = table: 0x194b3f28 {1:0} check_dependencies = Lua function '?' (defined at line 418 of chunk [SMODS _ "src/loader.lua"]) (for generator) = C function: builtin#6 (for state) = table: 0x194b3f28 {1:0} (for control) = number: 1 _ = number: 1 priority = number: 0 (for generator) = C function: builtin#6 (for state) = table: 0x19760b38 {1:table: 0x1946b0d8, 2:table: 0x19760288} (for control) = number: 1 _ = number: 1 mod = table: 0x1946b0d8 {version:0.0.0, id:SampleJimbos, main_file:SampleJimbos.lua, can_load:true (more...)} (7) Lua global 'initSteamodded' at Steamodded file 'src/loader.lua:652' (8) Lua method 'start_up' at file 'game.lua:211' Local variables: self = table: 0x1910ef08 {SPEEDFACTOR:1,

#

F_GUIDE:false, keybind_mapping:table: 0x1910f508, F_CRASH_REPORTS:false (more...)} settings = string: "return {[\"version\"]=\"1.0.1n-FULL\",[\"paused\"]=false,[\"QUEUED_CHANGE\"]={},[\"COMP\"]={[\"prev_name\"]=\"\",[\"name\"]=\"\",[\"score\"]=38304,},[\"colourblind_option\"]=true,[\"play_button_pos\"]=2,[\"CUSTOM_DECK\"]={[\"Collabs\"]={[\"Spades\"]=\"collab_SK\",[\"Hearts\"]=\"collab_TBoI\",[\"Diamonds\"]=\"collab_EG\",[\"Clubs\"]=\"collab_STS\",},},[\"STATUSTEXT\"]=0,[\"language\"]=\"en-us\",[\"colour_palettes\"]={[\"Spades\"]=\"hc\",[\"Hearts\"]=\"hc\",[\"Diamonds\"]=\"hc\",[\"Clubs\"]=\"hc\",},[\"ambient_control\"]={[\"ambientFire1\"]={[\"per\"]=1.1,[\"vol\"]=0,},[\"ambientOrgan1\"]={[\"per\"]=0.7,[\"vol\"]=0,},[\"ambientFire2\"]={[\"per\"]=1.05,[\"vol\"]=0,},[\"ambientFire3\"]={[\"per\"]=1,[\"vol\"]=0,},},[\"crashreports\"]=false,[\"tutorial_progress\"]={[\"hold_parts\"]={[\"first_hand_3\"]=true,[\"small_blind\"]=true,[\"big_blind\"]=true,[\"first_hand_4\"]=true,[\"second_hand\"]=true,[\"shop_1\"]=true,[\"first_hand_2\"]=true,[\"first_hand\"]=true,},[\"section\"]=\"second_hand\",[\"completed_parts\"]={[\"first_hand\"]=true,[\"first_hand_3\"]=true,[\"small_blind\"]=true,[\"big_blind\"]=true,[\"first_hand_4\"]=true,[\"shop_1\"]=true,[\"first_hand_section\"]=true,[\"first_hand_2\"]=true,[\"second_hand\"]=true,},},[\"jimboStatsApiKey\"]=\"dg67d2g23ui3w3d3\",[\"tutorial_complete\"]=true,[\"screenshake\"]=69.679065078674,[\"WINDOW\"]={[\"vsync\"]=1,[\"display_names\"]={[1]=\"1\",},[\"screenmode\"]=\"Borderless\",[\"DISPLAYS\"]={[1]={[\"screen_resolutions\"]={[\"strings\"]={[1]=\"1920 X

#

1080\",},[\"values\"]={[1]={[\"w\"]=1280,[\"h\"]=720,},},},[\"screen_res\"]={[\"w\"]=1280,[\"h\"]=720,},[\"DPI_scale\"]=1,[\"MONITOR_DIMS\"]={[\"height\"]=1080,[\"width\"]=1920,},},},[\"selected_display\"]=1,},[\"GAMESPEED\"]=1,[\"cryptid_notifs\"]={[\"jimball\"]=true,},[\"SOUND\"]={[\"volume\"]=39.774565051335,[\"music_volume\"]=23.063343207833,[\"game_sounds_volume\"]=100,},[\"music_control\"]={[\"current_track\"]=\"\",[\"desired_track\"]=\"\",[\"lerp\"]=1,},[\"ACHIEVEMENTS_EARNED\"]={[\"completionist\"]=true,[\"_10k\"]=true,[\"astronomy\"]=true,[\"ach_cry_exodia\"]=true,[\"extreme_couponer\"]=true,[\"ach_cry_used_crash\"]=true,[\"clairvoyance\"]=true,[\"ach_cry_jokes_on_you\"]=true,[\"cartomancy\"]=true,[\"ante_up\"]=true,[\"ach_cry_break_infinity\"]=true,},[\"run_stake_stickers\"]=false,[\"current_setup\"]=\"Continue\",[\"profile\"]=3,[\"FASTFORWARD\"]=3,[\"DEMO\"]={[\"win_CTA_shown\"]=true,[\"quit_CTA_shown\"]=true,[\"timed_CTA_shown\"]=true,[\"total_uptime\"]=6.5109925594862,},[\"GRAPHICS\"]={[\"texture_scaling\"]=1,[\"crt\"]=0,[\"shadows\"]=\"On\",[\"bloom\"]=2,},}" settings_ver = nil new_colour_proto = table: 0x19117820 {Spades:table: 0x19117a88, Hearts:table: 0x19117938, Diamonds:table: 0x191179f0 (more...)} sound_files = table: 0x19431968 {1:ambientFire1.ogg, 2:ambientFire2.ogg, 3:ambientFire3.ogg, 4:ambientOrgan1.ogg (more...)} shader_files = table: 0x193f58d8 {1:CRT.fs, 2:background.fs, 3:booster.fs, 4:debuff.fs, 5:dissolve.fs, 6:flame.fs (more...)} (9) Lua field 'load' at file 'main.lua:945' (10) Lua function '?' at file 'main.lua:892' (best guess) (11) global C function 'xpcall' (12) LÖVE function at file 'boot.lua:368' (best guess) Local variables: result = boolean: true main = nil (13) global C function 'xpcall' (14) LÖVE function at file 'boot.lua:377' (best guess) Local variables: func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"]) inerror = boolean:

#

true deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"]) earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

#

Sorry for the long message

autumn vine
#

is there a mod thats like shows more full stats

#

like full most played hand or something

frail rain
#

what does this mean

autumn vine
#

probs something like bus scale like such

frail rain
#

what does bus do again

autumn vine
#

+1 mult if scored cards doesnt have a face cards

manic atlas
#

Hey! Im making a balatro UI tester, like a screenshot of balatro, where you can put ui elements on to see how it looks.

#

In the future you would be able to drag and drop the ui elements and then convert that into code, add paramiters, show ui on click either in a specified place or the whole screen and mush more!

#

Im currently looking for someone to help me make this

#

So any help would be greatly appreciated

round ore
#

having trouble, mods wont load for whatever reason

daring sluice
round ore
#

what does that mean

daring sluice
#

update to one made after the stone age

round ore
#

do i need to update it>??

daring sluice
round ore
#

gotcha

#

do you have a link to the newest version?

daring sluice
round ore
#

the game is issue now 😭

#

every time i try to start the round it doesnt work

lean dune
round ore
#

gotcha

lean dune
#

update it + talisman

#

the latest release for both should do

round ore
#

okay thank you

queen jolt
#

Hey folks, trying to have two separate texture mods but for some reason both will activate/deactivate at the same time. Don't got any coding knowledge so id like some help if thats cool (second pic is the code for the lua files) 🥹

#

The mod ids are different, so not sure what could be the issue here

spark quartz
#

I have this piece of code that is supposed to create a joker and add it in my collection or something
the joker doesn't work steam modded isn't detacting the mod

#

Why is this happening

daring sluice
#

you currently have double

#

also, new mods should use the json format

round ore
#

one last question, how do i enable scoring animations

daring sluice
#

mods > talisman > config

round ore
#

ty

daring sluice
#

or saturn if you use that

#

but it's usually talisman

spark quartz
#

Thanks!

open dragon
#

GUYS
does the version.dll malfunction for yall too?
my stupid antivirus system wont let me get it and everytime i open it deletes it
OF COURSE IT DIDNT HAVE A VIRUS 2 DAYS AGO DID IT ESET

twin pine
frail rain
#

most comprehensable modded balatro run

open dragon
spark quartz
#

Is j_joker the name of the normal joker?
If so, how do i know the names for every joker

twin pine
#

in the files for the game they're in a list

#

but in general, it's just the name of the joker with the j_ prefix

spark quartz
#

Okay that worked thank you

#

Oh wow okay

#

Negetive bp

twin pine
#

we love negative bp

spark quartz
#

I need to fix this i think

#

This doesn't look like a healthy amount of blue prints

twin pine
#

my blueprint deck occasionally gives copies of blueprint with editions, and it's honestly kinda hype

open dragon
spark quartz
#

Ok so my game is freezing insteed of calculating

#

I think my pc is gonna be on fire

#

Err laptop

open dragon
spark quartz
#

Yeah sorry dont know what happened

hidden cedar
#

stupid cavendish

twin pine
# open dragon PLEASE

seems like an issue with brainstorm? is everything up to date (smods, the mod itself, lovely, etc)

open dragon
twin pine
twin pine
open dragon
twin pine
#

oh true

spark quartz
#

What does a card being in a pool mean?

round ore
open dragon
twin pine
hidden cedar
open dragon
open dragon
spark quartz
#

I wanna try making the bp negetive by default but idk where to put the set edition thing (if i even need it)

twin pine
#
SMODS.add_card({
  set = "Joker",
  key = "j_blueprint",
  edition = "e_negative",
})

this should do it

unkempt hearth
#

Hello can anyone suggest any mods for optimaztion

#

I downloaded 4 mods (card sleeve, buffoonery, extra credit and talisman)

#

After that the game kinda gets lag spikes

open dragon
#

guys how do i turn on scoring animations in cryptid?

hard plank
open dragon
spark quartz
#

Watching a tutorial i notice that SMODS doesn't have a line under it

#

So how do i change that for me

twin pine
#

there's a branch of the smods repository that has lsp definitions in it

spark quartz
#

Sorry but this is my first time modding so i dont know what these are

#

But i have the branch downloaded

twin pine
#

There's a guide somewhere in here

viscid sedge
gentle osprey
#

Insert laugh track here

spark quartz
#

Im not doing black deck anymore btw

gentle osprey
#

You beat gold?

viscid sedge
spark quartz
#

No

#

I decided its not worth it

#

Lowkey

gentle osprey
#

Told you it's agony :3

#

Now try jokerless

spark quartz
#

What's worth it tho is me creating a white deck that makes it so you only have 5 cards and 1 hand

#

Just gotta know how to do that

maiden lichen
#

Anyone wanna try to play multiplayer mod?

gentle osprey
#

There should be a deck that's -1 joker slot +2 hand size

spark quartz
#

Lol

#

Negative black deck

viscid sedge
#

White deck

spark quartz
#

How do i make the joker add a seal to scored cards

barren mulch
#

Has anyone been able to mod on the game pass version that was released today?

hard aurora
#

how do i fix this? its my first time modded balatro and im trying the cryptid mod because i like funny big numbers but this keeps showing up

haughty gyro
#

I certainly have some blind ideas, but I may be cooking a little too hard

hard aurora
spark quartz
#

What's the diffirence?

haughty gyro
#

s

#

sorry that was not a helpful response

spark quartz
#

Its okay if you dont know

molten zephyr
#

Hey, i downloaded the new cryptid version, and lovely is crashing on startup. Is the 0.7.1 version good to go with the latest update?

#

For lovely i mean, ofc. It's a pain in the ass to install with antivirus screaching on every step of the way

cosmic crystal
#

I had no issue installing the new cryptid update last night

signal wave
#

Need halp

#

Have crash

#
Syntax error: functions/state_events.lua:582: '}' expected (to close '{' at line 117) near 'end'


Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1222a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1

Stack Traceback
===============
(3)  C function 'function: 0x0100d3d0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1024
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x0100cc80  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0100ccd0 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
dusky heart
signal wave
#

Steamodded version. Got it.

dusky heart
molten zephyr
manic atlas
#

Anyone here good at lua and Löve with some freetime that can help me with a thingo

molten zephyr
tranquil vessel
spark quartz
#

How do i check the position of a joker in the joker area

molten zephyr
tranquil vessel
#

truly a "divert all main power away from the anti-virus" moment

molten zephyr
tranquil vessel
#

or blueprint for that matter

spark quartz
#

Alright thanks

last ore
#

cryptid moment

molten zephyr
# last ore cryptid moment

Most busted cryptid run I had was just the Jolly joker exotic deck, I got like 2 M jokers which was basically giving me ^1.5 score, then ^1.6^1.6, then ^1.7^1.7^1.7 every round... but it was really boring lol so i quit before ante 8

#

this is way better, you "love" to see it

last ore
haughty gyro
last ore
#

LMAO

#

also note i'm at 6 fps

#

with funky town looping in the background

#

is this what hell is like

frail adder
#

Hello, can anyone identify my main reason of crash? I just added betmma mods and this is the crash that I can't solve myself. Appreciate any help. Thanks!

sturdy canyon
tranquil vessel
signal wave
#

Goddammit, it crashed again. Any help on this one?

Syntax error: functions/state_events.lua:595: unexpected symbol near '}'


Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1418a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback
===============
(3)  C function 'function: 0x0100d3d0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1024
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x0100cc80  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0100ccd0 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
tranquil vessel
dusky heart
signal wave
#

wat

#

it updated AGAIN???

dusky heart
#

Where did you get that version from? It's only a week old, but it's not the latest

signal wave
#

probably last week

final oak
#

i ain't updating smods until bunco gets fixed

sour nebula
signal wave
#

Okay let's try THIS

signal wave
# dusky heart Where did you get that version from? It's only a week old, but it's not the late...

sweet jesus

Syntax error: functions/state_events.lua:593: unexpected symbol near '}'


Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1425a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback
===============
(3)  C function 'function: 0x0100d3d0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1024
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
 c = table: 0x0100cc80  {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0100ccd0 (more...)}
 openedconsole = boolean: false
 confok = boolean: true
 conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
 result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
 func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
 inerror = boolean: true
 deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
 earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
frail adder
signal wave
#

Wait lemme guess.
Lovely is out of date

tranquil vessel
#

no 0.7.1 is the latest lovely

dusky heart
signal wave
#

😂 why

dusky heart
#

You already know one of the two lines

signal wave
#

I'm bout to start kneecapping mods until the game launches

tranquil vessel
#

"update lovely and steamodded"

signal wave
#

HAVE YOU TRIED TURNING IT OFF AND BACK ON AGAIN

dusky heart
signal wave
#

Yepppppp

#

WAIT NO I DON'T

frail adder
#

I just tried the Diemserenes and I was overwhelmed lmao. Anyone using that?

viscid sedge
#

0 fps is crazy

signal wave
#

Imagine FPS instead of SPF

signal wave
#

oh okay remember doesn't look like a real word today, that's interesting.

viscid sedge
#

its been calculating for over 50 minutes

signal wave
dusky heart
viscid sedge
#

it ceashed :/

#

crashed

signal wave
#

paperback gone. same crash.

digital marsh
#

Hello. I know it only just came out, but does anyone know if the Gamepass version of Balatro is moddable?
I have it installed and could look into details for you all if needed to get to the bottom of this.

signal wave
viscid sedge
#

i think currently pc only

digital marsh
#

I'm on PC

#

the rules say "PC", not Steam only 🤔

viscid sedge
#

yarrr!

signal wave
#

Game Pass version is for Xbox. The fact that it can be played on PC doesn't diminish that it's an Xbox version of the game.

viscid sedge
#

dont pirate the game

digital marsh
#

It's on PC Gamepass dude

signal wave
#

It's not pirating if it comes with a subscription service.

#

Game Pass Ultimate gives you PC game pass

viscid sedge
#

i have gamepass ultimate

digital marsh
viscid sedge
#

when did it come out

#

on gamepass

signal wave
#

With Friends of Jimbo 4

digital marsh
signal wave
#

In the last few days

dusky kettle
#

I tried changing the pixel scaling in game.lua to make this work, but it did not

digital marsh
#

so new it still says 18+

viscid sedge
#

im gonna download it on xbox

dusky heart
digital marsh
#

I guess there's other ways tho

dusky heart
digital marsh
#

I just tried R2 first because I had it already for other games

signal wave
#

of course

digital marsh
#

Is this how it's structured on Steam, minus the "balatro.exe"?

dusky heart
#

Ah, that's what i was worried about

exotic belfry
digital marsh
#

ouch

dusky heart
#

There's no chance that Lovely will be able to inject into that currently

digital marsh
#

I figured that as long as a PCGamepass was installed in that folder (and not "windowsapps") it was moddable, but maybe not

dusky heart
#

What's inside Assets?

digital marsh
#

That's what I had gathered from looking into the modability of other PCGamepass games

dusky heart
#

Ah, that's promising

exotic belfry
#

Oh hello there

dusky heart
#

That's the content of the Steam Balatro executable

exotic belfry
#

minus the exe

#

Oh wait lol

dusky heart
#

So the Xbox version is just using a different style of Love wrapper

digital marsh
#

whaaaaat, nothing's compiled lol

#

is this the same on steam?

exotic belfry
digital marsh
#

haha

exotic belfry
#

It's how we're able to mod so easily

iron scarab
#

yeah

#

the exe is effectively just a zip file xdd

dusky heart
# digital marsh

In the short term, you should be able to install mods by manually modifying the lua files. In the longer term, Lovely or another mod loader might be able to swap out patched files at runtime

digital marsh
#

Well, if I can't figure out how to do big content mods on this version at least I'll have the consolation prize of having the privilege to change those for fun 🥲

hybrid atlas
#

as someone who was jsut doen making art for their mod, I guarantee you this is fun

#

made cards themed after my own ocs and I'm very pleased

exotic belfry
#

Anyways on a completely different note, I posted this in dev chat and thought I might as well do so here too

hybrid atlas
#

I hope you do manage to make somethign bigger too

iron scarab
hybrid atlas
#

I have a question
Is it OK to post download links/trailers to mods we make? if so, what is the best chat to send it in?
Like I said I have been working on a mod for a few weeks now and I would like to release it publicly, and I thought I might as well post here once the trailer will be out

digital marsh
exotic belfry
#

Yeah that's likely your best bet

hybrid atlas
#

I didn't have this channel saved, thank you

digital marsh
hybrid atlas
#

another question, is it normal to release mods on itch.io? because I already have a page there

lean dune
lean dune
lean dune
#

many just have their mods on github and make a #1209506514763522108 post, some also upload on thunderstore, nexus and the like

hybrid atlas
#

so my best bet is gamejolt/nexusmods?

iron scarab
digital marsh
dusky heart
final oak
lean dune
hybrid atlas
#

hmm

final oak
#

making a thread here on the discord and making a repository on github would be fine

lean dune
#

but mostly modders don't upload to it

#

most of what you'll find on there is outdated and won't work anymore

dusky heart
digital marsh
lean dune
#

The door opener would be to make lovely work with it

hybrid atlas
#

thank you all for your answers. I'm very new to this and I wanna make sure I do things right. I'm also very excited on what me and my friend have been cooking

lean dune
#

from there you can install steamodded and any mods that use it

digital marsh
lean dune
#

the original creator is just named steamo

dusky heart
#

But steamo dded

lean dune
#

if you're looking for a less crowded place to talk about that, maybe the lovely or steamodded discords would be the right place for that

exotic belfry
#

that's some neat trivia I didn't know

lean dune
#

imagine if I renamed it and dubbed it my personal project when I started the rewrite

exotic belfry
#

auremodded

dusky heart
#

Auresome?

sterile nymph
lean dune
#

lmao

lean dune
sterile nymph
#

o. okay.

dusky heart
digital marsh
#

for example...

#

I have no such .dll

hybrid atlas
digital marsh
#

so far so good... pc gamepass texture mods work, as expected.

digital marsh
#

.jkr?????

#

wtf

#

is this a cruel joke?

#

is this a disguised dll?

exotic belfry
#

.jkr I believe is the save file?

lean dune
#

it stands for joker

dusky heart
lean dune
#

it's just a funny easter egg with certain file names of the game

#

version.jkr looks like this

#

other .jkr files are save files linked to your profiles, these are compressed lua code

#

version.dll however is a disguised joker

digital marsh
lean dune
#

nah they're different things

digital marsh
#

Then I have no idea how to install lovely for now 🤔

lean dune
#

you put version.dll in the same folder as Balatro.exe

#

that's pretty much it

digital marsh
#

Maybe I should just buy the Steam version... That's what I did back when Palworld came out with no crossplay between gamepass and steam and I wanted to play with friends

dusky heart
#

The only way to make Lovely work as-is with the GamePass version would be to take the Assets folder and try to compile your own Balatro.exe using Love2D

lean dune
dusky heart
#

But that's not a trivial task

digital marsh
lean dune
#

that's not how that works

digital marsh
lean dune
#

version.dll isn't anything inherently pre-existing

lean dune
#

I am in the 98%

digital marsh
#

👍

#

BRB

lean dune
#

uh huh

dusky heart
#

There's another game directory?

#

What's inside the WindowsApps\Playstack... folder?

lean dune
#

half of that looks like a temp dir

#

anyways i wonder what module it isn't able to find

dusky heart
#

If you can even access it

#

3wc... would be the WindowsApps AUMID, I don't think thats a temp folder

lean dune
#

i just said it looks like one

#

it doesn't seem to be one

dusky heart
#

It might just be a dead-simple App to launch the exe along with the Xbox decorations and insane analytics

dusky heart
#

It feels a little shady, but as long as it's not distributed would be legal, and would mean Lovely wouldn't have to implement a GamePass-specific injection method

lean dune
#

i mean lovely should be able to run fine on an unlinked love binary

latent rivet
#

@lean dune we need to discuss this blind thing, cause I'm actually not convinced collection_loc_vars is incorrect

lean dune
#

I'm not super sure what's going on there

lean dune
latent rivet
#

ahhhh

lean dune
#

I'm just saying the way you're using the return value doesn't adhere to the spec

latent rivet
#

okay, yeah, just saw your reply comment, rip

dusky heart
bronze marsh
#

what type of effects do you think a joker called "fake joker" would have

uneven cradle
#

Hey, I played with mods a while ago and did some enableing unabling and stuff, and I tried to play vanilla Balatro and this error keeps occuring, I've tried completley uninstalling and reinstalling but its still showing.

uneven cradle
#

that sounds really ominous and scary LMFAO

lean dune
#

the simplest solution is to reinstall it (and keep using it), but i can also make your save vanilla-compatible again if you send it to me (specifically profile.jkr of your currently used profile)

lean dune
#

yes

#

but if you don't want to keep using it, i got you

uneven cradle
#

I'll just reinstall talisman, thanks for the help!

signal wave
#

What does global function ipairs do?

#

I'm well aware there's over a hundred mods on this. I'm trying to cull a mod list for a friend by finding what breaks and getting rid of it. I've got the game in a launchable state, but beyond that... it's sketchy.

#

It still freaks out if you try to do anything with profiles - switching, resetting, y'know, the basics.

lean dune
signal wave
#

welllllllllll shit

#

I have no idea which one and it's probably most of them, given that the mod list I got had an old steamodded and probably an old Cryptid and Talisman.

lean dune
#

you probably have to just update all your mods

final oak
#

is this friend new to modding balatro

lean dune
#

Cryptid is outdated for sure

signal wave
#

Yes

#

completely

final oak
#

if so, why would you give him crytpid

signal wave
#

I didn't

final oak
#

cryptid is bonkers

lean dune
#

same for talisman

signal wave
#

they gave me a pc mod list they wanted ported over to steam deck (it worked on their pc)

#

I've already culled around fifteen mods

#

lemme update Cryptid and Talisman and see if that fixes things.

#

Anybody got links for me? I can go find them myself if they're not immediately on hand

lean dune
#

I'm not sure about the versions of other things, but there very well might be something else that doesn't work on latest smods

signal wave
#

there most likely is

lean dune
signal wave
#

Okay at least that's making it easier to find what's broken. Thank you.

fossil flare
clear wagon
vestal valve
#

did you forget to put "end" after your function

raven solar
#

hey chat are there a list of mods that are good but are super broken like Cryptid?

clear wagon
young raptor
#

Question.

How long would it take an individual to create a mod for Balatro.

Having no experience in design, graphics, coding, etc .

#

Can anyone help me make my vision a reality?

cosmic rapids
#

Must Have mods in balatro?

exotic shadow
shrewd briar
#

`Oops! The game crashed:
Syntax error: functions/state_events.lua:1303: unexpected symbol near '}'

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~ALPHA-1424a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.7.1
Platform: Windows

Stack Traceback

(3) C function 'function: 0x1912af48'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 876
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x19119538 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x19119588 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])`
Help I don't know how to figure out which mod is causing this

#

these are what I have

#

My first thought is Betmma mods, since I got rid of Spells and Abilities.

#

wait hold on it's everything

#

HUH?

#

Wait

#

No

#

huh?

#

Bunco, DreadJokers, CelesteCardCollection, and Talisman?

vestal valve
lean dune
shrewd briar
#

Then what's crashing me?

lean dune
#

what version of talisman are you using?

shrewd briar
#

Don't know, but it was an older ZIP so

#

I'll redownload it

lean dune
#

if it's older, it's most likely the cause as older talisman versions are incompatible with latest steamodded

shrewd briar
#

Aaaaah,

#

Yeah

#

Steamodded redownloaded yesterday,
but Talisman is a few weeks, maybe a month?

#

So that's probably it

#

Welp that didn't fix it

lean dune
#

then you should bisect your mod list to try to find the culprit

shrewd briar
#

Yeahhh probably

#

I did, to see, tried delete Bunco, Celeste, and Dread, and it launched

#

hell yeah

#

oooor Talisman updated wrong?

#

Whatever, all my other mods load

#

Unstable af, but it works enough

#

For now

junior rock
#

still dont know what im doing wrong

shrewd briar
#

Nevermind, not stable, crashes when I hover over packs

junior rock
#

is saturn not compatible with the latest smods?

lean dune
#

doesn't look like it's a saturn incompat crash but yes

junior rock
#

removing saturn fixed it which is very weird

lean dune
#

it's probably installed wrong, maybe it requires a specific folder name?

#

but even then there are compat issues with saturn and steamodded either way so eh

sleek dragon
#

does anyone know a mod that lets me give myself jokers and tarot cards and stuff

sleek dragon
#

thanks slime

exotic belfry
hidden cedar
#

infinite m0ney glitch lma0000

soft badger
#

is there a way to make a second installation for mods so my vanilla installation is separate and keeps achievements?

vestal valve
#

Censored Joker
If Blind is beat in a single hand, converts all held cards into hearts

weary magnet
#

Is it possible to mod the xbox version of balatro on pc?

#

I tried installing lovely but its giving me issues

#

I dont know anything about balatro modding so its probably a me issue

exotic belfry
vestal valve
exotic belfry
#

well yeah but still funny how that's what you use to spin it

soft badger
vestal valve
exotic belfry
#

lmfao

dusky heart
# weary magnet Is it possible to mod the xbox version of balatro on pc?

It's not supported by Lovely/Steamodded/Balamod currently, it's brand new and is structured in a different way to the Steam version. If you look in C:/XboxGames/Balatro/Content/Assets you'll find the game files that you can edit manually, if you want to do simple things like swap textures.

weary magnet
dusky heart
# weary magnet btw

Out of personal curiousity, could you try to access that C:\Program Files\WindowsApps\PlayStack.Balatro_1.0.5.0_x64__3wcqaesafpzfy folder and send a screenshot of the contents?

agile summit
#

hey, im trying to figure out how to add custom textures to the playing cards. mainly editing the face cards to have my friend's OCs. i watched this video
https://youtu.be/Uk3OgabKC6I
and followed the tutorial. i installed smod and lovely, and put the assets folder and lua file in the mods folder. the game opens, but the playing cards are still the default

Template: https://www.nexusmods.com/balatro/mods/94/
Steamodded: https://github.com/Steamopollys/steamodded

==

Hi, my name's Morry and this is my channel for recording video games let's plays and posting gaming VODs from twitch! My channel is not for a younger audience as I may swear and make adult jokes (but will not do so if I play with some...

▶ Play video
#

i know its not an issue with my game, because i also have the legendere jokers mod installed, and it looks like it does the same thing. but it seems that legendere has its own separate assets folder with its own 1x and 2x folders. should i combine the assets folders for both mods into one assets folder? are they conflicting with each other?

#

never. im stupid. i had high contrast colors on

#

it works lmao

tall fjord
#

ive been stuck here for 50 minutes do yall have any advice

sleek granite
#

dont play cryptid
-# play my mod instead

normal hollow
#

ask nicely for it to end

tall fjord
fossil flare
#

so I've been busy...

sleek granite
#

anyone have a controller i can borrow so i can use this menu

fossil flare
#

coins, wands,cups ,stars ,moons, fake wilds, what are you playing?!?!

sleek granite
#

pickaxes and swords are off-screen

fossil flare
#

minecraft?\

signal wave
sleek granite
#

yes thats the joke

signal wave
sleek granite
#

me explaining the joke

signal wave
#

(I got the joke)

fossil flare
#

i did to

signal wave
#

Mouse is bound to monitor size. Controller knows no such limitations.

sleek granite
sleek granite
signal wave
#

😂 I fucking love Cryptid.
And yours is awesome.

sleek granite
vestal valve
#

finally got it into the spreadsheet, is this balanced well enough? (rarity/mechanic)

#

i'm debating whether or not to put this in Rare

signal wave
#

Tentative 👍, may change to RarePlz

sleek granite
#

(i'd suggest it as a common tbh)

#

beating a blind in a single hand is most commonly going to be done with a 5 card hand, so that means... this converts 3 cards to hearts each blind if you succeed

#

idk maybe uncommon is fine

vestal valve
#

it would go hard on painted deck

sleek granite
#

it would go hard on painted deck

vestal valve
#

i'm also now imagining this on Cryptid with that one joker that lets you draw your entire deck

beat it in one round, and then just have a hand of entirely hearts

signal wave
#

Except the cards you played

sleek granite
#

just play a royal flush

vestal valve
signal wave
#

True true

#

I might be a numscull

wary nacelle
#

i have a problem

sleek granite
#

same

wary nacelle
#

wait

#

i might have firxed it

signal wave
#

I believe the problem is spelling 😂

wary nacelle
#

its a typo

vestal valve
#

a beautiful story told in two images 🧡

signal wave
#

Homie R is on the opposite half of the keyboard from I what did you do

wary nacelle
#

no idea

signal wave
#

😂 priceless

digital bison
#

What are the specs for a balatro card frame like x(px) , y(px)

vestal valve
#

x = 71
y = 95

signal wave
#

So cards and jokers have different dimensions