#⚙・modding-general
1 messages · Page 203 of 1
tell computer to calculate faster lol xD
4x speed and 5 minute there
use talisman to disable animations
Mods > Talisman > Disable Animations
Thank
r u the guy?
the maker of cryptid
yes
does this text make sense?
Crypitd is insane lmao, its been close to 50 mins, 4x speed with animations disabled and ITS STILL GOING. 15 mil calculations and rising
Imo it could be "X1 mult, increased by X0.75 for each tarot card in your possession", makes it a bit clearer and more in line with vanilla wording
ya but that's for upgradeables
this makes a check every time it's scored
and i wanted to make it distinct from increasing
Hm, fair ig
pull a Steel Joker maybe?
Is there a way to stop the calculations from happening and get the score as is, or do I have to wait until the very end?
i had to quit the run but check this out lol
genuinely never making the mistake of doing speculo + mario again
Oof, Im at 20 mil calculations rn. Im bored of waiting lmao
i would generally say its not worth waiting
youre gonna have to be waiting for that every ante
every round
Yeah sounds horrible tbh, its been more than an hour lmao
so either quit and re-enter the run and play like a high card or something thats not a flush 12 or whatever
or just restart it
Ok I learned smth, dont try to restard the run by holding R while its calculating
"Gives x0.75 mult for each tarot card in a consumable slot (currently x1 mult)"
I think that's better, but I'm not sure
😭
hmmmmm
i think it's a great ghost pun
i finally beat balatro!!!! (the game crashed)
chicken dinner!
beat it leaving a shop not even in a blind lol
thanks :D
Does the Deck Creator Mod no longer work
"possession" part? I completely missed it lmfao
Pretty clever if it is
whats the highest number you can reasonably get in cryptid
isn't this a strictly perkeo synergistic joker? aside from base +/ crystal ball, capping out at 3.25x
i mean, it synergieses with multiple things
Cartomancer, Hallucination, more tarot cards from shop Vouncher
Its cap is its cap
if you did want to rephrase it you could say "Gains X0.25 Mult for each Tarot or Planet card held. (Currently X1 Mult)"
myeh
uhhhh
I don't like this change, 1.5x Mult cap is not worth mid game
And even not much in early
the general verbiage is still good to consider tho
Verbiage yes
whoops
i didnt think i was changing it?
thought it was planet as well but apart from that how is it different
Actually, judging by observatory's phrasing:
"Gives x0.75 mult for each tarot card in a consumable area. (Currently x1 mult)"
god i really cant read
It's ok, me neither. Reading is for nerds
@stable juniper I think that's the best phrasing
how do I add mods to the game?
the game dosnt like me
is there any balanced mods that i could add to the game?
true, but that removes the ghost pun :(
myeh, i'll change it ^^
sad
Cosmos
how do I add mods to the game?
lemme grab the page, two seconds
👍
make sure to use the up-to-date link in the comments: https://steamcommunity.com/sharedfiles/filedetails/?id=3175609191
Sorry, but it doesn't look right without (currently x1 mult) lmfao
Maybe look at the Steel Jonkler's code and reverse engineer?
i could, but where would i find that?
@stable juniperty
what how
incoming 3 billion blueprints
it all got turned into trick or treats and i dont know how
beat you to it >:3
Would anyone be willing to make a mod for me id pay
i cant even hover over them its just a solid wall
okay the source code doesn't help
it doesn't interface with Steamodded (unsurprisingly), so i need to figure out how to do it in Steamodded
might look at some of Cryptid and see if any are similar
has anyone ever made an idea about making jokers consume tags for scaling
this sprite look cool / good enough?
woa so cool
pro tip: get galdur
its possibly the best qol mod ever
i usually have it on
ok
just not right now for displaying individual decks because my primary mod is deck based
ok
i kinda want to put my jokers but yk cant code
and lua is confusing af my goofy python ass cant understand it
how do I add the cryptid mod?
It isnt as hard as you think
just finished adding smods
wao
The main differences i think are indexes starting at 1, not needing to call the type of any variables whatsoever and TABLES
its that from what i heard lua is a bit of an oddball
yea the index thing is weird
Yeah ik
Lua is mainly just extremely high abstraction
And uses these fun things called tables which are basically like 5 datatypes rolled into one
They can act as both arrays and dictionaries
They are formed by curly brackets
{This is the first entry, this is tue second entry, this is entry number 3}
weird
honestly i kinda like that about it
you can also add strings as indexes for a table
{exclamation = wowzers, learning = fun}

If you want to slightly deabstract it it becomes
{[“exclamation”] = wowzers,[“learning”] = fun}
the square brackets are mainly used for table indexes
where is the download zip button xD
So for the above table if you did
return table[“exclamation”]
It would return wowzers
You can also write that as table.exclamation
with download izip button
ty
Which is where tables can suddenly act as object oriented programming
ok some of this is new to me so thx
yeah, steamodded
SMODS is actually just a massive table
yea
how does the code card crash work from cryptid? it gives me a field to fill something in
Tables can also contain basically any data type
HOW ARE THEY ALSO CLASSES 😭
Numbers, strings, functions, and even other tables
extreme abstraction
my friend has made classes with them too for a discord bot to make commands
Literally every single datastructure can be abstracted to a series of tables
tho i couldnt see that part of the code
(im a collaborator in that bot)
Oooh also another thing i love with tables
youre convincing me to like lua more than python
You can go and iterate through every element of a table
what is happening to me 😭
eeeee6
Via
for index, value in pairs (table) do
end
All the code in the middle will be ran once for every table entry
oh that is awesome
And the index and value of the table entry will be passed in through those variables (usually abbreviated)
Oops! The game crashed:
main.lua:2083: bad argument #1 to 'load' (function expected, got nil)
Additional Context:
Balatro Version: 1.0.1m-FULL
Modded Version: 1.0.0~ALPHA-1303a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 2083
(5) global C function 'require'
(6) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0dabe680 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0dac4710 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Help?
You can also make it ipairs if you are using an array, which will make it run through it in order
cool
And then ANOTHER useful thing with tables
Is that if you do #table it will return the highest index of the table (basically the size of an array)
you can sit things on em, I put my plates on em and eat food. Great things really
Can someone help me with this issue pls?
yea
You can actually make ipairs again by doing
for i = 1, #table do
end
There are still some weird things tho
Like the equivalent of void is nil
And not equals is written as ~=
yea i do that instaid of ipairs
make sure your mods dont have -main or -master in their folder name
Cardsauce-main should be Cardsauce (for example)
yea, whats bad about it
you mean null and not void, right?
Yeah theres honestly not a huge difference
Void is nil in c# i think
But then theres also null
alr
Is there a place somewhere where I can see all the mods that are released, so I can choose which ones I want? Ive seen a few on nexusmods and a few on thunderstore, but where are the rest?
I do not know very much C#
honestly fair ^^
mostly trying and failing to do unity
its actually also a function in J iirc so it was easy to get used to
im working on a place myself 🥹
Cool thanks
Theres also while loops through
while boolean do
end
It repeats until the boolean is false
@lavish isle
do you think youll ever make a ui thing in game for it?
meh that doesn't matter for almost any mod
-# except talisman
Theres also a bunch of useful default function libraries, like string that has tons of string operations and math which has stuff like sine and square root
Ty
So you can get a sine by doing math.sin(value)
how does DebugPlus let you spawn jokers?
its currently external, but that would be cool too
BASED
I looked up portion of the code in the search and other people had the same specific issue. Its likely a specific mod or specific mods that require it
I personally just bulk renamed my folders to avoid the issue
press 3 on a joker in collection
i do wish there was += in lua cuz without it is just so much extra boilerplate, especially with long things like G.jokers.config.card_limit
thanks!!
dont even touch ui right now that thing is a hot mess
It hurts my brain to an unimaginable degree
Fun fact: balatro has a lot of spaghetti code
some other specific mods might rely on specific folder names too, but the only reason why they do that is they don't require steamodded and the devs were too lazy to copy a couple of lines from it
The code for wof, ankh, ectoplasm, and i think one other i cant remember are all in the exact same code block
oh my god
WHY DID NODEJS DO THIS TO ME WHY DIDNT YOU JUST LET ME IMPORT WHY AAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
javascript is hell
I have never touched java
there is so many random stuff I've had to deal with just with folder and file layout
And i never want to
java and javascript are two different languages
JS is bad, java is better
its a good thing I'm not writing an entire manager in it... kill me
javascript was only named that bc java was big at the time
Yeah i still havent touched either
javas good tho, you should try it
just dont curse yourself to js
thing is it's actually super easy to not care about your folder's name
how many decks did bro add💀
I don't doubt it, but I deal with whatever random different layouts people have made not the other way around
you need galdur
GET GALDUR
What's gladur
qol mod
Alr let me do that real quick
Completely overhauls deck and stake select
it makes the new run decks thing SO MUCH MORE convenient to look at and interact with
yeah same
can someone send me the link for it?
one case is cryptid, this aint that bad just a simple fix but it doesnt work until you take cryptid and talisman out of the folder (even if its in mods folder) and into mods folder
oh are you john smods
indeed

my joker isn't sending messages when Tarots are created, bought, sold or destroyed, what's wrong?
wowsers
also it's displaying its current mult as nil
you should take it to modding-dev
cards are coded in lua?
youl prob have more help there than here cuz in here were raging programming languages and folder layouts 😭🙏
seems easy enough
if you dont mean stupidly simple, yeah
Yeah its not particularly difficult
until you get into those things that are horribly unorganized in the smods wiki
and those things that need intense workarounds to exist (i havent gotten into that but id imagine its hard)
There definitely are harder things to do (lovely patches, ui, REGEX (fear it))
Enhancments?
Oh wait forgot the bew api for it
nvm imma stick to react and tailwind

Before you had to lovely patch in all the effects
The only thing that can work for patching is regex
never used regex
You wont need it much tho
Lovely patches are much better
But a little complex
Im getting ahead of myself
I've followed the full tutorial for installing steamodded and triple checked everything, I put cryptid in the mod directory and made sure to follow the instructions for that on GitHub too but when I run the game there's no difference, does anyone know what I might be doing wrong?
Did you install talisman?
whoever invented the weird ass regex escape token things mustve been high (the one thats used in all languages ive seen)
like why did it have to be so many stupid symbols we couldve just had something a little bit simpler, so that we can remember it at least
Also maybe send a screenshot of your file structure
No the install link never mentioned it, what is it?
I KNOW
Dependency of cryptid
talisman comes with cryptid last i checked
she might just need to take them both out of the sub folder
I literally got my steam deck like 3 days ago so I haven't figured out screenshots and stuff yet tbh let alone how Linux is different to windows but is this what you mean?
omg this green leaf lasts way too long
i think ive been here long enough PLEASE DISCORD
oh yea
uh huh
you gotta open the cryptid folder and move both folders inside of it out into mods
Uhh ok one sec there's 5 folders
ok send a picture of the folderfs
hm, thats weird
when i installed it it had two folders, cryptid and talisman
Is this how my grandma feels when she needs help with the telly 😭
so youll need to install talisman seperately then
Damn alright thanks
or better
ah you did the download zip method
you could just go to releases and download that one, it comes with talisman
uh my pc just froze
gimme a second
i dont even know if these messages are sending lmao
mma restart it
Idk when you sent them but they are now, take ur time :)
ok im back
ill send a screenshot
ok it happened again
it can depend, some mods they don't update their releases
but with cryptid seemingly i think releases is better
if everyone did the same standard thing, we'd be in for an easier time
here
Ah I see it! Thank you :)
eh, the currently latest cryptid release is broken with latest steamodded
Oh dear, should I get the one before the most recent then?
it is? weird cuz it works for me
ig i might be outdated steamodded
there's a stack overflow crash whenever you trigger an M joker in this version of cryptid and a version of steamodded from December 24th or later
it's fixed on main
oh then it must be that i havent done an m joker
Is there a template for deck skins so I can add some custom face cards?
ok so keep your current installation and click this link for talisman and go back to code and do that same green code button thing you did with cryptid
then i think youre good
does anybody know the mod with a 161 of clubs
that exists
Awesome! Thanks a mil
oh my god
wtf I've never seen this
imma do the same thing so that i dont get any trouble withM
M
that post is high up on the reddit rn but op hasnt posted source for the mod
also 23 of spades
Uh?
ok i made a promise to a friend that i would add 195 jokers (one for every nation) to balatro
am i cooked
As a greek person, please let the greek one be a joker that halves your money at the end of round in exchange for like X3 mult or smth
the person who originated this idea is greek
im making the greek one either the most cracked one or the worst one
Make it both
if cryptid made about as many jokers as the main game, you can too, itll just take a few months... or years... or decades...
theyre all zipped up?
they arent extracted?
no wonder
extract them all
Does anyone know if the Balatro title on the homescreen was based on a particular font. I know its a png but was wondering if I can get a font of it to make another title with the name of a mod I intend to work on
No, I unzipped them. This is just from the download tab on firefox, as a way to show everything Ive downloaded
Because not everything goes in the same folder
ah ok
but
but most of it does
besides lovely's folder
all the mods and smods main go in mods folder
while lovely has the little dll installation
is that what you did
Yup
Apparently the issue is with CodexArcanum, since I tried each mod and it is the one that breaks
welp uninstall it then
or look for any issues on its github that might show a solution
This was my mods folder, when I removed codexarcanum it worked
ok well that mod must be broken in some way
or incompat with current version of steamodded
Probably, I guess Ill skip it
i wish deck creator would work tho
https://github.com/lshtech/Codex-Arcanum this fork should work with latest steamodded
hey do you know how i could get deck creator to work https://github.com/adambennett/Balatro-DeckCreator
it just breaks in the most random cases
is it a problem with compatibility?
deck creator is incompatible with latest steamodded
ion think anyone has tried to port it
yea 0 forks
Thanks :)
it lets you... create decks?
its a mod to create decks, it has quite a few features but isnt compat wwith newest version of steamodded so it just breaks and crashes
I think the core issue is that it uses a mod UI function that 0.9.8 had which was removed/reworked
hm
so would it be a simple enough fix?
I downloaded a mod, and its just a .lua file, what do I do with it? Do I place it in the mods folder, or on the game installation folder?
Honestly not too badly
not sure if there's other issues beyond that, I can test next week and put out a port if that's all
Especially since art is easy
thx!
Just a flag
idea: hide a jimbo face in the flags
but i want to be creative with it
like maybe a croissant to frances card
very
I love cryptid
In which case i would totally help
im pretty sure thats what cryptid did, on a lot of their jokers it has a credits thing showin who made the art, had the idea, and who scripted it
Also devil horns because french people are evil
Yes that is exactly what they did
Also ortalab
cool
Paperback only has one artist but the code is communal
also this might not be just countries and i might add more in the future
but im gonna keep the 195 goal
Is there a way to unlock all mod items?
states?
Cant wait for the kansas joker which does literally nothing
nah
continents?
maybe but its not gonna be fully geography themed
thanks
I think you should just focus on getting all the countries done for now
Scope creep is not fun
how op is this
Wow, thanks
I have one question. How?
SELL VALUES ARE RANDOMIZED TOO???
Cryptid mod
Okay if it's just cards and poker hands, how'd it work on the booster pack?
It affects everything, I guess they didnt update the deck wording
Like look at this
yay
Realistic credit card
yesss
everytime i load my infinite run this appears
i mean it aint affecting my game seemingly but like why is it there
WHY
:c
ew why is michael so yucky
with cryptid, its not about if you can win, its about how much lag you accumulate
lmao
ngl cryptid has done something vile to my brain. it made it so that i always have funkytown playing in the back of my mind
I once had a build that took legit like 5 minutes to calculate on my pretty good CPU, and it scored less than my build that scored in less than a second (or calculated atleast)
I did one round with animations on and it took like a quarter hour
Oh thats nothing. If you scroll up like a few hours, youll find me posting about a flush 26 that took more than an hour to compute with animations disabled
This one
Damn, I'm assuming you could get longer if you had like a speculo run with hanging chad sock and buskin and photograph
what 😭🙏
oh my
I had some pretty good stuff. A canvas, like 6 hanging chads, a normal chad, 3 lucky cats, like 7 blueprints, 3 brainstorms, and a bunch of other stuff, with most jokers being hooked to eachother
It was a lot of card retriggers and joker upgrades but not a lot of score per trigger so it didn't go very far
I didn't even think about canvas, holy shit
I had posted a video of the early form of that hand on youtube, but that was before getting like 3 of the blueprints and the canvas
Honestly most of my runs I go for big score on are ccd deck, if you're willing to roll for more runs it's basically wormhole deck with none of the downsides
BIG PROFITS
The most annoying thing about cryptid is the oil lamp is capped at 1.0e300, I had a chain of them upgrading each other and soon I could boost any joker to 1.0e300, it accidentally created an egg that I couldn't sell though
HOLY
I did manage to convert the egg into xChips with a dagger though
Waste of $5 can't believe you
econ run
Well
what's you guys' least favorite exotic
Game crashed when I tried to leave the shop lmao
I personally don't like the negative candy one a lot
scalae is really good but you HAVE to find a scaling joker early, I usually use like square joker but anything works
Probably crashed because of the ante thing, oh well new run it is
Hmmm... which one is better value
only $1 back when selling??? what a scam
oh man just like real life
I love cryptid so much its so fun
I've never had a good misprint run I've seen some crazy ones but none for me
Hey it doesn't take up a joker slot, infinite growth
Really slow growth, but yeah
Also the negative sell value boost
Yikes
YIKES
OH GOD
I LOST INSTANTLY LMAO
Ok last one I promise no more spam from me
totally balanced
Huh?
i swear, fast cashout gotta be the nicest mod out of them all ( besides balatro+ )
money maker lol
i need help
gotta be the easiest game of my life lol
is there any other mods that utilize the chip multipliers besides gemstones?
nvm i fixed it
Can I ask for some tech help?
hi! im a complete buffon when it comes to modding, how do i make face cards diffrent for a collab deck? like i have the sprites already but i wanna know how to replace them with, say, the witcher cards? I already have the mod loader and all that jazz
DeckSkinsLite is the easiest mod to use- they've got a full guide here.
It actually makes new slots- no need to replace other ones
this is hella cute
this is insnae
where do i put the image? i made the lua and all but its failing on setup
Hang on, lemme get mine up...
Okay, so your DeckSkinsLite folder should look like this- don't worry if you've still got the examples folder, that won't affect anything.
In the assets folder, ensure you have a 1x and 2x folder and the names are consistent between both. Then, the skins folder contains your lua files.
looking for someone to help me out to make a mod im more than willing to pay for your time making it dm me if intrested
i did all of that but its still failing
This took 5 minutes, time to disable animations
Uh... this is a bit of a hail mary, but in your lua files, you made sure to add a comma at the end of each line, right? That tripped me up completely. Otherwise, would you be able to share your error and lua files?
I want to make a texture pack for Balatro that changes the cards, a few jokers, and ideally decks too
i have no idea how to do it though
is there like a tutorial somewhere
is there anything wrong here?
oh wait i see this now
like i just copy pasted the lua from the examples ;~;
and changed it accordingly
Yeah this is all correct
Can you take a screenshot of the error you get when starting the game?
Urgh. I'm really sorry, I'm only mildly experienced in DeckSkins and not with anything else- I'm gonna check what that code is at line 305 of DSLite.lua but aside from that you might want to seek better advice from someone in the DeckSkinsLite thread in #1209506514763522108
Okay... that points to the actual "loading the file" part, so I can only assume the problem might be with the way your skins folder is set up?
Would you be okay sharing how your skins/1x and skins/2x folders are set up?
...That says "x1" and "x2". They should say "1x" and "2x".
i feel so stupid now lmao
Ahahah, it's fine. At least it wasn't some horrible nightmare programming problem
...Er, assuming that's the only issue.
Oh, I see a few more things you may need to change in your folders first
Change the name of the "assets" folder to "skins", and change the name of the "DeckSkinsLite-main" folder to just "DeckSkinsLite"
IT WORKS NOW
oh thank goodness
Splendid!
Guys, who can create or knows a mod that could freeze the store until the next visit?
Wow, what kind of mod?
Reskin
hello someone have skin card pack or something like that ?
Jacques
does anyone know why cryptid isn't showing up?
wrong directory for the mods folder, it should be %appdata%/Balatro/Mods
(and i imagine you already have steamodded and pokermon there)
Write %appdata% on file explorer, it should take you there
when do we get steam workshop i feel like if we get steam workshop installing mods will be easier
pretty sure you need to bother thunk with that one
since he's presumably the only person who can enable/disable that
not like that matters, basically all current modding is done through lovely, and I don't think that would be possible through the workshop
i would prefer something like how terraria has TmodLoader or Celeste has Olympus
All I want is for thunk to include some functionality in vanilla
besides, with how mods are coded currently, they would all be flagged as a virus, though i think there is a way to get around that?
not my top priority but the simplest example I can think of is making Wild for Ranks possible
i might be misremembering
Oh and making card destruction work differently so that effects can trigger of it more easily
Card destruction is a higher priorityexample
and using steam workshop means that some modders are more limited by what they can implement
having some trouble getting to recognize mods in folder, any suggestions
How's this balance-wise?
It makes good use of utility jokers making them easier to keep around, probably falls of late game though. Does it give itself the mult and chips?
Yes
Very accurate
I'd say it's a pretty decent early game joker 👍
Oh shoot
35 + 7 = 42
It should be 35 chips
(stupid 420 joke on the cover)
I'm currently trying to figure out numbers
How much
Honestly though I usually want utility jokers later on because that's when you're gonna use them more imo (like you don't want dna or showman super early)
You kinda want econ jokers early
No?
^ I know nothing about this game so don't trust me too much
i went a little over...
Mm yeah I didn't think about that, yeah it makes use of that mail in rebate that has no right to still be in my deck anten8
Not sure but also I don't know if this can work without hardcoding it
Nice round 4 score
😭
mosaic deck is stronger than i thought
Wdym exactly?
Like blueprint compat
thingy
lovely patches
lovely patch other mods
I have no idea on how to code or anything, I tried once and haven't kept going yet so I'll leave this to u guys
there's no built-in way to detect it
That would be hardcoded
You can try to detect it in a few ways
But it wouldn't catch everything
damn
That would probably make it not work with other mods
Thanks for notifying 👍
do anyone know if the debug menu work
liek i can add multiplier but i can play it
like they dont add to my final score
thanks in advance
ok here pic of what i was saying
this was made using the debug menu
that didn't exactly work and I don't know what file ot go to
does anyone know which mod the grayscale joker edition is from? i currently have ortalab, jankjonklers, morefluff, extra credit, and cryptid installed but i am fairly certain it is not from cryptid. the reason i am asking is because it is supposed to swap chips and mult but it does it twice (i have it on blue card not sure if this is relevent) so the edition actually does nothing
not sure but in the collection it might show the mod badge
does cryptid and morefluff crash often for others? i get stack overflow errors randomly, i run other mods with it, but they're not content ones; idk if theres any well known obvious incompatible with x mod lists or something?
hiya, could I have a tip on what this means? all the other mods I loaded came in fine, just this one didn't work?
it means you need FusionJokers installed and active
cryptid antimatter deck is... an experience
this would fry the brain of a small victorian child
why is breakcore playing now wtf
WHAT
modded too hard😔
time 2 update
shit, theres already an antimatter deck. gotta rename mine. whats it do?
time 2???? like the long awaited 2024 album by metal band wintersun????????????????????????
hey could someone help me with a cryptid crash
balatro 2 guys
my game just straight up wont start
double tenebris, ante 13😭
yeah antimatter deck is already a thing in cryptid, it apparently gives the upsides of every deck and none of the downsides, which is kind of absolutely fucked up and stupid
fun though
until it crashes because you played 100 cards
with 200 jokers
my one is you start with 1 joker slot then gain 1 each boss defeat
that's fucked up
trying to install dimserenes full, what the goddamn problem
mods conflicting each other
trying to start the game but it crashes at steamodded, whats the issue?
By the end, there were 4 million calcs
hello. why is this happening. To be clear I have an Abyssal Prism from buffoonery that I'm trying to sell and it contains maybe 40ish jokers? is that the problem or is it just mod conflicts
most of the time its mod conflict
like imagine a house where many people use the toilet
idk bad annalogy
but u see
yeah
this might be the single best challenge i have made so far
i dont get the 4 jonkler slots (effectively 3)
to push you into making the tough choice of running with less potential jokers, or selling the jimbo and eating the blind size penalty
cruelty 2 electric boogaloo
hm you're right. maybe it should be 3 joker slots
fun
i guess but in cruelty you don't have this choice, and that's what sets this challenge apart from cruelty
wait looking at it this isn't like cruelty at all lol
in cruelty your main restriction is econ
Am I cooking
Is it possible to mod on the console
Thank you Holo bellows very cool
he a lil confused but he got the spirit
ooh what mod(s) are the birds and blind from? they look neat
How do you do it then
Wow. I am dumb
Thanks for the help. Maybe he will make it mod able in a later update
hey, is there a way to do joker reskins in balatro easily? id gladly learn how to program in LUA to learn it aswell
What does badge color do?
Set the colour of your mod badge
What does that look like? I haven't actually seen the mod yet
the mod badge is what appears under the tooltip of every modded object added by your mod
ah
it will say the name of your mod, the badge itself will be the colour you set
EVERYTHING GETS TRIGGERED 21 TIMES
WHAT HAVE I DONE
oh my god will i get naneinf with this
holy shit
is it normal to have fps drop when playing modded balatro?
yes
game has to do a lot more calculations
especially in the later stages
E457
HOLY SHIT
timing how long it takes the next hand to resolve
3 minutes 40 seconds lmfaooo
anyone know why my textures aren't showing up? the cards are just blank
i love having an insanely overdrafted modpack and just stumbling across wacky shit like
how to update membership card joker?
RIVEN!!
Ayo finally a fellow D2 player??
is anyone getting this cryptid glitch
time to play: Bug or feature?
it's a bug
i finally quit a few months ago lol
out of all the places to find another d2 player, i didnt think balatro modding would be one
Yeag
But the Destiny universe never leaves my heart so I'm makin a mod
mods > cryptid > config > enable https module
what bosses are u adding? id love to see how DSC or SE would work in balatro
All D2 ones for a start
Getting this error too. Wonder which mods are conflicting
Look into #1209506514763522108 and search "Fatemaker", you can find my design document there
is there any way to fix it
not really
ok
Noted! I am a destiny nerd so if u need help with any d2 aspect of the mod i can try n help :)
Cheers!
Same here
Madness
By the way, how does the Error joker work?
because he just didn't do anything for five rounds and I lost (
You can do so much shit with high card in cryptid bc the jokers are like amazing without cards a lot of the time, like what do you mean I can get .15 xmult consistently 4 times per round
It multiplies your mult, for instance if you had 10 in your mult and then you got a 2x xmult you would have 20
Another x2 is 40 etc etc
Compounding mult scaling which is really good
The only thing that's better is ^mult but there's none of that in the base game so
its far better than +mult in most cases which is why its usually only found in rare cards in vanilla
do you have the game? if u do I'm kinda confused on how u haven't come across it bc usually if you've played for more than like an hour ish I'd say you have seen xmult
I mean photograph is common
you know the runs getting good when the basegame jokers are turning into CTD pipe bombs
LOL
does __tostring just not fire on tables
ah no it does
does omeganum just not implement it then that's kinda confusing
can you put tetris inside balatro?
yes
local path = "C:\\mytetris\\tetris.exe"
love.thread.newThread[[
os.execute(arg[1])
]]:start(path)
no, i mean the tetris i coded
que
what a good mod that only add deck?
You need a newest version
I thought that's what I had?
no, your steamodded is 2 weeks out of date
how to make custom playable card with steamodded?
a card that has no suit, but 1 rank, with custom ability
anyone here has the link to the cryptid discord cant seem to find it ?
ah alright thanks
Most people would just buy it and then insta sell it
Unless you make the buy cost 25 dollars
And 25 dollars is too much for a joker that does nothing for 2 turns basically
is there any page/modpack where you can get all of those face reskin mods. cuz some of the artists on here are goated, and it'd be nice to have a single page linking to the gits of all their reskins or even a single modpack
Is something necessarily bad about that?
Cola works the same way
while also involving even less decision making
Btw I kinda wanna work on a mod but there is an ethical dilemma
Imagine two friends start a session of Balatro together, instead of blinds they will go against each other, highest score wins the round and most wins within ante 8 wins the match
Boss blind effects affect both players
1 minute time limit in shop
30 second time limit for selecting a hand
It would be fun but the question is would it be TOO fun
And I don't really have a way to stop people from betting on their matches
Small blind wins count as 1 point, big is 3 and boss wins as 5 points
Yeah probably shouldn't make it
Photo gives you X2 mult for playing a face card and doesn't invalidate 3 joker slots. it is a common
this maxes out at X3 mult for three joker slots (thats what it does) and is a rare
Photochad affects base mult of the poker hand thus triggering the very first
That's why it's a common tho
If I'm not mistaken
triggers on first played face, yes.
i think the key point i need to emphasize is that there is a common joker that does 2/3 of the mult without chaffing up three of your (standard 5) joker slots.
another example is Sac Dagger, which, while it destroys jokers completely, allows you to continually feed it and scale it far past x3mult
This is a rare joker, which likely would appear later on in a given run, when people are looking for scaling mult modifiers to get above the 100k showdown blind. and they would certainly have a stack of jokers that they wouldn't want to wipe out more than half of for a measly x3 mult.
I think if you want it to be worth consideration, maybe make it so that its xMult adjusts based on the sell price of the cards its debuffing
alternatively, do that, and then make the effect ^Mult instead of xMult. which would make it worth debuffing two potentially valuable jokers
Sac dagger gives +Mult
Not X Mult
???
Also the power of the Joker depends on the context
You can't generalize Joker's power most of the time
most Uncommon XMults give X3 Mult without forcing you to give up 2 Joker Slots
Card Sharp comes to mind, very easy to trigger
Good point
Power might be pumped up to X2 per debuffed joker
X5 at max potential sounds more reasonable
The only niche I can think of that would make this better than the rest is removing downsides, such as Campfire, Hit the Road or Obelisk (all Rares)
Utility jokers
That do nothing during blind or do nothing when you score certain hand
Debuffing stuff like Perkeo during the Blind isn't gonna actively help you
It's more like a requirement to run this
Why?
Perkeo already triggered so might as well get use of him via Jokes Aside
Because they inherently don't help you score
Yes it is, it's the whole point
I guess the card has a niche in being a challenge run card. 2 Joker slots and X5mult
It's the same as buying a fodder Joker just to meet the requirement
hence why i recommended making it scale with sell price
Fodder?
Too niche for X3 Mult
Chaff jokers. stuff you wouldnt use anyway being assigned solely to contain Jokes Aside.
Baron, Baseball card, Ancient Joker etc. can give up to X7,6 if all conditions are met
So rare Jokers xMult power levels are about there
But I agree that conditions of Jokes Aside more challenging
Not a bad idea
Baron requires having your deck be mostly Kings (inconsistent early on), Baseball Card requires other Uncommons to function, Ancient Joker can be inconsistent due to requiring all suits in your deck
So Jokes Aside condition is easier then?
Far harsher
Jokes aside forces you to do a run with two joker cards and a mediocre Xmult
thats the end effect of the card
I find Jokes Aside to be a winmore pick, though if you have 2 strong Jokers that can oneshot Blinds already then it's better to get better scaling; if you have 3 or 4 Jokers all contributing to scoring then it's actively harmful to pick this
it could be interesting as a challenge-only joker
probably
i feel it definitely fills a niche, you don't exactly pick and choose the jokers you get
sometimes you're completely willing to give up joker slots for xmult
i'm honestly so confused because this joker feels much more like a panic button more than a winmore pick???
there is already a joker that does this, stencil
oh yeah it's just stencil
it's a winmore because you need 2 other jokers already on field (and are willing to be debuffed) just to get X3 Mult
also stencil moment
what if you just still have abstract and golden tho
V2.0
opposite lategame
maybe you're speccing into glass/steel/planetish stuff
mm meh i wouldn't pick this at X3 either, better to get more support
suddenly broken
now people can make the choice to put their valuable but niche legendaries next to it for max effect or just contain it with chaff like the credit card
You can debuff just one joker
It's not a necessity
You can even move him around mid round
X2 Mult
stencil isn't good because you need to sacrifice joker slots, stencil is good because you can dynamically use joker slots for scaling it if you need to
Death
Those trashy negatives from double tags finally gonna get some use
Analgyf deck my beloved
Also Gift card
you alaso have a build opportunity by using cards like Egg to build their value and then sticking it next to this for bulk XMult
that's funny
wish cards are insanely good, i like it
im surprised i havent seen more modded cards that use mechanics like wheeling, wishing, tutoring etc
I don't know what those are'
Wheel: Discard your hand, and draw that many cards. presumably, in balatro, it means emptying your hand rather than the standard discard 5.
Wish: pick a card from outside the game and play it. the effect of digital circus basically.
Tutor: pick a card from your deck and draw it.
and yeah, theyre MtG terms. theres a lot that you can do with it, such as having jokers scale off the amount of times you Wheel
I'm a HS player, I know these
Any ideas what Handsome Devil could do?
I was thinking about shop discount
Or something like that
i feel like something shop related is the way to go. maybe a discount for vouchers? since those pretty much never get discounted.
Mb a voucher tag after beating boss blind?
not sure how bargain prices on vouchers relates to mewing anime jimbo but then again we play a game where one of the strongest cards is a banana that you have to get by eating another, weaker banana.
It's more like he's so handsome he gets coupons for free
:p
idk
Oh
Mb it can do something with face cards
Hmmmmmm
that would be valuable for people trying to tune their decks to royal flushes/straights or decks that revolve around jokers with face card effects since one of the great pitfalls is opening standard packs and getting number cards.
and opening tarots and not getting death/Hanged to turn your cards into faces aces and tens.
oo thats real good
Thanks:3
What mod is this in? I'd love to try it
I'm currently at the concepting stage
I'm trying to figure out how to code in Balo but it's no meaningful progress so far
unfortunately
Ahhhh okay okay
Either way, it's exciting!
I look forward to when you do make progress
i dont know why i'm crashing, i'm literally doing nothing wrong.
Oops! The game crashed:
Syntax error: functions/state_events.lua:272: '}' expected (to close '{' at line 267) near 'end'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x00e0d3e0'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 928
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x00dfbbd8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x00e0d7e0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
Just coming back after a month or two out of the scene. I updated all my mods, so I'm not too surprised there's an issue, but it seems to be before the mods even load
can't open .txt files on mobile, what does it say from the "Oops! The game crashed" up until before Stack Traceback
the lovely versions of themods aren't showing up (sayying partially to help myst)
Oops! The game crashed:
[SMODS Cryptid "Cryptid.lua"]:26: attempt to index global 'Cryptid' (a nil value)
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223 [ID: Talisman, Version: 2.0.2, Uses Lovely]
Break Infinity: omeganum
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 1e+299, Version: 0.5.3a, Uses Lovely]
Lovely Mods:
dunno about this one ngl
try downloading Cryptid from source code
green Code button > download ZIP, instead of the Releases
same thing :3
i believe that is talisman dependency
i'll merge the pr that makes that not crash
wait
incredible
if it was a dependency it wouldn't have loaded
this is with the talisman source code as well :))))
can you screenshot your mods folder and the talisman folder within that?
also they have talisman
Screenshot inside cryptid too
the Cryptid folder isn't nested is it
oh fuck i know what's happening
realization
cinema
can you screenshot the first couple lines of Cryptid/lovely.toml
a
that's what i thought but nothing's breaking on my end
this crash should be straight up impossible wtf
what does Mods/lovely/dump/main.lua look like
wdym its gone
idk why it's gone but like
move is to probably verify integrity
how on earth did this happen
how to add custom suit specifically for 1 card
So it turns out that DreadJokers and Reverie were both seperately causing this issue
do those mods still work for other folk?
tried with custom suit (that i didn't added in) and it crashes
Reverie seems to be doing that for me too
It’s with the new smods update changing lovely patches at a priority, I guess reverie and dread jokers were changing lines that smods is supposed to change
yummy yummy breaking changes (is elbe still around, lol)
guys what modpack should i get that has the most content? i see a lot but i cant decide honestly
Dimserene's
https://github.com/GayCoonie/Coonies-Mod-Pack/releases/tag/release-20250105a
Just released an update for mine
bit less content, but more of a curated expereince
was gonna post it anyway, but just happned to have someone asking
thanks! ill try it!
so cardsleeves and cryptid for infinity deck and wormhole deck that gave me effarcire... turns out there really is a hand for it... THE ENTIRE FUCKING DECK
LMAO
LMAOOOO that's hilarious
Imagine watching over a poker game and one of the players toss out an entire deck of cards
and then the handler not batting an eye
The game after you scored more chips than the number of atoms in the universe
this hand is broken... didnt level up my joker...
i obviously DID have a 2 and a 7 in there somewhere
of different suits?
well i played the entire fucking deck so yea
i think its like
lol
fair
it did upgrade when i did it the intended way
so ima just leave it at 2x now since the full deck is op anywaY
Oops! The game crashed:
Duplicate installation of Steamodded detected! Please clean your installation: Steam Library > Balatro > Properties > Installed Files > Verify integrity of game files.
Additional Context:
Balatro Version: 1.0.1n-FULL (best guess)
Modded Version: 1.0.0~ALPHA-1304a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x26aed410'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 872
(6) global C function 'require'
(7) LÖVE function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x26adbc28 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x26aed838 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) LÖVE function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])
how do i fix this
i did that and it didnt fix

