#⚙・modding-general
1 messages · Page 191 of 1
but i think making an edge to them is the best thing to do
gold and steel look fine
these needs some work though i think
what if you just made it so that the colour doesnt colour the mult/bonus markings?
Is there a video on YouTube that will easily show me how to successfully put in the mods without me screwing up crap? Like is there one that's easy to follow?
silly mod idea: Balatro But It's Full Of Weird Stuff People Dreamed Up
start with the new hand, "blueberry", consisting of six or more blue cards and scoring ridiculously more than a flush for no apparent reason
(clubs are blue in high contrast. bonus cards are blue. cards with a blue seal are blue. if you're also playing cryptid then anything merged with a planet or spectral can be blue too)
(and no, i don't know how dream me was playing six-card hands without any mods that increase card selection limit. she just got gud i guess.)
“MY SOURCE IS THAT I MADE IT THE FUCK UP”
does the game just not like you changing localization files because I can not get lovely to work with them
it works fine in patching other lua files but not them
like am I braindead or should this work, I've been just tinkering with it for like 30 minutes and it just doesn't want to load for some reason
idk the game is quirked up like that
ah ty
this is honestly a goated af build for checkered
it could be better, but its doing good
the game uses lua's loadstring function to load them unlike other functions. it's possible to specify a buffer name that lovely can target, and pretty much all sources from steamodded mods do this. but the game doesn't, in this case
The programming language for the game
alright makes sense
So I’ve downloaded lovely and steam modded like I should’ve but there’s no “mods” directory option on the Home Screen when I boot up the game
I’ve turned off my windows security and everything too so I don’t know
maybe you placed the mods folder in the wrong directory, or something
what does the set up look like
where's steamodded
idk
This is all I’ve really done and all it’s really told me to do so far
maybe it's because the folder is named Steamodded-main (2), idk if that would effect it
Imma try it but everything looks okay for the most part so idk
Nah didn’t work unfortunately
I think imma delete and reinstall the game and see how that goes
Cause it doesn’t even come up as being modded it’s just the game
Man this is a headscratcher lol I’m not good with this stuff and there’s not really any detailed videos on how to fix certain issues like this cause I’m doing everything correctly and it just won’t work for some reason
Is there a quick way to access the cryptid download?
https://github.com/MathIsFun0/Cryptid/releases/latest
this link will always work
(except for the critical bugs that are seemingly always present in cryptid releases)
Nvm I got it
I probably will push a 0.5.3a later today since the stake bug is fixed
can i disable mods so i can get my achievements without deleting steammodded?
because i should have completionist+ rn
just put it in a folder in your mods folder
you will have to redo the achievements though
wait i will
In recent versions of Steamodded, it's just there in the steamodded config.
i have all my gold stakes so what will happen
oh, neat
finish another run and you'll get it
Mods Button, Config, and then there's a cycle setting with disabled, enables, and bypass restrictions.
Update steamodded, you're on last month's build.
:(((
Same way you installed it, steamooded github, download source, unzip, though you want to delete the steamodded that's there before putting the new steamodded files into your mods folder.
maybe I’ll just uninstall honestly
it does lag my game
do i just delete the folder to do that
You can delete the mods folder, or the version.dll by your executable, or both.
Lag shouldn't be happening just because of steamodded though, it might be because of a specific mod.
Actually, I do remember hearing about a memory leak being found and patched, but, yeah, no reason to play mods if you're craving vanilla balatro, outside of maybe QoL mods.
is there a way to modify the name of a vanilla card without modifying it's text
thank you :)
using loc_text
... no?
why would it?
steamodded supports partial localization tables
there's literally no conflict potential beside changing the same text
were they telling you not to replace the original localization files in the actual game
because that's different
I was trying to use Lovely for it
ya
you both can't and shouldn't
but using an smods interpreted localization file is fine
alright
is there an easy way to put your own custom language file into the localization folder
like on start up and not just putting it in there yourself
yeah
you can just put a localization file at e.g. localization/en-us.lua and steamodded will load it for you
that's what I meant
oh I swore I tried that earlier, but no you're right
probably!
What are a few mods that are absolute must have for all games, whether thats QOL or slightly tweaking something to make it better or what?
Better Mouse and Gamepad, Cartomancer, Galdur, Handy, Incantation, Nopeus
Talisman is useful if you have insane scoring but its also a prerequisite for cryptid so you will probably already have it anyways
If you are testing things, DebugPlus and Item Remover are good
I've heard Better Vouchers This Run UI is good but haven't used it
what's Item Remover do? just delete stuff from the pool?
Yep
are these the actual sprites from the beta? Was trying to find them but only got blurred ones from the wiki
these're just unused spritezs
no-no, I know, I mean are these recreated or from the beta
yea
i got them from the spriter's resource; said they were unused; i have no idea
oh, thanks! Didn't know they got unused sprites there
you know what would be funny.
if someone added the spell cards from clash royale iNTO THE GAME
What mod adds The Zone boss blind?
that gives cards .75 values?
What pack adds the zone? can I remove that blind and have it still work?
oh uh
uhm
thats my mod...
actually you might be on an old version
that or i forgot to update
you could use #1306355083268722728 cough cough shameless promo cough cough
Thanks! that remover is really cool too
Quick question: on the cryptid mod how do you reenable the animations and sounds for counting? It just doesn’t feel right to have it do it instantly with no sound
Mods > Talisman > Config > Disable scoring animations
Thank you so much
sometimes it takes hours so thats why that exists lol
can confirm, it's good
bored
Fair lol
There's a project going on right now called "Archived"
so down the line that'll be added for sure
hallo, are there resources for making a texture pack for balatro?
i tried editing the trans spectral cards texture pack but i think it only works on some jokers that have it enabled, dunno
sorry im new to this server but where's the guide to download mods for the steam version? I've installed steamodded
could someone direct me to a guide on how to mod the game? I heard this was the best place to do so :3
They’re from the beta. Magnet would make you start each round with your most played card and Tesselation would immediately give you your most used consumable
I don’t know if the spoon was ever used
after that's downloaded then what tho
I tried doing all that and the game never launched
it kept erroring me and I just deleted it and reinstalled
You put any mods in your mods folder, and #1209506514763522108 contains the mods. throw whatever you want into your Mods folder.
There unfortunately isn't a great place that has everything listed to browse through easily yet, here's an index, but it is outdated and hasn't been constantly maintained, I believe.
https://docs.google.com/spreadsheets/d/1aoJrrC7Y-dkvJwBu_U6amelYnoCrZgWqpoGRAfHN1ys/edit?gid=1869836281#gid=1869836281
Can you show the error?
Sure. Just in case, make you're you're installing specifically Steamodded 1.0.0 alpha, not the depreciated 0.9.8, and that you're grabbing lovely 0.6.0.
idk, every download protection is off and it's still saying virus
are the devs ever considering adding workshop functionability to the ga,e
game*
As in, it's still blocking you or just notifying you?
No, we can't with the way the mods have been created, and it's a lot harsher on the devs, so we're more interested in keeping it standalone, like several other modding tools, Celeste's Olympus immediately comes to mind.
is there a mod loader I need to first download or
Can you right click and allow anyways? Don't know what browser that is, but most should have some kind of method to allow it anyways.
its chrome
(Don't mind "Conductive_Balls.mp4)
thx man
i actually mind send it
bruh
Are these versions relatively new? I've had Steamodded and Lovely for a month or two and most mods are just crashing my game
I think youll need to go into chrome settings > security > safe browsing, and then turn that off when you download it, and then you can reactivate it.
The only other thing I can suggest is trying through a different broswer like firefox or edge, apologies.
It's an alpha, meaning it's constantly updated, there's updates quite often - when things crash, try downloading steamodded and installing it again, and there was an update from lovely 0.5.0-beta6 to 0.6.0 quite recently, so check that as well.
It's because of the way the injector works - it injects code from whatever mods you have into the game when it runs. It kind of needs to do that to let you actually play the mods, but, trojan viruses have a similar approach, where they inject malicious code into programs you trust, hence the name 'trojan'. Windows usually warns you about lovely in order to be on the safe side.
Lovely injector and steamodded are trusted and known by everyone here that's worked with mods, and it's open source, so you can go through the code and inspect it for anything malicious yourself. However, if you're uncomfortable with it still, then nothing to be done about it.
I trust it, anyways do I just slap both steamodded and lovely injector into the balatro files or smth
so do I just slap the version.dll thing right in the game files
is that what its saying
sorry this is really confusing for me
Yeah.
Yeah, there should be a 1 folder, maybe 2 or 3 depending on how many profiles have data. and settings.jkr, create a Mods folder in that directory.
like this right?
anyways uh just downloaded a mod, do I basically just chuck it into the mod folder and thats it?
cryptid mod moment
Nope, that's not in appdata.
shit
welp im lost now
You can press Win+R, and type in %appdata% and it'll bring you to that folder, then you go Roaming>Balatro, and create a mods folder there.
oh
x120 mult from m at x40 mult being triggered 3 times, primus and primus being copied by blueprint for ^12 mult twice
alright I moved the Mods folder to there
Should be good to start throwing mods in there then.
yay
Alright I redownloaded Steamodded and Lovely. Replaced the .dll file for Lovely in the game directory and replaced the Steamodded-main folder in appdata>roaming>balatro>mods
If you're still getting crashes, can you show the crash?
I will. And just for confirmation the actual mod folders can be alongside Steamodded-main and Lovely folders?
Yeah.
Says the issue right there, missing talisman.
Ah, must've missed that when on the mod page
Make sure the folder is named specifically talisman and doesn't have anything extra after it.
Yup that's all the folder says
Does it go within the Cryptid folder or alongside it? Or does it matter?
Alongside it.
hello, is there a quick and easy way to get my custom deck art into my game on Mac? I cannot find anything saying anything about this online, only for windows
No idea if it allows you to unzip it on Mac, but anyways, you can use this template to create a mod and just follow the instructions to install lovely/steamodded on mac.
https://github.com/Steamopollys/Steamodded/tree/main/example_mods/Mods/DeckSkinTemplate
Would be better and allow you to share it easier.
if you do vars = {} with take ownership does it work
because it doesn't seem to want to make variables when I do it
does this not add them to card.ability.extra
#💻・modding-dev, vars aren't stored there, they're usually in config.
Don't use Bunco or Cryptid for references, they have a function specifically made for their mods to load jokers in.
oh well I wish I figured that out sooner
I'd like to suggest this one, but with what you're trying to do with take ownership, you might want to take a look at source code to see how the values are stored there.
https://github.com/Steamopollys/Steamodded/tree/main/example_mods/Mods/ExampleJokersMod
yeah I was just checking that out, thx
i sure do hope this calculation is nice and short
oh that was shorter than i expected

question, does anyone have the vanilla balatro sounds by chance? trying to prevent from recording in game but not sure if those are obtainable in some other way
you do

i dont have winrar and last time i tried to unzip the exe it didnt do anything lol
ty ty ❤️
np
not even 7z?
i obvs did smth wrong but i tried unzipping it the other day to pull smth out and it just gaave me an empty folder lol
odd
its just a normal archive
plus an entry point i guess idk i havent looked
lemme do that actually its probably interesting
7z has a pretty solid track record but winrar does not, even even less so in windows' integrated 7z/rar extractor thingie
at least in my own experience
they sound so different outside of hte game thats so interesting
Bad at installing mods. I have brainstorm in the appdata folder and am using the mods folder but the mod won't show up
did you install lovely correctly? make sure that version.dll is still in the game folder.
i noticed balatro has thunderstore and nexus compatibility
should i not use those oorrr
both of them are pretty barren
I recommend installing them manually. you can find mods in #1209506514763522108
I cannot seem to get lovely installed on mac, how do I dissable protection on the balatro folder, the github only gives instructions for windows
nexus is somewhat sketch because there's a good amount of mods on there that are just repacked executables
It is now using lovely injector but the mod wont open
So bad at this stuff
Got it to work TYSM
wow i forgot how silly IDA is to look at
i am not this well versed in assembly chat
looking at the bundled love executable just to see what it's doing to load itself (obviously theres better ways to do this, i honestly just wanted to use a disassembler because its fun)
the better ways in question being google
possibly
PE header will be the first part of the binary, then you might find a lzma header at some constant offset within
that's how 7z can open it as an archive while it still being functional as a pe binary
if it is lzma then this might be useful https://metacpan.org/release/BJOERN/Compress-Deflate7-1.0/source/7zip/DOC/7zFormat.txt
looking at the binary in my hex editor it looks like zip, with the zip contents being appended onto the executable
fun
im way out of my depth unfortunately i have almost no reverse engineering knowwledge
i can get somewhat of a grasp at least ida is fairly easy to understand
just dont know what im looking for lol
ida probably wouldn't be the way I would go about it
instead I would use a hex editor with an entropy graph plugin or something
something like this http://jacquelin.potier.free.fr/HeliumHexEditor/doc/entropy.htm
smart
I've gotten as far as managing to get steamodded working on mac but I'm not sure I'm managing to get the mod itself together, I have zero experience with making mods. how, precisely, what, exactly, do i type into the provided file to get my png to show up, what combination of files do i need in what order
So new issue. In the middle of a modded run, I'm unable to select the next blind because nothing is clickable. The game isn't frozen, but I just can't progress
You want:
Mod Folder
>> assets
>>>> 1x
>>>>>> low_constrast_deck.png
>>>>>> high_constrast_deck.png
>>>> 2x
>>>>>> low_contrast_deck.png upscaled double the 1x size for pixel smoothing setting
>>>>>> high_contrast_deck.png upscaled
>> DeckSkinTemplate.lua
Feel free to change the name of the .lua file, and just fill in what the comments ask for, and make sure your low contrast 1x and 2x share the same exact name, same for high contrast.
That sounds like a bug for a specific mod, go through #1209506514763522108 and find the mod you were running, and ask in there.
It just happened with Cryptid though it also happened with Bunco a couple months ago
I am confused by this in the lua file: "local atlas_key = 'PREFIX_NAMEOFCHOICE' -- Format: PREFIX_KEY" what does this mean? do i have to fill this for things to work? i have set up like you said but balatro says no mods detected
Fill in the top, under the header, and then fill in anything that starts with local, above the line that says, -- You should only need to change things above this line --.
It should be just your mods prefix that you set under the header, then you can put whatever you want after the prefix.
Also, double check that your mods are in the right place, I don't know where it is for Mac off the top of my head, but it's not by the game's .exe.
You should've followed this step when installing steamodded, this is where you place mods.
the funny thing is that it says 'open mod directory' in game and I click it and it does open it, where i have put the [mod folder name] which sits above steammodded, but it seems the game doesnt see it
Have you filled in the header stuff yet?
Remove the things that say (required) when you do.
i'm trying to work on it, however, i did download a random custom assets mod off nexus and just put it in the mods folder and that is also not showing up
it appears to be intended to work with steammodded
okay, that one activated when i rebooted that game
mine isnt showing up though
Can you send me the lua file you edited?
sure, how? just pm it to you?
Or send it here, either one works.
anyone got any idea on how to fix this?
Oops! The game crashed:
Syntax error: functions/common_events.lua:3291: 'end' expected (to close 'function' at line 481) near '<eof>'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: 1.0.0~ALPHA-1217b-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x3d62bc08'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 1165
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3d61e6c0 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3d624758 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
No idea why this is happening
Says the file doesn't exist when I see that it does
Game just crashes upon startup
are you sure there's no typo or anything
Does the fact that steamodded only has one M irk anyone else
no
it's originally made by Steamo
hence, Steamodded
@drifting slate try renaming the mod folder to exactly "Cardsauce"
Steam-mode-ed
So is that how you pronounce it? I’ve always pronounced it as steam-mod-ed
Well hot dog, lookd like that worked. Thanks
I'm looking for good QoL mods but it seems to be few resources to find many, can someone help point me towards the good stuff?
Does anybody know what are those 2 cryptid jokers? been trying to unlock them
I personally use Galdur for deck view, Vilatro for keyboard keybinds, Balatro Safety, Cartomancer, and Nopeus for speed.
where is galdur?
You can search in #1209506514763522108, but here's Galdur specifically, https://discord.com/channels/1116389027176787968/1270516504470880357
MOSB is apparently very funny
would cry at the length of this description
real
whats the card with the longest description btw
Vanilla is definitely Dagger
Modded wise there's definite yep sessions in a a few jokers here and there
Well, you have to consider the fact that some cards allow hand names inside their descriptions, and whether or not you count that
Right yea
what mod is this screen from
watching vinny's stream and this piqued my interest but he didnt ever link the other mods he uses besides cardsauce
Galdur #1270516504470880357
still like half as big as an average jen's almanac description
Pretty sure characher wise it's larger than 90% of Jen's jokers, they just look bigger because of the 100x text size increase.
I was talking about the sprites, not the vouchers
Those are the exact sprites from the beta yes
shit like Retrigger played 7s 77 times doesn't count smh
do yall think this is readable ass a chip up card?
(forgot to the name
im tryna make enchancer cards that look visually like distinct around the edges because of the other mod i like using
yeah imma go with this i think
Am I cooking?
What does it mean when my game crashes simply by scrolling through my joker collection?
OKAY
Now it crashed during the startup animation
Something is very unstable with my game rn
Would any modding expert be able to help me figure out what could be causing this? I'm currently using these mods;
- Betmma Vouchers
- Betmma Jokers
- Betmma Voucher Pack
- Better Vouchers This Run UI
- Mika's Mod Collection
- Pokermon
- Talisman
- Trance
- Cryptid
- Cardsauce (I just added this one, and it's been crashing a lot)
My guess is that Cardsauce is not compatible with one/some of the others mods, but I wouldn't know which ones
Tbh, the thing I care about the most from the Cardsauce pack is the music, so if there was a way for me to only use the music, and nothing else from the mod, I'd like that
Since it'd get around these crashes
Please, post the crash log
odd
There must be some card in the game that just cannot be displayed at all, and just crashes immediately
Specifically a Joker
I wouldn't know which one(s), though
can you show me the page after the page that crashes?
Wdym?
the collection page after the page that triggers the crash
I'll see
I have 44 Pages
Ok, it crashed on Page 13, lemme go backwards
This is all I see on Page 14
I should probably unlock everything, right?
ty
But apparently there's one on Page 13 that crashes it
The crash log says it’s so happy
i'm not experiencing the crash with Cryptid and Cardsauce enabled so
yeah i'm suspecting it's these lines of code
function jokerInfo.update(self, card)
if card.ability.extra.side == 'happy' then
if G.localization.descriptions["Joker"]["j_csau_sohappy"] ~= G.localization.descriptions["Joker"]["j_csau_sohappy2"] then
G.localization.descriptions["Joker"]["j_csau_sohappy"] = G.localization.descriptions["Joker"]["j_csau_sohappy2"]
end
if card.config.center.atlas ~= "csau_sohappy" then
card.config.center.atlas = "csau_sohappy"
card:set_sprites(card.config.center)
end
elseif card.ability.extra.side == 'sad' then
if G.localization.descriptions["Joker"]["j_csau_sohappy"] ~= G.localization.descriptions["Joker"]["j_csau_sosad"] then
G.localization.descriptions["Joker"]["j_csau_sohappy"] = G.localization.descriptions["Joker"]["j_csau_sosad"]
end
if card.config.center.atlas ~= "csau_sosad" then
card.config.center.atlas = "csau_sosad"
card:set_sprites(card.config.center)
end
end
end
Does the crash log not specify which mods are being conflicted?
Whatever that means
i'll need to go now and i'll get back to you in around half an hour
No rush
The last function it runs through is mikas
I can wait
Does disabling that help?
I can try
Oh, that's funny
Mika's Mod is using Cardsauce's logo, and Cardsauce doesn't have it
Ok, I disabled Mika's Mod, and it still crashed at the exact same place
So that did nothing
Oh this could also be outdated installs, try updating smods and lovely
You have old versions of both
Ah
Ok, so, my previous Lovely folder was just called "lovely"
The new one is called "lovely-injector-master"
Is that correct?
Lovely goes in the game folder, not the mods folder
Yup
Did I download the correct one, BTW?
If not, idk where to get the newest version of lovely
Probably, just the lovely releases should be fine
Thing is, the stuff inside the "lovely-injector-master" ZIP is different than what I see in my folder (ZIP preview)
I kinda forgot how to do all of this
yeah
Ok, hopefully this works
Might need a smods update too
Yes
Oh God, this looks complicated
Ok, I think I figured it out
Alright, it's not crashing on Page 13 anymore 🙏
Thank you guys
thanks eremel
update from source code
Wait, I need to update again?
How do I do that?
you downloaded from the Releases tab, which is the stable version
So I should just use "Cardsauce-main" instead?
probably, but it can also be more unstable
I'll give it a try, and I'll keep the other version just incase
Yeah, now it just crashes on startup
Modding sure is a doozy 💫
I noticed the same issue being brought up in the Cardsauce thread
trying to port my localization mod from standalone + lovely injector as a steamodded package
I managed to get +15 discards per round lol (Glitched randomised x0.1 - x10 if possible, cryptid mod)
Joker idea: only activates after ante 8 is defeated
Idea 2: increments for every edible that expired
Idea 3: increments every time you beat your best hand that run
Idea 4: copies jokers to left and right, but only every third hand
Idea 5: card or joker that scrubs every modification off of your jokers, including eternal, perishable, etc
Idea 6: joker that holds cards you place inside it, pay an amount to add those cards to your hand
Idea 7: joker that causes your hand to be calculated after jokers are
God, the soundtrack from Cardsauce really makes me wanna play it so bad 😭
But the crash bugs keeps preventing me from doing so properly
The mod I'm working on (Friends of Jokers) uses idea 2
very good
hrmmmm, weird
im changing my jokersheets size, and while im changing the jokers pos, for some reason its just.. not loading the spritesheet? but sometimes its fine?
like, not loading here, but if i restart it it'll work
like, as seen here
How do I make a mod that only modifies the texture?
Yes
Which Mod? I don't find it
ah wait
the GitHub isn't pinned
Thank you very much
Very balanced, as you can see
(Result of this ^ idiot's ventures into balatro modding #💻・modding-dev message)
I've installed it but it still wont work
are you sure you've installed it correctly? make sure it's not nested
and it's in the mod list in game
I installed the lua file in the mods folder
No it's not
you need the whole folder
not just the lua file
it needs to all be in it's own folder in mods
yes
such that you have Mods/Talisman/nativefs.lua, Mods/Talisman/assets/1x/icon.png, etc etc
i feel like morefluff should have it's own folder too? why do you just have the standalone lua file, most mods need more
I have watched a tutorial where it said, that you only should install the lua file
Yeah that wa the problem, thank you so much! I'm not a native english speaker, so I have some problems understanding what I'm doing wrong
most people don't recommend that you use video tutorials, with balatro modding stuff gets outdated very quickly
that's alright, im glad i could help
Hi! I need help here, first time downloading mods: I have successfully loaded Nopeus (more speed options), but the new speed options are not showing in the options menu
here's a picture of the options menu
check mods list and see if it's actually loaded, it might be missing a dependency
i doubt it has any
but regardless
if it's not showing at all then you probably have it installed improperly
and in that case you'd need to show what you have going on in your mods folder
this mods list?
I feel like I'm just not finding the speed options, is it supposed to be in the normal settings or do I have to activate it somehow?
This red card is currently doing work in the misprint sleeves run
so I installed Brainstorm and Talisman just to check if it's a probelm with Steammodded installation and it ALSO didn't work (it crashed when I tried Ctrl A). Disabled the mods and reset the game, Nopeus magically worked.
it's in the normal settings where you normally change the speed
at least it's supposed to be
so I'd assume your Nopeus installation is wrong
maybe the folder is/was nested?
Anybody know if there are mods to increase the max points you can score, even further than talisman because it even exceeds that number?
It magically started working after i did some shenanigans which I thought were unrelated
yeah just saw your other message, I was scrolled up and didn't see it apparently
but one thing I did that maybe helped was I created a folder for Nopeus
yeah that was it then
it needs to have its own folder
otherwise steamodded will find it, but lovely won't
just finished writing the world's most overengineered script and CI/CD workflow for a video game mod
ooh got it
ah yes
did you change the max score amount? because itd be weird if you scored omeganum
How come I don’t get modded achievements?
change talisman score config to omeganum instead of bignum
hey, i have a modding problem
theres some mod that makes every hand after the first blind give 0 chips and mult
i cant find which one it is so i can remove it
remove half your mods, if it's fixed add half of those back, repeat until you've identified the mod
(and if it's not fixed remove another half)
and ofc don't remove any essential/dependency mods
thanks
So I believe I maybe asked this before somewhere else but, is there like a mod loader or program for balatro that maybe checks to see if a mod has been updated and automatically downloads it?
this is not a thing yet, dims modpack manager does something somewhat similar
with limited functionality
you can probably set something up with git and some scripting language but i haven't done that myself (and i haven't heard of anyone else having done so)
i see, so for now, we just have to redownload it if we see there's been an update correct?
ye
rtgame just uploaded a video about cryptid......
I understand, thanks for the information.
i dont see anything in pins or anything
so
thanks
idfk
when has it not
when hands are scored
literally nothing happens idek
like i play the hand then theres none of hte animations when a hand is normally scored
thats talisman
you disabled animations with talisman
how do i reenable them
go to mods
find the talisman mod
click on it
go to its settings
and reenable them
i should probably disable it by default in the next update
i keep forgetting that whatever config I have it set to, is what shows up on the public download
cool to see more mods doing that
hello! I've been getting back into Balatro on PC and i was wondering what mods do y'all recommend?
not looking for anything too extreme or that different
extracredit is a good one that is very faithful to vanilla
just unlocked joker chat, it was hella hard to obtain
i dont think anyone has ever said that
Trust whatever cryptid dev says
when updating cryptid do i also have to update lovely, talisman and steammodded?
literally a whole mod around it
Yeah crytpid some animated cards
You should do that for good measure regardless
Now I'm tempted to do an animated one or convert one of the ones I have to be animated. Pray tell if it is difficult. 👁️
definitely not sponsored
-# I'm one of the programmers for ExtraCredit
chat i was bored
hi, i just got cryptid mod and was confused. whats the point of hierophant being 11 cards but i can only select up to 5 cards?
because thats just how it works
you can only select 5 cards in a hand
there is a deck that allows you to select more, though
Yeah I was about to say
Infinite deck
m
Quick question, what does blank deck do
nothing
ty
Oh goodie
what does the blank voucher do
besides the deck there are also vouchers and jokers that let you select more cards
thanks
See that was what I was thinking but
Not sure how that would work with a deck so
cryptid unlocks are coming later, then blank deck will become useful
yeah
one fucking day
one day ill be useful again
I'm imagining you have to do stake climb blank deck to unlock it
Ty
🥹
and then maybe beat stakes on other decks for antimatter to get their abilities or something
That def sounds like a very cool concept
what if you could enable different deck effects when starting a run
like sleeves
but more
yes
what if you could enable multiple of the same deck......
i could finally get 0.001x to 1000x values with misprint deck...
||B||g||r||r||a||e||i||e||n||n||s||n||t||e||o||e||r||d||m||le
I have created a true monster
I don't know how much this scores because no matter what I do it ends up exceding the max memory I can allocate to it and it dies
good game
Ace Aequilibrium, my beloved creation
Genuinly my jaw hit the floor when I read it's description
i always cook
At some point it doubled itself and it spiraled from there
dude it was so much better before its nerf
NERF?
it used to be able to get any joker
thats hilarious
I have an OBS recording of one shop+round and it's 1 1/2 hours long at 999x speed
bro
turn on skip animations in talisman
is this enough vouchers
just a few
what are the best/most popular mods? both QoL stuff and expansions?
currently got my eye on Cryptid, but what else exists? (and is Cryptid as cool as it looks?)
jen's almanac
DebugPlus is a mod love the guy who made it
How do you get Jen’s almanac?
QoL I would recommend https://discord.com/channels/1116389027176787968/1270516504470880357
👍
Jimbo's Pack ISNT a mod HATE the guy who made it
im in the shop after beating a blind and im unable to click anything, even if i try to use an xbox controller i still cant click anything
does anyone know why this may be
it was removed from github for reasons
Ty
is there a really easy way to switch from cryptid to vanilla?
disable it
unless you mean mentally
then no there is no escape from M
you will forever be jolly
LOL
is there an option in game to just disable or do i have to go into the mod files or wtv
👍 appreciate it
I think it just crashes if you don’t delete the lovely patches
oh
So you might have to actually delete it
oh 😦
No SMODS disable disables lovey patches too
ok
(disabling a mod just adds a .lovelyignore to the folder)
so i can just disable the checkbox?
is there a help channel for modding
yes
where that is
this channel if you want help installing/using mods
#💻・modding-dev if you want help making mods
this channel is for help. (I was saying yes to the other message)
oh sorry
im in the store right now and im unable to click on anything and hovering over cards/vouchers does nothing
i wasnt sure if anyone had this issue before or if someone knew a fix, closing and opening the game does not fix it
what in the sweet bejesus??
the joker:
- immediantly deleted itself
- showed the Eaten! for every card played, one after another
- then scored its mult and chip values
- showed the Eaten! for every card in my hand
- did something, i was too shocked to notice
i know my code is bad but sweet jesus 😭
nom nom nom
This is new
No crash, but I've just suddenly softlocked on this screen. Nothing can be clicked on. I can still press Esc and return to the main menu, but when I go back in, I still can't click on anything
Wait
Did this just suddenly happen to multiple people?
im having the same issue
I've literally never had this issue in my countless hours of playing
And it literally happened just now
it only happened to me when i started to mod the game
i think it happened because i skipped a blind but i havent tried replicating it
The one similarity I see is that we skipped and got an Edition Tag
true
what guide did you guys use to mod the game
the one i used seems to not have worked outside of installing lovely injector
Make sure you made the Mods folder in the correct spot
a reminder that if youre on windows the filesystem is case insensitive
so fuck the casing
i think ive got it correct, where should it be exactly?
%AppData%/Balatro/Mods
it should be
%APPDATA%/Balatro/mods/
Steamodded/
... Git repo stuff
.git/
README.md
i think ill just redo everything
did you actually install steamodded
you mightve put it in a nested folder
lovely doesnt like that
yeah i did it how the guide said
i am befuddled that reopening the game twice more fixed it
Damnit
something didn't work in alovely patch
anyone know what the issue might be?
just installed everything by following the guide
What mods do you have installed
one moment
cardsleeves, lobotomycorp, galdur, talisman and cryptid
and in the mods folder there is also steamodded, steamodded-main and lovely
the guide made me install steamodded-main
and cryptid came with steamodded
THERE'S A LOBCORP MOD?-
yo anybody know what this means
just trying to install the lovely injector
probably remove crptid's steamodded as it's older
it removes the badge from card description that says what mod it's from
like this cryptid badge
hi all!
Seems like you don't have steamodded installed
oh thank you!
seems to have worked, thanks
i dont have a mod button on my balatro screen what do i do?
what have you done?
what were you following?
i first downloaded lovely and did everything and then downloaded steammodded and i did everything correctly, i think ill just start over again, how do i do that?
send the web page you were reading from
do you get a console when you start the game?
yeah
yup
your tree should look like this #⚙・modding-general message
not Steamodded/Steamodded
just Steamodded/ and then the files
holy
it only looks for 1 level of directories so it won't load a mod from another directory inside another one
any luck with the shop
I just started a new run instead
someone should pin this for all the future steamodded installations lol
fixed it tysm
so many people nesting their folders
github does it because it's standard UNIX practice for tarballs
for it to just be inside a dir before the actual tree
It's doesn't even effect me due to my archive tool being smart enough to not make a folder if theres only one file in the top level of the arcive
lmfao
I think 7z does this correctly as well
it's good by default since you're expected to look for massive directory trees in there
It's been a while since I used windows
same
also I usually git clone mods
i literally test my balatro mods on linux without proton
literally preload lovely injector then run LOVE and point it to the game scripts directly
just works™️
hello!
you dont even need Wine
if you have LOVE installed you can literally point it to the game executable and it will just Work™️
no but then I have to figure out how to get lovely working natevely
there's literally a PR in the works lmfao, im testing that one rn
I tried installing a few mods and only a few of them are showing on in game (Kuso and Arcanum to be specific). I'm kinda new to modding Balatro but is there any reasons on why the others are not working?
all you do is build lovely, and then LD_PRELOAD the library when you run the game
You don't seem to have Steamodded, which most mods depend on (not too familar with your mods there)
do you have a mods button on the title screen
indeed
https://github.com/ethangreen-dev/lovely-injector/pull/66 @exotic shadow they ported lovely injector to linux
but only those 2 mods show up
what version of steamodded do you have (top right of title screen)
i just downloaded the lastest one like 20 mins ago lmao
should be the latest one haha
what is the version?
You have the legacy 0.9.8 version follow the instructions here; https://github.com/Steamopollys/Steamodded/wiki
balatro with lovely injector
WINEDLLOVERRIDES="version=n,b" WINEDEBUG=-all wine ~/scratch/Balatro-Testing/Balatro.exe --disable-console my beloved
i see
i dont like running wine because wineboot is slow
xd
same
but wineboot still takes some time to actually start a prefix
instead of just overriding a DLL with wine you just preload lovely injector as a library
fair
like how you run gamemode or mangohud
where is a list of updated mods because im using awesome balatro but it seems that everything is outdated?
#1209506514763522108 is a good one
jokes on you if you use steam deck you're already using mangohud
the FPS overlay is actually mangohud
lmfao
no im serious
they added it to gamescope a while ago
its also how gamescope limits frames
since it loads mangohud it can also set fps limits
theres #1260833176935465063 and #1317561492526071851 too
Yeah but I didn't worry about preloading the lib to run it
yeah because steam does it for you already
in fact it preloads the steam overlay into every game you run
Game crashes while loading, just installed a lot of mods so idk if that broke it
Guys
Is there a joker mod about being able to play 6 cards and having six of a kind and double trios...
Thx
is there an easy way to update mods or do i gotta replace every file myself
remarkably dumb moment from me: got the cryptid mod working, started a run, realized i wanted to turn talisman mod off because i wanted to see the funny scoring numbers animation, now the game crashes before it even boots into the main menu afterward
Solved my own problem lol, something from the Brainstorm mod was breaking it, will just play without it
You'll have to replace all the folders, unless you used Git to install the mods, (in which case you can CD into the mods and git pull the latest)
i'm guessing the lesson is "don't turn off a mod after you've started a run" lol
there's surely a way to fix this i've just never used a mod before now
you can't just turn talisman off, cryptid depends on it
see now comes my brand new dilemma then
you can re-enable it though
just go into your mods folder
find talisman
and delete a file named .lovelyignore
duly noted then thank you much
then to actually turn scoring animations on, after starting the game back up, go into the mods menu, find talisman and click on its mod box
go into the config tab, that's where you can re-enable scoring animations
double thank you much
i downloaded dimserenes modpack and this pops up:
I dare say you're about to enter the negative zone
oh
the EPIC zone...
I saw black and assumed negative tag, my bad
i already have 1.7k joker slots
Hey quick question plz, I installed a bunch of mods so im not sure which one does that, but there's a mod that increases the score needed for the blind boss with time spent, does anyone know which one it is ?
Cryptid, there's a setting to turn off the time-based stuff
Thx mate !
i got a wee edition joker, used rework on it to get jumbo edition, conduit it on an oil lamp and 280x the value of negative joker
8 nostalgic googol play cards.
can you duplicate nos .googol play cards?
through nos. googol play cards
no, and i believe the card text says so explicitly
is it normal in the cryptid mod that i cant use most of the code cards i get in packs cause i need a hand, but its in the shop so its useless?
cant even keep it?
in the desc it says "nos googol play card excluded"
being unable to keep the code card is not normal
ah okay I forgot if it did or didn't lol, mb
i just have the use button and its grayed out
is it because im on controller?
no "pull" button in booster packs or "buy" button in shops?
cryptid is not tested with controller, but i have no idea why a controller would make the button vanish entirely
If i use a mouse i get the pull menu, but with pure controller you cant get them
well. use the mouse i guess. because as i said, cryptid is not tested for controllers and apparently this can happen
damn
hope it gets fixed
anyone know what happened here?
used a spectral card to dupe a card from the selection, then crash
Hello hello. What do I install for mods? It doesn't seem to work when I load the game (no mods tab) and followed the guide
Alpha build or the exe injector?
always the alpha build
it says pretty clearly on github that the injector is deprecated
have you installed lovely?
what guide did you use
cause if you haven't, we might not be looking at the same guide here
I only have the steamodded-main folder in a mods folder as the guide said
it never said to install something else
it should have lovely
you need to install that
are you looking at this guide or something else?
probably fixed
Ah hmm chrome is disabling the download but yes I was following it
I read it as you didn't need lovely
98%
Safe to download? I assume false positive because of what it does?
Steamodded relies on a runtime code injector in order to modify the game. Because it functions similarly to a Trojan, it is often incorrectly flagged as malware by anti-virus systems. Rest assured that Lovely is not malicious in any way. It is fully open source, so you can convince yourself that it works exactly as promised and does nothing else. You can even build it yourself if you're still unsure. In order to get Lovely running properly, you will have to whitelist Balatro's installation folder in whatever anti-virus software you may be using. You may also need to temporarily disable real-time protection to avoid having files deleted while moving them around.
very first paragraph of the install guide
if I'm gonna answer that's still just single checking because it's actually me who wrote that guide
I dont get how to get mods, ive downloaded the injector thing and steammodded but it just wont give me the mods option when i boot up balatro
but yes it's safe. it's literally open source so it'd be long busted if there was anything malicious going on
what injector thing
go here
lovely injector
if i extract a mod folder do i need to remove the '-main' from the end of the folder name
no
i have both as steam modded main and it works
also the injector says to put this in launch options but it doesnt work WINEDLLOVERRIDES="version=n,b" %command%
do i keep the .lua in the folder with assets or do i remove that from the folder
what lua
for example
are you using linux?
nothing needs to be removed
no
ok thanks for all the help
it still doesnt work
can i see your game folder?
maybe he put his mods folder in the files instead of appdata yea?
other way around I presume, version.dll in the save folder
but both are possible
true
looks fine actually, what's in your mods folder?
i got this message when trying to launch
idk i just installed some mods
which
is there another steamodded folder inside that one? if so you need to move it out one layer
lovely doesn't like nested folders
idek what happened it just worked when i launched it just now
thanks for yalls support i guess
somehow yall helped me with magic
can we see your mods folder
you installed reverie wrong
it might be the ones at the top should be in a folder
every mod needs to be in its own subfolder
what's reverie
you can leave the single file mods i guess, but ideally these are also in their own folders
doesn't matter too much until you want to disable them

