#⚙・modding-general
1 messages · Page 187 of 1
Center is basically the blueprint for an object. When you make a new joker using SMODS.Joker, you are actually just making a new center for that joker.
Thanks
how can i add the pokermon mod?
this is what happens after i installed after i put pokermon mod in the mods folder, i ve already put lovely's version dll in the game's directory
Oh okay thanks
Is there a fun mod that has a lot of good decks to mess around with deck sleeves with?
modpacks do a good job with this, idk if any specific mods other than the massive ones like cryptid have many decks
dims modpack has 150ish decks iirc
a third of that in sleeves
is there a way to like shut off all my mods easily and tun the game vanilla, without deleting anything?
move the lovely dll elsewhere
what mods are color cards from?
I did this and tried to start it but it just closes immediately after
potentially an issue with your save file being incompatible with vanilla
you can always move your modded save file out
so how do I play vanilla now
you move your modded save files and your lovely dll to some other place then just launch into vanilla
i was totally expecting FOJ3 to break deck skins (again) but it didn't, that's nice
did i just get a discord notification for a reaction
am i tripping
thanks discord
what about it
.
- what version of lovely do you have
- do you have steamodded installed
1 i just installed it so latest version
2 i installed steammoded injector.exe to get the mods tab in the game and that worked
- that's not an answer (but ill assume you're using 0.6.0 like you should)
- that is an old version of steamodded that does not work with pokermon. follow the installation guide on the steamodded github
reinstall balatro
iirc you can't reverse 0.9.8
https://github.com/Steamopollys/Steamodded/wiki/01.-Getting-started verify game files on steam and follow this
ok thx
why is it that all balatro OST on yt are either way too fast, or way too slow
The songs are sped up in the game files, then slowed back down in-game
i know
I feel like the sped up ones were the original files localthunk got, and then he wanted to slow them down in-game
but how is it that nobody made a properly tuned version
im sure the code has a line that says how fast the music plays
and balatro is basicly open-source
and yet every slowdown on the yt, is way way way too slow
how do you give the player a specific tarot card
like i have this but idk how to make it give you a specific one
local card = create_card('Tarot', G.consumeables, nil, nil, nil, nil, nil, 'tarot')
worked just fine thx
one of the values is to force the key
probably should use SMODS.create_card instead
how does that work
it's a bit easier to use and has some mroe options
i would love to listen to balatro music, but all the fucked up versions are not good enough for my soundocholic brain
SMODS.create_card {
set = "Tarot",
area = G.consumables,
key = "Your Key Goes here",
}```
side not someone needs to properly document that
you can see all the options you can give it by looking at the code here
https://github.com/Steamopollys/Steamodded/blob/cedabe545f2c51547dcbfb7e981e2cedf3c7524a/core/utils.lua#L312
do i put the c_tarot in the in the key ?
yes iirc
so like
SMODS.create_card {
set = "Tarot",
area = G.consumables,
key = "c_magician",
}```
to spawn the magician tarot
replace 7th part with the card key
ex lua local card = create_card('Tarot', G.consumeables, nil, nil, nil, nil, 'c_hanged_man', 'tarot')
imma try the smods thing but ty anyway
funny how that does nothing because it's not a string
Alright. Because 2024 is coming to an end soon, Let’s talk about your top 5 favorite mods.
You can’t use Steamodded or Lovely in your list, that’s kinda cheating. It’s like me saying Balatro is my favorite mod of Balatro.
You can put them in ranking if you like but not required.
Mods from Steamodded 0.9.x era count since it was still in 2024
That’s 6
I haven’t seen revierie in forever. They update that mod to 1.0.0?
yea
Sweet
Hear me out: Mod of the Year event
I haven't played modded seriously for a month due to homework 😭
I havent played modded seriously
Any balatro mod dev
actually
Strongest feelings I got for any is Debug Plus (debugging GOAT) and Flower Pot (let me do one of my finals in 5 hours, wild correlation I know).
remove the seriously
For other maybe but I've done some modded "playing" (debugging)
balatro modding for a final is wild
I needed a big Excel workbook and just so conveniently had a mod that exports player stats to .csv
Didn't need to spend a day making up numbers
- tmj
- talisman
- everything else

Either I just list all of my mods, or list whatever is popular that I’ve tried a few times and liked basically :D
if your list doesnt include bunco and reverie im insta blocking js..... ||/j||
can anyone link the guide on how to mod balatro or is the same one on the lovely git?
those are goated
current state of the Balatro Mod Manager
I haven’t played any of those in a while though
Now with Markdown support for descriptions
Joe Mama is my vote for mod developer of the year
this... is... PEAK!
I don't know if that comment i deleted was a joke or what, but please don't post personal information
i dont even know if that place existed
is there any mods for mobile?
roger that, just trying to keep things safe for everyone
I can confirm it was a joke
thanks for checking in tho
It’s fine because if you dont vote Cryptid then…
||# m||
thanks y'all, sorry for being the fun police lol
i'd rather you be the fun police than not do anything when something real happens
guys why do i keep getting file access denied when trying to move version.dll for Lovely into the balatro local files?
it asks for permission so i give it and it says try again over and over
#1: Cryptid.
#2: Betmma's Mods (mainly Vouchers, but it's full of different mods as well).
#3: Card Sleeves.
#4: Jen's Mods (Mainly Almanac, but some of the QoL mods as well).
#5: Fusion Jokers/DeFused.
clearly you should replace cryptid with #1248287850512781452 smh...
SMODS is a loveoly mod
guys are all the mods on the discord available on nexus mods? idk where to look for mods but i just modded the game and im looking for some cool stuff to download
no
any suggestions? Im looking for entirely new jokers, mechanics, etc. I 100% the game
the best place to look for mods is generally #1209506514763522108
ight sounds good
theres a couple mod lists and some packs somewhere
@rose cobalt you could probably start by looking at some of these
thank you
ok so im currently just testing with the ace and its already broken
if G.GAME.current_round.hands_played == 0 then
if context.before and #context.full_hand == 1 then
if context.other_card and context.other_card:get_id() == 14 then
if #G.consumeables.cards + G.GAME.consumeable_buffer < G.consumeables.config.card_limit then
G.GAME.consumeable_buffer = G.GAME.consumeable_buffer + 1
G.E_MANAGER:add_event(Event({
trigger = 'before',
delay = 0.0,
func = function()
SMODS.create_card {
set = "Tarot",
area = G.consumeables,
key = "c_magician",
}
G.GAME.consumeable_buffer = 0
return true
end
}))
end
end
end
end
what its supposed to do is, if this is the first hand of round and if the played card is a single ace, it spawns the magician tarot.
got no clue why it doesnt work
iirc you need to emplace the card in the area
alr
local card = SMODS.create_card {
set = "Tarot",
area = G.consumeables,
key = "c_magician",
}
card:add_to_deck()
G.consumeables:emplace(card)
G.GAME.consumeable_buffer = 0
``` I belive this should work
that's fun and all... but what about {C:attention}Balatro markup{} support?
xD
does SMODS support baaltro markup in mod descriptions?
{C:inactive, s:0.5}too lazy{}
kinda undocumented but yes I added that at one point
you need to shove it in a loc entry
G.localization.descriptions.Mod iirc and it's not supported thru metadata
I don't think I accounted for newlines
but can revisit
oh good to know
someone should make a list of things we should document
apparently context.other_card is nil
I really need to doc stuff better
me to but I add less features so it's not as bad
wanted to get some of that done today but didn't manage being all that productive
context.before has no other_card
not like I don't have anything else I'd need to do, but my current assignments aren't due until Jan 5th or sum :clueless:
loop through context.full_hand or context.scoring_hand instead
off the top of my head things that should be doumented:
- like everything in utils.lua
- G.localization.descriptions.Mod
- SMODS.load_mod (please people use assert with it)
- current_mod.debug_info or whatevber it's called
alr
I have an exam on monday and another on tuesday
you mean load_file?
yes
Also other mod funcs ig
someone should make documentation for the mistakes in the docs for things yet to be documented
I guess the entire user facing mod object should probably be doucmenteed
oh also the new meta mods should be doucmented you can require them
btw are we planning on removing legacy file headers for the beta or is that like a remove them for 2.0?\
we remove them when we drop support for 0.9.8
oh also did you let us specify the config file in the json metadata
I forgor 💀
are we planning on dropping 0.9.8 support soon or nah?
I mean most people don't still sue 0.9.8 mods and the ones that people do want to sue are often broken
sue?
use
I wouldn't sue mods
I would
beside the point
holy shit it works
thank you so much
I'm fine dropping support around the gameplay update-ish, as that will likely break more 0.9.8 mods not yet fully broken
no need to wait for 2.0 imo
that sounds reasonable
tbh gameplay uodate could result in a 2.0 due to jsut things changing
i would imagine the number of people accidentally installing 0.9.8 and running into countless issues far exceeds the number of people actually using 0.9.8
also wow i just realized that I could uise JSON metadata for DebugPlus and then not worry about what happens if it's loaded in 0.9.8
well we're talking about mods made for 0.9.8 loaded under 1.0.0
it could, depending on how we move forward with handling versioning
if we fololow semver breaking change is major version change
so it would be 2.0
but tbh when have we ever followed that
iunno if we'd need breaking API changes
well breaking 0.9.8 support is a breaking API change
at least not user-facing
tbh SMODS versioning should be much more dev facing
a largely irrelevant one but sure
I eman I had a nopde package make a major version change cause it stopped supporting a node version that had lost support like 5 years prior
Because of the EtG colab, i have few ideas
"The Gun That Can Kill The Past"
When loosing to a boss blind, destroys itself, destroys a random joker, saves the run, and -1 ante
"Calibers Blessing"
creates a random uncommon perishable joker each round, destroys a random joker each round
"Mimic Ammolet"
all packs are free, but increases the needed score by 3% per opened pack
at the same time I feel like if the mods just break due to game updates, it's not really my concern if I support them
so at that point I'm fine dropping support "silently"
but whatever we'll get to that
not really
not like Balatro follows it either
its minor version counts major changes
Well balarro not focused on developer facing changes
Any changes in code is a major change 
Never heard of TMJ
TBH using semver on non-api things is hard
Like is moving a button in the ui to a different spot a breaking change?
really it's <something>.<major>.<minor><revision as letter>
for all we know we might never have Balatro 2.0
in that case <something> is just a binary "full release status"
I digress
every change is a breaking change
SMODS 2.0 drops tomorrow

fast-forward 4 weeks: SMODS 50.0 just dropped
Were in alpha releases so were allowed to make breaking changes

me when I test in production
You do realize Cryptid would just win every year, right?
we got SMODS 10^10^10^10.0 before GTA6
everest (celeste) pushed an update to stable branch a couple months ago that straight up wiped your entire savefile if you loaded into the game with it installed
That reminds me of a saying, "everyone has a testing enviroment, but some people are lucky enough to have a separate production environment."
that’s very kind of you 
this is very accurate
That isn’t me being kind, that’s just a fact lol
The Incident
The Incident™️
90% of modded videos on YT on Cryptid so… it’s fair to say it’s not only most played but probably a favorite for most
there’s no telling if Cryptid will be the most played mod in 2050
Many of the recent uploads in modded YT have been Pokermon and other mods as well
Half of us would be dead or too old to remember anything
in the year 3024 the most played mod is Cryptid
Ok so Cryptid, Jen’s and Pokermon
2050 is only 26 years from now
All Jens play-thoughs are a subset of the cryptid playthroughs
Can't wait for the DebugPlus modded video
jen is just Cryptid^2
i feel like jens is at the point where it's mostly it's own thing even if it has a cryptid dependency
doesn't feel right calling it a cryptid addon
Take the cryotud out of jens
cryotud
I wonder how many mods work with just lovley and don't need smods
Its probably only a handful
at least 1
that's mostly non-content adding mods
Putting Jen on there is like putting an extremely impressive DLC
though steamodded is one of them for sure
of mine, Trance and Ankh
talisman?
it doesn't have a circular dependency on itself
that too with an asterisk
I have a few mods that are lovley only but idk if I would call mods
oh yeah Ectoplasm
which is just one lovely patch that fixes some lag issues with DrDreamo’s insane run
?
ah
get pinged loser 
meanie
ScoreImprovements but that's basically all in taliskan now
Therss the mod that stops negative cards from rendering
for YT the big ones I’ve seen are Cryptid and Pokermon, it was pretty varied before SMODS 1.0
I have made a severe and continuous lapse in judgement
something else
didn't we discuss changing the consumable types collection UI at some point
Not with me
to not have this huge ugly orange button and instead an inline option cycle?
me personally I think other mods having a spotlight is good for the modded scene
Someone should figure out scrolling in the bakatro ui
glad that pokermon is popular
not me
not me
not me
i have budget scrolling 
Get the UI wizard on the case
I nominate eremal
lmao
haha
Depends how nice you want it to work
it was easy in increments of cardareas surely you can just. translate that into increments of pixels
even if we did have it, it's not really in the game's style
Like DebugPlus's scrolling where each element is just scrolled, semi easy
Making it smooth and like actually scrolling pain
which isn't great for collections UI
I need something for DebugPlus's conifg
just add another tab :lazy:
Cause I'm going to need a second page or something soon. I can't add another tab cause I have to use the setting page and its already short tabs
anyone know of any places that do skins for like tarots and planets? i was looking to see if anywhere had sailormoon and cardcaptor stuff for it 😛
And pages on config is not really balatro style and also I don't want to have to worry about it
Is there a mod to be able to play with multiple stakes at the same time
But like modded stakes as well
I guess they can branch
ALOS that just gave me an idea slowly scaling stakes
Where like you gain a stake each ante or something
Or that would be cool
need stake sleeves
granted almanac has its own stake scaling
I was thinking there's a chance I never would have installed stramoffed if it weren't for the debug mode mod
aka needing ^mult starting at ante 45 iifc
iifc
dies
oh lmao r is above f on qwerty, right dies in colemak
waiting for the cookie run mod since I'm too lazy to learn lua
be the change you want to see in the world 
cryptid
me when I balareo
cryotud and balareo
TBH nalarros ui system could make a really satisifying cookie clicker
PHAHAHAHA
they love saying this in the ravenfield modding community for NO reason it's one of the weirdest ultra-centralized sayings ive ever seen
ok idea
you can throw 5$ for a single pull or 50$ for 10
community is mostly dead now but still
gacha life balatro mod
nalarros
There is the Google translate mod
you could probably do this with that google translate mod
balatuzz
I want Google translate mod but worse
OK bet I make a dfripy where it gets me to rerype each localization stirng and I do it wuick on my phone and mo do backs
truzz
xd
huzz guuzz leuzz pluzz balatuzz uzz ruzz duzz auzz whuzz stuzz
joluzz jokuzz
but what about M and m?
Does someone have a word count on the entire localization
well, it shouldn't be like that
@sinful scroll
juzz jokuzz
muzz
juzzy jokuzz
you gotta remove the last two letters.
chicuzz
canuzz
brainstouzz
⌫uzz
photograuzz
flying ride the buzz they said
if I do this do I make sure makrup and formatting are correct
hit the rouzz
real
wow I just remebered I worte a system to help me parse lua tables
👀
steve from minecraft
sluzz
new shitpost just dropped
holy hell
so true
this shitpost will officially last two centuries in the balatro community
call the exorcist
exorcuzz
@lean dune
jimbuzz
😨
98%* of balatro players wouldn't even notice
98*
98% of balatro players making fun of the inability of balatro players to read can't read
I just realized I didn't psuh my SMODS changes to the right fork
psuh
ko
thats just how percentages work
didn't read what you just typed out but I'm sure you're right
reading is one of the pastimes of all timne
Roughly 6745
thats maybe a bit much
most people think they're above average which is funny
Actual zombie
leaving the file structure PR pending was bad, it already has conflicts
meh I'll redo that
sory my bad
you should just be able to rebase it
ight all is resolved
also went ahead and moved version to a separate SMODS.version module
any remarks or good to merge?
did you look at my pr comment yet?
yeah, renamed to crash_handler.lua
if it runs should be fine
it does, unlike the first time
https://github.com/Steamopollys/Steamodded/issues/291 i think we don't do anything about this one? i really don't want to risk messing up legitimately played profiles
I think we bypass the checks for modded objects if a profile has marked as unlocj all
Can leave vanilla untouched
Also this is a great idea
Lmfao
what
I'm remaking the localization badly spelt
Wait this gonna cook 🔥
I see no potential issues with this approach
Now who's gonna sneak this into a mod and have a streamer play it?
That's such a good idea
I will be releasing it as a standalone mod if I finish it
Maybe if in extremly board I'll ad translations to other mods
I don't understand
^
So it can't be corrected 
2nd part tho?
And just to disable auto correct
that's fair actually
Better for organic misspelling than for autocorrect to trip out.
The amount of times "rating" autocorrected to "eating" is infuriating.
I've had heated autocorrected to matted so many times
??? WHY
how do i make a joker gain X__ mult every time something specific happens
does anybody know a good way to dynamically change a joker's name? (as in it changes mid run, not when you first find it)
try and find a base game joker that does the same and adapt it to steamodded code by looking at example code like https://github.com/Steamopollys/Steamodded/blob/main/example_mods/Mods/ExampleJokersMod/ModdedVanilla.lua
that won't really work in my case, since I'm trying to make a joker that changes the name of OTHER jokers, not itself
should still do the trick, you can have your joker modify ability values in other jokers, then use loc_vars on these jokers relying on that field
I don't think that'll work either since it's not a specific set of jokers I'm trying to modify, it's all of them
like the joker randomly changes the names of jokers you have
because
I'm making a joker that basically emulates game corruptions
so it'll like
corrupt the names of jokers
it already changes the values of some jokers (like their mult, chips, dollars given, ect) but I wanted to go the extra mile of corrupting their names (and sprites maybe) too
So I was just thinking about trying to mod Balatro today. Does the new update affect mod support? I can't imagine for this sort of game and this sort of update that it would, but I thought I'd double check before going through the process of modding today and then being disappointed that I need to wait for mod updates
you should be good, I haven't noticed anything broken for my mod at least
Awesome sauce! Thank you!
Only one thing actually changed between Balatro version that I could find (some UI button got bigger) besides the new deck skins.
which UI button
Gotta make it fit more collabs
there was this random change too #1208187183832236042 message
how can i solve this problem with Divvy mod
what's your lovely version? try updating it to 0.6.0 if you have a lower version
Hey, what mod launcher do you all use?
I see Steammodded talked a lot about, but it looks like it's depreciated?
Probably your best bet it to make a lovslt patch to modify how the names are processed
No just 0.9.8 of smods is deprecated
Thanks!
Is there a recommended Balatro mod directory?
Or should I just kinda like, look for a subreddit or something?
I guess there's a Nexus
the nexus isn't great
you can use #1209506514763522108 , https://discord.com/channels/1116389027176787968/1260833176935465063, or https://github.com/jie65535/awesome-balatro to find mods
or use a modpack like #1255696773599592458 (not very stable right now haha)
lovely 😎
depending on how you look at it lovely is the only Balatro mod
Oof, you weren't kidding. I thought Fine Tuned Pack would be a safe bet, but it's crashing on me
yup 😬
I was hoping for something to plug and play, but I guess I'm better off cherry picking
Oh hey didn't see this one earlier.
I like:
https://discord.com/channels/1116389027176787968/1270516504470880357
https://discord.com/channels/1116389027176787968/1279246553931976714
https://discord.com/channels/1116389027176787968/1228149931257237664
https://discord.com/channels/1116389027176787968/1288504280239575061
https://discord.com/channels/1116389027176787968/1214097296317227028
https://discord.com/channels/1116389027176787968/1220667431199047711 and DebugPlus are my favorites, but that's because I don't play a lot of modded content.
And also @exotic shadow is the bestest
I do think it's fair to give the SMOD devs a huge round of applause for the work that they've accomplished this year. They're all super talented
Galdur
Bunco
Cardsleeves
morefluff
Pampa
Dang, you're not even including the mod you worked on? lol
ok chat im strugglin with getin steammodded on my pc. I did the install of it and the version.dll from lovely and added the launch options i needed for linux and its still not loading steammoded (but it does open the lovely log window)
i just used git clone like in the setup so idk
nvm i was in the wrong version of the folder
proton moment
i would feel thatd be biased lol
but im having lots of fun playing it so itd probably be first place
How the heck are you able to download Bunco?
huh, thats odd... the music files are sped up, is that normal?
I'm at the Github, but there's no release. I tried just downloading a zip of the code, but that didn't work
To build this deck, I did a lot of things I could do without knowing any programming languages.
But during the trial run, when I hit the reimbursement button after defeating the boss, Balatro told me something I don't understand.
I really don't know what it means anymore. Please help me with this mod.
Oops! The game crashed:
[SMODS _ "core/overrides.lua"]:1417: attempt to index field 'ignore_base_shader' (a nil value)
"i cant wait to extract the pallets used for the jokers!"
the cloud 9 sky gradient: 
agreed btw, loving Wilson's tools both within steamodded itself, and externally (like DebugPlus and BalatroSaveEditor)
I got Galdur Codex Arcanum, Card Sleeves, Buffoonery, Talisman, Themed Jokers, Pamp, SDM_0's Stuff, Blueprint, and Cartomancer all working (Working as in, I can open Balatro and it won't crash)
codex is outdated
Would love to figure out how to get Bunco, Cryptid, and MoreFluff going, but I haven't had luck so far
Oh really? Like, there's a new version? Or it'll crash my game if I try to use it?
make sure you got the right Codex Arcanum, it'll break some other mods if you have the original
theres a port by elbe
the original is way outdated
Ah. I'm pretty sure I have the original. I'll look up the port! Thanks for the heads up!
here's the port https://github.com/lshtech/Codex-Arcanum
Life saver!
can anyone help? this happens when i tried to auto reroll w/ brainstorm
the latest version of Brainstorm is Windows-only
wait, seriously? on accident or on purpose?
ah damn, but i can get the previous version yeah?
yeah let me fetch a link for you
oh interesting 🤔
i think it was meant to be temporary but work on Brainstorm died down since Djynasty got busy with school
Alright! I think I got most everything!
it'll definitely be added at some point before Brainstorm gets out of alpha
awesome thanks
yw
oh yeah understandable
I don't know of any other big mods I should check out, so I might just dive in with what I got now
This mod has some of my favorite card artwork, it's so well done
Oh no, I'll never go back to normal Balatro
What do i have to do here? i cant draw any cards and even if i sell something it doesnt draw anything
(I lie, mobile Balatro is my vanilla Balatro now)
Got to shoutout #1240989654371663912 message I always use it
Is lovely injector safe?
When I try to download it on both chrome and firefox they both block it saying it has malware
Cool cool
Would feel like an idiot if my laptop was ruined over trying to mod an already peak game 😭
if you got it from the github you're good
I think i might win
i shouldve chose a different tag....
this is taking so long...
What does that tag do again lol
Ohhhhh lmao
I have 2000 of them by the way
Not even joking
Probably more
2000 is insane
Im considering ending the run because its at like 3 fps
Is it that one exotic joker (i forgot that name)
Maybe its time lmfao
Crazy work lmfao, how’d that happen?
I had a level 1400 high card btw
I had the joker that copies all jokers to the left for every non common thing
And got it 4 times
Oh canvas is busted lmao
Damnnnnn 😭
I remember i used the antimatter deck and got a hc level somewhere in the E
Yeah not even a dent i think its time
Im going to bed its 10:20 pm
😭
😿
Alr gn man 👋
Preposterous
:3
:з
hii im looking for the coolest/broken mods i know about cryptid and ive heard about a complementary mod but i would like to know about other cool and broken mods and if can pls help me out with the compatibility
uh.
Yea this makes sense
i keep getting this on launch. ive seen this problem get posted before but the solutions ive tried arent working
Oops! The game crashed:
Syntax error: functions/state_events.lua:453: '}' expected (to close '{' at line 426) near 'end'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x1e0bcee8'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 866
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x1e0b9c68 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x1e0b9cb8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Am a funny
loevely triggers my antivirus is there anything to get around that
yes
oh i have stea modded but cryptid isnt getting detected by the game and i was wondering if i needed lovely instead
you need lovely for steamodded to function
the first step in the guide I sent answers your question
rip
ok i just had to download it through a different browser
nevermind
amtivirus is stopping balatro from playing 
is there an alternate lovely that just doesn't do that
i was able to whitelist .dll files and it worked
now im getting an error that i have a duplicate of steamodded
yeah then do what it says
Does anyone know if there's a steamodded mod to use every consumeable at once?
incantation #1262697083438235729
or saturn i guess?
hey, anyone has any recommendations for mods that reduce wait time between rounds during the cryptid mod? cuz im currently retriggering like 70 gold cards with golden seals, is there any mod to skip animations?
talisman, it comes with cryptid
its on by default so you definitely turned the setting off
i mean, i have it on but my settings are like vanilla game's settings
do you mean you have the setting on or the mod on?
if youre searching for the setting, then just click on the mod
ohhhh thank you very much
I have a question.
This mod does not work
I get an error when I try to select the added deck
Please guide me to the right answer!
why is that a steamodded 0.9.8 mod?
it'd be useful to know what error you got, too
at a glance, it looks like your joker keys are wrong
would it be possible to create a consumable that applies a random edition to or destroys all selected cards
as in like card 1 becomes polychrome card 2 becomes glass card 3 gets destroyed etc
oh yeah forgot that glass is enhancement not edition but how would i make something that applies a random edition im new to trying to make mods
thanks i'll try that
Sorry I'm late.
Here is the content of the error
yeah that would be because the joker keys are wrong
god most if not all of those mods are for 0.9.8 and earlier
Joker idea
"Snowball Effect"
Gives % of currently gained score as Mult (% calculated by (10 - ante)*10 ) (Currently #)
pretty dumb question but can i trust steamoded
Yes obv
Same goes for lovley
where do i download it
It will get flagged by windows defender but it's a false positive
because r2modman just crashes the game
I think it's lined
like no matter what
Pinned*
its not
i think the game doesnt like that
Then could you please tell me which of the following is wrong?
I tried to fix a few things beforehand, but couldn't figure it out on my own.
jokers = {
{id = 'j_Blueprint', eternal = true, edition = 'negative'},
{id = 'j_sock_and_buskin', eternal = true, edition = 'negative'},
{id = 'j_Blueprint', eternal = true, edition = 'negative'},
{id = 'j_Scary', eternal = true, edition = 'negative'},
{id = 'j_Blueprint', eternal = true, edition = 'negative'},
{id = 'j_Smiley', eternal = true, edition = 'negative'},
{id = 'j_Pareidolia', eternal = true, edition = 'negative'}
},
is this the official steamodded link https://github.com/Steamopollys/Steamodded
i'm starting to dream about balatro mods i think im cooked chat
does anyone know what im doing wrong here
i don't even play pokermon why did i dream up that i got a venusaur in the first buffoon pack
what does this mean
update lovely
you can just grab them from the game's code
j_blueprint, j_sock_and_buskin, j_scary_face, j_smiley, j_pareidolia
that is not 0.6.0
it does not have that type of crash
personally i did
key = 'Tarot',
path = 'Tarots.png',
px = 71,
py = 95,
prefix_config = { key = false }
}```
this could be done with the other spritesheets im pretty sure
it was because there was already a version file in my balatro steam files but i deleted it and now it works
Thank you very much.
I need you to tell me exactly which game file to look for it in.
That way this shouldn't happen in the future.
in case you didn't know, you can extract the game executable with 7-zip to get the files
the joker keys are found in card.lua
No, I know that, and I've seen those files, so that's fine.
But I couldn't get to the right code by looking at card.lua or looking at other people's mod files.
There must be some other file that's on there, right?
nope, it's in card.lua. look harder
there's a large section where all the metadata for jokers (and other cards) lives
aren't they in game.lua
if we're talking about centers ?
if center defs are in game.lua, I misremembered
I found it in game.lua.
As I thought, the mod developers found it in a different file, not card.lua.
my bad then
By the way, I want to put a Red Seal on it, how do I do that?
I've tried everything, but for some reason it just won't go on.
Put a red seal on what?
It's for a mod I'm working on.
I want to put it on every basic card in the deck, but I don't know how to do it.
refer to vanilla challenges
That ^, and I believe one of the example mods does something similar too
i need to update my lovely and steamodded where do i go again?
Are you referring to the Golden Challenge?
The code for this modification needs to specify the difficulty and card enhancements. What is there should not be in the code to do what I want to do.
It does not specify the difficulty or card enhancements.
consumable idea: clear perishable and edition from a selected joker, but purify it (no edition, cannot be blueprinted and probably something else)
(also no retriggers for cryptid support)
is there anything else i should add here? does it need a nerf/buff?
I am not. I'm talking about the absolute deck https://github.com/Steamopollys/Steamodded/blob/main/example_mods/Mods/AbsoluteDeck.lua
yo, im having problems with downloading grim mod to balatro, got this and really have no idea how to make it playable with the mod
🔥
that looks like you have a really old version of steamodded? make sure you have 1.0.0
Hmmm, this isn't a challenge deck, so maybe it won't help?
Or is there a better way?
Oh you're making a challenge deck, not a normal deck?
GoldenChallenge does it like that because source code does not support adding seals in challenge decks
so they had to be added when the run starts
Joker and Seal designations should not be possible in a normal deck!
Am I wrong?
i don't get what you mean
There are modded decks that starts with jokers or seals
wait, what? isn't there a challenge that starts with red seals on every card?
idr
Yes, double or nothing iirc?
uhh
oh nvm im dumb
yeah double or nothing
The challenge with a deck full of red seal glass cards
I don't think it's glass red seal, just red seal
there's a different one that has all glass though
imagine playing vanilla or modded when you could just keep coding your own mod
Never have I felt more represented than that comment
I barely playtest my own it's so bad that I missed the fact that plasma sleeve completely broke 😭
the most i will play is "does this have any obvious issues"
and not "is this balanced"
“Does this have the correct functionality from what I intended” “yes” cool job done
"does it not crash?" "yes" sick, onto the next thing
I see.
So we can just use the double or nothing code for now?
g = 'Red'
where I assume "g" refers to the glass card, right?
g is seal
the users of my mod are the best type of QA
omfg, horror balatro
balatro creepy pasta
jimbo is trying to escape and take your soul
literally me
like amanda, his soul is infused with the game after he died of a heart attac losing his moneh at the casino
the miser if it was fucked up and evil
wait is that the miser or is that something else
isnt cashout skipped or something
jimbo drowned
can anyone help with setting up the mod launcher
is there a good list of mods that I can just look at and browse?
#1209506514763522108 is a good resource and theres also https://canary.discord.com/channels/1116389027176787968/1260833176935465063
ty!
I was gonna ask if I need the lovely installation for it or if it can run mods by moving the steamodded file in the Balatro files
balatro dead index
no, you need lovely
gotcha, thanks
is there any good list of like "these are the best few"?
#1219749193204371456 is a popular one
not really, there are certaintly popular ones, but just scroll through the forums and find one you like the look of
okie
I am once again kindly poking this mod chat to see if there's a guide to doing custom card graphics;
Thanks in advance and I hope your holidays are well
is there a mod to skip scoring I can't find one and it's starting to be really long
wait but I already ahve that one
Go into Mods > Talisman, it’s a toggle you have to enable
yw
I think I figured out how thunk named the chip hand jokers
I'm joking all over the place
this is cool actually
anyways what would be the worst mod for someone's first experience with balatro mods
Download an entire modpack
ok cool im trying that first
does this look "vanilla"-y enough as an enhancement? like does it look good?
NO
/j
Yeah it looks 🔥
how does it look on face cards?
ok so im trying to download Lovely but the zip file im told to download is completely empty?
this.... is.... PEAK!!
like the download or when you open it
when I open it
if it’s empty when you open it your computer’s antivirus (windows defender probably) is deleting the file
thats what I thought
because windows defender thinks lovely is a virus
I thought I stopped that stupid thing though, hang on
WAIT I wonder if its also firefox's issue
no
in fact most other browsers will try their hardest to prevent you from downloading the file at all
this is just windows defender
ah
whats weird is that in folders I put exceptions on are still deleting the thing I assume
yeah its still deleting the zip's contents despite the fact I downloaded it into a folder that is excluded
wait no it WAS firefox's problem
alright bitches I got it figured out
Looks good though it looks kinda out of place
About to upload my first ever mod, made some concept art for this last night and decided to give it an actual shot
How hard wourld it be to rename Vampire Survivors?
steamodded has an api to make your own deck skins in additon to the existion ones
theres an example here https://github.com/Steamopollys/Steamodded/pull/285
theres also #1284376286789111940
Oh nice so you don't have to replace them?
yeah
Ill look into this now, thanks!
Hey guys. I wanna make some visual mods for fun. Basically just replacing existing cards and their names with custom art/names (no changes to effects). Would that be hard/possible to do? How much coding knowledge would I need?
Hey is it just me or did the update break mods
yo! trying to install mods for the first time, getting this error with lovely:
Error
Syntax error: game.lua:4: '=' expected near 'Game'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffffd932fa0
[C]: in function 'require'
main.lua:14: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
any fixes?
verify file integrity in steam
yesterday's update? it's possible it broke some texture mods, but it shouldn't have broken anything else
downloading steam modded alpha seemed to fix it
tried playing a mod
Oops! The game crashed:
Syntax error: functions/button_callbacks.lua:2245: unfinished string near ''Loteria then nc = loteria_joker_save_check(card) end'
Additional Context:
Balatro Version: 1.0.1n-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.6.0
Stack Traceback
(3) C function 'function: 0x0a04cf38'
(4) global C function 'require'
(5) main chunk of file 'main.lua' at line 868
(6) global C function 'require'
(7) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0a04a5a8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0a04a5f8 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(10) global C function 'xpcall'
(11) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
then it crashed
Used the updated mod played the first hand and then
So i’m looking at what mod was the earliest for balatro on yt
So far from my research it’s 6 suits on skoottie’s channel
Update: reshuffled on the 21st of march on roffle’s channel
I may have found earlier, i think this is jelly mod, but don’t quote me on it rxactly
About Balatro:
Balatro is a deck-building roguelite where you must play poker hands and earn chips to defeat enemy blinds. Enhance your deck of playing cards, buy Jokers to modify each hand you play, and discover new and wild synergies to win!
Try it out here: https://store.steampowered.com/app/2379780/Balatro/
Links - https://wlo.link/@skoot...
So i guess the earliest mods that got out there are 6 suits, Reshuffled, and Jellymod
Ironically 2 mods relating to stuff i did lol
I honestly didn’t expect that
lol yep
i started making six suits a thing pretty much right on release
And i made the sprites while the demo was going on as a suggestion
Crazy
The first mod and it’s us just making a 6-suited deck
Almost a year later, we still haven’t fully optimized playing card creation
I remember I also started making Ankh very early
and had Immolate from the demo already
didn’t really start thinking about content mods until at least a month or two after release tho
We need to find the first cryptid video on YT
it might be one of Murphy’s tbh
Probably
unless a smaller creator played it before
since that’s when Cryptid really started exploding in popularity
Was cryptid made like pre-demo 1 of Ortalab?
I “started” in like March iirc?
But I really started when SMODS 1.0 started
In like May iirc
just scrolled through some of the earliest messages in the modding forum, looks like six suits really was the first "real" content mod (i.e. not some premade steamodded example deck)
crazy that it's been almost a year
what have i done...
average cryptid experience :yawetag:
hey there ! I'd like to play with mods, I'm trying to follow the steamodded git instructions to install what's needed to add mods to the game but I kinda suck at it. I'm not use to this website and a bit lost tbh.
is there a video or a step by step tutorial i could use ?
also, if you have some mods recommendation, i'll gladly take them 😄
what are you stuck on? also just to be sure, are you looking at the official guide @ https://github.com/Steamopollys/Steamodded/wiki/01.-Getting-started ?
Firstly, wasn't starting from there, thanks
it's a bit hard as English is not my first language
no worries, the guide is a bit hard to find
i'm trying, i swear 🥺
i should update the readme to put it more in the user's face haha
I'd offer to help via voice chat but I can't speak rn unfortunately
Appreciate it, can do later. It's getting late for me anyway
just got home from a party, wanted to play a bit before going to bed.
And i got the urge to retry to add modds
yeah same here. shoot me a ping in the morning or whenever if you need assistance
sure, thanks !
How exactly do I install the injector again?
I've already got WD ready and whatnot. But I'm not seeing an exe
Downloaded from this link
there is no exe
lovely is just a DLL file you put into your game installation
really you just click the hyperlink in step 2 and follow the instructions there
Yes downloaded and added to game directory
and where did you place Steamodded?
Same place, in game directory
place it in %AppData%/Balatro/Mods
fun fact: 98% of Balatro players can't read
so true
where does this say game directory, huh
tbf, it's confusing that it's 2 different directories
Windows + R isn't bringing up balatro
why would it?
For the app data
it doesn't need to, you just put %AppData%/Balatro and enter
it definitely exists, unless you literally haven't run the game before
there is no need for that
you just win+R, literally put %AppData%/Balatro and press enter
I put this into windows+r
You can also just enter %AppData% and navigate to the Balatro folder directly
you were missing a slash smh
Okay, now what do I put into the mods folder (besides the obvious)
The only thing in the mods folder is Lovely
you put the mods inside of that folder
not the lovely one, just Balatro/mods
Feedback on this guide is appreciated if you're having a hard time following it
Workshop is ideal, but it's not something that would ever work with lovely unfortunately
i don't think people are upposed to the idea of it, it's just that modders kinda already built their ground
Which reminds me that I gotta update the lovely version on Thunderstore
I'm happy to keep it updated but I absolutely do not want to seem as though I'm pushing the community in any sort of direction.
Since there's a very obvious conflict of interest in anything Thunderstore related
I was called out ages ago for recommending Thunderstore and R2MM so I stay as far away from that discussion as I can
Not a fun experience
Is this actually a modded run? 😅
well you can't leave now
Maybe I'm being stupid but I'm not seeing any modded elements
welcome to the modding chat
No no stay 🤣
you're the one normal person here, please stay
Looks like an awesome negative run haha
Cryptid and pokermon both have around 150 I believe?
There was a mod that added 600 suits or something, if you really want quantity over quality
That was the previous iteration
Learn pixel art, maybe? But like, just because you don't have to learn to draw pixel art doesn't mean it's easy.
Okay gang, so this Themed Jokers fork is a mixed bag for me. On one hand, it has this Cosmic Joker concept that I love and it seems to be implemented great. But this Combat Aces concept is completely broken and only crashes my game. Anyone have any ideas about how I could go about removing the broken jokers and leaving the rest? https://github.com/BlizzowX/Balatro---Themed-Jokers
Anything worth doing takes time
Ok
I have no clue what I am doing wrong
I have steam modded downloaded and in my mods folder
but nothing pops up
Okay, think I got it. Just had to edit the lua file in notebook
Steam modded just allows you to add other mods in your mods folder. It doesn't do anything by itself
Even then
It should pop it up as being installed on the game shouldn't it?
in the top right
I used this guide when I started modding yesterday @keen maple
Following the guide step by step
I put a test mod in the folder. A simple one from the github
Couldn't tell you. I didn't run into any issues that weren't user error when I followed that guide.
I downloaded lovely and put it where it should be.
Now there's nothing in the folder and it's crashing
Maaan, we fucking need workshop support
Completely uninstalling balatro
Lol ok
Now, gonna launch the game.
Oh okay. lol I thought you were so mad that the mods weren't working you were rage quitting the game
Take a screenshot of your Mods/ folder please
After a fresh install the only mod is Lovely
As the next step according to the guide was to download Steam-modded and add it to the mod folder
THERE WE GO
Awfully finicky but I got it.
Now I'm trying to add Cryptid
And the game just keeps crashing
It asked for Talisman, I added it, crash
Oh my fucking God
I played one card and it crashed the game
Cryptid a little goofy
wasn't there a mod that can cancel the animations?
been testing plasma deck set seed QGD2HQ1C
if all mods are removed and lovely/steamodded is uninstalled (basically, vanilla game) the first buffoon pack is scholar + wily joker
if lovely/steamodded is installed (even with nothing else in the mods folder), the first buffoon pack is blueprint + scholar
is this a steammodded quirk or something else? trying to achieve a high-ante set seed run and im slightly concerned about using an illegitimate seed
steamodded quirk
someone was trying to figure out why that was the case
This seems to be the other way round though or am I mistaken?
