#⚙・modding-general
1 messages · Page 174 of 1
#1248865517112918016 using my personal theme, which Math actually let me push as a preset for Trance
no i mean
how do you cope with how terrible the visibility is
the very dark purple text on the black background is killing me
I fixed most of the clashing like that, but I guess the dscard color is still a bit dark for the BG
But the mult window on the darker BG looks fine to me shrugs
maybe you just have a better monitor
given my LCD's gamut, it's not too surprising that the contrast is fucky
apperently I only have the 1080p version, but very likely the same shitty gamut
hi! i don't know if this exactly counts as modding, but i'm interested in changing some of the sprite files in the game like i've seen be done online. i've opened balatro with winrar and 7zip, but winrar says the archive is corrupt when i try to make any changes, and 7zip says the operations are not supported. any help would be appreciated!
could we see your balatro folder? wanna see whats going on - specifically the one with all the .dll files and things :]
How easy would it be to change one of the cards to a different name and texture
I wanna make planet x into haumea
I would like to note i can't use computers well
i've been trying to edit the top file, just balatro.exe
hold on, not at my PC so gimme a second
Are you interested in other mods at all?
i might be remembering wrong, and i honestly cannot remeber how i did it - but IIRC:
• put the .exe into a .zip
• then unzip it?
idk if you’ve already tried that, but i cannot find the thing i used to do it 😭
(i might be breaking one of the modding rules, do say if i am 😭)
remebered this meme, and i just need to show this to yall
Go to Steam -> Balatro -> Properties -> Files Installed -> Check files integrity
This should give you a fresh install of Balatro. The Mods folder is not removed but the mods themselves won't be injected.
iirc you have to make a copy of the .exe, rename extension to .7z, and then unzip it
new joker
no, just a perfect replacment for "Photograph"
there is a crazy backstroy to that image
The kid insisted that he should dress up as a clown for the family photo
i've given that a go but it doesn't seem to be helping
i'm also trying it on another pc and getting the same results
this doesn't seem to be a balatro specific issue, 7zip is having the same trouble adding/changing files elsewhere too
what's weird is that 7zip lets me edit the text files, but not the image files
(check dms dude
)
if you are doing it this way, which isn't really reccomended, you should be able to extract, edit the files, and then rezip
At least I'm pretty sure you can do that with this type of exe
In any case, I'm deep into another pretty crazy run
whats even.. going on in there 
Mr. Hands 🐴 (Snorseville Joker, let's just ignore the reference, lmao)
That's why I drew my whole deck
everything else is just standard betmma and general modded shenanigans
lol
i need some help with getting steammodded to work
i am like 70% sure i did this right but the mod list button isnt showing up in the menu
actually i take it back i had to use the injector and that fixed it somehow
you probably shouldn't be using the injector
guys the fusion joker mods is crashing my game with this error when I fuse any jokers, anybody know a fix?
Your version of Steamodded is too recent
Thanks!
okay chat what are your thoughts on these
-- JokerGame 1989 - "Water game" based thing, x4 mult when ball in cup, but :juice_up launches the ball
-- Nerd Joker - x4 mult if Chips is prime, debuffed if Chips > 1,000,000,000
-- Tourist Joker - +25 mult if language is not set to system language
-- Roll the Dice - x{N} mult, 5/6 chance when selling this card to create a Roll the Dice with the same seals, enhancements, editions, and stickers, and x{N * 1.5} (x1.5) mult (N starts at 1, sells for $1)
-- Pirate Joker - +20 mult if Steam is not initialized
-- Faceblind Joker - All face cards are treated as every face card
-- Straight House - A straight and a full house at the same time (Only possible with Dyslexic Joker and Four Fingers)
-- Flush Straight House - Good luck.
-- Scrambled Joker - Each played hand is scored as a random hand type - Includes locked hand types
-- Hourglass - +30 mult, decreases by 0.1 every second
-- Punched Joker - Played and discarded cards are shuffled back into the deck
-- Perfectly Generic Object - +10 mult for every Joker without "Joker" in its name (searches for the localized string of the Joker card)
-- Domino - Swaps Chips and Mult
-- Raccoon Joker - Allows discarding during opened Packs, discards used remove from the next Blind's discard count
-- Joker^3 - Repeated 1 in 3 chance to retrigger all card effects 3 times (Legendary, uses raymarching to make a 3D cube)
(:juice_up is the internal name for the card shake thing that happens when a card is triggered)
i plan on making at least some of these
Boss Blinds idea
"Lefty"
All even number cards are debuffed
"Righty"
All odd number cards are debuffed
i think those already exist in cryptid
Nerd Joker is a math joker and therefore I must endorse
nerd joker sounds like it'll never do anyhing 99% of the time
Tourist Joker is pretty funny but idk how I feel about it otherwise
for Pirate Joker its also funny but I dont think people would appreciate it as it may be seen as encouraging piracy
I just had a horrible mod idea
To complete an action, you must drink a specified amount of water
Want to play white stake? Drink 2 cups of water. Gold stake is free though!
Want to play a hand? Discard? 1/4 cup, plus a tablespoon per card.
Want to cash out? A tablespoon per dollar. That investment tag you took costed you over a cup of water
You could also refuse certain things and not drink water, cashing out for instance, but you won’t get rewarded.
By the time you beat ante 8, you’ll be fully hydrated!
whats the mod that adds the skip tags in the shop
this is a good way to die of water intoxication
Is there a documentation of the different types of contexts
thanks man
ok i'm a bit confused as to what the proper approach for making code that triggers when a joker is acquired. to be specific i'm not referring to just any joker being bought but the joker that the code is inside of
I looked up on the card library site jokers that trigger something when aquired or bought, and the functions they used dont seem to trigger properly for me. Loan Shark from bunco used add, and Balatro Mobile from betmma jokers used buy_from_shop
What joker effect are you trying to achieve?
i'm adjusting code from the previous version of Cardsauce to 1.0.0, currently on Very Expensive Joker. Gote actually looked for support on this same issue in #💻・modding-dev a while ago. I've gotten the intended outcome to work, but I had to include it in the calculate function which I thought was a bit hacky.
To breifly explain the joker's effect, the player spends all money obtaining the joker, and for every $10 spent on it, the joker gains X0.5 mult. That's the effect that's supposed to trigger when acquiring.
When I wrote code to add an add_to_deck function to the joker's file it never got triggered
Why so? Can you show how you wrote it?
sure gimme a second
sendInfoMessage("Adding Very Expensive Joker...") -- temp
card.ability.extra.x_mult = (math.floor(card.cost/10)/2) + 1
sendInfoMessage("Very Expensive Joker now has x_mult value of "..card.ability.extra.x_mult) -- temp
G.E_MANAGER:add_event(Event({
func = function()
card:juice_up()
card_eval_status_text(card, 'extra', nil, nil, nil, {message = localize{type='variable',key='a_xmult',vars={card.ability.extra.x_mult}}, colour = G.C.MONEY, instant = true})
card.cost = 4
return true
end
}))
end```
Is jokerInfo a SMODS.Joker object?
yeah
Why not add "add_to_deck" directly into it?
idk, guess that wasn't how Gote or Myst decided to organize this, regardless though the calculate function works when written in this format
the sendInfoMessage don't show up?
yep
and this same code works when I include it in calculate under an if statement for the buying_card context
Odd
it's not too big of a deal that it doesn't work, like I said before It works when in calculate, I just feel like it would be best to seperate the aquirement code from the calculate function since that's also where the mult is added
oh wait
it works now
idk what was different there
I'm just that good 😎
lemme check the project history
oooohhh i see
you said to use add_to_deck, when I was trying to use buy_from_shop and add previously
that's good 🦆ing
lol
I've learned from the best
should probably make it so that this joker can't just be randomly acquired though outside of the shop
like if you get this from judgement it wouldnt do shit
We do a little judgement trolling
anaglyph deck + sleeve is pretty crazy
double tag every round
four negative tags by ante 2
maybe it should be rebalanced tbh
to be fair, checkered + ghost exists too
or the double nebula that gives you observatory to start
you mean checkered deck + ghost sleeve or both of them seperately?
yeah yeah it can
that one is just their respective decks both being kind of insane
oh and double checkered makes ALL cards either spades or hearts
so you can efficiently manipulate it
straight flushes finally viable
yeah it's a lot easier to add cards with double checkered
same idea as double checkered
ah
yeah
do they skip to aces or something
if you use strength? yeah
and if you use a lot of mods theres amethyst deck which is just painted deck but more than 5 times better
AND it has a sleeve
so while double anaglyph may seem op, just remember when everyone is super, no one is.
One deck sleeve combo that is busted is negative deck with the sleeve that allows you to select as many cards as you want
(Both require cryptid mod and subsequent prerequisites)
yeah sorry man, got no clue, haven't really looked into SMODS' consumables
which mod is that again?
I just wish I could find a perkeo to dupe death
i dont remember sorry
tried to check in collection but it wont show
don't we all
i just wish i could find a perkeo too, sure need it
Just searched it, it's from Familiar, and yeah, the +5 hand size is kinda crazy haha
So many double tags
average double anaglyph gameplay
oh man, can't even fit on the screen anymore
note that i used cursed death to get where i am today
and now i am cursed with some firestarter and telepath
I'm assuming you just draw the entire deck to hand at all times right?
Yep
And with the sleeve of the deck that doesn't cap how many cards you can select you can play an entire deck with one hand. It scores every cards (assuming deck is unchanged) and calls it a straight flush
haha alright that's a good start
Yeah
Death is so much more powerful with that deck because you can literally change any card to any card, and there isn't really a point to delete cards
So if I can get lucky and find a perkeo with death I can play and score an entire hand of flush 5
Also money gen can get nutty real fast
Wormhole and balanced
Or double wormhole
Wormhole is an exotic but -2 joker slots
Balanced is all cards have the same chance to appear in shops
With crustulum its funny
just imagine that with logistics
balanced sleeve is crazy yeah
I officially have no idea what yall are talking about now lol
logistics my beloved
Deck and sleeve
Im just running cryptid and sleaves
Same
With the jan edition
Cool
logistics is the best card in modded change my mind
I keep crashing the game
did you check the crash log
Favorite jokers in pack
That it does
course it favors high card
Its not because of the mods its because i end up with stuff like this
i see
Oh well yeah that can be a problem
The real difficulty of negative deck is inventory management lol
have you considered unplugging it and plugging it back in?
Pffffft
Thats not negitve deck :3
My point still stands tho lol, I have to limit myself on how many jokers I pick up or my pc screams at me lol
well do you want your pc to scream^2
No
b-but logistics 😭
Oh oki
I'm not used to the cryptid mod, and don't have the names of all the vanilla jokers memorized yet either
can someone help teach me to figure out what mod is causing a crash?
I cant help much, can you send a screenshot of your crash report
(copy-paste is preferred >:D)
it's very balanced
i accidentally closed the game 😢
sad day for all
whats that one mod
that changes the way choosing a stake looks
Galdur?
Np :3
its already gotten so strong
Gemini and Tenebris is gonna be such a broken combo
oh lord
and i just got a voucher to make all costs $1 on top of a blueprint
i went too far i need to reset the run because it is unamanageable lol;
Good luck playing cryptid, lol. This is why I stick to the stuff in my modpack
thx
. I get shit like this going, it just takes a proper amount of time
Actually I should push an update to my modpack
Welp I found a way to get infinite money while in the shop
Got the release made
https://github.com/GayCoonie/Coonies-Mod-Pack/releases/tag/release-20241102a
Is there a mod like Deck Creator thats up to date? Or is there a way to update the mod?
fun fact this is unseeded
you ever just wanna have 5 bajillion joker mods at once all enabled?
it almost crashed my pc trying to score it
we need a mod that caps scoring at 1 chip and 1 mult per hand
real
I have over 1300 jokers
your poor pc
I have found my new favorite mod
Lol I don't mean at once. I mean in the pool
yeah my brain read at once lol
Well it's just me publishing my whole mods folder basically. Not a mod itself
I have found my new favorite modpack
There's other bigger modpacks but they add too many things that add new mechanics for my tastes
This is pure content for the most part
Thank you :3 and sorry if I was being a bit pedantix
what if we had a mod where if you lose the game closes
here are my jokers
damn this could be big to get rid of half of two different suites, should i ouija for early game or red stamp for late game... (gold stake run anti 2)
* followed by a number means they are hooked to the card with that corresponding notation
x followed by a number is how many I have
Perkeo
Baron
Waluigi x 3
Triboulet x 2
Sock and Buskin x 5
Mime
Crustulum
Tenebris
Blueprint x 2
Blueprint*1
Blueprint*2
Blueprint*2
Blueprint*3
Blueprint*3
Blueprint*4
Blueprint*4
Blueprint*5
Brainstorm*1
Brainstorm*5
Brainstorm x 2
Space Joker x 3
Oops! All 6s x 4
Chicot
Lucky Cat
Stencil
oh also I found observatory so that means I get to have fun with creating absolute madness
welp I was so powerful I crashed my game
that was fun :3
I even got the achievement beyond infinity a lil while back
@swift matrix it took me like 5 years
but i finally loaded your modpack up
hopefully it does not crash when I start a run
okay
I can start a run
this is pog
Ayyy nice
Which one, lol?
||freaky deck||
Not a clue what it does, lol
To all controller users: Does the game let you lock onto the blind chip (the blind sprite) during a round?
Wow this is alot of score
The fusion mod is not showing up, am I doing anything wrong?
is it nested?
wdym
oh like a folder in a folder
lemme check\
it was and it now works
thanks so much
Quick question, Im new to modding and decently somewhat new to balatro (2 months), is there any way that I can play using ONLY modded content?
@marsh bane I think you use a controller for playing Balatro? From what Discord search shows me
forgot to drop all of these, but all onions
im gonna make them a lil more distinct at some point, but for now its good
what's the mod that skips animations called again?
so that i dont' ahve to wait 300 hours between hands played lol
Talisman and Nopeus both do it, in different ways
hmmm i have nopeus and it still takes like 2 minutes per hand
i tried setting fastforward to everything and unsafe
card text popups to none
To be fair you're likely to spend a lot lover than that in the shop
So if shouldn't be wasting too much time
wdym?
I just mean as a total time is your run
oh i don't even look at the shops anymore
my power has become too great
My game will crash because my hand is so large
anyways I have a high score of e1060 or so
Actually, Brex might have all pings off uhhh
@cerulean flare
i'm not controller user 🤔
I did see some screenshots of you using a controller though
Aaaaaaa
Okay whatever, I guess I can still implement this without consideration for controller players
I want to add a popup that displays even more blind effects when hovering over the blind chip
is this just becaus I ypdated in the middle of a run?
Nah it doesn't let you. I use a controller profile that uses right stick as a mouse which works fine for stuff like that though
I see, thank you so much!!
Np
Does anyone know how to get/install the Saturn mod?
is there a guide on how to make a "skin" for a joker
like just edit the image assets and stuff
shit
I started out with 0 hands because of the curse
i'm kinda softlocked
helpp
okay
I am going to cheat and give myself 1 hand
so I can atleast attempt
lost anyways
yeah I didn't update during a run this time. Idk what this crash is
It seems to mention rental (despiote me not having any rental jokers that I can tell) and betmma's a lot
What is the newest version of Talisman at?
Figured it out. The link on the Cryptid download page gave me errors, but I googled it and found it
any ideas? This is a real run killer it seems
before it listed a joker in the log that I could just sell, but I don't see any now
next time, just turn off scoring animations with Talisman
I have found the best mod if you want 1000000 jokers but wish to find a specific one without scrolling https://discord.com/channels/1116389027176787968/1292542891800920215
yippie
@west hill sorry for the ping, just curious if you can make sense f this crash
whats at line 4214?
cursed purse is bugged
when it debuffs a joker it gives joker slots
probably not intentional
I don't even have seeing double
wait, just saw the not equals, lol
what even cause something like this
it lagged my game so much I had to reset
looks like one of your jokers is setting one of these values to something bad
anything else you can get from the crash printout?
just that you have a lot of mods that are hooking eval card and calculate joker
Something in your joker slots is causing an error. Do you know which joker it is?
or rather, what jokers do you have?
I have over 30 and had most of them the last hand I played so idk
I've tried selling a couple that I suspected, but still the same crash on the same line
for context
these colors are quite pleasing, is there some kind of mod that allows you to change the color of the ui to anything you want?
wait why do you have so many 7s
the empty cage voucher disabling a negative joker does not remove a joker slot but re-enabling it gives another joker slot
that's... the build? A flush 5 of 7s of clubs
thats pretty funny
11 joker slots go brrr
mfw 97 joker slots
but those keep going up for some reason I can't tell
I could give myself 98 joker slots but that'd take too long
My game is a bit buggered atm, lol
so I have discovered cursed purse gives tons of joker slots and empty cage can give joker slots
Hmm, weird. One of your jokers has x_mult set to nothing, but it should've defaulted to 1.
You should really try and find out which joker it is 🙃
is there some file that has my owned jokers? lol
probably just the save, but that's binary not text
save.jkr but it's compressed
DebugPlus might be able to help you out
something like #1300851004186820690 message

ya'll think I can win this
Is there anyone who’d be willing to walk me through installing the pokemon mod on my steam deck? Total total amateur btw so may be more difficult that it should be…
Hi. I had some trouble the other day and finally got it. Could I help?
Feel free to dm if you’d like help, I’ll see what I can do!
gg to one of my craziest runs
nat negative triboulet and negative brainstorm from a rare tag
this was like my 4th ever soul card btw
😭
a lot of other crazy stuff also happened
fuck this is #⚙・modding-general
i am going to explode
ogwjorowgobgbg
average cryptid joker
true tho
well I ended up fixing the crash I was having by deleting all my uncommon jokers (noticed the rarity: 2) and adding most of them back with debugplus. But then I got the same error again and this time in named the joker "The flint" one I already had multiple off Then I got this different crasdh hoving over my jokers looking for it
I think it might be a problem with ankh-dx copying the xmult value improperly @dark wagon
Do any of you guys know how I can set specific audios to play whenever a specific joker (ie. Baseball Card) is triggered?
what is this
Ayyyy
Hi so I'm following this tutorial and trying to mod my game and I'm pretty confused. When he is in steam > manage > browse local files, does anyone know what dll file I am supposed to put in?
Verify your game via steam before following this guide.
Update(09/04/2024): dwmapi.dll is now called version.dll. Also lovely.toml is included in the steamoddded source.zip so you're able to just download that. Everything else remains the same.
Just a quick video guide to accompany my text guide on discord.
Also try not to sniff, challenge i...
does anyone have the link to pokermon?
That guide seems pretty outdated. You can use https://github.com/Steamopollys/Steamodded/wiki/01.-Getting-started instead
To answer your question though, I'm assuming he's putting in version.dll aka Lovely
thank you!
Thank you!
gotchu
Mods needed sleeve, cryptid (w/ dependencies)
Restart run until you get the joker that gives infinite rerolls and gains chip for every reroll.
Reroll for tarot cards that give you money
Once you get enough money, open code cards till you aquire one that allows you to make a card
Use this to make Wario
This will cause you to gain $3 for every reroll
Continue to reroll to gain economy and upgrades
Have fun
Also cause of infinite rerolls you can be very particular about which cards you pick up
Hi confused again. Trying to get the pokermon mod to work and I can't figure it out. I got the mods folder to show up when the game opens but it says no mods detected. What do?
with talisman mod how do I turn off the instant calculations. I like to see numbers go up and click
Go to mods, click on the mod (not the box that enables it), then go to config
Thanks!
hey is that a gravity falls deck
No it's the Zodiac Deck
clever
Has anyone here been able to get the pokermon mod to work that would be willing to walk a beginner through the process
This spectral card looks so good
https://github.com/Steamopollys/Steamodded/wiki/01.-Getting-started start with following this guide get the 1.0 alpha, not the release. Also don't skip the section at the beginning about lovely
Has anyone ran across an issue where balatro will not launch on steam?
hi sorry if this is like a dumb question/question asked a lot
i installed some mods and i disabled steam cloud and deleted my save but every time i press play the game crashes with no error. would anyone possibly know is causing it?
here is my mod list if anyone is curious ig
try getting rid of the '-main' and just making it 'Steamodded'
ty
you want to remove them
which sub folders should i be looking inor all of them
I don't think archipelago plays nice with other mods
weird cause i saw someone playing it with other mods earlier today + i removed other mods and it still crashed on play. i can try removing it
Are any of the mods or steamodded nested?
i have no idea what that means
Like [mod]/[mod]/[files] instead of just [mod]/[files]
Yeah you just need to fix that
It should be the latter
wait ok just to make sure
its not balatro/mod/mod name extra folder thing/files
i just put all the files in my mod folder?
wouldnt that also conflict with mods with asset folder or am i dumb
Hey thank you everyone for helping! I finally figured out the problem. I didn't realize that bitdefender was blocking the action.
I spent hours trying every little thing and didn't even think to start there 😅
You have ready mod in its own folder, just not 2 layers of them
oh i dont have 2 lyaers sorry for being confused
Np
i think my issue was with the ap mod since it wasnt working when it was the only thing i had installed. i contacted the devs about it
ty for helping me out
ok i figured out how to get it working the ap mod is a bit silly installing wise
anyone know how to change the initial joker cap?
yes
oh can you show me if there's a mod for that?as well as if there is a mod for adding initial jokers
thank you so much
so are they mods?sorry i only downloaded mods sofar, or are they codes
oh cool
what are the best mods for more jokers
The mod with the most content is Cryptid, but if you're looking for the most Jokers only then it's Pokermon
You can find both here:
#1219749193204371456
#1292971421349445785
ty
is there any way to release or download mods on mobile?
cool thanks
Had played Balatro enough, thought to try and make my own Joker for once... had ideas for one or two for a while.
that looks cool
I'll probably rework the look of it as this is a bit of a hacky edit of things together, but this was more of a "time waster" thing so I'm not sure. Still need to figure out how to show a particular value that's returned from a function with the text, but that's for an another time. 😅
Appreciated, though-
Males me think of Windows 95 or Windows 3
Pretty cool
Should I make more, expect more such old icons to be used.
Somewhat involved in old Windows stuff. 😅
art looks nice
does it have any functionality?
it would be cool if polymino cards were only tied together when you drew them. the lack of flexibility once they're stuck together is too big of a drawback most of the time
they're a very neat idea conceptually though
its a cool idea but i dont see the use for it
like at all
it can be pretty annoying when you go to use a card and theres a bunch of other cards linked
yeah :[
That's exactly why I was asking how to remove them in #💻・modding-dev message
yea makes sense
theres no productive use of them i dont think
theres prolly very niche cases that they are actually useful but
i was about to show off this epic effect ingame but apparently in the time it took me to sprite this the code broke
awesome
The main gimmick is done, yeah. Just need to figure out how to show a value that is returned from a function (i.e. "Currently X.")...
there we go
What’s its rarity?
uncommon
Someone should make a purely cosmetic balatro "gambling core" mod that adds this shit to the game
Volume warning
Hello, how’s everyone? 
very good, hbu 
I continue to exist
Dimgeeserene
Lol
How do I mod balatro it is sooo confusing and scary when you are starting
latest version of Brainstorm seem to crash on my mac when rerolling filtered games, and I can't figure out why. The V1 is working, thou, and I'm wondering if it's not a key binding thing, maybe ? If anyone has an idea...
Oops! The game crashed:
main.lua:1491: dlopen(/Users/melvilletilhplunvenn/Library/Application Support/Balatro/Mods/Brainstorm-2.0.0-alpha-1/Immolate.dll, 0x0005): tried: '/Users/melvilletilhplunvenn/Library/Application Support/Balatro/Mods/Brainstorm-2.0.0-alpha-1/Immolate.dll' (not a mach-o file)
Additional Context:
Balatro Version: 1.0.0b-DEVELOPMENT
Modded Version: 1.0.0~ALPHA-1103a-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.6.0
Steamodded Mods:
1: Brainstorm by OceanRamen [ID: Brainstorm, Version: 2.0.0-beta, Uses Lovely]
Lovely Mods:
1: Saturn
Stack Traceback
===============
(3) field C function 'load'
(4) Lua field 'autoReroll' at file 'main.lua:1491'
Local variables:
seed_found = string: "EFWTDZIH"
ffi = table: 0x010a917040 {cdef:function: builtin#187, sizeof:function: builtin#193, cast:function: builtin#189 (more...)}
lovely = table: 0x010a90fee0 {mod_dir:/Users/melvilletilhplunvenn/Library/Application Support/Balatro/Mods (more...)}
(5) Lua method 'update' at file 'main.lua:1457'
Local variables:
self = table: 0x0116a643d8 {P_CENTERS:table: 0x0129fa8c68, P_CARDS:table: 0x0129fa37c0, FUNCS:table: 0x0116a6a8e0 (more...)}
dt = number: 0.0217036
(6) Lua field 'update' at file 'main.lua:965'
Local variables:
dt = number: 0.0217036
(7) Lua function '?' at file 'main.lua:909' (best guess)
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 880 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Probably best to ask in #1242974974701080617, but I belive that someone needs to compile something for mac
I BEG THE LORD FOR THIS, it would honestly be do peak
instead of flames there's just be coins falling from the sky with BIG WIN in the middle of the screen
spawns in one particle for each chip scored
naneinf particles :pog:
jen's almanac folk are gonna have a real fun time with this
what mod is causing everything in consumables collection duplicated (in display but not count)
possibly steamodded itself? #1209564621644505158 message
Huh
i fucking love balatro modding
objecttype api bug
flowwey should fix it eventually i think
it's a simple fix
Good to know, at least it's not my sanity broken
doesn't affect tmj #bigwin
😎
how the fuck do negative retriggers work?
it does nothing, im pretty sure
Can we make it do something?
uhh probably not
Probably stupid question but why not
removes the amount of chips and mult the card(s) scored would give
I’d imagine negative retriggers would just debuff the card
pot of greed EX: -2 retriggers. increases by 1 every round
pot of jokes cryptid 🔥
i've somehow made a joker that gives more retriggers to cards further down a played hand
im so turning this into an actual joker
i think almanac has a joker that does this
neat
doesn't mean you can't though 🔥
oh wait almanacs retriggers jokers with that effect
the card one is based off card rank
oh i will, i currently have 2 ideas for what it can be
- a lop sided jimbo
- sisphyus
im thinking the former, and make sisphyus something else
there are mods that add more hands like blackjack?
I saw Fibonacci adds the Fibonacci and Flushonacci hands
You can score it by playing a 2, 3, 5, 8 and A
whats making packs open all at once?
?
gonna have to elaborate on that
if i have multiple pack tags they open all at once
oh
and overlap
might be cryptid considering the weird stuff it does w tags
id assume it's a mix of weird lovely patches that don't work together
what should i do
for one what mods do u have
all mods from dimserenes and conies modpacks plus almanac
yeah uh good luck with that then idk that's like 130ish mods
i guess im screwed
Brainstorm from starting jimbo pack from Neow Blessings mod on ante+1 and now Blueprint from tarot card + that will be shame if I won't make it to ante 8 xD
Eclipse Joker is awesome
using judgement twice while testing my mod. I would get exactly these two wouldn't I
and this is why it can't appear in ante 1 by default
this shit is so funny
Gumball and Darwin try to tear themselves away from the internet, but end up falling down the Elmore Stream-hole.
CN GAMES: http://bit.ly/CNGames
SUBSCRIBE: http://bit.ly/109Y6wq
WATCH MORE: http://bit.ly/CNGumball
About The Amazing World of Gumball:
Gumball, the amusing blue cat with a giant head, and his best buddy Darwin, a pet goldfish w...
Have you heard about putting descriptions across multiple lines
dont be rude Wilson
but yeah, that is good for the cards, the multiple line desc
Hi! Im on steam deck and cant seem to make mods run. Here's the mod folder and nothing is nested. I also have the version.dll in the Balatro folder and the command added to the launch options
Can anyone help please?
That's not the correct folder for the Mods
most descriptions of potions are short and keep each effect in the same line will help convenient to use mixture
The Mods folder should be in ~/.steam/steam/steamapps/compatdata/2379780/pfx/drive_c/users/steamuser/AppData/Roaming/Balatro/
#💻・modding-dev does anyone have any idea this is annoying me xd
Oh my god thank you!!
Is there a thread with instructions for installing the Pokermon mod?
#1292971421349445785 is the thread for the mod there's most likely instructions in there
on the github or such
Thank you. I don't know how these new discord features work yet haha.
Why do so many code cards just... not work?
grimora > leshy
💩 > magnificus
does anyone know how to make it so only pokermon jokers show in the shop instead of all jokers
now that's just crazy talk
i think if you go to mods and click it theres a setting for that under config
Wow i love how hooked cards break the game and make glass cards not activate
Thats hilarous
I have no idea wtf happened
Hilarous
I love how many bugs are in cryptid mod :333333333333333333
Am i using like the first version of cryptid why is it so bugged and why does like 80% of its cards now work 😭
Make sure you’re on lovely 0.5.0-beta6, it’s much less stable on 0.6.0
Ah okk
That makes sense
This is more bugged than an unfinished scratch game 😭
me whenver an activly develped mod for a game is not entirely stable
cryptid scratch port when
huh what's wrong with 0.6.0
I thought the mod was finished lol
Something about it's commits changed the order of injections (SMODS goes before/after when it previously didn't).
🤤
cryptid is always in active development
i doubt it'll ever be "finished"
it's the sort of mod I imagine even if/when I stop working on it, people will pick up in my footsteps
I mean SMODS is also in active development and most mods have to do a little updatign here and there to ensure compatibility
Oki :3
it's ok to hate the current state of balatro modding because it is kinda meh
yeah fair; we are working on 0.6.0 compat btw
the community is awesome tho
tru
Fair hehe
Same thing happened with inscryption imo
First few months of modding were awful
considering that the game's been out for like half a year, I think the community's done great
with taking that and putting it into a pretty organized modding system
To be honest most of the mods ive seen are extremely unbalanced but ig thats the point, im just too used to things like inscryption mods were they have to be balanced or they will literally get executed irl
to be fair cryptid kinda skews that perception
i think most Balatro mods tend to fall slightly above vanilla balance, but not to a breaking point
and there are a lot that are balanced and just general QoL mods
Tbf ive seen like, 3 mods from the community that change the gameplay XD
I think that the more striking mods are generally the ones that try to change the core gameplay of Balatro
Or add game-changing stuff
At least compared to vanilla balance mods
I've honestly been stuck in the Cryptid rabbit hole so I'm not sure how good my recommendations would be
But I heard good things about Grim
im making a mod surrounding a new core mechanic
ideally it works out
who knows..
Even though cryptid is the most unbalanced thing in existance ive ever seen its extremely fun
Misprint deck is hilarous, 100% my favorite deck
Also cryptid has this
almanac:
Wuts that? :O
let's just say it makes cryptid look balanced
66{666}66 Mult is all I remember of Jen's Almanac
Jen's Almanac is kinda like if Cryptid let you score even higher and break the game even more
I think this is too cheap, unbalanced
I'd recommend if you're a large number fan
Pretty sure all balatro fans are fans of large numbers, lol
Jen's Almanac is like if you're playing Cryptid and smoked whatever they put inside those Meme Packs
nah I'm just a fan of programming stuff
so true
:O
I've probably spent over 10x time modding balatro compared to playing balatro
10.8 hours of play time is wild
a lot of this is leaving it open or testing my code lol
honestly I didn't even play the game until two months ago lmao
other than working on lovely
also sorry about 0.6.0 breaking stuff. let me know if you need help with anything
I don't run balatro throguh steam while testing modding stuff
Its fine ^w^
In Balatro University's latest video on the Pokermon Mod, I noticed that he also seemingly had a lot of vanilla content removed (e.g. vanilla jokers). How was this done? Is there a mod for that?
iirc theres an option in pokermon
ah! i see
how do you see how much of the demo you played
or do you just remember
it's still in my steam lubrary
I think i didn't uninstall it
found it
yea
yea thats what i did
dont think its possible to download it now
no licenses error
):
i just wanna see my demo hours damn it
lmfao what
im not the tech savviest, anyone know why i keep crashing? im trying to run cryptid and saturn simultaneously, im unsure if theyre just incompatible together or if im just being a little dumb
well, you can check if they are compatible by removing one and seeing if the error persists
can you copy the entire error and paste it here
you can just ctrl c the error page
yeah,one sec
removing saturn fixes the error, havent tried it the other way around
And yes most of that is actual playtime. I rarely leave the game running
I never played the demo, which is part of why my early bingeplaying time is on record for the game
But I also haven't slowed down all that much, lol
The life of an autistic neet
At least I can say my modpack gets plenty of playtesting
xd
tbh after the demo was dropped from steam i played pirated for a long time
but then i bought the game when i was in a better place financially to buy it
ever since i pirated it i knew id buy it at some point i couldnt go without supporting thunk
I'm generally not against piracy anyway. But yeah with indie shit you should buy it when you can
”we should not gatekeep comunnities financially”
and he also said "culture shouldn't exist only for those who can afford it"
Agreed to both
but i bought it bc i love supporting
Which is why I don't get on people's case when they come on here obviously playing pirated. I just think they should have the presence of mind to keep that fact to themselves
Devs
yeah
for sure its not something worth disclosing, but some people want to enjoy the game despite not being able to pay for it
piracy is weird. Espically with stuff like saying you do not own games so then is pirace ok then?
If this wasn't yknow.. the official Balatro discord, it'd be another matter
Lol
and then theres stuff like gamdie.com wich is literally pirated indie games
theres some countries, like switzerland, which allow piracy of media
well the downloading of it, distribution is illegal
yeah
which i think is reasonable
yeah keep your crimes to yourself 😂
I don't even believe in ip protections to be frank. They only benefit those who least need it
yeah i agree
i think spain allows the distribution of media but for no monetary gain
ohhh so thats why so many pirated game websites that are true have no ads
yeah cuz if its a disc its super easy to put on your pc
but if its a cartridge..
uhhh
yeah
🏴☠️🏴☠️🏴☠️🏴☠️
like old consoles
nes, n64, satirn
exactly
mainly nintendo consoles have issues with emulation
the only nintendo consoles that use discs are gamecube wii and wiiu
and all are unique
personally i see no issue with emulation of old consoles like the n64 etc
yeah
its also more morally correct i think, the original creator of the media has no regards for anything to do with the media anymore
yes. That is the most accetable
it kind of just becomes free turf for everyone to use
most normal modded run
bruh
perfectly normal
looks fine to me
What is ur opinion on pirating a game you already own?
as in if you own it on a different platform? more morally correct than pirating a game you havent supported at all
oh nostalgic deck nice
like say i have a ds game and then i get the rom
yeah i think thats not too much of an issue
ok yeah its kinda grey area in my book
considering an actual copy of the game has already been paid for, it's just on a separate platform
yeah it is a bit of a grey area
ok
the entirety of piracy is to be fair
then the opposite: pirating a game, then when your finacally good you buy it
i think that is also fine, as long as you do plan on purchasing it in the future
that's what i did with balatro
same 😂
According to Nintendo as long at it is your own games files it is ok
ah intresting
it depends case by case for me
like i am against pirating balatro for pc if you have mobile and vice versa, however lets say I have Kirby Nightmare in Dreamland for the GBA (which sadly i lost the cartage for 😢 ) i would find it okay for me to pirate it to my phone through emulation as I own it
But the easiest way to dump a rom from your own game is modding a 3ds, which they like a lot less
I see all gba software as abondonware anyway
Hello everyone (hi again lol)!
I'm new here 😅
I have a few simple questions about Balatro with mods, maybe someone here can help me 🧐
So. I play on Steam deck. I have installed several modpacks here, or some mods separately. Overall, I've got the basics down.
The question is, is there a way to quickly switch between game without mods and, say, a game with mods?
Because every time I had to reinstall everything and that was long and horrible.
Sometimes I just want to play game without mods, or try out specific mod separately.
Delete (or rename) Lovely's .dll file
Well, okay.
Then what about the case where I have one game with modpack, another with mods that I chose to try, and the third is the clean version of the game?
You might want to keep two copies of the mods then
And use #1288008679668318208 to remember your configs
YOSBR won't work for multiple mod configs
you would want to just copy the config folder with your mods folder
I see
i pirated balatro to try it out because I saw one clip of it somewhere. I was immediately so enthralled by the gameplay that I genuinely felt bad for not supporting it. also steam cloud saves so I can play it on two computers.
unrelated but kinda funny how this game reversed my piracy
bought that shit instantly
I gave the pirated version to my friend so they can try it out before they buy it.
I would love a mod where you could combine 2 deck's effects
Imagine 3 decks effects combined
CardSleevesSleeves
Card Matryoshka
cardsleeves isn't quite that
it is a cool mod though
What do you mean by "isn't quite that"?
it's not really 2 decks effects combined
or maybe i'm misremembering how cardsleeves work
must've misremembered then
And their effects
You should just try it out
yeah, it's one decks effect, and then the sleeves have their own effect, which is almost always that of a deck
all the vanillia decks and a fair amount of mod decks have been made as sleeves
Hmm, I can't seem to get Lovely (or perhaps Steammodded) to work on Linux
I followed all the steps but it just launches unmodded
I see the terminal trying to launch stuff on opening but I'm not getting any feedback
Seems to be launching fine for Lovely, maybe I did steammodded wrong
did you add the steam launch options argument it says to on the lovely page?
oh nvm
what's your mods folder look like?
wait that stands
Uh one sec
it'd explain why it only works when laucnhed in a wine envioroment and not in proton
And yes I did add WINEDLLOVERRIDES="version=n,b" %command%
The fact that it's not creating a Lovely folder has me suspicious that it's not loading
ds+ is basically built into steamodded now, so you can remove that
yeah it... must not be
Oh fair enough I'll cut that
and it means lovely itself still isn't running when you launch the game properly
you're launching it through steam, right?
I'm gonna make a lovely directory manually and see if that works, maybe it's a weird permission thing
And yes through steam
as a linux user I never had that issue
but ymmv as always with linux, lol
There sure are a lot of linux users in the Balatro community lol
are you on a conventional distro or one of those new sandbox-heavy ones? I could see that being the issue
I'm on Ubuntu 20.04
I'm pretty sure I have steam installed as a deb though... hold on lemme check
very similar to me then, I'm on Mint 21.3
Yeah it's installed via a deb not a flatpak or a snap
But yeah if it isn't a deb there might be some weird issue? doubt it though. Steam itself should load its files the same
lovely is named version.dll and is in the same folder as the balatro exe, right?
correct. I transferred the version.dll straight to the balatro install folder at ~/mnt/Serperior/SteamLibrary/steamapps/common/Balatro
my only guess is that... it's actually running balatro from a different library?
Is that the folder that comes up when you 'browse local files' on balatro?
Correct
and your balatro is up to date?
Yup
you pasted the exact command, right? Because it's really behaving like it isn't there
are you using the default proton version?
I'm on experimental, but I can force it to use 9, see if that works
I think I am too, so I doubt it;' that. It's almost like the problem is the library's location, but that... shouldn't matter one bit on anything wine-based
wait this is a bit weird, it should make like... compdata folders and put everything there
nvm that's only for the appdata
brainfart
Yeah, it's on the internal HDD instead of the internal SDD my / is installed on. I mean... I could try moving it? It's not like it's very big
Alright Balatro, you're going from Serperior to Jolteon
maybe worth a try? It's just weird that the proton enviorment would even be aware of that
maybe it is trying to use your default library then?
There we go... that was the problem. For some reason a copy of lovely's version.dll ended up in a Balatro folder inside my root's steam folder and it must have confused the heck out of it
Now I can go back to actually installing mods lol
ah yeah it must use the same proton environment for any library
kinda a weird choice tbh
I think I might have done that myself, I was originally installing steammodded and lovely through terminal as a challenge to myself, and I might have accidentally created that folder while messing around
ah I see, makes sense
I use the terminal all the time for mod stuff, because I have a mod pack I host on github with all the mods I personally use on it. However I don't clone it directly to my mods folder or anything, just have a seperate folder for it that I copy from
Yeah, it was my first time using the unzip command so I was currently inside the wrong folder so it just made it there
makes sense
Okidokie, grabbed a few that caught my attention. There's so many more mods since last time I looked
Uh oh immediate game crash that's not good.
...from Bunco? Really?
screenshot your mods folder again?
Just these so far
what version of codex are you using?
#1294115874994651277 there's an updated version here
👀
I started a new run and in my first battle I already feel like I've made a mistake lol
Oh no sorry for ping 😭
👀
I dont see a (NO PING) in the name
Nvm
I see the description
She will destroy you eremel
Ping me as you will
gives a free mega polymino pack
Oh no you don't, I learned my lesson from last time
Should I make this not exclusive to Lobotomy Corporation
@floral harness

:3
Y'know that's fair
I think blind tooltips should be a smods feature, yeah
although they should be centered 😠
Technically not a tooltip, more like an "Enemy Passive"
:3
I guess, but the passives are displayed in a tooltip!
WIP but funny
i forgot to change the jokers rarity i realize now! its meant to be rare!
does anyone know how to fix this problem? i've been using mods for around 2 months now and i've never had this problem occur.
Why is the video called that :(
turn that frown upside down
why is ??? joker House?
sprite from another joker :p
Damn. I love House but hate runs that aren't flush builds
maybe flushes containing a two-pair become flush houses too?
flushes containing a two pair become flush houses too
i just didnt include that in the desc
ah makes sense, and yeah, still useful for me then :3
The larger the booster pack, the stronger the potion card
Vsauce, michael here:
i would make this a common actually
it's double oops but only for wheel of fortune
there's synergy with fortune teller if youve implemented it in a way that it just uses another wheel of fortune
but thats about it
theres synergy with fortune teller yah
definitely not worth being a rare over
also i think it being double oops even if situational warrants being uncommon alone
eh. wheel of fortune isnt even that strong when its guaranteed anyway
and it'd be more fun if it was common cause it'd actually turn up
i think common is def too strong
how? it only affects one card and one joker
i think the edition output by itself is p crazy
you can probably def get a polychrome pretty early on
which by common standards is def too much
eh. poly isnt what you want early anyway but i understand your reasoning
it's just that wheel odds arent equal anyway
it's 50% foil, 35% holo, 15% poly
i still think thats way too good for common
also it probably wont be as good common because it doesnt work by itself as well as most other commons
yeah but thats standard for uncommons and rares
i just would rather have a slightly overtuned joker than an underpowered one if im going modded
i am the opposite personally
youd rather have something underpowered? i just find underpowered stuff boring
because it just dilutes the pool
i think overpowered stuff is boring beucase it makes the game easy and im a challenge junkie
but thats like
personal preference
slightly overtuned
wouldnt really say that's in the realm of cryptid content, just better than the average content in-game right now
i feel like thats a bad argument
if youre making stuff worse just to make other stuff seem better
why?
would dna or some similarly good joker be as interesting if every run was full of cracked jokers
thats not what im saying at all
if something's weak, it just feels like filler rather than the design choice being 'making it challenging'
