#⚙・modding-general
1 messages · Page 145 of 1
1 hour for X1.6?
every minute seems kinda too weak
1 hour per round
What is this
average drspectred record
at this point you're not even playing the game anymore
I think it's an auto-win
look i dont wanna argue but wasnt that your entire point against the legendary version
it took away all my jokers
My point in the legendary version was that you don't need to play to win
My point in the minute version now is that you need to not play to gain at the very least some effect from it
i see
that gif is beautiful
ok wait actually no joke, +x0.25 mult per round for the joker
ah yes its an auto win as long as you wait enough
The hell mod is this from
can't you get it to dynamically update?
maybe if you waited until the heat death of the universe you might be able to get naneinf
similar to missprint?
yeah maybe just a per round basis
R U sure that’s counting seconds?
hadnt considered that
i for some reason thought ah no it cant be updated
yea
all my homies hate UI
not even UI
specifically joker description ui
not even that.
specifically loc_vars
ive had my fair share
all my homies hate loc_vars
lmao
UI is worse
loc vars <<<< everything
Like making new UIs
making ui is easy once u understand the engine
isn't that just a worse-scaling but more stable madness
it's just a little tedious
only for small and large blinds and no joker slaughter
yea
maybe it could be some sort of non-linear curve?
so the later into the game, the more xmult it gains per-round?
that’d be some wild math to pull off
nah not at all
just a simple function to map the round number to some xmult
you could just multiply a base xmult value by the round number
you could make it gain ante * 0.25 or smth
ik that doesnt quite keep up w later antes
yeah exactly
but its a start
the insane way would be round * 0.25
Please don’t
exponential is extreme scaling
i was joking 😭
please keep chat relevant, no jokes in modding chat
Jokers:
the real problem with expo is literally any build can be pushed to extreme heights with even a hint of it.
i had a look at trying to make the x mult dynamic and decided i dont want to anymore
im not sure what effect to give this joker
does it need an effect when the art is that good?
id take it just to have it sit on the far right of my joker slots looking nice
in all seriousness tho have you got a name or anything for it?
the current name is "Rise and Grind"
each of the 5 sticky notes references one of the legendary jokers
oh i hadnt even realised that
thats awesome
im terrible at coming up w joker ideas sadly
So cool when you realize that
im not sure i quite understand the perkeo one tbh, but the rest are def cool
But if the art is directly referencing legendaries, the effect should too
Gains X0.2 mult and creates a negative consumable when a debuffed face card is discarded
the perkeo note is tenuous i agree but other designs i tried looked baddish
(joke)
should be X0.23 mult
Bruh isn't that effect a bit too no-brainer
wdym?
I mean you just wait for it to rise the XMult
i mean yeah you could just wait for ages to win
this was a whole ass argument if you scroll up lol
Oh sorry I should've read
nono its just funny lol
if the player wants to wait for a couple hours to win 1 round tho they can be my guest
"In 5 years, current Boss Blind is defeated"
The Clock:
Is that with cryptid's scale tipping exotics work well?
based on how Double Scale and Scalae work, it would probably need to be specially implemented for mod compat
ill have a look at how they work
That would be funny
feel like its pretty niche tho so not sure if ill bother
they hook calculate_joker and check for value updates
maybe you could have it improve other jokers somehow?
like increase their effects a bit
reduce the blind sizes as well
Maybe get more interest
each legendary joker gives X1.5 mult
could also have a one-time death-prevention
scuffed baseball card
Should be ^1.5
maybe smth like reduce the blind requirement each hand
like 5% per hand or smth
feel like that kinda suits the name rise and grind
blind requirement rises by 10% each grind
isnt that bad tho
each grind?
yes 😔
That sounds like bad
what rarity is it?
to be decided
i had ideas for a different blind-reducing joker, like Optometrist or something
lol
thats perfect
please keep that seperate
art could be the thing w the letters
unless you already have art ideas
1 in 5 chance to create Chicot when sold. odds and joker change at end of ante.
upgrades lowest rarity joker into a random joker with higher rarity
at start of round
or end
incase you get screwed
that's really good
One of the hobbies I've become engrossed in during the last few years is game design, specifically board game design. As part of a recent project, I needed to assign a unique effect to each of the four playing card suits. Spades, Hearts, Diamonds, and Clubs. Ones that were mechanically balanced, but that also maintained the spirit of their hist...
just accumulate rares
more suits for mods :D
why are you posting this here?
more suits for mods :D
Toss that to sigil I guess
Which mod is that? The 600 suits one?
yup
Yes
maybe upgrade rarity of 1 random joker per round
destroyed after 3 uses
(cant upgrade self)
3 rares/legendaries. nice
yeah i like the upgrading idea
you could cap at 1 legendary or smth similar for balancing
nice
tyty
Legendary (+20-40 jimbos) party
Was halfway thgrough watching this video before remembering that I was going to get mods for balatro lmao
Lmao I feel you bro
yo how'd u do this
local draw_card_ref = draw_card
function draw_card(from, to, percent, dir, sort, card, delay, mute, stay_flipped, vol, discarded_only)
if card and card.seal == 's_cere_green_seal' and pseudorandom('green_seal') < G.GAME.probabilities.normal/green_seal.config.odds and to == G.discard then
to = G.hand
dir = 'up'
sort = true
end
draw_card_ref(from, to, percent, dir, sort, card, delay, mute, stay_flipped, vol, discarded_only)
end```
literally all the code lol
to == G.discard could probably go before pseudorandom()
in the if statement
np
Wouldn’t that stop you discarding them too?
ah yeah ill need a check for the from too
I think it needs a and from == G.play
local draw_card_ref = draw_card
function draw_card(from, to, percent, dir, sort, card, delay, mute, stay_flipped, vol, discarded_only)
if from == G.play and to == G.discard and card and card.seal == 's_cere_green_seal' and pseudorandom('green_seal') < G.GAME.probabilities.normal/green_seal.config.odds then
to = G.hand
dir = 'up'
sort = true
end
draw_card_ref(from, to, percent, dir, sort, card, delay, mute, stay_flipped, vol, discarded_only)
end```
updated slightly to prevent the problem above

yippee
ty
lol
i haven't played modded balatro in a while but i keep getting this error
Oops! The game crashed:
main.lua:1353: attempt to call a nil value
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: 1.0.0~ALPHA-0820c-STEAMODDED
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) main chunk of file 'main.lua' at line 1353
(4) global C function 'require'
(5) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x3cee9ce8 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x3cee4ec0 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(6) global C function 'xpcall'
(7) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(8) global C function 'xpcall'
(9) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
Mods folder?
yes it there
when you say you havent played in a while
have you updated everything since last playing?
yep :\
try renaming the folders
so cryptid is just called Cryptid
and talisman is just Talisman
👍
thoughts?
hey guys i was just wondering what the mod is that gives program packs
its not in mine
might be a more recent version
ive downloaded the most recent
it might be part of an experimental release? or maybe theres an option to enable it in the config
lined up the text better
is that strong enough for a legendary?
ik yorick used to be x5 but that was eh
unconditional x5 mult is enough to be a legendary
oh yeah i forgot completely how yorick works
thats good then
only thing i dont like about it is why would you even want a random planet, or even a random tarot over a spectral, or the other options
but im not sure what else i could make it do
maybe make the consumables negative
thoughts on this?
any negative consumable on demand is... ironically better than perkeo
due to the existence of consumable locking
thats true
maybe restricting it to when selecting the blind
i have it per hand atm and that feels wayyy too strong
alright this is what im going for i think
is it possible to make create_card create duplicates
not unless you patch it
is there a way to 👉 👈 have a deck with only 1 suit?
bc i can make one rank decks but- what about 1 suit?
cryptid already took all of them
am lookin at crypid's decks rn and it doesn't look like they have a deck for a spesific suit?
Look harder
-.-
Is there a mod for combining 2 different decks
Is that a thing yet
I want to combine the misprint deck and equilibrium deck or whatever it's name was
cool idea, but i personally haven't heared of it and am still too dumb to actually create it
I mean the easiest solution I thought of was putting the code of other deck to other one
Misprint deck effect code to some other deck
I want to try this but I do not know how to code
altho i think crypid's decks are in 2 parts, and idk how to combine it into 1 SMODS.back
btw i am new to modding so do not take any advize from me :)
they have one for each
just do what you did for ranks but for the suit of each card?
so i would just change "only_one_rank" into "only_one_suit"? orrr
and your SMODS.change_base function, yeah
yea config and the assert
nice art
thanks lol
What if the slot is 4 huh what then
modulo?
typeset a fancy table in that desc
local cards = {Tarot, Planet, Spectral}
create_card(cards[(joker_slot-1)%3+1])
again i feel like thats probably more confusing than what it is atm
i jest
my bad
if joker_slot == 1 or joker_slot == 4 or joker_slot == 7 or joker_slot == 10 or joker_slot == 13 or joker_slot == 16 or joker_slot == 19 or ... then
create_card(Tarot)
elseif ...
:( smth wrong with the assertion, it keeps failing
keeps aureing
ooh-
i did not know that
but now the config = (only_one_suit = 'S') wouldn't match would it? since the self.config.only_one_rank isn't there anymore?
your suit needs to be the full name too iirc
hmm alr, i'll try that out
but what do i change the only_one_suit into? cuz it just is a normal deck rn
just "suit"?
orrr
what?
it still shows as a normal deck
even tho i changed the assert and the config
altho it doesn't crash this time-
well yeah, you arent telling it to change to anything
ooh- wait lemme try smth
how tf do you make good spectral sprites 😭
alr fixed- changed suit, in assert into > self.config.only_one_suit
spectrals are my least favourite card art to do
they look goofy if theyre too plain
and the colour restriction isnt fun
also i changed the config to only_one_suit = 'wanted suit'
why
now i have, all enhancements, editions, each induvidual rank and each suit, as a deck
:)
you can do {C:hearts} for the colour of the suit
Balatro doesn't capitalize "deck" when referring to the set of cards you start with (see abandoned deck and checkered deck)
the exact wording is Start run with... ...in your deck("your" is optional)
is that,,, normal?
yes
any ideas on why my stake progress is not crossing over between my steamdeck and PC? I'm not seeing any steamcloud sync errors and other things are crossing over, such as planet card discovery as I found one last night while failing at orange stake on my steam deck. But this morning on my PC it's still acting like I've not even beat blue stake yet but still shows the flush five planet from last night. steamdeck is not modded and PC is running vanilla-plus, minus a few mods.
it could be related to the recent stake api update
that would only affect modded stakes, I think
the stake api update adds it's own table for storing wins/losses where the stakes are defined by keys instead of their number
I was just helping someone out in the bug reports who bugged their save because they were stake climbing Cryptid with the old Stake API
it seems like the vanilla table and the smods' table got desynced, although idk why that would happen
their gold stakes showed properly when I loaded it up in Steamodded+Cryptid with new Stake API
just to make sure were talking about the same stake update, I'm referring to the one eremel did that introduced wins_by_key and losses_by_key into deck usage
like it seems what happened is that after the update, they won a run with smods and it got registered into wins_by_key but not in vanilla wins
i just got a new pc, and am trying to download lovely but it wont allow me to, i only have windows defender and deactivated the live security thingy but it still gets blocked
in my case. i won the purple stake run on vanilla balatro. the desync first occurred when I continued a run that had started on a modded game but then finished on vanilla. it's been desynced since
if your browser blocks the download, you need to disable secure browsing or something like that
or you'll have to install Firefox to download it
will gx work?
It's built on chromium
where do these files live? If it's not too much of a pain to save-edit then i'll do that but otherwise may just try winning again soon lmao
edit: or i guess a better question is to ask how can i resync these saves? if i can at all.
so would need the same thing as chrome
it's an issue with the stake api, so it should be reported and fixed in steamodded
I can write a quick mod to resync the saves rn
don't trouble yourself if it's going to be a lot of trouble to make. i certainly appreciate it though. i'm on the alpha version of steammodded, the latest I believe. Should I report there on github?
hi
just noticed i needed achievements unlocker to get achievements
i have just completed a challenge run before downloading it
what do i do now
eremel was already made aware of the oversight, so it should be fixed in the next update but for now i made this (go to mods -> Manual Stake Resync -> Resync)
i have omeganum on....
tried for a new run and got this crash
right before it genereates the wormhole exotic
3 JOKER IDEAS!
"Righty Tighty"
copies all effects of jokers to the right
"Lefty Loosey"
copies all effects of jokers to the right
"Omni Joker"
copies effects of all jokers in hand
and a 4th one
"Weird Al Jokerovic"
when sold, creates a "Parody Joker" with all the effects of all jokers ion hand, destroys all jokers in hand (doesent effect other Parody Jokers) (the Parody joker effects that use numbers have a chance to be lower by few)
you can download #1228149931257237664
and win a challenge with tab menu
thank you! tied up with work atm but i'll try running that here shortly
sounds interesting... however i might need some help doing that tomorrow
look at that floating sprite 👀
ooh nice!
Hey, soo what's the mod for adding "Coding" themed cards and stuff-? :3
been seeing it but havent found the name yet-
cryptid
...then I guess we don't play the same Cryptid mod, or there's some add on I'm missing-
This one? https://github.com/MathIsFun0/Cryptid
Oooh, seems theres a new version that was posted right after I got the mod, that makes more sense lol
Hmm... So after reinstalling the mod, I have the new Code additions, but... there's a bug with my stakes here??
i know, why did it do that? did something change with pink steak?
smh not using galdur
Fr, i bairly am able to live without :/
im sorry i even have to ask, but what does galdur do...?
Makes things look so much nicer
in what way?
the fact that galdur stakes are affected by the cryptid edition decks is very funny
it is very funny
but it's a nice easter egg
Will be getting Galdur now, thanks 
Lol
...actually how do I do that, all I can find is the source code-
Idk, I only installed the Cryptid mod and downloaded 0 source code-
download it youll see
inside is a file legit called baldur
but.... cryptid is also source code
yeh just weirdly named
well
named cryptid
it confused me a bit since im dumb but like
yeh
idk what im trying to say
those are the releases
you can also use those
they're not quite as updated as main branch though
can someone tell me if i actualy reached omeganum?
oh
wait theres another download?
I would have thought most mods don't have bang up to date releases
No, you didn't
@white scarab what's the deal with the Immolate documentation being in camelCase but the functions used in the filters being snake_case?
and also some of the functions being seemingly incongruent
how to find the file if u havent saved it
what does the cat tag do?
nothing, but it meows
Do yall know the best way to learn how to code in lua? I wanna learn how to mod balatro
Learning Lua is pretty easy but as for the best way everyone has different methods. Personally, I learn the very basics of the language then experiment until I get stuck and then look up some tutorials. Do you have any experience coding at all?
Yeah I know a bit of python
I'd say you're already on a pretty good track. It's not too different from python aside from the obvious fact that every programming language is different
Oke
I have a idea for a modded joker that would let you select a extra card, and unlock some new hands. There would be a hard cap of 5 copies of this joker at any time. If extra copies beyond this would be made, some will be erased, prioritizing those without editions first.
How would you all rank the following?
3 Pair
2 ToK
Fuller House (A pair and a 4oK)
6oK
Flush 6
Extended Streight
I like the idea however have no clue how to rank them
for 3 pair I'd probably have it be 40 chips and 4 mult, for 2 ToK probably 80 chips 7 mult, fuller house I'd probably score 120 chips 14 mult, 6oK 240 chips 18 mult, Flush 6 probably 320 chips 24 mult, extended straight I might put it at 90 chips 7 mult? Just off the top of my head, at least.
fuller house would be higher by merit of having a 4 of a kind in it
compared to 2 three of a kind
and even the 3 pair would out-perform a flush by default at that level, which feels about right to me
actually matches up with a full house now that I look at it
the math nerd in me wants to actually do probability calculations but that would take time and I need to sleep, hope I helped though (also i have no idea what flush versions of the fuller house and extended straight would look like score-wise)
Not sure how I didn’t catch that. If there are mistakes making a pull request would be very helpful for fixing them
The casing issue isn’t a big deal imo since the C++ rewrite uses camel case
that worked! thank you very much
Hello guys
Do you know which mode he's using to show extra-information on jokers ?
"value generated"
Saturn
Thanks !
guys i have an ok setup
mostly thanks to this guy
(wormhole deck, full deck each turn exotic)
what
what does the error icon say
your talisman is 1.2.2
uh now what
i downloaded the main now it crashes
ok what the flip
nvm i repeated everything and i works now
this might be a dumb question but how can i turn off card animations, i cant figure it out
Settings > Spectral Pack > Talisman > Disable scoring animations
is there a guide for setting up mods
looking to get into playing some mods but my save isn't 100% yet, are there any mods that disable achievements so i don't have to worry about getting any from some broken joker?
steamodded itself disables jokers
oh sweet that's nice
yee
New Steamodded update: Jokers removed from Balatro
lmao
Next step is to remove Balatro itself
what's the next step after that
The next step is steamodded removing itself, since without balatro it's not needed anymore
sounds familiar
ok jokes aside i did this and i opened balatro and nothing seems to have changed in-game am i missing a step here
oh wait i need lovely
what DID i reach then?
you got a joker to bignum limit, it said infinity, and then omeganum accepted infinity, and your score became infintiy
either that or you're actually still on bignum
clearly we need to enable omeganum on jokers
it is enabled but not for all of them
also scoring negative mult with fractional ^ mult results in infinity somehow (should be nan)
implement complex numbers in omeganum
can’t wait for a blind with the size of e9e200i + e24##182
double infinity on omeganum
Did you accidentally get a Joker to BigNum infinity
no you didn't
archipelago moment
true...
oh no
I don’t see the problem
not a problem with stuff not working
-1 hand size, -1 consumable slot, -1 joker slot
made them all new stakes
and i had a cool idea
not gonna work with oops
because i cant pass in game chance as a variable
tbh stakes having loc_vars seems like a thing that should exist
?
would a 12k^^^ beheamoth count?
wouldn't the chance be on the jokers themselves though?
also why would it matter?
the inrun stake effects needs reworking anyway, it's not in a finished state atm
what do you mean?
i could make it work with oops
but id rather not unless i can update the stake text too
I would go off the assumption that stake text will have loc_vars soon
alright
ok this is canon now
saves me work in the future
I hate it...
I can already see the "OMG GUYZ ZE IMPOSTOR IS IN MAH CARDZ!!!"
Balatro is doing a collab with multiple games to add card art it seems, it's coming later today.
It was showcased on Indie World
indie world nintento presents opened with balatro
friends of jimbo
wait sorry for the reply ping my bad 😭
I MISSED INDIE WORLD
wha
WHAT THE FUCKKKKKKKKKKK
if this update doesn't completely destroy steamodded then I'm making a mod to remove that shit
also its good to see card colors are getting reimplemented with an official update
I don't want this in my funni card jester game
:)
It's so dumb
later today
localthunk already warned us of the 2024 update
isn't it coming on all systems?
Does someone knows hot to get Saturn to work ? My game crashes
huh
holy shit peglin
no idea, its better to wait for official announcement
okay i'll shut up and cope about silksong now
Your makeup queen
the trailer didnt say whether they were exclusive or not
just that its "a free update coming later today"
when did this stuff happen
If it's only on Switch it'd be a relief lol
2025* my bad #📢・announcements message
Today during Indie World Showcase
ohhhž
if it's switch exclusive technically we can't mod them in on pc
waitwaitwait wtf is the update today then????
Later today yes
im so confused
skins, might be switch exclusive
ohhhhhhhhhhhh
they're typing 👀
WHERE
making it switch exclusive would be really scummy
considering all four of the games are playable on pc
it would
I mean would you complain not having among us cards?
so probably not gonna switch exclusive
well no i'll probably still use the vanilla deck
Exactly
i would complain about the lack of updates
but. it's the idea that counts
"You want new stuff and fixes? Nah have the funny meme art instead"
omg is thunk building my atlas toggles into the game
holy shit
that'd be cool
ok phew
we have 1.1.0 now
that update secretly charged you
Hahahahaha
will this update force us to redownload steamoddded and shit?
who knows
who knows
If it's just an art update this is gonna stink
probably the dll right?
@lean dune heyy bestie
lovely won't require a redownload
WAIT WE CAN CHANGE CARD SKINS.
THIS IS HUGE FOR MODDING ACTUALLY
its an official implementation of a recently removed smods feature
even if you dont like the cards themselves its still a huge win
we can just reuse the code for all cards ingame
hey thunk I will sell galdur to you
Not everyone plays mods
big w
I already have functional retexture code
ping thunk
plus it looks like you can change each face card individually
thats pretty cool
@

I wonder how this is done though, playing cards are unlike any other game object
its not out yet
if so I'm not worried it breaks steamodded that much
it just depends on how much code got changed
watch it fixing a bug where the game is too easily moddable
what could the 3rd card be?
steam workshop shit
or an even more huge content update
official modding shit?
idkž
new game
lmao tru
having amogus on my card is already like a brand new game to me imo
"Oops we forgot to flip the 3rd card for the merch" 
press x to doubt
not without consulting with the modding community about it first
thunk is very aware of modding tho so definitely not workshop
Why?
if it is workshop i will eat two pairs of socks
because it's the last damn thing we mod devs need
now it'd be funny if it is
i will eat two pairs of socks
If you're hungry just eat something
why would thunk add something for modding without asking modders
that'd be pain
I'd see other games do that
thunk is better than that
Haven't experienced the beta phase but thunk seemed communicative with other peps tho
if it is workshop I don't think steamodded is going anywhere anyway
That and the .1f update
that would be too lovely to be true
chances of that are pretty close to 0 tbh
i feel like they're pushing the update to other platforms first because i don't think steam would take this long
they want us to panic
yeah they haven't updated the depot yet
could this be any clearer?
cool
speaking of steamdb, the square joker card is retro...
that is horrendous tho
you have a jimbo stake sprite already 🙏🙏
moneh
swag
oh jokers show stake stickers in game now?
thats hella cool
doesn't seem like anything borked
What are the mods that drspectred uses?
Uh
took them long enough
Any changelogs?
line 2513 ui_def.lua
For stack negative consumables
Incantation
Thanks
when did they have no_ui...................
since forever i think
Ngl this kinda sucks if there's only one alt suit you like and want it on other suits
👀
oh ew this is super hardcoded
yeah
just confirms my theory #💻・modding-dev message
what the fuck,,,
based on diff-checking the code, looks like it just adds the collab face cards and stickers always shown
and fixes a typo in someone's name in the credits menu
HUGE!!!
I was scared thunk was going to dump all of the bugfixes/qol changes made in the last however many months lol
but I guess we're gonna wait until 2025 for that
Can't wait for the Customize Deck API
2025 the billion bug fixes update
is there no chance for custom card skins with mods because this looks wack
Just give it some time
and caino will remain
found something
yup yup
There's already palette
which is for all cards not just deck
tho it's still wip
last time I checked
Well now you got something better to base it off
ah
Cryptid reference??
AAAAA
ye
my muscle memory nooooo
oh
can't wait until they don't fit
put the fries in the bag
oh my fucking god
1.0.2: the pause menu goes offscreen
uh oh will having different textures be harder ?
i forgot i disabled my mod 💀
Ewww why is the button there
But it looks like this is alt textures just for face cards rip
Guess I shall finish developing that then
I DID NOT EXPECT BALATRO AMONG US
HOW DO YOU BALATRO AMONG US
I LOVE IT
we need Among Us Suit Deck
it's a hearts skin
options -> customize deck
only faces
its still crazy
good luck soldier
wait wtf
thank you 🫡
is this some mod interaction or is the sticker thing bugged
I got everything working on my side except the pathing
IT ALSO HAPPENED WITH ME
the sticker is part of the new update y'all
new w the update
do you not have a gold stake on canvas?
uhhh
it just appears out of nowhere when it has any other badges
hold on I'll try without steamodded
the game not explode with the update, that is a goal
same thing happens without smods
yeah any edition/sticker shows it
that banana instadied in one round XDD

it's a base game bug
so somehow i broke this and now theres no text displayed
Balatro update changelog:
- added bugs
m
m
m
this sure is a m moment
what on earth is going on here
im getting somewhere 
yeah stickers don't have their own check
nil
spades more like among us
which means any time it passes this check it draws the stake sticker
blury among
Can you see what the toggle changes?
G.SETTINGS.run_stake_stickers
peak thunk
And where does thet get used?
that exact line
just need to re-check on this line
Oh so it does
Some Jimbos
"Yoo this run's going so hard, if I get a few more rounds going I might be able to get some negatives and-"
The fucking Joke:
wow, balatro source code got hands 
Blurry?
this update was all worth it to see mogus jumpscare 5.76% of the time when starting a new run
yeaq
Hello, does someone know how I could get Saturn to work ? It crashes every time.
I just want Saturn to have the stat tracker mod, if someone knows how to install it on its own it would be great
Please show the crash log by copy and pasting it
Oops! The game crashed:
main.lua:1218: bad argument #1 to 'load' (function expected, got nil)
Additional Context:
Balatro Version: 1.0.1g-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 1218
(5) global C function 'require'
(6) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0b5ba278 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0b5b4f20 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
now working, thank you 🙂
nws
Nice
Gotta add M textures to Cryptid soon
hell yea
aMong us
Very nice!
damn,,, beat me to it
been leaving balatro stale for over 10 days. im ready for pulling 100+ commits in each mods' repo the day i come back
for cryptid itd be 500+
what
10 is "T" not "10" im stupid lma
back to figuring out why my localization patch does not work
Just use SMOD's process_loc_text
i swear my balatro just updated again
hotfix?
seems like it i think
you might want to use steamodded built-in localization system
mod_name\localization\lang_id.lua
how do i do that using- ok nevermind i was already just starting to do that
yeah, for #1278014865235120188
so does this mean we get modded card appearances now
mostly face cards so far
We will get modded card appearances when I get round to neatening them up
this card is basically useless since it doesn't multiply any mult
it's just giving you the same value
eremel the goat
Who cares about mods they add content when I can make mods that add visuals
no its clearly OP
1x mult is TOO high
it does have some interesting interactions tho
like campfire wont reset sometimes
stuff like that
oops
wrong
who left that log there
I forgot to delete that when copying the edition collections code xdd
the editions page is worse
should've added the Nope effect to it
only problem with that is
it i have it eval
like a message
it calls calc joker for every card etc
so you end up with a bunch of nopes!
unless
you check if there is a return before doing the check to see if it doesnt do anything
but then things like icecream can lose chips, and then display a nope!
I don’t remember putting those editions logs in either
also with it having no indication whatsoever its kinda nice imo, its like the joker actually just isnt working at all
wtf do i make the art for this lol
$10 bills on fire

these pictures go hard
oo i should make the card itself a note
then have a soul sprite thing for the fire
so like, to stop using mods and to just play vanilla balatro i just have to take out the mods folder from the %appdata% folder?
god this took way too long
Just remove version.dll
French+ boutta be thriving (sprites by signez)
looks sweet tho
Did the new update break mods and if so how do I stop my game from updating
No it didn't
it didn't break anything luckily
holy mother of godmos what the fuck is going on
Giving me the idea to make a Rare Joker called the "Fat Stack" with the effect that its sell value is a sweet $100, but it can only be obtained by events that generate Rare Jokers (Wraith Spectral) or Jokers at complete random (Judgment Tarot).
Has the new balatro update obliterated modding yet?
Cuz im pretty sure its not gonna play nice with palletes
sounds like a pretty cool idea
Yayyyyy
Fire?
^^
Y'know, if I wasn't such a newbie at Lua, I do have more ideas for Jokers and the like.
Also shouldn’t be “Rank changes”
Just wish I had some way to put these ideas to code...
lua is pretty easy to learn
also being able to read through the games source code is super useful
Yeah, that's what's been told to me.
I'm just bad at turning an idea into a working script.
I've made several custom Jokers for the previous version of Balatro. Out of the 10 I tried to script, 2 of them worked, and even then, I had to get significant help from another member of the modding community to get it up and running.
Almost got a third working on my own.
leave the demon to his demons
come and sit a while
thats so sick
not only does it look great but also has a cool function
Actually, with the latest update, I'm wondering if there'll be a way to make custom suit designs with their own toggles in the "Customize Deck" submenu.
Yea I've just done that
It has to be RE'd and reimplemented into Smodded
Because I did try to make a Star Suit at one point, but I'm pretty sure I can retool it for a custom Diamond set.
Yea SMOD can definitly make it better than me
cause rn the collabs are hardcoded to only work with KJQ
Ah, that's all I was after anyway.
game gimme godsmarbleEEEEEEEE
old man consequences, probably the laziest art ive done for a joker lol
thanks lol, im quite proud of the idea actually
I actually like the idea of the rank changing every round
I might yoink that
i didnt exactly invent rank changing every round
we got rebate to thank for that
so feel free lol
oh dang that looks great
STOP
TALKING
ABOUT AMONG US
IM TIRED OF SEEING IT
you brought it up 😛
hi
NAH IM DEAD
i wonder if theres a way to rename royal flush as sus flush when you have the among us thing on and only with hearts
Rename yes conditionally probably but seems a bit harder
beautiful
I think that kind of mechanic is a bit more annoying/finnicky than anything
I’m just expressing my personal opinion I’d rather do “contains two Clubs cards”
But you don’t have to listen to me
JESUS CHRIST !!!!
first and last has some nice play patterns with some stuff
Ok, i take back things i said about low effort creepy pasta,
Deep-frying images can make them more scary
Spoilers?! 😦
no. i already said all the Terrors as i was coming up wiht them
Lol alrighty
i cooked with them backgrounds (first one is the original, the rest are different color invertions)
What does this mean? It's in thunderstore -
Is Steamodded in Thunderstore @lean dune?
It was in the mod list. I can't seemt o download any mods without that popping up with it
That one is 9.8.1. Will that be a problem? I don't know how to mod balatro without using Thunder store

