#⚙・modding-general
1 messages · Page 144 of 1
yeah that's happened to a lot of us
just tell defender to ignore the file and the game runs
shoot the jimbo mod is the best
after jimbo insults me i can|| use my 9mm to blast him out of this world||
holy shit
but what if i dont get 0.00000000000000000000000000000004 chips
Lol, sounds like a Level 3 (and a half ish) Ramen to me
(though the X19 is a bit unexpected)
Is Jens Almanac mod out now?
should be a few hours
dont u also need fusion jokers mod_
I'm trying to get Saturn to work, but I keep running into this error:
main.lua:1230: bad argument #1 to 'load' (function expected, got nil)
Additional Context:
Balatro Version: 1.0.1f-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Stack Traceback
===============
INFO - [♥] Applied 2 patches to 'engine/text.lua'
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] file not found: main.lua: No such file or directory
INFO - [G] Oops! The game crashed
main.lua:1230: bad argument #1 to 'load' (function expected, got nil)
Stack Traceback
===============
(1) Lua local 'handler' at file 'main.lua:561'
Local variables:
msg = string: "main.lua:1230: bad argument #1 to 'load' (function expected, got nil)"
(*temporary) = Lua function '?' (defined at line 551 of chunk main.lua)
(*temporary) = string: "Oops! The game crashed\
"
(2) Love2D function at file 'boot.lua:352' (best guess)
Local variables:
errhand = Lua function '?' (defined at line 547 of chunk main.lua)
handler = Lua function '?' (defined at line 547 of chunk main.lua)
(3) global C function 'load'
(4) main chunk of file 'main.lua' at line 1230
(5) global C function 'require'
(6) Love2D function at file 'boot.lua:323' (best guess)
Local variables:
c = table: 0x0cf8a278 {identity:false, version:11.5, accelerometerjoystick:true, modules:table: 0x0cf84f20 (more...)}
openedconsole = boolean: false
confok = boolean: true
conferr = nil
(7) global C function 'xpcall'
(8) Love2D function at file 'boot.lua:362' (best guess)
Local variables:
result = boolean: true
(9) global C function 'xpcall'
(10) Love2D function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
inerror = boolean: true
deferErrhand = Lua function '(Love2D Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(Love2D Function)' (defined at line 355 of chunk [love "boot.lua"])
I'm not an expert on any of this stuff, but I've removed all other mods one by one except the dependencies, and checked that they're updated.
Balatro Version: 1.0.1f-FULL
Modded Version: ???
Love2D Version: 11.5.0
Lovely Version: 0.5.0-beta6
Any chance anyone could help me figure this out? The readme is totally blank, so idk if I'm supposed to be loading this differently from any other mods 😅
I'm not sure
I'm hoping someone can help me set it up when it's out
Anyone know what downgrading I'd need to do in order to start using nyoxide's deck creator mod again? I can launch the game with it and it's prereqs installed but attempting to create a deck crashes the game now lol
I want to combine these 2 decks so bad
Oh huh I guess it was crashing because I was trying to use the steam deck controls rather than the "mouse"(touchscreen) to use it
At that point play antimatter
Nah its unstable beyond that too sadge
Tbh they are the best part about the antimatter deck
With them 2 combined you would already find it easy to never lose
Jolly good show
How many exotics are there?
Not sure but there's a decent few
Jolly joker cloning machine
Mitosis
There is now 3 of them
I have somehow cloned another Tredecim
m
So jolly
I feel like Canvas should be an exotic joker
Tredecim moment
What is that consumable?
code card, divides all current prices in the shop by half
What mod is that
cryptid
Same mod, but more recent version
Hm I'm never seen it in cryptid
When did this version come out
Like a month ago ish
I only got the mod like 2 days ago
Try downloading the source code instead of the releases since the release aren’t updated often
How can i check if Ive got the most recent update
I think the cryptid version should be something like 0.5.0-pre
Something like that
Yeah if you go to the green code button and download the zip that should give the source code
Hold on I'll look
Just make sure to rename the folder to Cryptid if github does something funky to it
What do i do
Also make sure you update by deleting the old folder and then putting in the new one and not by dragging and dropping and replacing since that won’t work properly
m
Green <> code button > download zip
U on the omega mode?
Then do i drag it in the mod folder
?
Yeah Delete the old folder first and then drag in this one
In settings you can increase the amount to reach infinity
Which foldere
Just cryptid?
*Old cryptid folder
it's going to say Cryptid-main. make sure you rename it to just Cryptid
Ok ive put it in and renamed it to "Cryptid"
Stuck
Should i boot the game now?
Yeah try
Uh its not worked
How do i do it
right click and select extract all
The file isn't highlighted. left click the zip once first.
Yeah
Looks like you need an updated steamodded
My talisman and steammoded are outdated
Oof
So you’re gonna have to download the source code for those too
And do the exact same thing as with cryptid
Do i need to rename them too?
any reason I start getting FPS drops after playing a few runs on vanilla+ pack? Restarting the game usually fixes it but it's sort of annoying having to restart every 3-4 runs
edit: I believe it's due to JokerDisplay, after disabling that I've not had any more drops.
Uh what
Some reason my Balatro isn't saying I have any mods when I load it up
I must have done something wrong
antivirus tends to remove lovely due to lovely's activity looking like trojan activity
lovely injector is version.dll in balatro's game directory
the same folder as balatro.exe
Wait I updated it today
So i don't think it's put the version dll in
Cause that's from 3 days ago
But idk
Do i need to rename it
just need to move it
Also do i delete the other steammoded then
ye
Ok one problem now
when installing mods they should always laid out like this Mods/<foldername>/<mod files>
2.0.0-beta1
Ok ill try it again
It's working now thank you
Sorry I took awhile my niece was seeing me
does the consumable machine code just crash your game
no, crash does that
if so that's a bug
do yalll think this is enough? im pretty scared i wont get enough jokers for this
the scalae has scaled so hard it doesnt give me x mult so i lose
U could use this walugi
shouldve sold it at e45
Bro how do i crash by opening a planet pack
In this version of the game I crash if I try use the antimatter deck
Huh it's the same with wormhole deck
exponential card creation
you need to move all folders from the jensbalatrocollection folder
Oh ok
Is this right
Ok it seems like that worked
Nvm
I picked a deck and it crashed
What do i do i pick any deck and it crashes
i have this error too
Is it the same where u pick any deck and it crashes
Yeah
Hopefully someone knows what to do
2 Joker Ideas!
Killer Queen - Gains X0.5 for every Queen discarded this round
King Crimson - Gains X0.5 for every Kind discarded this round
anti versions of Hit The Road, the names are such cause Hit The Road is a music referencec, so i wanted to keep that asdpect of it when naming
This is not worth it.
Any1 know how to fix
It works if I take off Jens Almanac
But thats the mod I wanted to try
set talisman to omeganum
which mod was the one that caps the amount of cards rendered in your deck
cartomancer
We've gone from e308 to ee308 to (no real limit)
people will say it's 10{1000}10 but iirc that cap was removed and it's now just kinda based on your computer's performance and your patience
Poor Jen
I mean I got to infinity with the ee308 but omeganum seems very annoying to reach without crashing
Awwww :(
Some people have reported omeganum Infinity but that's usually because a scaling joker broke or overflowed
It’s not possible to hit infinity in omeganum without something being broken or overflowing
I'm planning on making a mod that makes opposite versions or variations of things in the game. I'm not posting it in #1209506514763522108 until I'm absolutely certain I want to work on it and come up with enough ideas for a basic concept. Any suggestions?
you could always contribute to them
I'll probably do that
i only have jens almanac and all the mods needed for it + the optional ones (sdm and fusion) and am getting this crash
i belive i have newest version of lovely and steamodded so idk whats the issue rn
that's not the latest smods
you're a few days behind
Hoping someday someone asking for help is a few seconds behind
wym
Update your Steamodded
to which version?
The newest version
Not there
Wherever you downloaded 1.0.0
Which wasn’t released then and isn’t released now
???
What’s the confusion
you've clearly downloaded 1.0 already, so just do what you did last time
this
just reinstall it?
1.0.0 isn’t released as you can tell by the fact the latest release is 0.9.8
Is there a mod to see in game stickers?
yes
Does it invalidate steam achievements?
I think there’s a mod that enables them again
Not sure about Steam
Or if just in-game
so i download 0.9.8???
You download 1.0.0
Interesting
huh?
?
i downloaded this
the alpha thing
not 0.9.8 but the alpha
is that the right thingy?
What’s the crash log now
same thing i think
Screenshot it
Okay the version updated
Idk if the latest was on the 20th but it’s close
Maybe it needs Talisman? Idk
Oh I don’t know if Fusion Jokers works with 1.0.0
If it is, it’s not listed in your crash log
But try removing Fusion Jokers
you need talisman
have you just downloaded it?
by "just downloaded" do you mean after my last boot attempt or just today?
after this one
you don't have it then
make sure cryptid and talisman dont have -main on the end
rename the folder
i just came back to balatro after not having played for a while and this is what happend when i clicked play
both with the mods and without
and reinstalling didnt help
first off try updating everything
I'd need to know what mods you're running for more specifics
wdym
nope it says its all validated
Is there a way to make a modded joker check the score after a hand is scored (including after plasma deck's effect)? it seems like G.GAME.chips doesn't have the vale after a hand is scored when context.after is triggered.
My game keeps crashing and saying attempted to index a nil value
Idk what to do
Also attempt to index 'tot' [a number value]
Also is this supposed to say error on it
what mods are you running, we aren't telepathic and only know about Cryptid at this point
hey guys how do i get steamodded to work? it just opens normal balatro. i have the steamodded alpha folder in my mods folder
Look
Wait im missing fusion jokers
who the fuck merges with this fella?
and what the hell does godsmarble do???
AHHHHHH
okok
cryptid EX likes putting my fps in the negative
Whats it do
Ye
I found that out but had to sell the fusion
It just broke my game with infinite consumables
Jens Almanac is insane
It crashes so much tho
Any1 know what to do i keep getting this crash
I think you need to provide more information
what happened
Guys I'm missing a sound in Jens Almanac or Cryptid called Moira.ogg
Every time it tries to play that sound my game crashes
What do i do
I downloaded all the files correctly (I thought)
i think it's a bug with jen's almanac
could try creating a copy of a diff ogg and renaming it to Moira.ogg as a placeholder but idk if that would work
im trying to make my own deck
Does anyone know a mod or even a way to see the levels of the hidden hands?
can anyone help me with with multiplayer
im currently connect to the server but my friend cannot connect to me
What deck are u making?
a wee deck
So like a deck with only 2's?
yeah and you start with the wee joker
Bruh, deck creator is not compatible in 1.0.0
If you use some older 1.0.0 build of smods might work though
apart from starting with the wee jokers i do have a deck full of 2's only
alr
Uh oh
huh, never realised that the deck gets thicker with more cards. definitly more visible at 216 than the usual 20-30 range regular runs have
finaly got back do doing the Terrors
The Beast - Create a Legendary Joker, destroy all Jokers in hand, and set $ to -10
The Trap - 1/2 chance for the Most activated joker to duplicated as negative eternal, 1/2 chance for the most activated joker to be destroyed
i think ill just reset my run :(
The Insects - all cards in hand flip ranks (2<->A, 3<->K, 4<->Q, 5<->J, 6<->10, 7<->9, 8 uneffected)
can anyone help me?
with?
i have everything installed and it says that i have no mods
i have cryptid installed
is crypid in the same folder as steammodded?
no
it suppost to be in lovely isn't?
Nope, it's supposed to be in the Mods folder, and I'm pretty sure it's nested too.
Open it, and there should be Talisman, Cryptid, and Steamodded inside. Either steamodded should work just fine, but at least bring out Talisman and Cryptid to the mods folder.
it works thanks :)
i putted cryptid and talisman to mods folder and everything works
thanks
and this is why i love cryptid my high card was on level 11
look at this CHONKASAURUS
yes
fuckin knew it
turns out an e8 pentation beheamoth isnt good for my pc
this is op on negative deck
it doesn't need room anyway
Is there any way to set the order mods are loaded ?
Mod priority is a thing
PENTATION?????
you would need to find main mod file (with header like on screenshot) in the mod folder and change priority manually
Lovely thanks, makes sense.
And nice priority number…. I mean noice
The Rot - up to 5 selected cards are destroyed, All jokers in hand have a 1/3 chance to become perishable, give 10$ per card destroyed and raise all perishable jokers sell value to 20$
list of effects is now so long i need to split it in two
The Eternity - All jokers in hand become Eternal, and given a random Edition
The Rot - up to 5 selected cards are destroyed, All jokers in hand have a 1/3 chance to become perishable, give 10$ per card destroyed and raise all perishable jokers sell value to 20$
The Insects - all cards in hand flip ranks (2<->A, 3<->K, 4<->Q, 5<->J, 6<->10, 7<->9, 8 uneffected)
The Grimm - Destroy the leftmost Joker, give 10x the sell value of this joker
The Misplaced - Destroy 3 random Enhanced Cards in full deck, transfer all enhancements, seals, and editions of the destroyed cards, onto 3 random cards in full deck
The Unknown - Give a random Rare Joker, this joker is always face down
The Lost - Disable a random Joker, after defeating boss blind, give 1to3 (random amount) copies of the Disabled Joker as negative (Remove all other Editions), and reenable the Joker
The Nameless - Destroy all jokers in hand, give random Joker of the same Rarity per joker destroyed
The Pit - Get 3 double tags, destroy 5 card in hand
The Flesh - Create 5 negative Perishable Jokers, that cant be sold until they perish
The Spirit - give 2 random negative tarots, 2 negative terrors, and 2 negative Spectrals
The Beast - Create a Legendary Joker, destroy all Jokers in hand, and set all $ to -10
The Forgotten - Destroy random 7 cards in the full deck, Give a random uncommon Joker, and a random Rare Joker
The Apocalypse - Destroy all jokers that haven't triggered in last 3 played rounds, and all unplayed cards in last 3 played rounds
The Haunted - random 20% of all cards in deck are destroyed, 20% of all cards in deck are given randomly either a random seal, random edition, or random enhancement
The Smile - Create random Rare Joker, must have room, 1in4 chance to destroy a random Joker
The Burden - create a negative hangman, from now on, for every hand played, destroy a random joker in hand, and give a joker of the same rarity, repeat this process until a card is destroyed.
The Trap - 1/2 chance for the Most activated joker to duplicated as negative eternal, 1/2 chance for the most activated joker to be destroyed
The Impossible - For all Cards in full deck there is a 1/2 chance to get random enhancement if it doesn't have one, 1/4 chance to get random stamp if it doesn't have one, a 1/6 chance to get a random edition if it doesn't have one, and a 1/6 chance to randomize its suit```
✅ = final look
⭕ = needs polish
❌ = absolutely needs a re-do
have i cooked
just say "order"
collection order?
I think that's less confusing than "numerical order"
I guess that works
how much does it break if you reload the game on it?
Not everyone makes their Jokers always load in the same order
this is why cryptid mod is fun
straight flush??
is this thing in vanilla balatro?
A straight flush in balatro is a straight and flush in the same hand
a straight flush is a straight and a flush in the same hand.
your hand counts as a straight: 8
, 7
, 6
, 5
,4
(no four fingers needed)
your hand also counts as a flush (via four fingers): 8
, 7
, 5
,4 
hence, the game counts it as a straight flush.
I been thinking what other symbols would work better for this effect over "Warning rocks"
and i have few.
Order Ticket, like when you get the paper at a KFC or McDonald, that has the number taht you are waiting for, and the one on the joker could be 1 more than there is jokers in base game.
Roundabout sign,
a "Please wait in line" sign one might find in the line at the rollercoaster, so that people dont cut in line
it should count the hands as the best point wise, not the order in teh menu.
cuase when you have like a flush setup, and accidentlay make a straight flush, while flush is upgraded to 132X4123 it can easly fuck up runs
oh my fucking god these mods are insane\
You picked up 2 Mars planets. You are now unable to make 5 of a kinds for the rest of the run.
Maybe neat as a voucher or uncommon joker, though.
the peak mod 2
you missunderstood.
it should use whichever can apply, that has the biggest points, not the one one that is most upgraded.
It'd be 13 mult and 120 chips with 2 mars, versus 12 mult and 120 chips for base 5oak.
5 of a kind, weaker than flush 5 by default, but it you upgrade it to retrograde, it's significantly better, and when you accidentlay do a 5 of a kind but with the same card, it fucks you up, cause it counts as flush 5, that you never upgraded
Would also be actively terrible for things like Seance and To-Do List.
yeah the way the game handles it is definitely the most intuitive way
nono this was a placeholder
well it was for another joker
even better, you can use one of these ideas then
i realy like the ticket one
like the "any moment now. the food should be here any second now"
changing it to be 3 negative jokers maybe
thats why its exotic
The Haunted - random 20% of all cards in deck are destroyed, 20% of all cards in deck are given randomly either a random seal, random edition, or random enhancement
only 1 terror to make
The Burden - create a negative hangman, from now on, for every hand played, destroy a random joker in hand, and give a joker of the same rarity, repeat this process until a card is destroyed.
all it does is change the music XD
holy shit is that Hatsune Miku from the hit video game Hatsune Miku: Colorful Stage otherwise known as Project SEKAI
what should it look like
im like 90% sure, i havent played it in a while so they mightve removed her
seeing as shes a pretty irrelevant side character
my fingers couldnt handle anything beyond expert level 30 :(
added an effect so it looks like old partialy scraped stickers
looks like wolfenstein 3D/DOOM
Hey there, I wanted to mod the game as well so I wanted to start with steammodded.
Upon running the steamodded_PS_injector.exe, I then get the following error message when booting the game.
I did not manage to find someone with the same issue, am I misataken ?
My OS is Windows, should I make a post on #1209506514763522108 ?
im thinking and thinking and i cannot understand what you mean by that
I'm sorry for the quality, I had to take a picture with my phone since the window was invisible to the screeshot program
i dont think anyone uses the injector anymore
theres a different way of doing it
the wiki should have the instructions
I see, it's probably not working because it would be outdated then. Thanks for the info, I'll look at the wiki
real
I'm confused because on steammoded's github page, it is mentionned to put the modded files this way yet the game is still not modded when launched
do you know what this means? I used a Wheel of fortune and this happened
firstly you might wanna use 1.0 instead of 0.9.8
also have you downloaded lovely too?
yup I have
I agree that 1.0 is better
see if the antivirus blocks lovely
the guide tells you that 0.9.8 is deprecated and you should download 1.0
just click on the green button, extract the zip and use that as the mod folder
seems to be the case yeah, I'll be working on that
that's an issue I've been getting for a while now
whoops
So powerful
hey i'm having some isuses can anyone tell me whats going on
i broke cryptid too much tags
Nice
thoughts?
I am quite happy with how these turned out! I've never really attempted doing art before this. These Jokers are available to play with!
that art is really good
i love the graded cards
how did you do that?
the sprite looks bigger than the regular size
Ty, I just added a transparent layer around the card and added some grey borders to help it appear plastic, And the weird thing is I thought they were bigger than regular size cards too but it is an illusion. You can test this on your monitor yourself by using something around you to measure with
The cards not having visible white borders exaggerates the size as well
How do I put these on the Balatro Mod Index?
can you shift them up so that they're aligned across the bottom?
They will hang off the top of the screen if i do
right now they just barely fit. Hang off the top of the screen just a little but the card motion brings the very top of the card in and out of view as it sways. I think it looks ok
Hilarious when flipped over tho
The bars (lengthen sound symbol thing) should be vertical if the texts are in vertical
uh
i changed it back to english because i dont know any japanese myself
felt kinda dumb
what about this??
sorry?
is that a fancy word for leek
lmao it acc is
well im debating having her as a divine joker
in which case i wanna tweak the art a bit
but on the other hand
id like her to be common enough to actually get because i think she looks really cool
Mod name?
does anyone know what the issue is here?
Thanks)
it looks at your deck too unlike ancient joker
Rip run bricked
🐟
f
how many yuri pfps do you have
yes
i've been asking all day can anyone help me?
lol, fair. I just vape, but my grandma used to always smoke ultralights or uh... silvers I guess they call them now
mmmmmmmmmm a lot mayhaps
vape joker coming next lol
hehe
probably off topic, and idk how the mods would feel about 'promoting' nicotine
oh yeah hadnt considered that
I kinda wanna port Balatro's background to Wallpaper Engine... how could I go about doing that?
see if wallpaper engine supports glsl
and translate balatro's the swirl glsl to whatever it uses
The swirly portion is a shader written in F#, if that can be recreated then it should be doable.
fs file is glsl
why is he so goofy 😭
hmm... i was thinking maybe i could turn the swirl background into a solid gif or something, but that seems like it'll have a wierd sharp cut eventually
you could install a debug mod and press "h"
it removes the ui so u only see the background
and then u can record the background
yeah but the background IS just a small file
problem is i have no idea how i would go about turning the .fs file into something like html or obj or exe
something that wallpaper engine supports basically
maybe i should ask wallpaper engine discord
if there is one that is
there is not
what does "jokers spawn in numerical order" even mean
does it just like, go through the collection menu??
yes
peakest buffoon pack
peak
buy the next round
okay this is wayy too overpowered with canvas
it crashed afterwards
there was way too many non common jokers
SIR J JIMB ACE AEQUILIBRIUM JIMBO!!!
can someone point me to the source code for boss blinds
blind.lua
best joker idea: jack black
it does something with jacks and spades & clubs
Uhm... Jimbo what are you doing
Bloodstone build
UHHH
I have a bad feeling about this
the description is ????? because that's what the unlock condition is
so to disable mods i just need to take out the mod folder from the %appdata% balatro folder?
Maybe it should be non retriggerable
cuz yk it will eventually spawn itself
and that will get even worse
yeah i did that
"oh gee, i should make a spectral based off of purification! what symbol should i give it?"
the fucking ankh:
i want to know cuz i would like to play some fanilla balatro to get some achievements and wahtever
What's new in the mod world?
jen's almanac and cryptid being popular as always
though i'm still working on my big update to lobotomy corporation
Yea been playing both of them. They're great.
Have some ideas for more interactive blinds, but need some time to cook 
I've been building a modpack manager, but it's not working for everyone for some reason
Destroy the joker with the most votes 😈
That's just evil
Take your time. Twitchblinds was a bunch of fun!
That would be brutal but I love it lol
still having this problem

How do you want call this blind? Maybe you have better idea than me
Wow, that's amazing
the remover
Counter: move your jokers around repeatedly
the jury
I want to make more interactive blinds, but this idea also cool
i have not seen twitchblinds actually
Oh I meant, a counter to the Eraser was to move your jokers around repeatedly
I want make blind like invisible joker
Most likely this is a buff, but if bad eternal joker is copied than ooopsie 
I have boss blind that can add eternals

And it's interactive
And for other stickers too, actually
holy shit sticker blinds
Have it remove the most voted joker but replace it with something mid
Soon 👀
Btw The Chaos looks like unbeatable. Maybe it should be final boss? 
effect?
Chat can (de)select cards in hand unlimited amount times
First encounter with this boss was, as expected, end of run
On ante 1

But, chat is controllable force. If you say him do not kill you then you may pass this boss
Familiar is being released soon
Done! Sprite will be a little bit later.
what's with that?
maybe it should be a vote with fixed options? like for the boss blind, but for a joker to delete
cuz I can see that simply deleting all jokers if everyone types target 1
Heart build
it works like voting. target 1 increment a counter for first joker. At the end of blind, joker with the biggest votes count is dead
Obviously
just realised that I didn't read last line of the description, so that makes sense, lol
Chat can select which Joker is erased at end of round
maybe
Um this thing is taking a looong time to finish one card
I'm not native english speaker so any localization fixes is welcome
me neither, lol
I love balatro
Um... I may have made it so that playing flush crashes the game...
nevermind it survived
85k event queue...
10k has passed
this is going to take hours
not even past the first card
and first bloodstone
Joker Idea:
"Deal" (alt names: "Wonderful Shop", "Black Market", "Salesman")
all shops are 50 of their original price, with every purchase either a random card is destroyed, or a random joker is destroyed (2/3 for card, 1/3 for joker)
@steel fable we got scammers
🔫
boom headshot
any other mods that yall recommend to mix cryptid with?
Betmma’s mods
What cat tag does?
Meow
hi chat howre the mods coming along
I should finish drawing my skate Joker which isn’t a skate
He’s leaving
is this clear?
hes had enough
What does it count? Chips? Rank? Mult?
I’d assume Rank but first I thought of Chips
Pixels
How do you count Face cards?
Duh
well rank and chips are pretty much the same
Not really
Hiker:
Bonus:
😴
So what is it?
I think you could say “rank” in the text
Though are Kings, Queens, and Jacks worth their id or their chips?
I’d maybe say “if total ranks of cards in hand is at least 40”
I think 40 is a bit too difficult, but I guess the power level is right for vanilla Balatro
Also Brazilian Miku Joker when
Brazilian Miku yeah
i dont follow
A Brazilian artist drew a design for Brazilian Miku and it became a trend
ah
Now I’m seeing more international Mikus but no design is as popular as that specific Brazilian Miku
Absolutely sick art!
cheers
this feels too strong for an uncommon
you should put the word joker somewhere on all your jokers
yes
can this joker select Legendary rarity?
also this is probably too strong, especially since eternal exists
It should
it does yeah
Based on how the order goes, that is if (Joker Destroyed) then (Gain xmult)
It's how the wording goes
Check Dagger and Madness for example
yeah thats what i thought
Madness does not need to destroy a joker btw
madness says get mult then destroy
Dagger has joker destroyed before mult-gaining so it needs to destroy a joker
Madness has mult before joker so it doesn't
"When Blind is selected, destroys a random Common Joker to gain X1 Mult" is more clear
and like, that's not how english works
but i need to make sure im consistent with the game
like having joker written on every joker
this is consistent with the game
at least in the order
i disagree but ok
you disagree with the game?
i disagree with your interpretation
It is how precedent works
Unfortunately
💯
mathguy vs english
"and" does not imply sequence, "then" does
I agree that sucks ( ceremonial )
However, precedent states that this is how to do it
I know
But Ceremonial Dagger and Madness do not care about such flimsy things as structure and logic
i see your point now
Well, following precedent usually is valued higher than following english structure, unfortunately
anyone know if theres a specific font used for JOKER on the sides of joker?
no, it's handmade
ridiculously OP
but for a legendary
ridiculously OP
you can probably scale yorick faster than this tho
but you have to play blinds to do that
Legendary.
once could go and eat a samdwhich for half an hour without having to play any blinds
yeah its meant to be legendary i just forgot to change the rarity
Exactly you basically get this, hide Balatro, go watch a video or something and suddenly come back with x60 mult
If you wait for an hour that's like x180
it could be seconds while scoring though that would be hard to implement and be somewhat cheesed by game speed
And that would be almost enough to win on the spot
thats how it was
power wise this is a legendary
it's better than all the legendaries
Assuming you get this Joker in any ante after 3 you win on the spot
were throwing perkeo in the trash now
but thats not exactly fun tho is it
no, if it doesn't have perishable you win on the spot
then again perkeo is strong because of synergys
just leave the game open and do something outside.
^
yeah but why bother at that point
why not just make your own joker that gives you x1000000 mult
that's not how playing the game works?
why not make a joker that gives ^^^1.777 mult if you play four 7s
Like, sure, I can make my own On Play win the blind
yeah but if youre playing with mods why bother exploiting the mod
Why bother not exploiting anything and everything?
i don't think you understand how playing games works?
dang
a player playing a mod tries to maximize their damage wih the tools provided. they don't just hack the game with ridiculously OP stuff
yeah but why bother leaving the game open for an hour when you could just make your own joker thats guaranteed to score you naneinf or smth
😴
because that's cheating
Because... we can?
anyone get mods to work on the steamdeck? I followed all of the instructions to get the cryptid mod installed and it runs on my laptop, but it does not work on my steamdeck after following the instructions
why bother getting a good build, just spawn 100 cavendishes
exactly
One requires effort the other requires me to install a mod and go watch a movie
i was being sarcastic
players are going to be players
surely youre playing with mods for fun tho, yeah you can get some big numbers, but if the whole point of playing with mods was to just score high then theres plenty of things you could do
by your logic nobody should play any challenge in modded balatro as they could just hack the game instead
that is to say they are going to grab your tools and use it in extremely unintended ways
this is probably a fallacy
why should i bother
It isn't
because this is a disscussion on the balance of your joker?
Crustulum at home
I can always pull out console to beat anything and everything
It isn't fun then
games are to have fun, and waiting 10 hours is the definition of fun with this joker
therefore it is problematic
I’d also argue it’s really about how you play them
did i accidentally make a joker that already exists?
no
The optimal way to play with Cryptid is to get Crustulum and reroll for hours but is anyone going to do that? For hours?
yes
The joke is that both scale infinitely if you wait long enough
yes
ah right
also you can get X6 mult in like 2 minutes
well then it’s on them, arguably
oh yeah thats the cake one
If you give a player a tool to use then expect them to kill god with it
The one that turns Balatro into a clicker game
Even if it is a fucking rock on a stick
i would love balatro if it was more like an idle game for sure
waiting around 3 hours for some x mult
you don't need to wait for hours
People found a way to make tarot looping 2 with an M joker on the hardest deck in the game
X6 is very high and only takes 1 minute, 40 seconds
You have to expect people to break it, and that’s the fun of it
I don't think anyone is saying this.
vaguely gestures to nekojoe
their reason was why wait for hours when you can just mod in a x10000000000 joker
He is
huh
I never understand why people get so hostile in simple discussions.
youre misunderstanding what im saying
what are you saying?
because it’s funny
yeah sure you could leave this joker for a day and get a stupid amount of mult, but that takes the fun out of the game, so why bother
because we are players
i beg to differ, and also you don't need to wait that long
a mere 2 minutes is X7 mult
And that's like, what? 1 blind and 1 shop played normally?
Also with the way Balatro scales it’s antes, you usually aren’t going to need to wait very long
I assume the idea is that the joker scales with the progression of the run.
If you want to remove the time aspect you could make it scale per action taken
just gonna go back to how i had it before i think, scales with time during the round
Yeah, that's also what I was thinking. Or even more simply, per round.
So it still progresses as you go along but you can’t cheat by AFKing
Maybe x0.025 per discard/hand/shop purchase/sell/consumable use?
The problem is condensing that into a description
hmmmmm, I suppose.
And 0.025 is too weak for a legendary
although it makes a player end their run themselves
and you asked the people about it's balance
every ante you gain 0.175 from just playing all hands and all discards, so I suppose...
not anymore apparently 💀
if u don't want feedback don't ask for it
its ours
Maybe increase it to 1?
But then buying and selling and buying and selling would just be busted no?
I'm neutral in this, but I would say there's a difference between suggestions / opinions and what you did.
Tbh there’s not really a need to argue
exactly.
This is one joker in one mod in a roguelike
If you don't like someone's mod. Don't play it!
im not trying to get muted by a mod, so.
yeah sorry im just getting annoyed because mathguy told me i need to put joker text in all my jokers as i was in the middle of doing that
lol
That will cause balance issues no matter what because it hinges on (in my opinion) an anti-design game mechanic
the game, like all games, has it's mistakes
elaborate?
I think they were just trying to be helpful
i thought we were done arguing?
I can't I haven't learnt them yet Kekw
Because usually, most jokers have the JOKER text hidden somewhere. And it probably makes sense to do that especially for a Vanilla+ type mod, but zero pressure
yeah i see that
If you’ve made art for more than a few jokers though, you probably can already tend to see that
its just i was doing that as i got the message and it bugged me lol
what do you mean geometry nodes?
Like, nodes that split off into more nodes?
That being said, I’m not really the best person to say this lol. Cryptid’s Exotic joker design is all over the place, except for all having three layers of rendering
you can stop, now
What if the real math guys were the friends we made along the way
we don't want to bring up an convo that has ended
Yeah probably best to let it end in peace this time
thanks for this btw i may or may not have borrowed this idea a bit
like, blender shader geometry nodes. but it might not be the right thing, I can't remember exactly.
Feel free, it’s a good mechanic to have
but basically a way to dynamically "render" text into a 3d scene using shaders (??)
I DONT KNOW OKAY.
youve got a lot of credit in ceres, but ill make sure i credit you for this bit of the code too lol
I don't even know how to get Divine Jokers
would blinds cruel than Cruel Blinds be fun? I've consistetly had the idea of making a mod with stupidly difficult challenges on my mind
Ah
Similar to Gateway moreso
I assume Divine is designed to be around the level of Exotic?
As long as it doesn't destroy a run as soon as you pick it ( Something like "Sell all Jokers" as a Blind ) then I think it's fine
like, you know those 3d twitch alerts that have the name of the person subscribing or something INSIDE the animation?? i forgot how they do that, but its like super cool.
like, I guess it's called "production"
but it's sick.
That’s awesome
im tryna keep them very strong but not stupid op
thats why atm both of them scale up by 0.01
is this better?
Isn't it kind of underpowered?
What rarity would it be?
I mean obviously if you wait long enough it's insane, but if you don't wait very long it's not a lot of mult.
2 minutes makes it a x2
I don't know btw, I'm just asking 🤷♂️
so like 10 minutes is x6 which is legendary worth
uncommon
I'm not a modded player, so I don't really know if something is OP or not.
do whatever you want
justc ompare to vanilla stuff.
nah but i actually dont want it to be too strong
this is how it was first
then i played around w the legendary idea
if something is too strong, you can always tune it in play-testing.
I mean have you seen cryptid?
id say every minute
wh....
so much for that run

