#⚙・modding-general
1 messages · Page 134 of 1
I generated a challenge using my script and put my challenge in the Mods folder (along with steammodded), but it still didn't come up. What am I missing?
Also, in the installation instruction for Lovely, it tells me that I need to put version.dll into the game directory, but I couldn't find the version.dll file.
it's in the download from the releases
the lovely-x86_64-pc-windows-msvc.zip
how do I get mods on mac ive got the steamodded folder through git but the mods button doesnt show when i run the game
you need to run the run_lovely.sh script instead of running the game through steam
still didnt work maybe my steammodded folder is in the wrong place? @lean dune
Steamodded goes in your mods folder ~/Library/Application Support/Balatro/Mods, while lovely's liblovely.dylib as well as the run_lovely script should be in the game directory alongside Balatro.app
that one you can navigate to right-clicking the game in Steam, hovering "Manage", and selecting "Browse local files"
wont let me open the sh file @lean dune thanks for beign helpful btw
Run the game by either dragging and dropping run_lovely.sh onto Terminal.app in Applications > Utilities and then pressing enter, or by executing
sh run_lovely.shin the terminal within the game directory.
or you can type sh (with the space) in the terminal, then drag the run_lovely script into the terminal
It aborts the program after i drag it to terminal
and you have the .dylib in the right place?
not sure what folder is it supposed to go under
as i said
that's where liblovely.dylib and run_lovely.sh need to go...
the mods folder should be in ~/Library/Application Support/Balatro
it's hebrew 😭
guh
I try to cd to that folder and get this @lean dune
Fancy
Hi there so it is possible to use python to mod?I never reaally got into lua. and I was just wondring
The game engine is written in Lua, so not unless you make some sort of API that uses Python
this and the game crashing happen quite often when canvas
I had a run that implemented canvas just now
it crashed
let's see if I can try this again
rip
is there a mod where i could load in my own joker textures? or would i need to make a mod
tbh i'd wait until after the update to start modding
it couls break steamodded potentially
Do you mean retexturing existing jokers?
yes
me who's already modding🫠
i cant mod, i'd prolly just kinda give up at that point
What update?
the one hes gonna reveal tomorrow ig
just back up your balatro
if it updates then use the old ver until steamodded is fixed
so is there one or nah?
I mean it could also just be an update announcement
Imagine I wake up tomorrow and half of my retrigger API patches I made yesterday don’t work
There's a method that doesn't require any mods
is it where you unzip the exe n stuff
No you don't even need to touch the exe file
then what is it?
quit teasin me here
how do you feel about a three phases boss blind with score capping mechanics and changing effects every hand
As someone who came to Lua from Python, Lua has quite a similar structure. Does have a few quirks, but it's nothing like the jump to C# or Javascript from Python. Lua should be pretty easy to pick up.
Bundle + triple tag moment
Oh my dearest Reverie how I do see your ghost wherever I do look
i guess i'll start making some achievements
I do not have a good feeling about this
oh don't worry about it
you just need to trigger an event to figure out what it does
Um.... what
Starting to think I'd rather get an actual lobotomy than play the Lob Corp mod
w
is that a super shop?
Genuinely no offense. It seems like a masterpiece. I just value the little sanity of have left
And also don't know the source material at all, lol
yeah it's all good
Yes
Nice
Oh yea This #1255696773599592458 message
Fixed my problem of crashing
Oh.... that was close
okay here's all the achievements
I got boredom and canvas and they keep repeating themselves
I think I did a big mistake
You can’t retrigger a retrigger joker
I tried that once and it was way too easy to just crash from infinite retriggers
And even if you capped it at a large number it’s still just way too OP
It isn’t, probably just making the Again! text pop up
Canvas can retrigger Boredom’s retriggering of playing cards though
ohhh
I have frowny face
so is it
boredom triggers canvas
Frown face triggers
canvas triggers
boredom triggers canvas
The jokers all calculate left to right still
even in 999x speed this takes so much time
Use Talisman animation remover
Why does cryptid mod have so many jolly joker related jokers
m
I love reading this with no context as someone who doesn't use most of the mods you do
Gaslighting blind
What is that blind from?
:)
cruel blinds
Ah makes sense. Seems almost reasonable for that mod, lol
Is there a mod that can randomize everything?
Balatro randomizer nuzloke when?
4 cents off
Jk not actuality my thing but I found see it as being a fairly possible concept to translate
Randomizer with like a cap so it is beatable
i mean there's already the Archipelago randomizer
oh ok
nvm this deck randomizes the joker numbers too
I love having 0.38 more joker slots
swag
Note to self, polychrome amoeba should probably just be allowed to fill up all my slots . Silly me going for utility jokers and brainstorm
choas theory and old man joker can stay though, lol
oh man i suck at this game
nah bro, Ante 1 is so hard it took me 2 days to beat the small blind
On an extremely tangential note, I wonder how many runs I'm setting up to fail (from fewer shops and stuf) by always skipping the first two blinds of ante 1.
jesus christ thanks cryptid
Completionist+++
Completionist: extreme masochist edition
C{10{1000}10}+
how does everyonie have their modded balatro set up. Cause im appareently on 0.9.8 steamodded and apparently its out of date/buggy?
Uhhh... yeah, this is becoming the norm
first things first verify integrity of the files on steam to uninstall 0.9.8
then you get the lovely injector's version.dll into the directory of balatro.exe (steam -> browse local files)
then you drop steamodded 1.0.0 files at %appdata%/Balatro/Mods
keep in mind that antiviruses detect lovely injector as a virus (it injects code, like a trojan), so you'll need to add it into list of exceptions
yeah i noticed that last time, i hope they just make modding official
archipelago randomizer kinda already has the nuzlocke aspect implemented in reverse (it takes out jokers at the start and adds them over the course of the archipelago run) but i think either of the implementations (straight up removing jokers or simply debuffing them) could be done for a nuzlocke mod
it would be cool to get an official version of lovely so ppl wont have to deal with the antivirus tweaking but imo modding is great as it is
the only thing i'd change is having the community adopt gamebanana/nexus/etc as a more or less official platform bcos browsing discord forums and githubs for mods isnt rlly my cup of tea (although official mod support would solve that gripe with steam workshop most likely)
I think that comes from skipping too fast
it happens even without mods iirc
it triggered 2 packs at the same time
that was the result
ah makes sense
Me: Rerolls store
Game:
-proceeds to Alt+F4-
uhh.... something ain't right
aand if i reroll the game dies
not even an error message
i have the feeling that it has to do with Cicero ability to make jokers that doesn't add mult, tokens or retriggers negative
in the CCS deck
yep, now i'm convinced
negative Ancient and 2 stencils, not too shabby
1.5 DISCARDS
I did win, but lost on endless the next ante. Very hard to scale in that position
"virus detected"
- don't use a chromium based browser to download
I've just downloaded version.dll and put it in the game directory. Could someone tell me why my mod doesn't show up on the mod list? Maybe there's some error in this code?
might be better ti ask in the steamodded thread
I might need to reinstall all my mods because I have zero idea which of them is making the game implode
But first, imma take a nap
Cya later plas
Pals*
what smods version are you using?
smods? what is that? is that an abbreviation of something?
steamodded
that is 0.9.8 code (SMODS.INIT), 1.0.0 ships with a challenge API
the reason it's not loading is your header
- --- STEAMMODDED HEADER
+ --- STEAMODDED HEADER
oh steamodded was misspelled
also, I noticed a missing }, in the code, gotta fix it (and the python)
anyways why 0.9.8
also the deck cards are wrong, they have no suit
(H is an undefined global, not the string 'H')
Game: choose your blind
I have fixed this too. However, something else is odd — the cards have no editions, despite specifying the editions in the lua file.
e = 'polychrome' iirc
Take one it doesn't matter which one (it does)
wide ass pack
but isn't e already used for the enhancement of the card? or is that something different?
enhancement is m
huh, I wonder why that one joker I have from one of my mods that adds 3 extra choices to packs doesn't work on voucher packs
whatever you have seems to
Randomizer moment
oh m! okay (i thought that enhancements only started with m_)
Mystery pack
And a Scam pack
Got every single spectral card
The packs are actually gamble because you don't know how much is in the pack before opening
I have no idea what you're doing though, it might not be m in your situation
oops, there's another error
cant even open the damn game
inb4 boss tag crash
What's going on here? I changed the editions to e, but now there's another thing causing a crash
36 tags is well within what the game can handle, from my experience with Reverie
i feel like this is an error with how i installed the files
mmmmmm tags
oops I think it also needs to be 'e_polychrome'
pickle
Also please switch to 1.0.0 format, you're already using the new loader so why stick to the old stuff
Uh what the hell
what does the 1.0.0 format look like? What would my mod look like in 1.0.0?
well I guess 186 works too
interesting that they stack instead of going up off the screen like I'm used to
hey,
im trying to install steammodded on Mac and there doesnt seem to be a Balatro folder in the "Application Support" folder
any tips on where it could be
you've run Balatro before right?
the cards behave as their editions should, but for some reason, the editions have the j_joker texture, and the regular card info is missing
yes
anyway, here is the updated version of the challenge editor
the problem last time when this happened was certain system files being hidden by default
.
--- STEAMODDED HEADER
--- MOD_NAME: testchallenge
--- MOD_ID: testchallenge
--- MOD_AUTHOR: [ValkyRiver]
--- MOD_DESCRIPTION: created using ValkyRiver's challenge editor prototype
----------------------------------------------
------------MOD CODE -------------------------
-function SMODS.INIT.testchallenge ()
-
- local challenges = G.CHALLENGES
- G.localization.misc.challenge_names["c_mod_"] = "testchallenge"
-
- table.insert(G.CHALLENGES,#G.CHALLENGES+1,{
+ SMODS.Challenge {
-- challenge here,
+ loc_txt = "testchallenge",
- })
+ }
-
-end
----------------------------------------------
------------MOD CODE END----------------------
Clean version:
--- STEAMODDED HEADER
--- insert metadata here
SMODS.Challenge {
-- challenge data here,
loc_txt = "testchallenge",
}
The thing is I’m also pretty comfortable with c style languages as well
curious if you have any idea what caused this Aure. I started a new run, but I'd like to know in case it happens again
doesn't look familiar, but seems like the boss table of a blind might not have the data it should
Also, what about the editions using the j_joker texture?
oops i was sure e was for editions, I should have checked the code first
e is for enhancements, d is for editions, and g is for seals 💀
plus probably because I updated mods mod run I'd guess. I expected something to break quicker if at all, lol
As you would expect
g sort of makes sense since there was only gold seals initially
Tags.... used?
Oh great now I need to wait to play the blind...
boss blind money tags...
wow
):
guh
update your mods
I have changed my Python script to have e for enhancements and d for editions. For example: d = ‘polychrome’.
mmk
man some of the crypid mod boss blinds are fucked
Disable Odds, Disable Uncommons
absolutely brutal
disable odds is a walk in the park until your run depends on odd todd 
windmill is indeed annoying
i was doing a 7s build
wow that was such a nothing burger announcement
they teased another teaser
"we're going to update" well no shit sherlock
what a weak announcement ngl
peak
2025💀
yeah, that too
and an everyone announcement too
also across next months they reveal other 2
I hope they do a official mod support
NEW AND EXCITING WAYS TO PLAY BALATRO GUYS
2025 guys
i hope not 💀
so see ya in 1 month for the 2nd announcement
at least not with workshop
can't wait for balatro to stole at least 50% of my jokers

That is way more long term of an announcement than I thought it'd be
Multiplayer Balatro Hold'Em
oh also "no hand containing a pair" is fucking BRUTAL
i mean i wasn't expecting "here we're releasing this beta for a new game update rn", but 2025?
I guess that's like balatro 2.0.0
1.1.0 probably
Can't wait for the content update to add 4 jokers 
balatro minor version numbers basically are major
yeah 2025 is a bit rough
i can't fathom what 2.0.0 would even mean
It was literally “we’re going to update the game!” lol
watch as the two other cards take a month to reveal
over the next couple of months 💀
Which is good, but tbh a 2025 update is something I would’ve expected anyway
So true wtf
When they hit 3 million and 4 million sales
TRUE
lmao
Oh, I wanna say, be careful with having too many new jokers — the chance of any particular joker showing up in a run is decreased by a fair bit, so this may need to be balanced by increasing the default shop slots to 3 or something
Ok so who's modding in the "Gameplay Update 2025" card? 
I think from playing mods there’s definitely room to add more
Yes
After 250-300 it will start getting packed
watch the next announcement be tomorrow for dndg
I wonder why the huge delay, is it because the dev works solo?
I mean the bundle feels obligatory at this point
sure did
Alright time to be inactive with Immolate for the next six months
that's uh... not a bad thing if the jokers are decent
too bad base game jokers usually suck ass
hence why we all feel the need for specific decent jokers to show up
i feel like the problem is make them too weak and "why bother"
I play with over 700 jokers and it's a much better experience having a large pool of mostly decent jokers
yes, that's what thunk jokers tend to be
granted this is the base game, modded is a different story
modded you have references to go off of, and even other modded jokers
What if I made a challenge based off of one of the September demo challenges?
Hatred for transit
- If a played hand contains no face cards, immediately lose the run (face cards don't need to score)
Based of of [demo challenge #10](#🧩・challenges message)
(this is what I originally came here to post)
Modded joker rarities sure are something
Never thought I'd see the day where a common is almost as good as a legendary. Better for my build as it was already so built up. "consecutive" isn't a downsife for this type of build, lol
ofc the infinite Lovers doesn't hurt :P
Stow/Stash area has... interesting effects sometimes
Also my probabilities got permanently halved for this run and I have no idea why
quick question how would i fix balatro crashing with mods? it's not that the mods are breaking my game but this one particular game i have just will not work
like, the game ceashes when i load it up
with that amount of information
whenever i press play
i would say the run probably can't be saved
just start a new one
if you want me to be more specific, you need to give more information
no like whenever i try to start a new run it just crashes
do i just need to reinstall all of my mods
Well, RIP, lol. I guess 120 chips was better than another +150 or so mult when I aleady had so much mult. Whoopsie
I can't tell what's going on with the amount of info you've provided
not all crashes are created equal
hmmmmm
now im not exactly sure whats going on
"this summer"
@lean dune
they said few months in the announcement
yea exactly
what are they smoking....
- mobile release coming 2025
- probably like a merch drop or competition or something
I’m calling it now
there likely won't be any more gameplay announcements so uh yeah
do i just reinstall all of my mods to fix it? or
what mods do you have installed?
that announcement sounds like nothing but sorry not sorry we are not releasing anything not even a single bug patch for the rest of 2024
which is somehow a good thing for the mod comm to grow big

I think that crash does relate to your save being broken, you might just have to delete your profile's save.jkr and that could work
trust I'll find a way
(oops sorry, ping)
Im hoping that thunk will do his usual shenanigans when cooking, and will post "leaks" on twitter because this announcement just sucks 😭
okay
ikr we deserve better 💀
i'll try that, ty
why is there a mods folder in your mods folder...
i miss the demo balatro
Jan demo was peak
thunk being in chat at all would already be a gift
i got mods for my mods
Dunno if he needs to hear me say most of his jokers suck :P
maybe he would still pop up in updates threads
the jokerdisplay files should be in their own folder unless you're using a really old version
vanilla balancewise they're fine
I missed when thunk randomly appeared in chat frequently
Maybe I've just been playing mods for too long, lol
Ww3 was amazing
Shadow was going crazy on the bugs lol
I honestly think it's the lack of quantity that I really dislike about the base game, most modded jokers suck too ngl
balatro grows fast
maybe a bit too fast bc it makes players wanna let it stop at a certain point and let the modders take the wheel, within one year
minecraft spent ~8 years to achieve it
well i may be able to break infinite, fingers crossed
yeah I'm guilty of not really wanting official content updates
I started modding on like day 1 lol
why have balance when you can cryptid the cryptid
i mean i think a simple Modding patch and a few more jokers
and then done thats all really imo
at the end of the day, we need a base to go off of
i "only" started modding on release
seeded dailies, and probs thats all
vanilla is that base
Amazing
Content updates for vanilla sound cool
I think that’ll revitalize the part of the community that sticks with vanilla
i betmma man is cooking smth bigger than that announcement
I'd kinda prefer a sequel, because unlike something like Minecraft, I think that'd still make sense for Balatro. One decent update (hopefully) won't hurt anything though, and I admit I am pretty curious what he cooks up
True
LMAO seriously make it a voucher or sum
I dont think a sequel would be needed this early
I’m also guilty of not working enough on my mods that enhance vanilla
nah, definitely not. I meant a few years out
Like I really should try and get the big Ankh update out soon, that’ll be huge for the WR hunting community
yeah few years and id say sequel? go ahead
I disagree, I think Balatro having content updates is probably better
Cryptid enhances vanilla by removing it 
I don't see what a sequel would do at this point
Who needs vanilla when you have m
Well in Minecraft's case it had a ton of updates that added things, which we haven't got in the full game yet
worse for mods staying operational, lol. And Idk I prefer offline games to be static
I'm kinda old fashiioned I guess
and a lot of stuff that would 100% not be in vanilla
but they are vanilla themed
I'm more in the camp of making offline games dynamic
Go, nerf and buff those paper card game cards
i mean for most things mods do there's a layer between them and vanilla code
so most of what would happen is having to update steamodded
But in hindsight it makes sense an update will come next year
except if you use lots of lovely patches, then screw you
i kinda wish balatro can just release some annoying 0.1 updates to give some qol improvements. at least fix the bugs
thunk took a while developing Balatro proper, so developing a full update is going to take longer
yeah, fair. All the spaghetti under the hood should stay in mostly the same shape anyway
than the time since release
unrelatedly
I would love to relive the demos and the experiences of being in the community at its early stages
hire aure dvrp itayfeder math myst betmma (add more) and we'll get a GAMEPLAY UPDATE 2025 every two weeks
I still remember almost getting banned because of save file manipulation in dms
Well it wasn't an almost
I have a feeling there's a reason Think is a one man show
not a bad thing by any means
he explained it in interviews
I remember getting warned for mentioning modding too much
(Modding community was there but localthunk wanted it to be private during demos)
Hehe think
I can see why as that can lead to the distribution of early builds
pfft
thℹ️nk
Maybe he once did Think, but he's damn well Thunk now
thmnk
Vocal Stump is a very good game dev
what's the effect 🤔
Gameplay Update Joker: x2 Gameplay
Update the game everytime you win with this Joker
x2.025 mult, gains 0.2025 mult every time you beat a blind
So it's like Showman but adds new jokers
x0.000000025 mult, pinned to right
When sold, those new jokers are removed from the shop
1 in 2025 chances to sell itself
Every modded Joker is now vanilla
if sum of ranks of card played is between 20 and 25, randomly gain $2, $0, $2 or $5
for each ante, create a rare modded joker
+20 mult, +25 chips. 20/25 chance to increase by 20.25 after each hand played
Even Actually Square Joker and Scalae
Scalae is a Frankensteins monster of a joker
man cryptid is something else
Only modded Jokers can appear in shops and Buffoon Packs
Updates the game
damn still only e53k
oh that's an actually good effect
Me repeatedly saveloading a pre-endless naneinf score game
I like
gameplay update 2025 slander lets get into it
Something to do with the 4 suits would be nice since it's present in the art
Remember the totally amazing trailer for the game
true, i shoiuld just roll with my double canvas + number blocks
i have well over 10k a round
lol 1 round and morse code is up to 5k
Money
i should just blast through antes for vouchers for more cards in shop
X2 mult, activates in 2025 
X2025 mult after balatro gets an update
Gains X1 Mult for each major update after v1.0.1f (currently: X1 Mult)
😹
Has to be hardcoded whenever a game update breaks your mod
All jokers and cards give x2025 mult. Activates only on the day where Balatro updates in 2025 after discarding 2025 [0] cards.
waluigi
I'll make it oversaturated and force the update rn
And cards, Mr Squidward. And cards.
the joker must remain historically accurate
Omw to make it glitched and revert to demo state
if played cards and rest cards have exactly 2 diamonds, 0 spades, 2 hearts and 5 clubs, gives 2025 chips
Yes 0 of something
LMFAO i love this
Godamn
Should I add to Cryptid /j
a wild card synergy🤔
no /j
ad a "sell all jolly joker" button to cryptid please
Cryptid Joker: gains x0.25 mult for every Cryptid update. (Currently (xIDK) mult)
gains x0.25 mult for each commit to cryptid's repo
+5 Chips per github push

mfw x200 mult
mid (cryptid-wise)
On my way to artificially increase the commit count
By updating README.md a few hundred thousand tims
updatee log: fixed type in Readme
update log 2: fixed typo in update log
update log 3: fixed typo in type
create a joker with random effect (like lucky cards with my real random voucher) when round begins
very roughly
For each bug-reports post on the Cryptid discord, +1 glitched playing card
oh right retrigger api pr
how random will it be
i can finish nothing there now
Leftovers Joker:
Gains x5 Mult for every file wrongly downloaded.
Docs are a myth
when [context like jimbow], [effects like lucky cards effects]
Community Joker: Gives X0.1 Chips per installed mod
as a side effect it also makes calculation api better
I also need to make docs for retrigger API
Remote Control:
Select a card from your deck at the start of the round. This card will be the first one to be drawn.
better calc being stale:
rip better calc
Retrigger API is what better calc aspired to be
thats already a thing in aiz's mod that i just mentioned above
It still does most of the work only when it knows the joker did something btw
idk what that is
its only on github so not many ppl here ever heard of it i guess
is the blank message when returning {} fixed on steamodded's side
You don’t need to return {} anymore
just another joker mod but it has some fun ones like giving chips based on the current volume setting
then what do
To show that something was done without returning a value you now return nil, true
Lap Flag:
Gain x1 mult for every Ante replayed.
It's like 2 occasions in vanilla, but Cryptid says otherwise
cat tag doesnt do anything does it
Waiting for gameplay update 2025 to code an effect
it meows wym
i'm terrified of mods breaking my challenges
Oh.... the game isn't locked to 60 fps. Finally got my actually decent laptop working
You don't realize how unresponsive spinning rust and ~8 year old integrated graphics are until you're back on something decent, lol
seems to lock to multiples of 60 as is
that must be my panels refresh rate
on second thought
Lord I wish that a new deck creator could be made I wanna make a bunch of decks but I don't wanna code 🙏
Actually pretty good with tech overall
lrn2code
same bro (on the not wanting to code)
you wont’nt
I too shan't, but probably will. Too bad I'm so ass as self-teaching
I did fine in python class
but that was like 6-7 years ago
Oh so uou did well in python class? Define it
👀
I think you're trying to bamboozle me
im gunna get every damn joker in the game before i get scalae
No i just want you to define a class in python
Should be easy :3
~~ just use debug plus~~
isn't it just def class():
I took a basic python class in college a long ass while ago
let's play guess the cards
Thank you for remembering where I did not, lol
It's been a long time and I haven't used it at all
are they
yknow... it could be a fake out
are they part of like the E.G.O cards?
Or a similar gimmick
its not enabled :c
dude in the chair thats cross legged, hermit, not sure
Oh fuck me
it's not def it's class 
class Class: would be right I'm sorry like I said
I don't religiously python code
and then you define shit in the class
using def
The lovers, the tower, and strength /j
def are for function declarations eyup
wait 1 joker replaced every hand is hilarious
what is this challenge supposed to be?
Something to do with boss blinds I can see, can't copy consumables
Yeah I think it may have to do with the dawn / noon / dusk ordeals?
that are in lobcorp
This is what I have to show from back when I learned python (And promptly forgot it)
Theoretically the most unfair challenge when you can reroll your jokers into tenebris
Is this bejeweled 0
lmfao, basically
we got him boys, take him away to jail forever
he downloaded an ip
myst is your challenge supposed to get rid of editions because there's still a few things left (in bunco at least)
(I'm in pain from not be able to ping)
i got exodiad. It wont let me play flush 5, it wont let me play anything but flush 5
o7
And the spaghetii, oh the spaghetii
I think it was a requirement for the assignment, lol. It was the final project and I wanted to get a good grade
I have an awesome idea for a boss blind
“All your jokers become blueprint or brainstorm”
Somehow my ass, with this mess, got 200%, that's 100% extra credit, lmfao. Idk what that says about the rest of the class
wtf lmao
200% is wild
I thought a math project where everyone got like a 110 was crazy
Rural community college professors are a different kind of animal
mans is just ruining the grading curve
now because of you someone is at -100% :c
I'm sorry, but not as sorry as whatever poor Python interpreter had to try to run their "program"
That's not all of it, of course, but yeah it gets pretty. ugly. I can only imagine what the people's code looked like that didn't get super duper extra credit, lmoa
You should see localthunk’s code
Card:calculate_joker is worse than this
Nah not really
more...
Card.calculate:joker is easy to navigate with ctrl f
it works 
The real bad one is the fact that wheel of fortune ectoplasm hex and ankh all share the same code that does so many things that… just good luck
oh thanks i forgot about ecto and hex
Never thought I’d see the day where someone defended calculate joker
He probably just didnt think of that
Its really big but the nested ifs dont go very deep
Yeah but honestly like 30 jokers down the line I would’ve refssctored if I was him
Ig, but this solution also works
It does
well, look what it's up against, lol
But sometimes the first solution you think of isn’t the best
is that a match 3 game
This looks exactly like thunks code
Yes, I wrote it in college
it's... not very elegant
putting it extremely mildly
I may as well post the actual zip with the assets, if that'd be allowed
'That "graphics" library was given to us for the course. It's basically an api for tkinter from what I understand
also, sorry for the ping myst, my bad
all g
Requires Tkinter and Python 2 (I think), and the enhanced gems never worked as intended
Guys, noob question, but how do i backup my save files for Balatro, in case modding causes problems? I have a C++ profile i dont wanna lose.
relevant image
thoughts??
0/10, doesn't tell you what suits/ranks these are
suit and rank, or suit or rank?
thats true, if only you could view the deck and see
and is or
because one is piss easy, one is more terrifying
actually i kinda like the idea of having it say which rank and suit
then if you dont know what it does
you might change your cards
then they get debuffed anyway
but in collection it can say most common
btw you should prob change its name since not only does it not follow the boss naming convention (all non final boss names have two words and starts with "the") but it also has the potential to cause confusion thanks to 6 suits (this is less pressing and can be ignored)
what if like.... it's late enough in the game where all your cards might be the same suit?
L Corp when naming conventions:
yeah i might make the name alliterate
Verdant Veaf
that doesn't really change my question, except kinda make it be taunting you
they give off that vibe id
oh nvm then
HAH
i dont really get your question?
it can only appear at least ante 8
so thats pretty late
what if you get the Plant against Pareidolia?
tl;dr: get screwed
Biolet Bessel
oh good point actually
nah
I've been up too long
I don't think it should have extra Chips for no reason
there are some impossible ones that some people make. Like "The Cadever" if you have eternal paridolia
reason: screw the player
literally can't score
lmao
Has anyone lost save data as a result of using mods. Worried about losing data
Cant you just play modded on a different profile?
you can also copy-paste the save data probably
the only way you can lose save data really is for steam cloud sync to mess up, regardless of if you're playing modded
sure you can back it up, and using a different profile is advisory either way
I found the save data and i pasted it to an external hd folder, but i heard steam cloud saves can mess it up regardless? New to pc gaming. lost
So did you mean using an alt steam account ? Windows account? or profile within the game itself?
Bc playing from an alt steam account doesnt seem to change save data used for the game. Still have a 100% profile on the alt
what's different
nah i just mean a profile within the game
nothing should mess with a profile that isn't loaded
it said this before
yeah that's much better
cool
it kinda kinda trip you up if you dont know exactly what it does too
might change all your cards to another suit but then theyll be debuffed
💀
ok i see thanks thanks
Any mod recommendations? 😎
Negative cards give hand size?
Does this mean you can just draw your entire deck?
thats how it works, yeah
anyone need some potassium?
Perkeo delete my beloved
my banana factory
Just showing off what I think is probably my finalized config screen.
you can have dynamic texture updates btw
How so?
I mean, I saw it, know about the existence of a WIP AltTextures, but, where is the atlas table located?
G.ASSET_ATLAS
Fair. I do still use localization to change text stuff, though, so I might just leave it as a restart thing so it's consistent, unless I figure out how to also alter text during the game.
makes sense
it's on my list of things to do when I come back to alt textures to allow localization switching
what does the smoothing toggle do?
i dont think i need this much ectoplasm
The mod forces the 2x sprites to be used because of the art, smoothing is just to toggle that off if you run into any issues.
So I have steamodded installed correctly and a mod folder created, downloading and copying mods into the folder but no mods showing in game.
can you screenshot your mods folder?
Tested my custom challenge again. Finally working as intended (though editions foil/holo/polychrome on consumables seems to not be supported)
hey uh my game keeps crashing because i'm missing nativefs and loadall, how do i fix it
would i need to reinstall balatro
whats the mods folder like?
nvm, fixed it by doing a full reinstall
Also, I had to update my script again, since it was doing r = K instead of r = 'K'
Also, can someone experienced tell me where the error is in this mod?
error message: card.lua:2043: attempt to index upvalue 'self' (a nil value)
EDIT: it was the vouchers causing the problem
EDIT 2: It is the reroll_surplus and reroll_glut vouchers causing the problem
so i want to at some point, start modding balatro, but, i need to learn how to code first, any suggestions on where/how to learn that are preferably free/cheap?
Personally, I started off by just looking through python's documentation when learning it, not sure how much I'd recommend that approach, though.
I'd say take some code, and try to read through it, and figure out what it does - if words are unclear, look up the documentation for the language you're reading and find out what the word does. Pay attention to how things are structured and organized, and ideally, find and use a code editor with syntax highlighting when programming or reading code.
I'll also throw my example mod in, but, it does expect you to have a basic knowledge of code, would appreciate if you could let me know how much of it makes sense to an absolute beginner, though.
Do you recommend a particular language or is it just whatever I can get my hands on?
Whatever you're interested in, I'd say. Some languages are definitely harder than others, but, I think if you're learning a language because you're interested in what you can do with it, then you'll probably be more likely to stick through the hard parts of learning it.
One other thing I'd heavily recommend is to experimet with your new knowledge, learn what you can do and figure the ins and out of words when you learn them. Set a simple goal you want to achieve, and try to make a program that does it. Could just be starting off with printing 'Hello World!' in a console, or figuring out how to make a for loop that does it multiple times.
27 fps is wild
how do you expect my shitty laptop to handle 100 jokers at 16x speed
I know this question has probs been asked a million times but is there a way to get the menu better organized because rn it looks awful,, iirc there was a mod that stacked mods/options but I cant find it
Thanks :))
Why does reroll_surplus and reroll_glut cause problems?
Also, why are the cryptids not negative?
I've still never managed a run with it Funnily enough. Despite doing a lot of lucky card runs
Lucky card flush 5 is my jam ngl
valid
blue moon is a good joker at base
a single negative joker thats random is amazing
BUT
it can generate ANY joker
like BP or BS
which... can copy blue moon
maybe i'm just a quick learner, but this is extremely helpful
IVE GOT PLANS
btw, what mod is this?
mika's
blue moon craetes a random negative joker if three lucky cards trigger in one hand
it also adds a new jonkler that doubles all other joker's base values (a legendary)
Get showman
does anyone know the name of the mod that allows me to click on a joker in my collection to get it in a run
release mode toggle i think
ill get it. eventually, one of these blue moon copies is gonna hit showman
ive got liek 54
54 negative jokers
a round
a hand, technically
you can put _RELEASE_MODE = false in any mod to enable debug
or i think theres a mod called debug mode that just does that
how do i do that
do you have any mods installed?
just chuck _RELEASE_MODE = false somewhere in the mod
probably in cryptid.lua
just at the start where its setting the game colours or smth
doesnt matter i foudn it
this close t clicking the hex button
that should work yeah
NUKE TIME!!
its ite
you can press the green code button
then download zip
thats usually how i do it
i wanna try downloading the Cryptid mod but im stupid and cant figure out how-
although theres other ways w git
alr cool
you know what mod you need
aki
gun fiend joker coming soon probably
once i come up w an idea for it
im guessing the joker squared gives +16 mult
time to figure out how to install cryptid and ignore the guide until i start sobbing uncontrollably
i didnt think it had any other steps?
@gray vigil
what had any other steps-
also does this look better than the one above?
yeah, its darker and a little easier on the eyes than pure flashbang
cool
my dumbass uses thunderstore sadly 😭
although i think i can figure how to install it once i get motivated enough
ohh right
ive never used that before
why cant you just download cryptid and drag and drop?
does thunderstore make other mods easier to install
removed the border and touched up the eyes a bit
probably my fav joker art ive done
it probably would have made it easier if it weren't for cryptid's 3 in one nature (take all my words with a grain of salt i know NOTHING)
im figuring it out hold on
you probably know more than me about cryptid lol
The problem with Thunderstore now is that the required lovely version is still in beta and not on thunderstore
And it’s been like that for a while
weird
im figuring my shit out rn ill be bck with... probably no results
math do you know much about shaders?
very little
ah nws
I somehow managed to make one or two shaders for Cryptid
fluorescent... 2!
its colourblind
omw to put colourblind on boots nd bull
wait that might be too broken
havent gotten round to actually coding it yet
not looking forward to it lol
thats the plan
It feels very situationally broken
yeah it really depends which joker its on
i like the idea of it being on playing cards
but stone cards go brrr
colourblind primus be like 👀
colourblind golden joker most broken joker
lol
ok I don't even know if that'd work
I have a suspicion it would stay as ^Mult regardless
i was thinking just to make it even funnier maybe swap money and probablities
do you think you are gonna be able to put cryptid on thunderstore or nah-
can you guys do me a favour and just pretend you cant see jimbo rq
once steamodded and lovely release updates on there
i alr have thunderstore stuff set up for Ankh but it's not up to date because of, again, lovely
make cryptid (the spectral card) able to work on jokers frfr
im laughing because of that hold on
hes gone
ankh ex is like this (?)
in jen's almanac
which is upcoming
ooh nice
also getting back to work on aura
i guess im just gonna wait for lovely/steamodded to update and shit, not like i have a shortage of balatro
that is awesome
you could also just... not use thunderstore
although it is more complicated that way
wanted to try something simpler like this before jumping to flash card
whats the plan for flash card?
also please make baseball card (the best joker) very beautiful please thank you
26 sprites for all the letters, shuffled randomly and it flips and changes whenever update
oh damn
i'm not doing any of the art, just the coding
code is art
i can say the art is awesome for flash card tho
that is incredible
grassy cooked on this one
wee joker lol
is that what a flash card is then?
i never actually knew what it was
oh like revision
oh duh
im so stupid
tbf ive never made any myself
but at school everyone used them for revision
damn
i've used online flash cards a lot for that
mainly for simpler things like vocab quizzes
yeah idk how i didnt connect the word to the actual concept
is there any documentation about enhancements?
idk, it would be in the steamodded github wiki if there was
ok so update on flash card
i got initial randomization working
now just to get it animating
thats the easy bit right?
probably just as hard tbh
because I'm also planning out internal structuring and stuff
now it's more about getting it to play how I want
good luck
ty
im still trying to get jimbo to change colours 😭
im not being dumb right, this should go from 1 to 0 to 1 to 0 etc
theyre all just kinda blue 💀
oh my god it doesnt update time
i have to do this so it recalls it and sets time to the actual time value
i assume
m
m
this feels like cryptid's fault
nope i got no clue
do i have to pass in time?
wait this isnt mod dev
ok i now just have to code the flip anim and then I'm done
probably
forgot to remove it after removing talisman since that broke
ok this wasn't what I planned

