#⚙・modding-general
1 messages · Page 117 of 1
download visual studio code
thats the 'default' code editor (IDE)
then read up on lua documentation and (your mod loader of choice) documentation
also i hate the education system
which one
i think Deja Vu is still being worked on
I started modding by reading the game and other mods
thats why i said "i personally suggest"
im not saying you have to, its just what i suggest
but victin, do you have experience of using a computer beforehand?
yea also having experience with an ide probably helped
No I do all my programming on abaci
without removing the front sprites
that's much better
I would not want to see playing cards having unknown rank and suit
I tried a run with that and
spent all hands just to beat ante 1 small blind
actually I need to try if I can beat a run without front sprites
Is it possible to change the chances of appearing of a custom edition?
Also, is it possible to change pools for custom tags?
editions have get_rate
You should make them all give +15 mult with a 1 in 6 chance to be destroyed when scored
lazy
thinking now it's more annoying than hard, given there's deck preview
high card wins 
tactically using Today's Shy Look to scale my jokers
teddy bear carrying as usual
the moment i play a duplicate the run is over
it's probably top 3 jokers in lobcorp mod
uncommon lmao
look at this fool not balancing her jokers
this is literally a lobotomy build
Flip them face-down
oh.... i forgot the sprite gets hidden....
fun run, fidget spinner at 350, theresia at 301
ATOMIC BOMB
gamblers rejoice, you CANNOT stop winning.
Let’s be financial responsible
oh god trying to explain how edition rates are calculated is a nightmare
is fusion jokers compatible with 1.0.0
Is it?
Guys, whats your average runtime for immolate? Ive tried to run it several times on basic filters and got no results for hours
It’s very filter-dependent and device-dependent
To make sure it’s working properly, try running Immolate without specifying a filter - the default filter builds quickly and returns results quickly
Thanks! Will try it and maybe also try to use my stronger computer
Couldnt get it working on the deck so i just ran it on my work laptop
I don’t think it’s compatible with Steam Deck if I recall correctly
Yeah opencl itself doesnt work with it
what method should i use if i wanted to add more card backs to the game to use in the "Deck Creator" mod? i've tried using "CardBackInjection" but the instructions are too confusing to me.
now look at this
Cards
Card type,Name (You),Name (Card),Rarity,Effect(s),Ye or Ne,Art (if Ye),Description,Cards required,Unlock conditions,Name (you),Name (feature)
Joker,AlexZGreat,Arson,Rare,Destroy Joker to the left and to the right when full house is played, gain 0.25x mult per destroyed joker,Meh
Joker,Ale...
is anyone doing a joker-maker mod?
not that i'm sure of
awww 😔
where can i download the new lovely. i cant find lovely-x86_64-pc-windows-msvc.zip
Screw you un-A's your balatro
baltro
Thanks for showing me the Talisman uninstallation instructions
Make it have the dissolve effect
I could but this is just a debug plus thing and I'd rather just instantly remove things
why would anyone download achievements enabler im curious
To have acheivements still
while playing mods?
you dont lose achievements when you download a mod right?
you still have them you just cant unlock more
steamodded disables achievments by default
so if you wanted to unlock achievements, couldnt you just move steamodded to another folder temporarily
What if you wanted acheivments while playing mods
I mean some mods are harmless
and some mods are balenced well enough, you could still use them without really cheating
maaaybe i get some QoL mods
content mods are defintely cheating
real time score
regardless of how balanced they are
yeah
are negative and negative_consumable different editions?
they do different things right
I mean even some mods like re;shuffled, where they are basically vanilla
not that different i think
isn't that just textures
yep
but it uses steamodded so by default no achievments
so you might want the achievment enabler
i wonder if it's only different localilzations pointing to one edition or these are two editions
couldnt you just replace the spritesheets in the files
for reshuffled
or am i stupid
I mean sure, but patching the game is annoying
I really cut it close here.
I think you beat the blind
maybe...
idk i think you could optimised it more
what's the diffrences between Steamodded and BalaMod?
lol
Is there a mod that properly loops the music?
It’s the same edition just with different tooltips depending on card. There’s also support for negative playing cards in smods 1.0
what would negative playing cards do tho
do they not take up hand slot
Yeah exactly that
Me and Eremel both implemented APIs for it
I think Eremel’s is already in Steamodded
negative red seal steel King go brrrrrrrr
its a singleplayer video game
so what if people wanna unlock achievements with mods, they should have the option
space joker has the CCA that astronauts have (seen here). it holds all the important comms gear for them during things like liftoff, return, and EVA's
I do not think I remembered to cancel ping on reply I apologize greatly
for all I know it could be hair, could be a buzzcut, could be tied back, could be the cca, i'm just reading into the about 12 total pixels on either side that look like outdents
hey guys i was wondering what mods balatro university used
i can find maybe one or two but he said he used a combination so i was wondering if there was anything like that anyone knew
oh true I didn't notice the fringe. could also be peaking out but the colors are too monochrome to really discern much of anything.
afaik a majority of their mods are custom made
however #1249736308394299452 and #1247528518842191971
the custom loc stuff can be found here: https://github.com/OceanRamen/BUMod
so... I have a problem, I tried to install steammodded with powershell injector (normal injector does nothing), and everytime I try to launch game, error appears
you should use neither of those
use lovely
peak
lovely.toml?
is there a mod to skip the animations when scoring a hand
Talisman
tysm
h
can you not unlock jokers while you have mods on?
you can
only achievements are disabled by default
you can unlock anything except achievements
heya murph

ty guys
what have i made
thanks spaghetti monster
Chess battle advanced
checkers fight improved
My favourite jonkler, 7 of diamonds
ok im going to sound stupid but what am i missing here with this error message
lovely-injector has crashed: panicked at crates\lovely-core\src\patch\mod.rs:32:29: Failed to read patch file at "C:\\Users\\ditto\\AppData\\Roaming\\Balatro\\Mods\\Steamodded\\nativefs.lua": Os { code: 2, kind: NotFound, message: "The system cannot find the file specified." }
not a stupid question, it's a steamodded bug
wait I forgot
💀
so what do?
Ask aure
replace the file in Steamodded\lovely with this file
is there liike, a guide on howw to start modding balatro?
I strongly suggest you get familiar with basic coding concepts and learn lua first, you'll have a much easier time
to get a feel for how the game itself works, you can have a look at the source code by simply extracting Balatro's executable file with 7-zip
it's best to be able to understand at least some of what you'll see in there before doing any modding yourself, same goes for having a look at other mods
as for the mod loader most of us use, that would be Steamodded: https://github.com/Steamopollys/Steamodded
docs are still unfinished, but you'll find information on a good bunch of things in the wiki section
okay thanks! makes sense
nice!
feel free to ask here or in #💻・modding-dev if any questions come up
ok thanks!
Does anyone know what command to actually type? I don't know what version there is.. I also don't know which mods work with 1.0 and which work with 0.9.8
I think using direct download is probably easier than using command line
As for what mods are what version, usually you can assume that if a mod doesn't say, it works for 0.9.8\
I don’t think there’s a 1.x.x release, so you can just do nothing after cloning
guys all my mods wont load into the game, not sure whats gone wrong
should i reinstall steamodded?
I mean, without any more information beyond “it doesn’t work” we can’t help
ok lemme explain my bad
so i was installing a few new mods from github (all work with steamodded) and then the game crashed (i'll send ss after this), re-loaded it to find that i couldnt see any of my mods
0.9.8 iirc, i also did the file re-verification thingy a few times
mods button still there?
nah its not there
are you using lovely or classic injector?
lovely injector
is version.dll still in the balatro folder?
no its not there
theres ur issue
so then all I have to do is just download mods and put them into the Mods folder?
so i should reinstall steamodded?
how can you tell if you are using 0.9.8 or 1.0?
reinstall lovely, everything else sounds fine, i think?
it says in the top right of the main menu
says in the top corner of the balatro main screen, below the game version
ok will do, thanks for the help 🙂
np
omg i just had this same problem, this was immediately the fix, tysm!
Are you talking about this?
no, you currently do not have a modloader installed
I cloned it here:
Do you know what else I need to do?
you probably dont have lovely installed
oh that is required?
yea
not sure why it isn't working, this is all I did so far:
I cloned into that location, and then downloaded/unzipped lovely-x86_64-pc-windows-msvc.zip and moved the dll to here:
I don't know what to do about this..
Is it because I cloned steammodded before placing the version.dll from lovely?
I don't think that should be an issue
I recall there being a recent update to Steamodded regarding nativefs
Maybe it's not quite right
Open the Steamodded folder in the command line and try checking out to a previous commit git checkout 0c3cc79
that works thank you
Such a difficult blind, if only I didn't have 3 jokers that halved the score.
you can't expect to get any reasonable results if you post a crashlog, without context, in #⚙・modding-general
been so busy with real life i just wanted to say ive been seeing the progress screenshots for this and this looks gorgeous and i hope you're proud of yourself because you should be
if you skim the error log you'll usually see what mod is mentioned
in this case its a bettma's thing so probably go post that there (but please, actually state what happened instead of just blind dropping a crash log)
Hello, Lyman. Hope you're doing well :)
i have my chief engineering officer entry exam tomorrow 
Good luck!


Gain money by buying stuff?
I just downloaded the steammodded, what do you recommend as my first mod to explore this new side of balatro?
should I just add a balanced joker pack or something
I dont want jokers that just straight up make you win if you have them. something balanced
Betma's Vouchers or Mika's mod
if you want something risk reward i love DX tarot
Cryptid /j
where do you find the list of available mods ? everywhere I look its some crap
like the thunderstore page that only has like 7 mods and nexusmods that literally asks you to replace balatro.exe with the one they make you download
where do i go to get the mods page you guys use?
There's not really one centralized page or site for mods I don't think, most people here probably just look through the #1209506514763522108 forum here to check the mods that are being made
awesome-balatro also has a good list
Not perfect though
so I got that mika's mod
but its not just one .lua file
that I can simply drop in the mods folder
I unzipped it, so should i drop the content of the folder in mods folder
or the folder itself
Mods folder
like should it go blablabla/balatro/mods/mikasmods/file.lua
or just blablabla/balatro/mods/file.lua
Like this
Yeah you should have the mods as their own separate folders inside the mod folder
Are these good ideas for enhancements?
Cursed Knowledge
custom font but it's Muller Next Compressed Hairline Italic
aka unreadable
This is what it looks like without max font size
I can’t even tell how many words there are lol
It says the same thing as the first one
Yeah I just meant if I didn’t know what it was then I would not be able to tell
Oh god that is op
It is called "Oops! All 6s" it felt off to not make this joker just force all the D6 Jokers to roll 6.
I mean, I've been feeling like there weren't enough Jokers that interacted with it, especially on the modded side
That definetely gives a pretty big incentive to pick up that Joker now. I like it.
There should be a log dump with the full error in your lovely folder.
That would give an easy way to see what all happened.
lovely/log iirc
I am in shop and pressed next round, and crash
Removed non-related mods and still crash (only JankJonklers and Bettma series remain)
Does this file for reshuffled send properly on mobile
sends as a .pixil
https://forms.gle/CHc49748BZWNpgpW9 anyway yeah we're doing reshuffled again
Access Google Forms with a personal Google account or Google Workspace account (for business use).
main discussion is in the same post as the first one
isn't Mobile something Local said not to do
that is pixel art that they sent from their phone 😭
My pixel art editor is on mobile, not Balatro 
played a flush
do you have any programming experience?
@molten fog so turns out there's a maximum of 5 slots in the shop for some reason - I can ask it to put more but it just does this
hold on, maybe I can bypass it 🤔
nope, can't change it
might be a limit set within the game's code as opposed to within the savefile
agreed :)
Learn lua, then get steamodded and look at the wiki while also cross referencing with other mods and the source code (important)
i got a friend to help, my main issua was steam modded and mcafee, kills file, i restore and try to open, kils file, just downloaded cryptid with preinstalled steam modded and now everythings working
hello I am trying to play modded via thunderstore but get a crash on startup do I need to download steammoded?
You do not need mcafee windows built in defender is sufficient for virus protection
guys im cross referencing another mod to help make my own, i wanted to know what these hashtags mean in the string
i know in lua # is usually length, but what would using it in text do?
i dont see any visual differences
That's actually not about lua, it's how variables are substituted into text in Balatro
so how would i use these as variables in calculations?
uh, it'll be best to cross reference that mod to see how it works
My shop :(
cryptid moment
I’m not too thrilled for them as they are. Painted and Glitched are a bit interesting. Maybe Velvet and Dirty. But I’d still tweak them
lots of weird and wacky faces
cult of Balatro
I mean it's in the name 😏
here's mine

doomguy is too cool to be drawn in balatro style
Doom guy has a skill issue
what's the skill issue he's having
oh god horrid idea: mahjoker
single mahjong joker tile that unlocks hands you play using your held cards instead of what you put on the table. higher scoring hand takes precident.
someone with a more than pedestrian understanding of mahjong would have to work out how to translate it to a poker deck but it would be god damn hilarious
hi i have problems whit modding when i install steammodded the game doesn't open can someone help me?
hi, please give more information about the version, how you install it and please make sure you read the instructions carefully
i've tried multiple times and followed step by step the guides in video
i'm using the latest version
okay so everything is outdated, please verify your game integrity and install using the Lovely method
thanks
How does the card of the main menu works ? Is it randomize somehow ? Because i've been seeing the Ace of spades for weeks. Do we have a mod than randomizes the card you see in the main menu everytime you boot the game ? Thank you
it randomizes to locked cards
throw it back, merlyn
@toxic swallow is this what u wanted
it took me 3 minutes to upload a damn image
great ui lmao
score between 680 to 920
that doesn't sounds gramatically correct
and
or just drop the "score between"
only the " between"
Yurr
i'd assume so
finally, anti-cryptid
yeah
at last
Obscure Overshoot (without OmegaNum):
Should I make a mod to make it randomize to anything from the collection or does this already exist ?
🔔
- please don't reply ping me
- afaik there's Brainstorm that changes the card to. Brainstorm
did everithing and still the game doesn't open the loading bar goes up until 90% and it crashes
show crash log
car crash
not even a chrash log
the game just closes
when i put the version.dll file in the local files the game can't open
Any ideas what is causing this? (when I launch Balatro)
both of you, verify integrity of game files
okay
how?
Steam page
right click the game > properties > Installed Files > verify integrity of the game
thx
same
these are the mods I am using:
Also, I have the latest version of lovely, and for steamodded I did a git checkout 0c3cc79 #⚙・modding-general message
hm
What system are you on
WIndows 10
I just downloaded them yesterday (about 12 hours ago)
I removed mods individually and tried launching, but nothing worked.. (i.e. remove 1 mod folder, try again, put it back, remove a different mod, try again)
removing all but more speeds and steamodded works. Now I'll add one mod at a time and try again
What version of lovely do you have?
v0.5.0-beta5
You are on 0.9.8 steammodded?
This list looks like 0.9.8
if you're on 1.0.0, most mods you have aren't updated
It's complicated
Reverie doesn't work with 1.0.0, not sure if that'd cause that kind of crash tho, but also yeah a lot of those mods aren't really made for 1.0.0 anyway
I heard codex and fluff work with the 0.9.8 compat that 1.0.0 has but idk about the others
not sure what version of steamodded I am on tbh
Remove everything else except steamodded for now then launch the game, in the top right corner with the game version it'll either have 0.9.8 or 1.0.0 alpha
This list looks like still won't work
Then yeah, Reverie for a fact doesn't work with 1.0, the others may or may not work
oh really?
hmm
Yeah, your list seems like only JankJonklers and more speed would work
ew
1.0.0 has 0.9.8 compat iirc but not perfect so you'd basically just need to check one by one and see which ones work or not, I just know Reverie doesn't and Codex and Fluff should work
would any of these mods not work in 0.9.8?
MoreFluff's color cards don't work iirc
those are all 0.9.8 mods rn I believe so yeah should work fine if you downgrade
Might as well stay on 0.9.8 if you don't have/want any 1.0 specific mods
not sure which are 1.0 specific tbh
most mods that are made for 1.0.0 will state it somewhere
More Fluff only has an issue with color cards
Iirc
Like they downright just do not qork
*work
None of those that you showed are made for 1.0.0 I believe, the mods that are will say so somewhere
they will work whenever i actually port it to 1.0.0

I assume it's just compatibility layer issues at the end of the day, the Jokers still work fine
@azure sierra @blazing whale
You guys can try this list and manually update them to newest:
#1230339101119615016 message
This is my list if it helps:
dangheesling is playing the 60 suit mod on twitch if anyone interested. posted in #1223480942992167004
anyone know why this code doesn't work?
function check_end_game_condition()
-- Check if there are 0 cards in hand and end the game if true
if #G.GAME.hand.cards == 0 then
G.GAME:end()
end
end
because that's not how the game works
G.GAME doesn't have a hand field or an end function
read the source code
Im pretty sure he was on mac and couldnt do the extraction instructions
[Lobotomy Corporation mod spoilers also mild jumpscare warning]
they ated it
How do these changes look?
does renaming to .zip not work? I thought it did
Yeah, you're right
I got it for school, and I had a lenovo laptop also, but then my lenovo broke, so now I'm stuck with mac
I tried turning it into a .zip and then extracting, but this is what i get:
And exact same thing if i try it with .exe
im pretty sure balamod can extract it for you
yea balamod cli can decompile the game, im pretty sure it works on mac
so how do I use it?
nevermind I think I got it
But the decompiler doesn't actually work
I just got my parent's old windows computer, so i should be able to access everything now
try it without ./ ?
also i dont think you need to actually inject balamod to decompile balatro
Do you know where it decompiles to?
it should be wherever the balamod application is
you can also do balamod -d -o customfolder to send it to a specific folder
Is this what you guys get also
yea looks right-ish
Yup
that looks like it has balamod injected too
you can verify file integrity then decompile again if you want vanilla
Oh ok thats great thanks
np
Will that also remove steammoded
if youre using lovely, no
huh. maybe mac has extra files, then
It says crash reports are off by default, and to turn them on in the game's settings? any idea how to do that
crash reports are off by default to not spam thunk with modded shit
Is there a way for me to turn them on for myself but not for thunk?
Mac port doesn't even have an option to turn them on
so based
also
it's extractable without balamod
right-click Balatro and select "show package content"
extract Balatro.love instead
wait why are you using steamodded mods with balamod
abomination 💀
Wait am i not supposed to??
pre1.0 balamod doesnt work with smods
how do i remove balamod
verify file integrity
I did
did it download Balatro again
Balatro.love has what you need
this
No it just verified. Should i try deleting and installing balatro again?
that's the same thing
balamod pre1.0 just injects the same way smods pre1.0 does
verifying file integrity SHOULD fix it, dunno whats happening
alr
might be some mac quirk, idk
try manually deleting balatro.app then verifying file integrity
its also happening on my lenovo
this won't permanently destroy it ?
no
does anyone have an example mod on modifying existing jokers?
I did it, but then it still is the same error
Steamodded has the example mod folder
I did
why is it still there
I verified and it came back
still this error?
yeah
New error when i try that
delete the save file, it's corrupted
look for save.jkr inside the numbered folder, whichever one you were using earlier
Happens when i click play here
I found the problem, well not really, but I sort of fixed it
It only happens in profile 2, my other 2 profiles still function fine
I have no idea why this happens, my only guess is that this is the only profile i have used mods on before, so that is causing something to break
yea its because the saved run in your first profile is corrupted
if you do what he said you'll fix it
using profile 2 works fine too tho
Ask me later
Thank you
I've got the functions working but for some reason I cant change the description/extra variables/rarity/etc
hello, ive got an issue with the achievement enabler with the steammodded guide
got gold stake victories on all decks and the achievement hasnt popped despite the modding menu showing that i do have the achievement enabler installed
You need to win one more run on any stake, any deck.
thanks, ill give that a go 👍
It's a known Balatro bug.
I'm confused on why but in modded everything auto-unlocked
Is this just something from Steamodded or is one of my mods unlocking everything
One of your mods.
Don't know which one but it's not steammodded
I remember there was an issue with unlocking and cloud saves in 0.9.8 IIRC
Is there a newer version? I didn't see it on github
hello
I have a sneaking suspicion it's CodexArcanum
Yesn’t
1.0 is in alpha
Ah kk
Yup
It's Codex Arcanum
So Codex Arcanum is bugged right now and unlocking everything
I really wanna keep using Codex Arcanum but I also wanna have a modded playthrough :\ sucks.
My mods suddenly stopped working? It was working fine earlier but now lovely isn't running and I'm not sure how to fix it.
I'm using Steammodded.
I'm thinking how strong should 'spawn a negative copy of a random common joker every round' be, and what if uncommon
id say rare?
i mean, the closest card i know if is M, an epic rarity which spawns a negative jolly joker every round
(epic rarity cards have a 0.7% chance to spawn(
It should probably be rare
M is boosted because of its synergy with m (and you can build easily off the same joker)
I did, no error log it just doesn't seem to be loading at all.
Ohno ghost ping
?
i have a solution for that
Anyways I came here to drop some vile blind concepts for a mod I'm concepting atm (it'll start work after D6 Jokers 1.0 drops).
@tacit mountain
Steamo isn’t very active so don’t expect him to respond right away lmao
That version of clock sounds so cruel
It felt required that if I were to make an upgraded version it would continually force you to waste time.
Which is where "restart the Ante" comes in.

Phase 3 should be total time this run 
Ok I draw the line on that it's too evil
What if someone who doesn't know this blind exists takes their time and gets hit with phase 3 naneinf
Fair
imo the original clock idea is really evil since you have to know how to go fast (or go big)
Not something I would think of adding in a balanced mod
This mod does have a lot of buffs to compensate for the general increase of difficulty
Not like Cryptid level but definitely can be high.
also fair
at least start the timer when you start the small blind
I'm still reading the boss blind text and the score is already 3 x naneinf + 46
Tbh for Cryptid I should probably show the boss warning in the shop so you are aware of it at the start of the ante
Instead of shopping for a few minutes only to realize you’re already basically fighting The Wall
Taking a brief break at the shop and coming back to a nan requirement clock 
I should probably mention this is only linear scaling. The exponential scaling boss only scales when you start the blind 
Lavender Loop
<@&1133519078540185692> 
Do Balatro have a save editor?
I've been meaning to update it but haven't recently
thanks!!
I just had the stupidest idea
Balatro puzzles
You get 1 shop to assemble a build to beat a blind
denied
You get the exact order the shop is in and the exact order you draw cards
I’ve had the idea of Boss Blinds with phases before but I’m not sure about this implementation. At least not the Clock’s
Restarting the Ante twice seems like a long time for just one Blind
average library of ruina fight
My idea for multiphase bosses was to not reset hands and deck between phases
Otherwise it’s basically two Bosses
why is your lovely.toml outside
is your version.dll still there
it deleted it 😦 remind me how do i readd it?
...
💀
the ghost ping
moment
I really want someone to make a mod that alliterates all the joker names
Idea came from this
But for every joker
There are a few funny ones after that message if you scroll down a bit
lobcorp mod spoilers
(all other enhancements' uiboxes are hardcoded sadly)
like they still work
||does that make polychrome x2.25 or x3?||
not editions
||Amplified|| is an Enhancement or what?
it's an edition, clearly
but what is it
you're saying it can co-exist with an edition and an enhancement?
||What does it do to lucky||
how do you visualise a card that has this effect?
i feel like we need a mod that adds card borders as an additional effect for cards
i don't have anything that visualizes it
just gotta hover over it
like i'm too lazy to set it up rn
boooooooo
well it'd be nice to have something which can let us see it's ||amplified|| with just a glance
requiring to hover over a card is quite inconvenient
now you have to do those as well
damn
Yes
card visuals have all the QoL in the world in balatro
Like a vine crawling though, some angel feathers decorations
if someone can sprite that for me itd be great LOL
my score is unstoppable
Chains, litters, cog and wheels
Ribbons, birthday 🎉 thingy, stars, animal foot steps
Water droplets, twigs and leaves, chocolate chips, candies, random jumbo curses symbols
what?
Maybe. It could also be a shader
can shaders stack on top of each other
(no lmao
i love long text (lobcorp mod spoilers)
Each day we're getting closer to a yu-gi-oh mod
the entirety of lobotomy corporation is reading comprehension
I think so? @west hill
i love Mult^ (not ^Mult)
Lmfaoo
||we have fucking baptising in balatro now??||
mod idea: time balatro.
every time you buy a joker you get a forward in time version and a backward in time version.
the backward in time version does the effect in reverse.
and if it can't, time paradox
I described time reverse jokers in the "april fools mod ideas" thread
this adds more interesting logic to joker order
What order should you do for maximal amount with +4, -4, x3 and /3?
also if you end a blind with two opposite jokers next to eachother they dissappear
I doubt +4 -4 x3 /3 has any positive impact lmao
/3 +4 x3 -4, seems good
actually +4, ×3, -4, ÷3 works
nuh uh
what?
correct! You win 1!
factorial mult would be so fun
1! Is just 1
yes
I love how when you say a number loudly it gets bigger but if you get too loud its scared and gets smaller again
what?
5! = 120
5!! = 15
ah
Next Puzzle: +1, -1, ^2, sqrt
nuh uh
sqrt, +1, ^2, -1
corect!
off topic tho
whos squarerooting with me
I'm cube rooting for you
ah yes i love my modding chat
imma go and see if i can make a factorial joker
she so kind to let us talk here
Spoilers everything is a shader
It’s just the default shader just draws the sprite
(5!)!:
if there wasn't a bug with boostrap i would've accomplished something very funny
Maybe small puzzle 🧩 for players
For the function to perform, X amount of cards will pop out and all have arithmetic pieces
One need to order them anyway they want for the function to calculate
save so corrupted the crash log gave up 😭
The game crashed:
I don't even know anymore blud
Womp womp L gambler```
Yup, that’s a fairly common lockout
im over it. lobocorp will crash when the game's dealing with those piles of tags anyway
im not even sure if its actually lobocorp's fault but the crash screen said it
no this situation is too extreme
idk but like, the tags are too many so the game started to open them before i even done choose from the previous one
then it led to the crash saying its lobocorp, then i got that softlock
anyway i killed the run with a cheated punishing bird
i wonder how possible this is
bc i thought mr bones will neutralize it but actually its an immediate death
You might need to start with more cards?
well i feel a large deck to start is a bit unfair for how much is restricted.
might add a royal flush of spades to combat The Head
ok
i was about to say "why did you ban hone and glow up"
but apparently it doesn't affect illusion playing cards?
oh does it work on those?
it'll affect standard packs, but playing cards in shop just don't use poll_edition...
well ill make them defaul vouches then
yeah no thunk wtf
revisions
i honestly have a pretty good run in this challenge
Illusion is very buggy yeah
Iirc it doesn't even spawn cards with seals
Unless that got fixed
Any idea how to fix mods that adds new seals?
They try to call global add_seal and it's a nil value
uhhhh
i'm reposting this here
mythical reel pull
to people making new enhancements: if you use any values other than these i'll be sad
womp womp
and by sad i mean i will not support your shit
whats t_mult and t_chips
Most of my Enhancements don’t use any of these
How do you double “this must be selected”
As in the Cerulean Bell effect
i shrimply dont
Cute
what’s t_?
Oh sorry I didn’t mean to ping
Anyways, most of my Enhancements ideas, both the positive and negative Enhancements, don’t use these or also use others
I have some lists but they’re not compiled in a single place
You still pinged 😭
no
Did I?
Reply to an attachment don't count as ping?
Did you get a notification?
I think this may need pages too
what makes you think so
Extending offscreen is the tag way of life
maybe I just need to rotate my monitor
Tall monitor
The Enhancement idea I’m currently most eager to implement are Skeleton/Bone cards
That grant their Chips to each card in your hand when they’re destroyed
I still need to think what would Blood cards do though
Besides interacting with Mult
Incryption mod?
if you do make enhancements please name your variables uniquely lol
so i can throw into the variable list
don't name it extra or ill die
Why couldnt you use a blacklist for properties of card.ability?
Instead of a whitelist
That means you dont have to manually add compat
because i said so
Bro thought they were Cryptid
is this toggle placement cursed?
I’ve just been using the hd stuff someone posted the other month as my tests for alternate textures
Just finding easy injections into the ui drawing is a pain
why the hell is this check even a thing
Where is this check?
card:draw
It’s where it draws extra layers
Yes
yes i know what is does
why the fuck does it need that long check
considering everything in it also needs to be checked
Who knows
Rest in peace easy lovely patch
Would it be better under the blind icons itself, or under the entire thing with the back button?
ids say above the back button
looks like you just needa remove 2 .nodes tho
emphasis on looks
could be 3
I think below Blinds would work
I will try both
Do you have any examples of using the .nodes method, it’s not what I’ve been doing but it might actually make my life a whole lot easier
I usually navigate the finished UI because I find that easier
At least for tooltips
its basically just hooking, and performing surgery on the ui to change a specific node
if youre doing lovely, just continue that way imo
i thought you were using nodes
That’s why I prefer to do it after the UI is created
It shortens to [1][1][1][1]…[1]
Lovely is a pain at the moment because I’m having to inject in the middle of a load of curly brackets
I’ll experiment with this method for blinds and see how it goes
is there a list or any way to see every function or variable that "context" has (like when calculating a joker)
search for context in the forum
You can search the game’s code
What text editor do you use?
vsc
Open the folder of the game’s files with VSC then search all of it
good point alr
Today I Learned that Brainstorm Copies Punishing Bird's ||"Lose the run if sold"|| effect (||I sold brainstorm||)
With some increase to padding that 2nd one would work.
it doens't like adding a load of blinds though :/
Although I think this would work better with pages
Making pages with sprites doesn't seem to work
Or at least it's an extreme pain
Tried it with D6 Sides and it didn't seem to work.
I’ll see if I can figure it out when I look at updating page contents dynamically
iirc it's based on using CardArea but sprites don't work with those.
I mean, the mod list does it so I don’t see why anything else would be different
Yeah the card collections update card areas
i have recently seen the highest card lvl video and the guy had a mod i think for counting gold earned or something
anyone knows which mod that is?
Divvy’s Score Calculator
i kiss your eyes
Collection pages:
(You probably mean the literal Sprite objects instead of a Card that contains a Sprite)
I mean it literally
New ways to get leptospirosis:
How is it choosing the blind?
oof, the blinds have so much empty unused space and become so small because of that
It’s when you have to regex patch that I lose all will to live
I made that before regex patches and also I don't feel like fixing it
Wth is a regex patch
is there a custom challenge mod / challenge creation mod
I know modded challenges exist I'm just not familiar with the creation
It's like a normal patch but uses regex
uhhh I think it's like when uhhhh
https://github.com/Steamopollys/Steamodded/blob/17d72afe3b4adba99a6ee4b211e744191ce3ecc7/lovely/tag.toml#L46 like this one
uhhhh
I don't understand how this works at all
are we cooking with this now?
Nope nope nope nope nope
That looks like keyboard smashing
non pixelated font incoming
I am not doing that
Also ai gen goku finally knows something about lua
He managed to answer what a boolean was
no way
it doesn't fly \o/
this will be Balatro boss blinds in the year 2026
holy shit
Also see
Bruh
Good news everyone! We got our bastard to spawn!
Bad news everyone! He crashes when we play a card =D
woes of modding
Are you not properly setting variables?
This is the code we're working off of rn
Steammodded doesnt give steam achievements?
They are disabled by default
There's a mod to reenable them
The font hurts so much
yet another challenge, which is much harder.
def need to ban some more tags
fr
Hey there, im having trouble trying to make Brainstorm mod to work, every time I open Balatro with the mod active it crashes. I don't know if this happens with other mods, as it is the first time i'm trying to mod Balatro, may I get some help to try and make it work?
Sure, but you need to provide more information first. Most importantly, what's the crash message?
does this look better than stacking the option cycles on top of each other?
I don't have the code in front of me rn, but it might be that your mod folder for brainstorm isn't named exactly Brainstorm - this is currently required due to a restriction in Lovely
It is not, but if i just name it Brainstorm, it says in game that no mods are detected, and I don't know if that's how this specific mod should work
no mods being detected is normal behavior, this is a common misconception
Brainstorm is not a Steamodded mod
it uses lovely and lovely alone
the indicator that it's running is that the ace of spades on the main menu screen is replaced by a Brainstorm joker
Oh, I see now, I thought that the options to configure Brainstorm should be inside the Mods options, but now I see it is in settings
Then i think it's working properly, thank you for helping me
np
I haven't touched GDscript in a month how is the syntax still finding it's way in 😭
To be fair != is the standard inequality symbol for most languages
was there a patch today? all my mods stopped working
afaik balatro.exe shouldn't have changed since the original release of 1.0.1f on may 1st
