#⚙・modding-general
1 messages · Page 114 of 1
pretty sure it was a library for a mod that I might have removed
ah i see
yeah just wanted to know if anything could be figured out easily
if not ill have to test each mod one by one
i'd prob test balalib, musical suit and turquoise deck first
okay will do!
haven't seen people using those so wouldn't know if there was a problem
lol this is a sound API Nativefs incompatibility
Not much I can do without making a 0.9.9 patch to fix it in Steamodded
oof
okay I solved it, it was Joker evolutions
thanks for the help!
better try MoreSpeed instead then, while not instant it should be a good speedup
How about auto spectral palettes?
interestingly, planet X's shading is the same colour as the planet card base colours
just need to map out the spectrals and then it should be ready
I wonder how hard it would be to adjust this with Trance
(i.e. add color palettes for these within trance palettes)
hmmm
it should be possible
I've not looked at how you handle trance colours, but I have a G.SETTINGS value that remembers the selected palette
I basically just inject to G.C, but I could make that a reference to a table I insert in G.C if a setting is enabled
It can just set my value to the correct palette
Hello ! Does anyone have any idea if it's possible to manually enable an entier mod for a single deck.
Reverie for its own deck only in my case.
Thank you !
And would it be possible for the "transformation" animation to be like enhancing a card?
add two flip events and set_ability the card to the new center during that
Hats the enhancement do?
oh
upgrades played hand when scored, destroyed when discarded
im also making stud cards
1 in 4 chance tocreate a tag when scored
try placing some card ranks over it
oo
yeah thats looks nice, i like it
how about face cards?
they have the most art on them
so hopefully it doesn't clash
oh yeah
they look great!
this is how they look ingame
now time to figure how where the hell calculate_enhancement is
yes but a bit much compared to default enhancements i think
they look fine to me
hhhhh im having some painfull experiences trying to do these
its just the flowers mostly cause mult and bonus are kinda just 1 thing each without too much detail
like the fact that it does this
it replaces the blank of blank text with a white version of its text
if i remove the name from the loc txt it works but then the badge says ERROR
hey, I was the one who made the enhancement API. I've responded to you elsewhere
ok
a 25% chance to create a tag when scoring sounds... intriguing. 
how the hell do i do it manually
looking forward to even more new enhancements
i was running out of stuff to give that was unique lol
and i didnt want to break the symmetry of 2 +chips 2 +mult and 2 xmult enhancements
but i'm just imagining how broken this would be with retriggers and two all 6 jokers
oh yeah
but it makes sense for it to be really powerful
especially if we're playing cryptid 
also i have no clue how you'd change it but i must say the green brick one hurts my brain
its only available through a 6$ decently rare consumable
desaturation prob
and whyyyyy colorblindness i though that was yellow the whole time
let me see if thats the problem, i have high saturation on and usually it doesn't bother me
this better?
could you make the pattern bigger easily or is that manually done?
manually done
i can look at it just fine, but i think the problem is that the stud pattern is a bit too much
and also its made to fit the color pallete and syle of the gear cards in my mod
if the studs were bigger and spaced out more, i think it'd be easier on more sensitive eyes
kind of yeah
its fine if you wanna just keep it the same as the gear cards tho, its not that bad on the eyes
i so wish that the steammodded enhancement api wasnt terrible
rn its super buggy and they dont show up in the collection
it can be changed no? give the dev feedback and bug reports
yeah
rn the most pressing issue is this
it creates white text that replaces the blank of blank text
ive sent some messages in the steamodded thread but idk how i would get any of this to actually be fixed
@grand geode uhh
I pasted your entire thing in and it worked... but only as a button
do I need a lovely patch as well?
dunno. im at school rn
How would I add tooltips to playing cards without replacing enhancements, editions, or seals? ||(I want to do so when a joker I made hits a 1 in 2 chance)||
In the mood for cruel bosses, would it be unfair to have a blind which changes the rank or suit of one random card played each hand.
welp
with enough research on Language API, I managed to pull it out myself
yay
I would like to confirm one thing
when using a beta language, does relanching the game set language back to English
i have an idea for a boss that might break the game
and is completely rng based :)
lol, check out the clip I just posted XD
No, I mean BEFORE determining the hand
that would hard-ruin any deck that uses anything other than.... High Card
With some flex for pair and two-pair
i might need to tweak the idea since it could cause massive problems in several areas
probably not for this mod as its a joke boss
(pair and two pair would have to 50-50 between that and the next hand up; three of a kind/full house)
Guess I need to keep thinking
thought of a weird boss that would have 2 random bosses in it
after you discard boss a will appear, and after you play a hand boss b will appear
also, iirc, there isn't really a hook for "alter the hand played"
heck, I had to create one for The Sinister, as I thought there was already a spot for card-scored, but not as part of a blind
ig its name could be The Conjoined?
Conjoined, Twins, Gemini
would all work
Perhaps debuffing all but one suit
careful with that, Checkered Deck exists.
a boss that hard counters an entire deck is just kinda unfair
i immediately starting thinking of "The Reverse [Suit Boss Blind]
probably not good to think of The Head first
The but the one suit will be a suit you have at least one of in your deck
if it was "at least five of" then I think it would be fine.
"at least 10% of your deck?"
Definitely "have to own some" but a single not-debuffed card would be murder if you got unlucky with checkered because you picked up a polychrome +mult ace of clubs
I’d probably but these blinds in a challenge or something
("5" and "10%" are arbitrary values)
Daring Group is a bit cruel y’know
I haven't done all the challenges, so I haven't seen that one
No, I made a finisher blind
And called it Daring Group
This
related, from the guy that gives me ideas:
"played hand must include all suits, else, halve final score"
Boss Blind idea
This Blind's base is set to the base 2 antes from now
However it will have a maximum ante cap instead of minimum
Nobody wants or needs another Wall boss
play a 2, play a 2, play a 4, play a 3
oh look I'm out of plays
fair
I agree, though it was basically "wall, but easier because if you play all suits, you get to score double"
Maybe a boss which removes 1 dollar per card drawn
dayum
Thank you
I love it. 100000% useless, but amazing.
Wow
brainstorm finally figuring out how to warp reality :)
Amber acorn:
the functions I have to override for clicking and releasing have the dumbest names
you'll never guess which ones I'm using
Correct
amber acorn could riffle shuffle the joker lmao
||Node:set_offset and Node:stop_drag||
related, I discovered the other day that you can pull the top card of your deck off and drag it around
what the hell
you can do it with blinds too
I'd heard about this one before, it was the deck that I hadn't and did by accident
wait you just realized that
the blind one was something i was told a couple months ago
For crueler blinds I might just make all the original blinds cruel then make like 2 or 3 original blinds
so bring back the old blinds?
Not all of them
pretty sure just about anything that animates can be picked up and dragged around.
Old arm is kinda just wierd
old arm is extremely crueler than psychic
at least with psychic the most damage it would do is counter -handsize builds and half joker
old blinds are planned for cryptid 👿
nah just make them unnecessarily cruel
although outright banning the most played hand might be fun
the wheel makes all cards face down
very cruel addition to old arm
only make it spawn when your highest hand/hands is five card hands
the mark destroyes all face cards drawn
instalose
or instawin
the needle gives you only 2 discards
the water only 2 hands
34 in 53 cards drawn face down
the wheel could just make you draw all the face down cards out the gate
All cards drawn face down isn’t fair
the tooth removes 1$ for each card played per level of played hand
I’m looking for hard blinds not unfair ones
imo guessing cards is fairer than banning hands
Im def making a bling which costs a dollar per card drawn
joke one from same friend mentioned before:
The Terminids
"Draw 10 cards after every play/discard"
The idea being that it would drown you and deck you out. Though it'd have to be acompanied by some forced discarding too
uhh
is this hardcoded
No
the plant permenantly debuffs all face cards
I’m not a fan of blinds which affect outside of the boss blind itself
it should be "không hợp lệ" smh
ok lol
the plant dissalows any hand containing a face card
oh wait i have a way crueler addition to current arm
Decrease the levels of all Poker Hands contained in played hand
Might just pull The Jack form my other mod
(Debuffs played cards if they sun over 21)
*sum
isn't cruel a synonym for unfair
I disagree
ok then
And that lists arbitrary as the top match, so doesn’t seem good
arbitrary usually means something along the lines of "not being determined by any logic or reason"
I know
however it does mean randomness so ig you're right
what other old blinds were you gonna add?
I never said I was adding old blinds
your previous messages imply you were gonna add some but not all old boss blinds
m
Yeah! What did you do? 🤔
Gotta love when the cash out is higher than the blind requirement
87
the mind the body and the soul?
no?
why not
why so?
what is this in reference to
make The Body, where each card shows what it is in a fraction of a second
no
the body could be like "All jokers disabled. x0.5 base score" and the soul could be like the water + set handsize to 5 so you have to get lucky
true
damn big haters of jokerless challenge
it's far worse than jokerless
how
in jokerless, having no joker means other items appear in shop way more often
the other items being wheel of fortune and temperance
that way you can heavily utilize card enhancements and poker hand level
while in a normal run you sometimes get no deck manip and poker hand level just because the shop is throwing only jokers at you
then this boss appears and ruins your entire run
but can't abuse the enhancements or hand levels by using jokers made to help manipulate your deck or generate consumables
you can also just... but consumables and planets
*buy
yes but without any money from econ jokers or the extra hands saved by not scraping by each blind
jokerless is hard but like this boss is worse
that's what I meant
theres a reason why finisher blinds only lightly debuff them
this boss is literally any boss in jokerless but less than half the required score and easier to prepare for
no?
thats simply incorrect
jokerless runs build everything else to make up for the jokers
sometimes your score relies solely on jokers
1 scaling joker, 4 Xmult joker, all to meet their demise by a finisher boss
not good
while on jokerless you know what to prepare for(no joker), here you only get 1 ante
do you not prepare for all bosses when possible? cause that sounds like a skill issue ngl
you spent a lot of time for a build only to then get absolutely destroyed by a finisher boss, that's more annoying than hard
also on jokerless joker cannot spawn in the shop
vv moment
crimson heart moment
verdant leaf moment
I meant the score
you get an op build that gives far more score required to beat a finisher boss theoretically
then The Body shows up and brings your score down to below 10% required score each hand, that's anti-adrenaline pumping
not good for our ego
legit vv
??no
you can could be playing 100k score hands on high stakes which is easily enough to clear any boss but vv shows up and says 1mil
this isn't 100k
im thinking on whether this is finisher level or not
I meant one-shotting
context is important here, are we playing on high stake or low
what does it even matter?
and in the first place it didn't even have to be a finisher boss blind afaik
what I meant is
you have an ability to one-shot finisher boss theoretically
then The Body shows up
it is simply a bad boss design
its a bad blind no matter what kind it is, you can't just debuff all the jokers
there is a REASON crimson heart only does one and changes it every hand/discard
huh, it doesn't every discard
because it has the normal 2x score requirement
you were designing a boss that changes boss blind ability every hand/discard and mistook it for Heart KEKW
nah i was just looking at the code, and didn't notice that it checked if it was a hand or discard.
oof
next im gonna make drawing a card cost a dollar for a blind (if i can make it reasonable compatible with stuff maybe idk)
(you can't draw cards without money, rip credit card)
nice
Can someone test a joker for me? I'm at work and can't playtest it lol
it's weird lol
can someone help me mod balatro?
Kotori gives 2 discards per 5, while Natsumi only gives $7 once per 7
nvm the 7 buck triggers first, so I counter wrong
back at the modding wheel
enhancement which creates a temporary copy of the card its attached to on blind select, seal or regular enhancement?
if i make it a seal theres probably more synergyspace seeing as regular enhancements usually increment score and dont do zany effects but seals do, but also if i make it a regular enhancement then i can make a uncommon joker like glass joker or stone joker
When drawn or while in the deck?
while in the deck
I do think that makes it weaker, and overall less synergistic
Also I don’t think there is a Seal API
theres sealAPI, i checked beforehand
I do agree with you making it a Seal opens up some more synergies, since I expect Enhancements to be more popular
For 1.0.0?
I remember the 0.9.8 being buggy
pretty sure? i dont know if its changed since 0.9.8 but there is a sealapi for 1.0.0
hmmm
how would it make it weaker, out of curiosity? i thought it being on draw would make it weaker seeing there has to be a delay on the effect activating
It samples the 4 neighbouring pixels, recolours those, and then finds an average colour, but I’ve just realised I’m sampling two of them wrong which I think is why it isn’t perfect
You only draw so many cards, and it increases variability. Meanwhile, activating on draw maintains consistency and allows you to give above your hand size
That’s not what I had suggested but whatever works
the cards created on blind select dont go into your hand, they go into your deck
That’s what I said
What was your suggestion again?
then im really not sure what you mean, lol
You asked me how making it activate on Blind select is weaker than on draw. I explained how activating on Blind select makes it different from activating on draw. I’m not sure what’s unclear :<
Solve a linear equation to compute a continuous color swap rather than only a finite set of colors
it allowing u to go above ur hand size i dont think would happen though if it's on draw unless its going directly to your hand, unless im mistaken, which is whats throwing me off
Where else would it go besides your hand?
In my mind the effect is “copy this wherever it is”, and since it’s in your hand when you draw it, it copies to your hand
I’m not sure how this wouldwork, wouldn’t it only be good for recolours they are just shades of the same colour?
And that enables synergies while copying to deck mostly doesn’t
No
okay i see what you mean
As I said, it automatically computes a map between two gradients of any n color sets
And I gave an example with two 2-color gradients
Having more colors is better because it avoids unsolvable systems
As in, more different colors
You’d need 4 linearly independent colors or about that many depending on what you’re doing
fair, it would def make it more stronger but also i think itd be pretty strong seeing as it's effectively basically card duping with way less effort but slightly less payoff. i think being just effectively 2x card weight in deck is already pretty strong on it's own, but idk, ill play around wit hit
I mean you’re the one who wanted zany synergies. Adding it to the deck isn’t very zany and as I said makes most strategies less consistent
Btw how do you define "temporary", do they disappear after played or do they disappear after a certain amount of rounds?
cruel blind number 3
A deck with 2 cards and a deck with one million copies of 2 cards are different
they dissapear at the end of the current round
Temporary Card API
(which doesn’t exist yet, but I want to make)
nerd face
I’m planning a shader to distinguish them
Also I already have the animation to destroy cards at the end of the blind
Can you atleast make scoring give you back money so you have a slight chance 😭
yeah, but i fear its too zany. sounds like an upgrade to red seal, minus red seal probably having more late game potential seeing as it doesnt take up multiple slots in played hand
accrue cash or die, best ill probs do is make the first draw free.
I guess if it were a seal that would be true, though you can only play 5 cards, which red seal can “increase”
is it possible to lose money in the payout section
Also you were the one who said you wanted it to be zany
i think so
true mb
You can choose how much you want to care about balance or not
ill allow credit card to work here and let you go into debt to draw more cards
lol
Is this not what I have done at a rudimentary level?
the unbalanced balanced
It’s just balanced
antimatter:
You're so good
Not necessarily because we don’t know how the extra colors are created. If they are linear combinations of the existing colors, then it’s equivalent. But if it’s a nonlinear process then no.
is this a genuine compliment or sarcastic i cannot tell
both at the same time
good in terms of being a good human
and i am making the initial draw free
Nether assigning ethical values to Balatro modding
The Jaw is not ethical
If you don’t mod Balatro you go to the Nether when you perish
wait until I add Social credit API
"Has a 1 in 80 chance to perish every year"
even if you manage to win you will come out extremely poor
the tooth is far nicer as it lets you go into debt by default
I think for now you can use card.temporary = true to make cards temporary and then manually iterate over them to destroy them and calculate Jokers while there’s no API
I mean one of my Blind ideas just set your resources to $0 at the start
Alternatively it debuffed everything if you had too much $
how would you get rid of money
Alright
card.ability.temporary. not putting in ability will require extra patches to the save and load functions
Rerolling is free
Maybe I just forgot
boss blind that if you gain or lose money during the round you get a game over
Boss blind that greens
Boss blind
blind boss, even
youre onto something here
lets see i have a boss blind about money, face down cards, and boss blinds. next up is debuffing cards cruely
dw the jaw will defintely take your money
permanently debuff played cards
lol
hmm what if
i know the blinds are cruel but, i think they are still winnable I'd like too keep it that way
does that apply to jokers
it could
im probs just gonna debuff 75% of playing cards
lmao
i want a boss blind that changes the win condition in a very cool and interesting way
:)
im not joking, it's beatable with good jokers
im gonna guess you have that
me when my name is Myst: :)
once i get Big Bird and Judgement Bird done
Big Judgement Bird when?
i've made one. i can do it again.
Brazilian Big what
most american door ive ever seen
there's a game i used to play on coolmath called Push Your Luck (yes my gambling addiction goes this far back) where a wheel numbers 1-13 is spun and you have to guess if the next number is higher or lower
which is cruelest, only one card face up, drawing cards costs $1 each, 3 of 5 finisher blinds randomly chosen to be active each hand/discard, or cards have a 75% chance to be debuffed when drawn.
i would love for something in balatro to made with this
well not that kind of alternate wincon
In some universe, Big Bird was a casualty of the single worst astronautical disaster in history
what
why not this one
hehe
Money and I don’t think it’s a close competition
In some universe Big Bird commited 9/11
in some universe Big Bird wasn't the biggest bird
Big Bird was going to be sent to space but they tried to send a teacher instead
fair, imma have to nerf the Jaw
what
You already did
and ill do it again
I think it’s fine, just increase the reward
Like the Needle has a reduced requirement
and then something interesting happened
unless it doesn't pose an issue in a run with cruel blinds only
SCP-4481
Skill issue
in an alternate universe Big Bird wasn't an SCP in disguise :(
the hell are yall yapping about
Big Bird 9/11
This shit be creepy as hell https://scp-wiki.wikidot.com/scp-4481
The SCP Foundation's 'top-secret' archives, declassified for your enjoyment.
Anyways if it wasn’t clear ||as I said, they were going to put Big Bird in it but they put a teacher in the Challenger instead||
This is a look into the universe where they did, in fact, try to send Big Bird into space
Lobotomy, it was Lobotomy the word I was looking for
AFAIK the Muppets are non-anomalous, non-human entities
Except for ||Elmo||
just throught of something, The Ghoul - Your most played poker hand isn't a valid poker hand
(your hand won't be able to be evaluated as that hand)
bad wording
just "No most played poker hand" is enough
oh
wait
yeah this is that but easier 
flush is high card instead
Except when it’s pair
Push Your Luck:
After every hand, this Joker picks a random rank
Earn $5 whenever a hand has all cards be higher or lower than the next picked number
Money gained increases by $5 per consecutive payout
my god this needs to be reformatted
yeh
victin you played any SCP games?
To be fair a lot of suggestions have bad wording 
the only scp game i've ever played was the fnaf one lmfao
"[most played poker hand] isn't a poker hand."
is fnaf SCP?
Maybe shorten that to “[…] isn’t” 
No
thats what i thought
SCP: The Endurance
Fnaf with popular SCPs
ah
pretty good game
(no scoring cards)
Again with the empty hand discussion ;P
eh im probably just gonna choose the second most played hand if your highest played is high card
SCP is a collaborative fiction website, often leaning towards horror and sci-fi
just for simplicity and nit having some silly No Hand hand
You want to add Empty Hand
name it Handy Hand
im not doing it
Need a Hand?
no 12 is enough
Yeah I was just confused
fuck i wanted someone to add a None hand for me
Name it after the Empty Set
so thats 5 cruel blinds thus far. need at least 8 to make a challenge
how do i convey this (amazing) game into balatro
back to thinking
Blind that permanently tampers with your deck
not a bad idea
shuffling ranks of all held in hand cards between each other seems tame
add 30 debuffed stone cards
I had adding 7 Stone Cards
Also I have the Blank Disenhancement
Which has neither rank nor suit
I think the key numbers are 13, 7, 4, 2, and 1
or just randomizing the ranks and suits of all held in hand cards
(when hand played)
I hadn’t decided if when drawn or when blind starts or after each hand or what
i wonder if i can get away with a 1 hand, 0 discard blind
I think it’s Showdown Boss material but also kinda boring
I guess I should try and keep these blinds exciting
75% cards debuffed is also pretty boring
Balatro’s 1.1 update was really smart in that sense
Since it made the harder stakes more fun while keeping them difficult
Mult has a 1 in 8 chance of being halved when increased?
I’d time it after cards are drawn
idk
so randomizing the whole drawn hand?
that seems over-ly cruel and digging into the fun aspect
Not what I said; I thought that’s what you were doing already
no it's when playing a hand
yes
I just changed the timing not the effect
So it waits until cards finish playing to be randomized
thats more annoying to code, so probably not
That way you see your newly randomized cards and choose what to play
It shouldn’t be
There’s already a function for that timing
I think so anyways
Idk, but there’s a list of them on the wiki
There’s one for the first hand drawn
Coding-wise, you can always hook to the function that draws cards and check what Blind you’re at, then queue an event to change cards if it’s the right one
So it’s only harder in the sense you need 3 extra lines
I also had had this idea before which I think makes for a cool Blind: destroy the winning hand
deck after playing an ante 1 puzzle
but- i recognize them..!
although the puzzle isn't actually difficult
probs gonna remove it for that reason since the blind are meant to be challenging
I suppose since the standard deck has extremal entropy randomizing ranks and suits would help
No way is that Fusion Jokers for 1.0.0 in the water? I MUST go to it and install it!
‼️
SNECKO
I don’t know I’ve never played Slay the Spire to know what the Snake Eye relic does
at the start of your turn draw two extra cards, start each combat confused
Guys I finished concepting the Jokers, what you think? https://docs.google.com/spreadsheets/d/1_RLL7Bk8Su05qax3R1DJyBjJddgBoBUnJxbPQ7vu1Po/edit?usp=sharing
Jokers
NAME,RARITY,STATUS,ARCANA TO RANK,EFFECT,RANK 1,RANK 2,RANK 3,RANK 4,RANK 5,RANK 6,RANK 7,RANK 8,RANK 9,RANK 10,INSPIRATION
The Contract
Brainstorm
Blueprint,Legendary,Needs Art and Coding,The Fool,I. + Hand size,+1 hand size
X1.3 Mult
+20 Chips,+2 hand size
X1.6 Mult
+30 Chips,+3 hand si...
why is my game crashing this time
If you reload a save where you get naneinf it becomes corrupted
that would've been nice to know before i reached naneinf..
because that was literally the last blind before i stopped last night
welp, guess i'll start a new game
would be nice if i could start it with this custom deck i thought up yesterday
I bet you can restore them though
Is jelly mod 1.0.0?
No
0.7.2 at best
ngl i think this is the first time i see a negative blackboard
it's a whiteboard now
Gotta love playing CCD Deck and not abusing it at all
@dapper helm Got to abuse a Zombie + Treasure Chest + Eternal Flame combo, twas funny
gaming
I have a question how can i modify Brainstorm and Blueprint to copy more times ?
cant you just get more bs bp to do the same effect?
I can but i want to modify them just for the science. I am trying to modify every single thing in game to get to know how it works etc. i am new to games modding so
I think cryptid did something similar
But it didnt use the brainstorm method, it needed a trillion lovely patches
But cryptid is crystal clear how it works but brainstorm or blueprint are so confusing for me thats why i want to figure out how it works

joke on me
Hey guys I’m trying to mod Balatro right now but it keeps crashing when I try to start the game
look at crash text to find out what caused it, then work from it
What does main.lua:15282: stack overflow mean
what were you trying to modify
All I did was run steamodded_ps_injector
it's recommended to use lovely method
Tf does that mean
I had to turn on my Mac to grab the link smh
my phone is at 2%
Oh alright thanks
I got it now thanks
make sure to verify game files on steam, you have injected steamodded multiple times, which causes issues like that
👍
ah yes, the illusion of choice
choose the 4th one, the rainbow
Is that a polychrome deck
Bumping this to ask if there is a good way to indicate a card is a special one to a joker?
What do you mean exactly
https://x.com/LocalThunk/status/1801331305394933904 would be dope if someone turned this into a texture pack
gotta start the addicitons early
WE LOVE GAMBLING
Let’s go gambling
XXX Aw dangit
@past blade adorable
wholesome
Legit this is sweet ;A;
surely i'll get that double probabilities at some point right?
Pairn't
i don't think i'm hitting that possibility anymore lol
this would be a very cool texture pack
Next up, no hand types this round until a Straight Flush is played.
Or maybe a Full House
Oh cool I didn’t know this was here LOL
Will Arcanum Codex ever become official?
Cause I think it fits the style of the game perfectly ngl
we have no way of knowing that
Well, hopefully the dev of the game maybe can one day reach out to really good mod creators and you know
Make the mods official
mods are by definition not official
if thunk decides to expand on the game's content, I doubt it wouldn't be original
Well, meh I know they are not official but maybe one day the good ones can be added to the game and tweaked to not be game breaking
yeah no
that's too high of a risk for any game dev to take from a legal perspective
mods have their place as not being part of the vanilla game
Touché, welp, I guess mods are just mods lol
I just know some of them really break the game
enhancements!
I mean Binding of Isaac did it no?
I'm not familiar with that
@random silo
yeah they did it a lot
they sold good mods as dlc on consoles iirc
https://bindingofisaacrebirth.fandom.com/wiki/Booster_Packs and practically all of repentance
i don't remember for sure if the booster packs were paid tho so that could be entirely wrong
omg how has this happened
community cards
why are my played cards going in a funky place
jimball build
jimballing
jimballing is life
should rename it to the toilet
no
no
do you not flush your toilet
im not naming a blind "The Toilet"
not in a serious mod, but what about in a non-serious mod
WHERE GIMME I WANT IT
still probably not
it's coming soonTM
noooooooooooooooo
wouldn't you rather get it when it's finished rather than in a not fully functional state?
okay........
I am considering making the marking/tooltip like the ||"little witch's gift" or "blessed" cards in the Lobotomy Corporation mod"||
It's done usually through either hooking or injecting into the generate_UIBox_ability_table table.
Then checking if a card has a specific value (like a sticker) and adds to the badges.
Which is then checked in the generate_card_ui function and promptly adds the respective tooltip to the info_queue, just like you'd do for adding tooltips to jokers.
oh there's a thing for stickers
mmm nah
i'll still make the lobc effects their own thing
audio on
i think i made this compatible with smods and balamod?
gonna needa check smods compat fr tho
amazing
Cruel Blind #6
i think i might win the run
no ur dead
yeah true
erm ackstually the wording is "drawn face down" 
erm ackstually blind effects dont have periods in the description 
obviously #7 will be The Night
is it just the other two suits
yes
IT WORKS
small text
epic
has always show stickers been updated? Mine shows its outdated and I just downloaded it like 2 days ago maybe I got an old version?
Oh actually I think its my steamodded
where do I get 1.0?
that looks like 1.0.0 to me
you're using 1.0.0, the mod hasn't been updated
What the heck
Steamodded is at 1.0.0, the sticker mod is outdated
Gotcha
Cruel Blind #8
You have made some horrific blinds, thank you for your hard work
Water gets stronger -> Tide. Nice sense on that name.
"The Sword, start with 1 Hand, -1 Discards"
thats... actually a good idea why didn't i think of that
quite formidable
oh yeah blind size.
Hellllpppp I messed up something trying the Cryptid mod, and now I cant fix it, I've tried a lot of stuff (even reinstalling the game) and nothing seems to work, I keep getting the same error
😭
u r on 1.0 right
i have another evil blind idea: "The Raise, required blind score is raised by 5% when a card scores"
i had a similar idea written in a google doc
im trying to make some more fun ones with lots of thinking involved tho
my current concepts
not playing 4 cards debuffs played hand
-3 Hand Size
divide base chips by 5```
The Cell
-2 hand size, -1 hand.
im not really asking for ideas.
sorry
it's fine
are you making a new run or continuing
if you load a bugged run it will most likely continue to be bugged
Cruel Blind #10
(should be 600)
stuntman would hate this man
so rn i have 9 normal blinds and 1 finisher
okay
9 normal boss blinds and 1 showdown boss blind
my goal is 3 more normal ones and 1 or two more finishers
Okay, so when I try to make a Joker transform using some functionality from "Joker Evolution" I get this error message Attempted to index local 'center' (a nil value). Am I using the wrong key to call Joker Evolution's create_card_alt() or anything else I'm missing?
erm ackshually its called a final boss /j
i dont know the answer, but provide the line you're calling create_card_alt in
From line 302 to line 307:
local new_card = nil
-- create_card_alt(_type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append, edition_append, forced_edition)
if card.edition then
new_card = create_card_alt('Joker', G.jokers, nil, nil, nil, nil, "j_crow_person_true", nil, true, card.edition)
else
new_card = create_card_alt('Joker', G.jokers, nil, nil, nil, nil, "j_crow_person_true")
end
Also, if it helps, I have the function defined as follows:
function create_card_alt(_type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append, edition_append, forced_edition)
local area = area or G.jokers
local center = G.P_CENTERS.b_red
--should pool be skipped with a forced key
if not forced_key and soulable and (not G.GAME.banned_keys['c_soul']) then
if (_type == 'Tarot' or _type == 'Spectral' or _type == 'Tarot_Planet') and
not (G.GAME.used_jokers['c_soul'] and not next(find_joker("Showman"))) then
if pseudorandom('soul_'.._type..G.GAME.round_resets.ante) > 0.997 then
forced_key = 'c_soul'
end
end
if (_type == 'Planet' or _type == 'Spectral') and
not (G.GAME.used_jokers['c_black_hole'] and not next(find_joker("Showman"))) then
if pseudorandom('soul_'.._type..G.GAME.round_resets.ante) > 0.997 then
forced_key = 'c_black_hole'
end
end
end
if _type == 'Base' then
forced_key = 'c_base'
end
if forced_key and not G.GAME.banned_keys[forced_key] then
center = G.P_CENTERS[forced_key]
_type = (center.set ~= 'Default' and center.set or _type)
else
local _pool, _pool_key = get_current_pool(_type, _rarity, legendary, key_append)
center = pseudorandom_element(_pool, pseudoseed(_pool_key))
local it = 1
while center == 'UNAVAILABLE' do
it = it + 1
center = pseudorandom_element(_pool, pseudoseed(_pool_key..'_resample'..it))
end
center = G.P_CENTERS[center]
end
local front = ((_type=='Base' or _type == 'Enhanced') and pseudorandom_element(G.P_CARDS, pseudoseed('front'..(key_append or '')..G.GAME.round_resets.ante))) or nil
local card = Card(area.T.x + area.T.w/2, area.T.y, G.CARD_W, G.CARD_H, front, center,
{bypass_discovery_center = area==G.shop_jokers or area == G.pack_cards or area == G.shop_vouchers or (G.shop_demo and area==G.shop_demo) or area==G.jokers or area==G.consumeables,
bypass_discovery_ui = area==G.shop_jokers or area == G.pack_cards or area==G.shop_vouchers or (G.shop_demo and area==G.shop_demo),
discover = area==G.jokers or area==G.consumeables,
bypass_back = G.GAME.selected_back.pos})
if card.ability.consumeable and not skip_materialize then card:start_materialize() end
if _type == 'Joker' then
if G.GAME.modifiers.all_eternal then
card:set_eternal(true)
end
if (area == G.shop_jokers) or (area == G.pack_cards) then
local eternal_perishable_poll = pseudorandom((area == G.pack_cards and 'packetper' or 'etperpoll')..G.GAME.round_resets.ante)
if G.GAME.modifiers.enable_eternals_in_shop and eternal_perishable_poll > 0.7 then
card:set_eternal(true)
elseif G.GAME.modifiers.enable_perishables_in_shop and ((eternal_perishable_poll > 0.4) and (eternal_perishable_poll <= 0.7)) then
card:set_perishable(true)
end
if G.GAME.modifiers.enable_rentals_in_shop and pseudorandom((area == G.pack_cards and 'packssjr' or 'ssjr')..G.GAME.round_resets.ante) > 0.7 then
card:set_rental(true)
end
end
if edition_append then
if forced_edition == nil then
local edition = poll_edition('edi'..(key_append or '')..G.GAME.round_resets.ante)
card:set_edition(edition)
else
card:set_edition(forced_edition)
end
check_for_unlock({type = 'have_edition'})
end
end
return card
end```
is this line: _type = (center.set ~= 'Default' and center.set or _type) line 460?
Cruel Blind #11
but like, don't all boss blinds do that? /j
it's upping the ante at the start of the boss blind
as well as after
that's evil
or even just blueprint luchador
Ante -8 here i come
that would be inconsistent
ik it doesn't work like that but it would be funny to see a scoring requirement of like 1
just 2 more normal cruel blinds to go
what is this for anyways?
mod full of cruel boss blinds
oh can i make a suggestion?
with my mod scoring requirements can be 0.00 and you automatically win the blind 
sure
all played cards become stone when scored
thats simply not fair
is that balanced with the rest of them?
well i can go though all of them
The Mind: only one card face up
all cards are drawn face down and then if there are no face up cards a random one is flipped face up
yup
The Jaw: drawing cards costs $1 each
if you can't pay you can't draw
initial draw is free
oh damn that's bad
The Steal: your most played poker hand doesn't count as a poker hand
wait what does that even mean?
seems weaker than tooth as you draw the same amount as you play
for example if your most played hand is Flush, playing 5 cards all the same suit doesn't evaluate as a flush
discards
if you can't pay you can't draw
oops
tooth lets you go into debt
what does it evaluate as?
the jaw does not (unless you have credit card)
high card probably
if there's a pair in there i can be pair
what if your most played hand is high card
The Steal will disable Pair instead
ok so it's kinda like ox but with a worse downside
The Sink: no hands allowed until a Flush is discarded
instantly kills flush five builds lol
oh ok that's not as bad
as well as straight flush and flush house
The Day: Clubs and Spades are debuffed and drawn face down
you can guess what The Night is
clubs and spades are buffed and drawn face up obviously
anyways from what i'm hearing mine seems relatively balanced
The Sword (reccomended by Flare, Speed-Returning-To-Art): Play only 1 hand, -1 Discards
The Shackle: -3 Hand Size
ok that took a turn
and finally
the currently only cruel finisher
active 3 of the 5 showdown blinds, resets each hand and discard
damn lol
wait amber acorn + the one that debuffs all cards until a joker is sold is cruel
verdant leaf
yeah
also if you sell a joker anytime during the round Verdant Leafs effect is nullified
Amber Acorn CAN hide which joker Crimson Heart is debuffing
sure
blind size increases over time
thats already a thing in Cryptid
wait lol
Lavender Loop and The Clock
ok nvm
also the stone card thing, id classify as unfair
since literally every hand is high card
and you can't strategize much for it
no you still play the hand, it turns them into stone when they're scored for the first time
ah
it only effects you in that blind if you have retrigger jokers
issue is that that might actually help the player
hmmm true
easy wau to pivot to a stone card build
lemme think for a moment
ok another idea: half of your cards begin in your discard pile
This guy's still onto the cruel blinds
i want to make a lot of them for a mod and challenge in said mod
Can't have shit in detroit
dw i almost have made all the ones I need.
whats the challenge gonna be called
idk
Can't have shit in Detroit, after all
can't wait to have to sprite all of these
just draw random lines and call it a day
the glint is annoying
you could apply the gold_seal shader to your blinds and say it's because they're special but in reality you just didn't want to sprite the glint
well ill still do it, im not gonna be lazy about it
how am i supposed to use this
Stone cards
Jokers have probabilities
stone cards are the only non-modded cards (i can think of) that have no rank
I also wonder if its "played" or "scored" cards, because then you could play 4 stone cards + a lucky card or sum
Well scratch that, stone cards are always scored
fair
imagine using the betmma voucher that lets you play as many stone cards as you want with that
btw does +0.1 seem like a very small amount of probability?
I think I've already changed it in the 1.0 dev version to +0.3 because it seemed not worth it, but perhaps I need to increase it even further
stone cards yeah, but I think I'll also make face cards count, not exactly sure about that yet
same type of abilities are omitted if their amount is more than 3
if all are displayed the UI will exceed the screen and you still can't see them
5
...right
also how do you get to 9e18 base chance

from the first to the last, all sixes
also got some chads, a few buskins, a couple to the moon (though i don't really need those anymore) some perkeo+brainstorm and a chicot, as well as a heart paladin
and showman of course
i should add abilities that use square root of base chance or even log(base chance)

btw sometimes the game crashes when trying to give a card an ability
Any non-number card :p
yep
that's what I meant by face cards
oops
it's either that or I'll need another "brother"
NaN Morgan 💀
surely i'll hit those odds some time
i don't think those odds are plausible
i wanna see what happens if i hit naneinf
you'll hit naneinf, like you win probably
sooooo many sixes
e+97 lmao
i gotta do this one more time but with even more black cards
Cavendish trembles in fear
cavendish would be atomized
Yep, that's the line.
damnit 700 wasn't enough, i need over 1000
ngl i wasn't expecting it to still be able to handle over 700 jokers
it's gonna take a while to resolve the next couple of blinds tho
inf moment
lol
Hi, first time modding Balatro. I'm encountering problems with steammodded and I don't know if the real problem is the version of the game. Does it support 1.0.1f? I couldn't check it anywhere else
latest ver is supported
Did you install lovely
steamodded 1.0.0 requires lovely
top 10 fatal balatro modding accidents
lol
queue 2014 dubstep intro music
Idk if that’s still accurate to Steamodded 1.0
idk, i'm using 0.9.8
it's also possible to use 0.9.8 with lovely
I've been doing that for a while, switching between mods made for 0.9.8 and 1.0.0
rapid and kind, problem solved, ty
does this mean the game is running at 10% speed?
this means the frame takes ~0.1 sec i think
that's even worse lol
no this is 10 fps and 10% speed is 6 fps 
yeah that's just a frame being longer than usual
i passed 1000 jokers
1020.02 joker slots??
least broken morefluff run
yeah the laggy frames made a rounding error happen
i don't think that's how that works
this is not a rounding error, this is compressed retrigger i think
retriggering over 50 times will be compressed to 50
like retriggering 100 times will become 50 times with every reward X2
ah
not sure if i retrigger that often currently
reference for before the next round, i'm curious how many sixes i have now to make inf
1e308 is 2^1024
i do wonder if this probability will trigger now
i'll know after i nuke all my jokers with a hex
won't this be instant death
not necessarily
i have the cine thing that lets you only get owned jokers in the shop
(that one japanese guy who survived both nukes)

so just gotta get the jokers i wanna keep laid out, have one bought without an edition, then hex before buying the rest
time to go read SCP
i am smart
uhh, nope
it may be the number 1 waifu to a lot of people, but I don't simp for anyone
no way I'm ditching flat mult
Huh
that sprite is more pixelated than a 144p video
the total was 1025
hallelujah my frames have returned


