#⚙・modding-general
1 messages · Page 111 of 1
But you can’t have more than one mod using that pattern
so multiple mods can do this fix at the same time
it kinda remakes the pattern
i honestly probably should have done after instead of at
why am i so stupid
incredibly
I’m not sure you can patch that if statement in a way that is expandable
Although I haven’t looked at the context it’s in in a while
would this be funnier
It’s a fine band aid for now though
Certainly
Just write elseif
But don’t you need it to enter that part of the if?
I mean, even if you do there are ways around it I think
Alex, which function is it in?
work in progress
(i know the sell price should be $30, i'm working on it)
wait is this for ouija/incantation?
or is this something else
(or whatever spectral mod it’s called)
i'm trying the best i can
check out the video demonstrating the merge logic : #⚙・modding-general message
well the intent is:
- tries to save FPS and simplify consumables
- helps using multiple planet cards faster
here's demonstration of splitting and manual merging
well i have programmed it to overflow slots (i'm hoping that works anyway) in such a case
there's many more obstacles i have to tackle though
for instance, i still need to reprogram how buying works, so that players can buy consumables they already own even if there's no space, and assuming there's space to add onto a stack
@random silo you could try this as your pattern elseif v.set == 'Planet' then with this as your patch elseif v.set == 'Gear' then if (not some sort of check of current consumeables) then add = true set to before. I can’t remember the check you need to do on mobile but it should be possible
Or do we want 30 planets to take up 30 slots?
thanks
I would have thought respecting slots would be the correct implementation
You could remove the inner if to start with for testing
most likely not going to make the game consider stacks when factoring how much space is being occupied
i mean, most other games do a similar thing
and at the moment, it's not my focus
i just want to get the fundamental functionality down at the moment
I’d say respecting card limit is fairly fundamental
it isn't, the fundamental functionality of the mod is allowing cards to stack, space occupation and etc. is secondary
If you don’t like it, don’t use it :p
I just think it’s a shame that a nice QOL mod doesn’t follow the game principles
But feel free to build it how you see fit
this is not a QoL mod, it's a mechanic mod.
stacking is a mechanical feature, not a quality-of-life feature
It could be QOL
technically, yes, if it's made in such a way that it'd be identical to playing vanilla, but in most principles it's mechanical
i am planning to make it so perkeo still only produces one card even when copying from a stack, but there will be a config option to make it multiplicative if you so please
multiplicative perkeo is like perkeo with built-in blueprint that magically focuses on one card 
exponential perkeo scaling...
"The horror... the horror!"
perkeo observatory boutta look like a cryptid run
hello can someone help me with this crash log
it happened when I tried to get any color consumable from "more fluff
mod
chad run right now
Lets gooo
bruh, what mod is this. Chad is busted
just asked cuz can't find it on AwesomeBalatro github page
Whats the leftmost joker btw?
I really need to get up to date with new 1.0.0 mods, JE has stolen my balatro time
guys does someone know where I can get balatro crash logs?
uhhh
What’s the thing before The End?
This?
Yeah
um steamodded auto makes them
make the inverse of it "blocks all positive effects of die to the left"
its this thing
What if they both roll with Blocker I. The left
you can also sometimes look at the lovely command line
i just think it;s not full log and if there is a need I would like to see full one
thats literally the full log
if you want more you can see the stack traceback
which is everything that led up to it
by just scrolling down
though i must say it's not initially conveyed to the user that you can scroll
aren't there literally arrows?
has anyone figured out how to use sound api yet?
not even math has
and im pretty sure he know the balatro source code better than localthunk lol
that man has made absurd amounts of lovely patches
I have 200+ lines of lovely patches am I cool yet?
looking cute af ngl
math has like over 10 files of lovely patches
I like the info_queue to explain the mechanic
Am I slightly lightly cool yet?
yes
Yippie
200 lines is cool af
That's just for the lovely patches
i know
Got a whole human body in there
i only have 65 lines in mine 😦
(don't tell the cops)
i have fifteen in mine
man i love modding baaltro
I have like 4x as much just for retrigger API lmao
I just haven’t tried
Me neither, I haven't bothered fully testing that thing
the old version has docs, the port has basically the same features
Cute
Cmon lemme have my moment
Truly worth a ping
I still have yet to do any challenges thoughly
You can see the full log if you have Python and run the script Steamodded/debug/vk_something.py
Wait you can scroll
huh
The lovely console also has the full crash log that you can scroll and copy
In 1.0, you can also just press ctrl+c on the crash screen to copy the message
This is also true
i keep updating ro-balatro like once every day why am i doing it so fast lol
are there any good mods that add cool seals and editions?
idk
brainstorm pretty sure
yall are awsome
now if only i could do keybinds set to my vr headset
gotta get that full immersion
does this work on steammodded?
it doesn't need steamodded, just the lovely injector
but does work with steamodded installed as well
thank ya
where do i put the dll file for lovely?
place the version.dll file in heree
yup! seems like it
(i dont have brainstorm installed xd)
ye
and where do i report errors?
Practicing how to make a shader
cuz i keep getting a syntax error
whats the syntax error?
you can always ask around here and see if anyone knows whats wrong
Can't figure out how to use a texture :<
Join the shader crew woooo
Teach me your ways
uh... what the heck is that?
Dice Faces
oh?
I build all my shaders straight in the game so I can see it applied on cards easily
You can hook into Card:draw and blanket apply it to everything the game draws to just see it in the collection
I'm trying to learn the syntax
Down the line I have to remake my Gimmick Vol 1 cards in my suit/Rank mod
At least whenever I can get the time
How am I gonna do Fish of Suit
Is there anything in particular you’re struggling with?
I don't know the syntax
I'm trying to learn it
How do I apply it to a texture
We need an easy shader program
Shadertoy support when?
I am unsure how to properly set up the glsl environments online with textures
Like I said, I just forced them onto every cars in game and just kept reloading to perfect changes
hmm
okay, how do you suggest I make the shader more interesting
currently I'm trying something like this
but I'm still fixing it so it's a gradient
I’m guessing it’s slightly animated and moves like a wave?
Yes
But this was just the first idea I had
Yeah, I’d say simpler ideas are probably more effective, as you don’t want the shader to be the main aspect imo, so I go for subtle animations, gradients, etc
It’s fun having the rotation of cards do stuff too so when you hover them you can affect the shader
But looking at what you have so far, my initial thoughts are having the wave across the top, but also perhaps it could sort of fill up the card like the ocean tide, that might be cool looking
I don't see what you're saying
Imagine the card is like a glass and you pour water in, but the water is the flag stripes
So there's a wave but the wave also moves up and down?
Yeah
hmmm
I dunno, it might look crap but just an idea
oh yeah, i am cooking once again
Looks nice
I'd also try to make a shader that can replace colors so that these can be done on the shader level rather than the texture, which would make it apply to modded textures
but I need to learn how to shade first
I feel like they could be a bit more saturated but that might just be because I haven’t seen them in-game
A shader doing that is very easy
But it would be overwritten by other shaders
I implemented it but without seeing it in-game idk
my other idea was to have two different waves overlaid on each other
desaturated is actually more in line with the regular sprites
that would be real cool
yet another moment that i almost forgot i have my visual settings oversaturated
Looking at the color palettes you’re probably right
testing if this link works https://glsl.app#~d1jzzjus64zrno9rvv8ppq0v
If you look at how shaders are added the draw hook is fairly straightforward
It does
I downloaded 1.0.0 but I haven't even tried to mod it yet
Looks like crap on mobile devices 😄
yee
if its over saturated, it'll hurt ur eyes in game xd
thats why i made the other version of the trans mod
at least, it'll hurt ur eyes if u have old man eyes like a certain doctor xD
looks interesting
You could also definitely make a standard shader that you pass the new palette to and it’ll recolour appropriately
I have that one that takes the suit colour for example
How many colours are there in the new palette?
true
oh, the spectral pallete?
Yeah
18 total different colours
https://media.discordapp.net/attachments/1217704157574860810/1243324003796520981/image.png?ex=66638436&is=666232b6&hm=23fddf5c4b204abf408f634afe17da0fb16d9de2958e55e579c1721986f659ce&
Like these are all recoloured through shader wizardry
some have very slight difference, but enough to have its own spot
So it’s certainly possible to do, you’d just lose the negative shader unless we create a negative colour adjusted one too
Yeah that’s what I’m thinking
It’s definitely possible, just needs a bit of thought for the best way to implement it
That's what I'd like to do but with LGBT flag colors
GLSLovely to inject into the shaders 
Toggleable SpectraLGBTQ texture pack would be awesome
With that sort of shader logic
something i've always wanted is customizable flames
i've wanted it since like october
If it’s just spectral cards there just needs to be a spectral negative shader too
I don’t think there’s any other way of applying shaders to consumeables in base
Well, that’s also a shader
Has anyone actually tried to inject into a shader? Maybe it just works
Custom chip and mult colors would be quite cool though…
And probably not too hard to implement
there are flames in the game?
do you mean like the dissolve animation?
The background? it is customizeable
it's not working for some reason
It's time for blinds.
Oh those flames
i want it
rainbow
Is everything in this game a shader?
I'm changing the colors but they're not getting changed
The more I learn about how stuff is drawn the more I think it is
Oh god this has given me a devilish idea of spawning bad D6 jokers as a blind challenge.
aren't they different in plasma deck? I think you can customize them by customizing the color of the UI boxes that hold Chips and Mult?
Plasma deck turns them purple, yes
As a blind or as a challenge?
Blind
Just do whatever Plasma deck does and you can customize them
Thoughts?
the pip lol
Also seems odd to have a blind which only effects d6 jokers
Non-finisher Blinds aren’t really meant to mess with jokers anyway.
Yea
have to brb but I have this at least
well i mean if these jokers are very powerful that means more people are more likely to have said jokers which makes the blind more devastating
It’s like making a blind which makes lucky cards never activate, it could be bad but it could also be completely irrelevant to the build.
It's more interesting for either the blind to have a D6 joker type effect (don't tell me how I'm gonna program that), or have D6 joker as their effect (as in it spawns one and destroys it after the blind).
Spawning a negative d6 joker sounds interesting as an effect
I don’t feel like there needs to be blinds for d6 jokers but spawning a negative eternal could be an interesting blind
How do “curses” work?
They're just D6 sides.
"Curse" is just a signifier that they're spawned for difficulty purposes (i.e. only spawned and blind effects or for challenges, you won't find them otherwise).
They're like the Hex die in Astrea.
Makes me wonder if I can cook Spectral consumables that do super strong stuff but spawn a D6 Joker with these type of sides.
I am losing my mind trying to make the game speed faster
I put the delays on 0 and turned game speed to a million
and no difference
also found out you can have the game run 60 fps instead of 10
There's a mod that enables more speeds
@west hill what about this https://glsl.app#~grfczslazwiyid4wx1g0g9no
Looks interesting
Evil Balatro be like
alr now let me pick a really ugly color palette
i don't get it
I didn’t realise the chip and mult colours also controlled the background swirls
I see
what exactly are you trying to do?
@haughty hinge you deserve to get pinged again for this
custom flame colors
huh
I don't even think you need to go that far for custom flame colors
again
Plasma does it
mjiojio asked for that
ya
and Plasma doesn't change the background
I think you just need to change the color of the UI boxes
^
yeah this is the plan
Plasma might change the background for all we know
Eremel not looking at the background
https://discord.com/channels/1116389027176787968/1219567539093377085 this thingy just changes the background but nothing else so
You can’t see the background when plasma changes the colour though!
I can tho
Omg hacker get him
it's green or not green during Boss Blinds that aren't Verdant Green or otherwise green
It does just ease between two colours though, I have seen the code
but in any case you can see other UI elements keep their original colors
wait that's literally what G.UI_CHIPS are for lmao
think I have it down, now just patching to fix Plasma
Tried to see if JE was compatible with Cryptid and it's not 😔
lamo
what is JE?
Joker Evolution
The function I use to calculate a joker evolution's requirement doesn't trigger with Cryptid somehow
Also the rarity badge doesn't show up because I do the same lovely patch as yours for badge 😅
What
the rarity badge said ERROR
Did you download the temporary Joker Evolution?
ye
Lmaooo
that one crashes I think
I can DM you the current version for compatibility testing
but maybe because I had it in my modpack
sure, although I'm pretty busy today so may not have time to test
Because I'm clueless as to why my thing doesn't trigger
math's got quite a lot on his plate
Think you need to accept fr, can't send the zip
schoolwork too lol
but I'll take a look in my free time to try and fix compat issues
that and he also got given incantation
what 15 hours of coding in one sitting does to a mf
chad coder
This is why I pace my programming.
Few hours of D6 Jokers grinding -> browse twitter for 30 minutes/watch a YT essay -> snack -> repeat.
key thing to notice is how sleep isn't in that cycle
even the best programmers are sleep deprived
the reason i program that long in one sitting is because i have extremely high patience
TRUEEE
my inability to focus on one task because i had a random question in my head that i need to solve
which has resulted in tons of txt files
- said by every programmer at one point
"This isn't working."
~ Gabe Newell
lol
alr well this can definitely use more polish before I make a post, wanted to add it now for @haughty hinge
(by more polish I mainly mean more color customization)
also the default colors are the monochrome ones I showed so have fun with that
i like it
anyway enough procrastinating my schoolwork, bye for now
no way trans spectr-
truly based
plasma color looks really bad though
here's the version with those colors if ppl want
how painful is adding new booster packs
I love making more gimmick dice instead of making more dice that people would actually use :]
may i ask how you add images inside the joker description
I add them as an object inside G.UIDEF.card_h_popup's UIBox return, with these 3 patches.
Sprite draw shenanigans
It's basically just "make dummy object -> draw the base selector -> draw each D6 side -> draw selector on D6 side currently selected -> get selected D6 AUT -> add text info joker AUT -> add dummy object"
Plus ordering the D6 side tooltips.
So easy, surely not several days spent making this work :DDD
I should've put a spoiler warning for code jumpscare, shouldn't I?
ok you could totally reduce the maount of lines
theres so much unused horizontal space
||"The Mountain of Smiling Bodies", more like "The Mountain of Text MurphyObv Aint Gonna Be Reading When He Plays This Mod"||

have you guys ever gotten those horrible ideas
the ones that would require you to basically redesign the game up?
yeah
scrabbalatro
hands are now scored based on if they are a valid word in the scrabble dictionary
and the hand types are word lengths
i feel like i've seen that idea a lot
i mean one dude made a balatro-like based on scrabble
but this would be more grounded in balatro
but also like how the hell would i port the entire scrabble dictionary into balatro
whats it called cause balatro-like is an insane thing to say and i wanna see if its actually so similar to balatro it deserves to be called that
i think its called omg words
it has a really similar system of hands and discards
and items which are just like jokers and boons which are like tarots
it also has markings on tiles which are like enhancements
my favorite thing from it was definitely the way they let you add stickers to the board
that was an amazing concept
i think the scoring system is the most balatro like thing
yes
the rest is kinda just normal as far as i can tell since games do often have passive items and consumables
id love to make the funny scrabble overhaul mod but i need a LOT more experience
ive only made my first lovely patch today
||Quadratic scaling||??
||Double scale doesn't have support for scaling multiple numbers for a single joker with the current implementation||
old lady, ignore music too lazy to pause spotify
mmm delicious -mult
Negative mult and negative chips makes a positive score
figured out how to Sound API
juicy
bulk use animation featuring music sync
Bulk blinds:
ahh that looks great
so much better than a overfilled slot
ehe
on beat even
actually i should just shorten it to Gift
no
it works out so perfectly
sure
ahhhhhhh ;-; I hate this bug
bricked save pog
had an idea for something i could do for a cave story joker
So I want to get into creating balatro mods, but I don't really know how to use lua. I've got the general ideas of the language from poking around mod files for balatro and other games, but I would really appreciate it if someone could point me toward a guide for balatro modding or something like that!
oh and also, what is the resolution for card art if anyone could tell me
Your best friend is 1. the source code, 2. other mods and 3. the developers here (just ask any questions). You gotta learn by trial and error here ^^ We don't have much of a guide or many docs (yet)
The cards ingame are 71x95 at 1x scale i think, but you can make them any size you want as you can define that in code
Ah well, all good. I can definitely reverse engineer it, it just feels kinda wrong poking through other peoples work lol
#📜・modding-rules message #6 :D
"All mods must be must have source be available " me when I have a stroke
Oh yeah, that's fine, I respect that, for me I just much prefer building my understanding from scratch (that and I feel like I'm stealing, regardless of how open source it is lol). To each their own though
Yeah it's just, the only way of figuring out how all of this works lol
We don't have no tutorial nor any "real" docs besides the ones on github which are sparse to say the most
And coding is all about being able to read other peoples code aswell after all
thoughts on this balance-wise?
5 7 6 8 and a 7 ?
the wording is a bit weird
also 25 is alot
for an uncommon aswell
This was cut from the end of Marbles on Stream #2 to prevent the video getting copyright nuked. The show's name is 'Flight of the Conchords'
This was streamed on April Sevinth, 2020 alongside:
Animal Crossing: New Horizons (PART 17) ► https://youtu.be/1VmEakKji-Q
DOOM Eternal (PART 8 Finale) ► https://youtu.be/nNbHU9tDzUU
[BRB Talk] Pearl Jam's...
(imo)
15?
maybe even only 10
It's way easier than souls modding at least, souls games having basically custom replica game engines and a million tutorials, but everyones mods are either slightly incompatible with each other, or completely incompatible with the game itself, and putting fully custom code into the game requires you to be a genius. If I made it through that I can make it through this...
yeah im wary of it since its nearly a straight but those are the numbers in the dumb reference lol
that is true!
Well as aforementioned, if you don't wanna look at other peoples code, the games source code is a must for you ^^
I think it could give more $
i think its def harder than discarding two random numbers from rebate so def at least 15
also came up with this one
Like $40
i think thats too much personally
Other methods of gaining $ are more consistent both with scoring and actual $ earned
womp womp
But I definitely think it could be higher. $25 seems okay-ish
“What do you think of this balance-wise?”
Nether: “I’d halve it.”
Victin: “I’d double it.”
Double it and give it to the next person ahh move
I'll double it again and and give it to the next person {C:inactive}(Currently {C:money}80${C:inactive})
I’ll double it again and give it to myself I’ll double it again and give it to myself I’ll double it again and give it to mys
my last run with the idol be like:
recursively
- repeat
that's included
also the thing with this one is theres an area in cave story where all your weapons drop to level 1 so it fits thematically
It can be avoided by selling the Joker, if that’s intentional
eternal:
non-eternal:
i should make it on pickup too
eternally
About #BeatSaber : https://beatsaber.com/
PSVR: https://store.playstation.com/ja-jp/product/UP4882-CUSA12878_00-JPPS400000000001
Oculus: https://www.oculus.com/experiences/quest/2448060205267927/
Steam VR: https://store.steampowered.com/app/620980/Beat_Saber/
OST link (Spotify, Apple music): https://fanlink.to/BeatSaberOST4
#SpinEternally
---...
spin eternally
^
get fibonacci'd
wee fibonacci'd
not again 😭
fibonacci'dly
nuh uh
According to others it’s basically just hijacking another booster back and have it spawn your stuff if a specific flag is enabled.
is there a debug that works with 1.0?

DebugPlus
I did that for Relic Jokers, and I think that’s also the case for Alchemicals and other mods with booster packs.
literalls just put _RELEASE_MODE = false in your code
explode
People need a mod to wipe their ass nowadays
LMAO
dryingly
okay i remember some mod having themed booster packs what was it
mods at the top of my head
codex arcanum
oddity api
reverie
those three are easy because they can just pick from their type pool
abnormalities are jokers so it's rough
from what i remember trying out codex arcanum, (can't check it, im outside rn) when you pick up an alchemy card, it destroys the one in the pack, then adds one to your consumables
so maybe you can do the same for the abnormalities
no i just want to see how the boosters' pools work
ohh
I’m honestly wondering if that’s for artistic effect or spaghetti reasons
pretty sure it's spaghetti
spaghettily
love my spaghetti code
got it, sylvie's silliness
I'm working on my first mod, and was wondering if I could ask here for feedback in terms of visual design, balance, mechanics, themes, etc. modding-dev seems to be more for code and such, while the modding channel seems to be for released projects, so I'm just making sure I'm asking in the right place.
Ofc, feel free to ask anything, if it's anything specifically regarding implementation/code, #💻・modding-dev might be better, but other than that here is cool ^^
this ^^
Thanks! Any feedback is welcome, hopefully it's not too morbid lol. I also tried to capture the balatro style, but I don't know the tricks to replicate that style so it's probably a little simple.
Flatline - Uncommon
This Joker gains [X0.5] mult if played hand contains a Straight and no Hearts Cards. Resets whenever you play a card with the Hearts suit.
holy shit is that a rhythm doctor reference
also check #🎨・fan-art pins for the "balatro style"
Uh... it's a reference to heart monitors...
neat, thanks!
so in other words, rhythm doctor reference
the concept of a heart is a rhythm doctor reference trust
😭
Got it, then it was totally intentional the entire time and I won't have to google what that is
Don't worry Aize, people are OBSESSED with references here
when people can make anything it's usually not original
there's always gonna be references sprinkled everywhere at everything everytime
I get it, Balatro is the next step in my long journey of hyperfixation. I'll start intentionally referencing stuff eventually no doubt.
^
why did I think this would be a good idea
lmao have funnn
not the broken texture in there 💀
why are you doing this
becasue I thought that would be a good idea clearly
(its not)
shoutouts to whatever the fuck this is
oh that's like 1 pixel Joker
mfw
from whatever mod that is
thanks notmario
notmario my beloved
me trying to make a font with everything being a variant of the letter A
Evil. Cruel. Unusual.
a font with everything being a variant of jimbo
is that supposed to say jimbo
Jimbo and his failed experiments brothers
yes
What's the mod to make the straight hand say gay instead
This is silly. Contribute to HeyImKyu/balatro-gay development by creating an account on GitHub.
fucking FINALLY
Yippee
well done!
unlike all other modded packs i decided not to latch onto an existing booster but rather make my own everything
😻
Abnos now show their code in their sprites while undiscovered
‼️
wait..
does this mean potential booster api?
not... quite
Myst booster api? 🥺
api? uwu
yea i fucked with boosters and this method was kinda hard to scale up
unless theres a method i havent thought about
i hated every second of this
is that 0.9.8 or 1.0.0 btw
i did it the other way and i still hated it so i can only imagine the pain for this method
1.0.0
bless you
did you use an existing pack?
🙏🏻
yea
dam
i could've done a few lovely patches for Card.open() but i figured it'd be easier to just copy everything over
Is there a way I can check if Wheel of Fortune triggered (gave an edition) or failed (displayed "Nope!") in the new version of Steamodded?
despite this, the object call is actually relatively clean
that's not bad
cryptid out of context
this hand is a hand
king of stuntmen
Is balamod and brainstorm (or lovely injector ig) compatible?
Bro I'm trying to change straight to gay and the game crashes. On pride month too? Smh
Balamod and Lovely/Steamodded are not compatible
Oke
i have a lot of cryptids
IT MUST FEED
Cryptid on its way to make every other mods useless or incompatible
nah Perkeo is not going to be this busted when Incantation releases
(and it should play nice with other mods)
true
I LOVE THE SOUND API
least broken antimatter deck run
itd be cool if we could make a rule for people to pin the github for their mod in their threads for ease of acess
only mods can
yeah
we dont have the powers of pinning unfortunately 😔
boo
i love your font
raster fonts are uncomfortable to look at for me but i really fw how they look
thanks
also mb i didnt read your username
no worries
which one...
math really went and re-enabled the old one which was never properly updated to 1.0 beyond not crashing
💀
Yeah that one
for some reason my lovely won't run anymore, any idea?
I mean I don't blame you for using the thing that actually has docs
but I was meaning to delete the old sound.lua
Oh
the reason it's commented out is because there's literally already a port 💀
Oh god am i going to have to rewrite the entirety of the sounds in my mod whyyyyyyy
I thought it'd cause issues for them to coexist
blame... idk?
Apparently not
yourself?
I mean math said he reenabled the sound api
So ofc im going to use it
blame math
idc
just don't blame me, I wasn't here
all it would have taken was searching game_object.lua for sound
hello. i am brand new to modding - i am viewing the source code for the game currently. could someone who has experience let me know where jokers need to be added in order to be added to the game? first lookthrough points to the inital loading of the game, on line 367 of game.lua. Is this where joker logic is added?
Thanks so much if anyone can help :)
10/10 recreation
this would be the most primitive approach, and it is indeed possible to do it this way
we do however have a joker api in steamodded
is there a better way? im looking to add jokers, vouchers, etc. to the game with original artwork
REALLY! ooo very nice
there's docs for this depending on what steamodded version you use: https://github.com/Steamopollys/Steamodded/wiki
the numbered pages are for steamodded 1.0 alpha, the others are for version 0.9.8 (latest stable but soon deprecated)
very helpful. ill be looking through this to make some new jokers
thank you friend
bruh so apparently i have a toml file that worked perfectly fine until now, if I delete it lovely runs otherwise it doesn't.. I didn't even edit this file i don't get it
lovely.toml from version 0.9.8 of steamodded is for that version only
1.0 does not have such a file
apparently the problem is the lovely/ folder
i deleted it and put everything is lovely.toml and it works
so weird
0.9.8 doesn't have a lovely folder?
what if boss blinds had jokers
What do you mean
boss blinds with debuffs on you
Aren’t those Boss Blinds?
but i guess thats just boss blind abilities atp
boss blind that takes your jonkler a buffs its own requirement :)
Hey guys, I have a deck called "stamp deck" and I'm not sure what mod it comes from. But the deck itself doesn't seem to do what it says it will, give a "jumbo tag pack" when you skip
That's from Reverie, it should change all the skips into tag pack skips that let you choose from 4 tags when you skip
Odd, everything else in Reverie works great, just that deck doesn't seem to function at all
i'm using the alpha and apparently having a lovely folder worked fine for a few days and now it just doesn't let me. it's alright
i made an input field but somehow i have to click on it and then press escape to see the placeholder text instead of seeing it directly :/
I been stuck on this shit for 4h man
progress on the AAA font
A
Ok guys, if one of you can solve the issue I just stated it'd be greatly appreciated. In the mean time, here's my attempt at making a search bar mod for jokers and consumables: https://github.com/bentrd/CollectionSearchBar.git
also would be nice to add a trigger when we press enter
i think feder was already making that
Yeah feder definitely had a working version with support for filters iirc
hmm
Hey guys, what are the most fun modded decks? There's too many to choose from on the awesome balatro mod list lmao
Misprint Deck from Cryptid is really fun
???
deck of equilibrium is fun too
Where you getting that from? I don't see it on the list - thanks!
Don't see this one either, is there another repository?
trying to play the celestial pack "card" crashes the game which, yeah, fair enough
they're both from Cryptid
lol
1.5 times the soul in your soul
boring, it's not eternal, rental, perishable and pinned
true
Do mods work on Mac?
yes
Amazing, thanks - couldn't see a straight answer on google
clearest installation instructions for now should be right here: https://github.com/Steamopollys/Steamodded/wiki/01.-Getting-started
Nice one, got it working - thanks!
Is there an easier way to launch it than the whole using terminal thing? Like is there some sort of shortcut I could make that would do that?
Trying to set it up for the gf and want to make it as simple as possible
you should be able to set up a shortcut that runs sh path/to/run_lovely.sh
Not a Mac user myself, but I've seen someone do that
shader recolouring spectrals?
sigil looks a bit gnarly
yeah the colours are in the wrong order a bit but in theory it works
ah
we have progress
Hello everyone. I am working on a concept for a Balatro mod, would it be okay to put the ideas in here? Wouldn't be functional since it's just notes, want to make sure I don't spam this lobby with anything.
Pretty sure the only difference is loading in the 1x or 2x sprites.
Off = 1x, on = 2x
when I have it on, it puts horrible lines through my shader, like it's missing pixels
Maybe it does something else too
see these for example
how did this even happen
Oh I'm gonna want that source code
I'll throw it up on github in a little while
just trying to solve this bleed through issue with scaling
one of the lobotomy corp jokers allows a final mult less than 0
honestly that looks like a cool enhancement shader
cursed!
thats the default booster shader
Dark Evil Spectral Cards
they remind me of minecraft enchantments
Me when I rework Unlucky Crow to have a 1 in 4 chance to gain xmult every hand and make it show "Nope!" when it fails (It also gains xMult if Wheel of Fortune is used):
omg i remember ur og suggestion lmfao
math equation in my AAA font
(should i add the bar back on the caret A)
9+2^5
Cool
no
Technically it’s possible with just vanilla but it’s prone to crashing
And no one has fixed the issues yet
An easy, if hardcoded solution, which @white scarab has a recent implementation manually forcing the sprite changes
hmm
i don't think custom font mod is working for me even tho it says it is in game
anyone got a working copy of custom font that i can use to see if that's whats wrong
Sometimes CustomFont doesn’t like certain file paths, let me send you my version that works around that
related to the chat about animated sprites, I wonder if using the in-game AnimatedSprite object might actually be worse
you can only run animations at a fixed FPS across all animations
gotta love normal balatro
I seem to have bricked my profile…
Some mod or combination of mods started acting wacky, I scored "−inf" on a hand, and now the game crashes whenever I click 'Play' on the main menu in that profile. I tried removing all mods, and I uninstalled Steamodded by verifying the Steam files. That only changed the crash screen to this.
Any ideas how I might salvage the profile?
open balatro then find the save.jkr file in your appdata balatro folder
delete or move it elsewhere
just open balatro before you do it, otherwise it'll put the file back in when you boot up the game
I had a crash like this that was solved by this, the save.jkr file saves your continue run
Thank you, this worked! I'd tried deleting save.jkr, but didn't realize I could stop Steam from restoring it by having the game open.
steam cloud is stupid anyway just disable it tbh
Now I can ruin it with mods all over again
steam cloud is great
Yk what would be funny
no
K
A joker that gets more powerful with win streak is what I was thinking of lmao
that would be very metagaming but also interesting
I think so
if double scale is a thing that someone managed to make i feel like winstreak joker wouldnt be that much harder
yeah i've heard quite a few times of beta vouchers that used all-time stats so it should be relatively easy
LobotomyCorp uses the joker usage stat to track discovery
because i cannot directly save to the save file, thunk moment
Hey guys does anyone have a list of all the mods (in 1.0.0) that add blinds
I know it's mathblinds and mystblinds but that's all I know about
those two
why 😭
loan shark is no match for my power
i'll just rank my own showdowns
what does loan shark do
ik it gives $50 when you buy it
sell value of $-100
Got a bit lazy with the art, but I have couldn't brainstorm anything for them.
Also really close to 50 die sides, with two unfinished concepts left...
48 is also a nice number
cursed colors
holy shit what the hell did you do 
how balanced is this?
I should not have randomized the colors
ow
trans pog
it looks pretty balanced to me
but maybe a tad bit strong? im not sure
maybe a 1 in 2 chance would balance it out
can anyone help me figure out exactly what i'm doing wrong with installing mods? the only one i can get to work properly is quick restart
i can't seem to get any of them to work and i'm not sure what i'm doing wrong
ok, interesting. thanks. I uh, really want some new jokers, maybe the oddity pack? I wasn't sure which collection to download
Search awesome balatro and click at the first github link
Its a collection of mods
yeah, that's where i found this collection. I was kind of under the impression I had to download each one of these sepretly, and i wanted a collection of various mods that i could quicly download and install
For now just download the steamodded mods or lovely mods(1.0.0alpha)
are there any ways to mod on mac
I believe there is a tutorial in the steamodded wiki(in the github page)
For some reason my steammodded isn't working now, even though I have everything properly installed, anyway to fix it?
I have already tried reinstaling steammodded and the game
daily reminder that "X isn't working" is never specific enough
I was looking for places to start, like suggestions. Probably should have been more specific. I did get it to work though
Turns out I had to reread every instruction possible and do direct installation which I did not do last time
https://discord.com/channels/1116389027176787968/1248924034716930100
phew, i need to take a breather. 
omg that looks awesome
thank you 
how i get good a t pixel art to make jokler sprite
Doing JokerEvolution testing with Cryptid and I only used one 😅
is there a 1v1 mod ?
is there a way to return Big number in card:get_blah functions here and avoid crashing due to comparing table with number?
I am curious about what these boss blinds are and what they do.
creepster font in balatro would be
🔥
Noir Silence: -4 Hand Size, +1 Hand Size each hand
Scarlet Mist: Halves Base Mult, sets Base Chips to Base Mult
might not be the exact wording i'm too lazy to check
I love the fact that so many Balatro libraries and mods are named after Spectral cards
it's just
deeply charming
most of them are made by the same person
valid
greater split: joker 
I am now thinking of other Color blinds
but so far I only have very vague concepts
if you lose, Greater Split: Vertical plays and the game crashes

good thing i decided to name the color fixers differently here so i can use the actual name for the lobcorp mod
hehe
gebura core suppression go brr
oh my God wait core suppression boss blinds? 
no not yet
oh ok
not until abno boss blinds :)
I was going to say though that
if you wanted you could use the English translation of the Hebrew names of each sephirot as the suffix
like (x) Kingdom or (x) Foundation
I am normal and can be trusted with Project Moon references

after all, I shall guide you to the paradise that welcomes everyone.
even if i can't read the yellow text, this goes hard
trance users carefully selecting the worst combination of colors
i wanted to test mod support for #1241580123766128761 but i have never used modded jokers before, any suggestions for which ones to try out?
mod planning going well
0.9.8 morefluff, bunco or mika's
1.0.0 cryptid
ty
i just have it set to the bi flag lmao
How to balance the cryptid lol
cursed feller
x60 means nothing to infinity
isnt that like the ace straight joker
that joker also counts for this joker
the what now
oh wait i should probably change it so that only one copy can make another superposition
that would be too balanced
this is cryptid
Superposition is already a joker name tho
fairly weak compared to cryptid
yooooo economy joker
that just makes the name even more fitting
The ace high/low straight joker…
im so smart
this card is so boring i forgot it existed
Me realizing I now have to make a ability for Lucky Swallow that is different from Unlucky Crow and Lucky Cat:
https://tenor.com/view/balatro-nope-wheel-northernlion-fortune-gif-1884086658338738891
lmao
😭
reminds me of how tarot and purple seem to be used interchangably
and yet i thought i wouldnt reuse this word ever
thanks biology
(this is visible ingame btw, vagabond and fortune teller use a darker shade of purple to highlight tarot)
new abno
me when the word is repeated
is there anything stopping you from playing straight, high card, straight, high card, straight, h
The Needle
nope
oh dang i didnt realize where the sentence stopped and started
and the mouth i suppose
Oh yea especially the mouth lol
or ig you didn't realize
What I'm thinking of doing for Lucky Swallow's effect (Unlucky Crow's effect in the second image for comparison)
so i was messing around with the FPS on the top left corner and changed it to a system clock then showed to my friend. and he came up with an idea that, since we can get the current second using os.date...
how about a joker that gives mult based on current second when it got scored
or theres already one
in game clock seems fun, do you have it implemented in a way that can be released as a mod?
Idea for a joker
you only have to replace something using lovely in game.lua
replacing
local fps = love.timer.getFPS( )
love.graphics.print("Current FPS: "..fps, 10, 10)
with
local time = os.date("%H:%M")
love.graphics.print("Current Time: "..time, 15, 15)
how hard would it be to add that under fps instead of replacing?
Combination lock - ‘gains (some amount of xmult) if you play a combination code’ (like ‘X7952’ in the description and you have to guess the first digit)
i adjusted the position a little. you can define it too
quite simple
just add another love.graphics.print after it
woah a common that gives 30 mult!!! surely nothing will go wrong
Nice
O ok
thank
I didnt really make the connection lol
How do you even find mods
oh damn
i love me some magnificent whereabouts jonkler
hes called Ubiquity.....
oh right it's not superposition anymor :(
i love me some Ubisoft jonkler
guys i went past the naneinf with just 1 single joker type
Oboi econ joker
not really
they have 0 sell value
gift card could abuse it though
classic gift card
just like with a legendary joker of a certain person's mod
ubisoft gift card combo
right, SDM_0?
I love Cryptid-boosted Archibald
You would have crashed
yes
lets go cryptid is 21% done(the 300 suggestions don't count)
thats what happened when i had ~7000 jokers
(i had like 10 canvases and i didnt pass the 2nd one probably)
reword
