#⚙・modding-general
1 messages · Page 108 of 1
get yo eyes checked 
idk why the 6 is so tiny
but we're getting close
what am i gonna do for hologram
how do you project wate- 4D CINEMA
the ones that like splash water on you
when you go underwater and shit
Possibly a dumb question, but how does modding the game affect Steam achievements?
Asking bc I do want to get into developing my own mods, but I want to be able to disable them when acheivement hunting
those are always fun at theme parks
i cannot see the blind icon at all
Mods disable achievements. But there is also a mod to bypass it iirc
Oh.
Gotcha, will look into it
Hey i need help
Thanks
I had the deck builder mod and was completely fine. The mod worked, and I got the little mod selection in Balatro. When I went to download the cheesy mod, the mod button disappeared from the main menu and now it's vanilla Balatro
Did something happen recently that changed how mods worked?
Cause I deleted the cheesy mod and the mods are still gone even though I have had them for a while with no problem
did you use the injector originally?
Yes
redownload using this https://discord.com/channels/1116389027176787968/1217867725532041369
Bah humbug, why can't Balatro just get steam workshop?
Version.dll isn't in the zip archive
it would be pretty locked down in that case
you wouldnt be able to literally play super mario bros in balatro
Who's playing Super Mario in Balatro?
I just wanted more jokers and turots and what not
you downloaded the source
Well there was no other download options on the site
found it
There is no Lovely.toml in the source code, there's a lovely folder but not a toml
you downloaded the source code for steamodded 1.0
again, use the release
@lean dune there is loc_ vars support for seals right?
also, can seals actually hold a config?
I dunno actually, I'd have to check
yes
hey lads! quick question- if i have no mods installed, but still have modloader installed, can i unlock stuff?
like jokers and achivements, will they still be locked or am i good to go
wait achievement unlocker just makes it so you can unlock the achivements again, right?
it doesnt just give you all the achievements
also it should keep everything unlockable
i'm a dummy
same jestie
Molloy officially added me as a co-contributer for his Balatro '95 mod and I'm currently compiling a revamp version of it that can be used with Steammodded
just need to clear a few permissions first lol
im curious
do you guys understand what this does
cause i legit dont know how id word the effect lol
this joker gains +5 mult for every card discarded this round
that seems to be the most logical interpretation
nope
so if i played a 1 card hand the joker would gain +20 mult?
oh
is it scaling?
then i didn't understand the effect at all
not scaling, so itd be +20 mult if hand has 1 card, +15 if 2, +10 if 3, _5 if 4
on a per hand basis
ah so early-game common
the idea is that one joker transforms and gives an effect each boss blind you face
so here is the table as it is right now
this would be for the third boss faced so towards the earlier side
im willing to buff/nerf tho these are just ideas
Perkeo ✅
what mod is that thats great lmao
why is that a flush five
oh
half joker but not
ive loked around, where would i find it?
+5 Mult for every card absent in played hand (?)
i think you can find it the mod list here
https://github.com/jie65535/awesome-balatro
+5 Mult for each card less than the maximum played
the most cursed and f-ed up thing ive ever seen in my life
so i got saved by the shark then i quit the run then reentered it
then i got this
the ante was also going up i cant
now im in ante 18 with the small blind at some E number and a terrible bankruptcy
@wanton rapids any idea?
That's a lot of interest
ba dum tss
<@&1133519078540185692>
<@&1133519078540185692>
god-tier mods
🔫

Quickdraw
so im trying to make a joker that gives you mult when you have a deck of 52 unique cards, and im not sure what is wrong with my implementation but it doesnt seem to do anything at all, though it doesnt give me an error
So mult with a standard deck?
yes
but you can have duplicates still
what happens if you use death
and suddenly your deck is 52 cards large but it is missing a 2 of spades
?
the part that's wrong here is is_suit()
that method checks if a card is of one specified suit
no
same for get_id, it doesn't give you the card key directly
I may be mistaken, but there might be a card_key field on playing cards
these won't give you the exact card key though
on a Jack of Spades, you have card.base.value == 'Jack' and card.base.suit == 'Spades', when the card key is S_J
managed to leave the game at the wrong time causing this somehow
hi, sorry its me again- so if i have mods enabled, with texture mods and such, but have achivement unlocker, will i be able to discover new cards?
I think Steamodded 0.9.8 had issues with discovering cards related to cloud saving
If it’s the vanilla game I imagine it should work (?)
discovery/unlocks should be possible
there's been some jank with it, but I think it's resolved in 0.9.8 as well
Is there a mod for "little things that ought to be in the game but for some reason aren't"
which things
i want a wee-est common joker that gains 2 chips for each 2 in played hand
wee-ly tiny joker
ok
Whats the actual dimensions for the regular playing card (8bitdeck)?
71x95 including one pixel of fully transparent borders on each side
yeah there's always a 2x version for use when Pixel smoothing is enabled.. you could use the 142x190 pixels however you want, you'd just have to account for non-pixel smoothing too
usually that'd mean mixels
ah good to know , thanks
Worked great
evil
Only villains do that
speaking of this, I get this error when I switch pixel smoothing on or off
function SMODS.injectObjects(class)
if class.obj_table and class.obj_buffer then
class:injector()
else
for _, subclass in ipairs(class.children) do SMODS.injectObjects(subclass) end
end
end
offending function
I literally just switched the pixel smoothing
I find it so funny how a lua injector is made in rust
is there a mod known to trigger this? I think I've tried with negate texture pack and it worked fine-
I just have the mod I'm using to test editions for the edition api, let me try without it
While you’re here was loc_vars syntax changed recently? Ppl were getting crashes in Cryptid because of that when any modded Joker spawned
not any more recently than the breaking changes on center functions
Wait lovely is Rust?
Yup
“It’s all Rust?”
“Always has been. *cocks gun*”
^ i feel like that everytime i learn of another game made with lua
me whem cryptid
@gilded vortex yo ur message in #🎨・fan-art made me wonder if any mod creators would be willing to contribute their jokers to little "packs" of specific synergy based mods, like a "wild card pack" that only features jokers based around wild cards for example. i plan to do absolutely nothing with this idea but would absolutely use them if there was like an "Ace Pack" or a "Lucky Card Pack"
having a config to disable individual ones def would be mandatory and since its already in a lot of mods you can always disable all outside of the specific synergies but thats a lot less convenient
find the
(he is very well hidden)
fixed on latest commit
sweet, will pull it into our dev branch soon
I think edition API just needs custom calculation stuff now
neat
far left
damn how'd you know
the hand
true...,.,...
I did ask what were people’s opinions in including specific content (like specific Jokers) from other mods (with permission, of course). I guess a mod pack like that isn’t too dissimilar
I’ll try to send the Negative stuff soon. Or at least commit it somewhere you can see it
oh snap I forgot about that
Since most of the code are lovely injections I think it shouldn’t require any changes for 1.0
Except maybe redoing the custom localization for the edition
update steamodded
3 days behind 💀
fr tho i literally just fixed this like 20 mins ago
joker idea: [rank] and [rank] count as the same rank, ranks change every round (changes based on deck configuration, just like mail in rebate)
that's a case of fully re-implementing the way the game handles ranks
messing around with trying to make a 1.0.0 modpack
lmao
never thought I would see something like this in 1.0.0 dev
even watching other people play modded balatro i cant escape icely
CHESS BATTLE ADVANCED
I recently decided to change the game.lua file inside the "compiled" .exe for balatro. I made what changes I wanted but was wondering how I would save or replace the file inside the exe?
I know Love2D doesn't really compile the lua code into an exe like lua usually does, so I doubt I could recompile it myself and have it work.
my only current idea is downloading Love2D myself and recompiling it using that, which might work.
For reference I have tried just replacing game.lua inside the archive with my own version and it comes out with a corrupted archive error on winrar. Haven't tried 7zip since I mess with stuff only Winrar has full support for.
anyways, help would be appreciated, changing so many values and learning how to edit it was a pain in the butt.
why not just use a modloader?
idk what you mean?
are you saying i can load this main game.lua as a mod and it'll work?
i'm saying you can create a mod to change those values without going through all that trouble and having the value changes deleted every update
if you asking me to make a mod that changes these things, then hopefully i wont have to, cus i got no idea how to do that, and I already put 3 hours of time into editing and balancing stuff lol
Honestly making the mod sound more tedious, since I don't really care about updates, and have 0 idea how to actually mod for any game
all i've really done here is just edit some preexisting value's in the games code to what i wanted, but if it comes to it I'll try just turning it into a mod.
also so far this was less trouble then making a mod would be, at least short term. I do get that making a mod for these changes would be better long term since It would be easier to update, however, I really don't play the game that often and also don't really care if my game isn't updated.
TLDR: make mod sound harder then patch code, thank for suggestion though.
What kinda values did you change?
all the joker numbers for mults and chips and such, edition numbers, added modifiers to every deck, changed tarot card values, and booster pack values
almost got it working cus I finally managed to brute force the game.lua that I modified into the archive, but the game displays an error
now I can understand what the error means cus I was editing cost of jokers and accidentally double clicked and got rid of a single comma lol
yippee
turns out a must've missed a few deleted commas lol, will be more careful next time so I don't take up others time asking a stupid question here lol
dw, that's what we're here for - to learn and help others
@gilded vortex think we've got it!
Ayyyy
back with another dumb question
checked line 704 (the end of the decks, jokers, cards, boosters, etc section) and 364 (the start of that section) but since I don't understand lua I can't really tell whats messed up here
show the code
send the file if you may, that makes it easier
negative cards 😮
ok holup
I mean I already have it working
edited is the 2nd?
the file without ORIGINAL in its name is the edited
I don't think you're supposed to share that
they're called zw44tZG.lua and DK9puOn.lua, respectively
See rule 7
but now it's in the api!
bruh, i literally named them that tho
??
try downloading them
ok
Oooh
well your lucky cus i aint
i dont think that meets the criteria
its for my own use
Well, I'll still send you the code, sometime
I wanted to commit it to github but I'll probably go to sleep now
anyways lemme see the issue
ye ye thanks
1s
its fine i got time
lmao
lemme find where
odd cus I never changed anything on either line
somewhere in between
yooooo
did you edit the cavendish, perhaps?
i did
silly you!
lemme guess its cus i removed its spawn requirements?
line 432 col 291 is missing a closing brackiee
how the hell did you find that so quick
my IDE lol
IDE?
ah cool so it just found it for you?
Redistribute in that sense is buying a copy of Balatro and giving that copy to someone else for personal benefit, like money for example. It's to protect against theft and copyright laws.
You should be able to screenshot snippets for question purposes.
I like making big number go boom so I just turned every cards values up a ton and got the infinite score mod
lmaoo
although big sad cus my install for steammodded was prolly incorrect
I agree but that was AFAIK a whole file
But is it "redistributing" if i have the file myself anyways?
AFAIK yes
hm okay
well after i go work out I'll do a run with the new changes and ping you with the score results jxss
Awesomesauce
well, im getting error reports ingame, that means im closer than i was 20 minutes ago
guys I don't have any experience in lua coding, how do you suggest I start learning this to start modding balatro?
totally normal amount of jokers to have this early
Average debug mode run
make a mod to learn how to mod balatro
I'm back what did I miss
everything
NOOO
the world ended while you were in a coma v_v
but why
A link of mine was deemed suspicious - only thing I recall sending was the Lua documentation, idk
lmfao
even more normal jokers and deck
its not funnee!!
its very funnee
why is the left immolate big
modding is fun
gigantism
Hi, i was playing with a bunch of mods and a weird glitched planet card appeared, when i used it it deleted everything and created this
Can anyone help me find out which mod does that ?
I just found out by looking into the files, it's from Cheesy Jokers
also jelly mod has problems when being used with other mods
Yeah everything is unstable but i like chaos
Anyone up for a game of multiplayer?
wat
baltro multiplayr
ye
Want to play?
I'm actually looking for a game, so if you're interested and install it, hit me up
@round ore so far modded big number is fun, current pb for the run is e302
basically just try to make the biggest number possible by any means necessary mode
i assume you are on cryptid, though if you arent you can literally reach 1^1^308 on round 2 if you get a lucky enough shop on it
it uses a mod to drastically extend the game's integer limit and yet it can still reach it
i modified the game.lua source code to turn every value crack mode. I can only have 3 of each repeating card, aside from 1 card that I can 4 of, money is frozen, and getting double tags is important for the voucher tag later on.
using infinitescoremod rn
ohhhhh
you should def try cryptid tho
ok will do
it gets so extreme it can literally hard crash
all i know is my first ever run with infinitescoremod got me a score of e12280 and the enemies I was fighting were 1 number under that lol
btw, that run was over multiple days and ante 30
You can reach 1^1^308 with a debuffed high card (you meant 10^10^308 lol)
But Talisman is like an improved version of Infinite Score Mod (it’s also a dependency of Cryptid)
It’s much more compatible than Infinite Score Mod and has a higher cap (10^10^308 as opposed to that mod likely being too laggy at 10^10^6-10^10^8)
cool, at the moment I wasn't thinking of adding any other mods since I have my own balanced source code rn, but whenever I do want to I'll make the switch to Talisman and try cryptid.
Cryptid is the antithesis of balanced
If you want to try to push the score with more realistic things then DebugPlus could probably make a good testing ground
me when i mod by editing source code instead of making a real mod that can actually be shared
Spawn a bunch of barons, mimes, and cryptids and just see what happens
so true
I take that back, my mod is not the least bit balanced by normal standards, but like, "the duo" is 4x and "the trio" is 6x
nah that’s not too bad
all cards are scaled dramatically but commons are still commons and so on
baby numbers compared to cryptid's anti-game-design
there’s a deck where everything is scaled randomly from 1-10X
fuck yea, when I get to my peak with my current mods I switch to cryptid then
and every card in your deck has a random enhancement, edition, and seal
lost my interest on that deck lol
and you’re just as likely to roll into a legendary as a common
and every other positive deck effect is applied
There’s also one that’s just this but X0.1-X10 lol
One of the decks applies every benefit of every deck so it just gets extremely busted
The mod is actually kinda balanced on a normal deck
I like build crafting for massive numbers. I literally spent 3 hours one time rerolling on the first fucking blind for funny cards in the past.
nice
Cryptid is good for that lol
The Perkeo-equivalent of power in Cryptid is a joker called Canvas that can let you retrigger other jokers many times on a good build
and it’s not even the highest rarity the mod adds
I might install this tonight lmao
gimme link if you can
or channel/thread location
Sounds like a challenge
i am not a fan of "broken because funny!!!!"
this version right?
Yep
imo this happens when you combine “broken deck” with “broken jokers”, but Cryptid also gives you the flexibility to do either/or as well
broken cus its funny is the best kind of funny wdym?
idk i just make silly little cards
nah I get AutumnMood’s opinion
ignore me ig
Cryptid doesn’t even have infinite ordinals last I checked.
Someone should change that
my god
There’s powerful jokers with cool design choices like Perkeo and then there’s some jokers in Cryptid that are just like “hey, let’s add tetration to the game”
(Maybe just one)
(That’s in concepting)
Ik Cryptid has mult^X but what about X^mult
rookie numbers right there bro, we need pentation
misspelled it lol
If I ever decide to overhaul Talisman to go beyond ee308 that’s when those things are going to start coming in
Mult (^ mult times) mult
#💻・modding-dev message
context for emojiokers
big number funny
🔁 is like the only "strong" one
i love it when I can't even mentally comprehend a number and have to look it up only to find other people who can't mentally comprehend the number
Mental comprehension ends at pretty small numbers
I mean there’s also a concept that uses factorial mult
Just apply the TREE function
ill comprehend your numbers
Also there was this one joker that was kind of a pain to implement but ended up having the craziest synergy
Comprehend 3
uhhhh um uhhh fuck
where is π in all this huh?
Double Scale - Scaling jokers scale quadratically
This combined with ways to scale jokers hundreds of thousands of times leads to insane things
Someone hit Ante -1 Trillion
When blind selected, set current score to Ω
Oh by the way if I do ever increase Talisman score limit the max would be 1000-ation
Since I’m not writing a big number linear from scratch and that’s the largest I could find
we need radial numbers that when scored create a circle, and If you can find the right combo of jokers you can turn that normal circle (which has 5 triangles, plus a missing small traingle cut out, which is the infinite number π) into a perfect circle and solve π which will literally obliterate you from the world for completing an impossible feat...
WAIT, exponential deck
2+2 is 4+4 is 8+8 is 16+16 is 32+32 is 64 but for both chip values and mult flat / mult X values
having 2x apply twice makes it 4x then a third time 8x, 16x, 32x, 64x, and so on lol
not in lua but ive used a javascript library in the past that is strong enough to represent grahams number
idt it would be too terrible a port
Heard of that one
The Lua lib in question was a port of OmegaNum used in ROBLOX; ExpantaNum is the sequel to that and likely what you’re talking about
yup thats the one
though admittedly im not sure what shenanigans go into getting these things in talisman to play nice with native balatro code so perhaps porting is harder than it may seem
I think as long as the metatables and all the functions Balatro uses are implemented it would just work
I would probably only need to change the formatting/scaling code to match the larger potential formats
Additionally I would probably make it an option you can toggle so that there is no performance hit for mods that don’t need ExpantaNum (basically anything that doesn’t add ^Mult or similar effects)
Finally got this puppy updated and uploaded
so retro
i should probably take a few screencaps in-game and post them on there lol
I'm having trouble getting Steamodded to work, when I go in game it seems to just be vanilla. I had an older version of steamodded before but I deleted it and since I have verified my file integrity multiple times, so IDK what's going wrong.
use lovely
I am? I put the version.dll in there and everything
can i see?
oh yeah thats not where it goes
browse local files on steam and put it there
where the balatro.exe is
yw
may have gone a little overboard
only 500 jokers smh
alchemy is CRINGE
XD
dang i wish i could sleep
I remember Python has a library for arbitrary precision, but I don’t know how arbitrary it really was
victin you're arbitrary
I am arbitrary
Find the Soul (he is very well hidden)
Hello ! Mods are being loaded 3 times everytime I add one ! Does anyone knows what I did worng ?
you might be using 2 steamodded at once
i suggest you verify integrity of file on steam
And reinsall steamodded?
verify it first and then try launching the game
Done ! No more Mods button! I'm gonna reinsall it again !
be sure to reinstall using lovely!
yes the 1.0.0alpha right ?
do you want to play 1.0.0alpha mods?
of course haha
i had the pre 1.0 version so maybe it's time to update once and for all ! I'm comfortable with github too
go ahead and download the source code from the steamodded github
I'm a bit confused
it cloned the source code
what next ?
I still don't have the mods button ingame
nevermind
lovely wasn't installed correctly
thank you
last question
do I always need to run lovely.sh to launch the game with mods ?
No
launching the game directly doesn't load mods
most definitly
send your mod folder
this is where I copied lovely files
Mods folder
oh its on mac
plot twist : he has a mac
i dont know anything about mac
try asking someone else cause ive heard that it can be finnicky
and now the game grashes when i start a run T-T
For refrences and science purposes, the crash was caused by a most probably broken save.jkr because I kept it while installing steamodded. You also need to always run the game with the script if you wanna use mods due to a steam bug.
Huh I just run the Balatro executable
that's because you're not on Mac
I see
uhhhh
what on earth is going on here
Showcase of a little mod for Balatro that I co-authored with Duncan Molloy that aims to replicate the look and feel of a Windows 95 game!
Download and install instructions in the link below:
https://steamcommunity.com/sharedfiles/filedetails/?id=3223727481
I made a lil' showcase video to show off what the game looks like during gameplay
and for some reason, the dithering is really wonky in 1080p
I'm gonna assume it's something to do with ReShade lol
I've never seen anything like this before
Looks normal in 720p tho
strange
Why does the UI grow larger when you level up a hand
That's probably the custom font
Ah
I've resized it to be a bit smaller because the default size was a lot worse about that, but I couldn't make it too small
Not much I can do about that unfortunately, but it starts becoming not as noticeable when you spend more time just playing
free money
is there a mod out there that addes the unused decks from the demo version back into the game?
they seem like they'd be interesting to play with
especially silver
braided seems too metaprogressy to me
yeah i get why they'd remove that
the demo vouchers have that too
but i'd love to at least try them
i think #1214967538585174077 either has / will add them
I wouldn’t mind meta-progression like that if it reset frequently
Like “most played” over the last 10 runs
what if it was the last played hand
free money
got the reddit post up
free karma
oooooo
gg ily cryptid mod
I fished for Walkie Talkie and I'm glad I got it, fun run
I had this happen once on an exotic, love to see it
me whem Misprint Deck + one single hieroglyph at ante 3
Was the desc bug fixed btw?
fixed itself
the whar now
i think im on a slightly older version anyways
Ah ok
That appears to be caused by House Rules
Huh
When I made a 1.0 “modpack” I would get that on any modded joker until I uninstalled House Rules
I guess the house doesn't rule
this sure is an Ante -4
The House Rules 2: The House always wins
Not even ante -1 billion yet, rookie numbers
lmao
hey guys do i need to buy that magician card?
you can't
Yeah I think you should, your build is pretty weak ngl
What is that deck 😭
misprint deck
Funni
cryptid, randomized values on everything
look :D
nice
yippee
looks off-center though
Yeah idk 😭
me when i Center
The game be like CENTER
oh wow i have a P_CENTER_POOL in my backyard
does it have consumeables?
it certainly has Jokers
me when I consume able
me when i consume 🤑
When I load a run, set_ability is still being called for my jokers, right?
My issue is, that the card which is being copied (and displayed), isn't being displayed anymore after re-loading a run
So do I handle that in calcuate instead?
try just copying what you have in set_ability to load
Aye aye
Hello, does modding work on mac? Was wondering if anyone's done it yet
yeah, it should work fine
install instructions for both lovely and steamodded include Mac-specific instructions
Wait really? Maybe I wasn't looking hard enough. Is it in the website or something?
Thanks m8 really helps
My god how did I miss this, thanks
np
me when the code still doesn't wanna work:
dayum
It'll work, eventually
it contains tarots, planets, and spectrals, though frustratingly not my modded consumables
a vanilla-only pool? doesn't seem too useful
sad
also uhhhh im trying to add an override to the add to deck and remove from deck functions, but it doesn't seem to be doing anything
am i doing it wrong?
Which SMODS version are you coding on?
1.0.0
Joker objects can have add and remove func directly inside them
but not when obtained or removed
I've been doing some mythbusting on just exactly how Lucky Cat can spawn
Spoiler alert: ||It only spawns if you have at least one Lucky Card in your deck||
||I know this, but I'm disproving that a lucky card has to have had a lucky proc for it to spawn ||
lmao i download the Bad Apple Joker mod and it crashed the game as soon as i moused over it
Maybe name this the HEYAYAYA deck
That’s what I see the Fool art as
I am confused on how to mod Balatro lmao
I tried following steamodded but its instructions are unclear
The numbered parts of the wiki are for 1.0 while the rest is for 0.9.8
ah yes I dident see a part where it said to extract the folder from the source code zip file
average more fluff run
installed cryptid along with talisman and steammodded 0.9.8 and Lovely Beta 5, game was working yesterday so something is brokey from these mods.
Cryptid and Talisman only work on steamodded 1.0 so you'd need to install that instead if u wanna play them
does steamodded 0.98 work for 1.01f-full of Balatro?
yes
apparently? I was using it with infinitescoremod so ye
same error
updated to the steammodded version included with the latest download of cryptid
Do you have other mods still?
no
i have talisman, cryptid, lovely and steammodded
thats it
i installed lovely's version.dll into the main game folder
the non appdata one
Did you mod anything yourself?
This looks like either a syntax error from a lovely patch or trying to change the local files manually IMO
I had changed the game.lua if you remember me looking for help last night about that, but it was working yesterday, and all i did was buff card values.
How did you do that?
In any case, you can try one mod at a time and see what works
i opened the exe in 7zip and edited the lua files
they are pretty straight forward and easy to understand
you had mentioned that it might be a breach of rule 7 but since I'm not distributing the source code it shouldn't be
well i kept a backup of the original game.lua before my edits and just switched it out
got this error instead tho
full console log just in case
aight idk what it was but after verifying game files through steam it downloaded a file and then loaded with the mods
@lean dune how stable is Steamodded master?
eg. how close are you guys to a stable 1.0
oh fuck wrong channel
too late
1.0 is pretty stable honestly
it's more about adding new features and APIs and stuff I believe
3rd blackjack joker
Is there a mod that has positive stickers (using steammodded)
Positive stickers?
stamps from autumn?
With steammodded, is it normal that I can't find my mod directory in any of my files? And I can't access it through the game either
super negative
yeah thats just how that works lol
the negative joker tooltip for the effect of the card, and the negative consumable tooltip for the negative effect on the card
good to know this isn't just me, I had this happen in the bunco mods pack (I think)
It crashed again once I got it in the shop. I think my computer just can't handle it
I'm on steam deck, I think that joker might just be bugged
hilarious concept though. bad apple joker that tells you to stop playing (by crashing the game)
working back on this again
bad apple joker just doesn't work afaik
jellymod has incompatibilities in general but i think bad apple doesn't work on its own?
is there a way I can remove it from my bunco install (new to modding)
at least I'm pretty sure bunco put it there lol
nah its jellymod
can balamod and steammodded be installed at the same time or no
is there a way to uninstall balamod or can i just install steammodded and not worry about it
don't know enough about balamod to answer
nice
also ive had fake nitro for the longest time but for some reason never used it

any reason why balatro would get stuck at launching after trying to remove a mod from steammodded (on steam deck)?
it just sits there at "launching" and it doesnt do anything. i tried putting the mod back too
nevermind my SD card was just having a moment 
replay mod progress update
can you interrupt it and play the run from the point in the replay that you chose to take control?
soon™️
balatro run resumer yippie
I'd say fairly stable, though there probably will be a few more breaking changes to standardize things I find are inconsistent as I write docs for them
Another Ace in Sleeve Joker :0
crossposting this cuz i think this is how these will look...
What’s this
suit levels
owo
Just like Balatrostuck Cool
no thats rank levels
Sorry apparently I’m illiterate
omg me too
If I only I could read that I’d know what you said
what does sdm have aganist 2 cards
What
Oh
Yo so I've been using Bunco, fusion jokers and Reverie, any suggestions of other high quality mods for me to try? Thanks!
Fish mod
o7
Where fish mod
Instant install, thanks @gilded vortex
Any other suggestions?
codex arcanum maybe?
morefluff
betmma vouchers
Hello,
I'm trying to mod the game but it doesn't seem to work
can someone help me?
If you're using SMODS 1.0.0 some mods are yet to be compatible, either donwgrade to 0.9.8 or play updated mods only
hover the error sign on the left of them
it says that SMODS 0.9.8 and below are deprecated
yes
🐟
it works, thank you
If nobody minds me asking, how do I inject Steamodded 1.0.0 into a balatro executable?
Hi, can you please give the name or the link of the mod that allows to enable/and disable the other mods.
That's just a feature of steamodded 1.0
👎 this has inaccurate information for 1.0
Is it out yet, cuz I can't find it in the official github repo
there's no release for it yet due to how rapidly it's still changing
just download from the main branch on github
Yeah you'll need to download the source code if you wanna use 1.0, its still in alpha and there's a very small minority of mods that work with it right now
you don't
well not using the solo injector
Huh TIL
WIP of a new mod I'm working on
jokerer
jokemon
You can even make your own with the API included (should make it add the Joker Evolution badge too)
can it evolve twice?
Can you evolve infinite times?
Depends, if can you write infinite chain of evolutions yes
Fun fact I was an OM pokemon showdown dev
Setting up a local instance of showdown the first time was a pain in the bum...
OM?
Other Metagames
I don't have Pokémon Jokers but I have some Pokémon-mechanic inspired ideas
Like Moody
and Me First!
if someone does make jokemon plz also don't include any of the most popular pokemon it will be so funny
Charizard time
0 starters but you do have heliolisk
Mega Charizard X my beloved
no pikachu but you do have illumise
Can someone help me create a custom Joker (image only) for my son's birthday?
I have no experience with steamodded
If you only want an image you can draw it, and maybe have it appear in-game either by making a mod that changes a specific Joker's texture or changing it locally (which would change whenever the game updates)
I am interesting in trying Balatro mods after watching other youtubers do them, but I have zero idea how to even start playing these modded versions
I have tried looking in the other channels but I'm just kinda confused
🤔
So how do I start then?
ah yes
"vouchers"
For most of them you download Steamodded, Lovely, and the mods
Thanks man, appreciate it
Thanks. I'm lousy with Photoshop. I have image I generated for the background using Gemini - just need to superimpose it with the "Joker" text. I thought if I provided image and text for the descriptor card it would be super easy for someone with modding experience.
does anybody have the seed of Roffle's colour mod run?
I'm finding some funny concepts with the Joker Evo mod
that is rather interesting
Nice jokers you got there, would be a shame if...
i think i can feel the game falling apart slowly at this point
The Jonklers
Ante -,205/11
Sometimes there's a .00 on the end as well
Lol
OK I did alright...
@fallow bramble suggestion for evolved invis, lets you actually pick which joker you want to copy? (does require extra rounds before it's active again)
maybe letting you copy negative properly too with another evolve
VCR font with max CRT settings looks cool
really bad idea i came up with: Balatro Speedrun Mode, where during the round the blind requirement constantly increases by 0.5% of its base value every second
i can't be bothered to do a proper release right now but if you want to experience this yourself, insert this at the end of Game:update() in game.lua:
-- speedrun mode
if(true) then
if(G.GAME.blind) then
if(not G.GAME.blind_chip_inc) then
G.GAME.blind.chip_inc = G.GAME.blind.chips * 0.005
end
G.GAME.blind.chips = G.GAME.blind.chips + G.GAME.blind.chip_inc * dt
G.GAME.blind.chip_text = number_format(math.ceil(G.GAME.blind.chips))
end
end
We had a similar idea for a boss in Cryptid, so I will probably end up using something like this for it
nice!
i haven't really, uh, tested this. 0.5% might be too much, it might not be! who knows!
another bad idea i had for a "speedrun mode" is increasing shop prices in a similar fashion
i dont think that scales the way you think it does
shot clock where it forces you to play a hand or discard every 15 seconds
oh nvm i cant read
i know it's linear, that's intentional
yeah it looks like they made it so it's not exponential
my original proof of concept was x1.0001/frame which is bad on so many levels
i thought it was exponential lol
me turning vsync off:
real
oh this is good
these were the boss ideas that use time spent this ante/round
expect to see lavender loop soon (-ish)
Lavender Loop is gonna be brutal when it's added
drawing hard
After 12 seconds you're basically fighting Violet
After 30 seconds this
86.7x base blind score requirements
oh dear god. what have i done
Am I cooking?
i still dont think i understand what the dice thing is
is it an extra ability for jokers like editions / stamps
Each D6 joker (NOT normal jokers, these are custom) has 6 sides, die is rolled when blind is selected and until the next blind select that joker's ability is the rolled die face.
oh so its the actual effect of the joker
Yea
Current list of dice faces are here, still gotta draft jokers to put them on.
will you be able to know what the other faces of the d6 joker do easily
I'm thinking of a tooltip for that
i regret this
List to total faces and what they do
Plus also a list of the dice faces formatted like the blinds page.
oooo you are cooking indeed
Is there any easy place I can reference for how to install mods and a place y’all keep them
i just realized i have 3 jokers in my mod that revolve around destroying consumables
where i can download mods? is there a page i could refer to?
well first you need lovely and the steamodded modloader
got it already
oh
literally just anywhere in the forum
i'm just serching for mo-
bruh
ye
XD
they all have github pages with the mods
can i get a link to the forum?
force of habit to having to go to an external page and all that
thanks for the help!
yeah, i got one of them
tho i'm searching the more fluff and i cannot find it
(Also the color pack and the one that adds the packs for vouchers)
https://github.com/betmma/my_balatro_mods voucher pack mod is in it
some mods about game Balatro. Use Steamodded (https://github.com/Steamopollys/Steamodded) to load them. - betmma/my_balatro_mods
How do you updatew to 1.0
Modded Balatro may cause problems
I had the same thing, you have to die
You can't win
How do people make mods?
boredom mostly
Getting a doctorate in reading
certified code
9p is my favourite rank
I love it when you spend hours making backend API for something and you're rewarded with everything just working (this is test art I promise that it'll actually look like a planet and not alien dollars).
hihi alien dollars
This reminds me of that one spacey dice roguelike game I forgot its name
Astrea: Six Sided Oracle?
That's the inspo for this mod xdd
My obsession with gamba is fueled by literally gambling to win, might as well introduce it into Poker 2.
Knew it! Haha nice 😄
I should really try that game one day
Dicey Dungeons in Balatro when
I think it could stop increasing while the hand is being scored since AFAIK the game has already checked for the score while the animations are playing, hence theoretically the Blind could become larger than your score but you win it anyways
What coding language do people use to mod balatro
lua
lua
Oh, no. I'll have to learn another coding language!
lua is easy to learn :)
Nooo, my worst coding language. For some reasons I'm better in javascript than python, though python os easier than javascript
you can learn through modding 😀 no need to worry
Is it better to copy the code from another mod or to make a new code?
copy
Ok
I wrote a lot of good ideas, I'll suggest them later. If other people want to program some of them.
I'll watch tutorials (if there are)
I think Lua is quite easy, but then I think Python is easy. Understanding the idiosyncrasies of Balatro’s source code might be a little more difficult if you’re doing it at the same time, but learning from other mods makes it easier
Guys I'm trying to learn how to mod, how do I add Jokers?
like: how do I add a simple +4 Mult joker?
are you on smods 1.0 or 0.9.8
0.9.8
(you probably should mod in 1.0.0)
it's the main branch
either clone the repo or download it
Also read the Steamodded wiki
yuss
nono, into the steam folder
right click on the game on steam -> manage -> browse local files
👍
yes
yep
yippee
Yippee
thanks ❤️
Bruh, yesterday I had a long conversation about this and I didn't understand it. I see your screenshots today and now I understand it.
me when I
now, how do I actually do this?
me when I read the wiki: 🤓 (smart)
Numbered chapters are the docs for 1.0.0
🤝
Where can I find steamoded 1.0.0
main branch of the github
Download zip?
Yeah that works too
if you clone the repo its easier to update later
Is it now good? I already downloaded version.dll
Should do
Same error as yesterday
This thing?
probably?
When I open balatro there's a black screen, then the blue error message comes
yes
0.9.8 mods arent compatible with 1.0.0
Can achievementsenabler last
Yes!
RIP
verify again
holy moly that is tiny