#⚙・modding-general
1 messages · Page 107 of 1
The example mods were updated to 1.0.0 (although I'm not sure if they're up-to-date with this alpha specifically).
Should include NegateTexturePack
Joker Poker
ro balatro?
that seems like a cool idea
what is the mod called that lets you have infinite jokers used
so retro
so myst
i keep getting this error message every time i hit play when loading up a run
im not sure what the problem is here and nothng ive been doing has been fixing it
right now what im trying to do is to have a 1 in 4 (not done yet chance) to duplicate played glass cards (but i ripped the duplication from dna so i havent gotten it to actually duplicate the glass cards yet)
wait what
it breaks completely when i do continue
but not when i start a new run
huh
maybe i should just start a new run in between making adjustments
continuing runs with new/changed mods can be pretty janky yeah
ok
now to desperately try to figure out how to make probabilities work
oh yay i love diggin gin the source code was suprisingly easy to figure out
yeah its not too bad
just make sure you check if the pseudorandom number is less than (<) your probability odds
i derped that up once in my mod lol
dysnomia was checking greater-than instead and it made it fail 100% of the time if you had oops lol
lol
hi arachnei 👋
or if youre feeling a little gracious, you can use <=
xdd
sup
also make sure you do the pseudoseed stuff
just waiting to get to work
now to figure out how on earth you do ability descriptions
especially changable ones with probabilities
stupid capitalism keeping me from balatro modding
oof ...
i had bad stummy ache last few days 😔
also i need to make the copied text
between work and getting engrossed in a lengthy allsanity ootmm run ive been busy haha (ootmm is good fun tho)
( what is ootmm)
(zelda 64 crossgame randomizer with both ocarina of time and majoras mask, you can go between both games and get items for each in either game)
ooo
REAL
that's not archipelago is it
thats weird
u can enable sharing items between the games too, including letting some items be used in both games, its pretty cool and i recommend checking it out if you're into randos
but ill probably shut up now and stop derailing this chat haha
hoe do i get the joker to display the copied message
tried copying the one from dna
doesnt seem to work tho
like this I think this_v.loc_vars = function(self, info_queue, center) return {vars={""..(G.GAME and G.GAME.probabilities.normal or 1),center.ability.extra}} end
ooh 
this screenshot shows 1.0
oh sorry :l disregard
in that case you can put the loc_vars function in the table you send to SMODS.Joker{...}
though i imagine the old way still works
How?
7-zip
1.0
also the materialization doesnt appear to work either
how does that look?
i dont really know what im supposed to do with the loc_vars function
or what it even does
well you have the table with like, name, key, pos, atlas, etc right
yes
you can put loc_vars = function... in there
what does that do?
it makes it so the loc_txt can use variables with the notation #1#, #2#, #3#, #77#, etc
ok
name="ERRORR", key="errorr",
config={extra={odds=3}},
spritePos={x=0,y=0},
loc_txt={
name = "ERRORR",
text = {
"Discarded cards have",
"{C:green}#1# in #2#{} chance to",
"become random rank"
}},
rarity=3,
cost=8,
unlocked=true,
discovered=true,
blueprint_compat=false,
eternal_compat=true,
loc_vars=function(self,info_queue,center)
return {vars={''..(G.GAME and G.GAME.probabilities.normal or 1), center.ability.extra.odds}}
end
}```
the thing im referring to is the "copied" text like when retrigger jokers go "again"
which isnt in the description
its like a weird particle effect
what is it doing?
i yoinked it from the dna code
card_eval_status_text?
is it copying the card and displaying no message? or is it totally failing
it is copying the card
you can probably use card_eval_status_text but return should work
how would card_eval_status_text work?
also yay materialize is now working
tried using card eval status text and it crashed when scoring the card
since return hasnt been working already
im probably just not going to make it have copied text lol
card_eval_status_text(card,'extra',nil,nil,nil,{message=localize('k_transfer_ability')}) like this, message can be plain string
trying to make a joker that needs four or more aces to give mult and uh this really bad solution is not working
@grand geode dumb idiot go fix your mod
i am pinging you on reply
ah i see
are there any mods that allow you to like restart a round?
or an ante or something? ie when you have a real good run going but you blunder
https://discord.com/channels/1116389027176787968/1211425207080718416
I think this is the one
but it might have incompatibility with the newer generations of steamodded
is there a steammodded 1.0 debugging faq anywhere? im having an issue getting it to work that i didnt have with 0.9.8
i'm working with a mods directory someone else who has it working sent me, so i know it's not that
I'm confused by the wording of this description. Is this so that you can update mod file data while in-game so that your changes are updated within the game, or something else?
got it to work by completely uninstalling and then reinstalling
who is Calcul and why do they eat jokers?
would you buy this?
no, it's eternal
🤫
uhh
totally normal
this just happened when i destroyed a card with my custom seal
oh i forgot to return true my bad
lol
i mean, you can tell what suit a stone card is anyway
(or at least, how many stone cards you have of a suit; there would be the case where if you have >1 stone cards without other distinguishing features you would be able to know which one is currently in your hand)
I'd like to chose 0.0099999999999998 cards pls
gacha be like
I ran into an error with the french tarot deck it seems, game ran fine but when i started a run this happened.
what version of steamodded do you have installed?
0.9.8
I think I remember French tarot deck being fairly outdated
you could try on an older version
okey, seems like a hassle since im using several mods and backdating might bring more problems than just not use that single mod
yeah, sometimes it's better to just accept something is broken
besides, porting it to 1.0 eventually shouldn't be too bad
yeah, excactly
Im just getting my feet wet with modding. Ive been editing the EXE with 7zip but i want to explode the files out and run directly from the filesystem. I downloaded love 2d but i get an error when i try and launch it. Any ideas? Alternatively how do you repackage the directory back into an EXE
especially if you're interested in sharing your creations, let alone staying compatible with future updates of the game or even other mods, editing the game source directly is not the way. You should check out Steamodded as well as #1214591552903716954
Yeah i have that but i want to tinker around with the GUI and muck around with the internals before writing my mod. My goal is to revamp the options menu with save states, fast rerolls, seed finder etc
We already have #1242974974701080617 - either way, if you start this way, you will have a hard time converting it to an actual mod. Lovely allows you to interact with source directly, if you decide to take a different approach, you'll be on your own with that
for easier experimenting, you can still paste the relevant function into a steamodded mod and overwrite the original that way
Yeah i want to create a front end for that mod basically
Yeah ill try that. Thanks for the advice
np
I've been informed that my giga modded run was not good enough. So we'll do it again.
Let me know everything I should add
🐴 how modded...
hm let me check what mods you had
for reference here's my entire 0.9.8 mod list
nah i thought here was safe from the horse emoji
As modded as it can get without crashing
Mod List: Re;shuffled, Codex Arcanum, Jestobiology, Fusion Jokers, More Fluff, Snow's Holiday Decks & Jokers, Better Balatro (Boss Rush Mode), Ortalab, Pampa Joker Pack, Crimson's Ultimate Card Collection and The Sixty Suit mod.
actually i just realized i was missing every single one of crimson heart's mods
hm yeah
Get emmmmm
Mika's seems like an easy one to add
That was just on that run. I added bunco and some others later.
I think I ended up adding Mika too
you should add none of my mods because they arent real
I'll add them when they are
there's some fusion content compat with six suits, but I don't think it really works in unison with sixty suits lmao
theyll be real for 1.0 only
honestly themed jokers dilute the pools way too much
's part of the reason they arent real rn
I'm most asking cause I'm being salty. Got a cringe comment like "only 12 that's NOTHING try minecraft with 400 mods" lol
LMAO
So I'm gonna need the mod community to make 1000 more mods. We gotta beat Minecraft
minecraft has 400 mods sure but only 12 add content
LOL
fair
the other 388 are just stupidcore and sillyapi
300 of them are performance mods because minecraft runs like shit
aren't like 20~30% just libraries tbh?
we should set a convention of individual mods for each joker/blind/whatever
aure are you going to add a calculate function for ranks
i have only good intentions (lie)
Ohhhh make every boss it's own mini game lol with specific joker abilities. Every run has like 8 mini runs inside of it.
also since i completely forgot to do this
@grand geode dumb idiot go update your mod
also is it possible to override the +X chips text
Nooo be nice to myst. They work hard 🫂
she does not deserve it
xd
explode
;-;

YIPPEEEEEEEEEEEEE
i wonder how bad it would be to try to make calculate_rank
uhm
like to actually have cool stuff happen to ranks
instead of just number of chips
i will find a way to make playing cards more complex one way or another
When does steamodded 1.0 come out or is it already
i eated steamodded 1.0.0
it will annihilate every mod you have
Will it annihilate me?
if you want to play Cryptid and MystBlinds and a secret third mod that requires 1.0.0 probably
then you will need to update
am i the secret third thing
I'm doing cryptid today or tomorrow
i'll need to update mystblinds rq because aure exploded my mod
F
explode
can i explode
explodes you (cutely
graveyard when
2042
oh ok
Once steam workshop gets officially added the flood gates are gonna open
I guess if rather than once. Hopefully it does tho
steam workshop more like snooze boreshop
yea i'd love to work with my hands cuffed behind my knees
That's the main issue I run into is when I try to tell people about trying mods they say they're just gonna wait till it's through steam workshop.
from my experience with steam workshop it's... not great
Would something like nexus be better? As opposed to through steam
i cant wait for the main way to mod this game to require a hyperrestrictive api in order to allow usage
nexus and thunderstore i think both already exist
r2modman is taking its sweet time updating tho
I've heard thunderstone but nothing about nexus
guys
Store*
i'd rather not have to update my mods on 20 different websites tbh
8000 suits????
whats going on here
6000 suits is not real
that's why i've only posted on github and #1209506514763522108
what if six suits was good
i just thought it would be funny to name my test mod that
You're gonna call someone with dyslexia and astigmatism bozo for not being able to read? Cringe.
changing names
Yeah that's fair tbh.
oh after going through my blinds i just realized
for me it's more about supporting it
how the hell will i properly implement sticker logic into The Bird
Yea the GitHub and steamodded method is fine. I've had people get turned off by the idea of it though. Personally I'd like an easier way to manage mods.
And not all the mods are on GitHub. I had to tell someone in the comments to hit up the balatro discord. And it's still tough to find everything easily
Some of them are just zips I have in my documents.
I've thought about letting steamodded have some sort of database that would let you auto-install through git in-game
oh yeah its a good thing for smods to support im just being a goof
how about sprite changes, we gonna have support for that too? 
it's just that I wanna be careful about not having top-left corner text
lmao
you can already do that with update or whatever
i guess
So if steam workshop is stinky. What's the best way to manage outside of the way it's done now.
Like what would be dream state
allowing mods to be downloaded straight from ingame
So Bethesda method but good
tmodloader strat
YEAH
Tmod like terraria?
it is based
i dislike tmod 1.4 working via steam workshop
Now we're speaking my language
Just add this to Steamodded
Surely not that hard
surely
x
Someone made a page that has alot of the big mods and such
Which is great for scanability
Also once 1.0 releases we need like a big modpack designed to not be too buggy
It's hard to visually see a list of things to chose from outside of here. Discord sucks for stuff like this
I’m down to fix any issues with mod compatibility with Cryptid
and i dislike this because there's so much random shit in here lol
Think it was that yea
Tbh it was the only way I could find some page links cause I was on another machine that didn't have my links saved.
And Google did not come up with that GitHub page
And forget trying to find a link in here easily. Even with search
pushed and up as 0530c
discord moment
We need some mod mods than can pin
Only way to guarantee your mod here is by making a PR
Id volunteer but I don't want to LOL
i haven't asked for pins in any of my threads because i format my changelogs with hyperlinks
i mean it'd be the same with a steamodded db
nah it took them like a month to add houserules lmaoo
Just have the mod owner post the link every 20 minutes. East.
Easy*
Would an actual mod site be of any value?
i guess that's a plus for my threads not being that popular...?
compared to fucking cryptid lmao
unfortunately people aren't interested in balanced stuff 😔
This is how I nod manage rn
based
literally 3x the messages of #1209564621644505158
But that's really to only remember the names LOL. Links I gave in bookmarks
I wish everyone had a page like snow/crimson/others have for GitHub with all the info on them.
I know it's more work. Not complaining it's just nice to see everything in the mod
meanwhile...
Mines just what mobile can show me. It's longer for me too lol
heh
But I think some threads auto hide after a while of me not engaging with them
i've been meaning to port the info from my github md files into their own wiki pages
I'm working on a video rn and it's hard to really show case and link stuff for mods that either aren't on GitHub or don't have anything other than the zip on the page.
speaking of
Visually anyways.
@wanton rapids hey mr morefluff how's the mod wiki doing
i need to stop hardcoding all the shit in the mod i'm helping with 😭
Oh someone's working on a hub?
I changed the name of Ankh in March and it’s still not updated
i don't really care about my stuff being updated on that list tbh
We’re close to passing Ortalab 
i haven't played cryptid actually
and if i do i'll need to port houserules first because i NEED to handicap myself
Lololol
Just play with all 16 stakes the mod adds
....
||(it’s still pretty easy on the best deck)||
This mod is just gonna expose me for being a terrible player isn't it
Not that that wasn't already known
yippee mod fixed
Food 👀
Oh that reminds me
How difficult would it be to implement a shot clock timer per round? Like you have 30 seconds to play a hand or 45 seconds to beat the round or game over
bobm
are cashout screens showing vanilla blinds for you?
That sounds like a good idea for Cryptid lmao
It came up a few times in my stream and malfs and I don't know if I ever said it here
In Cryptid ||there are some bosses in concepting that play with a timer||
(context: bobm is a joker with "Lose the game after 300 seconds")
what is this murph proof technology
.
Ohhhh that's cool
is Blind:update a thing
wth the hell is juice_card()?
what is up with that name and what does the function do?
every blind is a boss with a 24 second shot clock would but nuts lol
the shake effect from DNA/Trading Card during your first hand
oh
wait what
do you have an example to repro?
also juice_card_until
juice_card_until is the same with a condition
ok
any blind with a custom atlas works
lemme try, i thought I'd had it working
just finished updating this so you can use it
cashout screen seems to takes images from the wrong atlas
like if you use pos = {x = 0, y = 0} the blind shown on the cashout screen would be a small blind
yeah ik what the bug is
trying to make a joker that gives mult when you play 4 aces, and i feel like im going about htis the wrong way
is there some weird function in the game that can give me this functionality?
uhh maybe lucky cards and cat have something similar since it gives xmult when a lucky card is procced?
or vamp since it gives mult on played enhanced cards
you can loop through context.scoring_hand to check for aces instead
and the context for giving mult should be context.joker_main instead of context.cardarea
btw, do you want it to give that mult only when there's exactly 4 aces, or would 5 aces be good as well
it's >= 4 from the image
oh, derp
seems like this would be triggered by retriggers?
but might be intended behaviour
yep! should check context.scoring_hand in context.joker_main timing
also murph, you know how to download steamodded 1.0.0 right?
it exists, that is all

i love how this dumb custom emote of mine of omori of all things has just become a part of regular conversation
the balatro modding lore
hell no, i barely knew how to use 9.8 or whatever i have now lol
uh oh
ill need my hand held once again as i stare at a screen chat cant see with random windows 10 noises happening in hte background and me going

honestly if its the same way as the other steamoded versions ill be fine, just need the link
you just need to make sure you're using lovely and download the source from the main branch directly using the green code button
i fear it is not the same way as the other versions
also hi chat woke up from my nap
it isn't, in the sense there isn't an injector you can use
i fear it is another day with no dev brain cells in my head
oh yea idk if yall made him use injector or not
the suffering i feel when it tells me that by using context.poker hands i am indexing a nil field
and i literally just took it from the spare trousers code
because you're doing it wrnog
context.joker_main not context.cardarea == G.jokers
i think like three ppl said that above
oh im stupid lol
me too jestie

i dont have lovely
wait i need lovely for steamodded? 
uh oh

just checking 4oak should be enough to cover all cases of containing 4oak
oh ok
you do for 1.0
thats confusing
but it has actually usable install instructions now
yeah

that has been possible since like version 0.7.2 though-
smods bitcoin miner no longer included
it's just that it's the only way now
IT WORKS
wth how
that was the only way i could even download steamodded
it kept being flagged and deleted
#1217867725532041369 this guide
oh with lovely
it won't quite work for 1.0, but the process is similar
well thats a problem
if you play a four of a kind of any card and have an ace at the start it gives you mult
guess i should not take the cheaty route lol
of only checking the frst card
i need to get lovely anyways so i can play reviere (sp)
unless theres a way to only check the first scoring card
reverie 🔛🔝
scoring_hand instead of full_hand should have you covered(?)
thats the one
too many i's and e's wreak havoc on my dyslexic brain
even with spell correct
oh wait the emojis are not visible lmao
just highlight the message then
that doesnt work either
wtf dude lol
fair enough :P
i can barely see it but i see it lol
maybe i should still use full hand but iterate through its entirety
yea thats youtube comments for you lol
because scoring hand could be really weird with retriggers
oh it hought you were referring to me....
im just gonna make a follow up video calling that comment out and then adding like 40 mods /s
LOL no it was a YT comment this morning
but if that was you on YT though 
just use a bool value that you reset every hand or something
have you tried betmma's vouchers
mmmmmm
i don do youtube commenting anyways :)
lolol youre all good no worries
would be fun to add to your collection
omw commenting the exact same thing on your video
taht does it....im pinging you
im down to add anything!
murph you have been pinging me for the past half hour or so
it adds 50 vouchers total
oops
@sterile hornet good morning!
@notmyst sorry
you are forgiven
until i forget and do it again in like an hour
living for the reality where thats @ "not myst" sorry instead of "@not myst" sorry
morning o/
gm gappie
@sterile hornet pinged for hugs
reality is whatever you make it
do you have bette balatro? it really improves the gameplay experience
oh @sterile hornet i see youre the one that replied in #🎥・videos-and-streams sorry if I made you feel bad definitely wasnt talking about you 🫂
i actually saved that screenshot for reference later when i add more 🙂
they buffed some cards like wheel of fortune
omg
epic
ankh would be funny
just put a timer in the middle of all the chaos
100 random joker chance
you do have to like change a few stuff in the code tho
bc of the piggy bank joker being in 2 mods
yes please
and score calculator
le joker succesfully works
dx tarots?
i had better balatro on for all of the modded runs during subathon and i changed the parameters as we went
i couldnt get past ante 4 with 100 joker randomization though lol
and some bosses started doubling up. I had the hook and psychic at the same time somehow
what does 100 joker randomization do
changes all your jokers
every round
and i was playing a deck that crimson made that was impossible lol
lmao
at the start of each round, all jokers have an [x]% chance to randomize into another joker
cryptid all stakes all modifiers
you should add this too jus sayin
wish me luck
we have randomizer at home (spoilers since Murph is playing this today/tmrw)
you finally balanced cryptid
i should make a texture pack loader mod...
im down!
so real
i need to add that im a banana skin to cavendish
oh
the main issue is that i know how to do it one way but i dont know how to make that way support animated atlases
known talisman bug
someone should put an eternal sticker on the talking jimbo js
anyways i died on ante 1 round 1
oh fuck there's more breaking changes
wait why isn't anything scoring uhhhh i forgor
oh fuck there's enhancement api
moral of the story: what the fuck is going on
me every day of my life
oh boy oh boy house rules is not compatible with cryptid
ughhhh okay let's fix some shit
oh
i just accidentally removed something i shouldn't have
-.-
mwahahahaha a noob for my roblox mod
when two people both need to add modifiers to the same thing...
Is there is a resource to help people start modding?
I have a bunch of joker ideas and want to implement them
I can only see modding chat and modding
Not modding dev
Thank you
Is there anything to learn modding from? I heard Balatro is written in Lua, which is a language I don't know but I'm more than happy to learn it
In terms of Balatro-specific implementation, how do you load mods into the game?
https://github.com/Steamopollys/Steamodded this is our very own mod loader
there's some useful info in the Wiki section https://github.com/Steamopollys/Steamodded/wiki, currently both has information for version 0.9.8 (latest stable), as well as 1.0 (still WIP full rewrite)
I'm fluent in python, is Lua similar?
the next most useful bit of advice on the game itself, inspecting Balatro's source code is a thing you should do as well, you can simply extract the executable with 7-zip
you'll get an idea of the syntax fairly quickly if you already know another programming language
For whatever reason, installing Steammodded-0.9.8 into /Balatro/Mods and then verifying the files doesn't make anthing appear inside Balatro
There doesn't seem to be a more up to date version of it on the git repository
No, I missed that
Installing that now, and I might just be dumb but I can't find "version.dll" in the zip file
the more up to date version would be the 1.0 alpha, which doesn't have a release yet
it's just the main branch for now
but it's not compatible with mods that aren't updated to it
Where do I install Lovely from. Following the link to https://github.com/ethangreen-dev/lovely-injector, there isn't a .dll file there
go to releases
Ah cheers
select the most recent one, and download the correct zip file from there
I'm not used to git at all
The Gamble
That's worked, thanking youuu
x21 Mult if played hand sums to 105 
I'd criticize the artwork because that's not what a Blackjack looks like ;P
hence 105
also the deck started with The Gamble already there
I like the color scheme but I think it could have more green
I like the purple and green combination
"contains a Blackjack" doesn't make sense to me
21 + 2 isn't a Blackjack, it's a bust
some subset of the cards played must be a blackjack
see
i don't get why it doesn't make sense to you
see
Blackjack is exactly 21, not more, not less
yes if it contaidn a set of cards which sums to exactly 21 it activates
but if it's a strict subset then it's not a blackjack
i don't get how that's relevant. although it is related.
usually how i remember it, a "blackjack" is a set of 2 cards that sum to 21, so i don't think it really matters anyway
and by blackjack im talking about a poker hand. from Blackjack hands
*at least 2 cards
also for the mod it's at least 3
got redirected here for some help with installing mods. I apparently followed all github instructions but i still dont think its working (pressing or holding tab doesnt trigger debug mode/ there are no extra decks)
what should i provide to get some feedback if i did something wrong in the installation?
I think I'll need some more information here - what version of steamodded are you installing, and are you using lovely or not?
0.8.1, dont think im using lovely
in the mod's case, yeah, but in blackjack terms, it has to be 2 cards
the point is that this mod is strictly redefining a blackjack, so it does not have to follow its rules exactly (hence, a hand can contain a blackjack)
okay first of all please don't use 0.8.1, it's about as outdated as it gets
for the mod it's 3
I tried 1.0.0 (steammodded-main) but the mod i needed wasnt compatible apparently
you should install 0.9.8 with lovely: #1217867725532041369
right yeah
makes sense for better balancing and more interesting gameplay
1.0 is unreleased, but don't use anything that's older than 0.9.8
Anyone know how to create new consumable pools with the 1.0.0 steamodded api?
very cool win with The Gamble
the API should do it for you when creating consumable types
How do i create consumable types?
I still need to write docs for that tbf
It is forbidden knowledge
you can just read the code
I'm not sure where to point you for an actual working example that isn't just a dummy
after putting lovely.toml in Mods/Steamodded-0.9.8 and version.dll in common/Balatro
currently no mods are put in Mods/Steamodded-0.9.8
what is in Mods/Steamodded-0.9.8/ ?
i extracted the entire the zip and added lovely.toml
what does it look like in the file explorer?
That was suprisingly useful
huh that looks about right
try verifying game files on steam and see if that changes anything
doing that should remove the version.dll i put there right? Should i verify and start the game or verify then put the .dll file back in there again and then start the game?
didnt change anything. I'll post the cmd output in case thats helpful
INFO - [♥] Initialization complete in 5ms
INFO - [♥] Applied 1 patch to 'main.lua'
INFO - [♥] Applied 1 patch to 'game.lua'
INFO - [G] Failed to connect to the debug server
INFO - [G] 2024-05-30 19:36:12 :: DEBUG :: DebugConsole :: Steamodded Debug Socket started !
INFO - [G] 2024-05-30 19:36:12 :: ERROR :: Loader :: Error loading nativefs library!
INFO - [G] 2024-05-30 19:36:14 :: INFO :: SpriteAPI :: All the sprites have been loaded!
INFO - [G] 2024-05-30 19:36:15 :: INFO :: SpriteAPI :: All the sprites have been loaded!
have you seen installs with steamodded in Mods/Steamodded-0.9.8 working in the past? Could be some weird path error
nevermind, I doubt that's the case
no, steamodded 0.9.8 doesn't even rely on its own path at all
I've seen weird stuff where steamodded was not even in the same folder as other mods
Balatro/Mods vs Balatro\Mods
hey did i type the code wrong? I copied it straight from the lovely installation guide
owh wait
omg im dumb nvm
yeah, this is only required on Proton / Wine :-)
nothing changed. Still main.lua.4168 attempt to call field "injectTarots" a nil value
oh mb
https://github.com/Steamopollys/Steamodded/releases first in the assets section
try just removing Steamodded-0.9.8, extracting the zip from the download again and not doing anything about lovely.toml
now it works
thanks a lot for the help, have no idea where i messed up along the way but now it seems all fixed
do you have an up to date link to your multiplayer discord server?
milk does a body good
thanks!
busted
:0
ill do it to my joke mod
🙂
i really need to actually compile my jokes/weird stuff into a complete mod

like:
Rank and a Half
Ore of a Kind
Stake Stake
idk what more
How can I download this modhttps://discord.com/channels/1116389027176787968/1229122387308707930
I still can't find it
???
fine
look at the third and fourth latest messages
the short answer is you can't
Stake-ception
Have different Stakes each Ante
this is my issue with mods in discord. i just wish people could pin in threads
at minimum the thread author
On mobile I figured out where to click to instantly go to the top
how do i get 1.0.0 consumable types to have a name that isnt ERROR?
but I don't think it's intended lol
android or ios because i have no way of doing so on android afaik
iOS
I click between the return button and the top of the screen
It shouldn't return, sometimes nothing happens, but on the right spot it just scrolls all the way up
I just think it's unintended
Does someone remember from which mod the "3D Printer" and "Mili-Tech Printer" vouchers are ?
risk of jesters
ahhhhhhh why is the consumable type name stuck on ERROR
Like there's a few pixels between the top of the Discord UI and the cellphone top UI that it identifies as "go to 0"
i hate i have to use it. i wish i had actually went through with the interview process at discord. maybe if i got the job i could have prevented this 
did you define a localization
?
You can still do it. Step 1: find a brick /j
LOL
😮 risky rain mod?
theres 2 i know of
i love it already
mountain spectral terrifies me
I think it's not meant to be name
at least not for the collection
there's all of 4 different loc entries just about consumable type names
so you need name, collection, label and undiscovered (which itself has name and text to display everything correctly
collection = 'Gears' should have you covered for this menu
still nothing
just casually ignores all of this
it might actually be a steamodded bug
oh no
apparently seeling a card that has been used but with keep on use crashes the game
it works now
oh really? i can't believe that's not something I've tested
huh
i think it was the janky code i ripped from hanged man and put in calculate
but i think it was something about indexing used_tarot
so it could possibly be a greater issue
yeah calculate is the wrong place for that
that would also crash if you played a hand
the function you need is use
ok
used_tarot is something you need to define yourself as copier or card, it's not passed through
there's some out-of-scope values relative to the innermost if block that you aren't defining
oh just found it lol
notably used_tarot and destroyed_cards
ok what do i do to replace used_tarot
sike just found it
local used_tarot = copier or card
im trying to make a consumables amount of uses refresh like campfire and i dont really know where this would even go
calculate is a no go with consumables
calculate is fine with consumables
just not for using them
wouldn't you need to call it from somewhere though
since it usually iterates through jokerse
no, it also iterates consumables
:O
wait unless that's joker_main only
I think just joker_main
yeah because like foil tarot cards actually give what they say they do
Does anyone know which mod adds the "AI Joker" (the one that has a random effect that change at the end of each round or something like that)
Can't find it my mod collection
Might be from Cheesy Jokers since I had to uninstall it temporarily
Yea it's from Cheesy
I don't know what I did wrong, before the mod worked fine, I added a new mod to the folder and now mods don't appear at all, even if I remove the mod I added
I don't know how to fix it
bye tags :'(
They're going home
Their planet needs them
I kinda like the tags going offscreen
Oh, do you know how the game layers what’s drawn on top of what?
Perhaps but I imagine there should be some parameter linked to it
I couldn’t find it so far
Unless it’s order based but I kinda doubt it
im pretty sure its just order based lol
i take it that this is not the way to assign an enhancement and an edition onto cards?
it caused them to become completely blank and not score at all
See how the game itself does it
ye i did some digging
welp apparently set_enhancement doesn't exist
for some reason all the enhancement tarots arent in card.lua
They just call set_ability with the enhancement center iirc.
I don't know how it works exactly, never looked that far into enhancement logic
ok
tag planet yooooo, good idea i think kinda
idk how that works but a planet for skip tags sounds fun
wth its somehow failing here in card.lua
Is that the lovely dump?
If not then the lines would've been moves due to lovely injections
k
so ive figured out that i can do v:set_ability(G.P_CENTERS.something)
but i dont know what the something is to get a stone card
i figured out that gold cards werew m_gold
but i think that might only pertain to midas mask
or not lol
im stupid
These are all the enhancement keys
ok
what mod is turning my BIG* blinds into bosses
(i decided to try and get as many mods as i can)
i didnt read the information because yes
does mystmods include her april fools mod lol
777 Jackpot
777 Joker number 777
like my flush five?
so some spectrals are just doing nothing now
wait no they're just complete lies
wrong chat
making an all 7s deck
nice
Does anyone know if there is a mod that exists that makes alternate versions of the existing jokers? Like a mirror version or it or something?
Thank you
ramen nerf :(
actually is a boost! look closer
you may have a point there
it adapts better to my kind of gameplay
then you would hate this
tho glass joker is kind of interesting since its really risky to use either way
yeah boring cat and boring gloker
i hope i can find someday one you like LOL. what about this one?!
or this one!
hack now covers half of the lower cards but ofc left out the other half of higher cards
faceless kinda keeps the same income although seems more fair this way,
honestly i kinda like how a lot of jokers have effects that are just slightly different from how others work, to keep them from just feeling stale amongst each other
you mean in vanilla ?
yeah
well there is also the context of my other changes.. blinds are insanely higher now. ante 8 is billions
i dont rlly think hack needs a buff given that its already really strong since retriggers are stronk
yeah hacks is strong. i feel more comfortable having it cover half of the lower deck, for OCD (LOL EDIT) purposes
also similar things happens assigning values to mults or chips , cant help myself.
believe it or not almost every other joker is vanilla after those changes, i didnt change ALL the game
how busted are these consumables?
the x/x uses left thing is how many times you can use them before they disappear
they're supposed to be around spectral power level
How does sword work?
Is it based on how many cards youve selected
Really good then,
Nah but i wouldnt press the use button 10 times
Level it up 3 times
that is a really good idea
Because most hand has 5 cards, trowel is only good in certain situations
Without betmma voucher that is
i didnt really know what to do with it honestly
i just made it a better tower
uhhhh what the flip
im trying to make it level three times
and its making the pokerhand jump to level three and then downgrade to level two
Sword is hanged man, trowel is tower, slingshot is the planet tarot
sword also has death built in
these are all the ideas ive made
and most of them are honestly just better existing tarots or spectrals
Gravity gives 40$ which is way way better than immolate
oh no
That is absurd
i should probably tune that down
Superball is very specific
Nice
Gooood morning people
hi
gm
What is everyone doing?
im desperately strying to sort out my horrible balancing
In school
its 11:55 and i am in denal of my bedtime
also anyone know how to level up a hand 3 levels at a time?
whatever stupidity i did did not work correctly whatsoever
Theres planet dx in tarot dx mod maybe you can look there
The Jack
(def delaying this blind to ante 3 or 2 minimum)
yay we really needed more things that fuck over straights
you can only play one straight against this boss and it's 2-3-4-5-6 which makes 20, with one rank gap being 2-3-4-5-7 you get 21 and other than that you can't play straights >:(
without four fingers
A 2 3 4 5
does A not count as 11
i thought it'd count as 11 too
so you can play
two straights
yup
i finally got slingshot to work
turns out the games level up hand function has a rarely used amount parameter
that i just didnt know about
im pretty sure the only place it is used is orbital tag
which slingshot now is basically that
i was gonna say you could just level it up once 3 times
idk might make The Jack x1 blind size
that would make you go through the animation 3 times
well it works anyways so i am happi
depending on how bad it is for most builds
the jack is only really playable for three of a kind, highcard and pair
two pair and 4oak could survive (depends what rank 4oak built into, if it's higher than a 5 they lose)
we do not need blinds that succumb to highcard brainrot
flush and straight are unplayable without 4 fingers
and with 4 fingers they're still heavily limited
burnout + lack of interest in balatro
oh understnadable
everyone's waiting for 1.0.0 to update mods and some mods have already ported
which means those mods aren't useable with the rest
maybe hands that sum over 21 debuff all the played cards
this especially sucks cause my main mod (betmma vouchers) ported to 1.0.0 early
lots of my runs just end up
crashing once they get far enough
so i haven't really been playing that much because i don't get to play the good runs for very long before a crash
people didn't even figure out the cause of the last crash I had
bom dia fed
?
ohhhhhh
okay but what the fuck is a hanging chad
this is much better
i don't inherently like a blind that incentivises highcard/pair brainrot but at least it doens't auto kill every other hand type
i wanted to add a blackjack themed blind.
make blackjack deck
all 2-card hands count as a pair
if sum of ranks in played hand is 21, get 2x mult
insert downside
probably will, i technically already did but that was just for silly fun.
no, i have a lot of blackjack stuff in one mod. im just adding more content
the joker?
yes
yeah it retriggers the first card in each hand twice
idk
lol why the hell is this thing telling me i need a } at line 156
i genuinely cant see any syntax thats wrong
i even remembered all of the commas
even if i do place a curly bracket there it has the same error message
a chad is the paper thing that pops out from punch cards
so a hanging chad is a chad not popped out fully ig
chad is a country in africa who plagarized romania's flag
Look up the 2000 us election. A hanging Chad brought down the country for like a month.
ok this stupid error message will not stop happening whatever i do
the only time it shuts up is when i put the curly bracket before the end but then i get a missing <eof> error message
i see
how would I apply that to water 🤔
how do you punch out water
no, it'll be a soggy chad now
maybe you guys could extrapolate something from this?
a broken dam
