#⚙・modding-general
1 messages · Page 102 of 1
Anyways, I think this is an easy API to add to 1.0 after it comes out
It was already on my radar, but I went and added it to my list of APIs I'd write
the fact that temporary cards exist means that graveyard balance will be broken
but what can i do
¯_(ツ)_/¯
the fact that graveyard exists means that temporary card balance will be broken
but what can i do
¯_(ツ)_/¯
¯_(ツ)_/¯
i tried to make temporary cards not trigger any on destroy effects unless it was specifically destroyed by something other than the end of turn destroy effect but idk if thatd still work
¯_(ツ)_/¯
i would say i think they should trigger it but one of my cards is one that makes temporary copies of face cards
graveyard could simply ignore temporary cards
its a very niche scenario but i think itd literally be an instant game win with canio
That's perfectly fine
i mean i like strong niche synergies but +12x mult every round is a lot
but it is also a legendary though so idk
in other news
nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1].nodes[1] has a competitor
I think Legendaries having game winning combos is fine
oh no...
anything else I should add
aure add temporary cards 🔫
man ur doin like all the stuff i wanted to do bro
would negative playing cards be +1 hand size
Tbf I think your Chips/etc. UI is more advanced than mine
i'll wait for a temporary card helper func
if not card.temporary then
altho i guess my permanent boosts only affect pcards and not jokers
What do you think?
Mine affects Jokers and not playing cards
if i code stuff in a mod will you put it in the game
cuz i already have permamult/xmult/hmult/hxmult
if I don't have to rewrite it
Also we had talked about this before and I was going to take your implementation and merge it with mine
But yours isn't currently available
also 1.0 isn't out
@mystic oar so, what do you think they do? 🤔
all that the steamodded mod i have does is handle a few functions to hook because it winds up cleaner than injecting and set up localization
the rest is all lovely patches
The card is destroyed so hard that you won’t find Jack of Hearts in future runs
When people ask me what a mechanic does, I prefer asking them what do they think it does
i mean thats what i think they'd do, +1 hand size per negative playing card held
(that's what they do)
im so smart
But they don't have a functioning tooltip and the draw is slow
Otherwise they already work
@lean dune i assume you'd rather everything be lovely patches tho? and idk what to do about localization
lovely patches are preferable for functions that aren't complete rewrites
oh yeah I forgot: Joker subtitles
hooks are alright if it ends up being cleaner
Maybe I could have an API for Credits tooltips, Idk if that's useful for anyone else
rn the funcs im hooking are just the Card:get_chips_mult and related
which since the functions are so minimal anyway i decided to just hook them to add/multiply the appropriate number to the existing result
but it could probably be cleaner if i wasnt worried about overriding other mods which wouldnt be an issue with steamodded proper
This is how I do Joker Chips and Mult:
yeah im just hooking into the vanilla functions that determine card value
since thats where hiker boosts are considered
and these are meant to be hiker boosts for all other stats a card can have
And this is how I actually apply it (there's an else return eval_card_ref(…) after this block)
But now that I know how to lovely patch these could be cleaner
you know how to lovely patch eh
If it's not a regex patch it's easy*
*provided the line you are aiming for is unique in the file
is there a reason a print method.. wouldn't print to the console?
what happens at the end of the round? can't quite tell
if the value you're printing isnt a string
right
so all you have to do is decompile the game using balamod or smth, open the game.lua with stuff like vscode and save it as UTF-8, and put the lua into the same path as the Mods folder
even if it's a number?
yeah sometimes
read lua documentation kindly and dont bother these cool people kindly
it can be weird about it
dertrsoyed
akai dont bother the new person kindly
thats fair i'm just messing with stuff
being elitist is how modding communities die
trying to reverse engineer the seed generating method
i will be very rigorous about my opinion that new people should read documentation
but i have never touched lua in my life
so you should read Lua docs
yeah probably
akai you and i both know reading is hard
youre lying youre literally reading homestuck right now
the hardest thing to read of all !!
you're reading the most incomprehensible conksuck piece of bullshit
it is second only to reading stuffy documentation from boomer ahh devs
lua docs are lightwork in comparison
i have never read lua docs :3
me when devdocs exist
gpt4 when u simply want to understand what a block of codes is doing is a masterpiece
ok cool im not reading that :3c
gpt4 can die in a housefire with its entire lineage
uhhh bites you
ok cool :3c
i have now realized that i just did not notice that apparently that whole section was in the same if statement that seemingly never gets called
woops
but yeah help vampirism is not cool
regular vampirism? be my guest
actually no dont be my guest you cant come into my house
my god you hate people trying to learn things :3c
i hate people making their learning journey other people's problem
the order is try it yourself, try looking for materials online, if you don't understand still, then and only then you can ask other people for help
we are online you dingus :3c
otherwise you cultivate learned helplessness where there's no point in trying things yourself because someone else will do a better job explaining
which is a really bad mindset to be in for learning
its both bad to the person trying to learn because they'll never learn to solve problems without clear solutions and its bad to the people telling them how to do it because like. they're people too
I couldn't find good documentation on Lua
I found some documentation but I don't think it was very good
devdocs is literally the only site i need for documentation
This looks better than what I had found
you can type in any related term and it'll give you things
like watch this right
i will ask how to ternary in lua by typing in ternary
I've never used devdocs for Python or Julia
ive never used docs
they tend to use readthedocs.io
in fact ive never read anything in my life :3€
bam
Devdocs is an aggregator of documentation, not a documentation host
I mean the documentation has to be hosted somewhere, but I couldn't find it
It has documentation for popular frameworks, popular languages, even some game engine stuff
https://devdocs.io/markdown/ I have this one bookmarked because it's probably the easiest markdown cheetsheet ever
man this is a really weird sponsorship segment of my youtube video
bites you
typing quirk
:3€ wdym i dont þink ive heard of any such þing
not red?
thats what i want you to think
Disguising as a lowblood/mutant? 🤔
perhaps
perhaps its a sting operation
perhaps i am associated with alternian authorities
who can tell for sure
:3€ id be red for sure
what do the blood colors mean?
:3¢ þo idk if i really get it
^ culling material
what superpowers you get, how long you live, your job, and who gets to oppress you
:3€ þatd be acceptable
also they depend on your horoscope
oh fr which ones libra
they really dont
so none, none, none, anyone
/j
oh fr
you would be a libra (i don't know anything about astrology)
i mean im like only 3 days off from virgo i think
virgo more like
i Forgor:3¢
you better be here next week :€
bites you
It's correlateds so you can't pick and choose
it really isnt
all the trolls are created at the same time in the same ectobiology lab
they're just sent to the planet at different times of year
how is that related to what I said? 🤔
troll society exists outside of the twelve players doesnt it
youre morw like npc
But the society exists
im the only player here
i'm more like npc
Lowbloods live ||less but have stronger psychic powers and vulnerability||, while highbloods live ||longer and are physically stronger||
the handmaid:
i'm a lowblood then
||Lord English||:
oh yeah im red all the way down i am so vulnerable and weak and pathetic and will die young
which color
i don't know homestuck!!!!
^ lie
truth
Pick one
instinctively i'm guessing yellow
oh i'm a high card gamer
I made this list to brainstorm poker hand mechanics
using homestuck in your design process is kind of evil
akai acting like she owns the concept of a balatro homestuck mod
It's not a Homestuck mod so it's ok
It's a Homestuck reference inside a generic mod
i also own the concept of starsigns
thats what makes using homestuck in your design process even more evil
im a homestuck mod
i made starsigns youre welcome by the way
why'd you give me the wrong one akai
why couldnt i Technically Have The Cool Snake One
because perish
:3¢
hold lemme finish lol
you will be hearing from my lawyers (2 clowns)
Anyways, I already had the idea to give each poker hand its own scaling effect, but I decided to go with Zodiacs after realizing there was one for each poker hand after seeing your mod
one has a hammer and the other has the banishment spell
But can they spell it after I translate it to French?
akai im gonna make ♈ ♉ ♊ ♋ ♌ ♍ ♎ ♏ ♐ ♑ ♒ ♓ ⛎
not as balatrostuck compat >:3¢
you will be hearing from my lawyers (4 clowns) (they undergo mitosis every time someone copies my balatro homestuck mod)
I also have these, though the "Flush and [suit]" might change to something completely different
akai im gonna add astrological signs in balatro of isaac too
I like how the main game enhancements have a kind of symmetry to them. Steel and Gold work from hand; Glass and Lucky have chance-based effects; Stone and Wild affect the suit of the card; and Bonus and Mult affect Chips and Mult
you will be hearing from my lawyers (7 clowns) (one of them died during the mitosis process)
I wonder if you can tell what the reference is just from this
you will be hearing from my lawyers (1 crying screaming baby)
very effective lawyer
7 clowns vs 1 crying screaming baby
isnt this just the plot of undertale neutral ending
unfair matchup
brought the 1 counter to the baby
the baby dies of a heart attack surrounded by fucking juggalos or something
on the other hand though the baby will never stop crying or screaming ever again
nuclear bomb 7 clowns vs coughing crying baby
Oh, maybe there could be an extension to temporary cards that last multiple rounds
@mystic oar I also had an animation for cards being destroyed
oh what was it?
i just used the dissolve animation + some delay thing so it does for every individual one after eachother
It's dissolve but I also move cards around
oh thats nice, i was considering adding smth similar to my cards that create it but since they spawn so much temp cards i felt itd waste way too much time on the player's end
The animations could accelerate as they do during evaluate_play
Alternatively, there could be a system to just do it all at once or hide it if there's too many
I have a different Joker that destroys the deck, but the animation isn't finished
I made this one slow so I could see what was happening
I think I'll just destroy everything at once, maybe without even flipping face-up
when soul_pos consumable release? is it tedious to make the assets?
Oh I just haven't put any work into it lol
It's not very hard, no
But actually I only plan to release the Planets
Some Tarots seem like they would look weird as soul sprites
can i have early permission to copy your code when it releases if i wanna do the same thing but for all spectrals or for tarots?
Sure. I mean, you could add it to the same mod
I just decided not to do it because I don't see how it would look good for some Tarots
yeah i mean like in case i wanna send it since the rules specifically say not to do that kind of thing
rule 5
I'd put it on GitHub so you could do a PR there
nice
Idk if Black Hole looks all that good
black hole being on the top layer is fun
It does make it hard to tell what its edition is
i think i'd maybe make the top layer include the part circled in silver
Doesn't it already?
hm, but I think the black hole itself is just the center, the rest is uh the accretion disk?
true i just think it'd look better
Maybe I can revisit it
Here's how it's looking right now
nice
Syzygy moment
Not quite. I temporarily have it in an unreleased mod but I’ll move it to another unreleased mod when I release that one (for beta testing) XD
But I do have a video of it working
damn this is great. imma put it in my watchlist
is it really a buy sell pack anymore lol
@strong swift see
I just haven’t bothered making another mod for miscellaneous Jokers
I did make a spreadsheet for it though
have you released any mod so far?
Buy Sell Pack is ready for beta testing but I haven’t released it since 1.0 seems to be close, but I think I should release it anyways. (Also currently it has a dependency on Oddities which are privated, so I’d need to disable one Joker)
Like, every Joker I wanted to implement is implemented. Beta Testing would help me balance and if anything seemed unworkable I’d rework it (so I don’t make art for scrapped Jokers)
Donkey might be too powerful still
Félicette is weak but she’s cute
i feel like when im choosing mods to add to my game, if it has some cool artworks, that'll be a solid +100 points for me. thank god so far i havent seen any mod with great visual but trash ideas or i'd easily get baited
My placeholder artwork is terrible but people asked me to keep it 🤔
if its terrible in a funny way thats still great
(I accidentally overwrote two placeholder artworks but it’s not like I can’t remake them)
👁️
Here's the 10 Jokers of the pack
if anyone's wondering where i'm at with this
i managed to get the formula to get the X & Y values from a screenshot's X & Y
time i'm just using the ingame code to just give me that for now
so i have all the values ready, but for some reason, when i use my test script to see if i generated the correct seed, it for some reason doesn't accept the answer into math.randomseed
although it's the exact same method and thing done in the actual game?
bad argument #1 to 'randomseed' (number has no integer representation) is the error i'm getting if anyone knows how i'm suppose to magically fix it
oh wait nevermind, apparently if i run it with Love2D it magically works fine
but yet somehow is not generating the same result, despite everything seemingly being the same?
maybe you know? @white scarab
Love2D uses LuaJIT, which has a different RNG algorithm than regular Lua
oh
that
but even still when i run it with Love2D it still generates different results
technically i'm running it without an actual Love2D project but it seems to run fine
weird
make sure the inputs are exactly the same since even 1 bit away will cause different results (or it could be taken on the wrong frame, etc.)
it's taking the exact seed the game is putting inside of it
straight from the function that generates the seed
<@&1133519078540185692>
i don't think i physically can get any more accurate than that
then it may be an issue with your environment or algorithm, idk
Fake steam link
I’ve reimplemented the algorithm in The Soul in C++ so you might be able to use that
print("math seed: " ..mathSeed)
function random_string(length, seed)
math.randomseed(seed)
local ret = ''
for i = 1, length do
ret = ret..string.char(math.random() > 0.7 and math.random(string.byte('1'),string.byte('9')) or (math.random() > 0.45 and math.random(string.byte('A'),string.byte('N')) or math.random(string.byte('P'),string.byte('Z'))))
end
return string.upper(ret)
end```
that's basically what i'm checking with, it's the algorithm literally copypasted
it should be KPMC9R83
but it gives WCMVADLU instead
wait there might be something here
Run it with LOVE2D?
thats what i did and it gave the same result
but now when i put it at the start of the game
it gives WCMVADLU also
i checked it isn't
yeah that's so weird
i take the same seed, but i run it from the start and its a whole different result
that's so weird
good
and it's the same result when i run it on my script
i think there may be like a random call before it actually generates the seed, somehow?
not sure
nope i put print statements every place there's a random call and none of them seem to intefer
i'm actually like just lost on this but if anyone else has ideas id like to know
Do you think the random call is before or after you press the button to start a run?
There might be some randomness in the background or the Splash screen
probably after? but it doesn't matter since even with the same seed it for some reason doesn't generate the same result
even in the game itself if i put the same number seed in, it doesn't generate the character seed that was when it was generated
i tried even like running the seed to just see what were like the next 1000 possibillities and none of them were what it generated before
Maybe there’s a call every frame?
so i'm just lost at what could be causing it to not repeat itself
it would show up on the logs, so probably not
but even if, it sets the seed at rhe start of the method then calls 8 times for the length of the seed
or technically more since there's more than one call
see: this
I get at least 6 brainstorm but no blueprint 💀
Which deck is that?
my own mod, which combine every vanilla deck together but ante scale faster
Oh ok
hey guys ! can someone help with installing the score mod pls ?
ordinary balatro mod user expierence
couple questions i'll try to see if i can get further tomorrow but for the random implementation, which file in immolate should i be using? the util one?
also google seems to say its PRNG but if you could tell me what the implementation is generally for the randomess i'd be helpful, because i might try to redo it in a different language since i don't have much experience with C++
and i'll prob be only able to answer tomorrow so no pressure to answer any of these quickly
@white scarab
did you just update reverie?
no
then no idea, i do not profess to be smarter than you anyways
i don’t recreate random_string, but the Lua RNG is defined here: https://github.com/MathIsFun0/Immolate/blob/cpp-rewrite/util.hpp
Is there a mod manager that has support for Balatro, so that I can have a separate instance of balatro for modded?
thunderstore
r2mm, it's not really being used though and I can't remember the state of things on the matter
for the most part it's just lovely + steamodded for a reliable setup
I tried through r2mm, but it doesn't have balatro as one of the supported games
Yeah, but that uses the same instance as vanilla. Was hoping to get vanilla and modded separate
https://discord.com/channels/1116389027176787968/1217867725532041369
Follow the steps in this guide, but use Talisman’s files instead of Steamodded
I would wait until v1.0.5 though since there’s a critical bug I need to fix that causes game crashes
well the game has profiles
it’s waiting on a pull request to be merged basically
otherwise fun fact, balatro will use a save directory matching the executable name, so if you create a copy of the executable under a different name, a different AppData save dir will be used
might be good enough for your needs
oh that sounds great actually
Wait that’s such a good trick
And I can install all my mods in that AppDir
thanks for telling me that
This is perfect, Thank you so much!
I think lovely supports it properly at this point, though it used not to
you can do that with different profiles and just renaming the lovely dll
@the_podder I was able to do it just by renaming the balatro exe. Doing that seems to have a whole different set of mods and such
Oh, so there's lots of different ways to do it lol
yus
r2mm uses those flags to support multiple profiles
and if you want I can share a r2mm build with balatro support
That'd be cool. Does it have the online mod browser support too?
yup
Oh sweet, that's awesome. I'd love having that!
kk! I'll @ you when I have the build ready :-)

Screw glass cards 😎
trying to find related code to what decides the initial booster packs in shops, anyone has a tip?
Search for first_shop_buffoon maybe that'll help
in common_events.lua
thanks yeah, i see it. i thought it was in game.lua in update shop
i was trying to achieve this
thanks, man
guys how do i add a mod
oh themed jokers cultist doesn't stick around if it's eternal? kinda contradicts how eternal works
Particle cards
guess my day just got ruined
probably a bug
Cute lil mecha joker, what mod?
pampa joker pack
Thx
disables boss blind when 3 Aces are played. it was sweet at the first few antes but i was shortsighted
i didnt know the piggy bank would go that big
its a solid uncommon ngl but its just a common
or maybe i was lucky enough to grow it big
does anyone know what the rainbow deck mod is or have a link to it? i cant find it :(
Got this going on but the card face/suit recolors arent working, using steammodded. Just unzipped and put lunas enhancements in there, do I need to pick between the 1x and 2x folder or something?
show the inside of this folder
might've nested it
Inside and inside of inside, inside the 1x and 2x folders, theres the card face recolored images as well as the enhanced cards different images. The enhanced card images worked fine with no change to the folder structure or anything, it's just the card recolors which is odd.
rainbow deck gets a little goofy
nah jokers that destroy themselves ignore eternal
it's the reason why all the ones that do that in vanilla are incompatible with eternal
sounds like a bug but ok
modded joker which adds up to two temporary copies of a random card (might change this to the highest value card) youre playing before scoring: rare or legendary?
so like, if you play a three of a kind itll add 2 more cards and turn it into a five of a kind
only works if you have space, temporary cards removed at the end of the round yadda yadda
no way
ive always wanted a $50 gift card
legendary
you only need one polychrome glass red seal card to have three
legendary it is then
I’m not sure how the timing works. Does it upgrade the hand or not?
it does upgrade the hand, yeah
Nice to know
I think the idea is fine but it’s a bit too straightforward IMO
wdym too straightforward
I can’t think of a situation you wouldn’t want this unless it’s needlessly contrived
i mean it is a pretty good card all around but if you are stacking one card type it has way lower returns the more of said card you're copying. and if you're not stacking one card type its probably not the best
i do see what u mean tho
If you’re stacking one card type you can stack extra Steel
i have a problem whit steam modded i already installed it once but afrter a while it stopped working so i uninstalled balatro and reinstalled steam modded but the game doesn't open on even a crash screen
is it becouse of the new version?
true, but like still even if the cards strong i do think it has wayy less long term scoring value than the other score-based legendaries even if way more applicable to most builds
I’m not saying that it’s too strong or too weak. I’m saying it’s too straightforward
yeah ik i just think the fact that its not as long term strong as others makes up for it being a really easy straightforward joker to use
like that one legendary that disables boss blinds, ig
Let me rephrase: I think it’s a bit boring 😅
fair
Legendary design is a bit tricky because they’re hard to acquire, but I do like when them (and Jokers in general) have more contrived conditions rather than being generically applicable
Odd question but anyone knows how could i convert a double value to its representation in bits? I've tried finding it on google but no one seems to have a working example for whatever reason
chat italic or normal font?
bold
strikethrough
Are you modding
yes but no, mostly no
was choosing which version of a font to use as a custom font, now i'm messing with the suits cause i felt like it but italic doesn't work super tiny (or at least i'm not putting the effort to make it work) so its not gonna match perfectly
anyway on that note which a?
right
code block
find me jet set code block strikethrough bold font and i'll use it
bro think he a tarot
Left
following on this, apparently, the issue seems to be that because of the fractions, it wasn't actually printing the whole value, hence why even in the game script it got the wrong code, but the sad thing is that now i somehow have to do calculations that would be accurate to the 15th digit after the decimal point, which i'm not sure if is possible off of screenshot coords
ok i'll just go try the other letters till i get a tie breaker
so the big idea of reversing the balatro seed from a screenshot and a timestamp might be dead
peak
⠀
Memory game
Should have sent this to Aure and go "uhm why steamodded broken" to give him an heart attack (I'm such a good person)
thank you firch
lmao
Should I actually release it? It's just MathIsFun's Custom Fonts Mod with an empty font file I made.
I should just distribute the font
i've decided all the stuff is just gonna be larger than normal because i wanted more room
What are you cooking Coro?
idk
Epic
just making the rank markers for the cards jet set font cause i felt like it
probably nothing more after that
Is there an idiot's guide for how to install mods for Mac users?
i don't know of any but theres quite a few mac users that would be willing to help
Would appreciate the guidance from anyone willing to hold my hand a bit
you're evil
:((
i'm not particularly close to any mac users here so i'm not sure who i would ping for help, soz but you might have to wait just a bit
Dw I know
@rare shell can i have your vermilion trident's aseprite file?
yup
sorry if this is a question that gets asked a lot, but how do i even go about installing mods? ive tried looking into steamloader but google blocks the download and cant seem to get balmod to do anythign much lol, does anyone have any simple guides i could follow to start installing mods?
one sec
people really don’t know how to make google accept the download huh
i used to , my brain aint what it used to be lmao
not that you should be using the injector in the first place
Yeah it’s going to be deprecated anyways (and it didn’t work correctly all the time anyways) but still
wait so i shoudlnt use this?
^
use this instead
how do i get some mods? i know how to install, but i don't have any
sorry to both you all but i followed the video guide tried loading balatro and got a huge error
can i post it to look over and see what could be wrong?
post the error!
Error
Syntax error: game.lua:4: '=' expected near 'Game'
Traceback
[love "callbacks.lua"]:228: in function 'handler'
[C]: at 0x7ffe90502fa0
[C]: in function 'require'
main.lua:16: in main chunk
[C]: in function 'require'
[C]: in function 'xpcall'
[C]: in function 'xpcall'
verify the integrity of game files
1 file faield to validate and re-aquired, let see if that fixes
I like the "cursed tarot" cards from the deluxe tarot mod, but I dont want to change any base gameplay systems yet, is there a way to use the cursed tarot images as a replacement for the regular tarot cards, just as a reskin??
ayyy were online, thanks all, 😄
tysm
would light be better for monsuta (similar to the arm)
i think i prefer that
current for comparision
honestly either works, but i prefer the first slightly
and pipi (light)
i prefer old for that one
how'd you get that?
idk
i just put the mods on the folder
after seeing the tutorial
and it got like that
can you show your mods folder?
you have incomplete installations of mods there - these have more files than just the lua file
all. you just need to extract the .zip
^^
np
guys how do I report crashes to mod devs
go into the respective mod's thread in #1209506514763522108
same thing that me
did you also get this after buying every voucher and finishing a round?
bettma vouchers?
The wave?
its pretty cool but broken in all definitions xd
monsuta
Any tip on how to modify clickable area of cards, booster packs? added 4 boosters to shop, but the mouse can click them kind of outside their "texture"
i'm surprised i haven't seen kanji blinds made yet
someone know the name of this mod? that adds challenges
i haven't ever seen those
jellymod but it doesnt work now
oh ok
oh thats why i haven't seen those
the only reason i remember that is because i 100%ed those challenges
huh looking at the jellymod info stuff most of this seems like it wouldn't be that hard to make (relative to how difficult any mod is to make)
jellymod is just really outdated
i hope it gets updated at some point, having so much food synergy seems interesting
using it with pretty much any other mods is likely to break something
Asked earlier, but figured I'd ask again: are there currently any mac users who can handhold me into getting mods loaded up in DMs?
The guide on the steam community page on how to load Steammodder onto OS X is not really designed for idiots like me
I was just writing up an install guide for steamodded with lovely, it's mainly meant for 1.0, but it'll also work for steamodded 0.9.8
install instructions for lovely on github are actually useful now
uh i mean
it's actually a guide on how to install Roblox, I've tricked you all
fair
you're goat for having the wine path in your guide, I hate working with the compat dir
I'm just anticipating the questions people will naturally ask
I'm using this guide... to install Steammodder onto OS X
https://steamcommunity.com/sharedfiles/filedetails/?id=3175609191
I've gotten most of the way, but Terminal says it can't locate 7zz even though I've installed it twice
All the other pieces seem to be there, and the Steamodded directory shows up in the user directory when i run the command, so obviously there's a step missing
Peak fiction
Ty
open the injector.py and rename 7zz to 7z (remember to locate the correct OS case)
this is for non-lovely method, it's recommended you use lovely instead
i keep getting this error when i try to load after using the injector. I tried reinstalling and its still in there.
yeah i dont know where it is. I did it a while ago and now even when i reinstall the game its still in there. theres no mod folder anymore
what os?
just windows
just use the directions aure just sent
i dont have a mods folder anymore. i reinstalled the game
there should be a mods folder in there for the mods to load though?
i install the game and just use the injector, then it shows this. somethings in there. i dont know how
can you verify integrity and reinstall using lovely?
instructions are in the same image i linked
How do I install mods?
Everyone who's having difficulty getting started with mods: I'm willing to help in a bit. go ahead and DM me
yo i keep getting this does anyoen know what it means
its not when i load the game its when i press play on the title screen
i get to here but it just does that when i press play
your savefile had a naneinf highest score on it
or something? idk
maybe? idk but how do i fix that
depends, are you using tailsman?
Does the issue fix itself if you move SDM_0's Stuff out of your mod folder?
where can i find logs for game crashes from a mod?
let me try
you're so right it does
Huh, looks like I'm at fault then, never encountered this issue
I'll add an args check just for safety
I updated the release with the fix if you want to give it another try @winter bone
well now bunco is crashing it
Can you send a pic of your crash log?
@red shell
nah it fixed after i deleted bunco
your patch uhh... @fallow bramble
it almost worked
theres no crash so thats a start
Whats nativefs-master?
you need to use nativefs on Thunderstore
if you download it directly it wont have the correct patch
either way you shouldn't need it unless you're relocating your mod dir and/or have a mod that specifically needs it
meth summoned
Do you think it's what caused the crash with my mod or it's a different issue?
i think it was talisman
try the newest update to Talisman, it should have nativefs embedded now
yea talisman gone = your mod working @fallow bramble
when life gives you lemons, blame talisman for those lemons not working
smh no, blame jellymod
no thats so last month
talisman works fine afaik
i think its incompatible with other mods like purposefully cause theres probably no way to change such fundamental aspects without issues
anything I should clarify here?
Oh I didn't know about the version parameter that's cool
i still need to actually work that into the mods ui
Hey does anybody here need some
uh sure
nah, i got enough
not purposefully
i want it to be as compatible as possible
but there’s some Lua restrictions that make it so I can’t just instantly make anything work
i mean like not purposefully but knowingly yk
nah thanks I'll manage it somehow
it’s going to be someting modders will need to make support for
I'm checking at what I've done myself and I think it's good
If loc_vars is gonna be a "refer to doc" at least
the soul gives you the common joker when you have all 5 legendaries (not sure if acquirable in vanilla)
but its kinda funny anyway
i mean that was a pun
That badge color having two examples with different sets of characters is confusing I think
well otherwise I have to decide whether to piss off the brits or the americans
everyone knows jimbo is the secret sixth legendary
I like the "cursed tarot" cards from the deluxe tarot mod, but I dont want to change any base gameplay systems yet, is there a way to use the cursed tarot images as a replacement for the regular tarot cards, just as a reskin?? Also, I tried lunas enhancements and it all works except for the card face re-textures, both of the other card face re-textures I've used worked just fine with similar folder structure, any ideas?
Isn’t it meant to be hexadecimal? Just write that it should be the hexadecimal code of some color then give an example
Preferably a funny one
oh right
I'm testing a glitched seed, which bugged all length 10 prefix. I thought planet cards in ante 1~9 should be with prefix like Planetsho1 and then bugged, but it seems don't. Is there anything wrong?
(should move to modding-dev?)
sounds more reasonable
https://discord.com/channels/1116389027176787968/1229891707793969265
There's some chat about bugged seeds here, I think this lets you tweak the prefix
the brits surely
So i got a planned modpack of decks with new suits each but idk how even with 1.0.0 to separate suit per deck
right that's something i wanted to add support for
Uh oh
Wait a minute
Oh nevermind I can’t read lol
I thought right was Black Hole with a soul sprite
Someone posted that idea recently but it was 1-for-1 and one random hand instead
there's been a lot of white hole ideas I think
this one is fun (if not much more powerful)
oh wait
But I just find convergent designs to be interesting
that's probably the thing from AutumnMood's mod right?
No
It was this
ah, that's also a cool idea
That is the idea I described
i mean nebulas and white holes both eject a lot of things out
so it makes sense for the effects to both represent that lol
Is there a mod so that when you lose a challenge, clicking the new run button starts you back in that challenge?
thoughts on my flush here?
pretty bad lol
looking pretty undefined
all good now
scientific notation for levels? hmm
I think this might beat the blind
e to the e?!
take me to ee1.400e9
Is a score of eeeeeeee possible?
Talisman maxes out at e1e308
who's to say you can't just put a BigNumber inside of your exponent though? 
Nah
BiggerNumber 
cryptid might take some time to complete who knows :0
Can't wait for MathIsFun to introduce f to the scoring
luckily math is 12.72% done with the sheet
and yes we're ignoring the 140+ suggestions
at that point he'd have to add in "give me the calcuated score instantly"
Me and my brother had a few joker ideas
he might be happy to hear that I plan to add a WHIP-based joker soon
It's a tradition for joker mods to add something related to 7s and lucky cards 😅
do you change the scaling of levels to be multiplicative?
it says planet cards but it applies to any time a poker hand is upgraded/downgraded
thats insane
there's much more insane
^^ mult jokers when
that's in the suggestions
if I ever upgrade Talisman to increase the cap even more, I'll be adding that
factorial jokers when
joker, applies the TREE function to the mult
Incrementum (Exotic) - Before cards are scored, set Mult to factorial of current Mult
this was suggested weeks ago
unbelievable
are we cooking chat?
we did it folks we broke perkeo
Thats incredibly strong wtf
it's really hard to obtain though
i have a kind of silly idea for a mod
balatro hardcore mode, where it makes a new save file and if you lose a run it deletes it
and also locks you out of stakes after you beat them
so you cant just do blue deck white stake over and over to farm unlocks lol
does gateway have soul-like restrictions?
i forgot
yes, and it can only appear in Spectral Packs
which makes it even rarer than The Soul
okay that makes things slightly better
and it destroys all your jokers when spawning the Exotic Joker
unless you have Eternal on them
We do a little tomfoolary
quite a lot
That legendary seems ridiculous
Modding seems funny
it's from mika's
also, "I sing. I've no shape" from reverie is clinical with consistant negative-izers
(you can only get jokers you own with it active)
Playing a high card in the blind after (gold poly red seal king of spades) completely bricked my game 💀
looks cool
i do like the effect
wait this isnt actually related to ortalab right
me!
it also doesnt do 3x upgrades
i have been to this place before
I'M COOKED
SOMEONE USED RESHUFFLED AS AN EXAMPLE FOR STEAMDECK MODDING
WHY IS RESHUFFLED IN TOP 15 BEST BALATRO MODS
Yippee game over as the best mod is the most realest statement ever made
The mod I regret making is getting tops
That it's everyone
I can't top it
Wait i'm in the wrong section
For myself
so true
can't believe they called Ankh "Speedrun Timer" 💀
lol
so i can draw a joker?
we made it...
fortuno featured on a content aggregation website
this deck is pretty OP
jellymod #4 is crazy
do you include tags?
Not worth
no, since their spawn logic doesn't work without modifying the code (like Reverie)
naneinf build with talisman
why 0 chips 
uh huh
trying to remove 300 levels at once
What does that 'White Hole' card do?
^
Oh, so it just nukes all other hands, but charges your most played hand to Ultra Instinct levels of insanity?
That sounds like crazy good
How does the game multiply them?
well the 0 chips would wind up being nonzero from base values of cards
so i'd say roughly Infinity
This could be played in Rich get richer challenge with $0 or with all cards debuffed to stay at 0 chips
1.0f2 = 1.0e1.0e1
anybody on my friends list is having a spasm attack rn
my game is crashing cause of deck creator bugging rn and I keep having to reopen the game it is funny as hell
you can "mark as private" in your settings for balatro
it'll hide your activity on the game from friends, including the annoying popups
yeah that sounds like the energy that goes with a pfp like that
carry on then
I am currently making the most op deck imaginable
It has been done. That stencil has a x10000 mult, 99 negative eris + observatory for the 1.5x mult. and only flush 5 with mult/poly/red seal for the ultimate hands.
gift card goes hard when you can make hundreds of negative jokers
No I just developed the ortalab editions as proof of concept and haven’t been bothered to change mod names since
Oh lord that's quite dated
guess i win on balance then
390k score with a spades flush
just gotta figure how to set it up now
i figured that
holysh these two lmao
What is a good list of mods that are all working together rn?
anything recent
i would say the peak mod but iirc aure killed it
woah, what's that cute chicken from, eh ? 👀
does the newest version of steamodded work with 1.0.1
The fusion!!!!
both steamodded 0.9.8 and 1.0.0 are available for 1.0.1
I'm sorry-
well damn i'm getting crashes when I try and go for a reverie pack
plays a 2
Lieutenant Joker: “Private, you’ve earned yourself the title of commander.”
are you using the injector or lovely
please read the #📜・modding-rules
Already in Balatrostuck
Indeed I linked your original idea a while later
JankJonklers
The card is called Chicken Scratch I think? Can't remember what it does
thanks mate !

it seems like it's a wee like from reading its code, lol
well not really wee, more like square in term of how it gain chips (once per hand)
This Joker gains {C:chips}+5{} Chips
if scoring hand contains
an 8, 7 or 3,
(Currently +*thing* Chips)```
injector
use lovely
lmao
Hi, is there a way to have 2 instances of balatro? (1 for vanilla and 1 for modded)
use lovely
(you can set Balatro's launch params in steam to --vanilla %command% to run the game without mods if you use lovely)
thanks ! 
💀
yes, the sixty suits mod exists
ye
Like that? When I launched the game windows says it doesn't recognize "--vanilla"
why hasnt there been an UNO themed mod/card in mod tho thought its an obvious idea
or theres already one
or its too obvious that no one wanna be the first guy
i feel like that's something I've seen
yea i remember seeing uno stuff here too but i cant remember which it is. yea maybe just a fanart
ah sorry, other way around - command and then vanilla
now it crashes lmao
what are your params?
uhhh @maiden marlin could you peek at this when you get a chance? I'm about to leave to go to the beach
using latest release if you want to know https://github.com/ethangreen-dev/lovely-injector/releases/tag/v0.5.0-beta5
downgraded in 0.4 and it works thanks !
Well i mean someone has already made scrabble balatro so thats on the table
Should Balatro introduce Straight Pair and Straight Flush Pair as possible hands? 🤔
no straight pairings in my balatro
Exactly how do these then work?
Two of the same and five different ascending ranks don’t quite… mesh
give me my straight house
The villa
If only there was a Joker that allowed me to make a Straight with only four cards
:P
A hand that needs a specific joker to work
as long as its a "secret" hand
Secret hands: 👀 “at least they didn’t say deck manipulation…”
idk what the issue would be
Tbh it only seems slightly harder to make than Straight, so it seems a bit pointless
Straight 3OAK and above, and Straight House and above seem more interesting
But Thunk did change their mind about Fish since the demo, perhaps because so many people asked for it
But those seven aren’t possible in vanilla
could not find that film card that changes my shop to jokers i own
just saw a vid showing a sisyphus joker and a gingerbread consumable. any idea which mods are those things from?
Gingerbread is from TheAutumnCircus
oh got it. its privated tho
Where do I find the more fluff mod?
I searched for the mod but it didn’t appear
i hate it that discord lacks a button to go all the way to the top of a post thread
True
Thx I looked with a space that’s probably why it didn’t pop up
i gotta search for the first message using those few words shown as the post info to finally get the github link to the mod and thats so dumb
and thats why notmario is a W bro pinned the first message
the issue is that discord doesn't allow the op of forum posts to pin messages
OH?
i guess notmario had a mod pin that message
bruh thats lame af
yeah
i thought everyone just chose not to
not the first message either just asked for a random one to be pinned then edited it later for info and stuff
i've asked mods to pin a few so remember to check still
Among other things
Well maybe they could add a ticket system where when you post a thread you can send them a msg link and they will pin it
yea
Just give some perms to the OP of the thread for their threads
i don't think thats an option
i don't see how this would be any better than the current system of just pinging a mod and asking
Because I feel pinging can get lost in other msges
Also it would imply that the mod makers should pin a msg
they usually understand the need for a pinned message anyways
i'm too lazy to ping so i put in more effort by putting the repo link in my changelogs
:^)
@myst
heck
banned for inappropriate message
Is there a way to activate and deactivate mods? Say if I have More Fluff and Codex... but just want to play with Codex, for instance.
for 0.9.8, not without moving the mod files elsewhere or changing them to not be recognized by the loader
for 1.0, something is in the works
On mobile I think there’s a space between the back button and the top of the screen where you can click to go to the top
