#⚙・modding-general
1 messages · Page 54 of 1
From the steamodded wiki
oh right the wiki exists
This overrides the atlas, you wouldn't do this if you're loading a separate atlas for art.
This should load Jimbo as an atlas
(the atlas part is in between the quote and the nil)
copied and running
Hello friends. Need a lil help. Also made some mods I wanna share.
My save data went kapoof. Completely reset my wins. I dunno if it was after steammodded, or maybe after installing PityWheel, or something. SteamCloud is too new. Any hopes of recovering my progress?
I mention PityWheel because of this line.
Hiiii
While my collection is the same, wins and challenges got reset. D:
I got one piece of card art done for my mod, so I'm gonna ask some questions for a bit about like
How to put together a card texture changing mod and stuff
nope the sprite is still the default
Ask away!
So I'm using Aurelius7309's texture pack base thing
It comes with like a x2 and a x1 file
Do I have to edit both of those to have my texture pack work?
yes
Depends. All x2 and x1 does is work for each of the states this option can be in.
When smoothing is off, it uses x1.
(At least from what i tested by myself)
Ohh okay, so I'll just test my art using x1 and then make a 2x version later when I'm done
when smoothing is off, it uses 1x
when you want to actually look at the game, it uses 2x
You need both x1 and x2 anyway
Aye aye. I recommend doing x2 first, because scaling it down is easier than scaling it up (doesn't lose data)

again, if anyone can help me with this or give me some info i'd be eternally grateful. feels bad losing all this progress and not even knowing what caused it :(
Well, not really. Cause if I'm doubling pixel art by 200% in aseprite I know it like, just becomes bigger and doesn't lose any detail really
Is there a way to check and see if the Achievement Enabler mod is working once I've launched the game?
Ahhh i see.
if it is loaded in the Mods tab, then it is loaded
same thing with pixilart.com, it resizes it just fine
I got a question of my own. Any way to separate Tarot custom textures from Spectral Custom textures?
I made a Rain World pack for Tarot and a Necrodancer pack for spectral, but both use the same sheet.
Hmm... considering I have no idea what the mods tab is, I'm guessing it didn't load 
Load your own atlas for the two, and use one for Tarots and one for Spectrals
your main menu should look like this.
Simple as that
Yeah, nope. No such luck. I did something wrong clearly.
you can override specific sprites by creating one where the atlas's name is the same as the slug of the card, but i'm not sure that works with vanilla stuff? you might need to override them directly
You'd need to take ownership of vanilla object to do that iirc
Anyone know where I can find appdata on windows..?
did you rename Balatro.exe
i need help getting my custom joker to use my custom art
Nope D: still same name.
C:/Users/YOURUSERNAME/AppData/Roaming/Balatro/
You can also just type in %appdata% into your explorer line or through Run.. (windows key + R)
I see thank you! When making an atlas, are the cards organized by the order? Like, If I make an Atlas just for spectrals, do they have to follow the order Soul -> Black Hole -> etc?
you'll need to override the pos value for each sprite i think
I don't think it's there
individually? oh wow x.x
Wait, is this a mod or a texture pack?
turn on hidden files
be sure to tick the "hidden files" option.
How do I do that
USER
hidden files over on the right (third option)
lucypheral real name leak
perfect way to avoid accidentally doxxing myself lmaooo
(i did it before)
Thank you!
no worries! feel free to ask anything, we'd love to help.
i have used the line SMODS.Sprite:new("Jimbo", SMODS.findModByID("Jimbo").path, "jimbo.png", 71, 95, "asset_atli"):register() and the textures are named jimbo.png, but the texture the game is using is the default joker
did you tell the game that j_jimbo uses Jimbo
Sorry, not ringing any bells. i'll try and look into it.
SMODS.Joker:new(no, nope, nuh uh, not this one either, not here, try again, count em up, make sure its in the right spot, this function sucks, keep going, you're almost there, one more, "Jimbo", too far)
i couldnt imagine trying to code without actually looking at the functions im using
would be like trying to ride a bicycle while blindfolded with no arms or legs
I do this to save my sanity
ay stardew :D
Shouldn't it be j_roulette?
the game froze in the middle of loading i probably missed something
wait. try adding
71, 95, "asset_atli")
>sprite<:register()
into the last line
the word sprit i mean.
When I downloaded it, it was just called Roulette
I'll take it out anyways
Oh it's not your mod
Yeah just wanted to try out a new cool mod I found as well lol
ohh the roulette mod. are you in the experimental branch?
Yea I see which one, sorry I can't read
(no clue if this is anything but might as well ask)
game crashed immediately
darn.
removing the line and testing again since i think ive found the problem
Okay new problem, if my mod was working then the queen of hearts would be changed here
this is why i just made a table to iterate over
try turning on high contrast mode
turn off pixel art smoothing in options
and disable smoothing yeah
make the game look godawful in options
high contrast mode is a diferent sheet to the normal one.
Nope, Queen still not changed
darn!
WHAT
okay i capitalized the Jimbo in the atlas section of defining the joker and now the game loads but jimbo has the wrong texture
yall not using tables smh my head
what is in your .lua?
lol baby steps. we getting there
yep
is it still the default joker?
yep
Nah I'm a function guy 😎
why not make the joker in the function
dumb question, but do you have the local sprite = before SMODS.. and stuff?
i know this is stupid but just throwin stuff at the wall
no
oh?
am i stupid
The only mod that's shown up in the mod folder is the six suits so
I like having the joker parameters close to the calculate function
also uh. just realized i got this on the top left of my main menu??
anyone have this?
never a good thing to see
nil
those are caused by text that got replaced but not removed
it is important to find and squash that bug as it will lag the game
weird, i didn't replace any text..
yeah me too :)
The implication here is just like, I edit the files included and then put the whole folder into the game.. right?
spoony bender
wait, elaborate on into the game
but yeah it should be. do you mean to make a texture pack for six suits?
because if you're editing the default suits, might want to make a different folder
since the default suit (queen of hearts) is in the vanilla game
No no I'm editing the six suits
i mean this queen of hearts btw
looking through the wiki about how to implement sprites and it just looks outdated
It really implies that, I just have to do the same thing as the standard deck
Spoon
i have to say
i recommend not directly modifying the game files or mod files
it will be a PITA when you update something
Pita?
is a type of bread that is superficially similar to a tortilla
Pain In The Ass
that is the legal term
IT WORKS
However it's turned the Queen of Hearts into the Queen of Stars
So what I'm getting from this is, if I want to edit the six cards deck I have to do it seperately, and tell anyone who wants to use it to just like.. override what's there with a second file
a win and a loss! we getting there!

make sure to vote! https://discord.com/channels/1116389027176787968/1229328084507820044

is there a any information on the format of the jkr files?
uhhhhhh
i would recommend having a lua file to load your texture pack rather than replacing the mods directly
I kinda wanna make a cli for tracking sticker progress
this thing is here
not that I'm really close to starting tracking
Guys I can't code 
if you have the courage to open up a .lua file, then you are already doing great! don't worry
I opened a file! Yay!
don't think so D:
I've got no clue what to do with this tho
Oh does the folder have to be baned that?
no
you changed the variable
but not in all places its used
also, you're just overwriting sprite_card when you do it twice like that
I didn't touch this file it came like this
well
Also it's changing two different files in the game
then i'm telling you how to fix whoever wrote this
hold on i feel like im grading a paper or some shit
Ha!
get the gold star stickers ready
Mod a Joker that has 3 possible effects and 1 probability, with a x1 and x2 art, you have 2 hours. No asking for help.
(This will count 99% of your grade)
Okay I fixed two of them
But I don't know what overwrite means on what I should be doing here
Say you have a variable named "x" and it's equal to 2. If you make another variable named "x" that is equal to 3, the first "x" will be overwritten and be equal to 3 instead of 2

simply draw better
I flunked highschool
without dealing with my handwriting: yeah the second sprite_card overwrites the first
[writing notes down furiously for own knowledge]
so either set it to something like sprite_card2 or run sprite_card:register inbetween both lines
It does work however without the overwrite change
(in the former case, you'll want to do sprite_card2:register() just under where the first is registered)
yeah it'll "work" but you wont get different high and low contrast versions
That makes way more sense
since you're overwriting the low contrast version with the high contrast version
could someone please test my mod and then tell me if jimbo is upside down? i have no idea if this is another "im testing incorrectly" issue or if its the code
Lmao glad to help
Upsidedown Jimbo teehee
im dreading drawing these face cards
I meant with the coding stuff
This gave me the meaning of life, tysm
this is a hype look for face cards already
i'm planning to make them kinda silly and give each one a unique personality

Right now I have a new problem
The texture change isn't showing up, but the mod shows up in the mod list
We have Jimbosona and now cardsona
idk if i should keep the royalty theme or not
You should keep the letters for ease of use
I have a theory
....
I'm not saying it
Anyways I think maybe the problem is like, it's uh.. using the wrong texture cause it's not named uniquely in the lua file?
I dunno it's a shot in the dark
just make them get more abstract as you go obv
eldritch creature playing cards
Nah make it as tini as possible
i forgor their tail 
i wanna make the jack of hearts like a sparkly pretty ladies man
Now that’s a Jacked
Based card designs???
omw designing like 10 more ocs to put them on playing cards
please dont make me do ghost and pals deck
ghost and pals stick figure deck
Same here, except also friends characters because I don’t have a lot of ocs
does ghost and pals even have 12 characters
uuhhhhh
i can go into the team 6x111 extended universe
what heck
I think I figured out the problem
I accidentally put two copies of the texture pack in
Nope, still not working
my honest reaction to that information
(i hate designing ocs
its ok i didnt design fortuno i just redesigned him
im not doing more
original fortuno was somebody's art project mask from high school
Ah I fucked up
mood
itd help to see the whole line
Sure thing
I only changed the names btw
I have no clue what the correct grammer to use here is
cards_1 is never getting registered
Okay how do I fix this
by doing it
the path thing is wrong
?
SMODS.findModByID("modid").path or something like that
joker.slug,
SMODS.findModByID("JankJonklersMod").path,
joker.slug .. ".png",
71,
95,
"asset_atli"
)``` is how i have it
So should I copy paste this in?
no
your second variable you have
AnthroTexturesged_mod.path,
SMODS.findModByID("YourModNameHere").path,
disregard ty
i just noticed the jokers rank, does that mean people can @. jokers?
my game keeps closing when i try to open it with base mod installed, how do i fix this?
I think I compleatly misunderstood this and it didn't work


I have no clue what to do now
i should make jonklers for my ocs tbh
I think this is a sign I should go to bed and ask next time I work on this
Sorry, gn 👋
my game keeps closing when i try to open it with base mod installed, how do i fix this?
what does it mean..
Identity crisis
joker idea: identity crisis: all cards ARE face cards, swaps each round
Swaps to not?
i'm keeping it overly shaded for this one specifically
bruh imagine getting outscaled by fortune teller
my game keeps closing when i try to open it with steamodded installed, how do i fix this?
smh feed it the pareidolia
which should i jonklerize
that one
baudelaire
i was wondering if that was on purpose
the transparency antialiasing seems to be working pretty well
that dark outline is so
so TERRIBLE!!!!
i think it looks nice
im honored
quirked up jack busting it down straight style... is he goated with the sauce?
no
Missed opportunity to replace sauce with edition 😔
lol now im thinking if the card gets a edition he turns even handsomer a ala squidward
should've sent chicot
.
who are you
methed up metherul b
yorick and perkeo are better
chicot
yeah
glad we agree
🤝
Wow no spoilers for lewdness?

he is goated with the sauce omg


I am the sauce
he is goated with the sauce omg
he is goated with the sauce omg
he is goated with the sauce omg
theres something so majestic about that
he is goated with the sauce omg
can someone explain the erratic deck bugged seeds & divide by zero thing
from what i can tell lua's random function can break and get stuck at a specific value. that value leads to things like all the cards being 10 of spades and all jokers holographic
lua?
the coding language balatro's based on
got it just looked into Lua, never heard of it
It happens in thunk’s code actually
@
code better
Sometimes a variable that should remain between 0 and 1 ends up getting set to 0 in extreme cases when computing an RNG event (due to floating point imprecision). The game divides by this variable, so it’ll end up getting infinity and then nan (not a number) when trying to compute the randomness for a certain type of event. When the game computes the next random value for that event, the random state remains at nan, causing the game to repeat the same outcome forever.
real
With the erratic deck seeds, this happens with the erratic deck RNG, and the card it spits out happens to be a 10 of Spades
i'm gonna trust you on this
If that issue happens early into a hash it’ll affect multiple RNG sources, which is why one of the 10 of Spades seeds also has every joker holographic in antes 1-9
i trust anyone once they get past a certain character limit with real words
I made the tool that found the bug so I do have some credibility lol
blue name = automatically superior
It’s funny how they were handed out so often during the demos and then just stopped in 2024
i have a pink name im inferior
Pink name is also based
understandable though
Things got much busier since then so it makes 100% total sense
i could've had a blue name if i stuck around...
is art important?
I would say so
what a philosophical question
It’s one of the things that make mods feel more or less vanilla (in the context of Balatro)
yes it is
how to get a colored name
But it also allows much more expression for your mod if you want to go wild
pink is for boosting and blue hasn’t been given out in months
ok then
But it’s just handed out to people who are cool (official meaning)
buy discord nitro and boost the server for pink
thanks 
ill probably have to fix the art code then
https://discord.com/channels/1116389027176787968/1210358731066576957
Reshuffled is a really good example of how art makes such a big difference
i mean i've been here for a while but never did anything cool so there's a very valid reason i'm not blue
lyman is a really good example of how art makes such a big difference 
my antivirus keeps going off when i try to install steamodded, are we sure it's ok?
so true
(shoutouts to lyman)
use lovely
ok
shoutout to the lyartist himself
is anyone willing to help debug my jokers art? im looking at other jokers and im not entirely sure what im missing
do you have the thingy for finding the mod file path?
balatrostuck is an example of how art should be outlawed
balatrostuck honestly has incredible art
this?
yeah maybe
yeah then you use it later for finding the sprite
it says i can't open it as archive
like the zodiac cards are obviously incredible
how?
give me a moment
ok
but even the jokers fit well enough; the majority are "homestuck thing in balatro art style" and it works well at least on the side of being in the balatro art style and the few that aren't are just enough of their own "reference via artstyle" but still having the -isms of balatro's joker art for the most part
also i am now going completely overboard and in addition to 13 Zodiac cards I am also adding 12 Aspect cards
local spritedefinition = SMODS.Sprite:new("spritename", ModPathThing.path, "decksprite.png", 71, 95, "asset_atli")```
something like this
promise me one thing
that you will continue to make mods following balatrostuck
because goddamn i could go with more shit by you (especially if its not a reference i dont get)
dropping a homestuck mod and leaving sounds about right
I will probably continue updating Balatrostuck

Just adding more and more to it
oh thats fair too
oh god its never finished
Until its so big you need a separate wiki for it like Calamity
homestuck is a calamity
oh no
(/pos)
/neg
running
for your life?
from homestuck
thank you but where is version.dll
/hhj is worse than worse than useless
cancels out and is now full joking
Also Balatrostuck also will add the Alternian Deck, starting with a random Aspect card, 2 random zodiac cards, 2 random tarots and 1 spectral, with 6 consumable slots, 12 joker slots, 4x Blind scaling, and 13 hand size
/hhj
game crashed immediately
autumn are you /srs or /j rn
Can multiple mods be installed into the Mods folder on steamodded? Do they each go into their own sub folder?
they do
im /reference pilled
@sleek granite
sounds op i love it
the run ends at Ante 12 though
Alternian Balatro
sounds op i love it
score e18 to win white stake
it is /srslydhdhhdddhhhdhhhj
jan misali jumpscare
jan misali jumpscare fr
jan misali fanclub….
(seriously double half double half half double double double half half half double half half half joking) (maybe)
jan misali
jan misali
oh i think you just need to change "ModID" to Jimbo and it looks like it'd work to me
wait are you even setting the sprite on jimbo
JimboJimboJimboJimboJimbo
gonna starting using Þ as a variable name
no way that actually works
Þis gonna be Þe most unreadable code
dude im gonna lose it
in an alternative universe where balatro was coded in swift people put 🃏 or 🤡 into joker variable names
it just doesn't work, when i launch the game there's no mods
https://github.com/Steamopollys/Steamodded have you tried reading the github repo readme
does the console window thing pop up?
yes
this works
you can just do that
im killing you
and you put steamodded in your mods folder?
yes
steamodded has to be injected into balatro, its not a mod in itself
no
sorry i fell asleep ill go do that and then run it
just inject steamodded lol
can you send a screenshot of your mods folder?
ok
but my convenient lovely...
and my debugplus that requires lovely...
debug plus <3
nope jimbo is still using the default
did you read the stuff right after that ModID message
👍
how do i do that?
after your mult = 4 or whatever do , atlas = "spritename" replacing spritename with whatever you've set it as
inside of the brackets
alr i did that
ok so quick check list
version.dll is in the same folder as balatro.exe
inside of the steamodded folder is lovely.toml and a bunch of other files + folders
your balatro is version 1.0.1
wait do i need to be on the beta?
you know what's infuriating
you generally should
honestly not too sure
version.dll requires experimental branch
ah
if myst says so then its correct
my code
you can use the older dll instead for public branch though
forgot to change the name sorry
as a general rule of thumb myst is always right
thanks, i prefer the beta anyway
👍
make sure it has a capital J like the first part of your spritedefinition thing
EXTREMELY LOUD INCORRECT BUZZER
more true honest words from myst
name one time you have been wrong
yeah
truly we are blessed this day
oh shit i'm going to hell
nevermind it still doesn't work
oh wait the atlas thing is supposed to be inside the same brackets as your mult = whatever config, not on its own
oh btw @sleek granite to answer you about if i'm gonna do anything after Balatrostuck seriously, I'd say yeah, but it'd likely not be a solo project, I'm down for collaboration though
oh sick
yeah the game closed ok ill do that next
all of these are right
running
Balatrostuck is kind of half shitpost half genuine effort at making a fun sort of hardmode mod for Balatro
what is wrong with you
"hardmode"
perfect
what version of steamodded?
i've tried to recreate the formatting loc_vars uses for {V:x}
from left to right, that's ancient joker, X card, and Castle.
jimbo is default
have you heard of dark mode please
the debug client has one?
Þis is a predicament
i'm just frustrated
well good luck wiÞ Þat
art is pain
are you trying to do conditional suit coloring?
because this is what happens every time i try mousing over my X card, whether i try using my feigned localization method or not
the inside of your steamodded folder looks roughly like this right? just making sure
reposting the code again since that usually helps
from steamo's incredible mind
https://github.com/Steamopollys/Steamodded/releases/tag/0.9.8 source code zip here
i hate super large embeds
so do i just download everything from there and put it in?
download the zip, unzip it and put the unzipped folder in mods
download Þe source code zip like you were told to
you can surround links like <this> to remove the embed
yeah i know i just forgot
delicious embeds
you an embed muncher?
you need :register(); after "asset_atli") in your sprite definition
my b that i forgot that
an image taster?
adding that
im Þe evil mod dev
these mods are extremely fragile to work with
registering assets is fun until you have to write the register function
so real
then its no longer fun
thank you silly
i don't know enough to really understand this
its easy to forget
pain
especially if youre registering them manually outside of a loop
now Þis is truly Þe joker of all time...
ok so
here right?
yeah
ok
you are not Þe evil mod dev
get out of here with Þis slander
everytime i am told something about code it takes me about 5 minutes of staring blankly to decrypt what it means
still prefer it to actually just learning a language tho
learning is lame just copy until you understand it fr
codeeee yayy
exactlyyyy
it's reverse slander
i'm gonna real quick run this myself cause i don't know whats missing
just wait til i release code with emoji and Þ everywhere
absurdly funny
heres this as well if you need it
if it works, it works
and your stuff tends to work
do you have any idea why the badge errors here maybe please
can we move to dm this will be a lot
did you do both of these?
i just did secondary set i think
wÞf is Þat code
old code in tonal madness
besides getting the custom consumable appear i never really did anything with it
?
i also have a loc_txt with "test" on this card and test doesnt appear
well yeah if the error appears then it wont localize the rest of it
yeah i cant fix it myself so im going to wait patiently instead
thats (likely) a steamodded issue, i fixed it myself by doing some poor hijaking and copying of funtions
oh no i have function refs
its the generate_card_ui stuff
but again, its very poor, but it works
obviously it needs to be cleaned up
anyways im gonna go fight god
tell him he still owes me $20
$20 jollars?
is using an atlas for a joker different from using an atlas for a deck?...
yes and no
time to download more things to copy from!!!!!
time to steal more code lets gooo
communism
lyman hows Þe night treating you
chat god killed me
i did errands
went shopping with wife
low spoons
bing chilling rn basically
playing inkbound with a buddy
im low on spoons i should go buy more
id ping them right now because they are in this server but i think they would murder me
do it anyways
Þat sucks
call out post on twitter dot com
thinkin about what the self insert jonkler will do for jank jonklers
maybe release an update tonight
shrug emoji
jank jonkler update jonkler? meta
why did balatrostuck unmute itself when i followed a new thread
magic
any yappers in chat
yup yap
studies show yappers DO infact exist
hi
i've hurt my throat many times yapping
this channel is one of the most unique channels of this discord server
chat it turns out god has really complex bullet patterns
Þis channel is hell
all good channels are a little hellish
thats because half this channels regulars are going to be collecting their social security benefits next year
yea im old
hell yes!!
are there any mods i should try while i wait for my mod to fix itself?
gg
what does that even mean
old fart
im not that old im in my twenties
so true
i have only been able to find ones i already have installed, ones i already tried, ones that do not exist yet, and jellymod
no jellymod :(
and jellymod
jellymod :(
have you tried the ortalab beta demo thing
no
jankjonklers 🙂
oh right its not a reskin i should try it
ill say my usual suggestions of morefluff, mika's mods, moreconsumables, and house rules
jankjonklers is good
oh right that too
you should try balatrostuck when its out
i didnt have house rules that sounds interesting
alr
im cooking and burning down the kitchen and the entire house
jankjonklers is very good idk how you haven't tried it
you should play my mod
you should play my mod (i don't have one)
balatrostuck so cool
hey i'm looking to try and mod Balatro is their a starting point in the server?
told my wife i was going to the bank,,,, didnt say which one 🐟 🎣 🐟 🐟 🎣
the whole lyfamily is looking forward to balatrostuck
lycat....
from mario!?!!?
newt from fortnite
kitteiiiiieeeeee
SO SMOLL AND SMOOTH
i am excluding every balatrotuber who covers balatrostuck from my will
i'm like 2 tries away from giving up on figuring it out and going to sleep
i dont blame you, modding is hard
send an exclusive early copy to some homestuck youtubers
i am including you to Þe balatro community discord modding channel
hey im here for just one question and if there's an easy way to do this; i want to swap out one joker (space joker)'s texture for a custom texture for a friend, is there a simple way to do this without some crazy manipulation
you can do this without mods if you want
how would i go about that
real quick modding chat denizens its fine for me to tell them to do it this way yeah?
yes
cool
although youll have to redo it every update
right click balatro on steam and go to manage > browse local files, in there will be a "balatro.exe" that has the game textures which you can open with 7zip, then find the spritesheet for jokers and overlay your new space joker texture over the old one
theres a better way to do this but i'm sleepy so
ok i have added all of those mods and i will now play a run with all of them enabled + a few others simply because i want to
thank you!
if you're playing balatro with more than 150 jokers you're doing it wrong
smdh
i have 303 jokers
dm me if you need further help since i don't think i explained well
i think i did it



make sure you replace both the 1x and 2x with the image, the 1x being 71x95 with a 1pixel transparent border and the 2x being double that
can i just directly update joker.text from calculate
doubtful
i have 26
150 jokers and þeyre all juggler
the real question is when that mod is being released
made a second aspect card, i am in love with their vibe
god þose are so pretty
how long have you been doing pixel art for?
7 years i think?
a fellow veteran
DAMN!
wait wtf i can't mute balatrostuck at all anymore
akai let me see ur portfolio btw
whats wiþ þe box at þe top
(i have unlocked direct keyboard access to þ i am unstoppable)
thank goodness youre not using theta too
it'll be specifically little hints as to what each aspect does
ofc there will be text as well
but i like lil hints and graphics on cards
will dm
wþf i wanna see it too
why would i use þeta, þ is clearly better
also þ actually gets autocomplete recommendations (þeyre just þe ones for "th" þo)
linguistics
there are two types of the "th" sound, one with your vocal cords active and the other not
and its distinguished by theta and delta
dm
is þ supposed to be used þere
yep, and "ye old" is actually the result of our loss in english with the letter thorn þ
þe old....
the only language that still uses thorn consistently is Icelandic
has anybody made a mod that adds more Tarot cards based off of other tarot decks?
not really
ermm you is a verb so this would not produce a valid rule (insert emoji of studious joker here)
most mod tarots that have been made are their own thing
wþf is short for "what þe fuck"
i think maybe something like adding some Thoth cards might be fun
imma look into modding more so i can add some
but þe acronym is simply wtf
yeah, there's some seriously good ones out there
ive been making ones based on þe extended tarot
universe, void, happy squirrel, artist, and þe joker, classic tarot card
like lust is the Thoth version of strength, and maybe instead of valuing a card up by one, it devalues it by one
oh i thought you were making them up
ie king>queen
þeyre loosely based on various extant decks
looking at þis code is starting to make my head hurt, good sign to give up
cries in ð
i forget þe exact decks but each of þose are based on someþing in a real tarot deck
i þink þe happy squirrel comes from simpsons originally þo
i know artist may be the art and the universe is definitely one, and excluding the simpsons one where's the void from?
im not þat much of a tarot nerd
Void i þink was in a deck literally called þe void deck
yeah it does
why is your gimmick that now
may have just been a fancy fool
because i need a new bit every few days or i go insane
so true
you are a walking bit (as ive stated before)
þat tracks
this bit is so hard to look at
þis person can't handle typing quirks smh smh
(cant wait to get banned lets goooo)
go ahead, make your typing quirk the ipa system
i would probably make aeon a 1 in 4 chance at replacing a joker with a joker 1 rarity above it
it would be kinda cool and could have some synergy with baseball card joker
aeon's too cool a name to waste
real
i'd have to learn it and learning sucks
plus it still ties in with judgements effect, but like a different spin on it
another aspect card made
Isn't that kinda what Jellymod's Reverse Judgement does, but with a chance based effect to ALWAYS upgrade, instead of guaranteeing to replace with either the same or 1 above rarity?
wee
no idea that exists. i'll look into it, thx
jelly mod code is unstable
I do have a function that creates joker of select rarity tho
if you need it ```local function create_joker(joker, cjoker, rarity)
-- Check consumeable space
if #G.jokers.cards + G.GAME.joker_buffer < G.jokers.config.card_limit then
-- Add card
G.GAME.joker_buffer = G.GAME.joker_buffer + 1
G.E_MANAGER:add_event(Event({
trigger = 'before',
delay = 0.0,
func = (function()
local card = create_card('Joker', G.joker, rarity, nil, nil, nil, cjoker, 'len')
card:add_to_deck()
G.jokers:emplace(card)
G.GAME.joker_buffer = 0
return true
end)
}))
-- Show message
card_eval_status_text(joker, 'extra', nil, nil, nil, {
message = localize('k_plus_joker'),
colour = G.C.PURPLE
})
else
card_eval_status_text(joker, 'extra', nil, nil, nil, {
message = localize('k_no_space_ex')
})
end
end```
made it for someone who need a similar thing.
real I'm still learning lua so its a bit nonsensical to me rn
but i will keep it in my back pocket
i only really have experience with game dev/modding with C++ and Ruby
this is where you would put it, just outside init
i was also game deving with c++, and python
she/þeys in chat rise uo
tho i find transferring between languages to be a breeze
does lua have garbage collection similar to ruby?
haven't used ruby.
gotchya
i don't have it 😔
3 hours left to vote! Vote while you can! https://discord.com/channels/1116389027176787968/1229328084507820044
how to tax evade
i love þat you're using þe þ character correctly lol
close enough
okay i think my main obj is to make a bunch of esoteric cards that are based off of alternate versions of tarot cards from the Thoth or Marseilles deck, and make them have a lower chance of spawning from tarot decks, and maaaaaaybe have a deck based on the gimmick of only those alternate cards showing up, no vanilla tarot
same
i'm basically a catgirl for all intents and purposes
i'm basically really shitty ai for all intents and purposes
same
why did you say this btw
i'm basically a homestuck fan for all intents and purposes
people legitimately thought I was a robot for a while
I owe 10k in taxes
basically?
you are one
iri
Is there a mod yet that mainly just adds new Decks, or at least anyone who can make them? If so, I may have a few ideas floating around in my mind.
thanks
theres deck creator and gimmicky decks by kusoro
i bet https://discord.com/channels/1116389027176787968/1226224247677124719 has a "double your taxes" modifier if that helps
hey, just curious, how do you download mods for balatro?
þanks
I choose to be crab
i never want to see wþf again
what does it mean by "to the executable"?
hello! could someone please guide me to some good mods i could add?
why þe heck wouldn't it use the þorn?
moreConsumables
it adds more consumables
@obsidian crane out of curiosity do you have synesthesia? i assume so from the name
no. Just a username I came up with.
oh alright
if you want a mod that adds more jokers then there are a lot more of those but ive had good experiences with morefluff, also heard jankJonklers was good but i dont think ive seen any of them yet
I am a democracy.
it doesn't let me interact with the poll in that thread cause it says "view original message to interact" and has no way of going to the original message (i already voted but i would like to see the totals now)
codexArcanum adds a new type of consumable called alchemical cards, which is focused on temporary buffs for blinds rather than permanent buffs, which is the most vanilla-esque mod ive seen so far
genuinely am i missing it or is it not here?
top right when hovering over the message
ooh i saw that one, it looks really cool
it is!
i'm on mobile but holding down on it worked
more consumables it adds þe consumables
thanks for the help btw, i really appreciate it
btw keep an eye on this https://discord.com/channels/1116389027176787968/1226203695365099681
it should come out soon
codex arcanum sucks
yw! there are tons of other cool mods but those are the main 3 i gravitate towards right now
does codex arcanum have any negative card effects
naw
cool cool, i'll look into them
discussing with itay
i guess you can count swapping hands/discards as negative i guess?
arsenic is probably the most weird
guess i'll steer clear of that one then /j
why does this sound situational in a normal game
you'd use this.... if discards are higher than hands i think??
and that's the only usage
thats because it is situational
ah dang it i forget where i put the mod folder
and nah thats not exactly what ive seen ppl use arsenic for
at leaþt im not talking wiþ a liþp
ive seen people use it to get more discards when they have the synergies
what method did you use to get steamodded?
i'm using the "lovely" thing
dont make me bring out my enne key autumn
you should just be able to hit windows+r then
do it nerd
ooohhhh ok cool





