#⚙・modding-general
1 messages · Page 49 of 1
how the hell do i do something when a card dies 
edit Card:remove_from_deck
just card:remove I think
or something like that yeah
trying to do this...
"The wiki will be moderated by volunteers, who are members of the Balatro modding community." anything else i should include?
i get the first two prints but not the last
even though other code EXACTLY LIKE THIS
gets to the third print
"those of which wish to represent the content reflected on their respective hosting platforms, such as GitHub, Thunderstore, etc" or something like that
"...and as subsequent are also adherent to the guidelines of their respective hosting platforms."
¯_(ツ)_/¯
?
nvm im dummy 
seems fine to me
wow i continue to be dumb
did you know: in the video game Balatro your starting hand size is 8?
i didnt and still dont
If asked, I could work it out because I know getting 1 hand size makes you get guaranteed flushes in the checkered deck
well i just spent like 36 minutes wondering why only one of my custom seals was applying twice because i thought the starting hand size was 7 and it was becoming 9
curse of 4 spades 4 hearts
THAT IS THE MOST RIGGED SHIT BTW
36 minutes....
um
can someone help me please, i cant install steamodded and cause of this no mods
one day or two
i am also Not Right In The Head
go to sleep
nah that aint it
go to sleep
me telling my commodore to go to a specific line
(it crashes because sleep isnt an integer)
hasn't helped the last 8969 times sorry
alright if you want powers on the wiki ask
i should be banned from the wiki
i don't have a miraheze account
i can be trusted with wiki powers
i should make one
username SpikeBerd
Free reroll no?
stamped jokers coming soon to a certified jimbo vendor near you
joker stamps joker stamps
Jimbo is hand size, Todd is Hands, Steven is Discards, Chaos gives money at end of round (nyi)
now i need to make the seals page in the collection not crash
is Spectrum Five intentionally not a thing or has something broken
oh no the tooltips...
flashbang
If it is something in the source code it's probably okay to report it to bug reports
blame mediawiki
nah it doesnt really matter
give that card rental
define payout
the payouts at the end of a round
oh
these
like the money you get after a round
isnt that just calculate_dollar_bonus
yeah but i wanna do it Properly
it could be easier
honestly im just worried about compatibility lol
first batch of jokers for my next theme done. Now I have to fix the art
stairs in the woods
7 has JOKER instead of OMEN
i know, im not done with the design of the jokers
just kinda vibibng
it was more just the fact that the stairs remained
the stairs
i told you
ayo the pizza here
so anyways
so anyways i guess i might have to sell my soul once more and make a wiki for my mod huh
we don't have a main page yet calm down
ladder seems kind of really bad by the way, since on average you're increasing blind size
oh i saw the other jokers
thats the point. I only added bad luck omens at the moment, they have a bigger chance for bad effects. Good luck omens are planed too.
And you can modify the odds with tarot cards later
fair enough
close enough
finally,
good stuntman
The holographic text got eaten
yeah
i forget who it was but someone else had the same issue
when my brain turns on i'll ask them
what should the logo for the wiki be
jimbo with nerd glasses
so scholar?
myst was it you having trouble with joker tooltips
uhhhh
from the joker with everything on it
:/
let me. check something. real quick
oh it's because of the first_pass thing isnt it
in generate_card_ui
i think?
cuz steamodded does this in place of all the everything vanilla does to show tooltips and i think maybe it's why its eating tooltips?
"Do not discuss porting Balatro to additional platforms."
that just appends the seal tooltip, no?
yeah but if it does this then it never does the vanilla code i think
I hope the mods don't see that
i think
first_pass is determined dynamically
and SHOULD be true in both cases but maybe not???? idk
at least i'm pretty sure this is a Steamodded thing and not a Autumn Fucked Up Something Obvious Again thing
okay first_pass is only if full_ui_table doesn't exist already
...which steamodded has to generate i think
actually does it just not run the vanilla code if anything modded happens at all

i need more think emoji i only have like three
is the opposite of a think emoji
just an android, wielding spinning springs, who's got a head and a voice that are hollow, both /lyr
that doesn't explain why it doesn't fill in the tooltip name on my end though
banned for mentioning unsupported platform
i don't keep up with ghost lore
(i dont know why that would get me banned here but It Could)
i dont think ghost keeps up with ghost lore either so
one of the weirdest deleted songs because its just a cover too
I was confident this doesn't matter because other badges get their own generate_card_ui subordinate call anyway?
what kind of tooltips is it eating?
editions
oh this is with seals on jokers
i'd assume it also eats stickers
yeah seals on jokers
idk if that breaks something Specific
i can't identify what would be broken
that makes more sense, that was never accounted for
the seal portion of this is only made for playing cards, so it's assumed to be mutually exclusive with whatever the vanilla function does there
but then I'd assume it'll also eat tooltips on editionen playing cards...?
yeah sure it wasn't intended but i'm not seeing why it's not working
lemme try something rq
basically it runs the vanilla functionality if it doesn't have anything to add by itself, from what I understand
just adding the vanilla badges before the custom seals should do fine
no negative tooltip
same issue, I'd assume
blueprint
the vanilla code isn't ran at all and i'm not sure there's a good solution outside of copying it all out (which has obvious reasons not to do that)
perkeo
its just the recursive and convoluted nature of that function, copying it over is the only way
unless you dissect the return of that function
you can't, you need to change the control flow for everything to happen in order
the return value isn't of use at all unless you want more nodes[1].nodes[1].nodes[1].nodes[1] spam
just to show that like, otherwise the tooltips are good
yeah it's only on modded objects, vanilla objects use the vanilla function
mhm
just like, still worthwhile to demonstrate that it's not busted on a larger scale
this one puzzles me now tho
that makes more sense than I thought
hm?
I skipped assigning these badges, so obviously they don't happen
I somehow thought it would loop back to the vanilla function being called, but it doesn't work that way
i need supernatural forces to associate with Todd and Steven.... hm....
👁️
i just stole that from a king gizzard song
opposites attract?
ok more specifically i'm making spectral cards for the Joker Stamps
okay this is not specific to bobm but anything that adds extra tooltips don't display their names correctly
ohhhhh
Whimsy & Wonder
hell yeah
nice
imagine balatro lore drops and todd and steven are actually brothers
what will this do to the balatro modding community
i mean
uh
but then the one for Todd isn't an odd character count nooooo
lywoman told me about how in the detective conan fandom two characters that were shipped together very frequently were recently revealed to be first cousins
personally i'd find it hotter /THIS IS A JOKE TIS IS A JOKE
i've never shipped odd todd x even steven anyway
i heard about this actually
like seventhhand
oath and isolation was the first i thought of
comedy is jimbo
oath because you need to make an oath to something (even)
isolation because when it's literally just you (odd)
trying to add css to the wiki
How's it looking?
trying. will be finished hopefully soon
with his eyes
im gonna have a blast
please do not explode
i am a machine that turns pixels into shitposts
hell yeah
how do i delete ui elements? is it just ui:remove()?
(i know youre not really supposed to but im just testing stuff)
ooooooh
(also jankjonklers is now officially 30 jonkers)
30 janky jonklers sitting in a tree
P O L Y AM-O-RY
I think the first three need to be generated with probability(
Needs a few node imo
not me implying that Jimbo, Todd, Steven, and Chaos are inherently supernatural entities with vast and unknowable power
jimbo is at least
i like to think jimbo is the only person to have won a bet against fortuno
but only by technicality
it's like the toons in who framed roger rabbit
impossible reality warping powers but only if used comedically
that reminds me i need to sneak a reference to fortuno's silver surfer analogue
the very embodiment of chaos, taken form into a clown
jimbo is the humor of which all other balatro jokers originate
todd and steven are avatars of not only the two primary forces that make up the balatro scoring system (chips and mult), but when together, represent the very essence of numbers
i just pushed something to the dev branch, can you try if it works with that?
when are we making balatro story mode
balatro has no lore? fine. we'll do it ourselves.
precisely
the lore of balatro is that you have been transported to the dimension of balatro
jimbo's cosmic casino
and are forced to play at the whims of the ever-powerful and unknowable Jimbo
oh god
the very existence of the boss blinds implies that jimbo's been in existence for at least a millenium
what are the blinds?
for how does he not only know of the ancient phoenician alphabet, but channel the powers so easily?
if not for the fact that he was there at its very creation
New legendary joker
or perhaps is the cause that it was brought into existence
the phoenician alphabet was merely made in the form of Jimbo's power
he might be unfortunately roman...
he's well-travelled
what is a name but simply a title we assign to something for it to be knowable to us?
perhaps balatro was the first name given to Jimbo
indeed
jimbo went by big chungus for a brief stint
what we know now as balatro is merely a window into the vast and infinite power that jimbo can hold
entity in technicolor clothing walking amongst istanbul
perhaps even
the legendary jokers we have
so sorry to break this lorechain but do the stamps themselves look alright owo
oh yeah they look pretty good!
Got my mod added to awesome-balatro 🥳
Didn't make a chinese version cuz Idk how to write in it
And I don't trust translators
for anyone who hadn't seen
Ye looks neat
i feel like a little bit more shading could be done to the inside of the stamps but thats just a tiny nitpick
they're pretty cool
Yea the yellow one is less "glowly" than the others
they are not made in the image of historical jokers in our world, but rather the exact opposite
that our world and those historical jesters that bear the visage of the legendarys
are mere fragments of jimbo's power taken form and given life unto our world
are they other souls who've been trapped in jimbo's realm long enough they've become jesters themselves?
ah, perhaps that is true as well
hence why they are trapped within Soul Cards
oh yeah i should've noticed that it didn't duplicate lol
being entered into the world of balatro is in fact the first stage of a metamorphosis
to be welcomed into the embrace of the powerful jimbo and become one with his domain
the soul crystal is not merely a container for a jester's soul, but rather a cocoon to protect it in its transformation
those who fail jimbo become released back unto the world, transformation only partially completed.
this is what happened back in like 2012 with all those clowns.
this is so the Stranger coded
yup works! still no way to loc_vars from the tooltip though
Jimbo
Eldritch Deity of Comedy
Jimbo
'I do not know you'
you could make your loc_vars a ternary operator so that it has a default
working on css
info_queue entries can have a vars field, have you tried using that?
WHAT THE FUCK
??
oooooooooooooooh
Are those seals reskin?
no
What are those then?
no?????
seals
I mean what do they do
could be that i'm on firefox which has a custom user.js
lmao bye luna
nope! chrome doesn't work either
that is so weird
choose your fighter
(thinking of buffing chaos to $4 to match golden joker, since jimbo is on-par with juggler)
Looks great. How rare do you plan on making these? Since they are just straight upside
the stamps themselves will be available through a voucher or through spectral cards (which will themselves have downsides i think)
I did it
also worth noting that they don't work when the joker they're on is debuffed, and ofc if you sell the joker you lose their effect
And jankjonklers when I add mod support
nice
looks like miraheze thinks your IP is a public one (which could be true, if you're using something like apartment building wifi, library wifi, or school wifi)
thanks to the lads at love2d discord
oooo lyman cookin with mod compatibility ideas already
if its not a public one, you probably just email them at that email to fix it
sent them an account creation request 🙏
hc that chaos sounds like krusty the clown, jimbo sounds like the mad hatter from the animated alice in wonderland, todd sounds like morshu, and steven has a very normal speaking voice
back to jokering
also i put these in my joker slots earlier for some reason
nope no worky
okay, so bad news: passing loc vars to enhancements doesn't seem to do anything.
neither does config = { extra = 300 }
good news: i'm cracking open the balatronomicon once more
what the hell
I have it that joker has no loc_def function?
fruitcake doesn't, bobm does
try adding one to fruitcake that just returns an empty table
if that fixes things, I think ik what to do
Yea a joker needs an empty loc_def if there's nothing in it, one of mine has that.
nay for both vars and config
oh god, how many jokers are too many?
i think the inside if block needs to be run even if only info_queue was modified
oh i forgot it says jokers normally
in which case returning {} from loc_def should theoretically help
Jon?kl?ers
unless i'm dumb
and it still does the same thing, but bobm displays properly on its own?
the fact all of this is over a joker with the most unserious name
on its own yes it's normal
i'm very serious about my shitposts
can i see again how it looks in game?
What's your modpack like lmao
ya
but they were all deceived, for there was another comedic deity....
i still need to sprite fruitcake </3
the tiny jokers are so cute
riff-raff but more
looks like that's just on bobm's loc_def function not knowing how much time is left because there is no card
(taking recommendations on effect btw)
negative and eternal aren't there because these tooltips come from the joker itself being these things
that should work, dunno why it doesn't
yeah i removed the negative and eternal that i had to add previously

stealing them
please do
these are so cute no jo(n)k(l)e(r)
They look incredible
Frrr
they look even better on cards...

Damnnnnn
I love Merry Andy's big ol smile
he's just happy to be here
Who's Merry Andy?
The rightmost one
the five nonlegendary named jokers
i know their names arent necessarily meant to be literal
but they are now
there's lore
it's (not) canon
still trying to css
Interesting
i wouldn't wish css on my most hated foe
10% done !!!
css my beloathed
Giving 11 Joker mods a try was a bad idea
hey folks I was wondering if there was anyone who could give me some help with installing mods, it doesn't even let me even open the mod files from my browser
ooooh
Modpacks really hate context.full_hand and scoring_hand 😬
hey kids wanna buy a machete
it is suprisingly easy to buy an axe in central london
will they show you how to mod balatro in central london
I checked the pins of the channel but I am still struggling
ykw i'll finish the css tmr
@lean dune you killed the descriptions
yeah I tried the injector but it won't let me have it once it finishes downloading it, it gets sus and deletes it
the fool (gay)
use Lovely instead
literally me
ok gotcha I will use the text guide then
don't todd steven yaoi me
personally i always had them in my head as
jimbo as the mad hatter, todd sounded like mr mxyzptlk, steven had like a stereotypical new yorka mob accent, chaos the clown was jevil, and merry andy as nikola orsinov
oh also sorry for pinging you I didn't read your name
my brain is smol
i'm glad you can read
i dont know what mr comic book gremlin sounds like, or who nikola orsinov is
thats Fair
I make careless mistakes very often unfortunately
jevil chaos the clown is only because his name is chaos
I must steal someone's brain without adhd
yeah pretty much
well keep looking you wont find one here
lmao
i have a few in the back i think
I'm the opposite if you want
the highlighted ones are WIP mods of mine
definitely not here
also I was wondering for the latest release of the lovely thing is it the crates thing?
the hell is crates
Are all those mods compatible together?
it's the top of the github page and I can't find anything else for the code stufff that is as recent
i havent had any crashes or issues that weren't my fault
my brain smol
Oh
This imply you still got crashes
To the right there should be a "Releases" section
because im developing a shitpost
im putting seals on jokers dude ofc i'm gonna crash the game a few thousand times
also what is the .zip archive
Do I have outdated mods?
I was there 3 days before you
before
Im dumb

Real
I am also dumb
fruitcake showcase
but yeah I am confused on what to do next, do you just put the dll into a specific spot in the game files?
fruitcake showcase
😭😭😭😭😭😭😭😭😭😭😭😭
i like how you slowly checked the editions on everything and then died
the dll goes into Steam\steamapps\common\Balatro
What have you done so far?
put steamodded into the mods folder
put other mods into the mods folder
win at life
crash at context.full_hand
then download moreconsumables and Offering all your deck away

Is it possible to make the version.dll point to another folder for the Mods? I'm trying to run a separate save and separate EXE for the modded content but steammodded is not loading when placed in the appdata folder under the separate EXE's name.
I got the lovely injector thing, got the dll and put it into the common balatro folder, and I am not sure what to do next because I don't know where there is a mods folder
then download houserules and Offering all your sanity away
then download houserules and leave it all up to Chance
then download SDM_0's Stuff and never encouter the new Jokers cuz half of them are Rare 😎
Basically I'm trying to do something like this
unsure! i have lovely mods and some qol mods on my main installation
and the rest of my mods on my modded installation
I am confused what
This is a page with all the mods
ok gotcha
you can put --mod-dir "C:/path/to/Mods" in the steam launch options
I just don't know where to download them to
I am not very tech literate unfortunately
This is only for the separate EXE right? My Steam launch loads the (to be unmodded) EXE and its saves by default.
also seems like most of the mods require steammodded
Click on the blue link to a mod, if you're lucky they'll have a "Releases" download just like Lovely
no this is for lovely
Yea that's what the lovely installer is for, weren't you trying to download Steamodded with it?
yeah sorry I just have no idea what I am doing
I will go ahead and download steammodded
Iirc there should be a video tutorial if you want to download steamodded trough lovely?
video tutorials 
Update(09/04/2024): dwmapi.dll is now called version.dll. Also lovely.toml is included in the steamoddded source.zip so you able to just download that. Everything else remains the same.
Just a quick video guide to accompany my text guide on discord.
Also try not to sniff, challenge impossible.
Chapters:
00:00 Intro
00:13 Step 1: Get the fil...
steamo jumpscare
ok thank you
metherul jumpscare
i warned them
"how do i install lovely"
"i dont get it i installed lovely and it doesnt work??? do i also need steamodded?????"
"where do i find the lovely dll"
oh yeah
every day without r2modman mainstream support....
I figured it out. Make a shortcut for the copied EXE, then add the --mod-dir "C:/path/to/Mods after the Target location of the Shortcut. This lets you load the copied EXE with mods without affecting the original EXE launched from Steam
I'm cool as ice 😎
you shouldn't need to make a copy of the exe, unless you want seperate saves and settings ig
Yeah, you usually don't need to do it. I personally wanted separate saves and settings so I did that.
what mods would people reccommend trying out first?
I think I got the directory and stuff running
Deluxe Consumables and MoreConsumables are cool
deluxe and moreconsumables? ok gotcha
anything else or would you reccommend just starting with those two
moreconsumables gonna be poppin when i update it if people are already eating it up
wait I don't see it in here
already looking at 1 new planet, 7 new spectrals, and 4 vouchers, as well as the joker stamps....
lemme look harder
Do ctrl+f and type the name in here
any one have any idea what mod causes this or what can cause this
it'll be in modding
wdym
might be an outdated version of mystjokers
ill remove it and see that actually could be it
ok gotcha
do you just extract that into the mods folder? and then for deluxe, I can't find that
that was it thank you so much bro
ok this css will do for now
Great, the mod loader works for me now
Neat
looks good
Is there any toggle to turn on/off mods or do you usually just move the mods elsewhere?
latter
I am happy
I now know how to do the mods
I thank you all, you have freed my soul
I shall pass on this knowledge to future generations
anyways if someone who actually knows how to make wikis would like to make the starting pages that would be nice
The squad
Gj
any reccommendations for joker mods?
a mirror
no joker mods not jokers
silly billy I am not enough of a joker to be the embodiment of the synergy that is a good balatro run
Mine 
which one is yours
It's easy to find
also what do you have to learn in order to make balatro mods
But seriously tho there's plenty of those on the website I sent you, Mika's a good starting point imo.
When to stop
how do i update steammodded halp
wouldn't you just go to the latest release and get the stuff you got before?
idk tho my brain smol
i have no idea i am also dumb
powerful...
Hmmm bormngar
Now that's a combo alright
yippee
i could make this into a deck....
okay so um
why am i getting Contebrew.aml out of steamodded injector
also feral catthing, I like ur mod art, especially for scry and the void and one other card I forgor
nah I think that looks cool too
hell
ye those are cool
shop?
collection
ooof
specifically removing dynatext from the option select on the bottom
my Jonklers change is just a localization override
What does it even do?
Those five are the only ones that can appear on Jokers I assume?
its.... probably not great and may get buffed or overhauled before release
yeah
on jokers and not on playing cards
what about making it so jokers with stamps appear more often
i could do that felt it was kinda boring tho
true
I’m assuming that’s what the first one does, or at least the first one is required to even get Jokers with stamps
and the stamps are pretty powerful
the first is required for jokers to generate with stamps, yeah
otherwise you can get them via spectrals
Swell
me inflating the spectral card quantity in MoreConsumables by over triple in one night
(there were 3 now there's 10)
(also thats a lie i did phantom a few days ago)
i wonder if theres an elegant way to work around bloating the pools
still no art tho lol
the elegant way to work around bloating the pools is to make the new additions to the pools not be unwelcome
true
What were the names of this and the base voucher?
Stamp Savvy
Stamp Coupon
MoreConsumables will also be adding Spectral Merchant and Spectral Tycoon in the next update
did you get descriptions to work? or did they just work with jokers natively
The spooky vouchers
it worked with jokers yeah
though there's jank with tooltips/descriptions on steamodded's side that SHOULD be worked out in dev versions now
and may be what your seals needed
also

get stamped
i still need to properly implement Chaos and Andy but i finally got all the issues ironed out with the first three i think
also we may have accidentally created balatro lore
lore is badass
i love the merry andy stamp's smile
@shell dagger how well did it play with Reshade in VR?
see above for the first four
andy is % blind reduction
interesting
jimbo must be % silly increase
jimbo is +1 hand size
todd is +1 hand, steven is +1 discard, chaos is +$ at end of round
not sure on numbers for chaos/andy yet
the hee hee hoo hoo surely counts as an increase in silliness
jimbo gets mad at people on the internet
jimbo spreads misinformation on purpose
andy consumes the misinformation without a second thought
chaos runs the social media and purposefully promotes jimbo's posts to every user's feed
steven and todd are making out
toxic joker yaoi....
jimbo’s life fanfiction
jimbo is the progenitor of the Eldritch Comedies
they are extensions of his divine whimsy
he manipulates the fate of those within his realm to suit what he would find funniest
win or lose.... it's all just entertainment for him
hes so baby
...What do these stamps even do?
im
LOL
you had to scroll past this
so what do those stamps do
very important check here #⚙・modding-general message
Do you know what I love? Tags
tag api confirmed
Shhhhhhhhh…
ah so stamps make you scroll through messages on discord
You were not support to tell them!
Ah, I see, they go on Jokers, right?

Cause I am working on the next patch of Codex and…
Finally won a modpack run
joker stamps go on jokers ye
Doing synergies with so many possibilities is hard
Ooh love these. What do they do?
aaaaaAAAA
Shoutout to Themed Jokers for carrying this run love having x7.5
?
It’s up there, just scroll a bit
lmfao
but what do the stamps actually do
what if stamp on the consumables
yeah what do they do fr
They go on Jokers, and give effects
im doing that one!!
whats a stamp again?
What does the autumns do Stamp?
if you get all five jimbo appears in your room and takes you to his casino
stamp do?
would
would
would
Ohhh I see
myst is down bad for jimbo
I ship that
im soRRGY???
Myst has a bodypillow of Jimbo 100%
LMAO
Can we make the canon?
What modpack?
todd and steven, now myst and jimbo
Too bad
Those
Autumn and not releasing mods is next
Jk autumn releases mods now
REAL?
anyway
- +1 hand size
- +1 hands
- +1 discards
- +$4 at end of round
- -15% blind requirements
Itayfeder and drugs next too (he loves alchemy)
i am outside your home 
Feder and unethical experiments on cards (first alchemy and now fusions)
Ah. Might I suggest some other ones? (I wanna see if compatibility works on these mods now)
I’m on a bus
that explains why the door is locked
Sure go ahead, don't suggest Lush tho it doesn't work.
No not lush
https://github.com/GauntletGames-2086/Ortalab-DEMO/releases/tag/v1.0.3
https://github.com/XenoCHeart/Crimsons-Ultimate-Card-Collection/releases/tag/1.0.4
Balance Changes:
Mathmagician: New effect, requires 2 even card and 2 odd cards instead of just 4 numbered cards. Uncommon and 8$, was Common and 6$
Fine Wine: +1 Discard upfront, was +2. 8$ Cost,...
are you suggesting ortal
Codex Arcanum!
god
Yeah and add codex Arcanum
Unethical mod
you should totally add my mod (it has 6 blinds and 6 new planets)
how so
ortalab is out? i didnt know :o
Idk
you should totally add my mod itll have like literally twice as much content once this update is ready
Ooh do I smell ortalab?
I'm also trying to see if the decks I make are compatible too
Do you have a github link to Codex? (I don't wanna scroll trought the Codex forum post)
so true
yes you do
Brings me to the end...
man i wanna have more planets but coming up with ideas for em is hard
btw, 2/3 of the decks in Ultimate collection 1.0.4... Hope you like a challenge
Have fun!!!!
also i still only have 5 tarots lolll its the least represented in MoreConsumables now
If it doesn't crash on launch it will be fun
itay have you found a good way to put a consumable from a pack into the consumable zone
Yes
I do it in Codex
doesnt codex do a janky way
Overwriting the base use so it would place it in consumable instead
No crash on launch so far 👍
where you see the card die but also go to consumables
looking forward to the totally real totally planned new tarot that lets you select 3 cards and randomly copies or destroys them
Yup
that too
i feel like theres gotta be a way to not yeet the card
Maybe
im not against this
It works for alchemy Soo
though it doesnt feel very tarot
Sadly yeah
feels more spectral tbqh
tarots should not have a downside
true
Agreed
tarots shouldnt have a downside outside of you using them like a moron
Going through the Joker collection and deck doesn't crash the game
(Death, bad suit convs)
universe creating stone cards…..
(using The Tower at all)
The Tower is
i still create lucky cards when i have woo all ones (reverse oops all sixes)....
one of the tarots ever
just wait til i add Curse of the Tower to isaacmod (coming soon to a balatro 3200 miles from your location)
Just wait until I add literally every different deck and joker from 0.8.6 to Archived
Also heads up: there will be 2 "Steam Store" versions, since I don't know what version it's from
Are you still outside my door?
yea its cold out here
Planes exist for a reason
mate i work in a factory
XD
7 andy is -105%?
id asssume its multiplicative instead of additive
than why not *85%(
how are you getting 7 andy
Oh right. forgot i have temporary textures lol
would be a funny challenge run
all jokers are blank, all text is ?????
you just have to guess based on what it does
maybe if its possible, make it possible to draw on the jokers
and so you can mark your jokers
Okay what the heck is going on. the editions aren't working anymore
it was working perfectly fine before
@hardy brook Got trough a whole run, nothing happened 👍
Oh that's not one of yours?
But I meant, no crash or nothing
that's good
Nah I'm too bad at the game lol
🔫
(the jokers Ive used if anyone care)
what's the M?
Cosmic cards goes hard
mikas
ah
All of them but this were common lol
Football Card: Shows baseball player
Cosmic aries had 380 chips to it
thats obviously a football player, he's not holding a baseball bat
baseball helmet
I-
they ran out of football helmets
anyways, i need to check what's wrong with edition_count
bet
I broke the game
n
n
n
Okay this is weird
Not that
I looked in the game files, edition_count is still in the files
i'm not sure why it's not working now
Might have to overwrite the function with itself to get it to work
Btw has anyone ever won with the Extreme and Insane deck Crimson?
On Insane?
on extreme
Oh
idk exactly on insane
if i add a "no card back effects" modifier then i can truly make a budget insane deck
Evil Myst making a mod called "Guest's Privileges"
Exactly
Wait, would overwriting the code even work?
overwriting?
Idk, i'm trying to figure out why edition_count is not working
It's perfectly fine in the back code
but it's not loading in the game
can't really help you if i don't know what you're trying to do
Okay, so there's a stretch of code called Edition_count
it randomly selects the number of cards to randomly turn into that amount
Lemme try removing the other mods
Okay for some reason it works now
yes that's my test amount
Readding ultimate collection
and now it breaks
trying with Ortalab
and it works
so it's something with the ultimate collection then
okay coolio
Wait. is there a a way to ADD to a function? I think I might be straight up replacing them by accident
crimson rn
lol, i highly doubt I'm any kind of chad,
that's what a true chad would say
yes??

you make a copy of the function and do stuff before and after it
but you can't add into the middle
So you're saying I have to just copy/paste the entire function and put it into the mod?
that'd be overwriting it so don't do that
you can put it in a variable and then call it from the new function
do the local function_ref = function stuff
ok lemme try
i personally don't mind if it's at the end
okay, i must be stupid or something
you're close, the top of the function should be
local Backapply_to_run_Ref = Back.apply_to_run
function Back:apply_to_run()
Backapply_to_run_Ref(self)
also i think you copied the entire code over?
don't, just call the ref then add your own code
What?
Wait how do I set it up then?
Because i'm looking at the one up here that i have too
that code is correct, you can just do the same thing with Back:apply_to_run
Like this?
function Back:apply_to_run()
Archivedapply_to_run_Ref(self)
if self.effect.config.start_joker then
delay(0.4)
G.E_MANAGER:add_event(Event({
func = function()
local card = create_card('Joker', G.jokers)
card:add_to_deck()
card:start_materialize()
G.jokers:emplace(card)
return true
end
}))
end
if self.effect.config.start_consumeable then
delay(0.4)
G.E_MANAGER:add_event(Event({
func = function()
local card = create_card('Tarot', G.consumeables)
card:add_to_deck()
G.consumeables:emplace(card)
card = create_card('Planet', G.consumeables)
card:add_to_deck()
G.consumeables:emplace(card)
return true
end
}))
end
if self.effect.config.most_used_hand_level then
local handname, amount = 'None', 0
for k, v in pairs(G.PROFILES[G.SETTINGS.profile].hand_usage) do if v.count > amount then handname = v.order; amount = v.count end end
if handname ~= 'None' then
for i = 2, self.effect.config.most_used_hand_level do
level_up_hand(nil, handname, true)
end
end
end
end```
yes just without repeating the start_consumable code from the original function
Oh those are two different start codes
One's Start_Joker, the other is Start_consumable
then it's all good then
ok then the problem is in Kollection then
how did you learn Balatro code?
I didn't
isn't start consumable provided in the base game?
for nebula deck no?, or whichever one gives you 2 fools
that's config.voucher
evil nefarious deals with a dubious devilish benefactor
Ghost Deck with Hex
magic deck
bribed
to teach me how to nodes[1]
That's a different code
nodes[1], nodes[1], nodes[3], nodes[1]
That uses Consumables = {input here]
Start_Consumable is an import from old checkered that randomly starts you with some random consumables
I think one tarot and 1 planet respectively
nope, they're reimports from old versions
So this is from the other mod
Yes, I used the example of all 4s to make all 6s
if else if else if else if else if else
what the hell is that 😭
hell
what is this ifelse purgatory
is it possible just to remove else?
bruh, what the hells is this
How do you get mods for the game
nil/unset is the same as false, so setting the fields to false in an else branch is redundant




