#⚙・modding-general
1 messages · Page 47 of 1
I think I broke my game ;-;
tried my best to draw the laser
they seem good. theres a green seal mod that does something similar but different in a way that makes it op, i think this way should be more balanced
Happy to hear that!
also black seal sounds really fun
hyperbeam now with the lowres text
Based on the descp it probably wont synergize with cards like 8 Ball or Superposition
oh how easily?
"selected" looks really cursed in this 3x3 "font" i've made for some reason
unfortunately
HOWEVER
If something like that would hypothetically be added, then everything that must be done is to change the text from "contains an X" to "scores an X"
what's the highest handsize you can normally get?
theoretically infinite with anaglyph, right?
yeah
the e and s are the same so both in a row is cursed
what should this do? Name is love is blind
flush 780 with that one broken deck in sixtysuits
xsomething mult
all non-hearts cards
are drawn face down
highest realistic handsize imo is about 12-15
good idea
how about 4?
idk it's your mod
does x4 seem balanced?
probably
i'll test it
loc_def please work
function SMODS.Jokers.j_note_desolation.locdef(card)
return { card.ability.mult, card.ability.chips }
end
this should work so i don't know why it isnt
you know what would be an amazing tool?
a "save builder" tool that lets you created saved games with specific jokers already
deck builder exists
oh no not a deck builder, but something for testing purposes
oh wait i can use the deck builder for that maybe XD
i mean deck builder lets you add custom jokers and all
that's how I test Balatrostuck
i have a challenge with lots of money and specific jokers that i forget to comment out most of the time
XD
yippee
so this triggers if you play pair twice in a round?
this triggers as long as you keep playing pair
and doesn't reset on chain break
you just need to play another hand at least twice
Curious about why this mod's name
Homestuck
we're having fun around here
its in reference to this (Homestuck fans will know)
i might rework the pattern to the swirl at one point
on the sucker itself
local name="Round Up" local id="round_up" local loc_txt = { name = name, text = { "{C:blue}Chips{} always round up", "to nearest tens", "when calculating hands" } } local this_v = SMODS.Voucher:new( name, id, {}, {x=0,y=0}, loc_txt, 10, true, true, true ) SMODS.Sprite:new("v_"..id, SMODS.findModByID("BetmmaVouchers").path, "v_"..id..".png", 71, 95, "asset_atli"):register(); this_v:register() this_v.loc_def = function(self) return nil end
How to make this round down?
use ``` for multiline codeblocks
I'm trying to understand mods
Sorry
also the wiki is now #40ish in the queue for being approved
looking at this I'd say the voucher doesn't do anything
because it has no logic defined on top of it
local id="round_up_plus"
local loc_txt = {
name = name,
text = {
"{C:red}Mult{} always round up",
"to nearest tens",
"when calculating hands"
}
}
local this_v = SMODS.Voucher:new(
name, id,
{extra=5},
{x=0,y=0}, loc_txt,
10, true, true, true, {'v_round_up'}
)
SMODS.Sprite:new("v_"..id, SMODS.findModByID("BetmmaVouchers").path, "v_"..id..".png", 71, 95, "asset_atli"):register();
this_v:register()
this_v.loc_def = function(self)
return {self.config.extra}
end```
How about this one?
nope still
Strange... Because ingame it works
you want a redeem function
function SMODS.Vouchers.v_example.redeem(center_table)
-- center_table has 2 fields: name (the center's name) and extra (the extra field of the voucher config)
G.GAME.round_resets.discards = G.GAME.round_resets.discards + center_table.extra
ease_discard(center_table.extra)
end
here's the example redeem function I pulled from Steamodded wiki on GH
if you define no redeem logic it doesn't actually have an effect
and to define redeem logic you have to have more or less decent undersanding of what goes in G.GAME
because you want to modify these values
Oh... Just found it... Its right below this code
Here
function mod_chips(_chips)
if G.GAME.used_vouchers.v_round_up then
_chips = math.ceil(_chips/10)*10
end
return mod_chips_ref(_chips)
end
local mod_mult_ref=mod_mult
function mod_mult(_mult)
if G.GAME.used_vouchers.v_round_up_plus then
_mult=math.ceil(_mult/10)*10
end
return mod_mult_ref(_mult)
end```
ok so literally if you want to round down instead of up
you want to change math.ceil() to math.floor()
that's it
ceil() rounds up
floor() rounds down
thx
woaw!
i think you should brush up on the math library first before asking questions here
lua has documentation you know
and if I want to round nearest 50s I change what 10?
just read to understand what it does
don't be a help vampire
math.ceil (x)
Returns the smallest integral value larger than or equal to x.
Ok, still didn't understand what '10' I have to change to round up to nearest 50s... English isn't my primary language tho
Because in code there is:
math.ceil(_chips/10)*10
If my chips are 123 (example), the result of that math its still 123 because (123/10)*10
OH!!
It returns the integral right
RIGHT!?
So it would have to be (123/10)*50
;-;
more like 123 becomes 12.3 and that gets ceiled to 13 then multiplied back to 10 giving 130
Has anybody ever used your own global variables in your/their mod?
Hey, just a question there is a texture mod - I must download assets folder but where does that go - still in mods folder?
I was wondering how can we force those variables to be saved
Easiest way is to create a new entry in G.SETTINGS or G.GAME every time before either one is saved
or you have to create your own saves
Damn
That happened to me once
I think I previously tried to do something similar but it was not saved
Someone used my code as a reference for part of their mod so global variable names were the same
How did you save your variables?
Is someone already making a mod that just has references to other games?
Risk of jester probably counts?
yeah probably
Made some of them local and renamed them
Also changed a string ID they reused lol
Well I meant saving the variables across game kind of
Because now when I reload the game it’s gone
Oh
I have an options system but it’s not profile based
I just save it and load it from a file in my mod’s folder
I see
And pretty much reuse the game’s logic for dumping and loading a Lua table
Which mod did you use this mechanic? Mind if I take a look?
🫡many thanks
i hate how thematically appropriate a homestuck mod is for this game actually
does anyone know if theres like a save manager? found out that theres nothing saying that beta progress will carry over to main and im just wondering if theres a save manager i could use as a fallback kinda thing
theres also nothing saying beta progress wont carry over to main so hopefully i dont need to lol (sent this already in server-chat but i feel like it makes more sense here)
i also hate how extremely cool these cards are in both visuals and function
:o)
woah that's....wacky
and...strong
maybe not rare strong though
hmmm well actually no, it is nevermind
could destroy cards below 7? or whatever number is best for theming
nice to buff straight decks
10 is best because 10 is the lowest value below faces, the same way Capricorn is the lowest zodiac below fish dwellers (Aquarius/Pisces) in HS
i have a...strange card suggestion
Ummm help
just ping me directly, don't bother dming
anyways, idk, haven't done that
well crap
Spectrum: If played hand contains a spade, club, diamond and heart in descending rank order, create a Spectral card
i do need to figure out how to grab the chips value off of the cards though :p
a bit too broken imo
doesn't quite fit HS theming
yeah but thats more like
all ranks combined
thats hemospectrum
thats why dark carnival
i do plan having a Game Over joker btw
as in the super cool flash where nobody died and everything went awesome
also no idea on effect but you gotta have an unbreakable katana joker in there
Genius
Earth
this shall be a reference to how the Earth got flooded by the Condesce
still broken XD
what on earth are you trying to do?
copy a glass card when its discarded
not overly difficult
what can you do to make a section of code constantly run, while you have a joker?
or how do you iterate the cards in your deck with a joker
Card.update?
UMM
Make one based on the full house house
how do i flip specific cards in a deck with a joker
like the mark when flips all face cards and hides it from your view
Oh
Then yeah Full House (The show), wouldn’t fit
yeah flowwey is making one
can I get someone's help?
make a little folder for the mod and put both the lua and assets in it, so like Balatro\Mods\WhateverYourModIs
with what?
With access to the mods folder
do you have steamodded installed?
yes
thx <3
yw
But when I turn the game on it doesn't let me access it
try using this in file explorer search: %appdata%\Balatro\Mods
^^^
well you cant edit game data when game is running
how do you get if you just drew a hand?
i want my Balatro to dox my ip after i lose
you could use a webhook
i can't get this to work :/
i don't think jokers can trigger from deck
fun...
anyways the wiki should be live on miraheze by tomorrow
@shrewd crescent .jkr is an extension just used by localthunk, it just uses the game engine’s compression algorithm
lmao thats amazing
iirc emplace is called to draw cards from deck at the start of a blind
thanks👍
game keeps crashing because of this
sometimes it happens when i use a tarot card sometimes it happens when I open shop, but it only occurs when new cards are being shown like when i reach the shop
i have a good few mods btw if you need a mod list
oh i think that happens to me when i try to use a custom joker i made
o what mod did u make
so im attempting to make a joker for every student in a game
and its been shitty
mainly because i cant get the card to even work
is this where i do the modding
wait whats the name of the mod
what mods that
im naming it “Blue Archive Jokers”
https://discord.com/channels/1116389027176787968/1226203695365099681 comes out once i make one more joker :0
since im getting close ima post a commuinty vote for the next theme
ohh cool what have u done so far
oh yh that mod looks sick
well i started working on what each joker should do
whats the coolest one so far in ur opinio
Next Theme Vote: https://discord.com/channels/1116389027176787968/1226203695365099681
eggs basket is sick
when hovered over
well im not sure ive been burnt out with getting the cards to work
oh fair lmk if u find a fix
oh yh tha 1s sick too
it has no art yet, someone working on it tho
have you messed with jokers before?
yh most of the art on ur mod is sick tho so far so im sure itll b class
na
itll just help me try and figure out the problem
yea, CADIO made that one. he offered to do verdant shift as well, just waiting for him to finish to add it
bunch of good mods coming out
its my 2nd mod :]
thats fair
by that i mean on hand
one of my jokers works but not exactly how i wanted it to
but the html i did for the site worked :]
i used a template but added a few things
just playing around
How did you achieve rounded edges on buttons (not jagged)? I'm looking in the code, but nothing found yet.
thats a screenshot of a website used to showcase the mod
speaking of which how do i turn a local website file into a public website?
@vocal runeI guess ui.lua, function at line 853
Mfw I write my mod's README for the past 20 minutes and the page resets despite cancelling the reload...
ace of ink
probably not the right place to ask but i figure you guys probably know the game best
is it possible to find the background animation anywhere in the games files?
I kind of want to set it as my desktop wallpaper
I'm pretty sure it's not a file. It's instead set programmatically. Not 100% as I've only encountered it in code, and not sure the best way to convert it
because linux, if its a shader internally I can probably set it too
yeah it's a shader
there should be an auctioneer joker card that gives you $1 on high numbers and -$1 on low numbers
doesnt have to be money but seems fitting
you can extract the game with 7-zip, you should find it in there under resources/shaders/background.fs
how do I do this sorry?
you can use github pages to publish it
just find the game executable (not exactly sure where it is on linux, but someone else probably does), then you can literally just unzip it
as in the exe?
yeah
interesting
Sorry for interrupting. If anyone willing to give this a try and code it, dm me please. I'd be happy to test out the power of these new Seals!
https://discord.com/channels/1116389027176787968/1228712703095210124
wheres that?
do you have a github account?
Websites for you and your projects, hosted directly from your GitHub repository. Just edit, push, and your changes are live.
not sure these are the best chosen colors, we already have green and black seals and not much of anything else lmao
but to you, but it does mean these mods will always be incompatible
is there anything specific you need to do when it comes to adding support for other mods in a texture pack
thanks👍
The color could be changed to anything really
I'm not dead set on that
it's always a potential point of incomptibility if you change the base game sprites, since the complete spritesheet gets overridden
for a lot of cases, it's better to define your own spritesheet
is there any way to load mods in a specific order?
oh do mods that add jokers actually add then to the joker spritesheet??
i like green seal being changed to teal seal
because it rhymes
afaik most use a seperate file
i think there's lovely based ones that modify the base game sprites
if they make any effort of compatibility, they use a separate spritesheet with a different name
i believed they load alphabetically
you can modify the base game sprites, but it will cause compat issues with other mods that do this
hmm
with steamodded, you can specify a priority value
negative priority loads first
it might be good if there was a list of those mods just for people who wish to make their own texture packs
since mine will probably change literally every basegame texture
while theres quite a few people here: Vote For Next Theme https://discord.com/channels/1116389027176787968/1226203695365099681
at least the ones that are stored in image files
most joker mods do just add jokers and not modify existing ones
What about pink/grey?
Haven't seen those for sure
i'll probably just have to specify that the pack could be incompatible with other mods that modify basegame things
other than black and green, all I've seen is silver
i mean who expects to be able to use two different texture packs at the same time anyway
i mean there could be smth that changes a texture without being packaged as a texture pack
like a joker rebalance or something that changes the texture to match its new effect idk
or the lovely mods that were mentioned before
so does anyone here know how to mess with the stuff outside of blinds?
yeah but it's possible to give a different atlas to any individual joker without messing with the vanilla ones
specifically I added API functions in steamodded 0.9.8 that lets you have vanilla objects act as and be injected like modded ones
i guess thats not my problem to worry about then since if someone avoids that then its their compat issue
what exactly?
like for example a joker that reduces money taken by 20%
that could mean anything
yea
there's G.GAME.discount_percent, but the discount vouchers will overwrite that value
i mean like for an example you lose $20 instead you lose $16 dollars with the joker
yeah that will only affect stuff you buy from the shop
like for example, you don't lose less money off rental jokers
you could implement that if you want, you might have to go through every case where you might lose or spend money though
how can I scroll to the first message of the thread?
i was wonder if there was a way to check when the money value is deducted
if it isn't pinned: tediously
ease_dollars might be of interest to you
oh yea that now i need to think of a way to check how much is deducted
i guess you'd need to check the value is negative, and round the result of your operation down
Vote for the next theme: https://discord.com/channels/1116389027176787968/1226203695365099681
well
windows defender has flagged steamodded sigh
id recommend using the lovely method, but steamodded isnt a virus, it just does stuff similar to one
time is meaningless when you never sleep.
I really tried
not sure what I fucked up in the process
but its there and its pretty close
3D backgrounds?
shaders
cool
its just problem that I want to replace shader without fucking up and changing whole program
but it keeps bitching about unused params for original shader
potentially you can port something like this into balatro https://www.shadertoy.com/view/Ms2SD1
honestly i respect this a lot since it seems entirely different from anything anyone else is doing but at the same time wtffff 💀
what the hell
I already found it being ported to love2d
everytime you send a video it gets further and further from being recognizable as balatro
cmon, having something like this as background would be pretty sick
you're totally right but its just so funny to see
absolutely not
(until something breaks)
is it possible to make our own decks
like if i wanted to combine two existing decks into one and change the numbers a bit
Something like this?
oh btw i remembered someone has been working on more enhancements? has that been released?
yeah or anything along this line
just want to see if we have some sort of standard
is there an easy way to find my github folder
for us or for you
for me
you can pin that folder to your explorer i think
quick access, i think
^for windows
wew
the goons
can someone help me with some code?
Beholder reference?
sad
respect for thinking it was beholder tho
real?
chat is this real?
is it?!?!
i don't know whats real anymore chat 😔
well thats not right
imagine the design space
i could only imagine
Just wanna make sure everyone gets a chance to vote(because the update is probably this weekday):https://discord.com/channels/1116389027176787968/1226203695365099681
which means i start the chosen theme this weekend
yes, how do i do that?
JellyMod has a bunch of extra enhancements, if you're thinking about that.
oh nice, definitely gonna take a look
thx
jellymod breaks so much
specifically other mods
due to how it overrides a lot of things
I have it pretty much solo (except for a mod to re-enable achievements), and it works perfectly fine.
yeah its fine if its solo but it is not compatible with other mods
does cosmic - Virgo stack if you have two or is it still capped at 70%
i think its because the alchemy packs use standard packs as a base
id take left and middle
Poggers vouchers
a hat in time...
ooooOOO
genuinely interested on how this code works
for always seals?
yeahh
i gotchu
or just like, guaranteeing an enhancement/edition/seal
ive been looking to do the sameish effect for buffoon packs but i cannot figure it out lmao
btw I'm making Zodiac cards and I wanna know your opinion on sth
- Taurus: All 2s give $1 more
- Gemini: Retriggers all 3s 1 more time
- Cancer: All 4s gain +0.25 more Mult per card amount played
- Leo: All 5s gain 5 Chips
- Virgo: TBA
- Libra: All 7s gain X0.1 more (base X1)
- Scorpio: All 8s double probability
- Saggitarius: All 9s gain 10 Chips
- Capricorn: TBA
How are these effects
ooooooooooh
I like them!!
wait is this a reference to something i feel like this is a reference to something
homestuck
anyways these seem pretty good though what exactly does "give 1 dollar more" mean for taurus
oh
are these jokers or consumables
consumables
ew /lh
local create_card_def = create_card
function create_card(self, _type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
local card = create_card_def(self, _type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
local seal_type = pseudorandom('seal_deal')
if seal_type > 0.75 then card:set_seal('Red')
elseif seal_type > 0.5 then card:set_seal('Blue')
elseif seal_type > 0.25 then card:set_seal('Gold')
else card:set_seal('Purple')
return card
end
slightly changed
also Libra gives +X0.1 because it's a reference both to Homestuck and Balatro - in Homestuck Libra is associated with Justice, and the Justice card makes glass cards, so Libra gives X Mult
i also check
if G.STATE == G.STATES.STANDARD_PACK and not G.ARGS.is_alchemical_booster then
It's basically a levelling system for ranks
but yeah its surprisingly simple!
but each rank becomes stronger in a different way
i think the main issue is the player being able to track the usage of the zodiac cards
ohhhhh you modify the card spawning code instead of the pack opening code!
smart!
ty!
could make a GUI bit for it
good luck :)
but yeah, I think rank-based effects are cool
its very interesting
how do I get crashlogs? it crashes without showing the lua crash screen and I want to know which mod caused it
oh nice, that seal code is exactly the stuff i've been looking to tinker around with
sweet
feel free to use it i dont mind
oh the only thing that might need changing to make the set seal silent
otherwise you might get duplicate sounds + shaking
kind of you!
may i suggest a fourth wall break and add stamps to the entire voucher?
BET
🔥🔥🔥🔥
me when i tear a seal in half when i redeem the voucher
isnt it hard to tear a seal? they have lots of blubber
too bad we cant do like tier 3 vouchers
though wait one more thing um
where did you find the code for card_create?
like which lua file is it-
common_events
the issue is they wont look right
mhm np
collection and run info wont show em correctly
ah thats true
i genuinely have no idea why i'm still doing this
beangift....
get beaned idiot
jumbo....
abandon the jimboxodia its not even that good
soilder
tf2?
SoilDer
no secerts...
the question isn't "why are you doing this?" its "why are you so good at this?"
these are beautiful
jdshd hi hello again sorry
so im trying to copy this code and I wanted to ask if this is what it should generally look like?
local create_cardref = create_card
function create_card(self, _type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
local card = create_cardref(self, _type, area, legendary, _rarity, skip_materialize, soulable, forced_key, key_append)
local edition_type = pseudorandom('super_retro')
if _type == 'joker' and G.STATE == G.STATES.BUFFOON_PACK and self.ability.name == 'Retro Joker' then
if G.GAME.modifiers.all_eternal then
card:set_eternal(true)
end
if edition_type > 0.97 then card:set_edition({negative = true}, true)
elseif edition_type > 0.65 then card:set_edition({polychrome = true}, true)
elseif edition_type > 0.33 then card:set_edition({foil = true}, true)
else card:set_edition({holographic = true}, true)
end
check_for_unlock({type = 'have_edition'})
end
return card
end
holy
this looks absolutely fantastic omg
does anyone have any idea how to add a new consumable type into the game? :p
seems like it! i cant be 100% for sure cuz im eating noodles and not at my pc but it looks good
sdjh fair enough
Uhh, does anyone know which mod would cause an immediate game over after sleecting a blind after using continue?
Actually self.ability is the problem
oh
you know that kind of makes sense
but im actually not sure what to do in that case jsdhsd
sdjh okok ill try that thank you very much
heres my mods list if that helps figure out which mod is causing it
JellyMod?
nope, still does it
im gonna have to remove mods one by one until it works to figure it out, arent I
is this supposed to be that Retro Joker always has an edition or that Retro Joker makes other jokers always have an edition?
its supposed to be that retro joker makes other jokers always have an edition
OH
you want to iterate thru G.jokers then
JSDH wait i guess i didnt make that clear then
ohhhhh
thats just gonna make retro joker always be editioned rn
check all of G.jokers.cards for retro joker
you may also want to skip the check if the created card already happens to have an edition
ahh fair
(otherwise itll play the "Has Edition!" sound effect twice)
(its really annoying)
okok fair enough ill try that then!
(damn right i am)
🗣️🗣️🗣️🗣️
something like this?
i dont know if you can ipairs G.jokers.cards because of dumb table stuff
how does one mod?
oh jsdhsjdh well then
barely any of it is commented
instance functions are Card:draw with the colon
all that does is put "self" as the first arg, technically
(with "self" being the object the function is being called on)
interesting
you can
call me a pirate because argggg
pog
myst jumpscare
yeah actually its early for you myst isnt it
thats not too early
good morning
WHAT THE FUCK DO YOU MEAN BY EUROPEAN
does anyone have a link to a video explaining how to mod on balatro?
idk i didnt check timezones lol
THATS LIKE A COMPLETELY DIFFERENT SET OF TIMEZONES
I AM NOWHERE CLOSE
EST GANG!!!
est gang
its 7:23 pm. all of you are wrong
anyways power outage today no modding for me bwomp
yikes
you're giving her +1 joker slot?
send me your joker slots
get faster
no
i send to thee hourglass dog
do not eat silverware
do not listen to this liar
i have an hourglass dog plushie
silverware is delicious
OMG
i also have an ena plushie
amazing
awesome
incredible
yea i have too many plushies i should get more
actually what is ena though
i say as im laying down next to

its a neat online animated series thing
best described as like "weird core"
ena mention ?
vaporwave but less coherent
praying for dream bbq to come out this year
you know the feeling of really old computers mixed with kind of muddled memories of stuff
like a game you vaguely remember playing a long time ago by some probably now defunct company
ena is that but video
if you want to watch it the whole thing is like. less than an hour total i think (?)
that sounds right
anyways
theres only like 4 vids
the code,,, doesnt do anything 😭
wait
Actually nevermind im an idiot
I dont have the joker
type will be Joker not joker
thats not a lua thing
because solo dev
Fair Point
balatro gui :
anyways still nothing,,,
nobody to tell him "wait this could be so much simpler"
its not why its not working, but you might want to only poll pseudorandom if the player has that joker
fair point
(also you could have the code break when it finds retro joker, so it doesnt have to keep going)
opening buffoon packs specifically in shop
hm
hmmm
maybe it has something to do with the fact that the card generating code happens after this(???)
wait do packs use different code
buffoon should also use create_card
i seem to recall a create catd for pack function
yeah buffoon also uses create_card
i should get up and on my pc at some point tonight
fair
so card:set_eternal(true) is the same as card.set_eternal(card, true), technically, if that is useful information for anyone
(which is the same as Card.set_eternal(card, true))
too many seals
i love how you just copied the seal over and over
sjdh completely unrelated
is there a context for detecting when a joker is destroyed?
well it was originally just on the card in the middle but Grassy suggested it be everywhere and thats 10x funnier
amazing
😱 theres a bug in moreconsumables
(holding a meteor or comet while not owning observatory makes them
every played hand)
this code sets all jokers to negative
oh no
so either the cards are created before the state is technically considered a buffoon pack, or your check for retro joker isnt working
oh ok i just crashed for some reason
h u h
skipped a buffoon pack, game skipped me
following the code for pack opening it seems like it would register beforehand
so its probably just the code for the check
idk im not a scientist
hi not a scientist
what
cant replicate ohno
i am living on 15% battery im going to die </3
im too
the game sometimes puts a lock up there like to help you find new jokers
yeah but why isnt it the Locked Card sprite
yeah but that is clearly not a lock
noooo :(
we'll remember you
who's this myst person
idk
mysticat famous minecraft youtuber?
oh fuck hovering tarot cards crashes me rn
hovering modded* tarot cards
wait actually what the hell happened here
,,,, this is odd
okay so im testing a few things and like
this code increases edition chances a lot
sometimes
who broke tarot cards.....
i eated the code :3c
whoops i forgot the paw
but its still not like, everything
WAIT THATS SUPPOSED TO BE A PAW??
YES???
i always thought it as like
local luna just discovered furries
holographic is holo i think
silly question
weird arms or something
:3c
yeah its holo not holographic
can someone make a quick mod that just makes it so a deck can have 99 jokers
ohhhhhh
I want to screw around XD
h m
deck creator:
ah thx thx
. maybe
true
that we know to be true
the real question
is if botania is a tech mod or a magic mod
magic mod
botania is a mod by vazkii
how dare you
god i hope i didnt break tarot
how do you make a deck with it?
planets are fine and spectrals are fine its just tarot
h m
thank jimbo oddities are fine
Dysnomia how do you actually go about making the deck?
OKAY COOL SO THE BUFFOON PACK CODE IS RIGHT
just
uhhh idk ive never actually used deck creator lol
oop
not the whole retro joker check
wait you can add stuff to that menu/
idk
best ive got is comedy
honestly i'm just waiting for actual settings support
hell yeah
ingame settings would still be cool
this mod is so much cooler than like 3 months ago
newt you literally could just give yourself joker slots im like 90% certain
or whenever i last played it
and cut your deck in half in half in half in half in half in half
im mmmmmmmmm joking around
yeah but offering is funnier
^^^^^^^^^^^6
house rule to automatically use offering every blind
now ive banned your spectrals >:(
me, forgetting release MoreConsumables only has three spectrals:
yeah i showed phantom earlier
pogchamp
are you jimbomaxxing
what the fuck
,,,
21 pages of static modifiers
yeah deck creator has some strange options
funnily enough it doesn't have something i was looking for lmao
so real +2
so fake -2
sorry i eated your tarots
you neednt apologize for your hunger
also that house rules jank i found earlier may have been my own fault
it works now???
its beautiful
oh that was easy
apparently it's Ink and Color
what the heck
why does Ink and Color have the entire Tarot and Blind APIs copied into itself
LOL WHAT
??
im not kidding
Probably
that version of the tarot function doesnt let you set an atlas, which explains the sprites failing to load
Wheres that menu from?
Deck Creator
im glad you asked random chat member
neato
Cool Guy is not that random
you're all random
hes chill
i have memory loss
Ive been in this server since the dawn of time
i have the oldest xbox known to man
play like you never did before
good morning lysir
same whatever your name is
Any word on R2 Mod Manager support? Feel like I haven’t heard about it in weeks 😅
its never happening
It’s already there, just needs to be released
despair
it's yeah
yeah but no point using it if nobody can use it
There’s a r2mm build that someone dropped that I’ve been using
yeah but no point releasing mods to thunderstore if nobody can use them
no point using r2modman if nobody's releasing mods to thunderstore
i still don't think i'll release my mods to Risk of Rain 2 Mod Manager unless i really have to
yeahhh
ill only do it if i feel as though my mod is completed.,,,,,
i honestly dont care about people playing it as long as i feel happy making it
r2mm is fine but like personally i feel like it loses some of the charm or whatever
i'm already proud of my mods but damn i do want people to play them
i dont want to have to keep explaing how to install steamodded to ppl so id rather have it accessible with thunderstore but thats just my philosphy
fair point
the amount of comments ive seen on the codex arcanum streams a lot of them were talkin about how hard it is to install stuff
smh lazy devs just make an exe to install it automatically 🙄
do you think workshop support could ever happen? (i mean thunk would have to do it but)
give thunk a few years
or someone can pay like 100 dollars like with terrraria
i was a lyboy once a long time ago, i can understand the struggle and confusion of seeing cool things but not being able to properly install them
someone on balamod did pay 100 buckaroos
i still need to sit down and see about rewriting the lovely installation method on the wiki
ive paid $500 for a sts mod comssion before
(and then never released it
)
person was a good friend of mine and in a tough spot so i figured it was a win win
there is one, but windows defender eats it
skill issue fr fr
i'll probably move to mainly doing releases on thunderstore once it's AVAILABLE TO GENERAL USERS because FUCK github's interface fr
also is lyman a garfield reference considering how much you reference it

skill issue
uploading stuff to github is a horrible process
downloading stuff from github confuses 95% of people
it's a horrible solution
well it's not really meant for that
the code button on the code page kills me
yeah though it sucks for people who just want to download something
but it's wholly meant to be used in conjunction with git
okay but how are you uploading assets to pastebin
base128
i mean you could just use google drive at that point
the source should still be visible?
at worst just copy it into a .txt and upload that too
the source is visible from reading the damn lua file
yeah
so the rule doesn't inherently make sense
git's not that bad ;-;
so i have to instead try to extrapolate what they meant
because nobody will explain things in clear concise terms
if the rule doesn't say something then it's not part of the rule
because humanity loves to coat things in 7 layers of abstraction
yeah the rules are really odd
if they meant something else they should've stated it
i think it's for like stuff obfuscating the code
and i have to peel it apart until it makes sense
and exes
oh so i can't write any code then
???
it's valuable to have a repository associated with the mod, but it's not as necessary when you're working with lua
cuz it's already obfuscated when i write it hhhh
no more modding everyone go home
the value comes from having code contribution history
obfuscation doesn't even seem like part of the rule
some heated converstaion i see
and it makes dev a lot easier
either way as long as you're providing options to people, not obfuscating your code, and not being a dick then you're totally fine
if that means you're distributing things on pastebin then go ahead
:-)
failed on all three, we'll get em next time
valid lol
I just added this to my DebugPlus Mod. Checkout this: https://canary.discord.com/channels/1116389027176787968/1228149931257237664
I have a directory of lovely-revision-x-x-x-#x
I have process-critical code for work that only exists on my work laptop and a couple different flash drives 
tysm
i just shitpost in programming form i'm not a CLI nerd who knows how to use git from birth
github desktop is pretty good honestly
^^^
I use git from the term but that's because I have no friends
and because I've used it since birth
i still have no idea how to use git from terminal
it's not that bad really
and github desktop is fairly clear
theres a what
git cli is a good skill to have but I often use the vscode git for commiting stuff
I like cli and still never use git in a terminal, it's all desktop for me
tf is github desktop
this too
i was just uploading shit to the website
a desktop interface to github
I use lazygit nowadays and I love it
git != github, github desktop wraps around git
if you just upload directly it's annoying but it still works
oh yeah this is my favorite git "what the fuck is this shit" guide: https://rogerdudler.github.io/git-guide/
yeah, you can upload directly
last time anyone actually tried to teach me how git works was like 13-14 years ago so
back when i was doing minetest modding
definitely check out that link I shared then
as like a entire child
All my knowledge on Github is just on the fly
I never had to do much with git; I basically just do unofficial devops automation and product prototyping stuff with no real collaboration, just push to master, ezpz
that's basically what I do at thunderstore lol, all my projects are my projects
so it's alright to trash commit histories
I mainly learned by hacking around problems, so I'm similar to a certain extent
my git skills are very rough lmao
github has a cli, but I only use it for creating repos
if i have to open a terminal to do everything i'll just install linux ffs
nah, you dont need to go that far
I have installed linux
Literally same, 95% of my experience learning programming was basically just "why the fuck are we doing this manually" and typing out bad code angrily
and you'll need to get comfortable with the terminal at some point, unfortunately
no i won't
i have no github knowledge, i still often search "git how to revert commits"
well fair
you assume i'm making a career out of this lmao
ah yeah, that's valid
your career is now making balatro mods
i reiterate: i just shitpost in programming form
the best kind of shitposting
Me trying to figure out how to open two different forks for different Steamodded API suggestions

