#⚙・modding-general
1 messages · Page 41 of 1
oh god ceremonial dagger description is 121 characters
But the filter could be adapted so it won't be hard
and steamwebhelper usually crashes in turn
i have no idea why that crash issue is happening nor why your description isnt being loaded
like.... it should be calling localize for "Enhanced" "m_line"
there wont be loc_vars but it should at least load the description
if you dont mind, could i see what it renders as ingame? mainly out of curiosity
i think it was because i was using table.insert with a single value
reshuffled make these screenshots so much more confusing
Now to do Power Shard stacking
d1 copies a consumable from a shop or pack into your consumable slots
d4 rerolls all (other) owned jokers (maybe also vouchers?)
d6 rerolls all jokers+vouchers offered in a shop or pack
d7 backtracks you one small/big blind in the ante
d8 rerolls all playing cards in your hand (like my chance card in moreconsumables)
d10 rerolls the boss blind
d12.... idk
d20 rerolls all non-joker non-voucher cards offered in a shop or pack
oh yeah i still need to code item charges gdi
joker charges. charged joker.
maybe one can reroll all consumables in your slots?
move D8 to D12, and have D8 shuffle your hand levels?
oh good point
Finally, halfway through!!
forgot about hand levels
this is awesome even if i understand nothing
that 4 and ace of hearts are pretty
Make High Card Great Again...? I mean it's pretty good already LOL
i would honestly adore being able to play with more stylized cards like this....
i know they're like jokers basically but man these are just so pretty
will definitely make a texture pack after i complete everything
What would the 10 of Spades do 🤔
not sure yet actually, any recommendations?
...that moment when you come up with a joker effect, but don't really have a joker design yet
It's called "Honest Straight" that I know of
i know that feeling (i have no ability to come up with anything)
whats the effect?
You ain't the only one
nah what's the 0 of spades do
contains hand of higher level,
upgrade played hand```
?but how
won't that just make the hand type the higher type?
you just... have it check for the lower-rank hands?
do you mean like, if you have levels on Two Pair and you play a Full House it levels up Full House
so if you play a lvl 1 three of a kind with a lvl 2 pair then it upgrades 3oak?
oh the upgrade level you meant
Turn all scored cards into leftmost scored card
what did i do wrong this time
climbing rope?
After scored
reverse death....
sounds great
may i steal it
Sure

awesome!!
that screenshot that i posted of the 0 of spades is what one of those seeds does with my unreleased ranks mod lol
i figured it out
i feel mcf$@*ing stupid
im mcfucking stupid dw
lol
mcburger
I know that Sixty Suits does 9 of Paws which goes crazy with Cloud 9
literally the problem is that i didn't realize that the "order" of enhanced cards is actually one less than their listed value
climbing rope as the name of this joker?
#⚙・modding-general message this is what playing a flush five with the 0 of spades looks like
feels like a serious challenge to win with only zeros
it's not that bad since you get flush five always
more than makes up for missing the 2-11 chips a real playing card would give you tbh
the real issue is that there's no 0 support jokers
aside from Even Steven i think
Speedrun strats
is there a way to force enhancements with debug mode, or am i going to have to create a tarot card for it?
the real reason i havent released the ranks mod yet is because i want there to be jokers to support the new ones
tarot yeah
so what does 0 do
i want each rank i add to have at least one joker in support of it
top ten reasons why we need a better debug mode
like nothing? but count for flush and straight and stuff?
0 is just a card with 0 base chip value
it's not special in any other way
there's also 1s, and 11-25
i previously made this helpful graphic to show how straights work in my mod
tfw you need a flowchart to play poker
thats normal
i love flow charts
aces are the true hero
the aces are pansexual
hol up
:3c
i'd think the aces would be ace
oh yeah that makes more sense
also are there more planets planned for MoreConsumables? or is it done being updated in that aspect
i dont currently have any plans but its not like, closed for business
gotcha
chaos got a 9-5 and jolly is going to get bullied
its so hard to see the joker sprites correctly
instead of as just a little guy with stubby lil arms and legs
pls cat textures
lyman fading in and out of existence
What's X-Playing cards?
the mod
the most mod
Someone remind me later to see if I can not make that thing be consumed by the code of the mod that's crashing
well, since i have to try and create a tarot card when all of the major arcana is taken... might as well go for the tarot rank that doesn't have a direct counterpart!
(i think i did pretty well for a placeholder, at least.)
we love a minor arcana around here
apparently, i missed the fish fins
true
i would not mind being outdone in this regard, tho
had to reinstall steamodded cause of update and my computer is just hating it
honestly that would make a bomb ass minimalist reskin of the tarot
if they were all like this style
if the yellow parts had like a shader to be shiny like if they were gold-etched.... that'd be sweet
one of these days ill learn glsl
use lovely install method its easier 
chat what should i make today
something, preferably
jimbo mocks you
cinnamon rolls, they are good
cinnamon roll joker
maybe!
every card permanently gains plus 1 multiplier when scored
what does this error mean?
@white scarab Yikes
to make it less op, this only happens afterwards
so not gonna get free flush five
i'm so proud of this dynamic table coding i made.
cats
enhancement API?
maybe!
if i mention cats enough eventually someones gonna make some sort of cat mod
jimbo catgirl mod
balatro but all jimbos are replaced by different breeds of cats with varying fur patterns
all suits are paws
Damn I was gonna say tails but eyes is a great idea
that also works
OKAY I GOT DUMB QUESTION
How do I make it so that I can put more cards in starting deck?
wdym
like... i want to have more cards in erratic
ohhhhh these would also fit the default suit colors of black, green, red and orange
But yeah, is it possible for me to put like... 100 cards in a custom erratic deck
They stack with each other now
i don't know why it wouldn't be possible
Okay...? I don't know how to do it though
lol
i forgot to reply, i don't know much about coding sorry. i was asking cause depending on what you were trying you could probably just check abandoned deck's code but i get the vibe thats based on the set of ranks more than the number of cards so it wouldn't work for big erratic? idk
I'm just trying to add a bunch of cards to one deck
lemme see if i can find something for you
ok
https://discord.com/channels/1116389027176787968/1220758859619238000 this might be helpful 👍 gonna look through it but no promise it'll be faster than you doing it
It’s actually pretty tricky to do
Because creating a playing card is kind of a grey area
most likely!
ahh nvm this only goes below base deck size and not above
it's going to be baked into my personal mod, but i'll definitely release it separately
You can do it by creating cards add the beginning of smod initialization for deck
And playing card is added via the encoding “{1}_{2}”
Where 1 is a single letter for suit and 2 is a single letter/number for rank
hmm https://discord.com/channels/1116389027176787968/1211808102999924746 has it as an option but that code isn't easy for me to skim through, probably what you're saying tho kenny i think
whats that sprite mod
and where do i get it
oh its in the cardutils.lua for this
is there a mod for infinite jokers/negative mod
the save editor can set the joker limit to something rediculous
oh ok
but how tf do i do that
I just noticed, is there a G.playing_cards[i]:add()? I saw there's remove in the randomizer deck
do u thinmk
its theoreticallyh possible
to get
like
a "legit" high score
if i combined that
with chveat engine
but i feel like the legit high score would be equal to that of a illegit high score.
I mean its not really legit if you do that
true
also we've already kinda maxed out the score counter
yea its not
possible to go past
naneinf i think
well theres a mod for that
i think so which i'm trying to find
anyone having issues with BalatrOverlay?
For example the Space Joker: "The Space Joker has a 1 in 4 chance of upgrading the poker hand you play, just before scoring it."
If you have Space Joker and just select any card to play or discard it begins to upgrade the High Card poker hand non stop.
bring that up in the balatroverlay thread, i think that issue is know tho and the dev is just busy
I already wrote an issue on git tho
wait... certificate?
Idk how that works but okay
can i dm you?
i wish discord dm settings weren't weird, need to make it so you can dm you if i want to dm you lol
does anyone know if jelly & pampa are compatible
probably not
if you have to ask jelly and compatible, then probably not
downlaod link?
it was a little above in the thread
does anyone have an example of a joker with a 'if you win the blind in 1 hand' condition
yes!
you're gonna want to look at "Wanted Poster"
<3 thank uu
oh interesting, but how does that work with "play only one type of hand" or "disable one random card" blinds?
in the former it still reduces the blind req by 10%
oh wait I misread
and the later, it just Wouldn't work if it was disabled
I'm an idiot, I thought it reduced the boss blind's ability by 10%, not the chip amount, sorry
very cool card though
Jank Jonklers is the gift that keeps on giving
it is a very cool mod
what'd you think about verdant shift, it has no art yet but all the code it working
anyways, I tried again to make a new card that hopefully isn't too powerful, though I wanna make sure by going over them with the discord
also i switched diamond and hearts, now diamond is on discard and hearts is on play
very interesting. Seems hard to play around though
how the hell did you change text at runtime like that
im guessing its a variable
i used it like a varible
giga loc var of doom

yea i was thinkin about how to do that literally today for another design i had for boredom slayer
yall keep yoinkin ideas out of my noggin
follow up question how does the game handle a blank line again? it ignores it right
yea
lets gooooo i have many uses for this informationne
Anyways is this Joker idea good or nah?
for jellys tarots is there a way i can remove certain tarots
isnt that $16 if you sell them
does the mod have a config?
in switching text you can only switch the entire varbles color text instead of individual, only downside
idk how to access any config in steamodded
you cant just pass in extra {C:whatever}s?
you can go to the code of the mod and just comment out the tarots you dont want, i think
I guess so actually. Is that too powerful? I think its balanced out by the fact that it's a rare that doesn't do anything with score and only works with a specific hand
if you use a ton of text variables that'll work
i used a sperate varible for the first word
im assuming jelly is steamodded, you can surround any of the code relating to the tarots with --[[ and ]]
text conditions
like so?
you need a --[[ on the opening one, but yea
it should turn the text green i think
thats just the loc txt tho
where are you setting this tho?
is there any mod thats just a standalone "reverse strength"
its the only tarot id like to add to my game
works just like mult and chip varibles
no i mean what function is the first codeblock in
hum i see
just asking when im using debug mode, the + chips or x mult etc arent working, any help>
pretty sure they're not really usable
what the barnacle
The Needling
Not enough needles
I tried to fix the overpowered legendary joker I made before, is this more balanced or no?
Now play the Golden Needle challenge
"Let's see if I can do a good DNA run today"
hay in a needlestack
give me your ideas -> https://discord.com/channels/1116389027176787968/1226203695365099681
no theyre my ideas i worked hard for them....
blind that fucking kills you
lose in balatro,, get shot
x 10000000000000 blind requirement
if fail then death
5 seconds to make each move
speed balatro
actually that sounds like a great joker
idk why this happens, and idk what happened at the end either...
for some reason, jellymod's scouter joker and mikamod's checklist activate while the card is still in your hand
so you can infinitely upgrade high card
violet vessel
amber acorn
oh jellymod is the one with the scouter joker....
stopwatch, 5 seconds to make a move(blind)
kinda cooking
After 15 seconds your currently selected hand is tossed into the ether
Speed Chess
If Blind is beat within 30 seconds, get $30
speedrunner jokers
Or maybe instead,
Speed Chess
Payout per Blind starts at $30. For every second passed in a Blind, decrease Blind payout by $1.
Chess Battle Advanced
Sorry
Immediate thought
icey viewer?
WAIT THAT SHOULD'VE BEEN ON THE SHEET WHAT AM I DOING
Oh that's fun
i was thinking more like a 4-5 minute timer that starts counting down when you buy it and gives the time digits as xMult (like 3:54 is x3.54) and gains a minute each time you beat a boss blind
ok I think I broke the game
jellymod moment :l
for some reason, the next blind just starts the hand that you're given here
That's really cool
Would it destroy itself if it gets to 0 or just sit there until you beat a boss blind?
oh sick hand in shop
it'd destroy yeah
Nice
well, it wouldn't matter either way since below 1 minute its a large penalty
maybe it'd destroy at 1 minute
I like really unique themed Jokers like that
I'm actually going to make a few more tonight, so I'll get back to you guys on the results
Oh true... 🤔
lmao
How do you think this is going to work?
buy it and hold onto it
it works normally
It adds 50 chips to the poker hand
+50 chips if in consumable slot
weirdest bug ive ever seen
oh no i wonder if i did that
it adds it to the poker hand
if you did then keep it that way since its funny
I had an idea for a mod that I don't know of anyone has done yet...
Negative enhancement for cards and it just lets you draw them past the hand size limit
that sounds funny
??? also somehow I have 71/52 cards???
negative deck, deck out in 1 hand unable to draw more
oh wait
somehow everyone likes that idea but i haven't seen it actually implemented yet
@keen moss I wonder if that but they always appear at the start instead
not only is that not my fault i also just realized joker tarot cant be editioned
Eternal modifier
lmfao amazing
my joker's in the screenshot but i didn't touch edition checks
i forgot to add the mod prefix to the key it looks for
Would be good for consistency but probably a bit overpowered I think
if anyone has any ideas for jokers, tarots, planets, blinds, vouchers, decks, booster packs, or new consumables. please put them here -> https://discord.com/channels/1116389027176787968/1226203695365099681
maybe but also .5x mult?
best mod
frfr
btw snow you can look through https://discord.com/channels/1116389027176787968/1210670452716994600 for ideas if you want
(i have 5x until i play something not a heart)
i put random stuff there too sometimes
especially with 60 suits
60 suits?
🥝
Mystery Packs would be a cool mod
just booster with choice of 1 of 5 random tarot planet spectral or jokers
and playing cards or no?
hmm
whats the limits on options in a pack?
cause if cards then id say 1 of 7
then for jumbo 1 (2) of 10
thats a good question
Is there a video that showcases this or something?
I'm curious
making packs are difficult
and there isnt an API for it yet
so we dont really know the limits
https://discord.com/channels/1116389027176787968/1223480942992167004 its an april fools thing though
the one time I don't get the spectral 6 joker
i know a totally unbiased suit mod -> https://discord.com/channels/1116389027176787968/1221606622208720916
icic
Wonderful ty
it gives that bonus if your save is named paul
That's awesome actually
i only found out cause i saw it needed to be changed cause the initial thing it checked was messed up lmao
hmmmm, i dont have one myself, but someone could make one
I think I saw all that I need to see tbh 🙂
Balapaul
for some reason I thought it would buff the other baseball card
and make its mult per uncommon into 12.5
hey guys i wanna mod balatro but have no idea how to do it and what to trust any help?
In this Guide You learn How to Download & Install Mods in Balatro! Plus, YOU see How to get New Deck´s and Joker´s via MODS for Balatro!
🔴LINK 1: https://github.com/Steamopollys/Steamodded/releases
🔴LINK 2: Mika Mod Collection which adds New Decks & Jokers:
https://github.com/MikaSchoenmakers/MikasBalatro/blob/9723e72c194299afed96f7718d9c1181a...
thats the video i used
thank you dude
for what mods to trust id look at the discord
bet so what the discord has thats the mods to trust?
you can sort through types in the channel below
ty sorry for the dumb questions im new
hey no need to say sorry not dumb questions at all 😄
keeps saying that chrome is blocking it how do iget around this?
you have to approve it yourself
sometimes that means turning off anti virus
(its not a virus tho)
in have no clue how to do that could you show me?
I don't use chrome sadly
@fickle elbow do you know how to bypass chrome on downloads?
got it ill tryt to figure it out then
go to settings then
lowest amount of money ive ever had on using the jelly and mikas mod
jesuz
doesn't mikas have debt synergy?
yeah the wholre reason i tried it
Is there a context specified for when the round is the boss blind?
if anyone has any ideas for jokers, tarots, planets, blinds, vouchers, decks, booster packs, or new consumables. please put them here -> https://discord.com/channels/1116389027176787968/1226203695365099681
i can't find any from my brain
Joker idea: 6 Iron, any 6 w/steel scored gives 6x mult @fickle elbow
check how chicot does it
can someone tell me where to find the mod that re-enables achievements with steamodded
does anybody know if there is a mod to input seeds into challenge runs because i would like to try some things out but it would be easier when i already start with jokers?
so, uh... how the hell do you add badges?
set a get_badges function for your object
#1226433760426201179 message my mod does some badge shenanigans
idiot/fortune shenanigans?
@strong swift actually no. For some reason with gift card when it give your jokers higher value it makes negative cards created by greener pastures actually have a sell value of -999
I should have bought an idiot before hand then got that low of money just to make it positive.
This is the dumbest thing I have ever created
Based Joker
+1 Chip
Occasionally compliments you and gives life advice
peak
based
For some reason this code -- Updating After Boss Blind if context.end_of_round and G.GAME.blind and ((not G.GAME.blind.disabled) and (G.GAME.blind:get_type() == "Boss")) then self.ability.extra.Xmult = self.ability.extra.Xmult + 1 end increments the xmult on the card by 29 or 31 after defeating the boss blind instead of by just 1. I don't understand what the problem is and if i write instead: self.ability.extra.Xmult = 100 it will set the number to the given value just fine.
add not context.individual in there somewhere
also that
also why is this the hardest part so far.
do i need to have it set the badges BEFORE it registers?
pretty sure you dont need to return the badges table
what does this look like ingame?
SMODS.Tarots.c_pagecups should work instead of SMODS.Tarots['c_pagecups']
although i do this in MoreConsumables so maybe i just forgot
these are the same
except its SMODS.Tarots['c_pagecups']
did discord change their codeblock font
yeah i noticed lol
i literally just copy pasted the "set_badges" thing from moreconsumables.lua
i forget if that's necessary or if i just did that anyway
once again you have an issue where i am utterly clueless
ur really good at that
okay it seems i needed not context.individual and not context.repitition. I'm not exactly sure what those mean though
individual is i think each playing card? and repetition is for determining retriggers
i almost wonder if set badges doesnt work for tarot....
awesome
currently not owned
you get nothin
good day sir'am
you lose
willy wonka joker when
I think i did something wrong...
then why is it getting upset at me for the badges table being nil when i mouse over my page of clubs card?
weird.
excuse me, the fuck are nodes?
nodes are how every ui element works
its headache and a half but if you look at the uidefinitions stuff in the functions folder in balatro decomp it gets a bit easier
this is so fucking stupid
lol nice
so it just never generates?
Yeah we do need a parameter for no_pool_flag and yes_pool_flag
Although doing this specifically
more parameters,,,
Kinda really funny lmfao
yeah sure i love writing nil a million times
just mod steamodded 4head
this is why table input for :new() is needed cmon api people with the big brains
There was just a discussion about this earlier

ok so we should be able to do SMODS.Tarots:new{...} instead...

i swear to christ, i am ready to just rip out the vanilla code and put it in my method
ok so tables are really coolllll
tables are just literally every data structure
lua tables are very
from what ive learned
table args means no nil, nil, nil, nil, nil, nil, atlas
any way to not fuck up the tooltip if the joker has an extra
itd be so cool if it started at like 10 seconds and defeating blinds give additional time
nah this is for a different thing
damn!
i literally just grafted the badges shit from the vanilla UIBox function into my own
tooltip does not have a loc_vars i think
why is the badge green huh
???
should be ourple for tarot
maybe declare 2 local vars
maybe its just quirky
so true jestie
because i have it set to green rn
so true jestie
the .tooltip() thing doesn't have anything to set the loc_vars for generate_card_ui
only loc_def() for generate_UIBox_ability_table has loc_vars
There's localize(type = 'variable')
yes but you can't call that there
youre agony
oooo if i had a mean old lady emote (fayrouz)....
if i had a fayrouz plush i would dropkick it out of a sixth story balcony
😭
so rude
i dont even know of a six story building i could reach a balcony of but id figure it out
least insane ghost and pals fan
you could reasonably get to the top of a hotel
someone should add this to steamodded 
myst you're a psyop to add more features to the game
bobm works now
bobm.....
rollerdisco rumble joker real?
ugh what the fuck stop erroring
balatro window dance....
hey one question, does steamodded's joker api have a built-in way to hook to generate_UIBox_ability_table so the jokers can have dynamic descriptions?
yup! there's loc_def and tooltip
cool
its clunky to do interesting things with them tho
which is what myst is currently dying over
after adding negative and eternal tooltips to bobm then its name just dies on the main joker
my on/off tooltips for observatory effects on my planets are literally entirely different tooltips
hooray
bobm.....
bobm
BOBM
is that a spongebob reference
these are bombs... they were made in a factory.... a bomb factory.......
item asylum
I KNEW IT WAS IA
that was pie
LMAO
oh dammit
holy shit i recognized that from somewhere
and fruitcake is from pvzh
the entire episode was a lead-up to the punchline: "squidward gets a pie in the face, and then explodes"
spunchbob
sponkbeb
spoinkboob
don't you mean
springboob squirepin?
spoingboib
HUH
this is what happens when i try to use my new page of cups tarot to turn a card into a "line card"
OH
I SEE
this is how it chews to feel 5 gum
how it feel 5 gum chews this is to
how it feels to 5 am
what.... is it
howd you fix?
ahhh lmaoo
placement is crazy didnt know that xoul xrash
clutch
now i think i might redesign it
and make it give the amount that it's "supposed" to give
yup sounds good
so this happens to mods that adds jokers for me and when i try to read the description of them
i'm curious to hear about page of cups (and/or other minor arcana)
Which Steamodded version and which mods yoi have
it's literally just a card i made so you can actually make line cards
oh huh
what do line cards do?
think wild cards, but for straights instead of flushes
(and they don't count as every rank at once, because that would make the plant very lame.)
recent version and just codex arcanum
Seems someone's having the same issue on the mod's forum, keep an eye on it until the dev fixes it https://discord.com/channels/1116389027176787968/1221916334372290620
forsure thank u
accidentally took a nap ama
How did it feel?
fair
Slowly getting the art for my jokers done and need to add 2 more for a full page (pixel art is long and tedious help)
i should make some more jokers
how do I temporary disable mods and go back to vanilla? I used the lovely installer method
rename version.dll or move it somewhere else
just rename lovely's dll
also how does mods affect unlocks?
you can still unlock things with mods
making a separate "unlock all" profile for mods is a good idea
woah
It can go wild real fast lmao
got a name for the mod yet?
Nah i'll just name it that because it's funny
i actually love this. more legendary jokers need to be able to fit with a variety of builds, bc souls are often not worth taking
this joker seems incredible in every circumstance
seeing that it's legendary and it becomes useless after it's done, i don't really think so
i feel like I'd rather it was 1 in 4
and permanent?
yea
Chicot is debatable
Triboulet becomes utter soup in anti face decks
Perkeo might be great but I'm genuinely unsure
Yorick is uhhhh
Canio is soup in pro face decks although pareidolia goes mean
So more legendaries is good
since negative tarot sell for either $3 or $4 i forget
yorick looks decent now
oh right i forgot hes changed
+X1 Mult per 23 discarded cards
X5 after 23 discards > +X1 after 23 cards discarded
yeah it was hyper doodoo before
That literally requires like. Several antes to even activate holy fuck.
What a huge improvement
it was like fine if you got it early in a discard heavy deck and absolute trash in any other case
now i think it takes potentially longer to get to X5 but he does something in the interim
it was so slow it's not even funny
Yeah I was going to say like getting him anywhere other than the very beginning would basically be deadweight or possibly a death sentence
blue stake made it so sad too
23 discarded cards means if you discard 5 every time, you need 4.6 discards per 1x
That's much better imo
18.4 discards to get 5x compared to 23
Especially since it's unconditional xmult once active
yeah but keep in mind you need to not die to using all your discards foolishly
Does anyone know how G.UIDEF.use_and_sell_buttons and G.UIDEF.card_focus_ui work? They seem both deal with the options like buy and sell when clicking cards. By modifying use_and_sell_buttons I managed to change the 'use' text to 'reserve', but I couldn't change the function it calls. Let "button = 'reserve_card'" doesn't make it call my function G.FUNCS.reserve_card, instead it calls Card:use_consumeable.
Also G.UIT.R, T, O and something like that are confusing, can someone explain them?
what is in your reserve_card function btw
c1.a.a.a.a.a.a.a() is to test if it is called
does version 1.0.1 support modding?
yes
how to make it work?
if you're using Lovely, download the new .dll and remove the old one
otherwise simply reinject steamodded
got it i will give it a try. thanks
guess what, can_select_card replaces the function with G.FUNCS.use_card, so actually "button = blabla" in use_and_sell_buttons do nothing 
Yep, same story with redeem voucher and open booster
makes it a bit finicky sometimes
Just a quick question, Are achievements disabled if you use balatromod? Im using just a texture pack but I would like to know if I can still get the achievments
Balamod, no
Steamodded, yes unless you use #1210290099036885042
Thanks!
as an aside lmk if you get the game to show buttons on multiple side of a card 👀
Is there any tutorial on how to make joker mods with Steamodded?
Both the wiki and: https://discord.com/channels/1116389027176787968/1227289111862448290
Thank you!!
Fool's Fortune: Sell this card to create 2 free copies of The Fool
thoughts?
thats quite good, diet cola which is 1 double tag isuncommon
this should be at least that if not rare
as for the art it brilliant
thanks for the feedback, i was unsure about the art
looks great, but too strong for a common
does it just not say (must have room) like the fool doesn't, or do you not need any?
remember since you're selling it effectively costs half as much
you need room for them otherwise it just won't make it
so uncommon is a good rarity?
both commons and rares can cost as much or as little as $6, remember price isn't bound to rarity
i feel like rare would be to high
uncommon at $7 maybe, just so it costs 4 effectively
I would assume so, but it should still say that on the description
it's set at 7 but in the code it rounds down half the number for sell value
you could possibly set the sell price to 0 when its obtained
name = "Space Joker", pos = {x=3,y=5}, set = "Joker", effect = "Upgrade Hand chance", cost_mult = 1.0, config = {extra = 4}}
What do I change to make Space Joker chances 1/2
Instead of 1/4
yeah but that feels non-vanilla
config.extra there probably handles it
Also prob just a tiny insignificant issue, but joker cards which their property needs room always say "(Must have room)"
'''self.ability.extra_value = self.ability.extra_value - 3
self:set_cost()''' this would do it
Help?
Change extra to 2
https://discord.com/channels/1116389027176787968/1226203695365099681 i got 7 jokers(art for 6) so far, i release at 10
Epic
When I try to edit game.lua and overwrite it in game files it says the file is corrupted... What can I do?
Isn't this just Emperor? I think 'consumable jokers' are usually out of place. You could instead have it generate a fool on every boss blind for instance. The downside is that you lose a joker space
kinda, if you're lucky enough. It's supposed to vaguely reflect the April fool's holiday.
Found a workaround just had to use 7zip instead of WinRar
as most of my jokers for release like themed jokers one theme at a time
Well, you can keep the theme, I'm just suggesting a rework 😁
Since currently, assuming $6 cost and effective cost of $3, it's just 2 fools for the price of one
like, zero downside
7$
the game's code round's down
alright, so you're still saving $2
(buy for $7 sell for $3, get two fools worth $3 each)
i can set sell vaule to $1
That would make it more balanced, but my wider point is that this joker could feasibly be replaced by a Tarot. It just doesn't fit with the game's current philosophy wrt. jokers (in my opinion). Hence my suggestion to make it worthwhile to keep by creating a joker every blind - a 'long-term' effect
Not hating, just pointing out something to consider. Feel free to keep it as is 👍
but it doesn't feel like a joke, for representing April fools.
Yeah, that's fair enough
I feel like how it is keeps it feeling like a joke, but still balanced and practical.
to be sold? it's bought for $7.
shoutouts to @rare shell for the art here--
all of the Oddities i've implemented thus far: various denominations of jollar bills, a pot of jokers, and the Chips i showed off earlier
twenty whole jollars
20 jollars....
20 jollars,,,
oh sorry to ping you at this time of morning
i just wanted an excuse to look at these sprites more
woo
Rename yourself to "I'm jollar"
need sprite but it's finished
no
Speedrun
joker that kills you
yes bobm kills you
in real life
what a silly jester
if you lose with bobm the game sends me your ip address
Couldn't just say "pretty please"
anyways it'd be silly if i had a challenge where you just start with bobm
go ahead. speedrun the game in 5 minutes.
70.38.9.19 save you the trouble
chat should i pull an all-nighter (all-dayer) and neurotically do coding
lyman pls
3 jollars for 2 fool cards is literally just 1 for free.... a fool costs 3 jollars...
no
i have interview that is out of my sleep schedule atm and i need to reset it by friday
i was taroting grrrrr
Does bobm have any upside
no
Should say by bobm
well not by itself
Take it every time
bobm is op because it allows you to do stuff other than play balatro
i changed it to Small Blind in case anyone is deranged enough to grind stakes on my jokers
bobm is op cuz it doesn't waste a joker slot 👍
defeated by ERROR
idk if it's worth it to modify that
btw i uhhh wouldn't try to balance based on an incredibly bad joker that no one really likes
its like trying to balance legendary jokers around 1.0.0 yorick
how do you set the enhancement of a card?
set_ability
thanks
you pass in the enhancement from G.P_CENTERS
so like card:set_ability(G.P_CENTERS.m_gold)
Maybe check how Golden Joker works
You need to create a local copy of calculate_dollar_bonus
Iirc
JankJonkler's code for Wanted Poster should have an example of that
(I succumbed and went to bed
)
gn
Is there a mod that allows me to skip straight to gold stake?
Just go to another profile and do unlock all?
Oh ok thanks
how do you edit a blinds payout? in a deck
Does anyone know how to move these two buttons down a bit? Adding a G.UIT.B above them moves them up which is so eccentric
this seems does nothing, and what is padding actually
padding is how much space between children nodes i think
oug
this ui thing is difficult
yes 
padding can move both buttons down, but they get to overlap
1 row node with w=30.8 won't work, but 4 nodes with w=7.7 work, I'm really a genius lol 
Is there a context for gaining joker/buying it from the shop?
buying_card maybe?
i think context.buying_card only procs for buying vouchers lol
These are the mods I'm currently running and looking for more to add if anyone has recommendations
I want to run Jelly mods eventually but I don't think it's updated for current Steammodded
and I would suggest using jelly without other mods as it still has many incompatibilities
I'm hoping in the future there will be a version that works well with other mods
not a context, but Card:add_to_deck is probably what you're after
likely not happening for a while due to some stuff directly conflicting with source code
does anyone have any specific models made for balamod? custom jokers, etc.
Steamodded won't work for my project
#1220163181000003652 maybe
yea center hook is what we have for now, im slowly implementing it directly into balamod so that you dont need to download it separately
there's also https://discord.com/channels/1116389027176787968/1222738948032303114 for seals
archipelago needs balamod functionality specifically
I HEARD ARCHIPELAGO
(balatro is in AD and i can't join it 😔
I'm in AD
not that i CAN'T but i'd rather not
oh if youre gonna use balamod, i suggest using the master branch instead of latest release
Weee
once balatro(hopefully) loses its pegi 18 rating, you should be good
Is balatro on thunderstore? Or how would I go about modding
"Haunted Deck" Challenge
- Gains 1 Mega Spectral Pack each round
- +1 Ante for skipping a booster pack
thats actually a really interesting challenge, nice
evil… i like it
how do i delete lovely injector
delete dwmapi.dll from the game's directory
or version.dll if you have the latest lovely release
why do tarot cards loc vars get defined in generate_card_ui instead of generate_UIBox_ability_table
i AM going to cry
Is it possible to mod texture for someone who's not so good with computers like me? I just want to make a mod that make all background to be black, all playing cards be black with white borders and change color for spade cards. Basically I want a high contrast dark mode for the game
yeah that shouldn't be hard
https://discord.com/channels/1116389027176787968/1216064295633289286 https://discord.com/channels/1116389027176787968/1212504558853689434 should be able to copy whatever these 2 do to replace those respective textures
the blank white card in the enhancers image is what you're looking to replace with black
Ooh thank you so much
It's the self of events, so that you know which button caused the event for instance
and it's related data for the callback
You don't update it, you usually update the ref_table which is the card (passed by reference)
It probably varies case by case tho
what happened is I injected some change to G.play.cards, it is reflected visually, but not counted in the scoring stage
i wrapped it before evaluate_play, in which i've been reading the code over and over
and i can't think of why it is not working, other than maybe the card is actually passed before the change take place
so the only thing i could think of was e
but in this case, won't e be G.FUNC if it is analogous to self?
it's not actually self, I'd argue it's more analagous to context in calculate_joker
Yeah
Not sure about specifics of your situation so can't really help
Its value is very flexible
does soul consider pool flags when generating a legendary joker?
Anyone know of a way to get the assets for the vanilla playing cards?
theyre in the resources folder of the decompiled game
I don't think I know how to do that. Do you have it?
its against the rules to share it, do you have 7zip?
yeah
if you have 7zip you can just rightclick balatro.exe then 7zip > extract to balatro/
I would want to extract to somewhere else i think. I'll try it out
yea you can choose where to extract, was just giving an example
thank you. I think I found it in 7zip
guys how do i word this effect more intuitively: The lower of your money or your luck gains half the difference
luck is a mechanic im adding its just a number that increments, essentially
Gain x.5 of money or luck, which ever is lower.
it doesnt gain x0.5 of the lower, it gains x0.5 of the difference between the higher and the lower
its most likely just a couple specific mods that broke
Gain 0.5x of the absolute value of the difference of luck and money
"Gain half the difference of Luck and Money, adding to whichever is lower."
"Gain 0.5x abs(luck-money) to the lower stat."
Correction: Half the difference between your money and luck is added to the lower of the two?
half the difference
Actually the absolute value only works if neither go negative
Which money can
Actually that could be kinda busted cause 2-(-20) is 22 which is x11 mult
are you sure?
money=-5, luck=3
abs(money - luck)
= abs(-5 - 3)
= abs(-8)
= 8 ✅
i'm kinda curious if there's a way to get a "base" texture pack which just replaces all the game's textures with themselves, for editing purposes
its not getting added to score
lets say your luck is 10 and your money is 4, your money just increments by 3
Nvm I can't do math
you divide first then abs
also going into debt and getting a higher mult is technically a higher diff so idk
weirdly worded
i don't think it matters? unless theres a case where
0.5 * abs(n) != abs(n*0.5)
I mean negative money is a bit silly with this. If I have credit card, then I go to -20 this is 10-(-20) which is 30/2 is 15
I got the experimental update, and some mods I downloaded broke. Any ideas?
yea i dunno too much about balance, im just trying to get the wording for now
fair
read stack trace, remove mods until u stop crashing 
get all the mechanics working then play a couple runs with it to find a good balancing spot
difference just means distance
if you want to balance, you can check if something is less than 0 first
true
then just set it to 0 for the check
I was just mentioning the mechanic favours negative money
setting to 0 fixes trhat
abs(max(money, 0) - luck) 
W
oh also i just have an if statement that checks which is higher then it just does money - luck or luck - money so i dont have to do math
xdd
I wanna brainstorm new joker ideas
unfortunately this has wonderful property of being harder to express in words lol
has anyone thrown around a whiteboard idea
Sorry, Brainstorm is already a joker.
:(
I just had to!
yeah you kinda have a difficult to explain mechanic
What do you guys think a whiteboard joker should do
(opposite / counterpart to blackboard)
i think otralab has a whiteboard concept in there
I did not see!
i swear i read it on there, but the thread is so long and ctrl+f sucks in forums
average forum L
so true...

