#⚙・modding-general

1 messages · Page 23 of 1

lean dune
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or rather, how does it behave?

fallow bramble
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The first mult isn't recognized

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Vanishes the moment I discard something cuz it reaches below 1 ofc so it's not a visual desc bug

lean dune
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that's what ramen is defined with, at least

fallow bramble
#

I can't believe that worked...

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I had a previous joker who had "x_mult" in its config and it worked fine too.

lean dune
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yeah the code is that jank

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set_ability definition

fallow bramble
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Thank you so much for the help, wasted half a day on this issue lol 👍

rigid jewel
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Wait, what is the set_ability definition?

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I remember seeing it in Steamodded when browsing joker.lua

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WAIT WHEN COULD YOU MAKE SPECRAL CARDS???

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WHEN WAS THIS API ADDED

lean dune
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which is not quite released yet

lean dune
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it's not the function you'll need to patch into the most, but it can be useful to be able to if you need some custom values set up

rigid jewel
#

ah

cinder sage
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on a scale from 1 to 10 how do these look

lyric spear
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8.23004/10

iron juniper
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Ooo

lyric spear
iron juniper
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Yep sorry, 000/10 balatrojoker

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Nah I quite like them!

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Interested in what the green cards do

cinder sage
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oh it's gold+steel

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i wasn't reall sure how to combine their designs otherwise

iron juniper
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Ahh, I probably should have guessed, though I really like the look of that!

merry field
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is there any mod that enables you to convert a joker into an eternal joker?

modern kiln
#

Ok homies, I'm working on custom editions

merry field
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distracting

vestal crag
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Too flickery.

iron juniper
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Too flickery for my eyes

modern kiln
#

well that answers that question!

mossy palm
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hey everyone, what's the preferred mod framework?

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I've a mod ready (a proper run history) but I don't know what's the best framework to use, maybe implement a solution for each and let the user decide?

supple cypress
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is there a seed exploration tool? like chunkbase for minecraft where you put in a seed and it tells you where all the villages are

pearl belfry
iron juniper
supple cypress
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maybe ill try to make something

lean dune
lean dune
#

np

coral shale
# mossy palm bit of teasing

Damn, I just yesterday prototyped a hand history mod, I guess it's deprecated before release 🤣 Looks detailed and polished 🔥

mossy palm
coral shale
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Ohhh

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I saw the history of blinds and assumed

mossy palm
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the only thing I'm tracking is the blinds as there is no place where we can get this information

coral shale
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Fair enough, I'll keep at it then 😄

mossy palm
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I might add that in the stats (bottom right), you can make a PR when I release it 🙂

scenic surge
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Yo that's really cool!

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I've been browsing the modding channels and damn there's a LOT of creativity up there! I might try my hand at it one day, but I'd rather wait for mods to be officially supported

lean dune
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Official support wouldn't change much at this point tbh, just having steam workshop as a platform

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now is as good a time as any

scenic surge
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Well I'm finding excuses to not do it since I have to work on my degree lol

lean dune
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oh lol

scenic surge
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But also I'm not really sure where to start, especially since there are two mod loaders and I have no idea what would be better

stone brook
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hey guys, need some input. would you be miffed if you unlocked a joker through a Rare joker that gave a huge variety of rewards? i.e you havent seen cavendish but the joker gave you cavendish even if you havent ||destroyed a gros michel|| <- putting that in spoiler just in case

white scarab
fallow bramble
stone brook
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actually, a better example might be getting legendary jokers even when youve never seen soul

modern kiln
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things are going amazing over here

iron juniper
fallow bramble
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Corrupted card question mark

modern kiln
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I am no modding expert and I completely agree

modern kiln
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rare joker that is super helpful but has a chance to corrupt cards in your deck that subtract from your chips/mult when in your hand?

white scarab
iron juniper
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What's the syntax for running the analyzer filter?

rare shell
lean dune
summer mango
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Is it okay to discuss my desire to know the score of a hand before playing it? I often get in situations like: I have 2 hands left

  • I can play a full house that is clearly enough to win
  • But if I play a single card from it as a hand first I'll get a major advantage say levelling up a card forever which is worth more than the hand
  • And I probably could then play the leftover two pair and win

I can absolutely take two or three minutes to calculate the scores exactly and that's what I do now. That is, I'm really trying to win. Or I could Yolo. What do you guys do? Rubs take a long time and I hate to lose one dumbly. Yet if I play it safe I'm clearly not really very good.

If I had my choice I'd obviously use a function to display currently selected hand score to make the decision. Ie a toggle so that when you select a hand the current amount it would score is shown.

Id still have to arrange jokers in the right order, arrange cards, and have thought of this hand strategy in the first place. And I know this may not match the creators personal play style. But its annoying to have to constantly stop in vital situations like this and calculate things. Is this a thing you all wabt? It's the mod I'm here looking for.

lean dune
stone brook
modern kiln
rare shell
coral shale
lean dune
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goated

lost solar
digital lily
digital lily
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oh and can you see the deck

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is it like a button

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also tbh the consumable section could be replaced with smth else

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incredible work either way

mossy palm
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Full deck is available in the "Stats", bottom right, along with full stats (what you see at the end of a run) and hands

digital lily
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cool

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you should make the vouchers section extend further left since consumables are usually in amount of 0-2

mossy palm
digital lily
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thats just 1 joker

mossy palm
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Might reduce the size to 1/3

digital lily
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yeah that would work

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great mod idea i love it

mossy palm
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we might have some run that breaks the layout, that's what I will be tracking when releasing

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we will be able to share runs (a run is just a file) for debug purpose

digital lily
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is any of this data tracked but not displayed by default?

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or did you implement recording more data in the mod itself

viscid spear
mossy palm
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the displayed run file size is 82K

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forgot to mention, when you go into endless mode, it does save it under another run file for review
here is the same run, but in endless (after a loss)

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I only display blinds after the final boss (ante 8)

digital lily
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even at 6 vouchers it gets cramped thats why i suggested the change

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also add functionality for displaying which challenge youre playnig

mossy palm
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challenge and seeded runs won't be recorded for the moment

digital lily
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lookin good

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really forcing localthunk to step up his game

mossy palm
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I don't see it like this, I see it as a community effort to improve the game as they like, even after the game is technically "done"

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plenty of content is being made by the community for localthunk to sit back and see the community grows around a game they made, that's the most proud you can be

digital lily
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i mean, hes still working on the game

tepid sentinel
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Dont all the games get ultra buffed with mod content even if they are "finished" or the best game there is?

mossy palm
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yes, and that's cool!

mossy palm
tepid sentinel
# mossy palm that's what keeps most "old" games alive 🙂

exactly, we are not "pressuring" anyone, in this case thunk, its just the way itll always be, and, theres hundreds of modders, but thunk is by himself, its logical to think modders will be able to get out more content in the same period of time

stone brook
fallow bramble
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Final version of the burger, kinda proud of the sprite

crisp jasper
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looorge burger

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it's excellent spritework, great job!

fallow bramble
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Thanks!

exotic shadow
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does balatro handle the scroll wheel in any way anywhere?

lean dune
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don't think so

stone brook
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i think technically love does, but it doesnt do anything

exotic shadow
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ok thanks

stone brook
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yea try love.wheelmoved(x, y)

fallow bramble
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Might make the burger money based since mult, chips and x mult already exists

lean dune
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inverse rocket at that point

fallow bramble
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Looked at some mods for refs and found out JellyMod already has something like that named Caviar 😔

modern kiln
fallow bramble
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I wouldn't want to be your Ace card with what you're doing to them

exotic shadow
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fun

modern kiln
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trying to give this a boiling animation of sorts:

sleek granite
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ah, a preview of my nightmares

modern kiln
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oh god now it jiggles

stone brook
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my favourite kind of shader: dying gpu

sleek granite
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ok so i got it to show up literally at all

fallow bramble
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3

sleek granite
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yeah im trying to do something that every fiber of this game's code is resisting every step of the way and none of it works and my computer is on fire

modern kiln
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ok homies

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speaking of fire

exotic shadow
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kinda reminds me of a noddle covered in sauce

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but pretty neat

modern kiln
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you are correct, that most resembles a sauce covered penne noodle

exotic shadow
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ok now make a noodle joker that has no effect other than just turning this shader on to all cards when bought

modern kiln
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you may be joking but this would actually be a great exercise and change of pace after staring at shader code for 8 hours

exotic shadow
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I'm only like 25% joking

sleek granite
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so 'dummy' does equal 'dummy' when the game is loading but not when the deck is being viewed
man i love programming

modern kiln
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keep your eyes peeled for my "Balatro Cooking" mod, where instead of making poker hands, you make dinner golden_joker

arctic bough
sleek granite
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alright yeah im giving up on this, if it's not the Same String Not Equalling Itself then it's P_CARDS Is Wholly And Totally Immutable For Some Reason

fallow bramble
lean dune
sleek granite
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yeah

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i switched to just defining the dummy suit properly

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figured i could just do that for now til a proper "non-card-registering" method is added

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the card i add still causes the game to implode

lean dune
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I'll try and add something like a None suit down the line

sleek granite
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even though i start it from a deep copy of one of the cards the suit registering function creates

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and since i don't touch its suit it should be the same

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and it just... ISNT

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and random parts of the code just stop working for no reason

lean dune
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could you send the code you have so far over to me?

sleek granite
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i got it to make a copy of one of the cards but it stopped being able to have a custom sprite... even though no part of that changed...

lean dune
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that's weird...

supple cypress
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only true balatro heads understand the importance of 1.1239285023

sleek granite
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yeah none of it makes sense or works

modern kiln
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do we like this, do we not?

supple cypress
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magma-ed

lean dune
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don't fry my jokers

sleek granite
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that is very cool, maybe a bit bright

supple cypress
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its a bit intense

iron juniper
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A bit bright, but looks very cool

hardy brook
modern kiln
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ok tone down brightness, on it

hardy brook
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Been working on the archiving process

modern kiln
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I'm working on creating custom shaders for cards, hoping for a firey, burning effect

hardy brook
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How do you test the shaders?

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At least outside the game

modern kiln
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I made a deal with a devil named trial and error

hardy brook
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oh

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fair

modern kiln
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I tried doing stuff in shadertoy but it's difficult to translate between it and the .fs format

supple cypress
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hmm
for reverse engineering the card generation algorithm, would I have to use the precise value of pi used in the hasing algorithm?

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cause if im too precise or too imprecise the hash would probably be different

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im just gonna use C#'s implementation of pi and yolo it

lean dune
sleek granite
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dont feel bad i aint got brain power ever

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idk why i thought this was something possible or reasonable to attempt to do

noble sinew
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Can anyone help me with this? No idea what's causing it

rigid jewel
lean dune
# noble sinew

Looks like you have both balamod and steamodded on at the same time?

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might be an issue relating to that

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from the looks of it, something's breaking between Blind Collection Patch on Steamodded and Deck creator on balamod

orchid vault
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never mix mods together if you want a coherent experience

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i dont even know how that happened

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i bet if i play the card its gonna crash the game

lean dune
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thanks i hate it

orchid vault
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surprisingly it didnt

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it treated it like a regular card

grand geode
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just make a new run

tired ibex
grand geode
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I'll fix this in a bit

orchid vault
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i tried to play the next blind and it instantly crashed

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reminds me of the glitch where you could add planet cards to your deck

grand geode
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and by a bit i mean a few hours

iron juniper
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The number of mods I install for my games is always "Yes"

noble sinew
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new run def fixed it, thank you

haughty hinge
grand geode
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it's trying to load the atlas field of the current blind which is non-existent

viscid spear
grand geode
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though that part of the code is now unused

modern kiln
haughty hinge
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Im currently brainstorming ideas for a Balatro: Board Games Edition(not an actual board game just with board game stuff)

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I have forgotten most board games lmao

viscid spear
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gives x2 mult and 1/4 chance to go extinct maybe?

modern kiln
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you and I are thinking along the same lines

exotic shadow
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yeah it looks like they are super heated

modern kiln
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you guys really wanna know the plan?

haughty hinge
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i want orange dna to be called rna

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just cause

viscid spear
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yea

orchid vault
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imagine a mod where jokers could be fused

exotic shadow
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I think someone was working on that

orchid vault
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like DNA plus burnt joker = first discarded card of every round gets cloned

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or blueprint + brainstorm = copies joker to the right and far left

modern kiln
orchid vault
modern kiln
# viscid spear yea

I was thinking it would be cool to have four legendary jokers that apply a different edition to scored cards in certain circumstances - and these would all be based on different ways real life playing cards might get destroyed. So fire obviously, water, perhaps wind, perhaps mud, perhaps ice - and the editions they apply give buffs that also make the cards worse/destroy the cards over time

haughty hinge
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maybe orange blue joker gives mult based on how many cards are in the deck by the end of the round

modern kiln
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open to ideas about this whole thing of course

iron onyx
modern kiln
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you mean like the discard to upgrade joker?

iron onyx
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yes

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i'm just saying the obvious name for a fire-damaged joker is taken

modern kiln
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well I'm going for something pretty radically different game mechanics-wise so as long as it's just a naming issue I can work with that

iron onyx
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yeah, it's just a naming issue

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maybe something like "scorched joker"

exotic shadow
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molten joker

iron onyx
orchid vault
stone brook
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if its legendary, it should be a name, rather than [adjective] joker

iron onyx
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the main idea was just to condense cards with similar effects

hardy brook
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Yeaaaah

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I got a lot of text for this Archived project

near tulip
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is there a way i can look at the source code of the game? i want to see how RNG works

rare shell
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open balatro.exe with 7zip or equivalent

left ivy
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so um, I skipped past the seed and Ive been searching for smthin like this seed for a while. is their any way to save this?

rich star
orchid vault
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also i love how you didnt even question the deck viewer literally being in my hand

left ivy
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nah thats normal balatrojoker

rich star
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new buff to stone cards (?)

strong falcon
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Why does context.after get triggered twice?

rapid epoch
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I'm trying to imagine what it would be like if you combined the Notes suit, the SixSuits suits (Star + Moon), and the Ink and Color suits mod

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Literally more modded suits than base

blissful basin
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200+ cards to start with

rapid epoch
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I hope you weren't planning to play any flushes

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Spectrum would be easy at least

blissful basin
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spectrum five is fun

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my own current deck

left ivy
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Niceee

blissful basin
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its missing 8 suits from my mod and the musical suit due to a weird bug i'm getting with it

tepid sentinel
#

does anybody have any experience using Love in a mod to transform Nodes?

fickle elbow
left ivy
exotic shadow
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Is there a save file still?

blissful basin
left ivy
exotic shadow
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What does esc do in this context?

left ivy
#

?

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as in escape game?

exotic shadow
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The keyboard key

fickle elbow
left ivy
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nothing

exotic shadow
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I don't think you can do anything then

blissful basin
exotic shadow
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Cause even if the game still knows it, you couldn't access it without installing another mod

left ivy
#

true

exotic shadow
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Maybe if you have the debug mode mode you can open the debug mode menu and win

left ivy
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welp time to find the god seed again

hardy brook
#

Good grief!

exotic shadow
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Maybe I should make a mod to store the last seeds you saw

blissful basin
hardy brook
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Oh geez

fickle elbow
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for also compatibility

blissful basin
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and i'll need to make two more face cards for each other suit i'm going to support

rapid epoch
#

I can't believe that actually works

fallow bramble
#

At last, peak burger

rapid epoch
#

B u r g

blissful basin
rapid epoch
#

Call your deck the Clogged Toilet
Cause brother

It don't Flush balatroheart balatroheart balatroheart balatroheart balatroheart

blissful basin
rapid epoch
#

what

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damn

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would be funny to have perkeo cloning a lovers card so you just steadily make the deck more flexible

blissful basin
boreal ibex
#

im trying to download steamodded but my browser keeps saying "virus detected" and not letting me download

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anyone know what to do?

boreal ibex
noble sinew
tepid sentinel
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anyone has experience manipulating game objects using Love?

wraith stream
#

Does anyone know how to get a reference to any UIbox using get_UIE_by_ID when the reference isn't stored anywhere convenient?

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Is there a global UI element that is the root of all others?

wide atlas
sleek granite
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13^2 deck, blue joker when

blissful basin
sleek granite
#

tfw windows is free as long as you deal with the watermark

tepid sentinel
tepid sentinel
blissful basin
sleek granite
#

i didnt buy it the first time CoolCry

boreal ibex
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so i downloaded steamodded, now how do i put mods in the game?

dapper helm
#

put mods in the mods folder located at C:\Users\YourUsername\AppData\Roaming\Balatro
if one doesn't exist then make one named Mods

boreal ibex
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see i did that but it didnt work

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i made the folder and put the sixsuits mod in there, but it doesnt work

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oh weird

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i think the injector didnt actually do it the first time

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yup

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injector just didnt run the first time

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ran it again and now it works

lunar fable
#

why do i keep my hand levels?

wild thunder
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where is three pair

lunar fable
rigid jewel
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Steamodded 0.9.1 dropped btw

tacit mountain
#

It will take me less time to do the releases once the github action workflow is ready

modern kiln
#

yay!

tacit mountain
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But Nuitka is not complying... So this release was once again done manually

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  • the depth for files search have been extended to 3, it should help you to better organize your mod packages for r2mm. I changed the path of example mods to avoid them getting injected when on a lovely setup. I might rework the loader.lua later to avoid Steamodded trying to load himself.
modern kiln
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@tacit mountain @lean dune just tried to update, any ideas what the fix is here?

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macos manual install (no lovely)

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nvm I figured it out, I think it was because I had an existing mods folder and it didn't like that

white scarab
#

FiveOfAFlush mod doesn't work, it uses a really old API that was removed

grand geode
#

wowie federapi integrated

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ig BlindCollectionPatch is no longer needed so i dont have to fix my shit lma

rare shell
#

thats yuge

sleek granite
#

yippee big update

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so is it now a shorter list of things we cant do than can? lol

grand geode
#

you have always been able to add those

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it's just easier now

sleek granite
#

unfortunately, i am dumb

modern kiln
#

has anyone tried steamodded 9.1 yet with mods that make use of it? I tried it with Mikas and my own mod and it appears to break, but didn't with previous version

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Jelly's Mod seems to work but it doesn't use the end_calculate_context function which I think is part of the problem

rigid jewel
#

The joker calculate function was screwed with

modern kiln
#

That’s what I was worried about

rigid jewel
#

This makes me cry inside

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(self isn't used else it'll crash)

modern kiln
#

I just decided to take the rest of the night off and hope they fix it tomorrow

jovial hornet
#

Any ideas why the mod called Chose Joker First Shop Doesnt Work Guys?

crisp jasper
jovial hornet
karmic geode
#

hi, some kind of error caused me to lose some progress and im wondering if there's a save editor/some method of save editing i can use to get it back?

lapis jay
fallow bramble
lapis jay
#

puts a bean in the game but not a burger smh

fallow bramble
lapis jay
#

im still waiting for that dunkaccino joker mod

modern kiln
fallow bramble
#

No I mean it's just sad seeing the new version this unstable

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Then again it's said it would be on their git

rare shell
#

I mean don't update yet

fallow bramble
#

Yea I won't

modern kiln
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It’s all good in my view, they’re doing this for free and don’t owe us anything, I’m grateful for all the hard work 🙂

rare shell
#

The update page has that disclaimer for a reason

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It's as shrimple as that

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Amen to that too

fallow bramble
#

🙏

rare shell
#

I know there's already a couple of commits in queue rn IIRC

fallow bramble
#

Nice

rare shell
#

It's the balatro mod cycle

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During daytime for America we release the commits, then all the folks in Europe despair during their daytime looking at the code

fallow bramble
#

Funny european trolling

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Will the git have FederAPI mod examples as well? (or it's already the case?)

rare shell
fallow bramble
#

Oh neat

rare shell
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Musical suits is worth checking too

cobalt moth
#

Is there a line of code that depicts the odds of a negative joker showing up? Been looking for a while, I might just be dumb

modern kiln
#

don't ask me to explain exactly what's happening here but I'm pretty sure it's this

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common_events

iron onyx
#

assuming the wiki can be trusted, these are the odds

lean dune
#

looks to not be accurate

grand geode
#

yup, not accurate

hybrid sleet
lean dune
#

yep

iron onyx
#

i see

grand geode
#

playing cards from boosters are double that without negative

iron onyx
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and you actually DON'T want to take hone or glow-up

lean dune
#

wait no

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that's not how that works

iron onyx
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or wait

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it doesn't matter

lean dune
#

yeah the wiki is accurate

iron onyx
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because negative is rolled first

grand geode
#

wait hm

lean dune
#

poly rate is 0.6%-0.3%, which is 0.3%

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these don't stack

hybrid sleet
#

Oh yeah mb I only read the bottom of the code

lean dune
#

So the wiki is right

hybrid sleet
#

Yeah the wiki is right

grand geode
#

i am bad at reading code

hybrid sleet
#

I don't know how to read 💀

iron onyx
#

what values does the game_edition_rate have?

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oh yeah that's what it is

grand geode
#

hone doubles the edition_rate but technically the odds are increased more than double

iron onyx
#

this isn't single-spin odds

grand geode
#

edition_poll is rolled only once

iron onyx
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ah yeah, what i meant was moreso

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it can't be polychrome if it's negative

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can't be holo if it's poly

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can't be foil if it's holo

grand geode
#

yeah that's why i said more than double

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poly 0.3% -> 0.9%

lean dune
#

yep, but it's only poly odds that increase more than double

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base 0.3%
hone 0.9%
glow up 2.1%

grand geode
#

holo 1.4% > 2.8%
foil 2% > 4%

yeaa you right

lean dune
#

except that's also not true if something is prevented from being negative - I'm not so sure where that happens though

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only thing I can think of off the top of my head is wheel of fortune

grand geode
#

only playing cards

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wheel/aura/whatever is calculated differently

lean dune
#

ah i see

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so playing card poly rate is 0.6%

grand geode
#

playing cards are doubled by default

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1.2% 2.4% 6% poly

lean dune
#

base rate*

grand geode
#

i think

runic kraken
#

If i were to add tarot cards to my mod, what style is better?
Keeping the style of my modded jokers, or using the vanilla style?

lean dune
#

oh gosh, a jimbo tarot

hardy brook
runic kraken
#

i mean, it depends. the modded style catches your eye faster if mixed in with vanilla cards.
But they might look out of place

hardy brook
#

Okay but which one do you like more?

#

That’s all that matters

runic kraken
#

I like both, but I think i have to see them ingame to make a decision

hardy brook
#

Yeah. I’d say make a copy and do that

#

Or just make a quick texture pack and test in game that way

fallow bramble
#

Is it possible for a Joker, in a card area context that's not before or after, to return multiple messages instead of just one?

grand pollen
#

I was thinking about how a streamer I watch tried to tell me debuffed cards are the spawn of Satan and I really don't think they're always that evil. How would I go about making a custom challenge that makes everything debuffed

runic kraken
grand geode
knotty fable
#

Great joker idea a joker that eats the value of all other jokers towards its own value and mult..... Based off the sin of greed

grand geode
#

and override the debuff function which undebuffs every card as it is called after every boss blind

fallow bramble
lean dune
grand geode
#

oh?

lean dune
#

if you look at the double or nothing challenge, there's a perma_debuff property you can set on a card's ability table

runic kraken
#

Im still not sure if i like the vanilla style or my modded style more

grand geode
#

ah

#

well there ya go

runic kraken
knotty fable
#

Bad joker idea.... Based on the amount of negative jokers u have the worse its own ability is.... So say it does 6x by time u have 3 negatives it has something like 2.5x

fallow bramble
#

@runic kraken Yea if it's not achievable you can just write your own message, Mika did that for one of the joker

tepid sentinel
#

anyone here has manipulated an UIbox using Löve?

sleek granite
#

find one thing wrong with this picture (you cant)

lean dune
#

looks alright to me...

#

what'd you do this time

sleek granite
#

well the real question is why the hell is it high card

hard grove
hard grove
#

completely missed that

sleek granite
#

i didn't do anything funky with discards. you sure you did the math right?

#

white stake on red deck lol

lean dune
#

27 cards drawn

#

8 at start of round and 5 out of the 1 hand played leaves 14

sleek granite
#

8 that im holding, and im down 1 hand and 3 discards yeah

lean dune
#

which works for 3 discards

#

nothing wrong there

sleek granite
#

also ewwww this sorting (extremely minor)

lean dune
#

damn

#

try setting face_nominal to 0.5 on your 11s

sleek granite
#

i can give that a go, right after i figure out how to fix the function that was previously crashing when selecting two 11s, 12s, or 13s

lean dune
#

i kept the original face_nominal for aces at 0.5 even though it no longer collides in terms of nominal

#

but that is the tiebreaker for sorting

sleek granite
#

apparently get_X_same doesn't like having more ranks

lean dune
#

I didn't think it cared, but maybe it does

#

let me have a look

sleek granite
#

line 554 is crashing on the "next" call

lean dune
#

hm

#

it's initializing a list of 14 empty tables

#

but it's just overwriting that indexed by the cards' id

sleek granite
#

hm, yeah, setting it to initialize 17 tables instead fixes it

lean dune
#

I'll get that fixed up for 0.9.2

sleek granite
#

also this is more than a little strange, how the extra ranks all get truncated to one character 🤔 just while im on Oddities Of The Rank API

knotty fable
sleek granite
#

but what about the numbers for the cards?

grand geode
#

what the fuck

quasi anvil
#

sorry

lean dune
sleek granite
#

if i may, perhaps it would be prudent to make it so it's an option from the new_rank function, to supply the truncated form, or at least modally choose which to use? one character would be correct for face cards to fit in, but numbers look strange

lean dune
#

that might be even better

sleek granite
#

and two characters being the default would look strange for additional face cards, so i dont think a "one-size-fits-all" solution is possible

lean dune
#

i think this should be enough customizability

#

or are there any other cases that might be useful to include?

sleek granite
#

assuming im following this correctly, yeah that should be all bases covered. you can supply shorthand.unique as a string literal, or shorthand.length to make a dynamically truncated version, right? and it defaults to 1 character shorthand

lean dune
#

yep

sleek granite
#

technically just having shorthand.unique means that the shorthand.length part is redundant but it might make for cleaner code on the mod side? more options probably better than less options though

lean dune
#

the length version is just less boilerplate if you wanted to change a rank's name

#

but yeah it's technically redundant

sleek granite
#

yeah i think that's what i meant by the "cleaner code on the mod side" part i'm just not familiar with the term "boilerplate"

lean dune
#

yeah basically

cunning silo
#

dont do booster packs

lean dune
#

you don't end up having to change same/similar values in multiple places

cunning silo
#

worst mistake of my life XD

sleek granite
#

man and inserting '11' to SMODS.Card.RANKS['10'].next didn't work (?)

lean dune
sleek granite
#

11's next is '12', 12's next is '13', 13's next is 'Ace'

lean dune
#

they need to be lists

sleek granite
wanton rapids
#

shouldn't 13's next be jack?

lean dune
#

hm

sleek granite
#

my intent was that 10 goes into jack or 11

#

branching paths, of a sort. the >10 number cards would be their own thing separate from the face cards

#

but even trying to fully overwrite 10's next with {'11'} also seems to not work

#

is there a debug console i'm not privy to? it'd probably be easier than just trying runs until the thing i'm trying to test happens

lean dune
#

tk_debug_window.py is the debug console that's available, for the most part. it's on the steamodded github

sleek granite
#

oh, huh, Strength is correctly incrementing 10 to 11

#

(with the next table fully overridden, that is)

lean dune
#

OHHHH

#

that's a bit tricky, actually

#

I add newly added ranks to the list of starting values for get_straight

#

so after it doesn't find an Ace, it goes looking for an 11

sleek granite
#

so theoretically it should work with a 15, 14, 13, 12, 11 straight? or is the starting value the high card of the straight

lean dune
#

the starting value is the low card

#

i think neither universally adding it nor universally not adding it can do the trick

#

because not doing so would cause separate chains to be completely ignored

#

I guess I'll have to make another option for it

sleek granite
#

*nods* yes this is a wisdom i think

#

oh wait i think i get it, it has to do with how you aren't allowed to "wrap-around" a straight if it includes an Ace? so it's thinking i'm trying that with an 11?

#

yeah just patched get_straight to not include custom ranks as starting values, works like a charm (afaik)

#

obviously i can drop that patch if such a feature is put in the API proper

sleek granite
#

im making numberz

lean dune
#

yeah as I said that has it's own issues, I'll just add another option to treat new ranks like aces in straights

sleek granite
#

right. i probably won't be releasing this before there's a steamodded update, if the past few days are any indication, so it's more for my own benefit lol

lean dune
#

is calling the option key ace at all confusing?

sleek granite
#

probably, yeah. might imply interaction with Superposition or Scholar

lean dune
#

i think it needs to be more descriptive, but i don't want it to be too long either

#

straight_edge?

sleek granite
#

funny, i like it

#

on the topic of joker compatibility, actually, Fibo and even_steven odd_todd come to mind...

lean dune
#

omg, this means you can make straights wrap around by setting SMODS.Card.RANKS['Ace'].straight_edge = false

#

without that fallback, that would now just completely invalidate straights because there's no starting point anymore

#

new argument btw

sleek granite
#

new_suit gonna be longer than most novels

lean dune
#

create_cards only is checked against false

#

you can just omit it and it will still create the cards

#

also I think you'll like these

sleek granite
#

but if it's omitted then it's nil and it'll count as false?

lean dune
sleek granite
#

oh right lua

lean dune
#

anyway these changes are up on github and will be in 0.9.2

#

please try to break stuff

sleek granite
#

this seems to not impact gameplay, but this 3 of spades wants to sort after the 13 of hearts when sorting by suit

#

well, it'd affect gameplay if trying to suss out info on facedown cards

lean dune
#

yeah the nominal stuff hasn't been touched at all

#

I think Ace being 11 barely works because there's no rank with value 1

sleek granite
#

i see. more reasons for my mod to be cursed as hell

#

oh hey good to know this works

lean dune
#

it picks a card from your deck afaik

sleek granite
#

yeah it's just nice when the game supplies me instantly with the knowledge that something i wasn't even considering, does in fact just work with no additional requirements

winter shale
#

Any advice on how to install steammodded on Win11? Windows won't keep the file even after I mark as safe, etc Just says Virus Detected

lean dune
#

and for any issues downloading, make sure you aren't using chrome or any chrome based browser

knotty fable
primal minnow
grand geode
#

let's play a game of guess the joker

#

which jokers are these

random silo
#

Wheel of misfortune

#

Idk

sleek granite
#

is this dumb or am i dumb

winter shale
# lean dune use lovely <#1217867725532041369>

Ok so I put DVPreview and DVSimulate lua files into the balatro mods folder, I have steammodded folder in there with Core, Debug, loader, and lovely.toml in there
i'm still not seeing the checkboxk to show score in settings when I start the game

winter shale
runic kraken
sleek granite
#

hm, yes, deck

#

drew a straight in one discard, actually insane luck

hardy brook
#

I had something similar planned

sleek granite
#

crazy? i was crazy once. they gave me a 92-card starting deck and said "here figure it out"

hardy brook
#

92? Pathetic

sleek granite
#

this is already unplayable lol

hardy brook
#

How about 240 cards?

#

6 suits, 6 face cards, 24 ranks including half a suit and infinity

sleek granite
#

groans audibly

hardy brook
#

0-1/2-1-2-3-4-5-6-7-8-9-10-11-12-13-14-15-16-17-18-19-20-21-22-23-24-INF-J-C-B-T-Q-K-A

sleek granite
#

(yes 20's next is Ace)

hardy brook
#

That is the ranking i have in a REAL DECK IRL btw

grand geode
#

fight back

sleek granite
#

ohno even steven doesn't work.... cringe.....

hardy brook
grand geode
#

fight back

hardy brook
#

But i can’t fight me

sleek granite
#

i did, eat 20-16 straight

hardy brook
#

Also why is it ante 5 Crimson Heart?

grand geode
#

fight back

rare shell
sleek granite
grand geode
#

slightly

sleek granite
#

can still leave by pressing esc thankfully lol

unreal cedar
#

hey there, does anyone know if it's possible to add text to the joker count and the consumable count?

hazy orbit
#

Is it spelled Jelly Mod? Or what and where can I find the download and whatnot

sleek granite
lean dune
#

I wonder if it would look cramped if we try to squeeze it to fit on screen

sleek granite
#

scroll bars are against the law, true

#

figured out Not Flooding The Starting Deck

lean dune
#

scroll bars are a big no-no

hazy orbit
#

Thank you

lean dune
#

I was about to release 0.9.2, but I might try to do some squeezing first

sleek granite
#

would it help to have 23 ranks premade or

lean dune
#

I can just register a few dummy ranks

runic kraken
#

I think im finally done with my tarot textures

echo hatch
#

i like that

#

they look great :3

grand geode
#

would y'all like an early surprise or an on time surprise

echo hatch
#

early

grand geode
#

asking for no particular reason at all

#

cough

echo hatch
hardy brook
#

Looks good

#

Btw, just realized how insane my card collection modpack is gonna be once ortalab and Archived are done

#

You got every change from Balatro up to 1.0.0 (and later on up to 1.0.1) in one update, you got a mod that doubles the amount of stuff in the game

#

You got all the other crazy stuff

cunning silo
fading terrace
#

Are there any mods to add hands or give unlimited hands ?

runic kraken
rapid epoch
#

I had the thought of a voucher that lets you pocket a booster pack consumable you would otherwise be forced to use on the spot

fading terrace
fallow bramble
#

Ball (art is just a placeholder)

rare shell
#

balling

shell bolt
#

honestly that art is sick if u just add some speed lines so it doesnt look like the japanese flag lol

fallow bramble
#

How can you find an ms paint drawn deformed ball sick

digital lily
fallow bramble
#

Does sound better like that, thanks

rare shell
#

Every two hands, score
1/12th of this joker's current
chips, rounded up.
(blah blah blah, 2 hands left)

#

oh wait

fallow bramble
#

It gains it too

rare shell
#

i just woke up @_@

#

reading comprehension

fallow bramble
#

It's ok, I used "the ceiling of'

#

It's just that I remembered the ceil before the round

rare shell
#

Every 2 hands, gives 1/12th of chips
rounded up, then gains that many.
(blah)

#

maybe 1/12th of its chips but

digital lily
rare shell
#

i think thats how you'd succicntly word it

fallow bramble
light cloud
#

bros i'm sorry to interrupt. I'm trying to read earlier chats but I can't find anything.

Has anyone made a non-poker themed deck skin for the game?

rare shell
#

bilingual folks

fallow bramble
rare shell
#

ngl im a native english speaker but even id forget about the word "round up" sometimes and just go for something like ceiling so i dont blame you (x

#

but yeah, i think the second version of what i wrote earlier might be the most succinct

light cloud
light cloud
fallow bramble
#

Does look better alright

rare shell
#

much cleaner

fallow bramble
rare shell
#

my only real qualm though

#

is that its not clear how many chips this gives

#

like, i know it has 10 chips total

light cloud
fallow bramble
#

Ah how much it will add afterward?

rare shell
#

but having to ask to do 10/12, rounded up in my head feels like there should be a way to show that

fallow bramble
#

Lmao I get you, no worries I'll do something about it

rare shell
#

maybe have it listed like

#

(chip value you're getting)/(total value chips)

#

so in this case it would show up like

fallow bramble
#

In the currently?

rare shell
#

Currently: +1/+10 Chips, 2 hand(s) left

fallow bramble
#

Won't people think it's a division?

rare shell
#

or something similar

#

i think the plus signs after each number might dissuade that interpretation in my opinion

#

like if it was 1/10 then i'd assume 0.1 chips

#

you could also color the numbers differently

#

maybe make one of them tarot purple, even if that isnt exactly in base game color theory

#

neat joker by the way

fallow bramble
#

Yea I was thinking of coloring them differently

#

Dunno what the "+1" color could be tho

fallow bramble
light cloud
#

ok new question guys.

Hypothetically speaking, if I wanted to replace the cards myself, how does that look like

#

just the skin of the cards, not the jokers or the tarots

#

just main ones

#

is it as ez as replacing some jpegs or is it a more complicated process

rare shell
#

alternate thing by the way

#

if you dont think that the +1/+12 solution looks good

#

you could also just change the 1/12th to 1/10th but id understand why you wouldnt do that

strong falcon
#

Does anyone know why context.after gets triggered twice 🤔

fallow bramble
rare shell
#

ooooooo, smart

fallow bramble
#

Will try that in a bit

strong falcon
lost solar
#

does anyone know which lua file i can find the source code for cartomancer in?

fallow bramble
fallow bramble
lost solar
#

does that search through every file?

#

ooh nvm i got it, thanks!

cosmic shell
# light cloud is it as ez as replacing some jpegs or is it a more complicated process

very easy, the exe can be opened with a zip unarchiver like 7zip and the texture atli are under resources/textures, within that folder the 1x folder contains 1:1 pixel versions (i reccomend editing these ones) and the 2x folder contains those same atli nearest neighbour scaled up by 2 (this is for the smooth pixel scaling feature). also, steamodded has an example mod for putting replacement textures in game called "negative texture pack".

cunning silo
rare shell
#

😄

#

finally managing to add them to consumable slot time

knotty moss
#

I'm having issues again, every time I try to buy a joker I get the error "attempted to get length of field 'full_hand' [a nil value]"
I currently have "Jank Challenges, JankJokersMod, LushMod, LushUtil, Expand In Hand Abilities, Mika's Mod Collection, More Fluff, Six Suits, Themed Jokers, MultiJokersMod" anyone have a similar issue/fix?

fallow bramble
knotty moss
#

What ever the newest is, I just updated it

fallow bramble
#

Yea its broken

orchid vault
#

it screwed everything up with jokers

knotty moss
#

K

lean dune
#

I'm on releasing steamodded 0.9.2 rn, which should fix these issues

orchid vault
#

also im surprised you were able to play a coherent game before with that many mods

knotty moss
#

It works surprisingly well, just don't add JellyMod

knotty moss
lean dune
knotty moss
#

K

#

Okay, let me know when it's up

#

Hold on, I may not be on the latest version, I'm on 0.7.2

lean dune
#

oh that's way behind

knotty moss
#

K, let me know when you release 0.9.2

rare shell
#

you can also download 0.8.2 in the meantime if you dont want to wait

knotty moss
#

Nah, I'm fine waiting, it gives me a reason to cook some food

raven rover
#

Are there any mods or specific modded jokers that focus on scaling? I feel like there are too few of those and the concept is really cool

knotty moss
#

Incremental joker,

#

Can't remember what mod it's from but it adds .1x mult every round finishes

raven rover
#

That's nice

old hearth
#

Are people expecting the balance patch to break all mods? Should I hold off modding until then?

#

And is there anywhere mods are being rated yet or is it all free for all atm?

raven rover
#

Rated?

old hearth
#

Similar to the workshop on steam

#

It's mostly lists atm without knowing what is worth trying

knotty moss
old hearth
#

Yeah, it's just lists of mods and no indication which are bad

#

I've been itching to try some UI mods at least but I saw the balance patch mention and wondering if I should hold off

lean dune
#

UI isn't likely to change a whole lot though

old hearth
#

Any "must have" UI mods yet? A way to see what my hand will score is at the top of my list. I saw a lot of options for this using external tools

lean dune
#

and anything that uses the mod loader APIs will likely not need to be adapted even if backend changes concerning it

raven rover
#

That's fair I guess if after reading the GitHub you think it's cool you should just try, couldn't hurt

Well designed projects will have well designed GitHub pages

lean dune
old hearth
#

I know it's early stages still. Just wait until Balatro wins game of the year

lean dune
#

rest assured it will

old hearth
#

It's a wonderful unique concept with a lot of room to grow

#

Feels like when I first played StS

#

Any content mods people are really enjoying?

#

I still have so much base game stuff to unlock and decks to win with...

runic kraken
#

Mikas Jokerpack is good for a bunch of stuff

#

other than that Jellys mod, but thats mostly incompatible with other mods

dapper helm
#

i see jellymod mentioned probably the most out of any content mod but also half of that is cause it has bugs and compatibility issues

old hearth
#

I'll probably stick with vanilla content for a bit longer. I just like seeing if there are good UI improvements brewing

runic kraken
#

you can also always check out my own mod, it adds a few jokers that all have common themes to synergize together
https://blizzowx.github.io/

crude yarrow
#

Jellys definitely has the most content for any single mod currently, but that's also because it's seemingly utterly uninterested in maintaining compatibility with anything else in order to do so.

rigid jewel
#

JellyMod is insane considering it uses absolutely 0 Steamodded API

crude yarrow
#

Yeah and it's genuniely too bad for it too.
I enjoy the ideas in Jellymod, but when the choice is Jellymod vs Literally All Other Mods, it loses every time.

rare shell
#

honestly i still find it really funny that no one knew about jellymod because james wasnt on the discord at the time

#

and someone just mentioned the mod and everyone was like ???????????

#

its honestly impressive

#

i dont blame his mod for being incompatible with a lot of stuff since that offers a degree of design freedom thats nice to have in the early stages of the mod scene

#

and plus, it gets the content creators going

#

more eyes on the modding scene is always a good thing

#

imo my personal modding philosphy is being able to pick and choose whatever you like, hope when codex arcanum we dont end up breaking every other mod x)

crude yarrow
#

imo, compatibility is king. A modding scene doesn't grow if people won't make their mods compatible with other mods as a constant and consistent effort by all parties involved.

The only other path towards a robust community is to be such a gigachad mod author that you make the most highlander of highlander mods such that the whole community is bowed by the sheer weight of your influence and you force everybody else to make their mods compatible with yours. You need to have the undisputed king-of-content position to even take a shot at doing that though. You need to have streamers and Youtubers playing your mod over vanilla to have that kind of status.

rare shell
#

imo its all just a symptom of starting to developing mods before an established common ground

#

we still have 2 modloaders after all (which isnt a bad thing! balamod dev pls keep it up)

crude yarrow
#

Yeah, hell we don't even have an accepted standard for API yet.

rare shell
#

and we only are now getting apis to modify other things besides jokers and cards

#

id imagine new updates gonna bork some things, but tbh i think it'll be more along the lines of cards have new fields and we need to register said new fields

#

since it seems more so of a balance update + new sticker types

rigid jewel
#

We aren't even technically done with API for that stuff, I could see smaller API made for stuff like calculate_dollar_bonus and add_to_deck/remove_from_deck for jokers.

#

And probably a lot more if I looked though other card logic

rare shell
#

what would you need for those specifically?

#

just so you dont have to locally declare it every mod?

rigid jewel
#

(Granted I don't think the API for it is that needed)

#

But QOL for small stuff is nice

rare shell
#

did steamodded ever get proper cardback injection so we can have multiple deck mods or

fallow bramble
#

Got it working Lyman 👍

crude yarrow
#

Holy tooltip

fallow bramble
#

Real

#

(forgot the attention on the first 2)

rigid jewel
# rare shell what would you need for those specifically?

calculate_dollar_bonus is used by jokers that give money on payout (Golden Joker, Rocket, Cloud 9, etc.)
add_to_deck/remove_from_deck is used to update changes when stuff is obtained/sold (such as Astronomer, Chaos the Clown, Chicot, Credit Card, etc.)

rigid jewel
#

If you're making mods with massive amounts of jokers, you'll end up calling one of these two.

#

And making your own API to make calling these functions easier could screw with other mods that don't.

#

As I mentioned, not necessary at all but nice QOL I would wish to have regardless.

old hearth
rare shell
#

like, i just localized calculate_dollar_bonus in my mod and it wasnt really that much of a hassle

#

it'd be nice to not have to do that but

#

¯_(ツ)_/¯

#

adds like 3 lines of code

rare shell
#

only thing is that maybe bump "chips" from the first line to the second line

fallow bramble
#

Yea true, it sure is a long text line

lost solar
#

this is the steamodded api: where is j_test defined?
it seems to be calling Jokers.j_test, but what does that refer to

fallow bramble
#

Pretty sure it's the joker slug no?

lost solar
#

isnt the slug defined as "test"

rare shell
fallow bramble
rigid jewel
lost solar
#

ohh thanks

rigid jewel
#

Same with everything else but with the letter changed (like vouchers using "v_")

lean dune
#

alright lads it's here

rare shell
#

UNBROKE
BACK TO JOKE

golden oyster
#

how easy is it to change the appearance of cards? is there a guide of some sort?

rigid jewel
#

The day of this is over YAY

#

No unused-but-forced-to-define-anyways-else-it-crashes self

lean dune
#

actually more like 2/3 of a day

fallow bramble
#

Gave the ball to myself first round in a run test, if you use just a few hands it's really hard to scale it and isn't worth it to pick, scholar's foil edition gave more chips overall lol. Might up the scaling or change the base chips value.

vestal crag
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I got a little mod idea, just a modded joker:
Scrap Cash (Rare):
When a hand is discarded, gives money equal to the level of the discarded hand. Does not apply to high card.

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And another idea for a legendary joker. Don't got a name for this one.
Effect: When a hand is discarded, it is also played for free.

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(Free as in, it uses no hands.)

fallow bramble
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First one sounds feasible, second one I have no idea.

vestal crag
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I know the first one is doable, I just don't have the knowledge or motivation to make a mod.

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So I'm throwing free ideas out.

lean dune
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isn't the second one just slightly better burglar?

vestal crag
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Not necessarily.

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Since the hand is discarded, it should still trigger discard effects.

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But it also triggers play effects.

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The power comes in that you get to trigger way more effects for the amount of discards/hands you have.

lean dune
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I only consider it slightly better because there are also anti-synergies with discards

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think ramen, green joker and the like

vestal crag
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Right, but that's very intentional.

lean dune
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anyway it's way too weak for a legendary

vestal crag
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Rare, then?

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I think it's wildly abuseable with good luck.

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Especially when playing builds that scale with each hand played.

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While not locking you out of discard effects like burglar does.

hardy brook
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This is gonna be nuts in Archived

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Riff Raff + Beta Invisible

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Get a negative on something, it'll just infinite negative

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And booster packs make it much easier

frozen juniper
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is anyone available to help me install custom card textures

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i cant get balamod to work and winrar just says its corrupt if i try opening the exe

fallow bramble
dusky reef
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so you could potentially have a tracker that stores all the discarded card and track when it hit the number of cards highlighted, it means all currently selected cards are discarded, then play it

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but it is not like you get "these cards will be discarded for this button press" right away

pearl belfry
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i think it'd be balanced if it played the hand but not the cards

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like, as if it was a hand of debuffed cards

frozen juniper
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i dont understand the balamod quick install either it just tells me its not a command

dusky reef
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so you meant basically replace discard button with play and only takeaway discard per that button pressed? LOL

dusky reef
frozen juniper
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@dusky reef im down to use whatever i literally just wanna change to custom textures i made

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i just dont know how

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was hoping someone did LOL

dusky reef
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oh, easy way is to replace a in-game file

pearl belfry
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actually my idea sucks because that'd be just a worse burglar

frozen juniper
tepid sentinel
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Hey, I was wondering if someone experienced modding the game could lend me a hand, I just want to ask a question cause I quite stuck rn in my project.

dusky reef
frozen juniper
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will update you shortly

dusky reef
pearl belfry
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true true

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i feel legendary jokers should be wackier tbh, like what if an effect was "add last discard cards to played hand"

dusky reef
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I had even crazier joker before

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actually this image is too out-dated hold on

pearl belfry
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this got me thinking, what's the longest description in the vanilla game?

dusky reef
pearl belfry
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i feel most are like 2 sentences at most

dusky reef
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in fact it is as concise as i can be

dusky reef
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yeah they rarely have complicated descriptions

lost solar
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does anyone know the easiest way to test a custom joker?

dusky reef
frozen juniper
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7zip does work

dusky reef
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yay

pearl belfry
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i guess mods can go wild with joker effects, but it's good vanilla keeps it simple

lost solar
dusky reef
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uhh let me find the link

lost solar
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thanks

lost solar
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lovely tysm

dusky reef
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pepechadyes np

dusky reef
pearl belfry
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unrelated but is blind a poker term?

lost solar
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yeah it is

pearl belfry
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oh alright i did googled it better so i get the idea, but are the blind icons like, fancy chips or they're circles just because?

kindred venture
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Does anyone know how to disable mods i have downloaded?

rich wigeon
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They're modeled after the markers players get for the blinds and being a dealer

lost solar
lean dune
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or with steamodded, you can just change the first line in some way, then the loader will just ignore it

lost solar
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i want the joker to create the tarot card for each blind (like cartomancer) but my code is making it create one on each played hand. can someone help

tepid sentinel
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Hey, I was wondering if someone experienced modding the game could lend me a hand, I just want to ask a question cause I quite stuck rn in my project.

lean dune
tepid sentinel
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To put it simply, i want to rotate an UIBox when a button is pressed and im quite stuck

lean dune
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also if you're at all using steamodded, it's not recommended to modify calculate_joker directly

lost solar
lean dune
lean dune
hardy brook
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Good news. 0.8.6b has been fully archived archived and I even added 1.0.1a's 8 Ball

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Well almost

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I just need the blinds

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and seals but I can't find seals

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Oh shoot I found it

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Gold Seal: Returns to hand when played

fading terrace
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Why is the modloader so sketchy? 😭

hardy brook
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Steamodded?

fading terrace
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aye

hardy brook
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It's a false positive. It's literally a program that's injecting code into another program so of course by definition it's considered a trojan

rough horizon
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look at the source code if you are concerned

pallid stratus
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Speaking of, is there any way to get chrome to let me download it? It false positives as a virus.

fading terrace
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Yea i went over it and seems perfectly fine but i assumed antivirus would be smarter >_>

rough horizon
lean dune
lean dune
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firefox all the way

pallid stratus
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Thanks

hardy brook
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Welp. I got all the archived for 0.8.6b listed

rough horizon
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i recommend Brave instead of Firefox

rare shell
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brave is still chromium

rough horizon
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it is, but still miles ahead of Chrome

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and I prefer it over Firefox, but that's just me

rare shell
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as long as you arent recommending opera gx you will be spared my wrath

lean dune
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either way, first thing you should do when you have issues downloading is using something not chromium based

rare shell
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also yeah i would recommend doing lovely, easiest to update imo

rough horizon
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can't you just use r2modman?

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not sure if the current release already supports Balatro, but there should be a beta version around somewhere

lean dune
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yeah, that's sort of an option as well, but not all modders (myself included) upload to there

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the r2mm version also uses lovely tho

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(i say version like it's a separate thing - it isn't)

rough horizon
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i mean, you can still manually drag the mods into the folder, even with r2modman

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kinda defeats the purpose of it though, now that I think about it

lean dune
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yeah

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don't need to use it at that point

tacit mountain
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I need to update the version on there btw

pallid stratus
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Lovely worked, thanks for the help!

rare shell
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iirc the r2modman client isnt publically supporting balatro yet

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but Very soon

rough horizon
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I always thought it was only meant for unity games

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but I guess not lol

rare shell
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lua is a very good language for modding things

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its why binding of isaac's modding api is built with it even if the original game isn't lua based

tepid sentinel
lean dune
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scripting languages are just really easy to mess around with, compared to something like c#

rare shell
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no need to wait for compiling

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codes mostly exposed

rough horizon
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not a big fan of lua, I'd much prefer C#

fading terrace
tacit mountain
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I mean, Python, Javascript or even Ruby would have been better but they are relying on an heavy interpreter to work, even if some games engines exist with Python

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Lua is fine

lean dune
rare shell
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where's my pascal rewrite of balatro

lean dune
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if you're gonna make me do JS, I'll need it to at least be typescript

rare shell
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balatro in java

tacit mountain
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Updated to 0.9.2

rare shell
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doing gods work steamo & crew

fading terrace
lean dune