#⚙・modding-general

1 messages · Page 18 of 1

cunning silo
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I see, interesting.
Wait, you made the stars and moons one right?

knotty fable
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I beg u

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Seed please

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😂

small ether
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using the increased shopsize mod?

haughty hinge
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i used save editing + jelly mod

knotty fable
#

Oh

haughty hinge
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im now at -1 hands nice

lean dune
haughty hinge
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needle you gave me a little too much

lean dune
#

sheesh

haughty hinge
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we naneinf-ing

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lol

cunning silo
haughty hinge
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thank you invis

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or should i say invis-es

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ima reroll for baron mime now

lean dune
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I think you need more overstock

haughty hinge
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ima get softlock when i can't hit next round

lean dune
#

btw what does tarlton do

haughty hinge
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copy all

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blueprint but way better

lean dune
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oh gosh

haughty hinge
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ill see if i can get a vid with baron and mime

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also new patch just dropped

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mime please come to me

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im begging

fossil harbor
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kind of a stupid question but is this all that i have to extract for this mod? having some issues after opening balatro

small ether
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just put the folder in the mods folder?

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dont need to extract seperate lua files

blissful basin
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a question, how do you detect if another mod is enabled with steamodded?

small ether
# fossil harbor

do like this. some mods are just a lua file. but jelly is a folder so can put the whole folder in there

knotty fable
fossil harbor
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ok sweet thanks

knotty fable
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I currently have a random folder in that spot to store mods I don't want to use at the moment because there is no disable button

small ether
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same

haughty hinge
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Tarlton is very fun

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i don't think video software likes me

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will this naneinf

runic kraken
#

how do you get a single trigger for the end of round?

if context.end_of_round then
end

this triggers like 5-7 times

rigid jewel
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There's several context calls in context.end_of_round

cosmic shell
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add not (context.individual or context.repetition)

runic kraken
haughty hinge
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naneinf ante 7
tarlton is busted

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could make a file uploader for deck textures

wicked relic
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hi, sorry if it's out of place, i was just wondering if there were ressources on how to get started onto doing a mod

cosmic shell
#

a good place to start could be opening the game's exe as a zip archive, this will give you access to the game's source code (it's written in lua with love2d). Then you could look into a mod-loader, either steamodded or balamod.

wicked relic
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i have installed steamodded (as it was omnipresent whenever i'd search "balatro modding")

cosmic shell
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I recommend taking a look at some of steamodded's example mods too then, they should be in a folder called examples in its github repository

wicked relic
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alright, i'll do that, thanks !

small ether
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is making a mod for increase chance of negative, rares and legendaries appear in shop hard to do?

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cant seem like any1 made one so far

haughty hinge
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ok make sure when you're putting a mod in you check that it doesn't have a folder inside a folder situation as it will not work(totally didnt' spend an hour learning this the hard way)

wicked relic
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if it has a folder in it, but also a .lua (screen below), it should be fine right?

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it's rather if it had <ModName> => <ModName> => and then mod stuff

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right?

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alright, seems understandable, thanks for the advise of looking onto how other mods are made!

haughty hinge
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if it looks like someone copy pasted the outside folder in the inside then it won't work from my experience

wicked relic
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okay, thanks !

cunning silo
rigid jewel
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Nice

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This makes me want to change how Steamodded does joker injection to make pool logic compatible but I'm not sure how to do that

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My familiarity with modding is the mods themselves, not the injector

haughty hinge
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perfectly normal

rigid jewel
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beeg joker

cosmic shell
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rekoj eew

haughty hinge
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i put together the jelly mod and morefluff

rigid jewel
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JellyMod + morefluff + Community Joker Pack + Ortalab incoming !?

haughty hinge
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lmfao

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lemme download that too

quick totem
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If a frame appears around my custom playing card texture, how to get rid of it?

haughty hinge
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my partical is accelerating

dusky reef
small ether
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usually u aint having too many hands to throw away for a few mult

cunning silo
dusky reef
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does this reset upon pixel smoothing?

cunning silo
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At least I didn’t see any difference

dusky reef
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very nice!

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and i guess it would be compatible across the board? since you are just adding a sprite separately?

dusky reef
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or would it have the potential to "overtake" some existing positions added by mods?

haughty hinge
#

m

dusky reef
pseudo hearth
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I’m having difficulty installing the steammodded injector.

past tendon
pseudo hearth
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The issue I’m having is that I can get it to boot up after I’ve already bypassed the firewall for about half a second, then it closes itself

rare shell
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question

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any reason why jokers arent made eternal in challenges?

#
            {id = 'j_pawn', edition = 'negative', eternal = true},
            {id = 'j_alchemist'},
        },``` am i doing this wrong?
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they show up as intended except for the eternal

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it seems modded jokers cant be made eternal in challenges

white scarab
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I think eternal_compat is never set in Steamodded

rare shell
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ah right

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i remember this was discussed earlier

white scarab
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Same with blueprint_compat

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I figured this out when working on my mod, then just switched to it being standalone

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Using my own framework will make it easier to add a lot of different types of items for what I’m doing

rare shell
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i take it theres no way to get around this without messing with steamodded's source?

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i remember someone got it to work in a local build

dusky reef
gleaming talon
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setting a var to true

white scarab
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I overwrote one of the Steamodded functions to handle those arguments

gleaming talon
white scarab
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But then I switched to standalone shortly after since I wanted to use Lovely to inject code inside of functions

white scarab
#

you can specify those arguments in the function but they’re never set

gleaming talon
#

Lovely offers most of the time simpler and better handling for mods

past tendon
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we need to go bigger

dusky reef
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do you just sort of find the OG game's line that adds eternal and use that?

white scarab
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There’s a part where it defines all the joker attributes

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And I just added blueprint and eternal compat

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I can probably make a pull request quickly

rare shell
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and looking for a maintainer iirc

rare shell
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also another question, whats the proper way of banning vouchers from challenges?

dusky reef
white scarab
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That works too I guess

tepid sentinel
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Does anyone know what function should i look into if i were to make the handsize change every round

haughty hinge
#

m

dusky reef
white scarab
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Well in the latest dev branch

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Now it does

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(I have perms because I was testing it out during demo, when it was private)

rare shell
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lmfao

dusky reef
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shit i installed via exe injectors

haughty hinge
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i wanna do a full on uno mod

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that'd be so cool

dusky reef
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how do i pull directly dolphinetrigger

white scarab
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Time to install Lovely

dusky reef
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wait isn't that bad

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since average users will use all kinds of injectors to install

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but only dev branch supports this

azure scarab
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can i get some help with installing steamodded please? when i open the injector it tells me it couldnt detect balatro on its own so i paste the path to it but then it says "system error: not implemented"

rare shell
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okay so the dev branch is injector only?

white scarab
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Maybe I shouldn’t have committtd to main xd

dusky reef
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I mean you'd have to generate stuff like .exe right

dusky reef
rare shell
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xd

white scarab
dusky reef
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"Guys don't use the _compat arguments!!"

white scarab
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I can undo that and make a PR later

rare shell
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let me download the source code first

dusky reef
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oh true

white scarab
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Just download from that commit

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it’s there now balatrojoker

dusky reef
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is it only the joker.lua?

dusky reef
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amazing

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i got it last second lmao

rare shell
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time to learn how to inject it properly

dusky reef
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my guess is wrap function

white scarab
dusky reef
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mobile coder is real!!

white scarab
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Anyway now I’m going to fork and make a PR like I should’ve done

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🍽️

rare shell
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okay i might be a little stupid

rigid jewel
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Would make creating jokers that start pool banned like Cavendish easier

rare shell
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so with the lovely injector, what do i do with the source code folder and the lovely.toml?

white scarab
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But I’ll actually do that on my PC so I can test it

rare shell
#

does it all go inside of the mods folder itself?

white scarab
rare shell
#

that was painless

white scarab
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Very simple

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Will be even simpler with r2mm support around the corner

rare shell
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we're so back

white scarab
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My two lines of code work

dusky reef
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very nice!!

white scarab
dusky reef
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so we just wait for approval for this to be offical i guess?

small ether
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this adds that if just stay in my slot?

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or i need to consume to get it?

rare shell
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it basically doesnt take up a consumable slot

small ether
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ah thats it kinda?

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to just store it?

knotty fable
# small ether to just store it?

It's like a negative joker it doesn't take up the two/three consumer spots and you can use it whenever you want but if u have perceo or whatever its spelled it can keep copying it

small ether
#

ah yeah. gotcha

rare shell
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asking again btw, how do you ban vouchers in challenges?

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or packs for that matter

grand geode
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write their shorthand in the same place you ban jokers

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and i forgot how to ban packs just check Jokerless

hollow iris
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when I use a mod launcher, will I have to redo anything when an update comes?

knotty fable
hollow iris
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I just plan to use a texture mod right now

small ether
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any1 that know how to mod that can put together a small mod for me? increase chances to find/get rare and leg jokers? like double the chances or smth. And make leg show up in shop if possible

knotty fable
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Early stage moding of a game always has the problem

blissful basin
white scarab
#

Except for installing through Lovely

hollow iris
#

understood, just wanted to make sure I know what I'm getting into

white scarab
#

Since it uses DLL injection

knotty fable
#

2d games like this texture packs shouldn't need to update it's path of location unless the developers really can't decide where to organize stuff

hollow iris
#

I see, I might wait an update or two before adding gameplay mods then

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I did ask a few times but didn't get an answer here, is there a mod that adds joker stickers into gameplay? If not I might try making it myself if it's not too daunting

knotty fable
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Plus this games mods are lua based which is more like Factorio and location doesn't matter in them games for the most part

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I've modded in lua for Factorio and a element dust game that was a community project so this game should be fun to mod to be honest

rare shell
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hell yeah

knotty fable
#

Lua modding is actually pretty simplistic compared to say c sharp

tepid sentinel
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Which update function should i override if i wanted to do something at the start of every round? update_new_round()?

knotty fable
left ivy
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atleast I can still gamble with WOF

hollow iris
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ok Im trying to figure out which function adds in joker stickers and Im pretty sure its these 2 here, just gotta figure out what to change

small ether
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quick question. do i need also change the if math.random(chanceValue) == 1 to also be 0.35 to work?

white scarab
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Change chance value to 35

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And then it should work

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Or I guess 1/0.35 if you want 35%

small ether
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like this?

left ivy
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gj

knotty fable
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You something I'm annoyed about .... When using smear joker or wild cards
If u get one of them (card type is debuffed) they debuff anyway so if u have a wild card run every card is debuffed even though they still have an original suit aka they could be diamonds (wild) but there be a debuff on hearts and both wild and smear becomes a huge hindrance.....

white scarab
#

35% might be more busted than you think because it’s per card

small ether
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no idea if its pr card its calculated. prob need some testing around that xd

blissful basin
knotty fable
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I mean they already have hand type

blissful basin
#

🤔 i don't disagree there

knotty fable
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Like at least make it so they half debuffed

small ether
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well it showed up in my first arcana pack xd

knotty fable
#

So jokers can still activate on them but other than. That

knotty fable
small ether
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was as shit leg so sold it xd

left ivy
#

imagine showman with 100% chance of soul

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Anything is possible

small ether
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it was at 100% chance at start. i dont want it that bad xd

rigid jewel
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This + Oops! All Negatives mod

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hehehe

left ivy
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hehehe

haughty hinge
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rn im trying to justifying making a Balatro World Record(Modded) List

blissful basin
#

probably a silly question but self.ability.extra seems to be failing as a scope(pointer? not too sure on the term) on my jokers and i can't for the life of me find what i've missed. any one have a clue what it might be?

knotty fable
small ether
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combinging all joker + decks mods into 1 mega collection mod would be dope

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kinda making all the good ones from all different mods work together with no problems

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prob need to tune it down from 35% chance

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this is kinda mental at this point

white scarab
#

There’s a funny modded speedrun video that I’m thinking of, let me find it

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https://www.youtube.com/watch?v=GWrGRN-plIQ&t=1s
Would be hard to make restrictions for something like this that doesn’t prevent you from just pressing a button to win

This is WORLDS FIRST SUB 1:30 Balatro Speedrun! Cant belive it happened lmao. In this Speedrun you see how to beat Balatro as fast as possible!

// Questions or Suggestions?

Drop your comments below.

// More Videos

Don't forget to like & subscribe for regularly gaming guides & epic gameplay!
New Videos Every Saturday 5pm CEST.

Thanks fo...

▶ Play video
#

Unless you restrict it to specific mods

blissful basin
#

i mean making a set modlist and then speedrunning it is something you could do, although it is unlikely anyone else would also run it

haughty hinge
#

but i wan make triangle joker wr

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oh yea is there a way to "disable" a mod

blissful basin
#

not ingame currently, i personally have a second folder called "disabled_mods" and i move the folders of mods i'm not currently using into it

small ether
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my jokers are slightly busted imo

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and this is at 1/0.15

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so 15%

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prob need like 5% or less

hardy brook
knotty fable
#

immalate really tugging at my gpu lol

white scarab
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You can use -g to change how much it tugs if you want

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That should perform better than multi-instancing

knotty fable
hollow iris
#

uhhh, to debug can I do a print() or something?

ancient junco
wet river
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Hmm, so people are still struggling to install modded huh? Has nobody made a YouTube video yet?

white scarab
#

There are some out there I believe

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But installation is also pretty complex if you’re not very good at working with your computer

left ivy
#

relateable

haughty hinge
#

i just suck at reading honestly

left ivy
#

Lol

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thats a fair point

haughty hinge
#

i got helped to death with steammodded and i still don't understand

dusky reef
#

cant believe i got this working

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shit typo

wet river
blissful basin
# dusky reef cant believe i got this working

wouldn't "Your poker hand played is always considered as a Straight" be a bit more simpler as wording, or is there a specific reason behind the "only" specification that i am missing?

dusky reef
#

also, if it contains pairs, it won't count towards pairs

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sort of a blasphemy

blissful basin
#

i suppose that is a fair distinction to make

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i do like the effect though

dusky reef
#

this is mainly because there's a enforced hand priority in the code

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i can't make it count as something higher without using their multipliers

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so might as well not count towards something lower either

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also weirdly balances this effect

left ivy
rare shell
#

any ideas on how i would create a random joker from a given list?

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or rather i guess is there a way to create a specific joker

dusky reef
rare shell
#

aaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA

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seltzer is j_selzer in code

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literally unplayable

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thank you though

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🫡

dapper helm
stray wraith
#

any good QoL mods yet?

haughty hinge
#

there's a mod called Quality of Life Mod in the works rn

stray wraith
#

Ooooo

dapper helm
#

the github one is like must-have imo its really really nice

ancient junco
#

how the heck does the ui function work

grand geode
prime cairn
#

10.875 dollars

grand geode
#

thonk

woeful finch
#

what modded joker caused this 🤔

grand geode
#

options definitely doesn't fuck with shop prices

prime cairn
#

maybe this

woeful finch
#

maybe the coder forgot to make the prices an interger?

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but why do they cost 3 cents tho

grand geode
prime cairn
#

hmm

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I probably downloaded too many mods

grand geode
#

get real

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anyways porting wasn't as bad as i thought, releasing in a sec

wicked relic
#

hi, wondering how can i get balatro's source code (i dont realize how easy/hard that is)

dusky reef
#

yo does anyone know how to make individual card give Xmult?

grand geode
#

with winrar or 7zip

dusky reef
#

I thought I'd use Xmult_mod but it only gives the visual effect but never actually multiples

wicked relic
#

oh thanks

dusky reef
#

What am I doing wrong here

rare shell
#

I think you use xmult for anything that isn't all cards (SMODS.end_calculate_context(context))

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not xmult_mod

grand geode
#

yeah i remember xmult

dusky reef
#

oh let me try that

rare shell
#

just remove the _mod part

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did you make any more boss blinds aside from the first 2?

dusky reef
#

the thing is it is so annoying to test because i need to get the cards ready

dusky reef
rare shell
#

naw, myst

rare shell
#

oh lmao you literally posted noir silence

grand geode
#

lma

dusky reef
rare shell
#

I don't know, sorry

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Man yall are really convincing me to relearn everything and try and hop on the balamod train

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hold!

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too early!

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How active is balamod development? I saw some really nice stuff with centerhooks

grand geode
#

admittedly not very

rare shell
#

I've had this idea for faux mtg card packs I was thinking about making and I'm not sure the infrastructure is there for steammodded yet (that I can figure out clueless) but then again I don't think I've seen anyone make custom packs? Or vouchers for that matter

grand geode
#

vouchers should be easy but packs are a bit ehhhhhhh

rare shell
#

Where's the balamod marketplace btw?

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Oh nevermind

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Wild

dusky reef
#

ok got it

dusky reef
rare shell
#

💀

dusky reef
#

i literally tried every possible variation at the same time and performed abalation study

round oar
grand geode
#

odd, works for me

night mason
#

yo guys

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what do i do here

grand geode
#

drag Balatro.exe into the steamodded .exe

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iirc

wet river
nocturne dagger
grand geode
#

i hope how that one spells blatro

pale mirage
#

heyo, is it possible to uninstall mod loader ?

wet river
pale mirage
#

oh ok

wet river
#

You can just delete it

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But then you'd have to reinstall mods

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When you rename the exe, the renamed exe will create a new %appdata% folder, so you'll need to move your mods into there if you want 2 different installations at once.

pale mirage
#

ty etoilesL

runic kraken
#

how do you make your jokers blueprint save? feels like 50% of my jokers crash the game when copied by a blueprint effect

strong falcon
#

I don't have the time to test compatibility with all the other mods unfortunately 👎

wicked relic
#

hi, got an issue when importing a mod (used the structure of "MoreFluff" by [notmario] to make it, only contains one joker for now), it shows "no mods" when in game in the mode file, any idea what i may have done wrong?

prime cairn
#

But I know how it happened

#

I just went to main menu

strong falcon
prime cairn
#

Never played before

rare shell
#

cursed

strong falcon
gleaming talon
#

I implemented a trash can too but it doesn't seem to work

glass bane
#

Hi, can anyone help me with Deck Creator mod ? I have trouble to install it

glass bane
rare shell
#

I'm also thinking about making cards above ace

gleaming talon
#

well as long as you don't make an ID that already exists should be doable

gleaming talon
#

if 2 mods uses the same ID of card idk what will happen*

grand geode
#

one will overwrite the other

high raft
#

I added some mods to my Mods folder but they don't show up in the game 🤔

#

Am I supposed to just drop the .lua files there?

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What I have vs what I see in game

rare shell
#

no, you supposed to have whole mod folders

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deck creator is installed correctly, the rest isn't

wet river
#

^? What lol, no

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This works fine

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Ignore the .bak, they're what NP++ uses as recovery files

high raft
#

Yeah, it just doesn't work on my end for some reason, only Deck Creator

rare shell
# wet river

this is bad for mods with graphics, because they may have the same directory

high raft
#

Taikomochi for example has no other files other than changelog and readme

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So it's really only .lua, there's nothing else to add

rare shell
#

🤷‍♂️

nimble ermine
wet river
#

I don't write or use mods that do texture stuff rn, so idk

#

It shouldn't matter since the loader doesn't really care as far as I know

cosmic shell
nimble ermine
#

Got rid of jelly and still nothing, ironically was trying jelly to see if the provided jelly version worked but that wouldn’t load the textures either 😦

nimble ermine
#

ahh it was something with balamod also being installed Skull

prime cairn
#

is this game paying me to get these jokers?

#

wait nvm

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it's just a incredibly low number

white scarab
#

A few millionths of a dollar in transaction fees

prime cairn
mossy cairn
#

are there any guides for make mods?

viral peak
#

yknow I feel like balatro could really use thunderstore
unless it does already and I can't find it?

runic kraken
runic kraken
viral peak
#

just hope it's not nexus cause of download speed limits and predatory monetization

runic kraken
#

most mods are hosted directly on github atm

mossy cairn
#

i modificated deck of 4s lol

wet river
rough horizon
#

is there a list with all available contexts?

wanton rapids
#

the boys

round ore
#

how do i inject code into love.wheelmoved (for mouse wheel keybindings)? this doesnt work:

local wheelmovedref = love.wheelmoved
function love.wheelmoved(x, y)
  wheelmovedref(x,y)
end
grand geode
#

i don't think you can do that to love functions

round ore
#

it works for love.mousepressed

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maybe its custom defined?

grand geode
#

well i did say think

round ore
#

is there a workaround or..?

wanton rapids
#

most dubious run ever (i had 10 hands)

dapper helm
#

average burglar run

grand geode
#

noir when someone pulls up with more than 4 hands

knotty fable
#

9this is a modded deck run no seed.) so i found out do not remove all the cards in hand inside a tarrot pack.... it soft locks lol

grand geode
#

that is a lot of legendaries

white scarab
#

that is a lot of Immolate

knotty fable
#

i modded a deck to have perceo and ledgendary specteal card

#

im just having fun lol

white scarab
#

lol

knotty fable
#

just dont immolate all your cards in a tarrot pack

#

you cant skip anymore

proper parcel
#

does modding mess w steam achievements/does getting a gold stake sticker on a joker w a custom deck count towards achjievements

knotty fable
#

no steam achievments from what i am aware of

#

i nearly immolated all my cards by accident

hardy brook
#

Gotta ask: Which one should be the default texture for tarots in the DNDG pack?

  • Original Balatro Style (Original Coloration)
  • DNDG Style
  • Original Balatro Style (DNDG Coloring)
#

I'll have all 3 textures in the mod, you'll just have to manually change it around

knotty fable
#

Honestly the second one

#

Seems unique

hard grove
#

seconded second

hardy brook
#

So the original from DNDG. Fair.

fathom jackal
#

so I installed steamodded and now I can't even open the game anymore

#

immediately get hit with a stack overflow

#

is there a known fix for that or

knotty fable
#

This was why I made a copy of the exe file before hand so I didn't have download it from steam when something goes wrong

fathom jackal
#

so redownload

#

got it

hardy brook
#

But yeah, I'm gonna be making the Original Balatro but recolored for those who'd want to use those

lean dune
#

i probably should have played a few runs of this myself before throwing it out into the open

#

but here we are

fathom jackal
#

where do I drop the achievement enabler mod?

knotty fable
fathom jackal
#

oh so just by itself?

#

every other mod has a folder and stuff

#

looking like this

knotty fable
knotty fable
fathom jackal
#

yep

knotty fable
#

Hmmmm

#

Ok

fathom jackal
#

that's the one from steamo himself so I imagine it works fine

#

yeah it does

#

thanks @knotty fable

grand geode
#

if there's only one .lua file then just drop it in the mods folder

#

no need to make a subfolder for it

knotty fable
knotty fable
rare shell
#

okay so while i was working on one of my jokers i had a weird idea for a library? tool???? not sure what to refer it to as, but just the idea of being able to go in and "categorize" all jokers based on a specifc couple of traits to allow mod users to have synergies with batches of things

#

granted right now i dont really have much idea of what the categories would be but the first example that comes to my mind are the food jokers

#

a friend of mine mentioned it would be nice to have cross mod compatability with stuff that cares about a batch of jokers and it could be used to indirectly add some mod compatability with certain jokers caring about a type of stuff

#

basically im just proposing a joker booru

#

joker tags?

#

profession jokers could be a thing

#

aye, it would all be internal, you could have silly jokers like
+40 chips for each non-Jimbo joker you own, and have all the regular jimbos have the "jimbo" tag or what not internally

#

or all the jokers that give money could be tagged accordingly

#

OH btw...

#

I have so much ideas for this dude

#

X4 joker slots

#

nah that's not goofy enough

dapper helm
#

does nothing but trash talk you while you play

rare shell
#

I want the wackiest features

#

hit me with the ideas

#

including talking, yes!

dapper helm
#

imagine hes just for twitch integration and it picks random chat messages to yell at you

fathom jackal
#

444 chips for every 44 money you have

knotty fable
rare shell
#
  • he will talk when you aqcuire him
  • also will react to certain cards, maybe some dialogue with other legendaries
  • will turn all card packs into JIMBO card packs which include cards with 0, 1, 15-24 ranks
  • will add unique mechanics like health and time
fathom jackal
#

what mod is that purple legendary from? it was on my list but now it's not anymore and I don't remember which ones I deleted

rare shell
#

tl;dr turns your balatro into inscryption

#

is that stanczyk 👀

#

if its stanczyk its probably from jank jonklers

#

which i should definitely update today

fathom jackal
#

I see

rare shell
#

question, has anyone found a way of checking if another mod is loaded

#

isn't there like a require() function in lua

#

or something like that

#

ill do some reading up on that

grand geode
rare shell
#

yeah after some required (egg) reading i dont think require is what i need

#

since it'll cause a runtime error if the mod is missing otherwise

#

(to my understanding)

grand geode
#

god

knotty fable
rare shell
#

it would if require() returned a false or even a nil

#

but it returns a run time error

strong falcon
#

Does lua have a try except thing?

#

Maybe you could use that

knotty fable
#

wait does dna mess with boss blinds or am i breaking the game now

rigid jewel
#

Spawned cards don’t get debuffed by blinds

knotty fable
#

the hand i played was debuffed though

#

Oh wait

#

I remember now hang on

#

Oh that makes sense

#

The modded voucher that makes debuffed cards o.125 x

#

Dangit I accidentally polychrome a joker 😂

#

I lost almost all my jokers now

#

It's a good thing I have like 700 negative Pluto's 😂

dusky reef
#

is this line if context.cardarea == G.play the right way to check whether current card for repetition is in play?

cosmic shell
#

i think so

dusky reef
#

for some reason it is not triggering

#

nvm it was something else i guess

#

do you guys think this is too OP?

stone brook
#

oh wait did you get it working

rare shell
#

i think its probably fine

woeful finch
#

what is X-Playing Joker?

dusky reef
rare shell
#

legendary joker for a deck

woeful finch
#

i c

dusky reef
#

I was thinking about only trigger the left most one in a tie, but it will make the description too wordy i guess

#

might be too much if you are playing red seal lucky five of a kind...

strong falcon
#

Just to make it less wordy

dusky reef
#

I was referring to hanging card's description: Retrigger the first played card used in scoring, maybe i should use the better wording instead

strong falcon
dusky reef
#

thanks!

knotty fable
#

God is there anyway to make animations faster 😀 I'm already at max speed but 700 Pluto's take forever lmfao

dusky reef
#

Actually going faster might break the game

knotty fable
#

😂

dusky reef
#

from what I know about event handler

knotty fable
#

Skip animation?

dusky reef
#

that'd be hard because not everything are completely modularized

#

maybe we can wrap and get rid of most of it but probably not all

knotty fable
#

Specifically on the x1.5 mult

dusky reef
#

we can disable message

#

but it's not like there's a button that does that so probably not worth the effort LOL

coral shale
#

Yo, I was playing around and made a score previewer that should be completely without side-effects. Does something like this already exist or should I publish?

dusky reef
#

holy moly

#

I know this is super hard to do

coral shale
dusky reef
#

because you have to consider so many things

knotty fable
dusky reef
#

this could easily be one of the most popular QoL mod i think?

coral shale
#

Cheers

dusky reef
#

@coral shale would you still publish it? I'm really curious to see how you implemented the mechanics

coral shale
#

Sure, gotta polish the code a bit, tho

dusky reef
#

🫡

cunning silo
#

I was wondering, is it possible to add new sound effects?

white scarab
#

Make sure that it doesn’t affect RNG events

stone brook
cunning silo
stone brook
#

yea looks like it

cunning silo
#

I could make a quick mod for that

#

as a small POC if they want to implement it for a future update of the modloader

#

like the back texture POC

stone brook
#

go for it! i havent seen anything that uses sound yet, so maybe its the start of something cool :3

rough horizon
#

how do I access the sold card in context.selling_card?

#

nevermind, it's context.card

cunning silo
#

Perhaps you might know what the issue is?
there is this method:

function PLAY_SOUND(args)

in the sound_manager.lua file, and I want to inject some code to it (using the usual Steamodded way).
But,when I run the game with this patch:

local sound_managerref = sound_manager.PLAY_SOUND;
function sound_manager:PLAY_SOUND(args)

I am greeted by this report:

cosmic shell
#

the function name is just PLAY_SOUND not sound_manager.PLAY_SOUND

cunning silo
lean dune
#

that's not how that works

gleaming talon
#

fyi, if you want to play custom sound you'll have to not use the function that's currently in the game

#

(if you use Steamodded)

cunning silo
lean dune
#

as far as I can tell, the two functions that exist are play_sound and PLAY_SOUND

#

it's case sensitive

gleaming talon
#

no there are 3 :
one play_sound
and 2 PLAY_SOUND

#

he's right on this one

lean dune
#

oh i see

gleaming talon
lean dune
#

it's the same function though

gleaming talon
#

nope

#

not entirely

cunning silo
#

If i just use PLAY_SOUND as my function's name, would it run before the two?

lean dune
#

one might override the other, but there only exists one of them at any given time

gleaming talon
#

but @cunning silo if you want to play sounds in the game you can call play_sound
and if you want to play custom ones you can't with the IG function

cunning silo
#

IG?

lean dune
gleaming talon
lean dune
#

which is why I'm saying there is only one PLAY_SOUND function - the one that runs last takes priority

#

scope in lua is global by default

gleaming talon
#

it's the one in the sound_manager

cunning silo
#

sound_manager runs on a thread though

#

does it effect stuff?

lean dune
#

which is why your "importing" from any specific file won't do it for you

gleaming talon
#

Yeah GL getting with the thread

#

if you want @cunning silo I made a working cutom sound player

cunning silo
#

i am interested in it

gleaming talon
#

Well I had helped with someone that did that already but I think I made something good

gleaming talon
cunning silo
#

how would you share it then?

gleaming talon
cunning silo
#

oh that's a lot

#

let's see it

#

hm i see

gleaming talon
#

if you have issues understanding something let me know

#

I'm thinking about making it better and make a whole function for it that anyone would be able to use

#

like this, I don't like

cunning silo
#

i would say just make it into an API mod or something

gleaming talon
cunning silo
#

my API mod just basically adds a function to register sound

gleaming talon
#

It's not finished entirely

#

I'm gonna make it better

#

like stopping the sound that still get's played even though you might want only the custom one

cunning silo
gleaming talon
#

super easy

#

right here you could change the pitch and volume

cunning silo
#

i meant like when you play the sound

#

i see

#

interesting

gleaming talon
cunning silo
#

i have a little something I want to add to my mod, so it really helps

gleaming talon
#

I tried messing with the one that the Game has but with the channels etc that aren't accessible it would be a mess

#

it's just better to create one I think

gleaming talon
cunning silo
#

nothing fancy

gleaming talon
#

Damn that's what I wanna do lmao

cunning silo
#

i could maybe combine it with my deck texture API to make a bigger API mod thingy

cunning silo
gleaming talon
#

I made the mod and was like: "wait this could really help people in the future"

cunning silo
#

same with my deck texture one

cunning silo
rigid jewel
#

ooh what's been cooked here?

cunning silo
gleaming talon
#

Yeah but the man that does Steamodded has some problem/ doesn't have time for that

cunning silo
#

Oh I see

gleaming talon
#

At least that's what I understood

cunning silo
#

BTW
I changed my new suit to notes instead of stars, since it was already taken

#

you can guess why I needed sound stuff then XD

gleaming talon
#

let me cook

cunning silo
#

every time you press a card it plays a note

gleaming talon
#

I'm doing jojo stances for the tarots cards XD

past tendon
#

Now we need face cards holding instruments

cunning silo
#

I would love that though

#

i don't know how to do actually good pixel art

#

symbols and stuff I can do

gleaming talon
#

Wha's funn yabout my mod rn, is that sometime I do a run and because I don't have every tarot card impelmented sometime my own mod surprises me with a

cunning silo
#

how would you go about changing the pitch BTW?

gleaming talon
#

same than with the volume but with the s.orginal_pitch

runic kraken
#

do you guys think this is a good effect? The next joker theme for my mod are cosmics. I plan to make them each retrigger a different rank + some kind of bonus. Maybe add some synergy when using planet cards too

gleaming talon
#

well maybe it doesn't work rn I didn't test that yet

#

maybe s.pitch

orchid kindle
#

perhaps its better if that was atleast a rare joker

cunning silo
gleaming talon
#

or something like that

unkempt geyser
#

libra sounds insane

orchid kindle
#

yeah plasma is already really good but to have it on an uncommon card and no increased scaling

unkempt geyser
#

even without reteiggering 10s it would be most powerful in the game contender

orchid kindle
#

you probs win on the spot once u get it

unkempt geyser
#

not always but often yeah

runic kraken
#

oh yea, i did not check the math yet, it might be too strong

orchid kindle
#

fun idea to have deck effects on jokers

unkempt geyser
#

i mean right now its "plasma joker + small bonus" which seems to not be what you were going for based on description

cunning silo
gleaming talon
#

if you wanna mess with it check theplaying sound from love library

queen coyote
cunning silo
queen coyote
#

please on god

orchid kindle
#

looks great btw

queen coyote
#

make it compatible with the other 2 suits

cunning silo
cunning silo
#

the problem is the colors

#

since I know stars is also pink/purple

orchid kindle
#

could change the stars into yellow instead perhaps?

cunning silo
#

the stars suit is not mine

queen coyote
#

hmmm how about making the notes yellow?

orchid kindle
#

who made it? could ask them

cunning silo
#

It can work, but I do feel like the purple really suits it well

cunning silo
orchid kindle
#

yeah it does

queen coyote
#

maybe there could be a compatibility patch with a IF, turning the stars yellow if the note suit is present

#

but otherwise keeping their original color

orchid kindle
#

i'm waiting for someone to have actual suits to replace the suits on cards

gleaming talon
#

@cunning silo sound volume and pitch what else is there to change ?

cunning silo
orchid kindle
#

might want to keep in mind the game speed, if thats a possible issue

gleaming talon
cunning silo
gleaming talon
#

Do I add something to let them customize each sound or do a global adding (or add both ?)

shell bolt
#

hey sorry if i missed it somewhere obviously available, but is there any resources on creating your own deck/jokers?

cunning silo
gleaming talon
#

that's neat

runic kraken
#

im having trouble with my effect for Libra, is there a context for after a hand was played but before the points are added up?

orchid kindle
shell bolt
#

cheers

cosmic shell
cunning silo
#

a new bline: "The Mute" --> "All note cards are debuffed"

#

I did not mention this guy yet:

orchid kindle
#

very cool

unkempt geyser
#

whats the goal of having extra suits?

#

its definitely cool but is there like
some sort of design goal beyond "it sounded fun to put in the game"

cunning silo
gleaming talon
# cunning silo BTW here's a demo of the sounds: https://streamable.com/2280j4

local Custom_Sounds = {}

function Add_Custom_Sound_Global(modID)
    local mod = SMODS.findModByID(modID)
    for _, filename in ipairs(love.filesystem.getDirectoryItems(mod.path .. 'Assets')) do
        local extension = string.sub(filename, -4)
        if extension == '.ogg' or extension == '.mp3' then --please use .ogg files
            local sound = nil
            local sound_code = string.sub(filename, 1, -5)
            sendDebugMessage("path: " .. mod.path .. 'Assets/' .. filename)
            sound = {sound = love.audio.newSource(mod.path .. 'Assets/' .. filename, 'static')}
            sound.original_pitch = 1
            sound.original_volume = 0.5
            sound.sound_code = sound_code
            table.insert(Custom_Sounds,sound)
        end
    end
end


function Custom_Play_Sound(sound_code,stop_previous_instance, volume, pitch)
    sound_code = sound_code
    for _, s in pairs(Custom_Sounds) do
        if s.sound_code == sound_code then
            if volume then
                s.original_volume = volume
            else
                s.original_volume = 1
            end
            if pitch then
                s.original_pitch = pitch
            else
                s.original_pitch = 1
            end
            local sound_vol = s.original_volume*(G.SETTINGS.SOUND.volume/100.0)*(G.SETTINGS.SOUND.game_sounds_volume/100.0)
            if sound_vol <= 0 then
                s.sound:setVolume(0)
            else
                s.sound:setVolume(sound_vol)
            end
            if stop_previous_instance and s.sound:isPlaying() then
                s.sound:stop()
            end
            love.audio.play(s.sound)
            return true
        end
    end
    return false
end```

Try this
strong falcon
#

Would anyone know why the trigger section gets triggered twice after I sell the card and then add it back? This is inside of function Card.update(self, dt)

        if self.ability.name == 'MMC Glue' then
            -- Reset defaults
            self.ability.extra.half = false
            self.ability.extra.incomplete = false
            -- Check for Half and Incomplete Joker
            for _, v in pairs(G.jokers.cards) do
                if v.ability.name == 'Half Joker' then
                    self.ability.extra.half = true
                elseif v.ability.name == 'MMC Incomplete Joker' then
                    self.ability.extra.incomplete = true
                end
            end
            -- Add 2 Joker slots
            if self.ability.extra.half and self.ability.extra.incomplete and not self.ability.extra.triggered then
                self.ability.extra.triggered = true
                G.jokers.config.card_limit = G.jokers.config.card_limit + 2
            end
            -- Remove 2 Joker slots
            if self.ability.extra.triggered and not (self.ability.extra.half and self.ability.extra.incomplete) then
                self.ability.extra.triggered = false
                G.jokers.config.card_limit = G.jokers.config.card_limit - 2
            end
            self.ability.extra.sold = false
        end
gleaming talon
#

it still needs a bit of cleanup but should be good

#

I should also add the fact that the Name of the file is it's sound_code

#

and I remove the Tolower to offer more possibility (and 2 files having the same sound_code if they're name have different uppercases)

cunning silo
#

adding blinds is not as straightforward as you think

gleaming talon
#

(I did not try what I sended you I'm gonna try rn)

cunning silo
#

XD

#

anyways

#

i think ill go to bed rn

#

goodnight!!!

gleaming talon
#

goodnight

#

I'll ping you if I make a modification

shell bolt
#

tried an empty mods folder too just incase it was a compatibility thing

orchid kindle
#

did u download deckcreator zip?

shell bolt
#

yea

orchid kindle
#

huh weird

#

works fine for me

shell bolt
orchid kindle
#

can't help u since i didn't make it

shell bolt
#

even though i do have modloaderhelper there

#

odd

orchid kindle
#

go here and report it, perhaps you'll get a solution

shell bolt
#

oh i think im just dumb?

#

i was only placing stuff in %appdata% balatro

#

not the actual steam install location

#

thanks for the help tho :)

orchid kindle
#

oh lol

#

have fun with it

shell bolt
hardy brook
shell bolt
#

idk why i put an ace in the desc lol

hexed surge
shell bolt
orchid kindle
#

nice

shell bolt
#

it did crash on holding R tho :p oops

#

i also cant seem to find the actual file for the deck anywhere lol

digital lily
gleaming talon
#

@cunning silo this should be pretty good

--- STEAMODDED HEADER
--- MOD_NAME: Sound Util
--- MOD_ID: Sound_Util
--- MOD_AUTHOR: [infarctus]
--- MOD_DESCRIPTION: Utility mod to facilitate adding sound
----------------------------------------------
------------MOD CODE -------------------------
local Custom_Sounds = {}

function Add_Custom_Sound_Global(modID)
    local mod = SMODS.findModByID(modID)
    for _, filename in ipairs(love.filesystem.getDirectoryItems(mod.path .. 'Assets')) do
        local extension = string.sub(filename, -4)
        if extension == '.ogg' or extension == '.mp3' then --please use .ogg files
            local sound = nil
            local sound_code = string.sub(filename, 1, -5)
            sendDebugMessage("path: " .. mod.path .. 'Assets/' .. filename)
            sound = {sound = love.audio.newSource(mod.path .. 'Assets/' .. filename, 'static')}
            sound.sound_code = sound_code
            table.insert(Custom_Sounds,sound)
        end
    end
end

function Custom_Play_Sound(sound_code,stop_previous_instance, volume, pitch)
    for _, s in pairs(Custom_Sounds) do
        if s.sound_code == sound_code then
            volume = volume or 1
            if pitch then
                s.sound:setPitch(pitch)
            else
                s.sound:setPitch(1)
            end
            local sound_vol = volume*(G.SETTINGS.SOUND.volume/100.0)*(G.SETTINGS.SOUND.game_sounds_volume/100.0)
            if sound_vol <= 0 then
                s.sound:setVolume(0)
            else
                s.sound:setVolume(sound_vol)
            end
            if stop_previous_instance and s.sound:isPlaying() then
                s.sound:stop()
            end
            love.audio.play(s.sound)
            return true
        end
    end
    return false
end
----------------------------------------------
------------MOD CODE END----------------------

posted it on Github : https://github.com/Infarcactus/Balatro-Custom-Sound-Player

GitHub

Allows you to play custom sounds. Contribute to Infarcactus/Balatro-Custom-Sound-Player development by creating an account on GitHub.

#

Also why is there a clause not to debug source code ? why does it matter ?

rare shell
#

is there a way to check the type of card being sold in context.selling_card

novel barn
#

since i modded my game my steam success doesn't achieve anymore, like i did a run with less than 20 cards in my deck but it didn't unlock the success tiny hand do you know if the issue are the mods or maybe just my game ?

runic kraken
#

is there a way to get the current chips and mult? chips and mult is always nil where i need it

rare shell
#

if youre using steamodded achievements are disabled by default

novel barn
rare shell
#

theres a mod somewhere that enables achievements

#

google/modding forum is your friend

novel barn
#

yes i'll search ty

runic kraken
rare shell
#

there might not be one for mult

#

you might need to write a function to calculate that

#

at least i didnt see one for mult skimming through game.lua

knotty fable
digital lily
knotty fable
rare shell
#

yes you could scale with perkeo

#

the joker that notably has never been broken

round oar
#

infinite score be like

tepid sentinel
#

Anyone can help me with this?

local start_run_ref = start_run
function start_run(args)
    start_run_ref(args)

        G.P_CENTERS.e_polychrome.config.extra = 100;

            

end
gleaming talon
novel barn
gleaming talon
#

Yeah it also exists on github etc

rigid jewel
#

This will be a very fun bug to patch :]]]

#

(For context I'm trying to make a function in Steamodded injector to make joker descriptions easier and so mods don't have to copy the same Card.generate_UIBox_ability_table code)

gleaming talon
#

What's the bug ?

rigid jewel
#

Look in the top left corner

gleaming talon
#

oh

#

lmao

#

me blind

rigid jewel
#

Ok seriously what the hell could possibly be causing the text in the top left corner to show up

#

Any assistance would be ideal

blissful basin
#

not too in the know, but could it be "UIbox_info" ?

rigid jewel
#

UIBox_info is this.

ivory bronze
#

Hi all, just got here. I have some questions about how certain things were achieved in the base game. I was wondering if maybe the source code was available somewhere? I feel like i might have hallucinated someone saying it was but i doubt it for obvious reasons.

Im interested in how they managed to get the foil/polychrome/etc. effects to work.

I'm also wondering whether this game used 2D or 3D rendering. If 2D, how the heck did u get the cards to look 3D?

dapper helm
#

extract the game's exe

ivory bronze
grand geode
#

it's a thing for only a few engines

past geyser
#

Hey so i downloaded steammodded to get some mods put one of the mods in and try to launch the game and then this popped up and i dont know what to do to help

grand geode
#

Have Mika's Mod Collection be in its own folder in the Mods folder

#

and make sure all the assets are in there

rare shell
#

yeehaw

blissful basin
#

very nice

pure finch
#

hey, if i wanted to give feedback on a mod, whats the best way to do that? noticed something that Might be a lil unintended

grand geode
hollow iris
#

bro I watched roffle try the reshuffled texture pack for the first time, the hell did you guys do lmao

grand geode
#

they cooked

timid nexus
#

we cooked

strong swift
#

they cooked

haughty hinge
#

i just combined jelly mod, mika's mod, and Kuso mod

keen beacon
#

For challenges, I see that I can give starting cards the glass enhancement with e='m_glass'. How about for editions and seals?

haughty hinge
#

you liar

grand geode
haughty hinge
#

probably

#

idk

keen beacon
void wharf
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Hi i have a question you have name mod for change colors, type and seal card in the hand ?

sonic pollen
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Because that should be pretty easy to do

blissful basin
mossy oracle
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Am I doing something wrong with mod installation?

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Putting the extracted zips into the mod directory

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Nevermind, had nested folders

void wharf
sonic pollen
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That sounds like he just has the debug took enabled

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Look for that

grand geode
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there's also a mod on nexus that can edit stuff

lunar latch
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I wonder if Balatro will ever support Steam Workshop

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modding the game seems cool but I don't want to mess with the files to the point where I accidentally break the game

grand geode
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any form of modding is just messing with the files

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well steam workshop support is a Soon™️

lunar latch
pearl belfry
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I just realized every face card is different so that'll be a pain in tht butt to do, for now, aces and the alt palette is done (i didn't think changing the spades and hearts was necessary)

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ngl i know nothing about accessibility so it'd be nice to get feedback on the colors i used

blissful basin
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not sure i like the diamonds normal palette there

pearl belfry
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i didn't really get why the diamonds get the more yellowish tone since that's a more "fleshy" color, so i thought it fit hearts better, so i made diamonds lean more towards pink instead, but i could tweak it a bit

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thanks for the feedback

haughty hinge
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idk if this works but i assume with save editing i can change the seed of a challenge run

haughty hinge
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maybe a mod that makes the process easier(if possible)

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so far im pretty confident you can

glad sedge
lethal sky
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hi guys I wanted to ask how do you turn off the mods? I just wated to try them but now I can't play just the normal game

haughty hinge
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rn the best way is to just create another folder to store them

lethal sky
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thank you

blissful basin
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which is gold

pearl belfry
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Fair enough, it also just remembered decorations related to hearts are usually pink so i guess that fits better after all
Thanks for the info

blissful basin
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busy making all the historical suits so i've just been looking at all that sort of stuff

pearl belfry
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Oh, do you have a good source for textures of the face cards?

blissful basin
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haven't gotten to them yet

glad sedge
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what you guys thing of 100 antes? balance them ofc.. i want the game longer maybe im overkilling it

blissful basin
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any feedback on how distinct these suits are?

glad sedge
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could the gameplay loop be too reptitive this way lol?

glad sedge
pearl belfry
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is the fourth one there shields? i know i should have called dibs on that one

blissful basin
glad sedge
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there is no win in endless

glad sedge
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so im making it so you can end the game at certain antes and make the game longer

pearl belfry
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there's a point where the score can't be calculated so you can't actually reach it

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someone made a video about it

blissful basin
glad sedge
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yeah maybe its overkill. maybe double it to 16

blissful basin
glad sedge
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im modifiyng the score so no worries for that

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im manually assigning it for now

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sts die hard fan that wants a similar experience with balatro

blissful basin
pearl belfry
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I'm only adding shields to my set, i googled "five poker suit" it on a whim and thought it looked nice enough to make a suit for it
good luck with your project tho 👍

pearl belfry
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unsure if this fits the aesthetic, but at least i proved myself i can sit and spend more than an hour making a sprite for a single card so i'm not discouraged

blissful basin
pearl belfry
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Thanks guys :D

rare shell
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i think its distinct which isnt bad

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keep it up

pearl belfry
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thanks
even if i pick a different design for this set, i kinda still want to use this somewere, maybe a new set?

cunning silo
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would you like to collaborate?

pearl belfry
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localthunk i'm looking for a job if you want a sprite artist

blissful basin
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i mean, it would work really well modified for one of mine as well, but it is your art

pearl belfry
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i could help, but that largely depends on how much free time and motivation i have

cunning silo
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would you be interested in doing assets that are not for played cards per se (like jokers and stuff)?

pearl belfry
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The card set i'm doing is a passion project but i do work making sprites (as a human i need to eat 🐥), so we could discuss my rates but even if you aren't able to afford it i could work on a few jokers but just as long as i feel motivated 😅

dusky reef
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Some of these art can already be made into interesting jokers! I personally really like the idea of joker as cool variant of base cards

cunning silo
pearl belfry
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Sure

cunning silo
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quick question

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is there a good way of giving myself a joker automatically at the start of a run? (I want to test a joker)

gleaming talon
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You could maybe force it in first shop

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Tho with challenges you sometimes begin with a joker so it's possible

rigid jewel
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Then once you open a run press 3 on any joker, tarot, planet, or spectral card

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And you’ll spawn it

cunning silo
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is there a choice menu for it?

rigid jewel
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Choice menu?

cunning silo
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like, a menu to pick the joker from

rigid jewel
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The menu is the collection menu

cunning silo
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ok good

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thanks a bunch!

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Seems like the prideful joker works!

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This is really satisfying XD

gleaming talon
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@cunning silo does the Custom Sound API work ?

gleaming talon
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In the future i may add the possibility to play a random sound among multiple

gleaming talon
cunning silo
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I'm currently looking into custom blinds

gleaming talon
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Yeah "the deaf" to disable every music card right ?

cunning silo
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either "The Deaf" or "the Mute"

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Are the symbols on the blinds runes?

haughty hinge
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riff raff what the hell

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also uh can someone explain to me what dagonet does specifically

gleaming talon
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Maybe also develop something to block the original play_sound function if certain conditions implemented by the user are met

wet river
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This was fun. Playing with 2 of my mods.

gleaming talon
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Damn

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perkeo goes brr

wet river
blissful basin
cunning silo
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finished with my rune texture XD

runic kraken
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much more reasonable now, the old design with balancing chips and mult after scoring was a bit broken

gleaming talon
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Yeah way more balanved

blissful basin
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thats quite interesting

gleaming talon
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I would do {C:important}10{}s

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but that's my opinion

runic kraken
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yea, also change CHIPS to Chips and MULT to Mult

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to be in line with the other cards

gleaming talon
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Yes

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also I thinkthere are no need for the s

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like "Scored 10 retrigger"

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maybe not

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idk

runic kraken
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i mean i can always change that at a later point

gleaming talon
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yup

runic kraken
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now, what zodiac sign should i do next?

wet river
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Someone should make zodiac jokers that thematically match Binding of Isaac's Zodiac items.

runic kraken
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yea thats what i tried first, but balancing mult and chips was way too broken, and the other thing that you could balance out like in isaac were discards/hands but that felt underwhelming

wet river
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Could make it money related

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Or even scale it based on Ante.

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I don't think any jokers scale on ante yet

gleaming talon
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YEah the best deck is plasma deck which "balances mult and chips"

haughty hinge
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i balatroed a little too hard

rough horizon
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what do you guys think?

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also, i need more ideas for effects, lol

gleaming talon
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So many people asking me to post somewhere else than nexus

cunning silo
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The start of something new

runic kraken
cunning silo
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working on a blind API

gleaming talon
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In the end we'll have so much API's we'll have recoded the game

cunning silo
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I hate the blind UI

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I need to remake this UI function for it to work

haughty hinge
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completely normal

gleaming talon
haughty hinge
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a lot at once which includes:

  • JellyMod
  • KusoMods
  • MoreFluff
  • Mika's Collection
  • Debug Menu
wet river
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Using my more joker slots? Or just have lots of negatives?

haughty hinge
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Pessimist(New Joker) gives a lot of negatives lel

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using debug menu

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the joker slot thing is from a modded deck

wet river
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Makes sense. It's like a one line change to expand that.

haughty hinge
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one of my jokers copies all other joker lol

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and another gives me handsize based on deck size

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rn i have +100 handsize

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yes this is laggy