#⚙・modding-general

1 messages · Page 11 of 1

tribal rover
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I've seen only deck and joker mods

grand geode
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there's SixSuits for playing cards

proud wadi
grand geode
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oh texture packs

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right

tribal rover
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Ok I see now

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Thanks for the help

woven sonnet
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Mod idea:
"Temporary"/"Ethereal" sticker (as a 'helper' sort of mod that other mods can use)
Temporary looks similar to Eternal's sticker, but as a small blue flame icon (to hearken back to Slay the Spire's "Ethereal".
Adding cards with this sticker to your deck does not trigger "when card added" jokers.
When you Cash Out, all cards with this sticker in your deck are deleted (without triggering "when card destroyed" jokers).

This could be a good way to, say, have jokers that basically amount to "while you have this joker, you start blinds with so-and-so cards (e.g. two Stones, or a random Straight) in your hand" without ludicrous card generation

tribal rover
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One last question: To launch a game with mods, you just launch the game normally through steam correct?

woven sonnet
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Should be! It just modifies the Executable file.

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Just as long as the mods are in the proper folder (there should be a button to open that folder in the mods menu)

spice spear
torpid oxide
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Well, I tried adding a shiny effect to all of the tarot cards, so I modified this line of code (containing the booster effect) to add the tarot card set but the tarot cards remains the same

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Did I miss something ?

woven sonnet
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like a, whats it called, "Helper Mod"?

wanton rapids
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a library

woven sonnet
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Ah.

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I know 'em as Helper Mods because I was BRIEFLY interested in Celeste modding.

spice spear
#

we could totally split our custom enhancements/seals/editions/other shenanigans into a separate mod

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but that'd be up to @rare hill and he's already got a lot he's handling without assistance due to both ShamPack & Community Jokers

woven sonnet
#

Some people simply like to play with shenanigans on their own terms.

spice spear
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(since, at the moment, he's the only one actually implementing community jokers)

spice spear
tribal rover
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This is what I get when launching the game

spice spear
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(as it stands, there's already been a lot of unwarranted dissent about Mild Cards, even though they're generally beneficial)

rare shell
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its a parasitic mechanic

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tends to get that type of response

spice spear
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wdym by parasitic

rare shell
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its a mechanic thats insular and doesnt do much by itself without explicit support

spice spear
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it actually does a lot by itself

rare shell
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this isnt a bad thing, mind you

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mild cards are cards with no suit, aye?

spice spear
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boot up ShamPack, find a copy of The Haters, and just play a run with some mild cards

tribal rover
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Like my anti virus picked it up as a virus but green lit it afterwards

spice spear
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trust me when I say this, I find them to be generally more beneficial than Wild Cards

rare shell
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am i missing something

spice spear
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because they don't get debuffed by like, ANY of the boss blinds

rare shell
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oh, i see

spice spear
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and you get five at a time

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meaning lots of vampire food, lots of cards for Driver's License

rare shell
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i mean, to be perfectly honest, while thats neat, i dont think that usually warrants it enough alone (but thats what the joker pack is for)

spice spear
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and well, it blocks unwanted flush hands which is GREAT for niche builds

tribal rover
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Anyone know what's causing the crashing?

spice spear
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while yes it is overall a detriment to the enhancements pool, it is FAR from being a detriment to an individual card

rare shell
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if some cross mod compatability happens (probably not given its balamod) id be down to tinker with mild cards

wanton rapids
spice spear
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I mean, you can always offer up some ideas to ShamPack and if we like what you're cooking, well add it in or adapt it to fit better with what we're doing

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hell, if you want to do programming for ShamPack to get more of our planned content out there (and adapt some of the stuff into submods/libraries) then you could do that too

rare shell
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🤔

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i never considered this prospect

spice spear
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A lot of people seem to want Reverse Tarots, and we have most of a full set planned out, with some still needing some revisions

rare shell
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were the reverse tarots the thing that got you to switch over to balamod out of curiousity

woven sonnet
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I need to learn love2d lua so I can make my OWN set of reverse tarots! I have enough enhancement ideas.

spice spear
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there were things we wanted to do that couldn't have been done as easily on Steamodded due to the destructive programming involved

wanton rapids
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when the balatro is sus!

torpid oxide
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Yeah in Steamodded if you want to edit a function you need to copy paste all of it

spice spear
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#1212105650151100458 message this is our list of ideas at the current moment, there's a lot of stuff planned for revisions, and a lot of stuff that needs to be implemented

rare shell
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wonder if that's being worked on for steamodded

tribal rover
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Yeah tried repairing the instance and its still crashing

wanton rapids
spice spear
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Namely, the thing that I think would be great to implement ASAP (after Gepsi finishes the Drama Joker) would be the Ethereal cards, because those'll add some REALLY cool ways of doing stuff and open a lot of design space

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though the ethereal cards will need some sort of shader because IDK that editions can use sprites isntead of a shader

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and I don't know that shaders can simply just apply transparency to something

torpid oxide
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So would you say that Balamod is better for not being forced to copy paste the entirety of a function in your mod if you just want to edit a few things ?

spice spear
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Balamod allows you to inject

tribal rover
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Also my balatro exe got renamed to "LOVE_11.5"

spice spear
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so instead of destroying the game's original code, you just slot your stuff into it

torpid oxide
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I see

tribal rover
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I'm gunna have to reinstall aren't I?

torpid oxide
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I guess I'll switch to Balamod then

tropic harbor
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Guys why is there no workshop in steam even if there are mods available?

rare shell
spice spear
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still sad about this one, the joker idea that involved emoji was REALLY funny to me and I really wish we could make it happen

spice spear
tribal rover
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Yeah I think my balatro directory is messed

dapper helm
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how hard would it be to add or replace music in the game?

spice spear
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I think it's literally as easy as replacing the sounds in the files

dapper helm
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sick

spice spear
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don't quote me on that though

dapper helm
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i'll probably just change some things for myself if thats right, feels cool to have like everything be customized and i've had enough of the music

tribal rover
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Ok I got it to launch but my mod isn't being recognized

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Are you supposed to zip the mod file up?

spice spear
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nope

tribal rover
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The path goes Appdata/Roaming/Balatro/Mods?

spice spear
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should be, yeah

tribal rover
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It's in there but its not registering

spice spear
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strange

tribal rover
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Ahh I see the problem

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I needed a steamodded header

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MY MOD WORKS

winter hearth
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omg lua has no 'continue' statment

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just why

rare hill
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oh, re:stuff that was mentioned:

  • I can probably make some kind of separate mod for effects eventually, but I'd rather wait until there's a nicer way to have dependency mods in Balamod
  • I use Balamod because it lets me modify card descriptions to use the same dynamic description system the base game uses (using mid-function injections), and generally for mid-function injections.
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also mild cards definitely act like a debuff about as often as a buff, but enhancements don't need to be equal and treating them as cheaper to apply than a normal enhancement is a niche in and of itself

rapid epoch
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i'm concerned about the divide in modloaders

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having lived through all of the lifespan of modded minecraft

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yes. all.

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like
I need to ask, did Balamod come out recently and that's why it's better but has almost no mods on the Awesome list

strong swift
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balamod has existed for a bit now but only was recently fully released

rapid epoch
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ahh ok

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cause like
I'm concerned it's gonna be a situation of 'Two very popular things are on two separate loaders, and each one too big to port to the other'

cosmic shell
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the dev of steamodded is working on improving compatibility with balamod, so we likely won't have a minecraft situation

rapid epoch
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although in the case of modded minecraft fabric just sort of has been slowly rotting because of mismanagement, discord insanity, and endless lack of feature parity with its older cousin

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so that's fair

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it helps that balatro is a smaller game and thank god it's not java

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nor is localthunk trying to personally torch every useful code function each update

rare shell
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more people offering free work on a game is never a bad thing

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just more ways to tackle new ways to mod the game is all

rapid epoch
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yeah sorry, I don't mean to stress folks out

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i just have seen a lot of. . . scunge
[smokes chocolate cigarette]

i was there. when you had to delete meta-inf. . when two .class files could never coexist, like fire and water.

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i've seen things you wouldn't believe.

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and did i do any modding myself? other than getting briefly sucked into doing textures for a total vaporware project, absolutely not troll

rare shell
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listen

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finding out i could just open the balatro.exe with a 7-zip was a portal in time for me okay

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im a 1.2.5 alpha veteran 🫡

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we lived through risugami's modloader we keep living

rapid epoch
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we keep livin' indeed

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i got minecraft just after real crafting was added

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i remember being like 'gosh this seems neat. wowie'

halcyon lodge
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finding out i could just open the balatro.exe with a 7-zip was a portal in time for me okay
what?

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REALLY?

winter hearth
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yep

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all the source code there

halcyon lodge
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that is fantastic news, and it's written in LOVE, right/

winter hearth
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yep

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but it's hard to overwrite the game basics

halcyon lodge
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hot diggity dog, I wrote an sql implementation of blackjack a few years back where everything was serialized and logged. I'm curious to see if that's something I could put together for Balatro

winter hearth
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do you mean make an additional gamemod?

halcyon lodge
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at the very least, I want to figure out what the most optimal way to record that level of detail would be

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if it's within my technical ability, I'd love to implement it as well

winter hearth
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it will be tough imo

rapid epoch
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call it balajack

winter hearth
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but good luck

rapid epoch
halcyon lodge
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I'm just about to start poking around, but I'm thinking it will be quite a challenge with how much more complicated Balatro is compared to blackjack

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If I do have any level of success or interesting insights, I'll report back though 🙂

rare shell
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balajack

halcyon lodge
rapid epoch
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yaaaaaaaaaaaaay

halcyon lodge
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right off the hop, having the list of cards and attributes listed in game.lua is pretty huge!

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but

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there seems to be a lot of things I haven't seen in the game yet haha

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I've only completed runs with blue, red, and green decks

winter hearth
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oh that's bad

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but if you don't mind of spoilers that's not so bad

lethal nexus
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"If first hand in round is a single 6" - how on earth can this work?

strong swift
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check the game code

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you just have to extract with 7zip

lethal nexus
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...Right.

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If anyone actually knows, I'd love to hear how 🙂

strong swift
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you check the 6th sense code

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in the base game

halcyon lodge
lethal nexus
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Thanks ^_^

halcyon lodge
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No problem, my initial interpretation was something like that

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I think recording a comprehensive history of gameplay is possible

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so I think an event-based model is the way to go

lethal nexus
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Ahhh, I just realised I typed in modding-chat instead of general. Sorry about that.
And sorry personally, @strong swift. your answer, in context, was fine. My bad.

strong swift
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oh lmao

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yeah you're good

halcyon lodge
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For Balajack, I'm going to try to use sqlite to build a database around how the objects that are initialized at the start of the game are structured. Then I'm just going to find which functions modify those values and will add another step to record the event in the db.

Certain objects will need to have unique identifiers associated as well.

That's essentially it. So I think I'm going to start by seeing if I can record gameplay events, then will focus on the db implementation

halcyon lodge
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or wait, I can probably just watch for the variables that were initialized to change and then log that to start

strong falcon
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Is there any way to check if a joker exists in the game files? I have a custom joker and want to add it to a deck on start, but I'd prefer it if the game didn't crash if someone doesn't have the joker mod.

silver plume
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how do i turn off anti virus to download steammodded

halcyon lodge
halcyon lodge
# silver plume how do i turn off anti virus to download steammodded

Before making any changes to your computer’s security settings, such as disabling anti-virus software, I strongly advise you to seek the assistance and approval of your parents or guardians. Their insight and oversight are invaluable in maintaining the safety and integrity of your computing environment.

Additionally, I encourage you to obtain permission from your parents or guardians before exploring the internet. Navigating online spaces can be both educational and entertaining, but it is essential to do so under the guidance of those who have your best interests at heart.

silver plume
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dw i got it lol

strong falcon
winter hearth
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oh damn...

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I found a way to look for every card you will draw in order

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i saw a mod that gives you only 3, but it was not interesting 'cause you must reload game to see them

halcyon lodge
halcyon lodge
winter hearth
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lemme show you

strong falcon
winter hearth
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there are a list of every card in your deck in the moment

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now i want to discard a Q 9 2, and I will get 7 9 8 probably

halcyon lodge
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I'm new to Lua, but in Godot, I was able to have a script access a separate script. I did that to manage cards between a deck object and a game object in a video slot/poker game

halcyon lodge
winter hearth
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thats very bad

halcyon lodge
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why's that? because it's possible to exploit?

winter hearth
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first of all, yes

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second, im trying to make a mod for calculating a probabilities of drawing a combinations

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but when im looking on this, that makes me sad

proud wadi
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It was just a test while I built it into having a joker do it

winter hearth
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oh ok then

winter hearth
proud wadi
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Yeah that was something I hadn't figured out at the time, reloading would show them, but having the "medium" spectral card in your consumable slot keeps it there and makes it update as intended

halcyon lodge
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I don't know how or why you'd obfuscate the deck in the back-end, though. You can still build your mod around what can't be seen, but you can also test it against an omnipotent player as well now, too

silver plume
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how come decks arent showing up when i put them in the mod folder?

proud wadi
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Having it work correctly when continuing a run is part of why the joker hasn't been finished yet

winter hearth
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This is a double edged sword, in one hand you have a good idea of a "medium" card, in the other hand, the drawing of a card isn't random

wild thunder
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what did you make the unlock

halcyon lodge
# silver plume how come decks arent showing up when i put them in the mod folder?

Before proceeding to modify any game files or adding content to the mod folder, it is essential to discuss your plans with your parents or guardians. Their approval and oversight not only ensure that these modifications are conducted safely and responsibly but also align with any guidelines and rules that may govern the use of your gaming platform.

halcyon lodge
winter hearth
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i know, i know

proud wadi
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I just thought it would be neat to have easter egg/hidden effects for edge cases, like something special happening if sixth sense is in the 6th joker slot, or having a card be destroyed of a second vampire tries to eat it (instead of it just not working at all, like it does right now)

rare shell
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that sounds confusing for people to pick up

vale canopy
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I think easter egg/hidden effects can work, but not like the ones you mentioned
things like the secret hands that already exist are great for that (the Soul card is another hidden thing in the game that works great)
I've heard people mention this idea before, but maybe an idea for a joker specific hidden effect could be having 4 fingers making new hand types possible? Like a flush 4 for example? (as it would be a 4oak and a flush at once)

wet river
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Ok so I figured out how to modify the joker table so that it only allows a few jokers in the game. Can be modified via a json file.

strong falcon
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O yea 😎

wet river
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What would be cool is if there were jokers that merged/consumed other jokers when all of a set of jokers were achieved.

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To create a condensed more powerful one

winter hearth
magic sandal
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While that joker seems fun it's just crippling to be bound to 2 starting jokers

winter hearth
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There are already x3 multi for straight

magic sandal
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Idk how but make it so maybe this joker also adds a joker slot

winter hearth
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Having -2 slots only for +1 meh

winter hearth
strong falcon
winter hearth
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Or x2 multi and these 2 jokers activating 2x times

wet river
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How are you guys creating your github repos for mods? Are you forking off of steammodded to indicate that it's based on his modloader?

winter hearth
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But anyways straight build is tough

winter hearth
hardy brook
fast hatch
hardy brook
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yeah that's better

mild raft
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having some issues targeting the joker list in the game files. litterally all i want done is to rename jokers

wet river
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Mod to remove/replace jokers and read which jokers you want in the game from a json.

mild raft
hardy brook
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OH MY GOSH I DID IT

hallow turtle
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Is anyone else having this weird visual bug when the game launches? (the cards all seem to vortex somewhere offscreen towards the bottom right)

It could be because I tried to use balamod, but it gave me an error screen when I tried to lauch it so I did the uninstall command. After that, lauching balatro still gave me a error screen (this one was different tho). So I uninstalled the whole game with steam, and that lets me launch the game now, but now it always has that weird visual bug. Uninstalling/reinstalling again didn’t work either.

Should I be concerned?😳

hardy brook
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I'm on windows and I've never had that problem

stiff iron
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the others says it's random, except this one, so I'm wondering if...

wet river
hardy brook
stiff iron
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weird

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I'd expected to see the random here, but whatever

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it's so little it doesn't change much

hardy brook
wet river
hardy brook
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Photo's from GothicLordUK's video on creating a money printing machine in 0.8.8

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to show in the mod

rapid epoch
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I wonder
If a deck used the lock and chain design from locked decks
What would it do

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Debuff certain played cards?

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Conditional buffs at a cost?

hardy brook
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Start with 5 random negative eternal jokers.

rapid epoch
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Joinked

wet river
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You must complete blinds to unlock jokers as the run progresses?

hardy brook
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Y'know what. I may do that

rapid epoch
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If you got pareidolia your ass better hope there's no plant

hardy brook
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the 5 random negative eternal joker one

rapid epoch
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Imagine if you gained joker slot per blind

hardy brook
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ooh this is weird

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I was looking through the video and saw that

rapid epoch
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erf

hardy brook
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i like it

stiff iron
mild raft
hardy brook
# hardy brook

It's a nice gray-Teal vs the in your face cyan we have

rapid epoch
mild raft
stiff iron
rapid epoch
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oh no

stiff iron
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but that would make you start with 8 joker slots, so meh

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(for at least the 8 antes)

rapid epoch
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did you know that if you have enough copies of stuntman to reduce your hand size to 0 you literally just die the second you click a blind

stiff iron
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oh no, I just thought of something better

  • Lose a consumable slot per boss blind
  • Start with 8 consumable slots
rapid epoch
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help me perkeo senpai

wet river
mild raft
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why the hell am i having so many issues with renaming jokers smh ive asked so many people with no results ;-;

pale breach
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Anyone know if there's a way to see if a file exists in your assets folder?

quartz kelp
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When I run the game nothing appears on the screen and it stays blank but the music plays, do you know how I can change the resolution without directly entering the game?

rare shell
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hey uh

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i think i broke negatives somehow? im not sure how

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they dont actually subtract from the joker slot, and also seemingly credit card doesnt let you go into debt anymore

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it seems to make the negatives that ectoplasm provide actually just increase the joker slot??

grand geode
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really puts the jank in jankjonklers

rare shell
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im so confused

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okay so it increases joker size with ectoplasm, but negatives that spawn in shot still occupy a slot??

grand geode
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are you sure it's JankJonklers that's doing it?

spice spear
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negatives don't cost zero slots, they add one slot

rare shell
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i had someone report it on my thread

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removing my mod seems to fix the issue with credit card

spice spear
rare shell
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huh

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okay so i think its the code with mind mage??

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its all commented out now but i had previously moved this to context.before and i thought it worked fine

grand geode
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OH YEAH

strong swift
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yeah credit card is just not working at all

grand geode
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you're overwriting the effects

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Card:add_to_deck and Card:remove_from_deck get overwritten

rare shell
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is this one of those cases where it needs to be injected

grand geode
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heres mine

strong swift
rare shell
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how does it break

strong swift
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it continues selecting the last 2 even if they have already been discarded

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so you can only select 3 cards

rare shell
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that might be my bad index math

strong swift
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and when you click play facedown cards are played

rare shell
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very tempted to just scrap this joker but ill fix it

rare shell
grand geode
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mhm

rare shell
grand geode
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rule of thumb dont overwrite functions

rare shell
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i dont quite understand how this exactly makes it so its not overridden but i understand we're declaring a local variable for the script at the very least

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i am not too lua brained

grand geode
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we're making a copy of the function

rare shell
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oh i see

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we're just declaring it as the entire function

grand geode
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after our function gets run, we call it so the original code gets executed

rare shell
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did i mess up with remove from deck since i got a crash relating to it

grand geode
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uhh maybe

rare shell
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or i can do a typo

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ive been up for 24 hours

grand geode
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WHAT ARE YOU DOING

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GO TO SLEEP

rare shell
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waiting for my wife so we can have dinner -s-

grand geode
#

i

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fair

rare shell
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okay yeah that did the trick

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now just need to fix the other part of mind mage

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actually does it mess up credit card anymore

grand geode
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Credit Card's effect is in Card:add_to_deck so in theory no

urban badger
#

how can I add localization of other languages but English? I'm using steamodded

rare shell
#

youre a lifesaver btw myst

strong swift
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sorry about yet another thing but more than one fortuno (maybe even just one) has some weird effects

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i cant select cards in the gap btw

spice spear
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hm. That Is Incorrect

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I bet it's trying to destroy the cards twice

rare shell
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thats my guess

spice spear
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or more specifically, trying to destroy an already destroyed card

rare shell
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any way i could stop that from happening?

spice spear
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i dunno

rare shell
#
                    local card_to_destroy = context.other_card or nil
                    card_to_destroy.getting_sliced = true
                    G.E_MANAGER:add_event(Event({func = function()
                        (context.blueprint_card or self):juice_up(0.8, 0.8)
                        card_to_destroy:start_dissolve({G.C.RED}, nil, 1.6)
                    return true end }))```
is the little snippet im using
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looking at the way trading card does it confused me more to be honest

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maybe theres a way to have the trigger be shared across all copies of the joker?

spice spear
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might be worth looking at how the basegame handles it

remote sierra
#

Does anyone know how to mod the background colour during blinds and endless mode? I tried my hand at it and instead I changed the colours on the title screen.

sterile temple
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yorick blind

frozen horizon
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if anyone wants to use this joker art in a mod hmu i dont have any intent to get into modding rn

grand geode
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that is sick

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unfortunately out of my planned jokers i dont have any effect that fits the card

frozen horizon
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i was imagining something like "2x mult, every other hand played is debuffed" or something

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based off alt art brimstone from four souls

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(and by virtue tboi brimstone)

grand geode
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bit weak no way direct Miracle Milk synergy

wanton rapids
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when the build is sus

wanton rapids
#

thanks, paul

open fulcrum
#

Are there any mods to remove the clown imagery?
It's lovely pixel art but I really just irrationally dislike clowns

alpine cosmos
#

its very possible to make a mod like that

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its just that it's gonna take a while to replace all the art

open fulcrum
#

Even if the art was just replaced with something really generic.
Like just the name of the card, no real art.

alpine cosmos
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in that case then yeah, it could be whipped up pretty quickly

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you can look into how texture packs work to make one yourself

frozen horizon
dusk estuary
#

could someone make a quick play button that makes a new run with a random deck (guess you could pick your stake or make it random)

distant root
#

any mods to make the game slightly easier?

spice spear
#

I don't know about slightly, but there's absolutely content mods that add Fun stuff

wet river
#

Does anyone know what the "alerted = true" field means in the rarity table?

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It's not present in the registration for the jokers.

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It looks like only the original joker is true.

grand geode
#

oh! i think alerted is when you hover on a new card in the collection

#

i think

wet river
#

I think it only applies to jokers

bronze fern
#

can someone assist me in hooking up balamod?

#

I'm unsure what I'm doing

proud wadi
#

to install it, just download the release from the releases page (here https://github.com/UwUDev/balamod/releases), open a command prompt in the directory you've downloaded it in, and run the file with -a option (it'll find balatro and patch it automagically for you)

#

(powershell works too, you can open a command prompt/powershell at a specific location if you hold shift and then right click in an open file explorer window

crisp bane
#

Is there a mod out there that increases the joker capacity of all decks, preferably without making other changes?

wet river
crisp bane
wet river
#

I can make it in a sec here. Give me a half hour.

wet river
#

Done

#

Making a git repo now

wet river
crisp bane
wet river
#

You can modify the Lua script super easy if you'd rather it be larger or smaller.

#

It's at the top of the script.

wanton rapids
#

back to making more jokers

mental solar
#

I like that :)

rapid epoch
#

e-
excuse me?

tall vessel
#

Mark + Pareidolia moment

mental solar
#

This is apart of my content mod I'm currently making, I wanna know if the art is okay

If anyone is interested here are the effects (that are almost fully coded):
The first one makes it so every pack has 2 more cards and the other makes it so you can buy another pack in each shop

wanton rapids
#

that looks pretty good

#

maybe put the hermit and a planet on the packs though

#

no text is probably a good decision though

burnt raven
#

where do i find the 1x and 2x files?
or assets folder

#

much thanks

grand geode
#

i guess having the extra cards in pack on a voucher is better than on a joker because you just have to modify the packs once

#

can't seem to get my joker working

mental solar
#

Maybe only the planet actually

wanton rapids
#

the arcana pack looks pretty weird without the hermit though

grand geode
#

nah its recognizable enough

wanton rapids
#

fair

mental solar
#

Yeah, I could re-draw the lines

grand geode
#

okay i need a different effect for a joker called Options

#

mm

wanton rapids
#

do you have art for it?

grand geode
#

yes i arted, old effect no work

rare shell
#

makes shop jokers alternate between two different jokers every 3 seconds

grand geode
#

TRUE

wanton rapids
#

that seems like it would lead to an unending spiral of jank

#

what's the art?

grand geode
#

make them alternate between 5 different jokers every 0.2 seconds

rare shell
#

id imagine most of the jank is setting shop items

wanton rapids
#

the realtime part is what i was worried about

rare shell
#

surely love has some sort of built in delta function

#

hmmm

#

thinking about it though would it like

#

mess with the buy window?

#

like as youre hovering to go buy it

mental solar
wanton rapids
rapid epoch
#

wait
WAIT I have a better one

wanton rapids
#

making it "has only 1 card"

rapid epoch
#

the honks bozon

mental solar
# wanton rapids hm

That sounds like a legendary joker effect lol
Though balance isn't of much concern for me egg

wanton rapids
#

hm

#

this is true

#

making it 0.5x mult

#

which makes it about the same strength as hit the road.

#

ehh

#

1x mult is fair enough

grand geode
#

doesn't this get +X3 each round

#

or even more

mental solar
#

What if the bonus was really big but resets every bind

grand geode
#

if it resets every blind then it would be on par with other rares i think

wanton rapids
#

yeah hmm

#

ohh wait

mental solar
#

Some fun high card hybrid builds

wanton rapids
#

i forgot to add

#

this resets when you play a non-single card hand

mental solar
#

Oh, that makes sense

Though I think it would be silly fun if it was how it now with the rest, sounds like it would play very interestingly

rare shell
#

steamodded or balamod btw?

rare shell
woven sonnet
wanton rapids
torpid oxide
#

How can I link two files of my mod together ?

#

I tried dofile('Util.lua') but it says that it's the wrong path for some reason

white scarab
#

love.filesystem.load might help you

wanton rapids
#

won't this break if the mod filepath is different?

torpid oxide
#

Alright

pale breach
#

does the shop get deleted when you exit that screen?

white scarab
wanton rapids
#

can't love.filesystem not access outside the expected path?

white scarab
#

There’s some restrictions but if it’s in the mods folder that should be fine

#

If not you can probably do some shenanigans with os.execute

grand geode
#

it's just a silly game reference no theming

sand lake
wanton rapids
#

on the topic of references

rare shell
#

i totally forgot how to format extra fields but one step at a time!

wanton rapids
#

oh that's fun

#

feels quite weak though

rare shell
#

might up the mult gained but first

#
        loc_vars = { self.ability.extra }
    end``` this is the correct type of declaration to make for the scaling variable right?
wanton rapids
#

yeah

rare shell
#

huh

#
        unlocked = true,
        discovered = true,
        rarity = 2,
        cost = 5,
        name = "Sentai Joker",
        set = "Joker",
        config = {
            extra = 4,
        },
    }, {
        name = "Sentai Joker",
        text = {
            "Gains {C:mult}+4{} Mult per {C:attention}Planet card{} used",
            "Resets when {C:attention}Boss Blind{} is defeated.",
            "{C:inactive}(Currently {C:mult}+#0#{C:inactive})"
        }
    });``` do i just have it config'd wrong
grand geode
#

Lua is 1-indexed!!!!

#

so it'd be +#1#

rare shell
wanton rapids
#

oh yeah

rare shell
#

i actually didnt know what putting the number in between # did here

grand geode
#

agony

rare shell
#

:y

#

im assuming its pulling the first available variable it has access to (assuming proper index!!!!)

grand geode
#

also for consistency i think you can rewrite the desc to

"Gains {C:mult}+4{} Mult per",
"{C:attention}Planet{} card used, resets",
"when {C:attention}Boss Blind{} is defeated",
"{C:inactive}(Currently {C:mult}+#1#{C:inactive} Mult)"
rare shell
#

does look nicer

#

not sure why my variable is crying though

#

oh hmm

#

i think i know why

#

no i dont

grand geode
#

uhhhh?

rare shell
#

aye

wanton rapids
#

hm

rare shell
#

devoted joker right next to it uses nearly the exact same code except its specifcally calling for extra.x_mult

#

i popped open the localization files and fortune teller has it as #2#?

grand geode
#

because Fortune Teller has two variables

rare shell
#

ah, right

#

makes sense

#

tracks total amount of tarots used

#

oh thats a new one

#

i manage to get it crash on tooltip

#

trying to do this by making extra hold two variables

#

but getting an error by formatting it like this, i once again put forth i am not too familiar with lua and lua tables if self.ability.name == 'Sentai Joker' then loc_vars = { self.ability.extra, self.ability.extra.mult } end

#

my ability to break this game does not cease to both amaze and frustrate myself

#

so uh, i dont even know what i did but i can play planet cards???

#

(which, apparently, they count as the hand they represent)

#

is context.using_consumeable one of those cases that they need to be declared locally or im overwriting everything

#

...or not

#

it works now?

empty brook
#

i'm sorry--you can play planet cards????

rare shell
#

i have no clue what the hell i did but its not doing it anymore

empty brook
#

i'm glad to hear it works now but that is incredibly unholy

rare shell
#

might have been some bug with continuing a run after messing with the code

empty brook
#

i don't know if it's necessary or not but i always start a new run every time i do a test

#

juuuuust in case

rare shell
#

yeah i try for the most part, but im just trying to hammer out the code at the moment

empty brook
#

mhm, understandable

#

..........now the awful, evil part of my brain wants a joker that intentionally lets you play planet cards

rare shell
#

counter is at the end of the list of fixing but

#

my mult isnt being trigger for some reason

#

hmm

#

fortune teller starts at +0 mult, right? its literally just the variable for the tarots youve chomped that run

wet swallow
#

okay so um

#

how do i download a mod using balamod

#

like what am i doing wrong here

grand geode
#

DiceDeck is a Steamodded mod, not a Balamod mod

wet swallow
#

oh.

#

is there any issue having both at once?

pastel wolf
wet swallow
#

i dunno what that means

#

im asking if you can use both balamod and steammodded at once

#

or should i uninstall balamod

#

/verify integrity of game files or whatever

rare shell
#

you cant just keep showing up in places like this lokao

wet swallow
#

oh hi there

rare shell
#

but yeah, pretty sure theyre exclusive

wet swallow
#

look behind you

rare shell
empty brook
#

yeah everything i make is just steamodded

wet swallow
#

alright

empty brook
#

i believe the two modloaders are mutually exclusive

#

you could probably keep a balamod-compatible balatro saved in a folder somewhere and one for steamodded, swapping them out as need be

wet swallow
#

mhm

empty brook
#

atm i just personally use steamodded though since it has a lot more mods lol

dusk estuary
wet swallow
#

okay so um how do i uninstall balamod now

#

cuz um integrity of files didnt do it

rare shell
#

delete balatro.exe and try again?

grand geode
#

sob why is everyone from rdl

wet swallow
#

rhythm doctor is based

rare shell
#

no thats just lokao

grand geode
wet swallow
#

are you denying tha appdata is based???smh my head

rare shell
#

rhythm doctor?

#

more like

#

rhythm associate

grand geode
#

anyways you can install both balamod and steamodded at once but i don't know if they play well with each other or not

empty brook
#

one of these days i should probably finally get rhythm doctor...

grand geode
#

most likely not

rare shell
#

if you do invest in a wrist strap

empty brook
#

what if i WANT to break my wrists. what if breaking them makes me stronger afterwards.

rare shell
#

its called rhythm doctor and yet it gives me arthritis

#

curious

wet swallow
empty brook
#

i just know that i've seen some really cool custom songs for it and it just seems like a nice vibe

#

haven't played a good rhythm game since like the dawn of time

torpid oxide
#

New leak just dropped

spice spear
#

ooh, that's more effort than for the ones we're putting in ShamPack

torpid oxide
#

Yeah but my mod is probably going to take some time

spice spear
torpid oxide
#

Sure, tho I want to make different effects

spice spear
#

as well as some of our other planned shenanigans

spice spear
torpid oxide
#

Yep

spice spear
#

as soon as Isaac made reversed tarot cards a thing in that, it planted the ideas in EVERYONE'S heads to make them

torpid oxide
#

Yeah

grand geode
#

can't believe isaac invented tarot cards

spice spear
#

it sure as hell popularized them

wet swallow
#

um

#

my computer thinks steammodded's a virus

spice spear
#

yeah that's normal because of how it works, it's totally safe

wet swallow
#

it thinks its a trojan horse

#

hm

rare shell
#

normal response from defender to anything that patches an .exe

spice spear
#

if it wasn't safe, the community wouldn't be using it

rare shell
#

(or be on github)

wet swallow
#

yeah fair enough

grand geode
#

you can install using the Lovely method ig

wet swallow
#

just making sure

wet swallow
halcyon lodge
rare shell
#

balamod gets injected inside of the .exe iirc

#

where steamodded just like patches the .exe

#

(unless you use lovely method)

halcyon lodge
#

I'm picking up what you're putting down

grand geode
#

lovely is based

wet swallow
#

everything is ok sounds so menacing

grand geode
#

you can straight up git clone https://github.com/Steamopollys/Steamodded and download the .toml and .dll files

#

update using git pull

#

just as shrimple as that 🦐

wet swallow
#

nice

#

well steammodded is in

#

now to uh

#

mod

#

also gotta say i initially chose balamod over steammodded because steammodded is such a generic name it deserves something better

#

is there a way to disable steamodded mods?

wet river
#

Or had a mod itself move them into another folder when not wanted

umbral pilot
wet swallow
#

balamod has an enable disable...even for individual mods

umbral pilot
rapid epoch
#

huh, is there not a thread for jellymod

umbral pilot
rapid epoch
#

i looked it up

grand geode
#

for what

rapid epoch
#

is it under a different name

grand geode
#

haven't heard of that

rapid epoch
#

the mods by jamesthejellyfish

#

they're on awesome balatro list

#

...are they not even on this discord

Guh

grand geode
#

huh

rapid epoch
#

their mod adds a bunch of jonklers and does reverse tarots

tacit mountain
#

It's not using the Joker API from what I can see, I doubt it will be compatible with a lot of mods

#

And it's overiding a bunch of other core game function so yeah, it's made to be standalone

rapid epoch
#

ahh ok

#

yeah it's like the new coke balatro
it's still being updated so maybe i can poke them into implementing it
i like the reverse cards

#

maybe if i use the tarot standalone since i don't care much about the jokers

grand geode
#

i love how they didn't remove some comments from my code lol

rapid epoch
#

💀

grand geode
#

the comments for blacklist and polydactyly are still there

rapid epoch
#

what is the golden challenge, btw

#

i don't wanna install and boot just to check

grand geode
#

all cards are gold cards with gold seal, start with negative Golden Joker, Golden Ticket, Midas Mask, gold stake rules, everything* is 5x more expensive

rapid epoch
#

oh ok

#

neat

mental solar
orchid bear
#

im trying to install the modloaders

#

but neither of them is working

#

i dont see the mods tab in the main menu

wet river
wet swallow
#

i wish there was an easy way to disable steamodding

wet river
#

There is. Update your game, copy the balatro.exe with a different name like "balatro_vanilla.exe" or something, and just have them both in the same folder.

wet swallow
#

and then i have to boot up from folder everytime?

wet river
#

You can make a shortcut

wet swallow
#

i could also rename the modded version right

wet river
#

You could do either, sure

#

Just make a desktop shortcut to the exe

wet swallow
#

yeah that works

wet river
#

The one that isn't named balatro.exe exactly will have different stats it seems. Unlocks may be reset.

rare shell
#

huh??

wet swallow
#

as in

#

the in game feature

wet river
#

Good stuff, no down side then

wet swallow
#

ye

rare shell
#

i didnt even see jellymod

wet swallow
#

oops accidentally deleted my mods through that - well at least i only had two

#

yknow for testing purposes

#

...huh for some reason clicking unlock all didnt display the "this will disable achievements!!!" pop up

orchid bear
#

oh wait

#

i dragged the injector onto the exe instead of the other way round

wet swallow
#

oh ModdedBalatro also has a completely separate folder on appdata now...huh.thats bizarre

#

never would have seen it coming

wet swallow
#

it doesnt have the steam autocloud too which..i think i prefer.

#

maybe thats why there was no achievements pop up?no steam connection?

wet river
#

You can probably copy the other appdata into the new one if you would like it to be matching.

wet swallow
#

nahh

#

i dont really care

empty brook
#

which i don't mean as a negative

#

genuinely impressed they got so many of these effects to work considering how out-there they are

spice spear
#

wait, does Pierrot actually work?

wet swallow
#

why does scouter joker exist though

that feels sorta...useless.idk.

#

like i get thats something a lot of people want but..using a joker on it?

spice spear
#

honestly that's a fair price to pay

wet swallow
#

i guess...especially on a common i suppose

#

Lipographic joker is insane though

#

also isnt buckleswasher just

swashbuckler but better

wet swallow
#

at this point id just rework swashbuckler tbh

#

and like

i think swashbuckler could take the sell value of all cards to the right it wouldnt be busted imo

spice spear
#

yes but

#

Buckleswasher is also just really fucking funny

#

you gotta respect the commitment to the bit

#

I respect this person's vision because it is similar to my own

empty brook
#

Scouter Joker doesn't actually keep in mind chance-based stuff, though--at least, in a sense
if you have bloodstone or a lucky card, for instance, Scouter Joker will let you know a possible hand value, but it doesn't actually know how many times those rng-based effects will trigger

#

so it can tell you a hand of 2k (assuming bloodstone triggers like 3 times) when in reality bloodstone could trigger fewer or more times, thus making your actual score differ

spice spear
#

cool cool

orchid bear
#

lmao the reverse tarot effects

spice spear
#

because for ShamPack we have two legendaries planned

orchid bear
#

literally just the normal tarot effects but reversed

spice spear
#

and one of them was going to make your number of cards playable per hand a random value between like, 4 and 7

#

speaking of legendary jokers, I am not too huge on the template for the basegame ones

#

so I'll be making mine full arts w/ some extra pizazz

orchid bear
#

what about them

#

like the marble background or whatever

#

or the historic jester theming

spice spear
#

the marble background is boring as fuck, and I'm not too keen on the historical theming either

#

bit since it's a mod, I simply do not have to adhere to all of what the basegame does

orchid bear
#

mhm

empty brook
#

i think the marble is cool, but i do think that for modded legendaries it would eventually get old

orchid bear
#

yeah

spice spear
#

so hear me out here right

orchid bear
#

theres only so many unique colors you can put on a marble background before it gets old

empty brook
#

i think the historical theming is cool though <- is currently making a legendary joker with no historical theming

spice spear
#

most of the legendaries in ShamPack are going to be Jokers/Jesters/clownoids from pieces of media that I like

empty brook
#

i'm terrified

spice spear
#

so things like Sarmenti from Darkest Dungeon, Dimentio from Super Paper Mario, Steve from Bigtop Burger

orchid bear
#

also in that mod with the reverse tarots and all those jokers

empty brook
#

oh, those are very fun picks actually

orchid bear
#

i really like the lipographic jokr

empty brook
#

especially the bigtop representation!

orchid bear
#

just a really fun idea

spice spear
#

lipographic joker is so fucking funny

empty brook
#

the description is even better

spice spear
#

So I have ideas for Sarmenti and Dimentio

empty brook
orchid bear
#

????????????

empty brook
#

they worded it in a weird way so it never includes the letter "E"

orchid bear
#

oh

#

lmao

spice spear
#

LMAO

orchid bear
#

seems a bit too verbose though

empty brook
#

like, i kind of hate looking at this

#

but i respect it

spice spear
#

I do NOT have ideas for Steve (or his card art for that matter)

empty brook
#

yeah Steve sounds like a weird one to do

orchid bear
#

probably would have been better if they just wrote the description of the card and then removed the letter e from the words

empty brook
#

selling burgers and failing at performing Cats are difficult traits to represent as a card

spice spear
#

it's moreso that he's overall just an enigmatic being

#

seeing as he's immortal, indestructible, and probably listens to Weird Al

orchid bear
#

also "5th symbol" lmao

spice spear
orchid bear
#

lmao

spice spear
#

the clowns in Bigtop Burger literally can only die of old age

empty brook
#

wait wasn't one of the lines literally something like

spice spear
#

(so they're functionally immortal because they barely age)

empty brook
#

"Welcome to [radio station name here], where we only play Weird Al"

#

and steve said "As you should."

spice spear
#

FUCK YOU'RE RIGHT

#

Steve would probably do something to all the food themed jokers

empty brook
#

thankfully my obsessive rewatching of bigtop helps me a lot

empty brook
spice spear
#

Like, x5 mult for every food themed joker

empty brook
#

yeah, i think that sounds really cool actually

#

Cavendish Synergy!!!!!!!

#

cavendish just needed to get stronger

#

we all know it to be true

#

i'm also particularly interested in seeing how you handle Sarmenti

#

jester's been one of my ride-or-die #ForevaBoys ever since i did beta testing for darkest dungeon

spice spear
#

I'll likely following his proportions from DD2 rather than DD1

#

since a 3d model is easier to reference

empty brook
#

that's completely understandable!

spice spear
#

Dimentio probably will not be in his final form but I might try to reference that fight somehow

#

Jevil also came to mind but I can see that being overdone by other people very quickly

empty brook
#

lmao yeah

#

Jevil's been on my mind too, but he's definitely a pretty easy pick

#

i'm gonna do him at some point, but i need a mechanic that i'm actually happy with

#

for me, though, the funny clown i plan on actually doing something with soon is Buggy the Clown, from One Piece

#

i love buggy and am excited to do the art for that joker

spice spear
#

if you wanna do a cool full-art of him I'd be happy to have that in ShamPack (provided that it doesn't look like developer art lmao)

empty brook
#

which is like. Fine

#

i'm not entirely sold on it but it would be Okay

spice spear
#

for me I was thinking that Jevil would just destroy played cards and replace them with random ones

#

Chaos, Chaos and all that

empty brook
#

i was particularly going with the fact that Jevil is able to use all suits, and his iconic quote is "I CAN DO ANYTHING!" and all

#

he's the only character in Chapter 1 to use attacks that reference all 4 suits, as well

#

so letting you play Flushes by using all 4 felt fitting

#

i think it does fit jevil, but i don't know if it's like. interesting? gameplay-wise

spice spear
#

that would be cool but it doesn't feel like something for a legendary joker

empty brook
#

yeah, absolutely

spice spear
#

Legendary =/= good too

#

keep that in mind

#

they're interesting, and sometimes that also means they're good

empty brook
#

i was considering it as a deck ability at one point, but had the issue of like

#

"this just sounds like basically checkered but way better"

spice spear
#

it also sounds like Smeared Joker but better

empty brook
#

mhm, for sure

empty brook
#

it also probably wouldn't be a full art lol

spice spear
#

👍

grave folio
#

How do I change textures with the balamod mod loader ?

#

I want to make a texture pack that changes the textures to my own custom textures

empty brook
#

i plan on making it so that Buggy is, in fact, not a legendary joker, likely an uncommon
but his card looks like a badly painted version of one (for the background--i plan on the actual buggy sprite looking quality)

#

so i want it to parody how official legendaries look

spice spear
#

also going to toss this out there for people: Jokers can be entire spritesheets

#

so they can be animated or have some other chicanery going on

#

This Is Important For My Plans

empty brook
#

wow! that's terrifying!!

spice spear
#

I want to print this and put it on my wall because this is the exact reaction I like getting from people

empty brook
#

YES, PUT ME ON YOUR WALL. LET MY PRESENCE HAUNT YOU FOREVER.

hardy brook
#

WELP

#

IT'S TIME PEOPLE

#

Balatro Re;Shuffled - A Games Repainted inspired mod for Balatro

empty brook
#

WOOOOO

proven spear
#

why is my antivirus flagging the injector when trying to install from the github?

hardy brook
#

false positive

wet swallow
#

RHYTHM DOCTOR MENTIONED!!!

#

also i appreciate that there a lot of yugioh references

#

me accidentally posting a meme in chat while everyone's traumadumping

wet swallow
#

these are all so good holy shit...

spice spear
#

pickle yorick...

indigo estuary
#

Can I make a balatro 3ds port

dusty gate
#

is this how I'd make the entire deck red seals?

#

or is it something other than set_seal

#

nevermind I figured it out

indigo estuary
#

It's super easy to mod your 3ds...

rapid epoch
#

Can you - oh god
I have to install this right now

#

oh dear god it's never been more scuffed.

#

OH THIS STINKS (/pos) I LOVE THIS

#

anyway can you install mods on the steam deck balatro

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holy SHIT you guys repainted every individual card

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I JUST OPENED THE FULL DECK
IM GONNA THROW UP LMFAO

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i don't know which of these two i love more

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gross

bronze fern
rapid epoch
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FUCK ME LOL

bronze fern
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Rhythm Joker (Common)
Each eighth card scored gives +50 chips

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My bro

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we living in the good stuff

wet swallow
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nice

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okay guys im a github noob...how do you download something from this page.

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cuz there's no release page for me to download from

wet swallow
strong swift
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i think you just need this

wet swallow
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no i dont want the file i want to learn how i download something from a page like that

strong swift
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click on the 5_legendary_challenges folder and download the .lua file

wet swallow
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ah

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is there anyway to download the full folder or?

strong swift
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the .lua is all thats in the folder

wet swallow
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okay but like

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for other mods that dont have releases

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itd be easier download the full folder

strong swift
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idk honestly

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most mods have release pages

wet swallow
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does anyone know???

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please??????????

round cave
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Press on "Code" and then "Download ZIP" at the bottom

wet swallow
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oh thank you so much

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im just straight up blind i guess

round cave
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np

strong falcon
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Is exponential to harsh or does this seem balanced 🤔

wet swallow
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i mean

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infinite joker slots is...

strong swift
strong falcon
white scarab
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you could do something similar to the pack costs in that stake

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like +$2 per round or something

strong falcon
rare shell
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ok im still lookin at that jellymod

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im scratching my head as to how he implemented the legendary joker effect,

wet swallow
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wow

rare shell
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oh i was talking about the floating texture

wet swallow
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oh lmao

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but still,thats impressive right

cosmic shell
rare shell
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its very silly

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is there a way to do it with seperate image files?

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i saw the soul_pos property

cosmic shell
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yeah, it can be done similar to how custom joker sprites are done, by injecting code that changes the atlas used when a certain property is set

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I think jelly mod just does it by just putting its new sprites on the base game's atlas though. if you look in the assets folder it just has all the game's joker sprites in its atlas too.

rare shell
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yknow that would make it easy to point to

cosmic shell
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it would also create issues when it comes to compatibility, bc if two mods did it one of them would have incorrect textures (in reference to what jellymod is doing)

digital lily
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is there a modding tutorial anywhere?

thick pier
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So I just figured this out for myself, and figured I'd just mention my findings for anyone else that cares to know. It appears the Balatro save file format is 100% identical on both Nintendo Switch and PC, so I was able to copy over my Switch save game from modded Switch over to my PC to resume my progress there. Maybe official cross-platform save game syncing will become a thing at some point, but for now, it is possible this way (used the DBI app on my Switch to copy the save game files over). Haven't tried yet, but I would assume copying save game back from PC to Switch would also work. Not sure if this would be possible on an un-modified Nintendo Switch, so mileage may vary there.

rare shell
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is there an easy way to delay a message from being sent

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in this case, i want to delay a cash message by just a second so it doesnt overlap with the existing sell effect

neat widget
bronze fern
orchid bear
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eh

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dont really think thats a good reason

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but uh

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maybe smth for oneshots

rare shell
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AAAAAAAAA i figured out why my counters werent working

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i forgot to return generate_card_ui for them

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i was wondering why literally identical code wasnt working

cerulean herald
digital lily
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actually found a guide nvm

rare shell
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hes finally real...

orchid bear
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woah

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thats really good art

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wonder how hard it is to make a joker like that

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like code one

robust lily
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You could reuse most of the code from the other joker that resets after each boss blind

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Campfire

rare shell
robust lily
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make it a 1 in 20 chance

rare shell
wet swallow
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screw it:how can I make a balatro mod myself

strong swift
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do you know any lua?

north ivy
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can someone help

robust lily
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The error lies in line 1648 of misc_functions.lua, or another file that 1648 points to.

wicked sentinel
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1648 doesn't look like a thing that can reference a nil value in vanilla code, so you'd have to post whatever your changes are for us to know what on 1648 could have gone wrong.

north ivy
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like my mods?

wicked sentinel
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I don't know what the rules are about posting source code, so I don't know that I can advise that

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all I know is that in vanilla, 1648 just sets a variable to a value, and doesn't dereference any variable. which means we can't really tell you anything without more information

robust lily
wicked sentinel
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yeah exactly

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that doesn't look to me like code that can even have that error

robust lily
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if something was modified in the file, that line might fall at 1650 or farther down

wicked sentinel
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right. and we don't know what those changes were

north ivy
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oh i went to the logs and it said "no such file or directory"

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for jokers.json

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idk if thats what this error is talking about though

wicked sentinel
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what's 1648 look like for you

north ivy
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where do i find misc functions

wicked sentinel
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it's in the functions folder

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are you using someone else's mod, or making your own mod?

north ivy
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someone elses

wicked sentinel
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ah I see

north ivy
wicked sentinel
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if you're using someone else's it's probably best to talk to the person who made that mod to get support for it

wet swallow
north ivy
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it only happens with custom deck mods

wicked sentinel
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but at the very least, we would best be able to help by knowing what mods you have installed

strong swift
wet swallow
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but i am willing to learn (looking up online)

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but uh just give me the rundown of how adding a joker or deck or whatever works

robust lily
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It could have an outdated file

north ivy
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it doesnt happen without the custom decks

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ok i fixed it

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the "replace jokers" mod was causing the problem

wicked sentinel
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nice

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sorry couldn't be a ton more help, but glad you figured it out

north ivy
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its fine

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thankks for trying anyways

orchid bear
north ivy
halcyon lodge
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I'm sorry if this is obvious, but I can't figure this out for the life of me... How would I go about accessing a log that I could monitor as Balatro runs my mod?

umbral pilot
halcyon lodge
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I'm trying to capture events where objects in the game's state changes with the plan being to push them to a database

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I wonder if I've just been going about this entirely the wrong way

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in that I've been trying to edit my script then run it in balatro

halcyon lodge
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Thanks for pointing me in the right direction!

umbral pilot
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no prob! funnily enough I'm not sure if the console is reporting lua prints

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that build afaik still has a bugged console KekStressed

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if needed I can share a fixed build in 10 hours

white scarab
tulip parcel
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is there a goku mod?

umbral pilot
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I will fix it so that's not necessary

tranquil lintel
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Anybody know where to find or have the base deck card sprites?

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so the normal ace - king with the white backgrounds

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I looked around the wiki but can't find them

wet river
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I don't think the white background is going to be on it. They are combined to create the card.

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Enhancers.png has the white background. And 8BitDeck.png has the suit/rank

tranquil lintel
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nevermind, found them in the game files thanks :)

zinc harbor
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I made a jared leto "damaged" joker

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I'm thinking an effect for when glass cards break

wanton rapids
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should be legendary as it is a real jester

bronze fern
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that moment when Balamod breaks numbers

thorn ledge
wet river
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You'll have to give me context, as I don't know who the guy is.

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I already made a mod that removes all jokers except the "base joker".

pastel wolf
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He's a youtuber thats been covering the game since the start pretty much

wet river
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Ah. I really have only been watching one guy play it. Granted he held a tournament for it with NL and a few other mid tier streamers.

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I only really came here to make a mod to send high score data to a website to be updated for a OBS browser source.

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But I've ended up having fun learning Lua.

pastel wolf
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Nice idea

wet river
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Wow I just had a cool idea. You have 2x joker slots, but you have to choose 5 to be disabled every round.

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Or half, half would make more sense considering some deck changes.

quiet moth
prisma wharf
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Any information on these green outlines?

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only there with pixel art smoothing enabled