#⚙・modding-general
1 messages · Page 6 of 1
in where?
these days it's all about generating licenses using your hardware configuration as a hash value
my point being
anti-malware products get funding from enterprise solutions
though mostly for media that waaay too overpriced.
anti-malware is made primarily for companies to keep their equipment up to spec and predictable and most of all safe
you know who also gives a lot of money to anti-malware companies
I can agree to that
publishers that don't want cracked versions of their software out there
so the cracked versions get flagged even if they are safe to use
as far as i can tell balatro has no drm
but i bought the game because im a good egg
piracy as a hobby
Same here
but also, single developer
love the game, so why not buy the game
kinda weird that the demo got removed.
i usually pre-pirate games im interested in
then play for a bit
decide if i like it and buy it if i do
4 hour limit for me, gives me enough time to actually think about buying the game or not.
but also I don't want to pay like $50 for something that's potentially crappy.. .-.
real
Ethical piracy
my typical process is going on cs.rin.ru to see what the state of the game is
whether it has drm or not
if it's just steam drm i get the steam files and use the goldberg emu to spoof steam dlls
if no drm then it's good to go
if it's something more complicated i first look at fitgirl repacks
if theres a repack out for that game
if not i then go looking through the forum posts for a cracked version of the executable or some patch or something
run it in a sandbox
maybe should move this to dms, really out there for the topic.. heh...
observe what it does to the sandbox
and if it's good i just keep it
i wont provide any links
Not only that, but the method by which it injects mods into the game is prone to suspicion by antivirus software.
i mean it is potentially unwanted behavior
you could technically hijack the modding api and a couple vulnerabilities to inject malware
but that's not the loader's fault, that would be the mod dev
again if you are scared then look through the code and compile the loader yourself
Oh gosh, we're now gonna have Forge vs Fabric for Balatro
Balamod vs Steamodded
quick, while the loaders are still new, someone start working on a converter
whats the general status of the balatro modding landscape right now?
is it active, getting its foot in the door, cool mods coming out?
i just wanna know how its going :>
It's active and growing.
I mean considering how it went with forge and fabric I'd say its over
idk how it went
That's the thing, it never did
Theres still no way to do mods for both fabric and forge
each has pros and cons and work better for one purpose or another
isn't there architectury or whatever?
nope, no idea
Is that line 968?
that'd be based on the injector you're using
I recommend extracting your modded exe and taking a look at the line
That's what it's saying
Steamodded 0.6.2
what's line 968 of your extracted modded exe though?
function SMODS.findModByID(modID)
for _, mod in pairs(SMODS.MODS) do
if mod.id == modID then
return mod
end
end
return nil -- Return nil if no mod is found with the given ID
end
So it's something with finding the mod by id
It works for other mods so it's something on my end
oh i never initialized the deck
There we go. Deck is initialized
no?
they're still working on that stuff
there's a compat layer for forge and devs release versions for both
I just realized something in mod uploads and I'm gonna remake this deck and upload it
How come there's no "No effect" deck
I haven't even seen it in a modded sense
I just downloaded steamloader but I don't think it's working :(
Windows Defender thinks it's a trojan and quarantined it.
oh... so... how do i
Uploaded in #1210976027036352582
There's an option to allow it in the Defender settings.
im getting this crash very often, is there a fix?
Red/blue/yellow are as close to no effect as vanilla gets
how would i make my deck have more card on start
i think each deck has a variable defining what cards it starts with
ok so 3 questions:
1: is modding safe
2: if i mod, and go back to normally playing, will i still be able to get achievements
3: if both of those are yes then how do i get started
Made one myself
- Yes. The trojan is a false positive
- I believe you should be fine as long as you copy your .exe file before hand and rename back and forth with Balatro
- I'll leave that to someone else
I'm losing my mind, I put the thing on the exluded list but it's still being blocked
I'm trying everything, I even turned off my virus protector temporarily and it still isn't working 🙃
Yeah, I'm not really sure what I did that got it working, but eventually it showed up and Windows stopped nagging about it.
theres so much stuff in the fourms i dont even know how to load mods in 😵💫
i am not got the smart or smthn
my brain is exploding
(im hoping tmod knowledge will help) have you tried to run as administrator?
any time I see a Github link I know I'm about to spend like an hour tracking down dependencies I never heard of, but then it's going to be great
so I've installed Balamod but the mods don't seem to be loading (Options menu->Mods gives an empty list) Where's the mod folder supposed to be?
I'll see
nope
even with-
. Protecter off
. Modloader exluded
. Administer ran
still not working :(
I really thought it would work this time
@vale canopy do you have any other antivirus pgms? McAfee hassled me a bit
yeah, that's the one
you might be way ahead of me here, but mcafee wanted to move the installer to a quarantine folder as soon as I started running it. had to turn off "Real Time Scanning"
and "restore" the executable from the quarantine folder (or just redownload it)
that's exactly what I did lol
hold on, let me get a picture
wait no, I was confused on that part lol, this was from when I still had it on, but it's still funny
but yeah, the warning doesn't show up and the thing isn't deleted but it doesn't get added in game
I think it gets like 2 steps farther though, it's like half way through the command console thing it just shuts off
I had that problem and managed to fix it, but two or three problems later I got stuck again; that's why I'm trying to switch over to Balamod for now
that might be my current problem.... ....
so here's my story with Steamodded fwiw. It was having an error in "steamodded_injector.py". I had to download that file separately from the repo, put it in the balatro directory and execute it with a python interpreter
but when it was said and done, I got a stack overflow error from balatro.exe, which I think is out of my league to fix
this is starting to feel sisyphean
every time i see a github link, i'll tell you. probably has to do with being a windows user
Doubt it’s that
does anyone know how to do this tho
I think I'm going to start posting mod ideas till I can get this working
yeah, thanks to everybody working on this stuff. I'm sure it'll get easier soon, see you then!
I've seen suggestions in #1209506514763522108 and of course in #1155557846805643434 , which one do I post in?
if it's mod suggestions then modding
This is the EXTREME deck
it's gonna be the hardest deck I make
It's 1 discard, 1 play
oh i forgot to mention I have a modded switch
I've added mods to games before on there that aren't officially supported, so if the file structure is similar, I'm going to try to add some mods to the switch version
I'll report back with my results! The only issue is modifying the exe of the switch game, since it doesnt really use an exe file LOL. I imagine it uses something similar though, so I'll look for that and see what happens
Are there any positives to the deck too?
If not I'll use uwudevs loader and see if that works since it doesnt need to modify the exe
Also this looks crazy! How the heck. You'd need to combine this with one OP seed/deck XD
It's forbidden to discuss modding for Switch
aw what the! that's sad. Whats the reason though do you know?
i mean if you own the game and have a modded switch
No idea but you can ask mods I think
I don't see the issue! Lots of other games have mods for both switch and pc versions :(...
Okay I'll ask em, thanks for the heads up! Also big thanks to you for your hard work @tacit mountain ! The community all appreciates all you did for this game, and all the mod devs! 😄
https://www.reddit.com/r/balatro/comments/1b4kraw/balatro_mods_are_out_babyyyyy/
it's cause dealing with nintendo is more headache than it's worth
It's a pleasure, but I took a little break last few days lol
I get that but theyve never taken action against just modding, esp not for 3rd party games. I think the only time they did was like modding of smash with 1st party licenced ninty characters
Well deserved
but skyrim, dead cells, lots of others have working mods on switch
and nintendo doesnt go after em and they cant really
bc it's just modifying game files someone already owns
and nintendo doesnt own the games rights so they cant say they dont want the files modified
I'm sure they don't care that you do it, but they can't official endorce it. Thus rules
so we should probably stop talking about it, mb for bringing it up again
oh you mean the devs cant? Yeah perhaps
yeah and this is their official server
I'll try to ask em later and leave this alone for now. Convo for another place!
yeah haha
sounds good
I should probably get back to doing my mod 
you are appreciated lad!
🫶🏼 what mod ya making?
Understandable haha, you put out a ton of stuff pretty fast!
I wanna mod Balatro as well but I have no clue which modloader to use 😭
I saw all those example luas!
Putting my collection page in
Why did I get pinged? Did someone @ everyone?
Not since I've been here no? was it recent?
ohhhh interesting, collection for another mod or cards?
or like custom textures for the collection?
Custom jokers
Ah it was a Discord "highlight". Seriously, fuck discord notifications sometimes.
I dont think this is all of them but i dont have them all on my phone :p
Its all a wip anyway so
AYOOO! Are these all custom? These look SICK!
Sundial esp I like, and the joker suites!
They're all mine yup :p
Only a few do anything atm
Library card isn't shown in those pictures but thats working, watercolour is working
Receipt is part working
also YOOOO THE HIRAGANA ONE
That one is working but its a bit buggy
Sundial kinda doesnt work properly but im not finished with it
yeah ofc mods take time! you gotta start with the ideas first then work to implement em haha! WIth how fast you devs are going its crazy how much has already been added!
Ive been making ideas n doing art since the first demo :p
Best run I've gotten unseeded
It looks spot on for the game 👍🏼 like they look like a stock card, but they also have their own custom flair to em
they're sick! any of these cards out yet?
or in early release stage?
The plain deck is out, extreme will be out once I fix description thing
LOLOL so true so true
for now you'll only be able to use Extreme OR Plain deck
but i plan to have an upload where you can have both in your options along with any future mods
yeah that makes sense haha, I'll be patiently waiting for the release! Take your time, this looks like its gonna be really cool when its out 😄
Thanks! Still a few cards of mine that dont have effects but i'll burn that bridge when i get to it
Anything Blue stake or higher is BORDERLINE IMPOSSIBLE
Because blue stake removes half of the deck functionality basically (-1 discard to 1 discard to start)
HOLAY okay okay! so wait it would double stack them?!
Plain deck is just a standard 52 card deck with no additional rules
that sounds like insane difficulty! AYOOOOOO max dark souls boss level Deck XD
I'll be surprised if anyone does extreme deck + Gold
You’d need some god tier luck
you'll probably think of em as youre working on other card ahaha, or just randomly while eating one day or watchign a cool show XD
Alright, if anyone wants to try it, #1210976027036352582
yeah this sounds CRAZY lmao! You would need a god seed and EVEN THEN! I'm down for the challenge though 😈
I'll dl it and give it a go later today!
👍
wait so how would plain plus extreme work/
It's just that you can choose one or the other in the deck list
52 plain cards but with only 1 hand and 1 discard? isnt that the same as extrme deck?
That is the extreme deck
Yeah true, some of them need idea reworks too lol
ohh wait so how does plain + extreme work? or is that like the same thing?
also whats the easiest way to dl your mod from the github link? usualy with those type of links ill right click and 'save as' the single files I need, but some of your stuff is in folders so that doesnt work
Basically, the mods will both be loaded and you can play with one or the other
these look really sick, just letting you know though for the oda nobunaga joker, when you write vertical japanese text the vowel lengthening dashes (the ー symbols) should be vertical instead of horizontal
and theres not a download button or releases page I saw
<Code>, Download Zip
OHHHH I see!
Yeah someone's let me know about that, i just havent gotten around to it
ah there we go! I was looking for that! it wasnt on the linked page, didnt realize I had to go back to the main repo
Once I get the Ultimate Card Collection Upload there, i'll put it in Releases
woops wrong thread, ty for the easy link!!! also whats the murphbanana one? XD
thats the nice thing about making these things though I think, you start with one idea but then you might get new ideas that work out even better than what you originally had planned!
its how some of the best mods came to be!
Still deciding whether or not to colour the outside edges of the cards. My main goal was to make it easier to differentiate between the cards.
OHHH ahaha okay okay
I might have to try that just to see what it is 👀
Still gotta do more art so we'll see how that flows
Do you mean add another color on top of the colors already there?
they look cool as is I think but if you have an example of one with colored edges I could give my opinion!
also is Milck here?
the one who made the QOL mod?
Trying to figure out how the heck to add more than one deck in a single mod
I wanna request a keyboard bind for the Run Info button in Milcks QOL mod!
Something like this.
Now that you gotta ask the other deck mod makers for XD
nah I think it looked better in v1
Agreed. I'll leave the Tarot cards as they are for now.
before the outlines, at least for that card! leave em without colored edges IMO!
They look dope though!
devil looks really cool and the sun and moon
I like the extra colors and contrast given to em
vs stock tarot cards
OHHH Tower is sick too!
For World I think adding a bit more green or brown to the card could POTENTIALLY look pretty cool? MAYBE, not sure how itd turn out vs how it is now.
Just a suggestion! 😉
Maybe adding some extra color to some of the more OP or cool looking tarot cards would be cool 🙂
Currently, I've only modified the appearance of the Hanged Man. I turned his hair into a crown.
For the most part I like the look of the artwork
Also this seems pretty easy to add, only requires 1 line to be added to the lua I think but I dont know what the code for "run info" is. Anyone think they can help?
Like I just need the code for "run info" then I can bind it to a key in this file
is there documentation for that in the modloader?
Yeah i feel that! I agree! I was thinking like, perhaps just filling in the color for one or two parts? Like where the wood branches are going across her body maybe. Then again, idk if that would change the art too much
Do whatever you feel is best ofc, just a little suggestion, if it doesn't fit then fuggedaboutidddd ;]
oh wow can't say the c word
so cucked is okay
I'm not even using it in the way the word is
It's literally an acronym
Just happened to be a poor acronym, but it's a reference to another mod I did on another game with the same acronym
Anyways, no clue what's wrong with the code
I'll post the code here in case someone can help check what's wrong
I haven't played with Lua since the early PSP days, so I'm completely lost
I think CUCC would be better though
Yeah but then it ain't a reference
Because it's a reference to another mod I made: "Crimson's Ultimate Color Kaboodle" from FighterZ
I think people will still get it
I mean if you're THAT concerned about the acronym then the mod ID can be Kollection
I don't care, it's your choice what you call it
Though it's literally ONE person complaining about something that will NEVER be seen by the average person
lol
I'll take a look more
how can i make a deck that gives no discards and 7 hands
When you put the effect in, you put {hands = +3, discards = -3}
when initializing the deck
Burgler deck
can someone tell me where I went wrong?! I think I was so close to adding this button to the mod!
This is what I added to add a "run info" button
I found this stuff from the luas in the games exe
I DID IT
nah keep this in I love this XD
very based and pogchamp indeed IMO 
Oh I'm keeping it lol
then after tell me what I did wrong since you got ur thing working pls 🙏🏼 😆
WHERED IT ALL GO WRONG
NVM I THINK I GOT IT
I was using run_info instead of run_info_buttons
in one part
lmao yeah me either, I dont mod really lmao
I'm just a techie kinda lmao
been modding my consoles since I was a kid and whatnot for the free game backups kekek
but okay think I got it lemme try to run it
also u got both decks working now @hardy brook ?
AYOOO DAS HUGE
POG
Yup, I had to make different functions for each but load the sprites in on one
ayo my suits api thingy actually kinda works
Suits API?
oh cool, that'll be helpful for me making Hanafuda, Uno, and K6T
Does anyone know how to add loc_vars to custom jokers, using the 0.7 loader?
to all the texture pack makers: please use LCh for picking your colors
it's so much easier to match up the perceived brightness and saturation of a color using something like this and helps you avoid ugly color combinations
what?
that's a bunch of pink
those are the colors that cannot be displayed on the screen
since the color space is based on how human eyes work
and not how screens work
can i add this to my other effect of having only 2s
You put it in when initializing the deck
I think you could use your other effect
local ExtremeDeck = SMODS.Deck:new("Extreme Deck", "ch_Extreme", {ExtremeEffect = true, hands = -3, discards = -2}, {x = 1, y = 5}, loc_def)
That's how I made the extreme deck
if you're generating a pallete, like for different suits, and you want to maintain a similar perceived brightness of color and space in the hue space, this makes it a lot easier to make the colors you pick look nice
like how hearts and diamonds have a brighter perceived color than spades or clubs in both the standard deck textures and the high contrast ones
I am lost on how to do this
dammit im so close to this button combo
but it keeps giving me this error goddamn it
ELP PLS SUM1 ELP ME IM DROWNIN
objectively the best rainbow
heres the lua code:
it keeps saying its failing to index that damn 'run_info_button' but in UI_definition.lua its clearly there as the ID for run_info!
WHY IS MILCK NOT HERE ON THIS DISCORD 😭
how tho
look at this
see where it says hands = -3 and discards = -2
put +3 for each
also where do I enable crash reports? couldn't find it in game setting and I tried to enable it in main.lua and then repack the exe but it didnt seem to enable them
oh shit maybe I can ask an AI what im doing wrong
i understand that, do i need to add anyhing else to code
milck improved his qol too much, now he can't turn balatro off until he dies
XD I'm trying to add a small "run info" button to his mod! I think I did like almost all of the work already, but there's like 1 part thats missing or not working! If you know how to contact him please show him my last messages! 🙏🏼
I just wanted to have a run info button on my kb too 😭 I was gonna request it but he isnt here on the server!
So I implemented it but keep getting this 1 friggin error message about "local run_info_button not found"!
Hi, I’m running Balatro through proton on my steam deck. Should I run the steammodded or balamod Balatro mod loaders? The balamod one seems more specific but not sure if I’ll be limited to which mods I can run based off my loader.
Cant u use both? I think steammodded is more widely in use at the moment though
That might change in the future or they might both combine, but at least for now if you can only choose one steammodded is probably the one to go with
go with both if ya can!
Looking at both of them they both modify the exe of the game, so it's possible you could use both and have them not interfere. I think they add differernt files to the games exe
but you'd have to test to confirm, it's possible they might conflict if they modify they same files. I just took a quick glance at the balamod exe and compared it to what steammodded did to my games exe
GTFO
lmfao
to anyone who didnt see what I'm replying to that was a spam message XD
it was gone in like 5 seconds tho lmao
@tacit mountain What do you think tho steamo? Can they both be run together?
I just added balamod to an exe with steammodder on it
gonna see how it runs now or how it affected the executable
hmm all the luas seem the same
at least in name
contents were likely modified though
The injector of Steamodded is really basic, as long as the LUA files from the core/loader/debug are loaded and that the init function is added to the game init function it game.lua it will work
The injector don't do anything oustide of that
its mainly in main.lua right?
main.lua mainly yeah, and one line in game.lua
can someone teach me how to mod please idk how :(
yeah it didn't seem like too much was modified so as long as Balamod doesn't modify any of the same lines in main.lua or that one in game.lua, i assume both should work? @stable crag if you can confirm thatd be dope too!
this seems to be the main difference when using both balamod and steammodded together so far LOL
I don't know github etiquette but you could probably try submitting an issue or pull request? The readme says "pull requests are welcome"
I'll need to try a balamod mod as well, which mods are made for that loader?
Yeah I figured I could submit an issue but thought maybe I could do it myself with the documentation, which I Was able to find in the games exe. Never made a pull request before tho, not a bad idea! Then they could modify my almost working code I'm assuming yeah?
Or at least see what I did?
Honestly not sure but I think so
Okay steammodded mods all still work with balamod installed
so yeah just inject both! they should both work @pale pivot
when I try and run the cmd file with Balamod I get this error
I got that too
I had to open a command prompt in that folder
as admin
ah
definitely unsupported but hell yeah
how do I open cmd in that folder again?
Thanks for the idea! I'll give that a shot later today. If I'm lucky maybe theyll stumble upon my post!
so I have a tool that adds a context menu entry so anytime I right click in a folder, I can access both command prompt elevated and powershell elevated directly from that folder
but typically if you hold shift and right click on an empty space in a folder you can bring up powershell in the context menu
I think theres a way to change that to command prompt
in windows settings
does powershell work as well? or does it need to command prompt specfically?
yeah just type in "replace command prompt" when you press the windows button
(you'd also need to tinker with registries but yeah)
itll show up in control panel
when i use windows i use windows terminal
at least, i had to
command prompt
oh yeah this is different
or you can set it to bash if you have wsl (don't, wsl sucks)
there used to be a way to change it without registry but i think it got changed in win10 huh
ah, well. What's the tool you use called?
powershell might work
but command prompt def does
uhh let me find out hold up
I installed it a long time ago
the other option is also to open command prompot
👍🏻
make sure it has admin
unless it's like insanely specific to the ms dos shell powershell should work fine
and then type cd:/ and paste the directory here
I can wait
wtf is that 😭
ok, got admin cmd in the folder
then just balamod.exe -a -b <path to game here again>
I wasnt sure either XD whats a balamod mod I can test?
it wasnt working for both of us without -b
kept giving error saying it couldnt find balatro.exe
maybe bc it's not in my main c drive
it's fixen on 0.1.9 i can give you an exe if you want
lemme give it a shot!
also yes please! thatd make things easier for @finite zealot
yes please, thank you
PLEASE NOTE IT'S A TEST VERSION (very unstable)
you'll need this med because i dint cleaned my mess https://cdn.discordapp.com/attachments/1196594105527046284/1210718773573849088/Dev_tools.zip?ex=65f4cf39&is=65e25a39&hm=f12eeba95c1f2c9df142d267d043ab0ecce6e748c56a46272a42dbd85f759388&
Where does this go?
it's a preview version of 0.1.9 so it could be unstable
%appdata%/Balatro for the zip
and anf folder for the regular .exe
where does the counter show up btw?
hmm
a new game*
anf folder?
any*
so just anywhere, or anywhere in balatro's folders? i.e it's steamcommon folder or somewhere similar
for the zip? which zip?
you can start the exe anywhere
I thought it was just balamod.exe and oneclick.cmd
this one
should works event in another drive
ohh got it
game will crash if you don't have dev tools for this exe
the injector window just closes almost instantly is there any other way to do it?
ahhh. didnt crash for me for some reason, but the mod wasnt working either
np, it will be 100$ sir 
Perish.
you need to start it from command line balamod.exe -a
I will not pay you a single cent
no speedrun counter but I see FPS counter and dev tools
nope not showing up there either! it just goes in mods folder in appdata/balatro yeah?
maybe another mod would work?
/mods
cause everything else does
yeah thats the one
my bad
AppData\Roaming\Balatro\Mods
im really confused
AppData\Roaming\Balatro\Mods\speerun_counter.lua
you have stemodded and balamod at the same time ?
its in there and the dev tools works but the speedrun counter not showing up yeah
and yeah both of em installed/injected
what do you mean by this, this is for the "Drag and Drop your "Balatro.exe" to the executable" step right?
steamodded is capital Mods
thats for steammodded
balamod is lowercase
maybe devtools works because of the apis folder
for balamod you use different steps to install
hmmm... any other example mods I can test?
you can use whatevercase you want it should works
thonk
if it doesn't work it's because the injector don't like what happens
i love it
thats the big brain mods IM HERE FOR
aw sadge
nah didnt work
must be some sort of conflict
gay mod is the most used mod for balamod i'm not even joking 😭
do we have any dedicated mods for balamod yet?
just to make sure the path is \AppData\Roaming\Balatro\Mods\mod.lua yeah?
UNDERSTANDABLY SO
I'll be adding it asap
and using it in all my runs
some on the balamod server, but i'll remove all of them from the discord and use the "marketplace" on the next version
balamod is newer too so it makes sense, i'm excited to see lots of mods be made for it
is there a way i can get an invite to the server?...Wait, checking github.
i created balamod on balatro demo 0.9.0 ;-;
it was just hidden in the depths of github
also do you still need help with installing balamod? you dont drag and drop thats for the steammodded loader
AHHHHH! Yeah I think both modloaders just got officially dropped on github like very recently yeah?
@unborn egret open an explorer where you downloaded balamod.exe, then click en the path at the top ef the explorer and type cmd, then once the cmd opens type balamod.exe -a
I wouldve loved to have it way back then and i'm sure lots of others wouldve too! But prolly took time to get it polished and working right I'm assuming
nope balamod always been public i just kwen today that modding was accepted in this server
OHHHH ahaha
I tried looking on google for mods for balatro like last week!
i did that but this was the response "'balamod.exe' is not recognized as an internal or external command,
operable program or batch file." not really sure if it worked then
couldnt find anything until just like 2 days ago!
Maybe bc thats when modding became widely discussed on here so the search result was being pushed up higher?
I told people on reddit about the mods and people on Steam and only the people from the Discord seemed to know mods were available already in early stages!
yeah that balamod.exe should fix that, it did for @finite zealot
balamod exist for more than 2 monts now
share the link! its on google if you search "balatro discord"!
DAS CRAZY
Well im glad it's now out of the github depths and making the rounds!
Some really cool mods are coming out of all this 😄
and only 3 people used in it balatro demo 
ahaha well to be fair there were way less users back then and the reddit/discord was still new!
now the game has gotten way more publicity and way more players!
so everyone wants mods >:D
someone on the balamod discord is making this mod
i clearly have the best modders community 
MY MAYNE
I was really hoping someone would make that one!
Glad you saw the post too 😄
lots of people over there are super stoked about mods being added to the game! Nobody knew these loaders were around except yall over here 😭
🤌
AW HELLL YEAHHH BRUDDDER!!!!!
ITS TIMEEEEE!
IF THERES ONLY ONE MOD I CAN RUN ITS GONNA BE SLUTTY JOKER BABY
and I NEED THAT 18+ PATCH TOO
XD
Jokers Gone Wild
Can someone help me install Balamod? On steam deck running balatro with proton. I downloaded the latest release, opened the downloads folder, opened Konsole, typed balamod.exe -a and hit Enter, but I get this message: bash: balamod.exe: command not found
THIS SHOULD BE THE NAME 💯
someone made an api for creating custom consumable card and someone is making an api to load card assets externally instade of replacing the whole card atlos png
so it sounds good for making good mods on balamod
you have to open it from that directory that balamod.exe is in
If you're on Linux, just use the linux version
also you need the updated balamod.exe v0.19 or youll get an error about not having balatro.exe in the directory
Gotcha unfortunately I prefer the proton version since I can run reshade on games that way.
here, just click this ^ @pale pivot
Balamod doesn't replace the game executable
look up how to change directory in Konsole/Bash for the steam deck, should be pretty easy
For linux users (giga chads)
PLEASE NOTE IT'S A TEST VERSION (very unstable)
chmod +x ./balatro
./balatro -a
also I think reshade supports linux too yeah?
if you can run it natively you might as well!
Sadly the decky plugin only lets you do one reshade effect (and not even most of them) at a time.
what about without the decky plugin? isnt there a way to install it just to like the linux file? 🧐
nice
thats dope!
I saw some of the balamod features, it seems really cool
Hmm not to my knowledge. Reshade is a windows program unless you use this particular proton enabled script on the windows version of a game on steam deck
awww YEAHHH CUSTOM SLUTTY SPECTRAL SOUL CARD!!!
Super appreciate everyone's help but honestly this is all a little confusing. Might wait for an easier mods solution down the road and just play vanilla till then :/
I need a whole slutty pack now XD
ingame injection is the main feature for modders tbh, you can change the game as you what, in a safe way and revert changes without changing the original game code
I can help if you'd like, just pm me to avoid the clutter
shouldnt be too hard, it's just 1 step thats a bit tricky thats it lol
once you move directories its pretty easy @pale pivot
have you tried the file i sent ?
because im on linux and run the game with proton and it works
Think they just got tired and gave up XD oh welp
its not that hard esp when you have help but some people don't wanna do more than 1 step sadly 😢
like thats how you learn! by figuring out what went wrong and how to fix it!
😭
people who contributed on balamod would make a graphical installer so it won't be a problem anymore
also the UI versoin for my repo system is finished soon ™️ https://cdn.discordapp.com/attachments/1185706706752245760/1213775017968672778/bandicam_2024-03-03_17-07-49-408.mp4?ex=65f6b313&is=65e43e13&hm=3a8bf2b833c922bf70cb6b40bee9d566c361562edb338e48a247fcc2054b4370&
There ya go 🙂 That'll be the most accessible and easy way forsure, or even just sharing a copy of the games exe (if thats allowed? Not sure though if thats cool with the devs rules). Steam workshop should make things a LOT easier for tons of people as well when thats implemented
But I still hate to see people give up 😭 Like it's small problems like that that you google how to fix, that's how you build up your tech knowledge and learn how to do all this stuff super easy in the future (and more)!
the game is contained in the exe in it's entirety so distributing it isn't an option
But I get a lot of people just aint into that either
i don't think i could publish mods on the workshop sadly :/
OHHH yeah fair point ahaha
I'll give it another go! Just PMd you @cerulean herald ty folks for helping
well you still need the dlls to run it though yknow? but yeah its too much to share if most of everything is in the exe XD
YOOO THEYRE BACK!!!
alright I gotcha @pale pivot 😄
Lets getter dun
how come? 🥹
cant everyone publish stuff on workshop to subscribe too or nah?
i don't think but everyone can publish on my repo system so it's oki
i need like a better tutorial on how to make a deck
for what loader ?
steamodded
i don't really know steamodded api, you should search for mods as an example on github
i try and i get dumb trying to understnad them
yeah you kinda need some coding knowledge
how could you change the sprite of a custom deck?
I think @hardy brook Is making one, though they're working on their own deck rn too so no guarantees as to whether they'll have time for a tutorial haha!
decompile the exe and check out the luas for examples too of the deck stuff
^
"Decompile"
it's just opening it in 7zip and extract
has anyone made of or thought of a mod where the remaining card count is just on screen on the side above the deck instead of needing to mouse over the deck ?
well in linux it literally is called decompile I think
the command in terminal is "decompile" to be fair ahaha
Pretty sure there already is a remaining card count isnt there?
aww I see. whats the requirements to post mods on workshop? But yeah as long as you have a repo system thats pretty sweet and easy 😉
Theres a x/52
u need to mouse over the deck for what i asked for being the exact cards remaining like how many kings or 10s n such
and of what suits
Oh you mean like that
yeh i find it just annoying to have to mouse over the deck all the time to calculate the probability of drawing certain stuff
and theres like space on the right side of the screen that to my knowledge during play never gets used really
I thought they meant just the card count too like 40/52 haha
secret hand idea - Spectrum for playing a 5-card hand where all cards have different enhancements
how would i go about implementing this
yeh nah thats right under the deck
Milck made a mod that adds keyboard shortcuts to the game, maybe there could be a keyboard shortcut for previewing whats left in the deck (like when you hover over it)?
if not I think an overlay shortcut would have to be made
that shows it all the time (maybe with a button to toggle on and off)
What I'm talking about is this ( sorry for camera pic balatro for some reason didn't wanna let me use win - shift - s to screen shot it)
being here and smaller
like arranged upward instead of across
No worries, I suggest Lightshot btw for screenshots, works in everything and has more features; its super easy, just makes prtscn button on your keyboard take a screenshot
you can make it a screenshot of the whole screen, one window, or select the area you wanna screenshot with ur mouse after pressing prtscn
then u can copy it to the clipboard so you can paste it, share it directly on twitter, imgur or wherever else, or save it to a folder instantly (or u can choose where it gets saved to if u want)
yeah I see what you mean now. I think either of the solutions I mentioned above should work, a mod dev would just have to make it
Idk if theres a request feature yet, but I THINK if you go here https://discord.com/channels/1116389027176787968/1210670452716994600 you can request/suggest a mod to be made
yeh i wasnt sure which chat to ask in
And if you don't want to download external programs, you can simply press PrtSc on any Windows machine and it will take a screenshot. The only difference is that you have to open mspaint (or any photo editing software) and physically paste and save the screenshot. Alt-PrtSc will do just the active window.
thanks
i always just used windows key shift s
balatros the first time ive encountered it not working
no clue why but
thanks for the alternative
Hi is there a how to install somewhere? I just tried searching and couldn't find it.
No worries, Lightshot and similar programs are effectively just a manager that will handle the paste and save for you.
I think it has something to do with the way the Love engine handles its resolution. It doesn't properly detect my screen resolution (4K) and it also doesn't seem to properly run in Borderless Window mode.
No problem! I used to use the same shortcut you do, but Lightshot really is very nice and has a lot of little features that are super useful. Very lightweight program too, super unintensive and I think open source
Yeah there ya go, hopefully someone makes it soon! 😄
I can help, on windows yeah? Steammodded?
Yup thats the one.
A lot of games have issues with native windows screenshots in fullscreen mode too, I think its due to the Window Manager and having Fullscreeen Optimizations Enabled
Probably a stupid question but does this effect unlocks and things also?
It keeps latency low, but it can cause weird issues with stuff like that. Some games also fully take control of the KB for shortcuts, so stuff like win shift S doesnt work as well in fullscreen mode, but does in Windowed or Borderless mode
I've never experienced this behavior that I can remember, but I'll take your word for it as something I have simply not remembered.
I might always use borderless window when available, and not exclusive fullscreen.
I just noticed the install guide in steammodded but its telling me it has a trojan, is that just the file type?
okay now i want my deck to make each suit be specific ranks
Yes
Its cuz it injects i think so windows has a hissy fit
Thanks I think it installed, it just closed the window like right away? Not too sure if I'm doing it right
It should do a few things and then say press any key to continue
hmm yeah that didn't show up for me
I had to add an exclusion for it, or just turn off my real time protection for a bit to install it
Yeah I did that, I will add an exclusion and give that a go
Then you just drag the balatro exe ontop of it
I've added it to the exclusions list but still can't get it to work
and I turned off real time protection
alright what did i do wrong here
not an expert but i dont think there should be a comma at the end of this line
idk if thats enough to break it
nah that's normal
so sorry so sorry
Could i do something like {C:HexNumber} for example?
well, can someone tell me what i did wrong, i followed the guide
what guide
what guide, what version of the modloader
plain deck kinda seems a bit flashy
Because I used a different card back
ah
ironically, one of my own from a product I had
the guide thats in steamodded
I don't think i sell it anymore, nor would i give the link here per rules
pretty sure some of the examples don't work anymore. id look for a deck someone is actively working on for reference
give an example?
too much vouchers
How did you achieve this?
Either alot of double tags into voucher tags or going far into endless
how do i fix this
bruhhhh
i fixed it
[Question] I wrote some codes and it worked when I put them in Game:start _run, but how to make them work when I put my code in a MOD file? Since the MOD will be injected when Balatro starts, but this time the params related to Game:start _run is all nil…
Do I need to rewrite Game:start_run in Mod file to make it be modified? Can this operation could override the origin Game:start_run?
Still need help adding the modloader to the exe?
Yeah if possible. I couldn't work it out.
so i want to add an additional effect that makes card ranks above 5 become 5s (if possible)
Yeah np, send me a PM so we can avoid clutter. We've already helped out a few people today
Awesome, just sent you a message
you'd probably want to modify the deck's starting contents
how'd i do that
that is a good question
trying to look at other peoples ones, im hoping that i can have both things
oh you could probably just modify JamesEffect
in what way tho
check out the source code for the deck that has no face cards, it does a 'for' loop thru the whole deck and modifies cards based on specific conditions, you should be able to use/learn from this general idea to change a card based on conditions
similarly if you want to learn how to change a card after you've met said conditions, check any other function in the game that changes a card's rank
which game file has the source code for it
use 7z to extract the .exe file
yes i know that
find a text editor that lets you open folders and search in all files
sublime text is a good one for instance
idek what im like, looking for
searching for "Abandoned Deck" would probably be a good place to start
another question, what's the way to start a run with a specific set of jokers / tarots
i could probably create a challenge but i'm wondering if there's an easier way
Have you checked the way that Zodiac deck adds Voucher? I imagine you could do the same with Joker / Tarot?
change of plan, i want ranks above 5 to become a random rank equal to or below 5
does anyone know where in the game files I can modify the number of levels Black Hole upgrades?
what colors are able to be used in the C:color thing
also I forgot to mention the game should be working fine in 4k even in borderless. I'm on 1440p and I could test 4k and shouldnt be an issue. What does the window look like for u? Maybe try borderless gaming https://github.com/Codeusa/Borderless-Gaming to fix ur issue too, that often fixes issues with borderless games esp in ultrawide resolutions
even in non ultrawide it usually fixes any weird problems or drawbacks
like having vsync always enabled in borderless so u get more input latency
It just doesn't recognize 3840x2160 as being the resolution, it insists that it is 4096x2160, but it isn't.
download the newest versions here https://github.com/Codeusa/Borderless-Gaming/releases
I'm not going to download a third-party software, but thanks for the suggestion.
the one on the releases tab is outdated for some reason on the main link
sure np. Its very well known in the gaming community, just a suggestion
are you using a custom resolution?
This is the only game I've ever had that experience with, I was more pointing it out than looking for a solution.
also windows 10 or 11 and amd or nvidia?
I have 350 games in my Steam library and have been PC gaming for 30+ years and it's just not a standard behavior.
I am using Nvidia, 4070 super, running regular 4K resolution.
I mean I've seen a lot of games have issues with borderless tbh, even with standard resolutions that should be supported. I agree it shouldnt be a problem but I have seen similar stuff pop up before in other games which is why i suggested it
OH
you have a 4096x2160 resolution there too
because my monitor supports that resolution, yes
Is that ur max resolution? and is it not a custom res?
THATS WHY
game should be listing 3840 i agree
but some games only detect some resolutions
if you add it as a custom resolution in nvidia control panel it might show up
there's probably a way to add ur resolution in the game settings file too
or edit the hex in the exe. Again, u might not wanna do that
Why would you need to add standard 4K to the game settings file though?
but it is a fix until the dev patches that
borderless mode I think its trying to go max resolution max aspect ratio
so what I'm saying is I haven't run into a game in all my time of playing games, where the borderless window resolution defaults to your max monitor resolution and not your current resolution
fullscreen for game coding reasons has all aspect ratios unlocked, including both 16:9 and 16:10
3840 and 4096
I understand
and what's even more funny is when you select 4k and apply it, it just switches to 1920x1080 anyway
I personally have, and I agree it shouldnt happen and should be patched
but yeah some games have these issues
which is why tools like borderless gaming were made for
sometimes the devs fix it sometimes they dont
or its an old game
this dev likely will
now thats strange LOL
It doesn't affect the gameplay other than a slight flicker when you focus on another window and back to the game, the engine seems to scale.
So even at 1920x1080, it still is 4k resolution.
It -says- 1920x1080 but it's displaying in 3840x2160.
try using only one monitor too, that likely would fix the issue as well until dev patches it (if ur interested in that or anyone else is who has the same issue stumbles upon this convo)
very weird. maybe its supersampling
using DSR perhaps? but I dont think you have that enabled
or maybe its just reporting the wrong res in the settings menu
I have turned off scaling in nvidia options, tried different scaling options, tried compatbility settings, tried overriding, scaling by window, scaling by application, etc.
but is outputting native 4k
It actually might be a display bug in the resolution itself
try single monitor perhaps if you feel inclined, I think that could be a cause for this issue
not a perma fix ofc but at least u can diagnose the cause
In the hex code?
Yeah it could be tbh
I could try real quick just to see
IF the engine is using some type of scaling, it's not out of the question though maybe unlikely, that when it scales to 4K, it's just integer scaling 1920x1080, so it shows to me what the source resolution is and not what the actual display resolution is
yeah that would make sense 💯
just 2x scaling
1.5x in my case at 1440p. I'm gonna poke around game settings/exe for resolotions, think i saw them earlier when I Was working on something else
maybe the hex is wrong or the settings file is associating that res with another res too. but the dual monitor could also be the thing so its worth a shot too I think
I disabled the second monitor just for testing, maybe a Windows restart is required to conduct a full proper test, but it doesn't seem to affect the resolution choices
Or the behavior for that matter
so its only displaying on monitor 1 yeah the 4k?
Yeah that might not be it then, which at least can be ruled out. Might wanna set nvidia scaling stuff back to default tho too just to make sure that changing that isnt blocking the res showing up there now, but ehhh I doubt thats it too
it'd just be ruling one thing out if anything which it very likely isnt
yea I tried setting to no scaling at all, integer scaling, full screen scaling, also compatbility options in Win10 for high dpi settings, tried all options in both categories
the only thing I managed to get it to do was run in borderless 4K, while it said it was in 4096
so eventually I got it to run borderless 3840x2160, actually... but while it still shows 4096x2160 in the game's resolution, making it even more confusing
Now if you look in globals.lua and look under GRAPHICS you have the texture_scaling option in the game
oh this would kinda make sense at least! if the games max aspect ratio is 16:9 (like lots of games are), then even when you select 4096x2160, itll just use 3840 instead
for 16:9 aspect ratio. Does it show any black bars at all?
and is ur monitor running at 3840 currently or 4096 in windows?
yes but to make this even more confusing, I can get it to actually run 4096x2160 borderless too
LOLOL WUT
Yes
so maybe it was the monitor? XD
diagnosing what causes these things in a game can be a pain ahaha. but sounds like ur much closer forsure
look at misc_functions.lua under function GET_DISPLAYINFO
okay lemme see
`function GET_DISPLAYINFO(screenmode, display)
--default the display to the current display, otherwise we need to return all available modes for the selected display
display = display or G.SETTINGS.WINDOW.selcted_display or 1
--default to current mode/'windowed', otherwise return all available options for specified mode
screenmode = screenmode or G.SETTINGS.WINDOW.screenmode or 'Windowed'
--Get a count of the connected displays and iterate through them to update our window setting options accordingly
local display_count = love.window.getDisplayCount()
local res_option = 1 --This is the mode that the fullscreen option will default to for resolution, if we can find it in the list for the current monitor
local realw, realh = love.window.getMode() --the actual render resolution the window is currently using
local current_res_values = {w = realw, h = realh}`
hmmm lemme read
This is the mode that the fullscreen option will default to for resolution, if we can find it in the list for the current monitor
THIS
this makes sense
so monitors have multiple resolution lists
only 1 list shows up in nvidia really or 2
if you use CRU
Custom resolution utility
you can see your monitors resolutions in all the different lists and even add new ones
3840 is likely on ONE list
but not the list Balatro is reading from
which is why it isnt showing up. Try adding it as a custom res in Nvidia Control panel (even though you already have one identical to it)
it likely would show up in Balatro after that
well, I'm always one for science
well, Nvidia doesn't let you use duplicate resolutions
Usually games will detect custom resolutions from NVCP, its not a guarantee but its pretty reliable
you could make a custom res with 59.94hz refresh rate
so its not a duplicate for example
or even 59hz; esp if you have gsync or freesync you wouldnt notice it since its going to sync the monitors refresh rate to the freesync/gsync range anyways, esp in a game like Balatro, and the range is usually pretty big like 48hz-144hz or the highest refresh rate ur monitor can refresh at
doubt Balatro will ever go below 48hz and cause any tearing XD
esp with borderless mode since vsync is enabled all the time anyways without a tool like borderless gaming or being on windows 11
tried a few different custom resolution additions/settings, still just the one option
feels like it just wants to pull the highest res possible based on what I was looking at
i think you said something to that effect earlier
When I change my monitor resolution to 1920x1080, it still suggests only 4096x2160 for borderless window.
🥹 well hey at least we ruled that out as a possible fix. and yeah it very well might be doing that esp in borderless windowed mode. its weird, some games in windowed/borderless only want to run in 16:9 resolutions by default, some only want to run in the monitors max resolution. My guess is this game is the latter. Theres very likely a setting/hex code that can be modified in the games exe to replace the 4096x2160 hex code with the 3840x2160 hex code. Thats how a lot of games gain support for weird resolutions, people add those in. Borderless gaming essentially just does that for you on the fly without having to manually edit the hex code in the exe yourself
also yeah thats really weird
so ur monitor is running 1080p in the system but the res in Balatro that it offers still only suggests 4096 x 2160?
right
heres an example of what I mean with cuphead: https://www.reddit.com/r/SteamDeck/comments/112kgso/reminder_you_can_force_1610_this_is_how_i_did_it/
another example for a weird 19:9 hex code XD people add all sorts of stuff because lots of games only have 16:9 by default. Balatro SHOULD be offering you the 16:9 res if anything and NOT showing the 16:10 ratio!
But hex edits work both ways so you can get it to work with your 16:9 3840aspect ratio even if the game keeps trying to force 4096 in borderless
lemme look through the games exe with hexedit and see if I can find the hex for it
https://www.wsgf.org/article/common-hex-values heres a list of hexes for common resolutions too
39 8E E3 3F should be the hex for 3840x2160
oh wait thats off lmao
lemme fix that
jeez that took me a whi
whille* never been a fan of doing all that hex calculating stuff so I usually just use tools lmfao
39 8E E3 3F
so this is what we want to add in
CD CC CC 3F
this is what we need to replace in the exe
okay found it
and done!
Okay well I can either tell you what to replace in the hex editor
or if you want I can send u the version I just edited myself for u to test and see if it fixes it. I believe what you'll do is the game will select 4096x2160 still, BUT itll actually load up 3840x2160 instead in borderless mode 😉 @little wharf
apparently borderless gaming is on steam too as well btw
Borderless Gaming forces borderless-fullscreen mode in any game. Stream at any resolution while still being able to easily alt-tab out as if you were in windowed mode. No more risk of crashing in badly optimized games when you want to switch songs or check your email. A lot of games run smoother when running in a window, the need for V-Sync goes...
$3.99
3103
It's now a paid app on steam but still available for free on github too
should u ever feel like this might be useful for you (or anyone else here) 😄
I really enjoyed the nostalgia hit from the green/red flashing lines. Anyone able to put that back in with a mod, or is there a way for me to roll back to a version containing it?
lol
The game owner needs to create the workshop system and it should configure where the workshop files are installed
I feel like a Green Suit would be a great way to create an extra level of difficulty after the gold stake.
Let's say in Diamond stake (new highest difficulty) you start a game with an extra suit of cards (+13 cards, total 65) which creates unnecessary bloat in your deck + has no synergy with existing Jokers.
Also it was always weird to me that we have red, blue, gold and black decks (similar to 4 basic suits) but we have no 5th green suit to fit Green deck.
Also, iirc LocalThunk said it would be cool to have a new super rare Poker hand that contains 5oak with 5 different suits
Personally, I don't know how to appropriately add a new suit to the game without breaking game balance and flow.
who's mod is this?
i love how the developers of both mod loaders are french
Steamo is french too ?
I believe so
🥖

the french uprising
better arm myself with croissants
this is me trying to make a playing card API for the loader - stuff is still hella unstable and I appreciate any testing/feedback/crash reports
Yup, it's a Love2D app, that's how those work.
Funfact you can decompile everything with balamod.exe -d
It's in game finally
Gotta go to school now though, so I'll wrap it up and post it when I get home
wdym decompile, it's no longer even compiled
like the lua files are just there if you extract the executable
^
It was luajit before now it's basically decompress

can't really call that decompilation
decompressed
-d decompress 
Anyway I'd rather just use 7-zip
There's some funny code in globals.lua...
Oh there's an actual rule of no discussion of porting, damn.
yeah. dev is working on a mobile version as well
where in the code can you change the multiplier and chip amount for planet cards?
Mobile would be great can't wait till the dev does it
Anyone use reshade on Balatro? Was curious what effects/presets folks might use.
Pretty sure game.lua has all of the parameters for things like planet cards - you can also adjust base hand scores there
yeah looked all over there, the config for planet cards doesnt tell anything about mults like for jokers
is this for the base hand scores?
yes, it also has the scaling
yep
How would one create a custom background inplace of the regular one for the game "board"
The background is generated on the fly, so you would need to edit one of the Lua files.
why the hell did I break card sorting
i'm more curious how you'd manage to do such a thing
Hey! I'm a dev at Thunderstore and would like to ask if there was any interest in adding Balatro to Thunderstore? I and a co-worker are looking into it anyways, because I and Mythic at Thunderstore have been playing the game for the past few days non-stop 
havent seen mythic in a while damn time flies:3
also while ya here, can ya remove wildfrost from thunderstore, it now got a official steam workshop so i doubt we need a page anymore ^^
Hmm, I'll ask Mythic to handle this
(I'm not managing the website, just a developer
)
Well we have been playing Balatro a lot for the past week, so you might run into him if/when we add it.
(About looking into it, I'm not familiar with the mod loader being used, but one of our dudes is a wizard with mod loading stuff; so I'll let him handle it
)
there's two modloaders currently
There was originally a mod for something similar to this (5 of a kind with all the same suit I believe, called 5 of a flush). It'll be cool if someone adds it back in again and the hand u mentioned as well, 5oak with 5 diff suits
#1210728178201526373 actually has this, though it's really less rare than flush five when you have six suits
Yes a full mobile port will be super cool. There are ways to play on a decent android device already if you own the game, but it's not the same as a native port ofc in terms of efficiency and whatnot
like, it's just waiting to be made in a base deck
Ohhh I see what you mean, you meant the dev has to add workshop support first for the game! After that's setup I think you should be able to add workshop mods yourself tho right?
Workshop would be amazing for this game ngl
This would be cool and possibly r2modman support too! I think steam workshop might be easiest, but oftentimes thunderstore or r2modman are easier to implement and have more features, like with lethal company for example (throwback game LOL)
Hopefully it'll be coming soon! I think someone said dev mentioned it? Don't quote me though, I might be mistemembering!
Ayo that's dope! And true, you'd have to disable the other 2 new suits in the lua probably while leaving the new hands there for it to be the same rarity. Wonder what's the score for that in this mod, I'll have to check
It's planned by LocalThunk, he already informed me during the Demo. But I don't know when.
It was a plan to have it shortly after 1.0.0 but it might have been delayed a little, the Modloader is there to be temporary and "Kickstart" the modding community. It's already planned to move to an "Official" one made to work with the Workshop.
oh hell yeah
But like I said, my informations are coming from DM I had with LocalThunk during the Demo, there is a possibility that he changed the plan for this and I wouldn't know.
He read #💻・dev-talk quite a lot so you may ask him there.
playing card api isn't looking bad... I'm just having a weird issue where face cards of new suits are out of order... I guess I'll have to look into how they're actually ordered
If I remember there is a dedicated part for it
Maybe it had some kind of informations that you are not refreshing on your side
weirdly this isn't a thing on #1210728178201526373 release version
Are you using it when testing card API ?
Maybe it's an issue with the ref conflicting with each other
no I'm using an adapted version that removes any code I added to the loader in some form
I guess I should concern myself with this getting too big if there are too many ranks involved?
32, checks out
gl with that to find a suitable way to do it
Had an idea for a joker, but I'm not a modder. Thought I'd drop it in here if someone needs ideas
Man With The Axe:
Aces, jacks, and king of diamonds count as Wild
This makes sense. I figured the modloader wouldn't be around in its current form for long as the game already seemingly has code for mod support I think yeah? It's just not enabled by default? Plus injecting game executables can cause issues for various people with different AV systems, lack of system admin priveldges, etc etc and has its share of security risks depending on if a re-uploader shares a maliciously modified version of the injector on some other website
It's the perfect way to kickstart things but it makes sense that future versions will have easier support for mod installation and loading
😍 is this default vouchers? Or modded ones?
this is all vouchers normal not modded
They look default I think, but I haven't seen all the vouchers yet so idk
Damn they look so sharp

