#šØć»fan-art
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Also, may i suggest splitting up your suits into kingdoms?
a goomba isnt really fitting for a mario suit
seems more fitting for a bowser suit

I have 4 servers where Iām the only member that isnāt a bot
Discord is my storage space
lol
damn
I am not paying for icloud but discord unfortunately tries to limit me
drawing plasma potion rn
the four suits don't really matter, they're all gonna be the same for readability and the fact i don't have infinite time but i thought i'd do something a little more fun than the standard suits
which are gonna be mario, luigi, wario and waluigi
cause mario 64DS. i'd do yoshi instead of waluigi to fit but then there's be two greens so
If you want a reference for wario and waluigi i did a sprite for both of them in the picture poker palette
(feat. Mona from WarioWare)
oh that's cool!
sorry for waluigis blue hat, there wasnāt really any deep purple i could use
Not from the picture poker palette at least
guys what's the negative shader
pretty sure there ARE a good helping of shades of purple in there
i remember seeing it somewhere but i forgot
anyway i will continue this tommorow it is 2am aaaaaaaaa
that deeper shade of purple is wayy to light actually lol
really...
yeah waluigis hat is a pretty deep purple
Im sure i could find a better purple in a different minigame though
(Im very particular about just picking a random color from a color picker and would rather get colors from the source)
for the jack i'm probably gonna do the mario and wario brothers for their respective suits
for people who like Fire Emblem the Sacred Stones in particular
I swear I do more things for sprites, but Balatro struck yet again
This time, I made face cards based off of the main trio from Fire Emblem: The Sacred Stones! It's one of my favorite games and wanted to show my love for it this way.
#Balatro #FireEmblemTheSacredStones #FireEmblem #PixelArt
went ahead and made face cards of the trio from that game 

its almost finished
lemme go take a pee
idk
im gonna chnge the background a lil
nope
ok the colours looks fine
but i feel like i should have just used plasma deck's background
Someone wanted a Heart version of Seeing Double?
Elixir (Common) ?
plasma potion
Kinda look like elixir from CoC
theres a reason why i called it plasma potion
balances chips and mult for the next 10 hands
maybe 5
cuz plasma effect is op
What would the name be? (If Seeing Double is the Clubs exclusive name)
Broken Heart?
I was gonna suggest Halfhearted/-ness
Either is okay
So basically loyalty card?
Ohhh okay sorry
working on a card
heres ur hint lol
McJoker?
mcjonkler
cheezburger
I Lovin' (To Mult) it
John Balatro
New effect: Gain +2 mult for each Lettered Card scored in first hand of round
whats a lettered card
AKQJ I assume
A, K, Q and J
Ranks above 10
ok then say A, K, Q, or J cuz numbered cards is a bit confusing
You can see AKQJ in the bg of the card
Yeah
is the effect too strong?
But
&
say āOdd numbered cards (A, 3, 5, 7, 9)/Even numbered cards (2, 4, 6, 8, 10)ā
So at least say āGain +2 Mult for each scored Lettered card in first round of hand (A, K, Q, J)ā
Max of +10 per round, seems fine
decently balanced
š
Meal Deal
- Adds +1 Mult per Consumable used during the run (after purchase)
- Unlocked by having at least three food jokers in your Joker Inventory at once
nice
looks sweet
tho
wait no nvm
perhaps you could chnage the phrasing to: Gains +1 mult every time you use a consumable
Fair enough
fits the phrasing of the base game better
Perkeo would go crazy
That unlock is nuts hard lmao
Looks great
or no
idk maybe its my experience but its not that difficult
how about this
Well done cheds
win a run with a food joker
thank u lol
thats a more plausible unlock condition
yesssir
Or just get super nanner
Cavendish and Ramen are the two that last the longest with proper planning
its not impossible to get a third with that setup
still pretty luck based tho
Some jokers are tho
challenges achievements that are luck based arent so good
cuz they should be more skill based
hard, but still fair
Meal Deal unlock is smth you find casually rather than intentionally searching for it i feel
a lot of unlocks are like that
i dont think ive had more than 2 food jokers at once tho

what is that
Ive been doing a few performing act jokers
I have a list as well with about 10 for each rank aside from legendary
thas what ive been working from anyway
thas what this is anytime u see me post this format
lol
Yeah ive got a sheet too
whys it called "low hanging fruit"?
Is yours laid out horizontally?
I've got a txt file
horizontally yes
2 reasons
ive got a fucking physical note
1 - same logic as the queens joker being called 'shoot the moon' instead of 'Joker Queen' or anything simpler
2 - with the context of how cards against humanity is played you're often forced with going for the obvious joke to win
aka low hanging fruit
well
Mines laid out vertically
its called shoot the moon cuz its based on a movie called shoot the moon
I'd sat its more based on the idiom, but i dont know what the movie is about
What if there was a card called "Shooting Blanks" that gains x0.5 mult for each hand that doesn't beat the blind
its about like
uhhh
i kinda forgot but i read the wikipedia of it i think
cool concept
and it was about cheating and relationships
thanks!
too op
you can just play shit hands
maybe if it gained + 5 mult instead of being multiplicative
still kinda op
smth that makes it good early but not entierly viable if u dont commit
ig it could reset when blind is beaten
better
Just a goofy pose
Man, maybe i should find a programmer that'd be willing to help me with the code side
Its a lot to do both sides by myself
Real
Gonna take me a long time to get thru all of these
I've had to give up some really cool ideas because they're too hard to code (for an amateur)
I just let them be til ive got more experience under my belt
Ive been able to work a few out after doing a few others before
Understanding more of how the code works
didnt you say you had a friend to help you out?
Honestly I'm just focusing mainly on the art rn, the effects are mostly vanilla/simple
Theres a couple coders in here and in a priv server that help me when i get stuck
But none that are really doing art and code alongside me
Just giving advice mostly
i mean its still good that youre taking ahold of the project mostly entirely by yourself
you can improve on both art and coding this way
Hope i can get it out eventually
tho i probably cant cuz i play on an ipad
and i dont think you can mod on ipad
and i dont really wanna spend more money just to get it on computer
tho there will probably be videos of it
cant wait to see murphyobv potentially play it
just realized some errorsā¦fuck
me when the jokers arent all bald:
Pleaaaase shave the lucky cat
Joker Energy
- Boosts numbered stats of immediate left joker by 1 (1 in 2 becomes 2 in 2, +3 mult becomes +4 mult, etc.)
- Unlocked by completing a blind with more than double the required points
what if i had trib, would it give x3?
aye
holy overpowered
I should mention it only effects numbered stats
anything that says the word first or twice (such as Hanging Chad or Photograph for example) arent affected in that way
wait what if you blueprint this 
chain reaction?
Basically nothing since it only effects the immediate left card lol
Blueprint just looks back at the energy
oh wait im dumb
cant be affected by brainstorm either as it would need to be the far left card and nothing can be placed beyond that
is that second one a film reel?
hmmm...
Action Figure
Ability: Holographic, polychrome and foil jokers are 25% more likely to appear in the shop
That'd bring their spawn chance up from 3.7% to about 4.6%
oh, okay what about 50% then
5.5%
7.4%
so how the hell is a 99% increase turned into 7.4 out of 100
what is a 100% increase then
Are you saying a flat addition of 99%?
idk what that means but probably?
From base chance to what do you want the increase to be
how does the chances of getting an enhanced joker work
That's a better question to ask yeah
The game pulls a random number between 1 and 1000, negative and polychrome fill 3 of those numbers, holographic fills 14, and foil fills 20
The rest are just "no edition"
When Hone increases these odds it changes No Edition slots into Edition slots
37/1000 to have any edition at all
So your chance of negative do NOT go down with Hone
ok so in order to add a half increase of getting them it'd have to be a 500% increase of getting them?
Just use a multiplier
Base chance is 37/1000, what number do you want that to end up as
500/1000?
maybe a price increase too
like it increases the chances of getting them but it makes jokers cost $2 more or something like that
or perhaps just the enhanced jokers cost more
Editions already make jokers cost more if that makes you feel any better
it doesn't
there needs to be more of a balancing downside
so I think making them cost more than they already would but making them show up more would be more fair
1350% more likely, roughly
I mean it's guaranteed editions with Hone
Literally every card would have an edition
Chance of 100/1000 then?
Significant but not guaranteed
Maybe a 60/25/15 split
I have a friend whose favourite game is this, maybe I convince him to play Bal Atro
Redraw of Jimbo
Looks nice š
thanks!
Although the effect could probably be stronger, since Rare Jokers are well.. Rare
evil baseball card
That's what I based the effect on lol
See No Evil
- +2$ per empty Joker slot at end of round
Speak No Evil
- +1 Mult per card discarded during a round, resets after Ante
Hear No Evil
- +10 chips per played card during a round, resets after Ante
Hear no Evil should have the ears flattened away like they got cut off so they canāt hear
What ears?
Eye of Rah
>
<
Cool
I just bought a Voucher in Balatro, and what they do for you is they give you the Voucher
Cannot see what ur pointing at
His cheeks?
I always seen them as ears
question
are qr codes on a joker allowed
(the one im making just leads to the balatro steam page, and is there to simulate another card
Digital Code Card
- Adds 50 chips per Common Joker
Suppose while im here would smth like this be fitting for a legendary
It's not the most exciting idea in the world but as far as power level yeah that's about right
these are ears, they're just extremely simplified
I could make his face thinner if thatās what u mean
I opted to go with the smile change since I couldnāt spot any visible ears
Those nubs on the sides of the head are definitely ears
The smile change is good though to help differentiate
That's fair, I think both would be best just in case one doesn't land
but in either case the jokers look awesome
Really love how you play with the hat danlgersā¢ļø
missed chance for the qr code to rickroll you
U sure? They look a lot more like cheeks
the only way to resolve this is by asking thunk himself
If itās cheeks, speak NE should have em lopped off, if ears hear NE
Yknow what
Agreed
Someoneās getting them removed i donāt care who
man im not getting any ideas for this voucher spectral thing
raaagghhhhh
what do i make it look like
its so boring
Maybe something ghosty?
Like maybe a ghost is behind the chains, but is managing to reach a hand through
I'm pretty sure, large cheekbones like that aren't super common
Chains out of the yellow maybe or the spectral blue
that rules
Tbf like 10 server I donāt use or are defunct but they have some stuff I wanna keep around (I sometimes use other servers as storage space too) and I just remember where these things are in what server because itās somehow less effort than dedicated storage
Free him?
Depends. Whatās he like?
I mean I dunno, he's probably in there for a reason
If he convinces me Iāll free him
hes gonna give you +1 joker slots, +1 hand size, +1 hands, +1 discards, +1 shop slots, -1 reroll price
he'll give you everything for a price
Can he also go āehehehehohehe >:)ā
maybe
and resets your ante
What is the price
alot
try inverting current money?
Aren't those two bumps on each side of the face are actually ears?
Is this the boy and the heron?
Do any of your jokers have effects or do you just draw them for fun?
I feel like library card should let you ācheck outā one joker per round for free, but it gets returned (like
but it says āreturnedā) at the end of the round. Also, checked out jokers would need to have $0 sell value (or maybe you could get punished for selling the borrowed joker)
big bug
Omg yes someone used that staff in a piece of art so fucking awesome! I always wanted to see someone draw it.
does anyone have sprites of the seals
Holy jimbo
they're in enhancements in the gamefiles
(dont have my puter on)
thas fine i alr found smth
THIS IS AMAZING LM)GIJAOIHGAPOJS
Low Hanging Fruit
- Retriggers a random joker when hand is played
- Unlocked by re-triggering the same card (joker, playing card or otherwise) at least six times in one hand
Sealed Joker
- Retriggers seal effects
- Unlocked by playing a hand with all four seal types in it
That card should be white, black cards have the fill in the blank questions
(or change the text to be a fill in the blank prompt)
a ____ joker
Yes a lot of them have effects, about 15 are coded and working
Yes
they all have tumors
maybe required score is halved but you can only play up to 3 cards per hand?
so like, synergizes with half joker ig
MY GOD, THE FUCKING FOREHEAD ON PERKEO. š¤£
Yes Iām aware
Ah ok
jimbo's male pattern baldness
added a little ribbon
Snobby Joker: Gains x0.5 mult every time money is gained during a round. resets every round
PC / Computer - Balatro - The #1 source for video game sprites on the internet!
SHOT effect visual for another card
no rank i presume?
Negative or positive effect?
On playing cards?
Youād likely have to mass remove the upper portion of the rank and suit, since layering
Yeah the rank art is a totally different file so you might even need a shader to mask out the corner for that or something idk
On top of that, face cards and some other ranks too
I mean ultimately it still just depends what you want it to do
hmm
when you misplace your 1x and 2x files
it appears that changing the numbers in main.lua is not suitable for living
Just imagine this with rough gem
"every time" not "every dollar"... š
Resets at end of round
fuck lucky cards ig... ,
Get some dice
And luckys
thats just 1 increase per money shot
Lucky card diamond flush
10 opportunities, 5 guaranteed
Lucky diamonds with gold seal and rpugh gem
i fixed the problem i intentionally created

Omfg yes
Lets say you hit every lucky, and half brainstorm and blueprint copying rough gem
just dont change the stuff under SMODS.atlas
dont change that block
Thats x 10 mult
im doing that for the funny though
"Gemino" Legendary Joker
This Joker gains X0.25 Mult whenever something "unlucky" occurs, and temporary gains X1 Mult for every card currently debuffed in hand
(Currently X1 Mult)
"unlucky" events:
failing wheel of fortune
breaking a glass card
breaking gros michel
opening a planet pack and not getting most played hand
using a high priestess and not getting most played hand
getting a common joker with judgement
destroying an ace with grim
destroying a face with familiar
destroying a number card with incantation
destroying an edition card with grim, familiar, or incantation
converting cards into all 2s with Ouija
skipping the soul
skipping the black hole
woa
Maybe lower it to + Ć0.25
X1 is a LOT
would you list them or like
have to figure out what unlucky means
Card description might be long tho
You have to hover over the āunluckyā keyword to get the list
that seems unintuitive
That way you donāt do a cryptid
good idea
SHOT could be like
"Removes Seal effect and gives it to 2 random cards"
sacrificing a card for the benefit of two others
This card is permanently debuffed but the cards to the left and right get a unique seal called Bloodsplashed that causes them to always score when played?
Could probably also include Immolate hitting cards with editions, enhancements, and seals
yeah like that!
Also turning all cards into 2s isn't unlucky
I would say turning all cards into 7s is the only unlucky/horrible ouija option
Hmm yes, maybe should remove the 2s, and maybe nerf immolate to only edition cards
It could be like: whenever you fail odds, gains .1x or .2x
Then it has a defined effect that isn't questionable or arbitrary
"whenever a chance effect doesnt trigger" mfs when lucky cards
Then it would be every chance, like lucky cards and all that
Yeah
the thing is that for that
its pretty much just lucky cards, and not something like wheel
or spaceman
Maybe just those give a lower mult
seems arbitrary
Like 0.05
It could be 0.05 whenever an odds does not succeed (once per trigger)
So a lucky card not giving money or mult only counts as one
Like how lucky cat works
I could have a list of "bounties" for bad odds, with easier things to not trigger giving less.
Speaking of crime, I havenāt had dinner yet
That becomes overly complicated and unintuitive though
yeah but then the player either doesnt know about it and it seems arbitrary and random or there's a giant list of odds and numbers attached to the joker
Unless you wanted to create a formula that provides the mult
I'd have to do something like this to make it how I'm thinking.
Special needs
But like having a massive pop out for that just looks funky
And feels more like a bandaid fix
Someone make Oops! All Ones so my card becomes broken
"oh boy a legendary joker!"
the terms and conditions:
I'd try to keep it concise, probably by having multiple conditions share the same mult bounty amount
yeah but like
im p sure the card with the most terms is lucky cards
and thats still pretty short
compared to a bounty list of arbitrary mult conditions
It's also like a legendary, being able to gain 0.05 from all odds seems fine
yeah
gains a lil Xmult every time odds fail?
like
SHOT and Blood Splashed effect
whenever i see some joker with a million trillion text boxes i actually just get so overwhelmed i reroll
i dont even bother
Blood Splashed as a play on words with Splash joker should you be so inclined
oh yeah you're right lol
It it was just 1 or 3 conditions then maybe. But that leaves out the spectral pack stuff
If would be multiple effects on one joker
and way more mentally demanding than any other joker
It could be another one:
This joker gains X0.1 whenever you destroy a card with an enhancement. Repeat for edition and seal.
funny
Mobile only gets 1000+ then you donāt have a clue
Simpler one this time
The Council
- x5 Mult if hand contains a Straight Flush
- Unlocked by completing a run without using either a Flush or a Straight
A royal flush specifically or a straight flush
Both
So a straight flush
Suppose it could be both but the concept just used royal flush
The card specifically states royal flush though
straight and a flush is funnier
Which is an ace-10 straight flush
get that 4 fingers value
yeah say straight flush then
I think it could be cool if it was:
X5 if hand contains a flush and full house, straight, or five of a kind
maybe call it the royal or something though
Can you 4 finger a royal flush?
k
thatd be cool
Like AKQJ no 10
yes
all it has to be a straight and a flush and not use cards below 10
wrong reply oops
that was one word away from being a euphemism for something crude lol
I think royal flushes are too rare and straight flushes are already hard enough
plus like
for 5X mult i wouldnt do al lthat
i wouldnt deckfix to make that happened
the hell
"can you 4 finger a royal fl-?"
The ever-dubious Triboulet: "Only after church, I promise"
: (
AY YO??
side note i fixed the card in post to have a purple background instead of blue
wont repost as its a small enough fix
I WALK INTO THIS??
LMAO
wow
Always the worst timing
So true
anyhoo thats all but one of the rares done

I think i'll do joke mix now
Gemino could be:
This Joker gains X0.05 Mult when a chance fails, an enhancement, edition, seal, glass card, or Gros Michel is destroyed, and temporarily gains X1 Mult for every card currently debuffed in hand.
That's such a wall though
Still a tiny bit long, but much more concise.
And it's like three effects
oh hi comic
man a lot of people from the modding of isaac are joining this server
This joker gains Xmult every time odds fail or an enhanced cards is destroyed
oh LOL hi
that means it would gain X0.05 mult everytime Gros Michel and Cavendish rolls, even if it goes extinct because technically a roll failed
No that would be excluded (I think?)
Gros Michel dying also isn't a bad thing tbh
It's stylized as bad but secretly good
I need only one finger
Ok Chicot
that is not consice
I tried š
thats 1 scale per round
thats barely anything
I mean I guess that's true
well yes but I was just pointing it out
Good combo then
Gaining X0.05 when an odds per trigger is also like pretty strong.
It does require some synergy, but imagine it with Lucky Cards, Business Card, Reserved Parking, and the Wheel (boss)
This Joker gains x0.15 Mult everytime a chance effect fails or an Enhanced card is destroyed
So wait should it be isnt destroyed to trigger it then?
Should not breaking Michel be considered lucky?
No
I love writing down ideas š
Banana lives = you get to keep your mult
That's why I think it's overly complicated to add like three effects all considering an arbitrary statement like luck
oops made a couple errors
And instead just considering odds failing as bad luck just makes more intuitive sense
Mhm
Rules as written is the name of the game
like
even before getting to balancing
if a joker has a laundry list of conditions rules and pop outs
It's like how 4 fingers lets you make a straight and a flush with one hand that technically isn't even a straight flush by 4 fingers logic but still counts anyway
it's not gonna be intuitive
there we go
I hope these aren't like
too complicated.
I want these card to have their unique flairs while still being somewhat balenced for the game
If you wanted to add the bounties, you could create a little formula or condition that rewards more infrequent odds.
"Gains X0.5 mult the first time a unique odd fails in a round"
yeah thats good
That keeps lucky cards from going too crazy yeah
but i wanna scale into the x500 mult by repeatedly reactivating the lucky cards!
I never get to have any fun
The abhorrent lucky cat in question:
I'm way more likely to not get a lucky card to do anything for 30 rounds
Lucky cat is the goat tho
New idea because Cavendish:
This Joker gains X0.05 Mult if a chance fails, or X1/X10 Mult if Gros Michel/Cavendish is destroyed, and temporarily gains X1 Mult for every card currently debuffed in hand.
Alternatively just:
This Joker gains X0.05 Mult if a chance fails, and temporarily gains X1 Mult for every card currently debuffed in hand.
That's what I'd want to have at least.
Nice and simple.
I think the last effect A: steps on Chicot top lunch B: does nothing too often
what do debuffed cards have to do with anything so far
it was just a silly idea.
i mean
Top lunch yes
I want the chance scale with the temporary debuff bonus.
i honestly cannot think of a single joker that calls out for another joker specifically
Too much*
Yeah then just remove that part.
So every debuffed card on screen gives X1 Mult, like disabled jokers, cards in hand, and cards played
I said "in hand"
What would be the correct terminology for every card on the board including jokers?
i mean
That does very little though and tacks an extra often pointless effect onto an already interesting and concise joker
"chance fails" and "debuffed cards" both seem disconnected from each other
It is supposed to be kind of a two in one combo sort of thing
thats
Also it is a custom card, I'm just trying to make it unique, not a vanilla joker lol
Ye
Having done custom MTG cards for a while, I see it as an art form, where trying to make cards that could be realistically exist within the source material is the challenge that leads to interesting design choices to create something
This would be really cool for a seal
New idea:
Cards that are destroyed are debuffed instead. For every debuffed card in deck or debuffed joker, gain X1 Mult.
Fishing through 51 cards hoping to get 1 highcard
Note you can still just play a debuffed card to trigger a high card
Yeah but no seals, editions, or enhancements
I also think it doesn't need the debuffed joker part, but the effect is still interesting enough
Yes, but you don't need it when you get like X51 mult
Knife with Gemino would be insane
It just debuffs the card but you still get the mult
Would have to code the mod to somehow not trigger more than once if it did that
Maybe Gemino would disable Ceremonial Dagger from destroyed debuffed cards
This seems a bit too bloated for a Vanilla Joker, maybe just the "Chance fails" effect will be fine.
See^
Some jokers I made for my own experiments and learning how to make stuff
As is it would already do that
Either just flat chance fails or debuffed cards give mult
But you would have a ton of debuffed jokers taking up slots
Can Dagger not destroy debuffed cards?
Wait can you sell debuffed jokers?
To which question 
Alright good
i got it wrong
O
No but with a simple change to the wording then jokers can't be destroyed (just debuffed too)
Since Ceremonial Dagger can destroy debuffed cards, I'd have to make Gemino have the hidden effect of disabling Dagger from "destroying" already debuffed jokers.
Nah
"Cards or jokers that are destroyed are debuffed instead. For every debuffed card in deck or debuffed joker, this has X1 Mult."
is it good?
I just don't want you to be able to permanently spam Ceremonial Dagger on 1 card.
Or make it obsolete.
So I still want Dagger to be able to trigger
Unfortunately unless you add an overly complicated unintuitive effect you can't really do that
š
Ceremonial Dagger must destroy the target to gain multi, unlike Madness (which is why it doesn't work with eternals)
I mean I'll either just make Ceremonial an incompatible joker or just go to the trouble of making it work in the back end, would be a lot more complicated than just debuff instead of destroying cards.
Which I think Ceremonial Dagger not working well is fine. Canio has anti-synergy with a ton of jokers (that care about faces), and the upside of your legendary is so good who cares about a mediocre joker like ceremonial dagger not working right
Yeah, true šš»
Are they jokers or consumables
Serial joker: takes 2 random cards and multiply them by 3, changes every card pull
What does that mean? Is it like Idol but has two targets and gives 3x mult?
Trioker: multiply 2 random cards (by 2.5)) after every card pull, but de-buffs 3 random cards
like 3x mult to 2 random cards
but changes everysingle time a new card is pulled
this ability is definitely trash tho
Hearted Diamonds (joker): debuffs 1 heart card for mult x1.5 on a diamond card
Last Survivor (joker): takes a card on your current hand and mult by 15, but debuffs all other cards. Changes cards every card pull.
That one I feel has some potential. My take on it would be:
If played hand contains both diamonds and hearts, debuff all hearts to give scored diamonds X1.5
Tbh the rest are a bit hard to understand/follow
hella good.... tho small reccomendation: Add and outline to the 4th joker's letters
Could you give an example of how they function?
Joke Mix
- Random Chip Increase (5-200)
- idk u can decide the unlock method
Trioker: ex. lets say you have (2 aces), (2 kings), (2 queens) the card would debuff the queens and 1 ace, and buffs the kings by 2.5 mult
misprint but for chips, interesting
Is the effect permanent?
no it changes every single time you pull another card
By pull, do you mean draw? Does it only pick from cards if your hand?
yeah
huh
I don't think it needs an unlock tbh
Just the sibling to misprint
yep
Just word it exactly like Misprint:
"+5-200 Chips"
Misprints desc is wacky lol how could I word it like that
only 1st
Yeah, misprint in game description shifts and such
Which isn't in flavor with joker mix
make it shift or just leave it like "+5-200 Chips"
maybe with a bit more wording as needed
the gummies in the bag are meant to be cards, poker chips, and the jester hat. The flavors are unidentified.
Thank you! And yeah looking at it again you're definitely right lol
It would be a bit strange, idk if it would be viable then. It would just be idol 2 but a slightly different deck set up
Actually changing on draw probably makes it unusable
Since if you try to draw the specific card, there's a chance it swaps to a card you just discarded
what about a legendary joker that makes every card $1 to play it, but you get X0.1 Mult for every card you play
Bad Luck: +30 chips when a probability event does not occur
pretty nice
Very unique art.
Maybe if it was
"[Rank1] and [Rank2] are debuffed. [Rank3]s give X2.5 mult when scored. (Changes each blind)"
This requires you building into at least 3 ranks to optimize it, but by building this weird 3 ranked deck with Flush Fives/Five of a Kinds you can get more than Tribulet or Idol. Also added stipulation that if there are less than 3 ranks, the rank that gets the mult is debuffed and thus can not score.
Though, I'm not happy with that idea fully, since it blows Idol out of the water in both regular play and endless play (Idol also just sucks though)
new idea
Should this be changed in any way
(some things to note)
1 - Selling or destroying any joker that goes against the established pattern (i.e., selling two commons and then an uncommon) resets the chain
2 - This card cannot be bought a second time once the card's effect has been used, even if you have Showman.
3 - This requires four joker slots, or two over a very long period, to work properly.
Straight Flush Joker: everysingle time you get a straight flush the cards would get 0.5x mult
i don't think #2 needs to be in there just because of how long it takes to set up
kk
tbh i was mostly banking on people mainly using this to generate legendaries so I wanted the costs to be notable
especially if blueprint or brainstorm or invisible were used
yeah thats the thing
but this would reqiure you to:
find 3 rares
sell them in a row without selling anything else
then hope you get the right legendary
quite the gamble
do u think as a troll it would give you a common if u tried doing this with three legendaries
Rough idea of how the Raccoon's Revolver Joker would look
the guns will looks more like a gun in the finish product lol
have it give an exotic joker if cryptid is installed
sure if i can figure out how to code that
MIXELS SPOTTED GRAAA
Wdym
š«

Holy shit there is
The pixels bleed into eachother!!
Ah that's what you mean
I did notice offical balatro stuff is like
4 pixels per color
Oh and theres still mixels (pixels of dif sizes)
Because its sized up
No they dont
So if I just 2x this it'll be fine

Go ahead, there isnt any
Nice
Awwww
those are nice lol
Anyways I just did it for fun
I can't be spending 10 years on something like this lmao
oh odd I guess im wrong here
I'm an enginnering student 
No worries, Ive made similar mistakes before
weird thing about photoshop idk if its just my system but the spritesheet for the jokers and photoshop dont quite mix well
in the end every pixel is ballooned to 4x its size and it looks like this
the grid only appears when ur close its not an artifact of the sheet
Are you looking at the 2x sheets?
I am looking at this sheet
Thats how they are in the files
Oh weird yeah that is how they are.
oh neat
Theyre made, then sized up to 2x their size
My bet is the zooming in thing is likely just photoshop grids being weird.
I imagine this is a non issue with smth like aseprite but i dont got that lol
nah each pixel is 2x2
Nope, its perfectly acurate
*accurate
in some instances on my cards theres mixels but u can barely tell
So basically jokers are made, sized up 2x then put in the files
If you want the original res, you have to make it 50%
super original joker concept coming through, grape soda
oo whats it do
lets you take a skip tag without skipping
Like a random one?
Thats double tag
I assume this one is ANY tag
Diet soda gives you 2x tags the next time you skip, grape soda gives you 1x tag the next time you don't skip
Well actually immediately
Not when you dont skip
"Sell this card to create the tag for the next blind"
(Active/Inactive)
It is inactive unless you are on the blind screen, in which it will become active and you can sell it for the tag?
I assume it gives u whichever tag is lined up with the blind ur on
Look I'm just reading this and assuming it's when you select a small or big blind you get the skip tag on it
lol its not a random one its more like
when you skip a blind, you get the tag but you play the blind anyway
it airstikes the player (also gives 2X mult if you're holding any tag)
so you can take skip tags without having to miss the shop
(mult per tag in tow)
No it isnt
Throwback is mult per blind skipped
Grape Soda
Sell this card to gain the current blindās tag offered by skipping
but kind of worse
thats... unironically probably a cleaner way to implement the same idea
Current blind's tag I'd specify
Just for max clarity
yo these are very cool
Absolutely correct
I can do words
Heeey this is what my backstage pass would do
Also only works while still choosing to play or skip the blind
smartphone
Shitty repaint I did for my cavendish
Was Jimbo crushed in a hydraulic press?
Paper Mario looking mf.
I made a fix to justify its legendary rarity
actually peak
Plasma deck is op?
last concept before i leave for the day
struggling to think of anything good to do with legendaries and chips so if u have any cool ideas do tell
THESE ARE SO CUTE

Hidden Trivia, but did you know Lumpy did art for Balatro?
like fan art or official
Who is Gemino?
Xnil Multš„
My custom card
Xmult version of misprint be like
made up balatro oc for this card
Ah okay
Interesting to see Balatro slowly turning into one of those "OC" fandoms
I don't wanna sound like I'm judging
Balatro AUsš
LOL
Ofc we're gonna make Balatro OCs we clown in this hoe
Jokersonas
my brain needs to think real hard if im ever making a Balatro oc or Balatro sona
"is that your fucking Jimbo Balatro fursona? Ha! That's cringe!"
"... YOU'RE CRINGE!"
(please get this reference)
I wanna seeā¦.. the sona
her

Damn, Balatro OC reference sheets before 2025 update
It's very crazy seeing a simple card game explode into something so insane from the community
Itās mega awesome sauce honestlyā¦
Like who would ever guess a card game would have a community comparable to stuff like... I wanna say Undertale but I feel like that's the wrong choice
Someone help me with this metaphor
Pioneer
And the shipping stuff blew up like December.
They got a cool design
I wanna draw Dotty now 
BWAHAHA
thinking of making a new set of other legendary jokers that all have downsides to go with Gemino
also thank you ;A;
Do it I think Gemino looks super awesome :DDD
That sounds interesting but Idk if it would really feel good for legendaries, I mean imagine opening a Soul and getting something with a downside
I'd want the upside to outway the downside, depending on your build ig
like if you debuffed half your deck you'd already be at like X26 Mult
Foolās Couture? What
Honestly idk if Gemino's ability sounds like a very good one tbh
Baron vs Plant with like a pocket strength for xFuckton mult
Question what happens if I sell Gemino
Like do the debuffed cards get destroyed or
tl;dr - we were doing a fashion zine and I had to make a page for it
the brainrot
got me hard
Yeah idk if Gemino's ability is truly worth it
One, I believe that would an overstatement
Two, at least you didnāt compare to MHA
you got to really commit to it with him
Especially considering they disable the ability to destroy cards
Which is a pretty important thing you should be able to do
you can still sell joker cards or use death
You can't sell playing cards
that comparison would make even less sense
but yeah no destroying is the caveat
I mean the word itself, is itās definition somewhere along the lines of magazine?
Right but Legendaries aren't supposed to have caveats are they
that's the point of the mod tho, just dont download it lol
The point of a legendary is that they're... Well... Legendary
Ok fine I won't
Fuck it, secret text, when sold any debuffs are lifted
yes
Getting crammed into that thing like sardines
thinking of one that gives xmult every time you lose money, and cards cost to play
The tooth
Permanent Tooth blind that scales you
it'd double on Tooth LOL
but you'd get 2x the xmult
Why are you trying to nerf Soul lmao
:)
Evil Soul
Or hands cost 1$
I mean realistically these jokers shouldn't have any souls
Creates an Evil Legendary
That'd be good too
That's the thing, every fandom is an OC fandom
Exactly
This is like if chess had OCs

5D chess with time travel
Humans are always going to find a way to portray themselves in the things they like
I guess that's fair
We're lil egomaniacs like that 
Ever see people make different designs for pieces that may or may not include ocās?
It's just very interesting to see essentially a poker solitaire game spawn this kinda stuff
Nope!
Er sorry hang on

There we go
Poker solitaire where you can play a baseball card
Yeah no this game is not schizo
And a credit card
You can find chess ocs simply by looking up 'chess oc'
You could probably find ocās based on the building blocks of the universe
That's just a person with an X for a head dawg
Bros gonna do the X x O ship
His name is Tic
The mark
the eye
Something that doesnāt exist canāt have an oc based on it
That's also false because then you just make a new IP and bam OCs for something that didn't exist before
5 Guys
Itās too late in the day for this philosophising Iād rather just go back to finding narcissism cute
Serpia:
Gain X0.5 Mult every time a Flush is scored, but randomly change suit of every card left in hand
My favourite lil guys.............
This is funny
Wild card time
"This burger tastes funny"
I love how every idea is instantly broken.
That's Balatro
This is a game of synergies
With enough triggers everything is a stat stick
Kitty you talk about Perkeo FREQUENTLY



