#💭・suggestions-old

1 messages · Page 4 of 1

lucid narwhal
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I mean technically it is better because that +2 multiple is adjusting a higher base chip count the better hands have. And that base chip increase from the planet is being multiplied by the higher base multiple count better hands have.

That said the difference is rather miniscule as the game goes on, doubly so because going all in on the weaker hands with planets has the upsides of near unmatchable consistency. And it turns out using your joker slot for a +xX multiplier or a huge base bonus is always better than using a joker slot to make harder hands more consistent

prime pike
#

Might already be planned, but could you add a 'average money per round' that updates automatically? (I.e. if you have 2000 left and 4 rounds it says 500 and if you get 200 it would update the next round to indicate 600 per round remaining)

celest crater
#

a eunuch themed joker card. removes two joker slots

sharp tide
#

Heya!
Glad to see the community is growing, and hopefully with it, a massive playerbase.
Now that you have a discord of such a fairly big size, an idea could be to try and recruit some translators to try and give the game more possibilities for people not all that experienced with english.

wanton inlet
#

Finally able to say this! We are localaising Balatro

silver vapor
crystal wave
#

🫡 Godspeed

obsidian apex
#

It's in the works 🙂 localization is a ton of work, and it starts by making the engine localization friendly

regal flax
#

kind of messed up that the engine is localization hostile

native aspen
west raven
#

mechanics like these tend to be very unfun to the majority of players. imagine losing a run for no reason until you find out it was a mechanic that was hidden from you. very miserable to experience. even if you get the reference, but even more so for the majority who wouldn’t.

bright ermine
#

cards with upsides and downsides are good ideas though; one of my favourite examples of this is in Risk Of Rain 2 with the lunar items

thorn tulip
#

turn the boss blinds into jokers

sweet current
cinder rune
#

Could do Multi 1x +0.5 per Hand Not Allowed played

tawdry furnace
#

maybe could instead be a joker that blocks you from playing a hand or causes a pop up to confirm a hand if it violates the boss blind rules? maybe underpowered as a joker and would make sense as a voucher that unlocks after x hands burnt to breaking the rules

fading yacht
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i had suggested something similar previously where it would prevent the first instance of triggering a Boss Blind ability from an attempt to play a Hand
as for the name, i just realized it the following may be more appropriate:
Turn
Without
A
Turn
(sorry again)

fierce sorrel
#

to piggybank: could have a text on red background above the hand that says "This hand will trigger the effect/ability of Boss Blind", this way it warns new players but also helps if you want to know if it triggers the 10$ joker

wide basalt
#

MTG reference card:
Tarmogoyf (Rare): For each unique enhanced card that scores, add x1 Mult to that hand. (e.g. If you have a three of a kind with a gold, glass and mult card score, it's a x4.)

fierce sorrel
#

"Hungry Wolf" Joker: At the start of the round, he 'eats' a random card from your deck. Gains chips equal to half of its chip value (rounded down).

lyric lance
sharp steeple
native aspen
#

"All In" Joker (Rare): You gain no chips 1 in 2 chance of instead gaining twice the chips.

lyric lance
native aspen
#

1/5 for 500 chips seems really weak

thorn tulip
#

500 chips can be really strong

dusky coral
#

im curious if thunk is using a sandbox to balance beacuase some seem underpowered but haven't played myself just watched gothics videos

lucid narwhal
thorn tulip
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I'd rather have a chance at winning than certain death

carmine lynx
#

stuntman and things like lucky card still provide an expected value though it’s certainly better than nothing it’s just difficult to quantify how much better

whole island
#

Why not just make the royal flush as some built in multiplier on top of the straight flush? In traditional poker, even though it's a special name for a straight flush, it's unique in that it's the best hank ranking. Even though some people might call an ace high straight "Broadway" or a 5 high straight "the wheel", not everyone does. A royal flush though is a royal flush, not many people default it to "straight flush to the ace".

calm flint
whole island
lucid narwhal
cunning condor
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Not sure if these suggestions have been made:
Add an option that can be enabled to stop you accidentally playing invalid hands on bosses (I know that some players may want to submit an invalid hand to get the bonus $, but it's annoying at times when I forget that I have to play 5 cards and I submit two pair before realising) - for me this mainly applies to The Arm, The Psychic, The Mouth and The Eye

Ability to hide the game over screen to take a screenshot of your jokers and your deck - or add this to the game over summary

frank leaf
#

A more detailed game over screen would be nice for sharing info about runs with friends! And to see which jokers are letting me down and which jokers are keeping me alive

bitter python
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Maybe a joker or a voucher that lets you discard more than 5 cards? Would give you greater seeking power with the downside of burning through your deck faster

royal night
#

Some jokers just want to see the deck burn

west raven
bitter python
#

Maybe you are forced to discard a certain # of cards? like you have to discard 4 cards minimum but can discard up to 7 or something, i havent been able to get a solid sense of the game through watching Gothic and NL lmao

lyric lance
#

The big risk you run is running out of cards and getting an instant game over. 52 cards - a hand of 8 =44. 4x 5 card discards and 4x 5 card hands leaves 4 card of wiggle room. Of course the last hand you play will either result in a win or loss. But by the time you get extra hands, extra hand size or extra discards you're pushing much closer to a possible instant loss at 0 deck remaining. Upping discards to 7 cards put this risk much higher for very little benefit I feel.

iron belfry
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Makes me wonder if there is some legitimacy to future jokers that influence temporary hand size. Something similar to Hearthstone mechanics where you have cards that exist in your hand during your turn, but are burned/discarded afterwards. Gives you +X hand size during your turn, but auto discards to default hand size after you play. (not sure if I'm explaining that correctly)

thorn tulip
#

degg: like silver deck but starts with the egg joker

iron belfry
thorn tulip
#

gains +2 to its sell value at the end of a fight

kindred radish
#

The games format seems it would work very well as a mobile port as well, are there any plans or interests in this?

woeful gazelle
split peak
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Is there a tarot card that can reduce ranks of a card? That’d be super useful in turning aces into kings or 2’s into aces. It might be a bit op, but if the opposite is called strength, this one could be weakness?

woeful gazelle
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if anything it would be reversed strength, to stick with tarot arcana theming

lyric lance
#

Yeah, an inverted group of the arcana would be interesting. Either reverse actions like with strength, or extreme versions like "50% chance to double your cash (no max limit) 50% change to set cash to $1"

native aspen
#

I think starting a thread to discuss potential reverse tarot cards would be nice

bitter python
#

Yeah idk what you'd do with reverse suit tarots though, just strip the suit from the card?

bright ermine
#

Change the suit of a card of a specific suit to another suit of your choice might work: like you can turn two diamonds into another suit

celest crater
#

no gameplay ideas but the visual of the american mahjong joker tile is interesting

regal flax
#

👀

thorn tulip
#

looks like local cant decide how he wants it to look

obsidian apex
#

I'm so sorry this is like the 30th time I've posted this, I can't even make a GIF

lucid narwhal
#

gimme that ghost goo

drifting crown
#

is there enough glass synergy to warrant a rare/uncommon joker that makes glass cards unbreakable? Like a "bulletproof" joker? Or one that is designed like a cell phone case?

fading yacht
#

similarly (i dunno if this interaction possibly already exists), but maybe a glass card should guarantee break if played together with a stone card (something about living in a glass house and throwing stones)

lyric lance
#

Inverted Arcana Suggestions

wild fog
obsidian apex
#

Has been suggested many times here, just making sure that this format isn't too confusing. What do you think?

lyric lance
#

That's so good!

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I assume the notation would be present for other decks not just Erratic, (,Erratic just shows it off clearest)?

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Only critique is that the count numbers seem quite far to the right and a little high compared to the rank numbers, but that might just be me.

split peak
#

imagine a late game tarot card that completely changes a suit to a seperate suit, or just deletes them entirely, that'd be op, but could give the player a new synergy

regal flax
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It's not related to the UI, but keybinds to the individual tabs would be helpful, eliminating the click on "run info" and then navigating. Seems like a small thing, but in harder runs that require lots of double checking, it'd be real nice

wanton inlet
river badger
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Im sure there have been randomness type suggestions before, so if already repeated apologies in advance. A suggestion for a joker or some tarot card that creates an ongoing passive such as "at the start of turn random card in hand gets +3 mult" or anything the like.
Different suggestion would be to add a new type of cards that are located in your deck of cards and through discards/hands played you can draw these type of cards. As for what effect these cards can have it can range from hand altering to adding chips/multipliers and even things like "if part of hand played the next hand played has x2 multiplier" or something.
(Numbers used are just examples and should be adjusted with testing).

exotic sinew
#

I've not played the game but the redo of the deck screen looks good - will you be able to mouseover each card value to have it show the cards in the deck? So if you want to see your 4s or whatever (to see more easily which have been enhanced), you could mouseover it and it'd highlight them on the right?

royal night
lyric lance
#

Joker Suggestion: The Bounty Builder. Play a [randomly generated hand rank here] to earn $1. Increase bounty by $1 for each hand in your streak.

#

The random hand changes after every hand played

bitter python
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Howbout a Joker that gives you a x2 or x3 each different hand you play in a round, like if you play a two pair, it gets the bonus, but playing another two pair on the same round wouldnt give the bonus, making it so you have to vary your hands more

celest crater
#

such clever and fun card designs

bitter python
#

Damn, i made a joker for that idea ahaha, fun to make them tbh, do tell me when you think anyway :P

obsidian apex
#

Looks great 🙂

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I also have a completely arbitrary rule where the word 'Joker' must appear somewhere in all (non legendary) joker cards

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We can call that guy Jesse Joker

bitter python
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Oh of course, yeah whereas cards like uhh credit card arent "joker cards" they're just cards lol. i'm not sure where i'd put the word joker on that one, maybe replace the $10000 down the bottom.

I'll be sure to keep that in mind in the event that i make more, which i probably will

obsidian apex
#

Jerry Joker Jr. has something to say about that

#

Also this song is permanently etched in my brain because of that card
https://youtu.be/tHL2XeuA6Yg

Provided to YouTube by Columbia

867-5309 / Jenny · Tommy Tutone

Tommy Tutone - 2

℗ 1981 Columbia Records, a division of Sony Music Entertainment

Released on: 1981-12-04

Composer, Lyricist: Alexander Call
Guitar, Vocal: Tommy Heath
Guitar, Vocal, Composer, Lyricist, Producer: James Keller
Bass: Jon Lyons
Drums: Victor Carberry
Background Vo...

▶ Play video
bitter python
#

Ohhh i see. It took me a while to see it in the to-do list but i do now.

That one is well done ahaha.
I spose i could get creative and put a sheriffs badge on it with joker on it or something.
Think outside the card lol

bitter python
#

does this work? xD
Wrote joker out of the ripped side
or is it too obscure

lyric lance
#

kinda a fun sneaky one

bitter python
lyric lance
#

Mahjong tile?

bitter python
#

Yeah, i'm trying to work out how to get that rounded tile look with shading.. its tricky..

native aspen
bitter python
#

Yeah i like that idea ^
Maybe it could be like that stone joker that upgrades stone cards everytime they're played, but for wildcards?

bitter python
#

Suprised there hasnt been a persona 5 reference pop up that ive seen

jagged finch
native aspen
#

Cheating Joker: All hands played are considered to be one tier higher (High card would be considered a pair etc) (Dont ask what happens when you play a five of a kind)

lyric lance
woeful gazelle
#

alternatively it could loop back around to high card scoring lol

thorn tulip
#

the highest card joker:
X2 mult but all your hands count as high cards

royal night
#

The Joke® - Tell a joke when playing a hand, get a 0,5-5x multiplier depending on how objectively funny it is

lyric lance
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J_k_r: every alternate card is drawn from the deck face down. 2X MULT for every face down card scored

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The Darkroom: Highly increase the chances of the shop generating Negitive Jokers

thorn tulip
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moderator superiority

royal night
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JokeBox - Pay $2 every hand, get a random joker effect

iron belfry
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Boss blind which changes every hand played. Kind of like the shuffle jokers boss. Maybe this has been suggested already.

torn flicker
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Practical Joker: +1 Hand Size, +1 Discard

ornate condor
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Impractical Joker: if you laugh while playing your hand you become tonight's biggest loser

torn flicker
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Inside Joker: Your most played hand this round gets X2 Mult when played

ornate condor
#

Wasn't sure where to put fanart but here's my Happy Little Joker for you all

ornate condor
#

Something along the lines of "52 card pickup"... maybe a voucher, something that randomizes your deck when you buy it, like how erratic deck does?

swift dagger
#

I will be sad if this card does not make it fr

cinder rune
ornate condor
#

🤔 or maybe a crazy boss blind where you have to play with a random deck for that turn. There's gotta be SOMETHING here...

river badger
#

Is there any joker that gives a bonus if your deck is empty? 0/52, basically when you play your last hand, after discarding everything else? Last ditch effort to win.

cinder rune
ornate condor
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Ooh ooh orrrr maybe +1mult every round you keep it and it randomizes your hand every round. So the longer you keep it the better it gets but the better chance you get a dud deck

cinder rune
ornate condor
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I guess that's true, but then you'd lose the mult. Or your deck reverts to what it was when you bought the card but that could get funky with tarots involved. But could call it "Pickup Artist" if it were a joker 🤩

cinder rune
# ornate condor I guess that's true, but then you'd lose the mult. Or your deck reverts to what ...

You'd lose the multi but if you get a good enough build with other Jokers that is workable, meanwhile the Spectral idea I had would be you'd have to get through each ante to get more reward but if you can then you are rewarded but you have to work to change your deck if it is no good for your build.

I could see both working I just kinda like the Spectral more personally but both ideas are really cool.

bitter python
#

I definitely havent been coming up with Jokers that i want to make art for

ornate condor
#

Here's to hoping mods are possible. Custom cards would go dummy hard

bitter python
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I just started making cards yesterday for fun.. and its very fun trying to follow mr locals rules to joker making.

cinder rune
bitter python
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I'd get into the modding stuff, i just have like 0 coding background so im pretty much only good for art

native aspen
bitter python
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I think i'll be too busy streaming it to learn coding tbh

bitter python
#

But hell if anyone likes the coding side of it more and needs an artist then hit me up lmao

cinder rune
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Noted if I get skilled in it XD

bitter python
#

I'll be posting more cards i make for fun anyway, ive got ideas

bitter python
#

Nametag: gives +1x Mult for every Joker that contains a name. (Jokers like business card and credit card)
Also a requirement at Jokercon

lyric lance
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Rainbow Deck: A deck of the standard 52 cards, but with 1 of each of the 8 enhancements assigned to random cards.

bitter python
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Bulletproof Joker: Glass cards are unbreakable, +5 mult everytime one would break instead.

main trench
#

Joe Ker: he's not a joker, he's just a guy.
he doesn't do anything just talks to you about the weather
||ⁿᵒᵗ ᵃ ʳᵉᵃˡ ˢᵘᵍᵍᵉˢᵗⁱᵒⁿ||

lyric lance
#

Jeweled Deck: 20 card deck, broadway cards only. No idea if a win would be feasible, but it'd be interesting to see how it fares.

bitter python
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Are broadway cards just like, 10 through ace? the high scoring cards? or just j-q-k-a?

regal flax
bitter python
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Polaroid Joker: 1/? chance to make a copy of a tarot card when playing it.

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I can't place what feels wrong about it.. i'm not hugely happy with it haha

lyric lance
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Polaroids wouldn't have a drop shadow within the 'frame'

bitter python
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It doesn't help that the hat shade is on the wrong side, and yeah, im not sure what to replace the background with, if anything.
Maybe i save the drop shadow thing for the origami joker

lavish comet
#

polaroid joker: don't believe his lies

bitter python
#

Maybe i could try do a curtain thing? Like he's in a photobooth?

bitter python
#

Idea for one of those cursed cards, Hall of Mirrors: turns your hand into glass, but they have a higher chance to break
(Im definitely not bias towards possible glass synergies)

iron belfry
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"Literally The Joker" +1 to getting a cease and desist from Warner Brothers.

exotic agate
#

looks more Spamton to me

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there's another Deltarune character which could be a good fit as a Joker

iron belfry
obsidian apex
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Changing a few of the vouchers that I think were not very well designed, how clear is this description?

woeful gazelle
#

Makes sense to me, and also seems really interesting to play with! I like the idea of using consumable slots as contributors to scoring now show off more spectral cards I'm dying to see more of them lol

lyric lance
#

So if I am holding Two Mars, then play 4 of a kind, I get all my scoring and multipliers etc, then 1.5X Mult, 1.5X Mult.

Is that right?

obsidian apex
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Also means that planet won't show up in your run anymore if you don't have ring master so it's harder to upgrade if you hold one

lyric lance
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Oh, never occured to me I couldn't see planet cards in the shop that I already own. But it makes sense.

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Perkio will BREAK with it, just level up a hand over and over and over and then get 1.5X mult twice

thorn tulip
#

ok but you need a specific legendary joker + both vouchers

lyric lance
#

Oh I never said it was a bad thing

obsidian apex
#

A well earned break

lyric lance
#

Joker Suggestion: Librarian. Increase your consumables pool to 4 cards. Add a free tarot or planet card to the pool after boss blind defeat.

obsidian apex
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I'll give you guys an actual new card too, trying not to show too much of the new content before the demo but there is still plenty you guys haven't seen! 🌌

tawdry furnace
#

she’s so pretty!!!! love the blue

woeful gazelle
#

Voucher suggestion: Kleptomaniac. Adds the option to "Take" tarot cards & planet cards from packs to keep for later use instead of being required to use one right away.

(Also YESSSSS PLANETS FOR SECRET HANDS LETS GOOOOOO letsgo )

native aspen
bitter python
# obsidian apex

what do you use to do your pixelart? I love all the little details in the backgrounds. And is it possible to get the dimensions of the cards themselves so i can be as accurate as possible in my fanarts

ornate condor
#

Hm, flush house is usually a rare occurrence if you're not intentionally building them 🤔 will this, like, only show up for purchase once you've played one? I'd see it as something that's taking place of another planetarium i was actually looking for. Unless that's the point/ you're trying to encourage flush house plays (also assuming there will be a 5ofakind one as well then?)

bitter python
#

i'm pretty happy with how this one looks, I dont have an effect for it yet, but go nuts
The Origami Joker.

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(a little edit cuz the face was a little flat)

royal night
lyric lance
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Also use mars, get a fool, wait to see 2nd mars. Unless those tarot are getting changes as they're very similar now, I know that was on the cards

north pine
cunning condor
#

Is it possible to play cards in the order you’d like?

lyric lance
obsidian apex
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In the upcoming version yes - cards are scored in the order you choose from left to right

slim tulip
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@obsidian apex Is the queen of spades having a special joker a reference to the game Hearts? if so, would love more cross-game-reference type cards like that

tidal river
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cross card game jokers sounds like fun. "If cards total 21, do x"

jagged finch
bitter python
#

Mahjong Tile effect has been achieved, Yippie

bitter python
#

i also dont have an effect for this one, but its a keycard! i was thinking something to do with face cards

stable swift
#

the kerning looks weird, but otherwise very pretty 🙂

bitter python
#

yeah you're right... might try fix that

lyric lance
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Could be something meta like "If held when the Ante 10 Boss Blind is defeated, unlock 1 random card in the collection" but a) minimises the achievement of unlocks and b) becomes useless with a full collection

bitter python
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I thought it to be like a hotel, something like
Gain 5 mult for every face card played last round, but resets at the end of every round. But not sure how that would play
(Also attempted kerning fix)

tawdry furnace
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maybe lose x amount of money per round, but it adds an extra joker slot while you have it

bitter python
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Well, then it would be just net losing money, since you could just use a different joker with the slot its taking up, i do like the lose money per round thing

tawdry furnace
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yeah i guess it'd have to be effectively +2 jokers

bitter python
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Which in turn would be naughty crazy if you got it as a negative, cuz then its just pretty much free 2 slots. That has good flavour though, cuz you'd be paying for a joker to stay in your "hotel" so i like that idea

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Or like +1/+2 gold for every face card in your hand at the end of the round, which keeps the money theme, and is like people staying at the hotel, and they're paying you

lyric lance
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Like a rarer version of business card

bitter python
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Oh i forgot business card was a thing, i suppose that does essentially the same thing huh yay

regal flax
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+1 gold per 5 face cards in your deck at the end of a round

bitter python
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(The deck is the hotel) Yeah thats pretty good too.

stable swift
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It would be cool if it unlocked something -- like for example when you beat the small blind do another extra small blind, though that would be very very powerful 😄

bitter python
#

plenty more ideas to come 😆

sick swan
#

what about a rummikub joker?

bitter python
#

Tell it to stop staring at me StayBack

jagged finch
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Love it! Will this card only unlock once a flush house has been played and scores ?

ornate condor
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That was my question too!

torn flicker
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Joker: At the start of each round, reveal the bottom 5 cards of your deck and choose up to 3 to put on top.

lyric lance
torn flicker
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I was stumped on a name for it, very nice

bitter python
#

✍️ write that down write that down

bitter python
#

Maybe keep 3 and give them extra chips or something? I feel the card fishing mechanic wouldnt be as useful as say in hearthstone

torn flicker
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In early game probably not, but i think this joker would scale well and be prioritized when built out decks need a handful of important cards.

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I guess knowing what cards wont be coming when you discard is always a little important, but the cards you do move to the top would start mattering around mid-late antes. I've seen a few YT runs end with an 'ahh the cards I needed were at the bottom' finish and that experience may allow people to give this joker a second look in the shop.

But for early game value that keeps true to card flavor, maybe 2X Mult the first time a card pulled from the bottom is played in a hand as a subtle nod to Dos Equis beer 🍻

bitter python
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Shard joker/shattered joker: Gains +10 Mult every time a glass card breaks.

bitter python
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I think this is my favorite that i've made so far.
Watercolour Joker: Gains +3 mult every time the first scored card is a different suit

bitter python
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Polaroid Joker: Each time you play a consumable card, also play the last card you played.

bitter python
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Im much happier with this version, the frame is a lot better, but i dont know how i feel about the joker in the frame.

bitter python
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I dont have an effect for this one either, i was thinking something with kings, or with gold sealed cards, any suggestions?
Wax Seal Joker:

gilded sorrel
true pasture
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when would that be useful? /gen

gilded sorrel
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It's useful in a lot of places, such as The Psychic and...
You know, maybe I haven't thought this out

fading yacht
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could do unscored cards are returned to your hand after drawing, ignoring hand size limit

regal flax
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that just runs into problems the next turn, where your hand is full anyway, you don't draw any new cards, and then get your unscored cards back

royal night
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I think he means in addition to the new cards you drew, so if you played a pair + 3 unscoring cards your would get 5 new cards + the 3 unscoring cards in hand next turn for a total of 11/8 cards in hand.

regal flax
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yes, and the next turn you start with 11/8 instead of 8/8, so regardless your hand still clogs up to the point of drawing no new cards.

royal night
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Fair, didn't consider it would become a problem the second turn

fading yacht
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yeah, but i think its a reasonable trade-off, the point is to be able to hedge ur bets on two (or more) potential draws instead of usually only 1, while playing a hand that can generate points
i dont think it would be a very strong joker but something that would be handy early on when options r limited and the deck is at its most varied

bitter python
#

Glad my arts are causing good conversations balatrojoker

slim tulip
raven crow
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Not sure if this is a good suggestion but it’s a fun idea to think about, what if you weren’t allowed to rearrange your jokers during mid-blind? so that it would require more thought when it comes to joker order before starting the blind instad of arranging them purely based on the played hand. It would add more strategy and risk taking to the game especially with cards like blueprint, brainstorm etc.

lyric lance
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I feel liek this could either be a Boss Blind modifer, or perhaps some kind of a limitation imposed in a higher tier ascension style system

raven crow
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Yeah i completely agree, it would be a lot of fun seeing that in either of those suggestions like a new game + modifier or something along the lines of that.

rare zinc
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That could also be implemented as a drawback to a powerful joker, or a trigger along the lines of, “If you haven’t moved a joker yet this blind, each joker triggers a second time but for half the effect” could be interesting, but it might be difficult to properly balance

raven crow
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The idea of "cursed cards" does sound pretty nice, it could be a rarity of cards that are pretty powerful but they'd have a randomly assigned negative trait, so that the negative trait wouldn't be exclusive to that card.

sweet current
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Cursed cards? I'm here for it. Get some Slay the Spire type shit going on

ornate condor
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That kinda seems like what the new ||spectral cards|| are going to be that localthunk was showing off in dev talk iirc

thorn tulip
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rare joker idea: permanently gives +1 chips when you draw a non-face card, but -5 chips when you draw a face card

plush pasture
#

what about joker stencil but instead of jokers missing, its card missing, times 0.75 mult for each card less than 5, making high cards times 4 mult cos it starts at x1 mult

bitter python
#

Huh

sick swan
#

what about a jester that has the 1 in 4 cards are dealt face down effect but its a base x2 for the mult

lyric lance
#

What if instead of Ringmaster "Allows multiple copes of jokers to appear" was instead a voucher pair.
Voucher A: Cards that you own can now be found multiple times.
Voucher B: Cards that you already own are more likely to to appear in the shop.
ty Marade for the memory

royal night
#

That's Ring master, right?

lyric lance
#

Yes!

lucid tree
#

I think I like it better as a joker. Makes you need to use your head in order to get value out of it.

regal flax
#

it's more interesting as a voucher, in that you can't disable the effect after acquiring it. Still looking for a specific joker for your build? now it's significantly harder to find it

raven crow
#

Joker idea: an audience themed joker where "+X mult for each face card that stays in hand"

lucid tree
#

Joker idea: holiday themed joker that gives +X mult for the number of the month that it is; I.E. +1 mult when it's January, +2 mult when it's February, etc.

bitter python
#

me speedrunning the game in december

lyric lance
gilded sorrel
#

Joker Idea: Cave Paintings
Appears as a crudely-made Joker on a stone slab. At the start of each round, all Stone Cards in your deck are given a random suit (NOT rank).

bitter python
#

I think it might be a cool idea to have unlockable cosmetic changes for the suits and ranks, since various decks of cards have different styles. Obviously idk if it would fit in with the game but

urban beacon
#

Negative money mult or mult multiplier joker. The more you’re in debt the higher the mult. Along with the credit card upgrading its limit the more you use it while staying out of debt/pay off the debt.

static niche
#

Joker idea: Snowballer - Any excess chips are carried over to the next blind

exotic agate
#

"pocket aces": at the start of blind, draw all aces

paper echo
#

Pay-to-win Joker: Pay $8 to increase multiplier by 1x
(so if you don't pay it has no effect (1x), for $8 get 2x, for $16 get 3x, etc.)
Has obvious downside of being useless unless you pay and needing quite a bit of money to consistently have an effect
Could be very useful to get out of tight situations
$8 might not be balanced but should be kinda easy to balance by changing the cost.

sharp steeple
#

make it a rare, could be something like 5% of money plus 5 dollars to add .5x, starts at 1x
resets every blind of course

would strengthen econ builds to use their money for more than just rerolling shop/boss blinds

native aspen
sharp steeple
native aspen
paper echo
#

Yeah I was thinking about x mult applied to the next hand only

rare zinc
#

Joker idea: Archivist At the start of each blind, you may “store” up to two cards from your deck in that joker or remove one card from storage. If you store a card, it is removed from your deck until you put it back in or sell the joker. If you remove a card, you get it back with a random upgrade and it goes directly into your hand for the round when you removed it.

lyric lance
#

Honestly I think being able to store 2 cards and recall one at will on a given turn would be very strong, even without the random upgrades

cinder rune
#

Incredibly even if you make it so you take two card you actually don't want because that increases the odds.

Plus imagine you could pull them out for arcana pack, garantee where upgrades go would be incredibly strong.

plush pasture
#

Wheel Joker: you can make straights that loop around with rank values eg. QKA23

cinder rune
#

Niche but fun maybe get a random chip increase with it from 1 to 100?

Only when proc'd btw

plush pasture
#

maybe x2 mult when procked or something

cinder rune
#

Could be I only suggest d100 cause the wheel idea, could be a multi randomizer to +0.5 - x4 maybe

split peak
#

Neanderthal Joker: every 3 bosses it evolves giving more mult, starting at a base 10. Then goes to Homo Erectus Joker, giving something like 25 mult, then Homo Sapien Joker to give 50 mult. Then if you keep it for another 6 bosses, it’ll evolve into “Prime” Joker where the evolution is complete to give around 70-80 mult. Or something similar

mint ore
#

joker that is drawn in the sand... sands of time...

rare zinc
#

A base of 10 mult is very powerful, I also think modifying the effect slightly would make more sense, maybe x3 at Prime? I’d probably halve all of the + mults but reduce it to 2 bosses and make it uncommon

drifting crown
#

Head in the Sand Joker: This Joker's ability is hidden and muted until you go into debt. Random every game, only (marginally) positive effects

rare zinc
#

I think you could afford to make the effect very powerful actually, staying in debt isn’t that easy (you basically need to have the credit card taking up a joker slot forever) AND the fact that it would destroy all Econ builds is a very sharp drawback. I might even suggest giving it the effect of a random legendary.

drifting crown
#

Kind of like the misprint but with more steps and more upside ^^^ And perhaps there could be a funny transitional art associated with it. First side is a Joker body with his head buried, flips to the traditional joker with dirt caught in his hair, smile, and facepaint. @rare zinc Don't have to stay in debt, just get into debt to activate ability. Although your idea is much more volitaile and has its merits as well

rare zinc
#

Transitional art is an AMAZING idea on jokers like that (I just want to see more of this game’s art lol)

bitter python
#

Metronome Joker, switches between +xchips and +xmult every hand

rare zinc
#

Square Joker:
takes up 2 joker slots, as it is a square
If you have more chips than mult, the mult value becomes the chip value, and if you have more mult than chips, the opposite occurs.
It would have to be rare and maybe even the cost of 2 rares, but I still don’t know if it would be balanced… feels like too powerful of a synergy with Ride the Bus, Yorick, and a blueprint, as combos like that could get out of hand rather quickly. It might make more sense to have it randomly assign which value would be squared, so that you would need to focus more on either building up both or just hoping that you didn’t get unlucky. (It should also be mentioned that the Ride the Bus/Blueprint/Yorick build is already very broken with Wee Joker and still has an extra slot, but I would be worried that this joker would really take that build up a level)

exotic agate
rare zinc
#

Early game, I agree with you entirely. But as far as the late game goes, I have to disagree. Chips effects tend to be higher at base but harder to scale up, due in large part to the fact that no jokers multiply chip values. (except a couple very, very specific synergies that end up with an x2 to chips) If you watch the videos where Gothic goes late game, he tends to end up with far more mult than chips, which is a big reason why so many of his most successful runs involve Wee Joker, one of the fastest scaling chips options. So while I do agree that chips are easier to get early game, I was mainly thinking about balance in this joker from a later-ante perspective.

lucid narwhal
exotic agate
# rare zinc Early game, I agree with you entirely. But as far as the late game goes, I have ...

assuming multiplicative bonuses always get applied after additive bonuses, it doesn't really matter if something is x2 chips or x2 mult I think - they both result in the same total score. I think (additive) chip effects are hard to scale up because there were few chip jokers compared to mult jokers, which should??? be better going forward as localthunk has teased some chip jokers

exotic agate
rare zinc
# exotic agate assuming multiplicative bonuses always get applied after additive bonuses, it do...

Right, I’m saying the existence of jokers like Flower Pot, Yorick, Acrobat, Joker Stencil, etc make it easier to get incredible amounts of mult in the late game, but it’s harder to find a better build than Wee Joker/Brainstorm for chips. I’m saying that because multiplicative jokers (notably, of orders greater than 2) exist for mult but don’t for chips, it’s easier to scale mult late game

sharp steeple
#

rekoj
hands are scored from right to left
dunno if this would do much as game stood pre-playtest takedown
but could be cool if new tarots/jokers/etc had more interplay with hand order

lyric lance
sharp steeple
#

new rekoj
causes all balatro mechanics to revert to beta version

may be cool to make a pun based on rekoj phonetically sounding like 'wreckage'
something to do with the concepts of reversing and destruction

urban beacon
#

Joker that gives the ability to discard and play six cards. New hand types like six of a kind, 3 pair, stuffed house (four of a kind and a pair) etc.

torn flicker
#

Would one that lets you discard up to 8 cards be too crazy?

#

Call it a Wasted Joker for all of the cards you’re throwing away, use that Joker brand beer bottle idea Gothic had a while back for my other idea. 🤯

royal night
#

Kings on High
if your hand contains a king card the lowest card played is treated as a king

sharp steeple
#

fisherman
if hand played contains no pairs, the next card(s) drawn will be the same rank as a random rank in hand while valid
could change the 'random rank' to 'highest rank' or 'lowest rank' in hand
besides the obvious pulling for pairs/trips/4ook/5ook can benefit those who keep close track of their deck composition, may lead to some interesting situations where you're fishing for flowerpot or flushes depending on how you've manipulated the suits of a particular rank card

bitter python
lyric lance
#

Basically, if your deck hits 0 cards and you can't draw when you need to, you game over. Base deck of 52 cards, - 8 start hand is 44 cards. If you play 4 5 card hands and discard 8 cards 3 times = 44 cards, so you are way more likely to game over for no benefit discrading 8 cards at a time

raven crow
#

How about a joker that reshuffles all your cards back into the draw pile instead of hitting game over?

lyric lance
#

I think the number of time this would be taken and actually utilised would be so small it might be not be worth the time to exicute, but I could be wrong. If you did manage to work down to a 5 card deck and just play the ame hand every time, perhaps it's be cool, but the perfect storm for that seems very unliekly

bitter python
#

Yeah, 3 thousand hanged man cards later

lyric lance
#

Perkeo could do it if your run was strong enough and you got started early

gilded fractal
#

It would probably be more feasible to gain and manipulate gold seal cards

royal night
#

We need a joker that looks like a golden seal (the animal)

lyric lance
tawdry furnace
#

i do think a tarot that puts all played cards back into the draw deck (reshuffled) would rule

royal night
#

Or a de-shuffler tarot, puts everything in order

regal flax
#

Disciple of Polkelt

static gulch
#

A joker that makes a rank wild. Probably not dueces for game balance reasons.

(Someone has to have suggested this)

lyric lance
static gulch
lyric lance
rare zinc
#

Alternatively, you could have the new rank be randomly rolled based on your existent ranks, i.e. if half your cards are 3s there’s a 50% chance the new rank is a 3

wide basalt
#

Bounty Joker: Each round, the Bounty Joker chooses a certain rank and if a card of that certain rank is used in scoring, you gain a multiplier per card used in that scoring.

gilded fractal
#

Yeah sounds like idol 2

rare zinc
#

Banker Joker: Whenever you exit the shop without spending any money, you receive $1 for every $5 you have, with no interest cap

royal night
#

Mad jester - legendary -
Chip and mult values are inverted

raven crow
royal night
rare zinc
#

Maybe I’m misunderstanding, but if chips and mult were always reversed, wouldn’t that lead to the same score every hand?

thorn tulip
#

pretty much yeah

lucid narwhal
obsidian apex
#

If I were to make another joker like this it would likely be a balance joker, so if you have 100 chips and 2 mult it would balance to 51 chips and 51 mult

lucid narwhal
#

That seems really potentially powerful. I mean that will always improve total score no matter what and it gets more powerful the bigger the disparity between the two scores that you have. Though that it doesn't generate any chips or mults on its own can make it fairly niche/late game specific

iron belfry
#

Balancetro.

bitter python
#

It is really powerful, going from a score of 200 to a score of 2600 by itself is wild.
Though i think it gets less effective near the end. 250x800 becoming 525x525 isnt nearly as big a difference

lucid narwhal
#

You can get insane multipliers compared to Chip scores as of the latest version of the game. It might be different now but a more common scenario is 200 x 10000, which becomes 5100 x 5100, an enormous difference. It also lets you somewhat dump one score changer to go all in on another and get rewarded for it, which is nice. It functionally creates chips or mult, whichever you're lower on.

Might be interesting to name it off a Trapeze act or something. Kind of tie in the circus theme and the balance theme

rare zinc
#

The whole concept feels quite strong to me, but I think it would definitely work as a legendary or even a rare, just as long as it becomes something to build around if you find it rather than something to go looking for

lucid narwhal
#

I like it a lot, too. A usual build is obviously trying to get some chips and some mult, so it's a great build around and can reward certain builds. I think it'd be increasingly more interesting if there's more chip options like Thunk implied there would be in the final game

rare zinc
#

I do mostly agree with this; however, I also want to mention that I do think there should be a specific mechanic that separates chips from mult beyond cards scoring chips naturally. Right now, that's multiplicative scaling, and while I'm not necessarily saying that shouldn't change, I would like to see some mechanic specific to one or the other if chips get their own multiplicative scaling options.

gilded fractal
#

I feel like chips are meant to have more to do with your deck (eg stone cards, scoring better hands) while mult has more to do with your jokers? obviously doesn't apply in all cases but maybe that could be leaned a little more into

plush pasture
#

btw is the reason that there is no xchips joker is because its too op or just not got up to it yet, because with wee joker, stone joker, and the likes it could be really nice

gilded fractal
#

Wouldn't it be as effective as xmult

lyric lance
#

I'd love the steam deck to have the same mouse control as super auto pets default. Might be able to make that input option manually, just not dug into it yet

rare zinc
#

Voucher pair idea:
Tier 1: Snake - Whenever you defeat a boss, remove a random card from your deck Tier 2: Medusa - Convert every face card in your deck into a stone card

gilded fractal
#

pretty iffy to have a voucher that nukes face synergy though

bitter python
#

Yeah i think vouchers are supposed to be kind of universal upgrades of base mechanics

quartz crown
#

I don't know if anyone has referenced this, but just watching Gothic's playthroughs, the game music is SUPER repetitive. I liked it A LOT when I first started watching, but jesus it got stale really fast

crystal wave
#

Well, it wouldnt hurt to have more than one track but on the contrary, i couldnt get enough of it and im still sad theres no way to listen to it outside of the game yet

bitter python
#

I still like it :P

plush pasture
gilded fractal
#

But in most cases the effect of a xmult and a xchips on your overall score would be the same

bitter python
#

How about a one trick pony joker, that gives you a big bonus on your most played hand, but no other hands will score?

rare zinc
#

Ante 10 boss suggestion: rework the ones that disable left and right jokers because currently, they’re more or less the same debuff and the player gets to very directly choose which joker gets disabled. I might change them into “disable the longest-held joker this run” and “disable a random joker” to make them a bit more difficult and (in the first case) potentially allow for some well thought out manipulation

lyric lance
#

This was identified as a problem when 0.8.8 was playtested, 3 bosses were basically the same, so expect some changes there.

rare zinc
#

Makes sense, I also forgot about the all cards debuffed until 1 joker sold

gilded fractal
#

Alchemist Joker(?? idk): Steel and Gold cards gain one another's effects.

static gulch
#

I also think glass was super weak in 0.8.8: literally take it to burn a card, the bonus is meaningless

thorn tulip
#

less cards = good

static gulch
#

Agreed, but I’m seeing 38/52 cards without any work at all, so it’s a 3%(?) efficiency play if I’m card indifferent.

Duplicates and Bonus are much much better. Not everything has to be the same strength, but glass appears almost never worth it.

lucid narwhal
#

Saying 3% is a bit disingenuous when you discard and draw multiple hands in a single encounter. It's 3% off your very first hand but as you draw cards the percentage increases dramatically.

static gulch
lyric lance
#

Boss Blind Suggestion: Max hand size is capped at 5 cards. Reduced blind requirements. Would make chasing for straights/flushes more nail-biting, like turns and rivers in Holdem (or well y'know, drawing 1 in 5 card draw but most people don't play draw)

fickle nebula
#

@obsidian apex love the game man, Suggestion: app or phone version asap. gonna be a hit for roguelite lovers

mental sun
#

One suggestion I can of is alternate decks games. There's a few games out there that either have non-traditional decks, such as French Tarot, Rook(Menonite Decks), Rummikube, Haggis, Tichu, and Mahjong that have simular kinds of game play mechanics, but with slightly or drastically different payouts for different kinds of hands compostions.

mental sun
# static gulch Agreed, but I’m seeing 38/52 cards without any work at all, so it’s a 3%(?) effi...

So im doing the math a little in my head, and I still don't understand the 3%. We are going to assume a 52 card deck, we are going to assume no special cards/vouchers or unknown variables, and that there is only one glass card. We are going to assume 4 rounds and 3 retries, and a complete set of 5 for every play and discard.
Starting hand is 8 cards that could be glass with 52 cards. 8/52. Will call this round 1. Which is 15.4%. You now have 44 cards left. You are reducing the card pool.
You make a 5 card play. 5/44. Round 2 You know have a 11.4 chance that one of your cards is the glass card. The chance of the card is reduced because you are getting only 5 new cards instead of 8.
Let's play this out.
5/39. Round 3. 12.8
5/34. Round 4. 14.7
5/29. Discard 1. 17.2
5/24. Discard 2. 20.8
5/19. Discard 3. 26.3
So I guess im confused by what you mean by efficiency play?

lucid narwhal
#

They're saying a 1 card smaller deck is only 3% efficient, not that finding the glass card is something you only see in 3% of rounds. Basically arguing that removing a card isn't as great compared to, say, altering another card to be something you want to draw which is technically true but, like I said, a bit disingenuous. It just generally affects certain odds in several ways

mental sun
#

Ah ok. Yeah I mean removing a card is very helpful because it basically changes odds of certain kinds of groupings. Flushes in particular is very helpful because one less card in the pool. But yeah removing cards also kill some chances for 4 of a kind, but at that point, you should know weather or not you want Aces, Faces, 10s,9s,8s, or lows.
I mean ideally if I was getting rid of cards though, it would be hangman.
Glass cards I think is best when you are going for a flush strategy, but you also want the possibility of less cards. I generally use it when I am getting rid of a suit after changing cards into the primary suit. The card breaking is just an added benefit.

bitter python
#

I think making only one card into glass just isnt very effective, it being the only way to turn cards to glass and it only doing one doesnt really do much

mental sun
#

So there's two types of card power ups. Kill cards and enhance cards.
Kill cards are enhancements that make a card less valuable as a rank/suit. Hard Kills are making cards into stone, or anything that removes a card. Soft kill is like Steel, and Gold. You don't want to use these cards but you could as a suit/rank. I would also say Wild Card is a kill card because you are basically removing that card from the suit list. So there are BASICALLY 3 powerups plus all the cards that remove cards that I consider kill cards.
Enhance is anything that improves the card. Multi, Lucky, Bonus.
Glass is basically a great enhance card that has a 20% chance of it being a kill card. So its kinda interesting.
I don't think its a bad enhancement, and 10 multi is a lot. The problem is that its only one card that you may or may not work into an ongoing strat.

static gulch
#

A couple of thoughts. I assumed that the purpose of the Glass card was to get it destroyed in my math. If you’re using it for the multiplier, it changes the way it works.

Thing is, if you’re using it for the multi, then the break is a drawback and if you’re using it to try and break it, then the multi doesn’t really matter. Its kind of at odds with itself.

Compare to the hanged man, which immediately has double the impact, and not having to play a card. Or the hierophant, which boosts chips, something typically much more difficult to increase.

X10 is fine, but I’ve routinely seen people with x250 or x400 at higher antes, making it a small add on a card that is eventually not going to be reliable if you use it for the bonus.

gilded fractal
#

I mean you can't really view it as one way or the other, the way I see it you put it on a barely average card so that you feel good playing it and don't mind losing it

static gulch
#

Well, it’s only doing one or the other in any given hand, right?

And it’s usually better to do one good thing than 2 mediocre things?

woeful gazelle
#

you typically probably dont want to be playing cards you would be fine losing anyway

gilded fractal
#

I mean the +10 mult potentially makes it worth playing

bitter python
#

I think theres a scaling joker that gives bonuses when they're broken

gilded fractal
#

yeah but a tarot card shouldn't need a specific joker to be good lol

static gulch
royal night
#

Maybe glass cards should have a chance to break on discard or when they're non-scoring in a hand as well?

woeful gazelle
#

then its basically just a worse version of straight up removal

rare zinc
#

Maybe the break mechanic should be altered to make it so that when a card “breaks” it is effectively just debuffed that hand, rather than being removed from your deck. That way, there would still be a risk/reward component in playing glass cards, but the drawback doesn’t annihilate the gains you receive

lyric lance
#

Just had a commenter point out that Mr Bones should prevent the use of Death Tarot. Would be an amusing secret interaction

mental sun
# static gulch If it were strictly a +10 multi, it’s playable. The issue is that it’s an unreli...

I won't call a X10 minor. Especially when it comes to early to early mid game. Sure, there is an argument that eventually late game you should be focusing on >X100, but there is really only 1 addon (bonus, as it adds 20 chips) really that important when you talk about late game. And remember, multi's are MUCH easier to multiply with cards like Acrbobat, Jack's Diner, and Caino. In this reguard, a 10 multi is not nessarily worse than +20 to chips.

Basically, late game tarots are used to consolidate the cards you want to use. One game I managed to kill all of one suit and almost kill a second before ante 10. At that point of the game, low primary suits are not always a good thing. Eventually, certain ranks are a problem. You might only want aces(scholar), or specifically faces(S&B). Or specific numbers(8 ball), or range of numbers(Hack, Fib). Honestly I think its really possible to have a high ante where you are better off having just 20ish cards. Once you start establishing a desired suit, changing cards to suits or just getting rid of cards isn't helpful.

Ordinarily, you should be focusing on making bonus and multi cards when you have lots of cards you don't want to get rid of but, it's not always assured you are going to get Hierophant or Empress when you buy the tarot packs. Sometimes you might get a pack of "change into a suit you don't want" or Justice.

So using Justice on let's say a 2 of a primary suit, you might be getting rid of a primary suit card, but its a low rank you eventually don't want.

static gulch
#

What situation are you using a card in that both x10 has a major impact on the play and that a break wouldn’t be a disaster?

Reliability is necessarily to progress.

And yes, I agree that both a multi and a burn can be useful.

But a card only generally falls into one of those categories. There aren’t many burns that become useful or useful cards that become burns.

mental sun
# static gulch What situation are you using a card in that both x10 has a major impact on the p...

"What situation are you using a card in that both x10 has a major impact on the play and that a break wouldn’t be a disaster?" Just said it, early game and late game.
Early game, where you have a glass card and you don't have a primary suit, use it on a low rank for a low two pair, full house, a straight, a flush. An extra 10 can push you to win in ante 1-3 and a little blind of 4. You win the round.
If Card breaks, removes that particular suit as your primary. If card takes awhile to break and glass card is in the primary, see late game strategy.
Late game. You have mostly one suit, but you have some 2s in the primary you want to get rid of. Can't use any tarot expect Justice. Use it on low suit, or undesirable suit. It's a win-win.

I agree that reliability is important, but I would say making a not useful card have the option to be both great and yeeting itself out isn't a bad strategy. Early game, you won't really know what you are going to do anyway. So, forcing a strategy to come out is pretty good. And you talk about a 3% efficency. That 3% will be with you for the entire game. And if you get rid of more, or change ranks, that 3% really adds up into late game.

And in Late game, you already have a solid idea as to what sequences you are going to play, so an extra bonus(enhancing/killing) is good.

True, glass isn't going to be your B&B, but having a game where you have only reliablity options, with no cards to manage risk is... really boring.

steel ingot
#

Megabosses. Available after ante 20. Ludicrous score needed, multiple combined boss conditions.

gilded fractal
#

joker concept: 1 in 4 chance to score a card again

lyric lance
gilded fractal
#

I thought about that but there's a joker that double scores your entire last hand which means 5 double scores per blind if that final hand scores 5 cards, to match that with 4 hands you would need to score 5 cards on all hands with 1 in 4 which maybe means 1 in 4 is low if anything
Edit: The joker that double scores the top card makes this argument better

bitter python
#

But hanging chad exists.
and since you can choose which card scores first in the next patch, you can always score the strongest card twice

fossil pelican
#

Don't know if this is already a thought or not, but some sort of buff with a negative connotation that could give you negative chips or a negative multiplier paired with a joker that converts any negative multiplier to its absolute form (positive form) was something that entered my brain a moment ago. I know of course this would need quite a bit of supplementary cards and jokers to make worth it if going for a "negative multiplier" build if that would even become a thing

rare zinc
#

Idea to rework glass cards: When you use Justice on a card, it becomes a random color of "stained glass" that has an effect slightly better than its other counterparts but the drawback is the randomness and (probably) some potential to break (although I'd reduce from 1/5)

#

Blue (30%): +30 chips, Red (30%): +5 mult, Gold (30%): +$5, Chroma (5%): x1.75 mult, Bronze (2.5%): Spawns a random tarot, Spectral (2.5%): Upgrades hand type. Using Justice on a stained glass card causes it to gain an additional effect, with a maximum of 3. You cannot get the same effect twice on one card. If the card is already Blue, Red, or Green, the probabilities only change for the other "regular" colors, so you always only have a 10% chance or slightly less to hit Chroma, Bronze, or Spectral. On second thought, maybe due to the fact that you can have multiple, they should just match the bonus, mult, and gold effect so that it doesn't get too overpowered, but then again maybe the breaking potential is a powerful enough drawback.

bitter python
#

I actually had the idea of a stained glass joker, i just didnt know what effect to put on it. I never finished drawing it up but i like the idea

violet ermine
#

not limited demo.

exotic agate
violet ermine
sage pawn
#

suggestion: what about a meld item that you can use to mix cards together. Example: you meld a 2 and a king together and the card acts as both a 2 and a king. possibly making straights easier and then a king would trigger jokers like the hack.

exotic agate
#

consider a hand with the following cards and the four-handed joker:

  • 2
  • 3/10 meld
  • 4/J meld
  • 5/Q meld
  • K
    which cards should be scored?
sage pawn
#

Oo good question. I would say high straight wins. So it would be king high straight and the meld cards would have chip totals 13,14,15,10 respectively, 2 would be nixed. OR new special hand, the straighstraight lol.

royal night
#

Pair of straights

fading yacht
#

Maybe have a joker that scores all possible scoring hands from played hand?
Could get some pretty ridiculous scoring from that though

lyric lance
regal flax
#

single pair twice, even
throw in a Four Fingers and some suit shenanigans, oh baby

lyric lance
#

Play 5 of a kind:

#

High Card, High Card, High Card, High Card, High Card,
Pair x10
trips x god knows how many
quads x 4 etc etc etc

exotic agate
#

(every unique pair corresponds to a unique triple, so there will be 10 triples)

stable swift
#

it could be cool if it just added up the base multipliers from the unique hand types, probably a bit too good even then tho 😄, but I think something of that kind could be nice to make getting the wrong planet card all the time feel better

lyric lance
#

Maybe a Spectral card ' When used, the next hand played combines the base score of all possible hands, once each'

gilded fractal
#

I assume it would count as playing all those hands? would be crazy for planet cards and stuff like supernova

fading yacht
#

i like the idea of a one time consume
though each hand type scored once (so something like 5 of a kind would be high, pair, trip, quad, five, and potentially flush)
edit: oops i should have read further down cause u said that already 😅

rare zinc
#

Maybe it could be balanced as a joker that forces you to do the needle on every blind, although the water would be a killer boss if you were using that joker. I mean, just think about it, if it’s scoring every individual hand, you’re sure to get insane amounts of points, and with a five of a kind for instance, if each hand was scored independently and all jokers triggered for each individual hand, that could be very powerful and worth the not having extra hands (although maybe it should also disable the effect of the water because that would just end your run instantly and be quite unfun)

frank knot
#

Boss Rush mode: Boss blinds replace small and Large blinds.

Or hey, if you’re looking for another Boss Blind idea: The Big Boss. Works like above.

minor ibex
#

Don't know if it's in the demo or not but how about Leaderboards and High Scores! That would give some great replayability

royal night
#

Leaderboards/high scores in these kind of games tends to get flooded with scores of 99999999999999999 (or more) pretty much instantly though.

earnest venture
#

There are ways around that by setting a max allowed value for the high score... but it isn't perfect. Maybe just maybe you broke your run and maxed out the score, but it wouldn't show. I am sure there are some other fun ways to weed those kinds of scores out. I really enjoyed doing the daily in BoI back in the day and seeing how I stacked up against people like NL.

#

With that said, maybe seeded daily runs could be a thing in the future?

#

Or even weekly seeded runs

obsidian apex
#

🙂

royal night
frank knot
#

Ha, if you're doing that, may as well add a single Ride the Bus and a single Wee buffed to 1,000,000

royal night
#

I'm not gonna theorize about which scenario would take longer to accomplish

languid granite
#

I am new to this, never got a chance to play the demo but I saw all the NL streams for it and loved it. I’m sure this has already been suggested, but aJoker mastery would be really cool. Specific challenges or even a set of levels (where you’d have to build your deck around that joker, and maybe complete side tasks in addition to winning). The reward for mastery could be a permanent buff to that joker, increased chances for it being holo/foil, but I think a custom card skin would be REALLY cool

celest crater
#

custom card skins, borders or even a little check mark on the cards in the collection screen for jokers that have been used to beat the last boss blind would be a great reward/incentive

lyric lance
woeful gazelle
#

Any sort of meta progression (including grindy stuff) is great in roguelites imo, would turn "bad" jokers into interesting challenges to build around

lyric lance
#

After the "You beat Ante 10 ribbon" it'd also be cool to have a A-XX marker on each joker, where XX is the highest Ante you've beaten with that joker in your roster.

lyric lance
woeful gazelle
#

I looooove a good set of challenges lol, Isaac has a bunch but I feel like at least half of them suck for one reason or another omegaLUL but in the end it doesn't even matter because they are just challenges lol

lyric lance
#

Yeah, I loved doing 10 rounds 10 antes in 0.8.7. Really want to get a win with commons only too. Lots of fun stuff

royal night
#

I'm really curious about the balance changes in this demo, 0.8.8 seemed brutal

lyric lance
#

Yeah, the drop down to 5 jokers in the base game was tough. I think NG+ with 6 jokers was easier.

frank knot
#

"Commons only" would be a good challenge.
I wonder if you could pull off something like "Tarots only" or "Planets only".
Well, i guess it would be more "Disabled Planet cards" and "Disabled Tarot Cards" challenges

lone grove
#

Did you ever think about making this channel into threads? It would be easier to go thru the ideas and make them more visible over other ones.

earnest venture
#

I think that is just a bridge we haven't crossed yet. After the demo releases and things get more active here, we might make some changes. TBD.

languid granite
bitter python
#

Beating ante 10 gives you a gold border on the jokers you beat it with shrug

frank knot
#

probably an idea already suggested, but a rare "Sol" planet card that buffs five of a kind?

bitter python
#

Pretty sure he's adding cards that buff 5oak and flush house already

velvet oyster
#

Coinflip(joker): before each round, flip the coin. If heads, add x chips permanent to the joker, if tails, add x mult permanent.
Or it could be time x mult for every heads/tail in a row.

devout gate
#

I had an idea for a joker!
Double negative: +2 Joker slots, and only appears as a negative joker.

plush pasture
#

+2 joker slots is a lot, and since it's only negative it's +3

woeful gazelle
#

I assume the intent is for it to only show up as negative (+1 slot, plus being very rare) and then +1 slot on the card itself. I like the idea of a super rare joker having a particularly strong & thematic bonus

heavy viper
#

Not sure if its been said but it I think it would be nice if wheel of fortune had played an animation of a wheel spinning and landing on the result, giving some suspense.

devout gate
paper burrow
#

New deck idea? (Only half joking - perhaps with some modifications it could be balanced)

timid sequoia
#

You just activated a memory I didn't even know existed lol

obsidian apex
obsidian apex
#

I played that so much

#

something something art is theft

lilac estuary
#

if you were considering to add a challenge mode or make options to make it more difficult you could do it like hades, where you can use the pact of punishment to make certain part more difficult and let the player choose which they want to use. Could also unlock certain features or jokers by having each modifers enabled. i havent played hades, but seen a bit so my explaination might be off by quite alot

obsidian apex
sick swan
#

does the game have steam achievements and will there be any brutally hard ones?

royal night
#

"Get all jokers in a single run"

lilac estuary
lyric lance
obsidian apex
true shale
tiny stirrup
#

LEAKS!

royal night
#

Leeks?

summer pivot
#

"Are you sure you'd like to quit?" - I may have clicked quit by mistake to find this out

pine sail
#

can we get different cursors? My mouse doesn't look very crt, kinda outta place. Something about this game makes me think of those old crappy custom cursors with the weird gifs... Ty for working properly on an ultrawide btw!

static gulch
#

Seems to me that the glass change was a very good one.

stable swift
#

in collection -> enhanced cards, gold seal cards aren't explained

obsidian apex
#

That can be made more clear though - possibly with a 9th card in that list explaining that

stable swift
#

polychrome playing cards can be very hard to see (yep there's a polychrome card in this image)

plush pasture
#

3 of clubs

lyric lance
#

My only real feedback on the "Content Limited-ness" of the demo is the repetitiveness of the boss blinds. Otherwise I think the demo gives a great slice of the gameplay and variety of the wider game experience.
Particularly as the Collection suggests a wider group will be present as some undiscovered/locked, not a set 6.

tropic garden
#

This game is so much fun! I would love if there was a way to speed up the scoring. sometimes it takes like 15 seconds when it could be happening in half the time(nevermind! thank you thats so huge!!) I just found it and its right in the center of the screen, forgive my blindness)

obsidian apex
winged canyon
#

The abandoned deck seems too strong, pulled 4 win out of 5 run with it

west raven
#

Is it intentional for overstock to act as a reroll?

obsidian apex
royal current
#

I am sure it has been brought up already and probably thought of, but any consideration to being able to lock a joker in the shop until the next round (Just had a run where I got a holographic in my first shop so I could not afford it). Loving the Demo!

upper umbra
#

from a UX point of view - i keep skipping my planet choices - can put it down to user error, but i'm inclined to think if my auto pilot is skipping it a lot it's likely visual hierarchy is a bit off - naturally im going to shift blame away from myself

obsidian apex
#

I made the skip button greyed out until you can see the options to help but it isn't perfect.

upper umbra
#

yea true, can chalk that up to me being an idiot - i'll consider it some more so i can offer a potential solution rather than just a problem

obsidian apex
#

The solution is a bit tricky though

upper umbra
#

yea agreed, i do front end dev, so i get proper antsy when UX isn't conventional on apps/websites - game is mint btw

west raven
#

is there a reason stone cards are organized like this when viewing the deck? It feels weird to have them presented like they are a suit. I believe all three were from the "stone card each round" joker, so they shouldn't be former clubs/diamonds that turned into stone cards.

obsidian apex
west raven
#

Is it random what their suit and rank are? And when I am changing their enhancement, am I able to differentiate between the different stone cards, or just random?

obsidian apex
#

And no, it's a hidden attribute on the cards

ornate cliff
#

Ace should really count for odd tod. I know it scores 10 but it still represents a 1 :/

lyric lance
ornate cliff
lavish comet
#

steven buffs 5 cards (2/4/6/8/10) and todd only buffs 4 (3/5/7/9) so might make sense from a balance perspective

lyric lance
bitter python
#

Steven master race

lavish comet
#

toddbros.... we lost...

alpine hare
#

there should be a hand for a 5 of a kind flush

flint rose
#

The new High Priestess effect of spawning two planets is much more useful in boosters, that's a good change, but I kinda wish its effect would be swapped with the Empress just so it could be the companion to the Emperor

#

Even though I think that if you go by the tarot card meanings, it actually fits better for the High Priestess to have a "science/mystic" effect like that. So it's mostly an irrational quibble I can't help but have

willow pendant
#

Seing the deck info is more complete now, I'd also suggest the number of odd/even cards in the "Base cards" box.

winter ingot
#

Shouldnt the sell button be red and smaller while the use button is big and green?

lyric surge
#

@obsidian apex wasn't sure where to post this but in the collection under enhanced cards I don't see the description for gold seal, I think if I remember correct this is a recent addition as I don't remember seeing this from the videos of gameplay I've seen, I believe I understand what it does but I imagined I'd see it under collection for clarity as the other card enhancements are there

flint rose
#

It's technically not a normal enhancement but it could probably still warrant an inclusion, basically

lyric surge
#

gotcha, sorry for the double post then, thanks

silk drum
#

When restarting the game or going back to the menu from a game, when the game title fills it make ir go faster.
I can't alt tab on borderless window'd mode, I have to use ctrl, shift, escape.

lyric surge
#

I had a thought on the gold seal again, looking at thunk's earlier post regarding it, the reason its not listed with say like mult and stuff under enhanced is that it can be both gold sealed and like mult or lucky etc, would it make sense to put it under edition then since you can now have like a foil card (non joker) and that can also be say mult/etc? I know you obviously can't get a gold seal joker, not sure if the edition section was only meant for stuff related to jokers?

obsidian apex
#

So it would be the same issue

lyric surge
#

oh shoot lol, hadn't tried that yet

obsidian apex
#

It is like a separate class of upgrade

lyric surge
#

gotcha, thanks

#

I can only imagine how insane it would be to have a mult, polychrome, gold sealed card haha, and say you have like DNA 😎 sounds awesome but really rare, thanks again for the response

rare zinc
#

I just thought about a combo that could make fortune teller go infinite (I don’t know if anyone has tried this yet necessarily, but it might be worthwhile to change in some way) if you got a High Priestess and a Fool, if your most recently used tarot was a High Priestess, you could just charge fortune teller to an arbitrarily large amount of mult (there’s also a chance I’m being dumb and this isn’t possible for some reason, or maybe you just can’t copy High Priestess with the Fool)

compact bough
#

MIght have been said but blueprint feels kind of absurd with Burglar since you can use it to get an extra 6 hands and then just swap it to any other joker to copy them before you play any of those hands.

ornate cliff
obsidian apex
#

Blueprint must be protected at all costs

#

It's super good but also super fun and transformative. Those types of cards might be hard to balance but I think the game is much more fun with it as is

#

In the full game, with many more rare jokers, it won't show up as often

night mango
obsidian apex
#

That's part of the reason why people like this genre

compact bough
#

I mean that is fair, you could just lock it to only being move outside of combat. I personally like it but depends on where you stand on the point of balance.

night mango
#

Roguelikes are all about getting as broken as possible.

compact bough
#

I love doing broken runs personally and so have no problem was just a thought I had when using them together.

west patio
#

It's good to have them in the pool especially once they're more scarce
Does the game have a consideration for super-rare/"OP" cards to reduce multiple in one run?
(For example, when you get a "special item" (considerably strong ones) in Isaac like Brimstone, behind the scenes the chances of finding another special item is less likely)

#

Not that its necessarily a better or worse choice just. Curious if it exists

obsidian apex
#

/queen 👑

#

The wider pools are really the only thing getting in the way of that

west patio
#

hell yeaaah
i get why its in some games but it can be a hamper

obsidian apex
#

Isaac did it (I think) to stop every run from turning into a brimstone/mom's knife run

#

Which has been a problem in Balatro in the past

#

My solution was to increase the size of the rare pool and make all the broken cards rare, then make them fairly unlikely to show up

#

So hopefully it shouldn't feel samey

compact bough
#

Could be interesting to have a deck that just reduces that pool, would be somewhat annoying to implement without just knocking out every common or something like that. You could have them select maybe half of the rares to not show up or some of the uncommons not to show up.

obsidian apex
#

challenge runs

#

That's part of the daily/challenge run setup! Joker availability

compact bough
#

Ah fair enough, also when we looking at for release again? I think you said like Febraury at some point. I would have been fine to wait if I didn't have this demo and now I want it again 🥲

prisma depot
#

will there be any changes on final score display when you score chip with a lot of zeros?

obsidian apex
#

Early next year is as specific as I can get right now, I'll make sure to notify everyone when I have something firmer

exotic sinew
#

I plan on filling out the form and giving more in depth feedback but one thing I'd say now (aside from how amazing this is, for real) is that after you finish a blind and you're in the shop, your Hands and Discards remaining should reset so you know what you will have going in to the next round.

bitter python
tawdry temple
#

paying [X] gold to lock something in the shop would be nice

unkempt jolt
#

Don't know if this has been suggested but Twitch integration would be great for this.

west patio
astral girder
#

This is pretty outside what seems to be the planned scope of this game but a multiplayer mode would be insanely cool if you could play with friends poker table style all trying to stay in thru each round like a last man standing type of deal where each round the player scoring the lowest at the table each round loses a life until they get eliminated kind of like super auto pets (with the whole multiplayer roguelike synergy building dealio) also this adds a poker bluffing element and the boss blinds could just show up as a modifer effecting everyone every 3 rounds.

radiant swift
#

I was so sad today when I tried to do a five of a kind flush but it didnt work 😢

lyric lance
wary forge
signal lion
meager talon
#

When the run is over like this screen, there should be a way to look at your current deck, hand lvl, etc

frank leaf
#

I've filled out the demo form, is this a better place to include more suggestions or is filling out the form again better

lyric lance
frank leaf
#

love the game! its almost always a fun time. whenever i do get frustrated, its always because i felt like my early game was stifled. for example, i had a run today where after the first ante, the only non-$-generating joker offered was the half joker. going into the second ante, the boss ante was the "you must play 5 cards" one, and i couldnt pivot my jokers fast enough to make it by. if there was a way to have either some level of control, or maybe some foresight, over whats coming, i think that would help reduce these kinds of scenarios

#

in terms of the UI/UX, im not really sure what the "sneak peek" section of the shop adds. I liked the simplicity and minimalism of the shop from previous builds. the new shop isnt overly complicated by any means, but the cleanliness of the old shop was great imo

lyric lance
frank leaf
#

another UX thing, and might be just because this is a condensed demo, but the lil joker tutorial at the start of the game was very fun! i missed seeing him this time around

indigo hollow
lyric lance
indigo hollow
#

makes sense, thanks

frank leaf
compact bough
frank leaf
lyric lance
compact bough
frank leaf
#

also, interestingly enough, the "high scores" tab shows run info from previous builds 😂

compact bough
lyric lance
#

You do get 2 shops before a boss blind. I think too much foresight means the game will be far less challenging as you'll never come up against a boss blind you're not preped for. Overcoming those kinds of challenges/having a mitigation plan is part of the game.

frank leaf
frank leaf
#

sure, you can reroll, but theres no guarantee the shop slots will even offer up jokers

compact bough
# lyric lance + rerolls

Though that is assuming you got some money generating jokers, rerolls can be pretty pricey without a lot of money. Like you need 10-11 just for one reroll and having enough for a decent joker.

compact bough
proud umbra
#

I think the boss being so brutal is what makes the game so fun.
It's either has little to no effect on you or completely counters your build.
It feels like real deck building game.

frank leaf
# lyric lance You do get 2 shops before a boss blind. I think too much foresight means the gam...

too much foresight is bad and would probably eliminate tons of builds right out the gate if you could see everything, but the boss antes are not equally detrimental. the "no straights" one might not affect you at all if you arent going for that kind of deck, which makes it trivial. "hearts are debuffed" affects more decks, but isnt that bad to deal with for any given deck. that kind of variability in how much a boss can affect your run makes some level of foresight appropriate imo

compact bough
frank leaf
#

if not foresight, then maybe a choice going into an ante between two bosses

compact bough
frank leaf
#

with the poker nature of the game, it seems appropriate that the majority of the difficulty of the game should be the deck building and managing your hubris rather than the rng of boss ante lineup

#

another idea is for each ante to draw from a pool of possible bosses rather than every ante drawing from the total pool. for example, the first boss ante could be "x suit cards are debuffed", ante 2 is "no x poker hand", etc, to at least give the runs some predictable structure

raw tapir
#

Another way to deal with boss randomness without excessive foresight would be having more options to reroll the boss blind, within reason. You still aren't guaranteed to have a free pass through a boss that caters to your build, but also won't get completely shot down by a boss that is a hard counter.

#

Hello, I'm new, I hope you won't mind me butting in haha

compact bough
lyric lance
raw tapir
#

By the way, GothicLordUK, love your Balatro videos, I caught wind of the game through them.

compact bough
frank leaf
raw tapir
#

That's reasonable. Gives you at least some breathing room to build some synergies

#

I left a suggestion on the survey, but I'll put it here too, if it's no trouble. I think an option to have uniquely colored suits would be great. I know poker vets mostly scoff at the notion, but I like decks with 4 colors. It's especially helpful for my eyes, since they tire easily.

lyric lance
raw tapir
#

Yeah I noticed some slight differences in tone but they aren't all that helpful to me at a glance

#

Oh well, I'm not trying to get the wheel reinvented haha

#

If this suggestion is more trouble than it's worth it's better to dash it

compact bough
lyric lance
trail thunder
#

yes red/black confusion is my thought as well

trail thunder
#

definitely would appreciate option to lock a pack/joker in the shop, even if vouchers should be ephemeral. or make rerolling cheaper, cos it's hard to build synergy... also, a history option to review our builds / seeds?

exotic agate
#

I feel like the shop is fine as-is at the moment, the $5 reroll is at a perfect price of "expensive if you don't have money, cheap if you do" IMO

native aspen
#

So I had an idea. A big idea. Like id say that having another type of Joker would be real cool. So i propose "Mercenary Jokers". They would have powerful effects that normal jokers could not dream of but there is a catch. The catch being that they would only work for 1 combat. So powerful effects for 1 combat to maybe help you get through a particularly difficult boss while also kinda punishing you in the sense that in the long run you dont get stronger. Also not sure if this idea would be better if they took up a consumable slot or a normal joker slot. I think it would make sense if they used a joker slot but also them being consumable slot would also make sense as they are temporary. (Also it gives an excuse to bring back the effect of the old fool aka dissable the boss blind effect. So basically thats my rant on mercanary jokers. Thoughts?

lyric lance
#

I'd rather just spend what I spent on MJs rerolling for permanent buffs. At 5 joker slots, holding 1 for an 'inactive until I want it used' joker seems like too much sacrifice for too little gain. Legendary Jokers already exist for 'bonkers OP jokers'. These feel like they'd be filling a void that isn't there?

proud umbra
carmine lynx
exotic agate
#

MJ = Michael Jackson?

proud umbra
lyric lance
#

At that point you just have more Mr Bones

carmine lynx
proud umbra
#

no?

carmine lynx
#

And if not frankly at a certain point going all in on one type shows it’s weakness

#

You can’t win every round with every deck

proud umbra
carmine lynx
proud umbra
#

right

obsidian apex
#

Experimenting with 8 ante win for full game, for run length

gilded fractal
#

also mr bones kinda does the "one time bailout" thing already

obsidian apex
#

One time use jokers would all basically be Mr. Bones, but you'd need to buy them in the shop immediately before a boss so you wouldn't be able to plan ahead with them

proud umbra
#

The idea of Mercenary Jokers are too powerful for short run, too little for long run.

ornate cliff
#

Any thoughts about / plans to add the minor arcana to the game? I feel like an extra 4 "special" suits could be a pretty interesting addition to gameplay but I'm not 100% sure how they could fit in

lyric lance
obsidian apex
#

It would be a lot I think. Plus that's soooo much pixel art 🙃

ornate cliff
#

haha yeah 😛 maybe a future expansion / update 🤔

woeful gazelle
#

a 5th suit that counts as both red & black but doesnt flush with any of the other 4 suits would be cool

gilded fractal
#

but what would be the point if you don't have smeared

#

Besides dodging the handful of bosses that disable suits ig

woeful gazelle
#

ante 10 was a fine length but as things get more complex keeping the ante number down seems wise

lyric lance
woeful gazelle
#

true!

ornate cliff
#

you could also split it into 2 lvls, maybe even go past 10 up to like 12

#

but those would be very hard ascensions

obsidian apex
#

If you can get to ante 10 you likely can get to 12, from 8-10 seems more like an ascension thing. If I'm going to reuse any ascension levels they'll be increase ante scaling

ornate cliff
#

true

obsidian apex
#

But there are a lot of fun ascension ideas

#

It's called Stake, so I'm toying with anywhere from 5-10 Stakes

ornate cliff
#

Nice to see its already being considered 🙂

woeful gazelle
#

I love all the systems that are being added like dailies, stake, spectral cards etc

#

the game feels so expandable

lyric lance
obsidian apex
#

The goal is to get this firmly in the 100+ hours of enjoyable gameplay zone

#

Hopefully much more

woeful gazelle
#

Id love to see branching paths at some point (different paths having different theming & some mechanical differences) but it feels like something that would take significant effort to realize

#

would be phenomenal post-launch content

lyric lance
#

91.6 hours here so far, having a grand time

obsidian apex
#

Wouldn't it be better if you had fun stickers on your Deck signifying the highest stake you beat each one with? 🙂

#
  • jokers?
lyric lance
proud umbra
#

Increase number on tarot by 1

obsidian apex
#

The Stake system is also an answer to some decks being better than others. Like yes you won with Isaac but now win with the lost

woeful gazelle
#

doesnt really fit spectral cards but it would be cool to have a consumable card that can raise any highlighted number by 1

#

like a one time buff to a joker or other consumable

#

would add depth to a lot of jokers i think since some don't scale well/at all that would be helped a lot by a rare consumable to buff them

lyric lance
#

Spectral Card Idea: Randomly change your current deck

woeful gazelle
#

how would deck modifications carry over 🤔

obsidian apex
woeful gazelle
#

rolling into abandoned would just yeet all of your face cards lol

#

yellow would just be +10 dollar

exotic agate
#

rolling into the random deck would randomise all of your cards

obsidian apex
#

Oh so you'd get the starting condition

woeful gazelle
#

it would be the most chaotic so yes omegaLUL

exotic agate
#

and presumably lose your buff, like losing the +1 discard from red

woeful gazelle
lyric lance
woeful gazelle
#

although if you start as yellow would it just do -10 dollars

#

maybe its ok for this specific spectral card to be worse for yellow

#

or starting as abandoned and swapping would just give you +12 face cards omegaLUL

proud umbra
#

i dont think you can remove some start condition

woeful gazelle
#

i think its probably more interesting if you can lol

#

something to play with i guess

proud umbra
#

the code for remembering what card you started foil would be dumb

stable swift
lyric lance
stable swift
#

I was part of one mahjong discussion here 😄

exotic agate
glad jolt
#

Sry If this was suggested already but:

So the yellow Deck Starts with 10 money, but after the First few rounds it doesnt do much and its like a deck without Bonus, how about changing it, so you gain 2 Money extra every round? That makes it more viable in the long Run😊

woeful gazelle
#

It does have lasting effects by giving you a stronger start imo

thorn tulip
#

well interest exists so you get 2 money every round as long as you keep the money

woeful gazelle
#

Let's you get 2 money per round on interest anyway

proud umbra
stable swift
#

maybe it could increase the interest cap tho 🙂

woeful gazelle
#

+10 to money and +2 to interest cap wouldn't be so crazy I guess

stable swift
#

I do agree that it doesn't feel to interesting compared to others

obsidian apex
#

Yellow deck is my go-to in the full game

#

It has the highest pivot potential at the first shop so you can start off building any particular direction earlier

#

It may be boring, but I don't think it's underpowered

glad jolt
native aspen
thorn tulip
obsidian apex
#

In a weird way extra money right off the bat does feel similar to d6

#

In that you have more autonomy immediately

tidal river
#

Let's you reroll technically

woeful gazelle
#

Yeah the 10 dollars gives you freedom of choice similar to the d6 early on

lyric lance
#

I think more varied unlock requirements than X collection unlocks would be fun

woeful gazelle
#

^^^^

lyric lance
#

Unlock yellow deck by having $30 at once etc

woeful gazelle
#

Or by having upgraded seed money tarot card

glad jolt
woeful gazelle
#

Something relevant to each deck

#

Abandoned by removing 6 face cards

fickle nebula
#

7 Deadly sins Jokers: A joker for each sin (greed, gluttony, pride,etc) at some point they have a special effect when you manage to get all seven (ofc through negative jokers)

noting that not all sins have to synergize untill all are placed

proud umbra
fickle nebula
#

then contiue to seven deadly sins with a combo synergy late in the game

proud umbra
#

then you will need 3 more suits to keep the theme

native aspen
#

Lust when a hand contains a king and queen do something

tidal river
native aspen
tidal river
#

It's kinda political though, only allowing the king and queen.

proud umbra
#

lustful joker: +4 mult per Heart suited card played

#

thats already in the game

gilded fractal
#

the names are already taken lol

obsidian apex
#

4 of the sins are already in the game as suited bonuses

proud umbra
#

is the new suit you are going to add comes with a sin joker too?

obsidian apex
#

Plus I'm avoiding jokers that are designed to combine only with specific jokers, it's an Exodia situation

obsidian apex
sweet sluice
#

Skill issue, but I'd love for there to be a warning when you select a blind with the Ceremonial Dagger hehe lost a run to forgetting to move it to the end

knotty nymph
#

jokers ideas:

black jack poker: sum of the chips in the hands are = 21 gives multi ( mu suggestion is 10 but could be higher )
this will work well with tarot converting all numbers to 7. and the joker that says 3 cards hands gives multi

greed joker: gives multi per 5 gold you have ( maximum 20 when you reach 100 gold )

mercy joker: doesnt have a multi or + chips but if you fail to beat the encounter, the joker gets removed and you get a second chance at the encounter

chaos joker: it tells you what hand to play next and if you do you get added multi that is additive until you fail to do the hand from the joker ( similier to the to do list joker but it needs to be consecutive )

devil joker: gives 5x multi ( could be more ) but everytime you play a hands the suits of the current drown cards are randomized

simp joker: gives 5x multi per queen in hand

lyric lance
obsidian apex
#

A burnt hand is the best teacher

gilded fractal
#

2nd idea was already in 0.8.8

lyric lance
#

"black jack poker: sum of the chips in the hands are = 21 gives multi ( mu suggestion is 10 but could be higher )
this will work well with tarot converting all numbers to 7. and the joker that says 3 cards hands gives multi"

Since blackjack pays 3:2 it would make sense for it to be a X1.5 MULT

proud umbra
knotty nymph
#

i need the full game so far to get better ideas

knotty nymph
proud umbra
lyric lance
knotty nymph
#

i need to start watching gothic videos they appear allot in my home page LUL

lyric lance
lyric lance
knotty nymph
#

it was a joke 😛

proud umbra
#

I was hoping Ceremonial Dagger to get a buff but it doesnt seems like it from the demo.
I hope Shoot the Moon get a rework too.

lyric surge
woeful gazelle
#

Yeah it's new got teased here a while back

proud umbra
woeful gazelle
#

I tend not to go for bus just bcuz I don't like cards that encourage playing a bunch of bad hands just for scaling, inflates runtime without really being more fun

#

But yeah it's strong

tidal river
#

not trying to fun police but keep suggestions clear for cool ideas ❤️

noble sandal
#

On the subject of the greed joker. How about a joker you can you can pay $5 for a percentage chance to permanently increase the mult/chips it gives? Or a slot machine joker that takes money each hand and pays out a random amount of mult/chips for the hand?

obsidian apex
#

Like Mr bones but not as good/permanent

#

I like your idea too, jokers currently don't have a 'use' mechanic so it would need to be triggered by some other user action

tidal river
#

Would that make a good consumable card? Like a spectral to keep for emergencies?

noble sandal
#

Thanks! It could just default to taking $5 when blind is selected then the 1 in x chance for increase. Similar to the knife but consumes money instead of jokers

tidal river
#

I was also thinking of a "old memories" joker, functioning similar to the hole in the wall event in slay the spire

noble sandal
#

That way scaling is dependent on rounds to play not money stored up

paper burrow
#

What about a joker that allows you to make straights between the top and bottom ends of your deck? e.g. QKA23

woeful gazelle
#

Esp since you need to balance that with the passive jokers

obsidian apex
#

You're right there are a tooooon of cool ideas that could be added that way, but there is also a cost. It would make the game more annoying to play

#

More focused on min/max than engine building and decision making

woeful gazelle
#

True! Though that could be helped by making active jokers rare & powerful meaning you see them less & use them less

#

That only mitgates the issue though ofc

#

Might be cool to have a joker that consumes tarot/planets cards when used to scale it's multi

#

Instead of scaling base in played consumables like some other jokers, actively choosing to give up those consumables for additional mult etc

obsidian apex
#

lmao I can't, here's what popped into my head
Homework-eating dog
Destroys any consumables in your consumable area instantly and adds +1 mult per

woeful gazelle
#

Lolllllll

obsidian apex
#

Plus I can make it pettable and that Twitter account can verify that you can pet the dog in Balatro

tidal river
#

he just spits them out

#

absolutely bangers

woeful gazelle
#

Homework eating dog secret synergy with the basic joker turning it into the torn joker lol

noble sandal
#

Dog is a must now

obsidian apex
#

Already thinking of the art

true shale
obsidian apex
#

furious typing to create petting mechanic

true shale
#

hahaha

whole bramble
#

Not a huge deal, but it would be nice to be able to sort low to high and have the option to have ace as low when you sort

#

When running a lot of Ace to 5 straights for example, would be nice to have them on the left and I guess more importantly to have the Aces grouped next to the 2s

tidal river
#

we gotta put the dog in the demo

#

Think of the news articles

tawdry temple
#

I back this dog idea wholeheartedly.

exotic sinew
#

The Working Man - Rare
1.5x Mult if hand contains a straight with a 9
1.5x Mult if hand contains a straight with a 5 (yes, separate and therefore stacking mod)
Image is of a joker face with a 5 o'clock shadow and a blue work jumpsuit

Had a run earlier where I ended up with a bunch of 9s and 5s and thought of the phrase 'working a 9 to 5' and then realized that you could make a 9 8 7 6 5 straight

#

Also I second dog petting and would just add that the ice cream on ice cream should totally go full ice cream and melt and/or disappear as it gets consumed

paper burrow
#

Deck that replaces Aces with 1's and JQK with 11 12 13

wet aspen
#

Set the controller position on the New Run screen to the Play Button by default. Just more convenient for going again after losing a run

obsidian apex
neat shard
#

In the demo when I win a run, I didnt see a way to view run info and get a screenshot of my deck. I hope that I can see that info after the run in the full game

#

I wanted to screenshot my 10 Aces KEKW

#

(seed 42069420 is fun)

wet aspen
#

Some potential changes for default binds on Controller (Xbox Control Scheme for reference):
Purchase/Use - A (Currently LB)
Discard Cards - LB (Currently Y)
Restock Shop - RB (Currently X)

Also Keybind Mapping for both MnK and Controller would be really nice

#

Another one from StS, Card Shortcuts: in Slay the Spire there's an option to bind each card position to a key (default is 1-9) and while it's a lot more useful in StS for managing Hand Size, it'd still probably be good to have

noble sandal
#

Not a controls suggestion, what about a joker that when blind is selected, creates a copy of a held consumable and uses it.

lyric lance
noble sandal
#

NVM then

lyric lance
#

The problem with using it immediately is that if you're not on the card select screen, there's no target for things like selecting cards to turn to hearts

noble sandal
#

It would be used on the first hand of the blind

stable swift
#

idk what name joker, (something mystic-y that's not taken up yet 😄 ) -
tarot cards can target 2 additional cards

neat shard
#

what about a joker where when you play your first hand of the round, it gives you a matching planet?

noble sandal
#

Or upside down tarot cards. They have multiple limited uses, but the effect is temporary. Like the stars upside down can change 3 cards to diamonds for this blind, but will revert back to original suit after. The tarot gets torn to show it's uses left. Not sure if flipping should be user defined or not, but don't want to dilute the tarot pool too much

crystal wave
#

The discount voucher's description should get reworded a bit, it currently seems to imply that it doesn't include the tarot/planet boosters (and afaik it does?)

meager talon
#

ouija on aces with scholar, kindof busted

wet aspen
#

A tips section on the game over screen, with relevant tips if you die at a boss

rotund spire
#

probably been sugested before, but maybe a description when mousing over certain stuff on this screen, probably only benefits early game, might end up memorizing most stuff, maybe toggleable?

azure quarry
#

or maybe clicking it takes you to your collection where it's shown?

spiral path
#

If it happens as soon as you acquire it, a permanent buff wouldn't be too bad.

#

If it ate jokers, too, it would be great. Imagine getting a random joker and then just losing everything.

#

For max a permanent +12 mult

tiny violet
#

I'm not sure if it's in there somewhere, but I can't seem to find Gold Seal cards in the collection. It would be nice to have it in there somewhere cause I don't remember what this is 😅

shell grove
#

it would be nice to know what making a joker "Negative" means through the tooltip of the tarot card that makes a joker "Negative"

west patio
#

(btw a gold seal on a card means it comes back to your hand after playing)

whole bramble
#

Would be nice if you could hover over The Fool and it would show you the description of the tarot it is going to spawn. I'm sure I'll eventually memorize them all by name but it would be helpful for players getting started.

lyric lance
visual python
#

Anyone suggest a joker that lets you do a wrap-around straight using the ace?

If not, I guess I just did

full mural
native aspen
hot ice
#

a big qol change i'd like is that when going against the eye the hands you've already played get crossed out on the score preview and hand list. as it stands theres no indication of what you've played so you just have to hope you remembered correctly

true pasture
#

it would be nice if small/big blind "skip" benefits were tied to the seed; currently it seems to be influenced by the order in which you play your cards, even if you play and discard the exact same hands

#

even selecting and deselecting cards changes what benefits you see

exotic drum
#

I think an awesome easter egg would be using strength tarot on Aces gives a totally new card, super-ace or something. Having it wrap around to a 2 was quite disappointing

obsidian apex
tawdry furnace
true pasture
#

i can send a video if necessary but it seems pretty basic; i'm able to get the same skip rewards by ex. selecting the same hands from left to right

#

this also affects future draw orders

spiral path
#

Should be able to choose to have Aces sort as low.

#

Just for playing straights with Abandoned.

exotic drum
west patio
#

Little thing, would love if the pause menu button said "Resume" instead of "Back" cause it makes me doublethink for a sec

raw tapir
#

Makes sense, yes.

visual python
lyric lance
#

Only valid poker hands can be played. Straights with 2AK aren't valid

frank knot
#

Could you do like a Smeared Joker for straights? Make like a 5 be seen as a 4, 5 or 6 for the purpose of straight making, or a smaller range like a 6 is a 6 or 7. etc etc

full mural
sudden wagon
#

I appreciate now how it seems bigger poker hands matter more. last demo it felt like only small poker hand buffs were the ONLY meta.

harsh lichen
#

Since Smeared Joker groups the suits into black and red, I feel like it would be more convenient if sorting by suit also grouped them into these two colors

next sierra
#

I think currently the main issue of the game is that high-ranking hands like Straight Flush, Four of a Kind etc. are unavoidably rare to be played, so I see little point in leveling up these poker hands by planet cards as I know I will have little chance playing these hands. Maybe a possible solution is to up the likelihood of high-ranking poker hands showing up by slight bit each time one buys a planet card associated with that poker hand

gilded fractal
#

If you run the DNA joker or have good deck manipulation 4oak can become a lot more common

#

In 0.8.8 constellation (is that what the card is called) would reward you for using unique planet cards as well

#

4 fingers makes straight flush much more accessible as well, there are ways to make them work they're just not in 0.9.0

celest crater
raw tapir
#

I guess it's probably by design, to reflect the difficulty of building such hands

raw tapir
#

Regarding 4 color suits, maybe if the verbiage changed slighly to accommodate for it it would be fine. For black and red suits, the text could mention the relevant color pairs. For individual suits, just naming the symbol should suffice.

grand drum
#

@obsidian apex i did the survey, but it felt weird to write things that im about to mention there.
First of all, just wanted to say that changes from playtest feel very nice, the way how you handled "Magic deck problem" is very elegant. Aswell as new things like new Jokers and Spectral cards, which might be unbalanced, but new things are cool. Cant wait to play the full game, with all of the new Jokers, Daily runs and Stakes.
Personally didnt have any bugs/problems, but i also played previously, so cant help with that.
I didnt really wanted to mention things that are currently in the Demo, you chose them, so you had the reason for that, but i will say that scaling things and Ante itself being limited to 5 might give people wrong opinion on the balance of the game.
There are some weird wording on some cards (mainly things that mention "hand"), but im sure you will find a way to word them properly before the full release.
Big new things first - Spectral cards. I dont know whats your view on them, i assume its the more powerful version of Tarot cards, but from my side they look like something that is very strong to get 1-2 off, and then they become almost useless (so you just switch back to tarots, as previously on playtest to fine-tune the deck more controllable), unless you get Ectoplasm or [random legendary card]/other hidden one. If talking one by one - Ouija seems busted, it should remove some (?2-3?) cards first, then convert. Talisman can give Gold seal to more cards. Grim, Familiar and Incantation seem to have appropriate numbers, but the latter 2 just feel a bit weird. Immolate is cool, but rolling it late feels worse than Hermit/Temperance.
Tarots. Main problem with them being "op" was fixed. Fool, High priestess, Emperor are cool. Using Death or new Justice as a consumable feels very strong. Others feel balanced, but Hanged man can go back to 3 IMO.
New planets are cool, but should probably switch bonus on the secret ones around.

#

Vouchers - new Crystall ball seems nice, Telescope feels too strong though and we havent even seen the upgrade for it. Curious to see other ones that are hidden.
Tags - i once again ask to make Enhanced cards and Gold seal tags to be separate from other shop slots XD Also not a fun of random on the tags, but thats just me.
Jokers and stuff - since i already explained my opinion some time ago, will try to only mention new stuff. Going for Straight's is still hard imo, promoting it with new Jokers is a good thing, but i am not sure if Runner and Superposition is enough. Golden joker is still the best gold income joker, not sure if buffing some others or nerfing it is better, probably the latter. Cartomancer and Astronomer are perfect being as is. Ice cream is great, i like "consumable" jokers, also hope there will be an achievement tied to using it for too long. Burglar feels just as a temporary counter to Water boss. Egg is cool, Todo list IMO should switch the hand during the round payout, not when you play that hand, both are still worse than Golden joker rn. Blackboard and Constellation are great. Splash - i really dont understand the point of it. DNA and Hiker - my new 2nd and 3rd favorite Jokers in the game (after Idol XD) Also please rotate Ceremonial dagger to kill on the left.

obsidian apex
ornate cliff
#

Golden joker is still the best gold income joker
Gotta disagree, delayed gratification is better but balanced imo. Satellite is also extremely good but not in the new demo

grand drum
#

If we are talking about "best" for endless, then Golden ticket is the best thing (if unchanged). If we are talking about "normal" ante 10 runs, i dont think anything will be even close to Golden joker. If you can squeeze the Grat, than you are above the curve anyway

ornate cliff
#

Not sure if it would be best for golden joker but there could always be a 6/5/4/3/2/1 decreasing money joker of somesort

west patio
ornate cliff
#

oo that sounds kinda cool

west patio
#

since you can't sell enhanced cards

#

And mostly can't get rid of them unless they're destroyed

royal zenith
#

I know the plan is Mac and pc and absolutely do that

But I would devour this game on mobile

gilded fractal
#

mobile is maybe happening after (from what I understand the engine is pretty decent for mobile stuff)

pallid torrent
#

I think the 8 ball should specify whether its playing two 8s in one hand or round.

runic thicket
#

After playing a bit and winning like 50% of the time, I'd love to see a seed history and maybe a seed hall of fame

compact bough
#

I actually love the idea of a seed hall of fame which just would keep maybe the top three runs you did so you can always have a hit of dopamine if you are on a losing streak.

plush creek
#

Potentially, could there be an indicator or mention in the tutorial of your deck not reshuffling, even if you have hands left? My first assumption was you just reshuffle the deck, but the instant loss stung a bit.

wet aspen
#

Sell the OST on release. Even if it's just the same track but the different variations, I'll take 5.

floral gazelle
#

UI suggestion: Tags should have keyword tooltips as well.

west raven
# grand drum <@1116386306788970587> i did the survey, but it felt weird to write things that ...

I agree with the limited content in the demo being a bummer, I had to tell two of my friends that the game is actually really good and has lots more content, and that the dev willingly kept a lot of it out based on what I saw on youtube/twitch. In a day where "beta/early access" is seemingly equivalent to a released game, the demo felt underwhelming in terms of replaybillity.

I originally came to ask if there was a way to see your final deck after you end a round and I'm too stupid to figure it out

next sierra
#

Can there be a hot key that unselects all selected poker cards? I always find it a hassle to click each selected card before I can select another hand to play.

lyric lance
#

Not sure on controller though

next sierra
exotic agate
#

joker: Straights can skip two numbers
i.e. 12356, 12467, 12567 are all straights

royal zenith
median quiver
#

not sure if its already been suggested but a joker that lets you select 2 cards from packs would be cool

noble sandal
#

Or a joker that makes every pack you buy upgraded one tier

#

If there is another demo, can that sneak preview window have text with what the card does?

wary anvil
#

Ante 10 boss suggestion:
Each hand is restricted by two rules from normal boss blinds (E.g. must play 5 cards + no flush, ..)
Rules change randomly for each hand played
Of course not including The Mouth, The Eye, The Needle, .... The Arm does not combine with The Psychic, etc

azure quarry
#

when im using a planet/arcana pack, i have many times accidentally clicked the skip button instead of the use button. probably a mixture of Skip being centered and the same color as Use? would help if one or both things was changed lol

ornate condor
#

I've found Ouija so be EXTREMELY overpowered. I've been playing almost exclusively abandoned deck and essentially a fourth of your hand becomed 5 of a kind potential. So using your remaining discards and hands to fish out the 5 is almost guaranteed. I even had it happen to my Jacks and was able to make it through a face card debuff boss blind still playing them

#

I guess suggestion being that it may be a good idea to nerf it, even though I enjoy how good it is it changes the trajectory of that run immediately and every time

exotic drum
#

just played with a straight run and I agree it's in a good spot atm, I retract what I said earlier

#

mayyyybe a sliiight buff because I got amazingly lucky but it's not garbage like I thought it was

azure quarry
#

suggestion: disable the reroll button for a short period after clicking it to prevent accidental double-clicks

vivid tide
#

Ouija should have a downside like the other spectral cards maybe shop have 1 less cards or packs? or hand size

azure quarry
#

for clarity, change constellation's current multiplier text to "Currently X1.0 Mult". first time i saw it, i thought it rounded down to x1 until you got enough planets because there was no decimal after until playing a planet.

feral wharf
#

i showed this game to my dad and he was very frustrated that when he would rearrange cards in his hand they would be set back to their default positions between plays/discards. he doesnt play games often though

west patio
#

In addition to RMB deselecting all your cards, I think itd be nice QoL to speed up the game speed when the player is holding down spacebar or the like.
I know there are speed settings, but sometimes I want to play on 2 and skip certain anims.

hardy torrent
#

Have the game start on the continue menu rather than new game if there already is a game! Without paying attention I lost my last run :V

lavish comet
#

Do the blind skip tags feel underpowered to anyone else? I pretty much only take the boss blind tag when I'm about to get hard countered by a boss, and the ethereal tag because some spectral cards are super OP. The "chance for shop to have an X joker" tags seem really bad because you're skipping an entire income/shop cycle that would give you extra scaling, and have to immediately face a stronger blind. And the investment tag seems just bad because usually I'm generating around $15 each blind anyway, and even if not the delay on the return doesn't seem worth it.

native aspen
cyan pilot
#

yeah investment tag early is very nice

native aspen
#

Sugestion: Stencil joker gives 0.5X for half joker

calm flint
#

Berserk Joker:
Gives +20 chips and +4 mult for each hand played this round.

Basically, if you have 4 hands at the start of the round, and you play one hand, you gain nothing from this joker. Then once you play a second, this joker gives 20 chips and 4 mult. Once you play a third hand, This joker gives 40 chips an 8 mult. And again for a fourth/fifth...

azure quarry
#

I don't know how everyone else feels about it, but i don't like how there's four separate tarot cards just for changing card suits. It's often not a difficult decision - either i'm using the suit/flushes and want it or i'm not and skip it (which is most of the time) - which is fine to have in moderation, but at 4 different cards i often just feel like they're wasting space in my tarot packs. I feel like it'd be better effect condensed into a single tarot. Or, if that's too strong for balance, maybe condense to 2, converting to random black/red suits?

prisma crater
obsidian apex
azure quarry
#

i figured that might be possible with the last idea, but pushing into 2 suits could still increase flush chances, and even you're at only 1 suit you get it 50% of the time

#

also just to clarify, condensing to 1 card would be "suit of your choice"

#

not random

native aspen
#

Yeah i think pushing it all into 1 is a bit much but grouping black and red suits might be the best way to do the taros

#

(It would be so perfect if the sun had the red cards and the moon the black ones)

vague moon
#

I'm guessing someone must have said it by now, but it would be nice to know read tarrots card descriptions at any given time in case you don't remember what the last one you played does

#

Also cards should change apperence to when you have that one joker so that it's easier to know what are red and black suits

meager talon
#

would love to see some sort of page that shows what cards i have already played/discarded, or more helpfully, what cards are left in the deck

static gulch
lyric lance
azure quarry
#

my poor brain

sacred hawk
#

write it down

prisma crater
obsidian apex
sacred hawk
#

i do the math before playing hands in the endgame if it's close

azure quarry
#

i will say there's been a couple strategies i've built into that feel like counting cards becomes required

vague moon
#

spades should have a little spade sign next to it (to be fair i might just be me that feels that way english isn't my main language)

azure quarry
#

like if i've messed with the deck composition and am going pairs/3oak/FH/etc.

polar igloo
obsidian apex
#

It's one of those design problems that has no perfect solution but I am all ears:

  • if you can see your unplayed/played cards in deck, you will have more information that you need to go through to play every hand. The average pace of play in the game gets slower and the game is more focused on min maxing than the fun part which is designing a roguelike engine and seeing fire
  • if you can't see the info (current state) it incentivizes some people to try and always remember it all or get frustrated that there are some points maybe being left on the table
polar igloo
#

(Don't worry, I'm not complaining about it, but it feels disingenuous to say that it is intentionally omitted.)

obsidian apex
#

This has been discussed a lot here

azure quarry
#

maybe part of the problem is it acting like a normal deck of cards - once you play a card/discard it, you never see it again

polar igloo
#

I suspected so

azure quarry
#

maybe after playing a hand it should reshuffle all used cards* back in?

obsidian apex
#

This is more akin to Poker than STS (in poker you arent allowed to leaf through the deck either, they kick you out of the casino)

vague moon
prisma crater
obsidian apex
obsidian apex
#

But as the people that beta tested the game can attest, you don't write what cards you played down

prisma crater
#

personally I've noticed the lack of this feature when I've gone "oh, I might be able to get a straight flush here!" and go leafing through the deck for a 6 of diamonds, but not being sure if I discarded it right at the start

vague moon
#

the 23/40 already indicates that cards are missing from the deck and that i should have been carefull what i play or not

azure quarry
#

i don't think anyone is questioning whether that's apparent enough to the player

prisma crater
obsidian apex
#

This issue is also present in STS, there is an item there (frozen eye maybe?) that give the player a view of the deck and people hate that they have to use it to play optimally because it's just less fun

prisma crater
#

we're swapping one slow optimal play for another, basically

obsidian apex
#

Lot's of controversy around that relic

prisma crater
#

very useful for top-level play, and extremely dull as a viewer

azure quarry
#

i think reshuffling after each played hand makes sense to fix this (minus the leftover cards in your hand) because you don't have to worry about which cards aren't going to show up again for more than one played hand, which won't stop card counting but it will make the effects of it less important and not as tedious for the player

prisma crater
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I play a fair bit of StS and I just don't take that item, because I don't enjoy playing that way

obsidian apex
prisma crater
lyric lance
polar igloo
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I'm fully aware that it is a really hard design choice. I can't speak for anyone but myself, but I find myself even just wanting to see it only once a few rounds, but then I really miss it.

obsidian apex
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reshuffling won't be a clear solution either though - it throws the card destroying mechanic way out of whack

prisma crater
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and it's not possible to cycle through the deck multiple times to get exactly what you want

azure quarry
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ah yeah. i suppose the demo lasting only 5||?|| rounds didn't really make that an issue in my head

#

not much time to thin the deck that much

prisma crater
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possibly off the wall suggestion, but what about paying $1 to ask if, eg, the 6 of Diamonds is still in the draw pile?

azure quarry
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funny idea

prisma crater
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the best play is not to click that button because you've written it down, and you're not going to over use it to make the perfect play

obsidian apex
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I think that would just perpetuate this problem

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yeah

prisma crater
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but, you know, it's there if you want it

lyric lance
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With 100 hours in the game, I generally worked up a good intuition as to whether there is value in drawing to one hand or another. Typically, you're not really going to want to be drawing to 1 or 2 outs for a straight flush draw, you're going to want to engineer a deck that can play loads of straight flushes.

azure quarry
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survival is important too though

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and that level of control may not be available to you then

obsidian apex
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So much more important to set up a good scoring system

sacred hawk
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i didnt realize i have 9 hours on this wow

prisma crater
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yeah that's fair, any solution here is probably a bit of a noob trap

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which can be part of an interesting design, but isn't always a satisfying answer to a requested feature

polar igloo
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But that might be a beginner problem

vague moon
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that joker should probably not appear with the golden deck that has no face cards

celest crater
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you can still get face cards in the abandoned deck however

lyric lance
prisma crater
obsidian apex
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But the Balatro that I love doesn't involve counting cards or min maxing which have or havent been played, so I am sticking to that anyway. I believe in that choice even if it doesn't appear perfect

celest crater
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glad youre confident in the quality aspects of your game. it feels like you really had a vision

lyric lance
celest crater
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ceremonial dagger is really cool but the scaling seems kinda slow. what if ceremonial dagger instead deleted all cards to its right, instead of just one?

obsidian apex
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Free +3 mult per round with egg, and you can keep scaling it through the normal route. I think it's on a similar level to ride the bus

celest crater
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ohhh i didnt think about that

obsidian apex
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One last thing on this viewing deck discussion - I still think about finding a potential solution a lot so if there is a way to make it less of an issue without having players leaf through played/unplayed cards I am all ears here! Drop a suggestion

waxen venture
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I also wouldn't be against if clicking the deck in the bottom right showed your whole deck like it does in the menu so it is more accessible

azure quarry
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maybe giving the player another small out would help lessen the desire to count, maybe a single joker in the deck that substitutes for any card?

#

imagine someone card counting just to hit the joker anyway when they need it

static gulch
vivid tide
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until you move it all the way right

static gulch
# vivid tide until you move it all the way right

At which point, it no longer scales (which is not to say it should, but that an effect should be stronger than the alternative if it costs you more resources. Also, not every joker has to be equally strong. I’m just calling direct attention to the fact that this one costs more than most)

solemn ruin
true pasture
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imo “continue” instead of “new run” should be the default screen when clicking “play” on the main menu (when a run is in progress)

torpid bridge
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The Psychic fight is really annoying when you forget to use 5 cards...
can it please be changed to just say not allowed but then do nothing rather than waste your cards and use up one of your hands...
I keep forgetting and while its always psychic now, itll be super annoying when bosses are random and you forget its that one after not reading the effect

azure quarry
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suggestion: allow us to use the number keys as hotkeys to select/deselect cards from our hands

misty hornet
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would letting a player look thru the discard pile break things?

hardy torrent
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Joker idea: its just a picture of yourself <3

royal night
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That could be
Joker Mirror: +30 chips for each joker

warm glacier
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What hand type do you find strongest to build around? Flush has been pretty solid for me.

royal zenith
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I would love a controller button mapping to use the hand sort options

royal zenith
floral gazelle
azure quarry
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maybe misprint's secret shouldn't work from the collection

exotic sinew
# obsidian apex One last thing on this viewing deck discussion - I still think about finding a p...

A thought I had was to allow the marking of cards in your hand/deck. For example, if I'm playing a strategy involving two pair, it'd be nice to be able to note that I've played two of my 5's and 8's, as an example. So before I play the hand with them, I could just click on the 5 and the 8 on the card and it'd toggle 5's and 8's as being highlighted for that Blind. And a small yellow streak would appear on all 5s and 8s for the rest of that Blind. Then, a few discards/rounds later, if I saw the highlight, I'd remember that I put it there because I used them. Or if I'm fishing for another flush after having played a diamond flush, I could mark diamonds in a similar matter. No other options, and have it reset each Blind.

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That way it's up to the player to make their own notes, and if a player really has that impulse, rather than alt tab out to a notepad or get a physical pad and paper (hurting immersion), they have something they can do in-game. I generally let things ride but if I know a hand is going to be really tight because I whiffed on getting a mult joker I would have needed or something, having the option to track things even slightly in game would give a bit of relief.

azure quarry
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suggestion: a mastery system, in which a joker is "mastered" if it is equipped when you win the game

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just achievements/bragging rights

hardy torrent
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(instead of a crown, you get a jesters hat)

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hear me out: joker art competition

unreal valve
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oujia is too broken 🙃

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like I never got past ante 3 boss before this, and then with this one spectral card the whole hand becomes absolutely broken - keep discarding until you get a 5 of a kind and just play it, the fact that 1/4 of your hand is the exact same value is kinda broken

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also random suggestion idea which I actually thought was possible when I saw the game: you can play one of the jokers you have as part of the hand and the joker can take on the role of any of the 52 regular cards, which consumes the joker

quartz sage
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a joker that adds all hands into the count that apply to the played cards such as having a hand of all 10 of diamonds would be five of a kind, flush, 4 of a kind, 3 of a kind, full house, pair, two pair, and high card. Plus is could be called ALL IN

dense flint
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My suggestion is roll back the game to the first closed beta with 6 joker slots, no planet/arcanum packs, more unbalanced over powered cards and combos. I watched maybe 50 hours of that game it looked so fun breaking the game. This version I played and it just kinda sucks, not really interested in continuing playing and I wouldn’t buy this version.

quartz sage
cold comet
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suggestion for the server, a vc channel so we can stream runs on discord and people could watch mauuybe

vivid tide
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astronomer change: free Planets in the shop and each shop has 1 Planet card.

royal night
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I have to do a run sometime with astronomer+constellation

hardy granite
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I think you could add a cap to the spectral card that makes you lose all your money (ex. lose "max $20") -- similar to the cap on the double your money card

polar igloo
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We could have a more precise wording:
Clearance Sale does affect packs, while Astronomer doesn't, even though both cards refer to "cards in the shop" (imo Clearance Sale has the more misleading text)

royal night
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“All shop products” for Clearance Sale?

polar igloo
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On second thought, yes. (For some reason, I thought it didn't decrease vouchers, but it does, so yes.)

wet aspen
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Specifically for the Demo, please swap Water for literally any other Boss Ante. I'm at the point now where 90% of my losses are to Water. Losing effectively 3 hands in a blind that's already challenging is just impossible while you're still trying to build a deck

true pasture
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it would be cool if the run victory/loss screen had more info, or if there was a run history akin to slay the spire

rich fox
exotic drum
smoky night
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If you like Ouija you should try this seed 5RXJDRI3

#

its a little broken if you skip the first two

nocturne prairie
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Fantastic game! I have a couple of suggestions:

1 - You can currently drag around the top card from your draw pile, but it always faces down! It would be very cool if you could drag it on top of a Metal Card or a Glass Card and see the reflection of the card you're dragging. Basically a 1-card foresight!

2 - I used the Tarot card that has a 1/5 chance to upgrade one of my jokers. It didn't succeed and it felt very anti-climactic. It could be cool if it created 4 NO cards and 1 YES card, flipped them face down, shuffled them, and had me pick one.

smoky night
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I have found one little bug so far and it is to do with the Ouija. When you choose it, if you don't wait for your cards to be drawn, you end up with it only applying to a few of the cards because the rest are not loaded yet. This may be the case for other cards that have a similar mechanic like the suit changing spectral cards and may want to be fixed.

wet aspen
visual harness
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Currently, points are processed in (roughly) this order:

  1. Base poker hand
  2. Individual card modifiers from left to right (bonus cards, multi cards, Glass cards)
  3. Jokers from left to right

I feel this leads to at least two types of "feels bad" moments:

A) The multiplicative bonuses from Glass cards raise your "multi" so high that it significantly dwarfs the additive bonuses from Jokers (which are applied after), even a +40 Ride the Bus.
OR
B) Same problem but within your poker hand.

Part of the strategy of the game is to reorder your jokers and poker hands so that your bonuses are applied in the order you choose, and you get to "feel clever" for putting the additive bonuses on the left and the multiplicative bonuses on the right. With your jokers, you do this every couple of rounds as you pick up new jokers. This feels good to me.

To "solve" scenario B, you have to do this (reorder) at least once a round or more. That feels way to tedious to me, as you are constantly fighting the auto-sort feature.

Scenario A does not have an in-game "fix." It "feels bad" when the player knows of a more optimal order but isn't able to manipulate the game into implementing. Instead, the optimal strategy becomes: take only money-making jokers and ignore all others (except multiplicative jokers, of which there are few). And then use the money to roll into glass cards.

Proposal: Always apply multiplicative bonuses after additive ones. The new order would look like this:

  1. Base poker hand
  2. Additive bonuses from cards and then also jokers
  3. Multiplicative bonuses from cards and then also jokers.

Intended gameplay implications:

  1. Additive jokers are more worthwhile, leading to overall better balance across all jokers. (Tangentially, I feel this also makes jokers easier to compare and balance).
  2. No longer need to reorder the cards you play (no longer interrupts otherwise face-paced gameplay).
visual harness
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Flush House feels great as-is (as a "secret hand" only visible once your deck is capable).

However, it "feels bad" when you put in the extra work to get a "suited" 5 of a kind but get the same amount of points as the regular 5 of a kind.

I can see other folks have asked for the "suited" version to be worth more. I don't think it should be worth more points. Instead, what about +1$? For balance reasons, I feel the bonus should be slight. For intrigue reasons, I feel the bonus should be something unique. I feel the uniqueness is more satisfying that just getting bigger numbers.

I like the idea of having a brief pop-up on the screen which says "suited" like you have for "debuffed." Notably, this phrasing is used in the professional poker scene where "suited connectors" refers to sequential cards of the same suit (with the potential to grow into either a straight or flush or both).