#💭・suggestions-old
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Great points! I am working on adding that second suggestion right now, it's something everyone has struggled with. Especially tarot cards
I adore the "non standard" hand combos that can be unlocked later in the game, Im always trying weird combos in the hopes I find another secret hand
👀 What else are there other than ||five of a kind||
Ive only found one other one to be honest
Theoretically there aren't many more poker hands you can make with 5 cards with repeats
I also found the ||Flush House|| which was cool, but by the time I could make it, It was actually just a worse hand to use than a four of a kind because of all the planet leveling that I had done.
I was hoping there'd be a joker that lets you use 6 cards haha
maybe didn't unlock it yet though 😛
There's a joker combo that I'm dying to get one of these days
||Knife joker that kills the card to the right to gain its sale value as multi, and the one that gives 3x multi if you purchased a joker||
I REEEAALLY wanted to do that but... coding all these synergies is like cutting a head off of a hydra, it would open up so many things for me to hard code in and test. Maybe in the future!
I tried using the knife but I found it too slow and just worse than other options I put together
that would be sweet
I got the knife up to 104 but ya its definitely slowish
Also, it more or less nefs your total jokers
the best economy joker that helps scale to late game for me was the 2$ per discard one
unless you got it as a negative
I had that combo if you can believe it! i got up to ante 19
Nice!
then it could be good
3x was the first time I ever had my multi consistently outpace my chips
My ante 25 run, I was mostly using the one gets +1 per tarot, got it up to like +50, then I had like 6 jokers that had multi-multipliers ranging from 2 to 6
I can't remember what my multiplier was getting up to but it was 100k iirc
Yeah most of my runs end up supported by the +1 per tarot, the +1 for each time hand played, and anything else I can get with 10+ multi
I had 2 legendary jokers
How???
Also, I think it's interesting reading the comments on steam about the economy, I feel like I'm having a completely different experience
I have enough money by the end of the first ante to start buying every voucher and a joker or 2 off interest and hand bonus alone
and then it's just a matter of time to start getting the interest and discount vouchers
technically I got 3 over the course of the run, but I sold one. Crystal ball.
I guess interest mechanics are frowned upon for some reason but it really leans in to the risk/reward idea
I like it a lot, for what it's worth!
Incentivizes making do with one or two cheap jokers early until you cap
That is absurd. I tried to make it rare enough that you can only get one every few runs if you hunt for it
the two I was running were|| the one that gets xMulti for each removed face card and the one that was X5 after discarding 23 times||
Btw for another suggestion, i'd like a x4 speed option lol (and x8)
This is a suggestion I'd really like for verification, When you have cards selected in hand, have it show which "hand" you have selected. Just to make it so you can double check that you did select out cards for a straight, etc
Raise your hand if you've made "flushes" with 4 hearts and 1 diamond
Game says "High Card!"
My soul leaves my body
I accidently selected out like 9,8,7,6,6 for a straight before
and clicked play too quickly
Worst misplay I've done I think was when I was mass discarding for the +10 joker and accidentally clicked play on the last one
was like a high card 4 on a boss 💀
is a good high card build possible?
I don't see how it could be
I guess you'd go stones maybe?
All face cards and stones, with synergies?
I don't usualy bother but I think there's enough support
you might be able to get ante 10
but I don't think you'd be able to get the multi high enough
what if there's a joker that's like
your high cards also trigger all other cards played
Yeah but it's like a little puzzle trying to not do a pair
All cards always score?
and the base stats aren't that great either
But if you had like a bunch of lucky cards or steel cards that would be a pretty cool Joker I think
The big challenge would be that it'd only be viable with the stacking hands joker, but there's no way you could stack it up to a decent level before having a build
I'll give it a try someday for the memes
Maybe!
Omg I love it, because you don't need to hunt for hands anymore either if all cards score. That has synergies with all the discard jokers
So would it be something like all cards score, but only high card is possible?
Well I like the idea that the poker hand itself needs to be just a high card. Like if you have a pair in there it wouldnt work
Joker of One Trade
Also, just putting this out there, the boss that reorders your jokers each hand offends me as a person with slight self diagnosed OCD
my favorite boss is the face down boss
I'm not sure if there is a joker for this, but imagine a Slot Machine joker where if you get a 3 of a kind, you get some kind of bonus. and 777 is a super bonus. It could make playing lower ranked cards more fun, rather than just focus on faces or aces.
I think there's a three of a kind gives +7 mult
but 777 would be funny
closests thing i saw to that was the 8 ball one
I almost always discard the face down cards unless I can deduce what the card is
Me offered that Joker in the very next shop after purging my last 7:
yeah, I know there is the 3 of a kind one
I wont spoil but there are a couple jokers like that for low cards to pop off
yeah that one is cool
Stop fibbing, I don't believe you
I wasn't even thinking of that one haha
is there a special hand for going for the full fibonacci sequence lol
I got a spades royal flush the other day and nothing happened 😦
Okay so I thought about that one a lot, even in poker a royal flush isnt really different right?
It's not
Just has a different name because its a high straight flush
but might be fun to display 'royal' in there if you get it
If you got 35+ jokers, it get's quite hard to look at them and order them. Maybe a large view button for the jokers might be useful?
I think that is nature's way of saying you have gone too far
Are you doing that with an invisible joker?
But, but, I needed those 🥺
My abstract joker wanted to get wild.
They were all negative jokers or what do you mean?
Yes, I had the x2 and x4 chance vouchers active and then I rerolled a bunch of times (I had like 500+ money at times and got up to 30 in each run, and with the tarrots even more).
Also the rerolls costed just $3
How much are you planning to charge for the game?
$6.99 USD
mostly for the 'nice' jokes
Yeah I think 10-15$ would totally work too
I was gonna say if it's 20+ i would be worried about replayability / variability per run
but at 7$ it's a steal
I just wanted to make a fun game honestly so I'm cool with $7
give people a free demo to get them addicted and then charge 100$ for it
I'm selling my legendary joker i unpacked for 78$
LMAO
What about adding the effect from the black deck as a voucher? +1 joker -1 discard, -1 hand?
It feels like playing the black deck is a must in higher antes. It would be interessting to try other decks, but then have the ability to also increase the joker count. Or is it already in the game?
No that is the only way aside from negatives. I like that it is much harder early game with that deck, I think it's balanced so its bad for new players and good for more experienced ones
But really I don't necessarily think it's that much better than some other ones. You can get hands in the billions with 5 jokers (it was 5 by default up until release on sunday)
There is also another absurd deck I don't know if anyone has unlocked yet. It is better than the black deck
Oh no, now I want to grind again...
I already broke my sleep schedule playing a run
lmao
can you at least point us in the direction we need to go to unlock it?
Well they all have the same unlock conditions
In your high scores, what is your collection at?
so we need to reach ante 100
68%
oh, so the completion % of your collection unlocks decks?
i thought it was ante's
Yeah that is how you unlock the decks!
good to know
Suggestion/I don't know how feasible it is, as a non-game developer: know a lot of casual gamers and non-computer people who would probably love this game, but a few that I've talked to already don't want to go through the hassle of downloading Steam to access it. Any plans for a non-steam self-contained release?
It's possible for me to do an itch.io release but that would only be for stable builds, I'll definitely consider it though!
Because it's written in Lua this thing could run on anything, I have thought about doing a Google play app release after the steam release too if all goes well
Is there a way to up the round speed above 2x? Would greatly improve my workflow xD
Wait is there a way to up the round speed above 1x?
options game speed
Oh duh ok thats good to know
How to check which jokers you played the most?
There should be a welcome channel separate from general
perhaps not feasible but cloud saves would be good so i can pick up where i left off on my steam deck
Shop refreshes gotta increase
(Copying this feedback from a reddit DM I sent)
I'd love to see a 4 color deck option.
I appreciate the 2x speed modifier but I think there are some sets of animations that could go a little faster. I got to Ante 9 in my last run at about 1 hour 5mins, anything to make the total length of a run faster only stands to make things better. Even if this is perhaps something like 'Game runs at 2x speed, but hold spacebar to insta-fast forward to banking of chips/next deal'
The gentle swirling of the background make me a little motionsick, (I might need to play with the available motion/shake settings.)
The music loop is a little short/repetitive currently.
If I press Rank it of course sorts by rank. It'd be cool if I when clicked again, it moves any Aces from the high end to the low end to remind me I can play a wheel.
Secret Hand Types are very fun/cool 🙂
I've had 1 Crash to desktop, and 1 crash that told me an error report was submitted, but I was able to continue my game from the shop of that turn even when it crashed which is great.
On game over, it offers me the choice to continue back to the turn I lost my prior run, which seems like a bug.
Oh those are a bunch of good points, i thought the continue from game over or win was a feature but not a final one
I think that if you have an active run, the "continue" button should be on the main menu, besides the "play" button. at the moment you can forget that you have an active run (or new players might miss the option to continue runs altogether)
I think I need to address a pretty core issue with one of the broken strategies right now. I want to start off by saying I love breaking runs in other games, so I really want to keep that, but I think most of the pro gamers here that have been getting a million negative jokers would agree the core loop of sitting in the shop and rerolling for hours isn't a fun experience, especially when I believe those insane scores are actually totally possible with only 6 jokers. Is that a fair statement?
@maiden otter @ivory turtle @cyan isle
The refresh cost makes total sense to either scale up per shop or to be limited in quantity I’d say
I think it’d probably be fair to start at 1 or 2 coins per and just increase by 1 or more every click
maybe a mechanic of refreshes getting progressively more expensive each time but resetting between rounds?
Another implementation I’ve seen is increasing the cost of goods per reroll
I do have a potential solution but before I implement it I wanted to see if others agreed this is a problem. Because it's a strat you can force every time
I agree it’s a problem, it’s basically an information hazard every shop knowing that I should spend all my spare cash rerolling to find the perfect build even if I don’t want to
Well sorting the jokers after a shuffle boss would be much easier, if I couldn't have 77 jokers 🤣
I think going up to double the amount of jokers with negative sounds reasonable, though then they should be more frequent then, as otherwise I am gonna reroll much much more to find the ones which fit my deck.
The abstract joker will be nerfed then. Though I think setting a max limit, makes sense, many of my jokers were there just for the abstract ones, but otherwise didn't really contribute to my deck at all.
If they get nerfed, then I need to scout for a better strategy.
I think ultimately that would be more fun though! Maybe annoying immediately but in the long run
Maybe add a deck where the max negative cap is removed or something
So here's what I'll propose as a change:
- Nerf Temperance to be $50 max
- Limit number of rerolls per shop to 10. That way it shouldn't impact any of the other strategies
- Add a button to reset # of rerolls in current shop for 50% of your money
Otherwise you may be able to just sit on infinite money without even being able to spend it
Does temperance change what you get if you buy a sale voucher?
Infinite money? The shoe joker loves infinite money
Is the total value of your wallet balance capped?
It is not
But as a 'number go up' game I like that you can go buck wild
Currently I have about $700 so I get +70 mult from the shoe joker (unless its already fixed). Temperance is the major income for this joker.
With the cap tempereance would give you +5 or with the fixed card +10 mult. I think this sounds reasonable
I can't remember, I think it does though
@ivory turtle you think those changes would stop that negative strategy from being viable?
I think the biggest blocker to gain more negatives is the 10 time reroll. So growing the joker count will be much slower. And when I rerolled, I went from 220 down to 100 every time, with 3$ per reroll, thats 40 rerolls, if I didn't buy anything. On average I think I went down from $150.
...
I am not quite sure, it may need some testing to see if it would stop this strategy.
Well one other thing I guess I would change too is that hone and glow up are not supposed to make negatives more frequent and they do, so they would be 5X less common with glow up
Which means instead of pulling 70 negative in a run if I made just that one change you'd pull 14
When going down from 220 at least I got 3 or 4 negatives or so if I remember correctly. That's one every ten rerolls.
Though all numbers without warranty.
Last night was quite a blur xD
For windowed mode, is there any chance you could make it so that the sound is only on when the window is in focus, and no sound when it's in the background?
Could Mult be changed to Multi in general? my brain always breaks down Multiplier to Multi-plier not Mult-iplier, unless it's been done this way for a specific reason I haven't comprehended?
Is there precedent in other games for this? I like Mult because it's pronunciation is unambiguous and I think everyone knows what it means
I've never seen Mult used before to mean multiplier, I brought it up because it looked out of place for that reason, but I'd be happy to be told by others in the community that my perception is the odd one
I like mult, for what it's worth
Thanks for all of this! I am trying to figure out something to do for the card colours to make them easier to differentiate
For the Braided Deck, can we choose which hand gets the buff instead of having to take the most common hand? I don't want to play the deck because it encourages me to just do the same thing I did last run
I really like this suggestion, I feel the same
for colour blindness, instead of changing the colour of the elements on the card, you could add a border or something in rgby? might be ugly but might be a option is it helps those people (i'm not sure if it would or not since im not colourblind)
The general idea for making things colourblind friendly is that if you can just show a lot of contrast in value (black and white) it should be colourblind friendly. So if you convert everything to greyscale, it should still read. The card pips all do so I know I am in the clear there!
Where you run into trouble is like blue directly on red, or any pure colour on any other pure colour, or dark colours on black, light colours on white, etc. I have really really tried to avoid that so I should be in the clear I think
But if there are any colourblind people playing the game I'd love to know if you aren't able to see some important things clearly! Send me a DM or reply to me if that's true
what if youre only able to get negative enchancement on the wheel of fortune, that would even nerf de wheel of fortune a bit
and the ring master becomes a voucher so you still have reason to keep rerolling
or something
I really like the dopamine when the negative shows up in the shop the first time. Something anyone can stumble on in any run if they're lucky
makes sense
I really think the biggest problem is Hone and Glow up though
i guess just increasing the reroll price makes a lot of sense then
i dont think rerolling is boring, i was having fun in my run
I will start by changing the negative spawn rate to not be affected by Hone and Glow up, and nerf Temperence. Then we can see if that makes it better by itself because they will be 5X less frequent
i didnt have temperance in my crazy run so I couldnt reroll like sewbacca, at ante 29 I had 21 jokers and he had 71... crazy
so it might help
You used hone and glow up though right?
yeah
I think even just those changes should fix it then
but as you said, getting crazy highscores is totatlly possible with few jokers, i had 8 when I got my first billion chips
I think those runs are the most fun
but it was a crazy synergy
Plus there are a lot of synergies that can do that
i don't actually know if the reroll changes are good, we really made our economy top tier so that we were able to get this much money in the first place, your game economy reminds me a lot of riot game's teamfight tactics which i used to play a lot, the intrest there is also very important and you also get augments which are just like jokers which can for example increase your intrest cap or just straight up give you money, and in teamfight tactics it's completely balanced, i don't know if capping the rerolls is a good thing but the temperance cap is for sure a good thing
maybe removing some economy-focused cards from the negative joker pool
i just think that the rerolls and economy systems themself are in a good position, just some cards can break it
i think the solution we took to make our economy was still one of the best possible, that's why we got so many rerolls
Lowkey I like the idea of having rerolls be cheaper early on
Right now I barely reroll at the start of the game, and then you spam rerolls near the end of the game
But rerolls are more fun earlier I think since that's when you are trying to "find a build", but they are way too expensive to use
a scaling system per shop like (1-> 3 -> 5 -> 7, etc) would help with that
maybe
we were earning 150$ per round easily even though we could've earned like 300$
without temperance
Just looked and didn't find any way to "Delete Game Save Data" in setting/options, would be a nice option to have for those that might want it.
I have a bit of an 'eat your vegetables' design philosophy on the shop. Early on, you can waste money on rerolls but it's much better if you try and build a run with what you are given. It is possible to win a few rounds even with some bad shop luck and it makes it more fun in the long run because it makes you experience more new interesting things
On that note will game saves be lost when transitioning to 1.0?
Yes, maybe I'll make an import save feature for the beta testers
it's not a bad philosophy, but I also think 2 jokers to choose from is very little vegetables to choose from lol, especially when some of them just don't do anything - glass card joker, stone card joker, when you don't have any enhancements yet
coming from most deckbuilders having choose 3s lol
we made all cards face cards, used sock and buskin to trigger it all twice, and we had 1 buisness card which evolved into like 5 buisness cards because we risked a lot by getting a ring master to try and find more of stone jokers to upgrade our stone cards, though we were able to find many buisness cards cause they are just way too common, we also had satelitte and 2 mime's which triggered gold cards which we also had a lot of. But most rounds we only played 1 hand to save time because waiting for all the cards to trigger so many times was just too long, i think you should also add a higher game speed for late game because of that, and even though we played only 1 hand per round we still got 150$ from just these cards
Anyone unlock the 'beat the game in 15 rounds' joker yet?
no, i think i'll try it today
I'm looking to start a fresh save at 1.0 so YouTube can see the full journey through all the unlocks etc so as long as there's a way to get a fresh save I'll be happy 🙂
just in game files?
Some Discord Channel Recommendations: High Scores/Screen Shots, Seed Share, Off Topic, Videos/Streams
It’d be cool to have an A, B, C save file
Thoughts on Rerolls
I saw some of the thoughts above, and I'll share my perspective. Most games like this have some feature that would be "broken" if they could be spammed. Trashing cards in Slay the Spire, or Charms in Wildfrost. Rerolls are like that here.
I don't consider my money part of my score. (It's not even memorialized at the end!) It's just a tool to survive. If I need to use a hundred rerolls to survive the round, I will. I feel they have to increase logarithmically, so the choice to use them gets tougher and tougher. "Is it worth half my money for one more reroll?" is tense and nice.
Side note: I feel guilty using a lot of rerolls. Feels "cheap" to me, like an exploit that the price isn't increasing. I read the suggestion to limit to 10. I think all that would do is remove my guilt.
Great game, by the way.
I do like how the interest mechanic acts as positive reinforcement to prevent players from re-rolling a bunch, because doing so affects your payout for a while while you rebuild
could also consider a +1$ mechanic for each reroll, which is reset when you leave the shop? so first reroll is $x, then second reroll is $x+1, $x+2 etc.
Possibly an option to freeze a shop item so it's still there after the next round?
when starting a new run, would be nice if the game could remember my previous deck
I would like a Deck where you don't get the Small Blind, but get +1 to Hand and Discard for not having that safety net.
could have special items which unlock after you reach 20 ante for the first time and are available for new runs, one item at a time, like sunglasses or visors or a distracting dress or heavy gold signet rings... just like poker pros... e.g. visor grants "start with two extra aces up your sleeve (in your deck)" and mirrored sunglasses "saves you from your first loss" like mr bones or something!
would be nice if polychrome would apply after the actual effect of the card
Not sure if this has been mentioned but since the game is based around poker and cards, there could be a 'hold' mechanic for the shop. Just adding a little extra feel to it
I really would like a tick to be unlockable, which comments my gameplay
https://www.youtube.com/watch?v=kCvEU57VEIc
xD
It’s a pretty obvious one. #funnymemes #funnyvideos #poker #pokermemes #pokerlife #cartoon #animation
Hope ya had a good canoe trip 🛶
After a ton of runs mainly all I want is new difficulty.
Just a flat modifier, every blind requires % more chips to beat, even the early ones.
Not interested in Endless at all it's not my thing.
And a way to know total number of runs you've had, if that's not in the game somewhere already.
Multiple named saves would be nice
Thank you! And thanks for all the suggestions everyone. I would love to do more to make the game replayable at higher hours - so great suggestion.
A few ideas for this:
- Better balance - there shouldn't be any 1 go to strategy that automatically wins the game. So nerfing a strat to make the other strategies more relevant would mean more variety in play
- Nerfing infinite strats - Like printing free planet cards, rerolling the shop forever, etc. These things might be fun to break the run once but it makes high scores more a test of patience than skill
- Modifiers - which is I think what you are talking about. Something like a newgame plus (more jokers but faster Ante scaling?)
- Collectibles - badges for each deck you beat the game with, for each joker you beat the game with, stuff like that
- This one is not in the immediate future but I set up seeds specifically for a daily challenge run with leaderboard. So you are assigned a deck, maybe an unsellable joker, and a seed and your run score is uploaded to the leaderboard
About nerfing, I don't know if preventing this is the way to go. I mean if people like to grind? Also a grind strat would be a good benchmark for a skillfull strat.
Well if I think about the infinite planet card strat I wonder, because it's cool to find it one time but I personally don't enjoy having a strategy that I can just keep doing forever to get the highest possible score. I would prefer to have some other clever broken synergy to get to that insane score without sinking dozens of hours into a single run if possible
I know there are some people with a grindset in this discord though:
Oh nice analytics. So you actually gather this data?
I also don't know the planet strat, just returned to the game today
You can just create planet cards forever over and over. Like you don't have to play any cards or anything there is just a joker combo that regenerates them
so you would basically click 'use' until the heat death of the universe
Oh interesting
that's from steam!
Yes sorry! From steam stats for the playtest
me there
Yeah normally I’d hold it against the game if I knew that. As mark rosewater says, people will do the powerful thing even if it’s unfun, then will think your game sucks. You want to catch and repair those. My opinion.
a "don't be stupid" symbol that appears every time you are about to do something stupid like playing a disabled hand type, turning cards into clubs when the boss disables clubs and stuff like that
Eh, maybe a steady, flat background instead of the Giygas like swirling?
Or the option to toggle?
Like some sort of Poker Table background?
I would believe I am in this bucket and most of the time I didn't grind. The first 10 hours or so I tried getting to ante ten.
I would not read too much into that other than, your game is f****** addictive... or fun depending on your angle
Like the nervous tick from the vid I posted xD
I realize since this is a more productive channel, memes and such are probably inapropriate due to cluttering the channel. Next time I'll post that in general. I just found the idea of a nervous tick sitting around and telling me in a high pitch noise that I have bad cards really funny.
I would like to suggest for players like me who want to get the maximum cash with little hands used to add a bonus if we were able to complete the blind in the very first hand.
Thank you for the suggestions everyone! If I don't respond to your specific one here don't worry - I have a kanban with a bunch of ideas from here in it.
Blanket idea, along with stone card nerfs (you had mentioned) a couple new cards to amass chips or ways to scale the chip making cards would be nice. The extra discards becoming chips is very nice but it caps out unless you get negative cards for +2 discard which is just unlikely (I’ve tried). Maybe add a card with set conditions to gain more discards (but it disables them maybe? So you’re locked in cant just spam discards) and this way you could scale it.
okay weirder
joker:
all "2" digits on your jokers are now "3"
realistically not possible to implement but funny to think about
Oh like 2x all becomes 3x, +20 becomes 30, that kind of thing?
yep
If this thing makes enough money that I can do it full time you all are getting a bloated free Joker dlc with like 60 more cards. That one included
A heap of secret joker unlocks, stuff like
That's Not Supposed To Happen: Unlocks when you Finish a boss blind by playing 75432.
In Honour Of a Legend: Finish a blind by playing Ten Deuce
That's a Wheely Good Hand: Finish a blind by playing a Wheel.
The Cards Have Eyes: Defeat a Blind playing only Ducks, Crabs and Snowmen
Secret Boss Blinds:
High Royal Blind: forced to fight them if you ever remove 4 kings and 4 queens during a run
The Roulette Wheel Blind: has a 0.01% chance to be forced to fight you each time you roll the shop.
Big Jack Blind: chance to spawn them for a fight if you defeat a blind with AK/AQ/AJ/AT, (All Broadway cards are disabled)
The Bloat Blind: spawns to fight you if your deck ever reaches >100 cards
Will there ever be planet cards for the “secret hands”? That seems like an unlock
On new run, select last selected deck automatically
very good call
I can see this game making you a bajillionaire 💪
As a non english speaker, could be cool to have in the pause menu all the poker hands that we could play
could be useful even for poker beginner
It is in the run info section, under poker hands! I added that to the new tutorial
oh indeed ! i didnt notice or i forgot after tutorial
No worries, the updated tutorial went up today so you likely wouldn't have seen it. That is why I added it to the tutorial I think others had the same issue finding it
As a non professional poker player, "Wheel"? "Ducks, grabs Snowmen?". Broadway cards?
A Wheel is a Straight made with A-2-3-4-5.
Ducks are 2s aka Deuces. Because a 2 looks very vaugely like a duck. Deuce is used to prevent confusion when saying stuff like I have two twos.
Crabs are 3s aka Treys. because a 3 on its side looks like it's trying to pincer you from each side. They is used to prevent confusion like above.
Snowmen at 8s, because it's a small circle on a big circle.
Ducks, Crabs and Snowmen are all 'things' that have eyes that aren't just faces like jack/queen/king.
Broadway is a straight. T-J-Q-K-A. If you hold TJ and the flop is QA6, you have a draw to broadway.
copy paste seed, add restart run with same seed and same deck option.
At the end of the game when we get the unlock splash screens for cards and vouchers, can we please have the ability to hiover over the card toi see what it does - currently I have to remember the icon and go looking for it
I did that intentionally so you would need to find it in game to learn what it does, maybe that is something I should change though. Anyone else think we should change that?
The issue is that when I move the mouse over to the red ! cards I've had more than one occasion when I've accidentally moused over other red ! in the same screen and dismissed the icon before I read the card - maybe a click to acknowledge rather than a hover would fix that. You probably dont want a million UI options but maybe that could be a user pref. idk
I think I've seen a game that doesn't remove the ! until you close the menu/change the page after mousing over it, to help prevent that
yeh or click it (Genshin Impact does that)
I think it's a bit of a balance as well, it's easier for people to just drag their mouse over a bunch of jokers if they want to get rid of them instead of having to click each one
I hated doing that in Risk of Rain
Those ! notifications are all just for new discoveries, so they are things you have already purchased and used in game. New unlocks do not show up in your collection until you use them in game
Maybe a way to /force/ a joker into your hand for reduced effect?
What do you mean? Like you get to pick it?
Like, your joker hand is full, you want to use Judgement. Let it put it in there but its effects are severely reduced.
or some other penalty
like lowered hand size or discards or played hands or money earned.
how about a tarot card that gives a joker slot for one round
Like Perkeo, since most people will have their slots full and if they get that Joker, it's pretty much a dead card in the hand.
I dunno I think people are sleeping on Perkeo, especially for the 'win with 4 or fewer jokers' unlock. Generate infinite Death cards, hanged man cards, steel cards with steel joker, I think it has huge synergy potential even with that caveat
Yeah I didn’t understand perkeo at all at first but it’s super powerful when you have some combo that lets you cycle tarot cards.
Also you know the tarot where you select three cards and they all become copies of the rightmost? Even though I knew you could rearrange your jokers and your hand I totally didn’t realise you could do this in the tarot shop and thought it was a limitation of the tarot card to make it more awkward to clone ace/face cards. Once I figured that out it becomes insane, just abuse perkeo to clone a multi ace a dozen+ times!
@obsidian apex Have you considered adding a replay or a score breakdown option? There's been a few times when I've played a hand and it didn't score as I expected. Because I'm not recording I can't go back and see how the score was calculated. I think this would be invaluable especially when tying to understand mechanics and synergies. Readers, pls thumbs up if you agree 😉
New idea for bonus to skipping straight to boss blind:
Equality card
Balances Chips and Mult
(So 100x6000 would become 3050x3050 for example)
My thoughts are that it would be better than the gold seal card
OH YEAH!! I love it!
Its a great card but my thoughts are still the same for it being a "temp boost"
skipping long term power and risking a loss to gain power for one round doesn't feel like it makes sense tactically
its easier to scale multiplier stuff so it might actually be good late game
(if it works after jokers ofc)
Late game I agree, but I think it should be cooler early game as a choice
that's when risk vs reward matters more
Early game I was thinking usually chips are much higher than mult so it would probably help until mid rounds too
And then yes late game mult scales way faster so it's a way to get chips up there too
I think that would be a ton of work at this point, but I did add 0.5 speed for this reason, so you can slowly trigger a hand and think about each popup on screen. Not ideal but there's 1 of me and I have a ton of features and fixes on my list. If many people think this would be something they want to better understand their hands I can add it to the list though!
ive started using geforce experience overlay to record plays, its a lower priority than other things on your to do list. I'm a developer myself so I know how quickly you get overwhelmed with feature requests, enhancements and bug reports.
What about a "replay the last played hand" button perhaps
bah! I just hit the round score exactly and nothing happened! should maybe get a bonus $ or 2 for that!!
I think that’s a cool idea! You could also have a boss which has a penalty for overkill, like don’t go over 2x the ante or you lose half your money! Would give OP decks something to think about
A joker that lets you submit straights and flushes of more than 5 cards. I wanna score an 8 card straight 7-A
A way to copy the seed into paste buffer from the game over/win screen and paste it into seeded run screen so it's easier to share seeds in the community. Perhaps a rerun button on the game over screen as well?
Just chatting about the idea of cursed jokers or vouchers, something that is a double edged sword like +$5 at the end of each blind but -5 mult. / x2 mult -100 chips. Something that could be great but comes with a penalty.
If you are talking about actual card (not Joker), you won’t get such a high mult on it (the same way Steel cards are triggered) and it would only result in some Mult (in which case you would be better with doing Steel anyway)
That's true, that could be an issue. Was then thinking maybe it could be a new edition effect for jokers instead?
What if there was a ✨Wheel of Rewards✨ you spin when you skip Blinds? It would let you vary the strength of the rewards (for example, you could make one of the rewards be +1 Joker Slot without breaking the game open) and would allow you to make a lesser Wheel for when a player skips only one Blind to give players a reason to do so
^ i love this idea
I think that idea could solve the problem I was worried about and be enticing enough to make people skip the blinds
I'd have to call it something else though, maybe 'luck of the draw' or something poker related
So as not to confuse people with the Wheel of Fortune
All-In Reward?
But yeah, I think part of a cool risk/reward system is randomized rewards (like in Spirelikes where the reward for fighting harder enemies is a random relic). It's also just more fun this way lol
Plays into the slot machine pog factor I'm into it. Thanks for the suggestion! I'll explore it, that likely will take quite some time to implement though so you won't see it immediately if I do go that route
Absolutely!
Ideas for payouts so far (all free):
Negative Joker
Gold Seal
Potentailly a 'Equilibrium' joker
$20
$100
Random Voucher
Rare Joker
I would love for the first one to make one of your jokers Negative instead of making a new one
Roulette could be interesting, but limit it to card choices in stead of numbers: you can pick- colour, suit, face, number, or specific card.
Use the cash as the bet, higher brackets of cash used- e.g: 0-5,6-10etc. Higher odds of a better joker or voucher etc.
You can just use the prexisiting probability modifier and scale it accordingly as well
Dude, you should have one more Joker be the supreme Clown for unlocking all five legends themselves.
I just thought of a slot machine with for example 2 columns, that would change your deck cards. Every column would have their own possible outcome, and then it would combine the outcomes from columns. For example u roll in first column "3", in second u roll "Steel". That would add steel to 3 selected cards.
Some examples:
2 Hearts - change 2 cards into hearts
3 remove - remove 3 cards from deck
1 Mult - upgrades 1 cards mult by some number
4 Duplicate - adds 4 selected cards to deck
2 Stone - change 2 cards to stone
U could call it Tarot Printer
Also idea for new enhancment - Rewind Card - procs 2 times
Caught the rest of the stream, I like the idea for sure. Content wise I think I can start adding suggestions like this and the random bonus for skipping the lower blinds once the game is in early access, at this moment I just want to make sure the game is bug free for 99% of people
A random button for deck selection
Make Director's cut be more obvious on how to use, I feel like I always forget it
Also, make skip buttons have confirmation? I sometimes press it by accident, and I've seen people do so too
I think @lyric lance did so too at his last video lol
I've got the muscle memory in the right place for it now 🙂
Need a Joker for adding multiplier for each time you play the same hand in a row...
Supernova is similar but it doesn't require a streak, and that card is already pretty limiting for the player
Supernova is over the course of the run, the suggestion would be reset once the streak is over. AH!!! STREAK JOKER
Just noticed where the dir's cut button is. Top left feels unintuitive. Could it be moved to the right of the boss blind, or at the very least in the bottom row? This would feel more intuitive, as like 95% of the interactions (everything apart from the jokers) are in the bottom half of the screen.
We could use a joker that has a chance to upgrade currently held jokers' rarities (foil etc.). Not sure if that's in the game, haven't come across it. Could help having more consistent runs that are less luck-dependent.
There are a couple things that do something like that in the game
Or maybe an event of sorts that does the same thing. Wheel of fortune is too rare
I only know about wheel, so far. I would love seeing that effect as a reward for skipping blinds.
(As long as it doesn't make that 15 round unlock too cheesable lol)
I feel like boss mechanics interacting with jokers should start at the beginning of battle, and not when selecting a blind. (i.e. After planetarium/crystal ball)
||(I won't comment on my pressumably getting a x3 multiplier joker lost by the Act 10 blind, thus losing my run)||
Also, the ||legendary|| joker that ||upgrades its multiplier on face card destruction works with hanged man, but not with death.|| Is that intended?
Because the ||Destroy|| keyword doesn't show anywhere else in the game ||at least not regarding hand cards and not jokers (Sac. Dagger)||
I would imagine that's intended? Because the properties are ||transmutative instead of destructive||, but I could be wrong, only dev can say for sure
I get why it happened, and I feel that's the way it should happen too. However, my problem lies more with the consistency of keywords. ||Removing, isn't destroying||
can we have a #seed-exchange channel? I've found a couple of good ones for erratic decks...
Also, the letter O and the digit 0 look identical in your game font...
I'll change the phrasing to say 'destroy' on the hanged man card to avoid confusion
I have a task in my backlog about this - I'll make it so they can be interchangeable in a seed
(Or just do the 0 with a line inbetween if you can adjust the font, sounds easier)
The font is the only visual asset I didn't make so unfortunately no it wouldn't be easier for me to do it that way - maybe I'll just omit both from generated seeds
There will still be essentially unlimited seed combos that way!
Fair. Binding of isaac has them be interchangeable for reference, but yeah, 2 possible digits less won't be that much of a problem
iread that as sex-change channel, am i dyslexic
🏳️⚧️
i feel like the shop should start at 3 jokers considering rerolls basically dont exist until ante 3 or 4
It's nice seeing screenshots of people win screens, but it'd be really cool if there was a button on the win/loss screen that you could click to download an image with the score/joker pool/voucher pool/deck composition to see what got you to the win
I don't want to make the win/loss screen even more cluttered with a load more buttons but along with Gothic's idea, I'd love a "retry" feature and a way to see more in depth stats analysis for the run (like a blind by blind look at what you played/scored)
saw the tutorial discussion in #📜・bugs-old and decided to add something that was confusing to me at the start - better explanations for the Gold seal cards (or other sweets introduced later) from rushing to the boss.
Could wheel of fortune be programmed to have a pity timer within a run. 1/5 chance unless you've missed 4 in a row, then it's a guarantee.
No 🙂
That's stats, baby
Really fast wheel of fortune animation to see if you get the correct slice of the % pie rather than 'Nope'
@lyric lance why are you messing about with animations instead of making more Balatro videos.... Come on man, chop chop! 😉
We need a deck that start you with the Ceremonial Dagger and three random Planet/Tarot cards and you can only keep the dagger as the only Joker!!!
Negative/Inverted/Upside Down Tarot, Each with some tricky/niche unlock requirement, Ablilites are hidden until the card is played once.
Neg-Fool: Play your first hand in a round against the Boss Blind, 1 in 2 chance to defeat the blind instantly, 1 in 2 chance to encounter an Ante+1 Boss Blind immediately after the Boss Blind is Defeated
Neg-Magician: 1 in 2 Chance to enhance 2 cards to lucky cards, 1 in 2 Chance to enhance 2 cards into Unlucky Cards [Unlucky Cards: Has no Rank or Suit, -5 Mult if this card stays in hand.
Neg-High Priestess: 1 in 2 Chance to create a copy of a random joker (Must have room) 1 in 2 chance to destroy a random joker.
Neg-Empress: 1 in 2 chance to enhance 2 selected cards into Mult+ Cards [Mult+ +7 Mult] 1 in 2 chance to enhance 2 selected cards into Unlucky Cards.
Neg-The Emperor: Activates 3 random Tarot or Planet cards. Targets of Tarot cards are selected randomly.
Neg-Hierophant : 1 in 2 Chance to enhance 2 cards to Bonus+ cards [+60 Cips], 1 in 2 Chance to enhance 2 cards into Unlucky Cards [Unlucky Cards: Has no Rank or Suit, -5 Mult if this card stays in hand.]
Neg-The Lovers : 1 in 2 chance to enhance a card into a Wild+ card, 1 in 2 chance to convert a card into Unlucky Cards. [Wild+ Can be used as any rank or suit. 1 in 10 chance to revert to a Wild Card when played]
Neg-Chariot: 1 in 3 chance to enhance 1 card into a Steel+ Card, 2 in 3 chance to enhance 1 card into an Unlucky Card. [Steel+ 3x Mult if used in XYZ hand]
Neg-Hermit: 1 in 2 chance to triple your money. 1 in 2 chance to lose all your money.
Neg-Wheel of Fortune: 1 in 2 change to add Foil, Holographic, Polychrome to a random joker, 1 in 2 chance to create a cursed Joker [Cursed Joker: No Effect, can not be sold]
I'mma stop there, but you get the idea 🙂
That sounds fun, always a challenge to play around kiss-curse mechanics in games.
@obsidian apex probably time to set up a dedicated welcome channel 😉
https://www.pcguide.com/discord/how-to/make-a-welcome-channel/
Thanks for the suggestion! I'll do that now
Can someone please help this boomer discord andy? What do these discords normally do for a welcome?
As in where am I missing the mark?
pretty sure you can just add a channel called #📜・rules (or something) and tell discord to put the new member texts in there instead of #🎙・server-chat
Okay I can do that, but it's cool if discord still sends those chats?
Like is that what is bothering people about the current setup? or that the welcome messages were mixed in with general
mainly that it was mixed with the general chat
(btw you could just look at the roll discord to see how its handled over there)
I was looking over there, it's hard for me to test if it's working properly though since I cant join my own discord. I'll try and change it and people please berate me here if it's still messed up
Just bully me honestly
An in game speed run timer for beating A10 boss. Risk skipping SB/BBs, make decisions as fas as possible, play smaller hands/decks to shuffle/score hands for less time
its the mixing - and those big ass wave glyphs
a lot of discords have a #👋・welcome channel where new members are annouced and ppl can wave
ahh nvm
I;ve asked some friends to try joining the discord
nvm seems to be working!
what if the base cost for rerolls was equal to you ante?
I love that idea
Love the game. Just finished a run (my first W!) and I don't think I should have won lol. I'd suggest Mr Bones pushes the player either back to the start of the round or back to the shop screen-preventing death atm sort just means you win the blind and it doesn't seem like it should to me.
So for clarity - my suggestion is Mr Bones Joker should reset the round or bump players back to the shop screen before the round - not provide an instant round win.
I'd also love it if playing multiple types of hands in one play resulted in combos but I understand that this would increase the complexity of balancing the game significantly. If that's not possible, being able to select what hand would be nice but I know generally the 'highest' hand wins and it tracks that it would also take precedence in calculating the hand played
I think that the Cursor should look more interesting than standart. Something like that
Also I think in the game, there should be an option to view poker combinations at any time. It would be very convenient in my opinion.
if you click run info and then poker hands you can see combos whenever @leaden sparrow was that what you meant?
Oh, yes, thanks. I mean which cards does which combination consist of, but now I see it
Most, if not all of the game only requires mouse to work. Thus, the game's opening sequence should also be skipabble with a mouse click, and not require pressing esc.
The top of the deck can be clicked and dragged around, what if clicking it opened the Deck tab?
I had no idea this was a thing you could do, so yeah lol
If you have negative money thanks to the credit card, I think it would be cool if the hermit doubled your debt 😄
i think it would be cool if it turned it positive
Funny, but no
disregard the rarity and the polychrome
but these two cards, with the exact same effect (with only the multiplier changed) have the same text
i assume that is the case for the other cards of that type too
for the sake of consistency, they should share the same text
There are some other cards that share same effect, but have slightly different wording
Also, suggestion - add third sorting option for enchants
The Idol joker says "X3 mult for each X when played, card changes each round" though it only triggers on cards that are in the scoring hand, do extra cards that aren't scored not count as played? Could possibly update card text to say "for each X scored"?
It used to say 'play and scores' but that was too wordy, and 'scores' may insinuate that cards still in your hand that contribute (like glass cards or raised fist cards etc) would also be included
I think I just need to make sure that it is consistent - only cards in the poker hand itself count for jokers
So I want to stick with played, technically less correct but I think more intuitive for new players
ah that makes sense, didn't think about hand cards adding to the score
Also something I can add to the tutorial - saying that cards not part of the poker hand do not get used in scoring ever
In Super Auto Pets you get a ribbon got your pet collection when you win with that pet. It'd be cool if our joker collection had cards get a boarder or halo or some such when you bean the game/NG+/NG++ to incentivise unique and creative builds using all jokers at some stage, rather than only winning with a few tries and tested methods. Perhaps you need to have the joker before Ante 6 for it to count so you can't just buy it at Ante 10 shop and get a quick win.
It's a bit insignificant; but I hate how the game prefers stronger hands sometimes over more-upgraded hands
Like, unless you get ||the "chance to upgrade hand level" joker, you cannot upgrade five of a kind/flush house||, so i have ended up with runs I've intentionally scored flushes instead of what i mentioned above, just because I have upgraded my flush too much
Pressing esc while on the main menu should provide the player with an option to quit the game.
A button for deselecting all cards would be nice. It's tedious to do so 1 by 1. I would map it to M2 as default.
Quality of life thing have the joker unlocks with specific cards list the cards also a list of unlocks for the decks if any of them are special
When playing Death Tarot card, when 2 or 3 more cards are selected to be used in the transformation into the right most card, include some small animation/highlight of the right most card to make extra clear that's the one that will get copied. A few times now I've copied the wrong card as my brain knew I wanted to turn 3 and 5 into kings etc but the king was on the left not the right and the game can't read my mind. Also may help for people who struggle with left and right
Deck Suggestion: 'Needle in a Haystack' Start the game with 1 Common or Uncommon Joker of your choice, -1 Max Joker Slots.
That just sounds like the white/silver deck but worse
Haven't seen white yet 😅
Welp… you’ll see what I mean when you do
I feel like it should be specified in the tutorial (if it isn’t already), that you can move around jokers/cards. OR, I guess easy fix would be to change Death from right most, to left most
That is in the tutorial now - I think when you first played it was still the original tutorial. It was updated with quite a few quality of life suggestions like that one (it also explains that you need to select cards to use some tarot cards, which is something people were getting confused by)
Good to hear. Still, what was the original idea behind Death targeting right and not left card?
Ok, hear me out: The Lowball Deck
This changes the hand ranking chart to that of 2-7 lowball. from best to worst
7 low, 8 low, 9 low, 10 low, J low, Q low, K low, A low, pair+.
Hand size is lowered to 7 cards and you must play 5 cards to score. 4 fingers allows you to submit 4 card lows, and the 'must play <5 cards boss is disabled.
Planets instead buff their respective low hand rank.
Jokers are all unchanged. The game becomes much harder because small cards score fewer chips, but have higher multipliers. Jokers effecting hand rank mults will provide mults on pairs etc, but Pairs+ will only ever have the lowest hand ranking.
A deck that random changed suits
This is a minor gripe I have but when launching the game, I wish I could use my mouse to click the intro splash screen away.
It's a mouse-only game, don't make me press escape for that.
I've been playing this a bunch and my main problem with the game is that the focus is much more on the Jokers than on the pokerhands. What i mean is that the Jokers are quite unbalanced, where the best keep scaling and some gives consistent multipliers around 20 and especially the Joker that gives multiplies your multiplier by 3 when you buy a new joker - easy and boring win. The Jokers that focus on specific poker hands (flush or 3 of a kind) only gives 5-7 multiplier and are comparably terrible. Most of my games the poker hands seems irrelevant to some extend as long as i got some good Jokers. One of the best starting cards is the one where you play only 3 cards for a 14x multiplier and now I actively only goes for pair and 3 of a kind. Most games it's much stronger and easier to go for consistent pairs, 2 pairs and 3 of a kind - then ignore everything else. Royal flush seems irrelevant when my par 5s gives more, which is a bit sad.
Also upgrading poker hands quickly makes the easier pokerhands (which you want to upgrade) much more valuable than the more difficult to get poker hands. I think the balance should change so difficult poker hands should be more valuable.
I think the game would really benefit from a focus changed to more focus on building difficult poker hands rather than Jokers. 1) More value to difficult poker hands 2) More tools to change your deck 3) more power to Jokers where you need something specific (like 4 of a kind) and less power to Jokers that generally benefits you always.
It would be awesome to try and build a deck where you could semi consistent get a Royal Straight Flush or 4 of a kind, but its too difficult with the current tools and not remotely worth it.
I really enjoy this fun and unique game and think some tweaking can make it great.
I understand the idea behind it, but I feel like you are describing a whole different game. This game feels like it's built mostly around the jokers, and in a lesser degree around the deck, by design.
I'll concede that some jokers are usually pretty useless; but they are early game jokers. Also, it looks like they are supposed to appear to early-game antes, helping you to get a cheap joker and survive the first few antes while building a stable economy. I guess we could benefit for a rarity decrease of the jokers. One could consider, should vouchers or economy be reworked, adding a "shop upgrade" system, the way many autobattlers do, thus creating "pools" of increasingly powerful jokers. But that might just result in a solved game.
With tarot cards you can pretty much build any deck you like. My last run my deck 15 jacks (for a certain joker), 17 2's (for another joker) 12 7's (I was unlocking the 7 clubs joker) and half a dozen stone cards and some other random crap. I just quit at ante 20 but could have gone a lot longer
I feel like OP is talking about the normal run time, and not the endless mode
would be cool if the strength tarot turned aces into 2s 🙂
(thinking of the wee jack!)
Yep, rolling “sealed” ace when going for high score is worse than gettin 7s 😅
Would you ever consider a save option for jokers? Even just one joker amd you can only save it for 1 round. I encountered in the demo a holocrome version of the flag giving extra chips per discard. But it was like 16-18 coins and i was only on round 2, I almost cried haha.
Just a personal suggestion but might be an intended part of the challenge? Or maybe even set the rare variants to only appear after ante 2 or 3? I know some people complain about early game but i havent struggled with this myself (yet)
@burnt sentinel Perhaps there should be a deck that reduces allowed jokers in exchange for enhance multipliers on hands? I think that would help with the 'just grab ez jokers' meta. As I'm guilty of that too.
I think the first 2 antes its beneficial currently to grab any multi to improve your deck, and if it fits later great, if not sell and replace for the ideal matches later on.
make it possible to "buy & use" the pattern voucher if the tarot/planet supports it
In the later game you will be able to afford these in round 1, just an outcome of finding it in the demo where your unlocks are minimal unfortunately
Got ya, yeah having limits of the demo and YT videos i must have missed that. But good to know. Love the vids!
i think delayed grat should just give you one dollar per discard but not require the no discard as it would be similar to gaining from left over hands but for discards
Achievement suggestion: Beat Ante 10 with only common Jokers
Achievement suggestion: Beat Ante 10 without ever holding more than $20
And, of course, Beat Ante 10 with only Base Jokers.
Also, beat ante 10 in ||NG+/NG++/NG+++|| are a given
No joker achievements are a possibility too (unless there's already plans for those)
No joker?
Deliberately not taking jokers and still trying to win?
Maybe not a full win, but maybe getting past first boss or so
I can see that one, yes
your reward: a joker that does literally nothing (aka my version of the glitch joker)
just dilutes your pool
Evil... I love it!
That's plain stupid. I'd much rather have a pair of jokers that only work with each other, with the one being easy to unlock (and diluting your pool for a while) and the other being quite hard to unlock
Still dilutes the pool, but there's a point to having that, not just be petty
oh, I'm far from being serious
A pair of jokers that only work with each other would be quite cool though
just because I've got a sprout next to my name doesn't mean I'm no sapling to humor
Right Arm of Joker
Left Arm of Joker
Right Leg of Joker
Left Leg of Joker
Joker the Forbidden One
Mr Bones the Forbidden One
Mrs Bones. Squared power of Mr Bones
I'm really curious as to if this game is intended to be perfected then left or to constantly be enrolling new features in to the future (a way off and things change ofc)
Could have some secret jokers like one which doesn’t even enter the shop pool until you’ve sold fifty jokers
Has any kind of multiplayer potential been discussed ever?
How would you even implement multiplayer in the game?
Also, any kind of multiplayer is real work, it's not just flipping a switch
netcode, servers, whole different game infastructure
Indeed I am familiar with the difficulties ahah
I was thinking some kind of head to head with own respective decks and some kind of slider
There is a multiplayer version of this game I am aware of though.
there is?
Ever heard of Five Card Stud?
no
What about Texas Holdem?
So disregard my previous joke. This is a game all about getting the highest possible number. Such a design, 2 decks, seperate jokers etc. would just result in a solved game.
What you can do is something like speedrun to try to get the highest scoring single hand in X minutes or something like that
But that's just leaderboard things, this is quite likely not to result in something interactive
If you make it interactive, you're technically just reinventing poker.
from a prior patch note:
-Save data is now all no longer plain text and much smaller/faster to load and save or send over the internet for potential future daily challenge runs
may be dailies down the line, don't know if they'll have a leaderboard compoentn though
fuck i cannot mess with save data easily
rip my 15 round or less unlock
We could always just do something like this: Have a random seed automatically generated and shared on discord. 2+ people play the same seed at the same time. Whoever goes the furthest/gets the highest scoring hand/Reaches Ante X the fastest wins
It's a community driven solution though, but I wouldn't like to see multiplayer implemented in the game anyways, except if it was in a fashion resembling some kind of leaderboard, like daily challenges would.
I think with minor alterations to the concept a multiplayer mode could be hugely successful
a la bloon td battles or something more like hearthstone
I think the notion of a solved game is hugely incorrect unless we have different ideas of general concept
it's a discussion that has no place now irrespective but it depends entirely on the direction localthunk wants to take it I suppose
@obsidian apex I'd be curious to hear your thoughts on a prospective (long way off) future?
In Bloon TD Battles, you have lots of things to play with. Also TD games have many variables, like enemies, towers, tower upgrades, even pure mechanical skill on a multiplayer version of TD games.
In this, your only enemy is a number of chips, i cannot really think of a way to implement jokers as something you can have a build around, but also have it be elegant enough to have multiples of it.
You cannot make anything special about that number; unless you mess around with the idea of having X blinds beaten by X suits/ranks. But then luck of the draw becomes a massive factor.
Not chips themselves, but a balance between two players
consider geoguessr's pvp system for example
allowing for a range of strategies via a tweaked investment system or the like
I've thought about it and I think a SAP style mode where you face 1 random person at your same round level and compete for who gets a higher score might be fun. The person that scores most chips with all their hands/discards moves on to next round.
There are a lot of problems with it though. And no it's not on the horizon, just a thought I have had. Focusing on making it a fun single player release (possibly with a daily challenge leaderboard)
SAP could actually work, but it would still need a major design overhaul in order to be fun. Game is a great roguelike, no need to put in multiplayer just for the sake of it. unless the publisher pushes for it, we could also make this AN ESPORT
I personally wouldn't like to see it take that route- I think an RTS has a lot more scalability and competitive aspect
I like the idea of a leader board, like the highest ante reached each day, or highest hand each day etc. And maybe the top 5 or so would get some sort of a cosmetic bonus? Different back ground or alternate deck design for an existing deck. Not sure. But could be fun just to see what everyone else is doing. Without the head to head aspect.
Maybe even highest gold at the end of a run. Could even add a joker or achievement for ranking top 5 maybe. Just a thought.
RTS = Interaction, and there is no way to really interact unless you make hands somehow hace an actual physical value.
Like a unit of sorts, kind of like a minion in hearthstone
In the simple concept i'm thinking of it would have a hold em type overlay where cards are slowly revealed on what is effectively a conveyer belt shared between two players
separate decks and jokers otherwise, with limited perhaps purchasable discards
That's a different game
In the same way you could argue bloons battles is a different game to the regular tower defense
I don
If I ever make a multiplayer version I would want the strategy and game mode in general to resemble single player
Indeed I respect that
I don't doubt it will do great irrespective
just a scalability question
Because there's one of me and that would be like supporting 2 different games
Doesn't have to be forever 😉 -- But I did mean distant future irrespective
The concept of towers and bloons is basically the same among the two games. That's how it works.
Don't get me wrong, your proposal sounds neat, but the only thing these 2 games have in common is poker hands, and, well, you are just re-inventing poker here, not balatro
I think you're misunderstanding
If you'd play it, feel free to make it.
Well, you could make it in the future.
Or you could start the project and work on it little by little.
Not really. Balatro is made by a sole developer. Countless other games have been developed by sole developers too.
It doesn't have to be something to be released; you can always start with a prototype and go from there
I feel like you have an accidentally condescending rhetoric style
I'm fully aware of how the process works
I was discussing an idea for a multiplayer concept
which I'm sure is not your intention btw
Keep it on topic
It would indeed take years to develop I'm sure however
But thank you for the discussion
My intention is to state that this is a good game as is. And multiplayer would need a whole different design, thus, would be a whole new game. If someone is willing to make that game, I don't think anyone would be opposed to it. That's all, won't come back on this. Back on topic.
Suggestion: A Really Expensive Voucher that when purchased, you get to pick a common joker to add to your pool. The upgraded version would be even more expensive, but let you add an uncommin. This could be expanded to rare if vouchers are ever upped to a three tier system
Like ring master?
But for individual cards?
I can't remember what Ring master is
I mean it brings up a grid of all common Jokers to scroll through, then click and confirm one to be added to your bench of jokers
Ah, not the shop pool but rather your "hand of jokers"
It could be added to the shop stock, or even be put in the now empty voucher slot for its standard cost
reorder these in the collection to be in hand rank order
"pick one of 27 items" thing from luck be a landlord but, jokers
oops replied to wrong message
I feel they are kinda ordered quite neatly artwise, because they are ordered in ascending number of cards in hand order
Also, certain ranks are missing
(Or rather, they are contained in other ranks for gameplay reasons)
If anything, I'd argue they should be in the same row, my OCD is triggered
I don't know if it's already suggested, but I thought of a interesting mechanic:
For context, let's say that I played an Ace, followed by a King, Queen, Jack and two 10s. The obvious hand that it would make is a Straight, right? But what about the two 10s?
So, I don't know if it should be implemented, but make so that we could make multiple poker hands, but the secondary hand would have it's effect halved. That would be applied to any poker hand.
Ex.: Straight + Pair (30x3 + 10x2 [halved])
30x3 + 5x1 = 35x4 = 140 chips.
AKQJTT is 6 cards, which can't be played
only exception is if you have '4 Fingers' Joker, allowing 4 finger straights and flushes + a pair, but that's a single niche circumstance
I guess same idea would apply with like a flush with a pair too though - since you can have multiple cards with same suit and rank. But in those instances those hands will trigger any jokers that apply to hands with pairs for example
More of a question but i know of the flush house and 5 of a kind, is there a 5 of a kind flush combo hand? Like you have 15 8of hearts or something and you play 5 of the same card? Could be rare but interesting add if not already implemented. Maybe even an achievement for the first time playing?
As an alternate to a voucher, something like a "Chrysalis Joker" This Joker has no effect, in X (adjust for balance) turns, this joker matures into a common joker of your choice.
I like that one idea.
if you can remove the randomness component from this it's even better - ensuring that it offers all common unlocked and not a subset. otherwise you're gambling on a delayed effect instead of just delaying an effect
A joker with no initial value but evolves esentially into a common joker of your choice. After X timeframe. Id take it.
Suggestion: A streak counter for the main menu or deck selection menu.
Suggestion: Multidimensional Joker- after selecting a blind, this joker becomes a random joker. Resets to Multidimensional Joker in the shop.
any way "options" could be accessible from in-game menu and not main menu only? make adjusting game speed or any settings a little more onerous than if it were nested in there as well
It is
wow
it's the top option
i'm literally blind
wow quick work @obsidian apex - thanks for the fix!
you could consider gating off seeded runs until after the first win?
What about disabling unlocks for seeded runs?
that's a really good idea imo!!!
when the game is fully out
oh yeah it's great for trying broken things rn
once it's out though, without being fun police, some seeds are gonna be completely busted and make progressoin a lot less porganic - but i guess if a player wants that then hey ho
*organic
I like that one. Seeded runs can make winning too easy know a certain seed is partial to a certain build
Suggestion: An 'Off Topic' channel to discuss other stuff going on
Suggestions:
Separate Card Holder- This would be for Tarot and Planetary cards and it would be like 3 that is away from the Joker Holders. Speaking of them....
Joker Expansions- We need to get Joker expansions because relying on just the Negative versions can be nerve racking and to have to pay you know 10-15-20-etc to get Joker upgrades would give the young Jokers a chance to fight someone like, oh IDK, Violet Vessel... Just saying.
I think 2 should realistically be enough tarot/planet cards held since they usually get used pretty immediately.
Agreed
Maybe hold 1 for changing suits or upgrading certain cards but you shouldnt be holding for more than 2 or 3 hands i feel, like even the boss blind tarot card would be used in 2 if you found on small blind. Then you have 1 extra for a tarot you cant buy and use from the store.
Suggestion: rare variants of planet cards? Low drop/ spawn rate. Could either effect the level of multiple hands, give a bigger boost to their respected hand or other boost such as give 3 gold and level a hand, level a hand by 2, or even level a hanf and give 1 steel card, glass card, bonus card etc.
Not all in one just giving ideas for possible differences to the normal planets.
Suggestion (Quality of Life): A Gamepplay Options toggle for Cards in Hand to rank 'Low to High' or 'High to Low' Even after 35 hours of play it still feels a little off having 2s on the far right
When using death, you usually want to convert cards to those of a higher face value. Thus, it would make more sense if they all converted to the leftmost card among those selected, instead of the rightmost among those selected.
(I've done this mistake quite a few times)
Whys that? Its not that hard to move the cards around before hand, though maybe moving cards in hand could be better addressed in the tutorial?
Being able to use tarot cards on your deck in-between rounds would be amazing I've had it where I can't use some cards because my tarot cards take up to many joker slots since planets can be bought and used not being able to use some tarot outside of rounds kinda hurts
I think that could be intended though. Making the player choose instead of just having all of it every round. Though similar ideas have been suggested for like a 2 card max secondary hand for planet/tarot cards.
ok so played for ~30 mins because i am on a limited schedule. I quite enjoy the experimental patch. Lost early game quite often, because of some unnecessary risks i took trying to get some tags because I was greedy, which should indeed be punished.
My 2 cents here would be: Make the ante change after the shop. This will give you 3 chances to get the first voucher, whereas you have 2 rn. Also, this will allow the investment tag to be used on the (known) voucher if necessary.
Chance based tags, from my limited playing, generally seem not that worth it (lose 6-10$ to get an extra chance of buying a holo, that is more expensive in the first place, and also you are not sure it's going to be a good one?). Also, when you miss, you just feel like you wasted a blind. Suggestion/Solution: Tags persist if their effect is not successfully activated.
No bugs found. Kind of not liking the voucher nerf, but it should just be because, well, it's a nerf and they always feel bad.
Will come back on the build the next few days.
(Also haven't seen the blank voucher yet.)
Yeah, no spoons do hurt. Maybe time to up the starting gold?
I tend to forget it some times. I play a bit fast.
It also helps teach players about interest. I wouldn't be opposed to a 9$ starting gold; equivalent of beginning the run with a spoon, also allows you to buy that rare polychrome joker in the offchance it appears in the very first shop.
That'd be appreciated as using certain jokers like the pair of8s one I never seem to have room
ok so, remember when i said that offchance of a negative appearing first shop?
should have wished for 1 million dollars instead.
If they were made persistent until triggering they'd need a greatly reduced chance to avoid being way too good. And even so, while initially I had the same feeling as you, I think I want to give it time. The voucher nerf actually makes skipping blinds far more attractive since you're no longer missing out on 1-2 vouchers by doing so, so once you get a good enough joker setup that shops are less vital, a 1-in-5 chance for a polychrome can be worth skipping a shop+payout.
This I definitely agree with, though it's hard to think of a clear and concise term for describing that vs. "Defeat boss blind to restock"
Some new Jokers:
- Joker Shark: +3 Multi. +1 Multi. every time you play a Flush. Change the suit once you've done it.
- Perfect Joker: Once you play a hand, there a 15% chance of a random card in that hand to apply an additional Multi. based on its rank.
- Apprentice Joker: +2 Multi. Every time you upgrade a poker hand, +1 Multi..
Polychrome/foil etc are randomly assigned to any joker, they aren't inherit to a specific joker.
Make a royal flush
Voucher/Joker suggestion that I'm guessing is already in here somewhere.
Ghost finger: You may play an additional card on the first/last hand of the round.
or some such
Random idea for a rare Joker: allow clubs/spades/hearts/diamonds to count as any other suit.
there is one that does half of that
Sounds too strong and defeats the purpose of the wild cards
Understandable.
A new Joker concept:
- Highlander Joker: If this Joker is the leftmost Joker, +10 Multi..
The pitiful joker: +10 chips for 2, 3, 4, 5 cards of any suit
Kinda like scary face but for lower value cards
The Obelisk (Joker): +2 Multi. For each Stone card in your deck, +1 Multi.
Actually, there should be a different page for these suggestions, maybe a forum, and there we would have a section for Jokers, one for Vouchers, for Tarot cards etc.
You could suggest that the suggestions page be converted into a forum. There is functionality for that in discord
if perfect joker works per hand only once, it would be very bad, if its 33% per every card than its busted.
apprentice joker is just better Space joker, except for very specific 5 of a kind late game
6 card hand? oh no no no, that wont happen
I think this type of joker already exists. Not 100% sure how this compares to wee joker.
The Perfect Joker is per hand, and you can suggest a lower percentage.
Hack: "Trigger all 2/3/4/5s two times when played."
A joker/achievement for discovering 5 different types of secret hands or something? Could be interesting. Maybe something similar to the space joker but improved, like 1 in 4 chance to level up a hand with like +5 multi or something.
It would pair well with the dice joker to make it more used, doubling the odds of occurence would make it a 1 in 2 chance to level and the lucky cards would benefit as well.
Aren’t there only ||2|| secret hands? Also realistically only hands that you want to level up with Space joker are flushes, full houses and ||5 of a kind|| and +5 multi for them is much worse. I would prefer +20 chips or something like that, but it might be too powerful tbh
Also it would be hard to track the upgrades for hands (that are not levels)
I appreciate all the joker suggestions - there are a lot of cool things that can be done with them and I plan on adding hundreds more if game affords me to, but that won't be for quite a while yet. Just don't expect massive joker changes before release
However, the next update I want to get the balance to be in a more fun place, mainly with the Jokers. So if you have suggestions for current jokers I'd love to hear them, especially jokers you never take or feel like you're obligated to take
I like the jokers as they are, but there are definitely some that id love to build runs with that dont seem to have too much to synergize with them. Not 100% sure how to fix but maybe other joker or tarot cards to help encourage a no face cards build? Maybe even buffing the wee joker or bivonaccis to make the lower ranked cards more relevant?
Not sure but i feel like buffing the wee joker or bivonaccis could help with a ride the bus build because id like to see it get used more but people tend to avoid due to high straights or flushes. I will definitely be trying to build several different ride the bus runs whenever i get access to the game.
dont think buffing wee joker is a good idea
Wee is OP if anything
Maybe not the wee joker, im not as familiar with the buff. But maybe bivonaccis would give more multi or even like +5-10 chips with it? I know that could compound fast with the levels of multi that can be obtained from legends or polychrome, but itd be fun to see with like ride the bus, bivonacci, blueprint or the mime, chikot and another joker in there. Could get to some crazy numbers and with chikot building off the removal of face cards you could remove the faces or turn them to stone or something (if that counts and get pretty carzy with it.
Wee joker +blueprint + tarot deck ... thats how I got my ante 20 run. It's very OP
What's wee again? The copying ones?
Also, the one that buffs Aces is pretty underwhelming too (scholar?)
chips scaling for playing 2s
Oh is it one of the round challenge unlocks?
ye
Yeah haven't seen that
me neither
Finding some of the rewards for skipping blinds underwhelming. Planetarium + tarot reading + scaling jokers like ride the bus and fortune teller + money from end of round >>> 1 round of 5 planetarium-- just an opinion of course
I like it more than the previous incarnartion
Indeed the concept is great but the reward often feels underwhelming when scaling exists via rounds
The idea is that you don't always have planetarium/crystal ball voucher. However, I too find the 1/5 planetarium tag pretty underwelming, when compared to the tarot reading tag.
Then again not every joker is playable, so not every tag should be a must either
When would you get base joker? (Apart from really early in the run, since it's really cheap.)
I feel like multiplicative jokers are in a weird place, where they're both overpowered but also impossible to nerf without making later antes/NG+++ impossible. I find that most of my best runs come down to trimming my jokers down to a few effective mult+/chip+ and filling the remaining slots with any multiplicatives I'm offered.
It feels bad whenever I have a fully synergized build but then get offered, say, a stencil joker - I feel obligated to sell off two of the weaker (but still synergizing) cards of my build to make the stencil work because it's such an effective, exponential increase in power. And I can't just say Stencil Joker/multiplicatives should be nerfed because I need that exponential power increase to take on the higher antes.
Polychrome jokers show this problem even more blatantly - I will sell off weak-but-synergizing jokers to take a polychrome joker that doesn't synergize at all with my build because the x2 is so useful/necessary.
royal flush when 😩
If anything, polychrome feels awfully busted if you can snag more than one
I similarly feel obligated to take Blueprint/Brainstorm every time, because they can copy multiplicatives
One potential solution I've thought of is a way to Upgrade most jokers into a multiplicative form. Something beyond polychrome, I mean. For example, changing Even Steven from +2 Mult per even to *1.2 Mult per even.
also pretty sure this is suggestions channel so yall can continue discussing in #🎙・server-chat ?
Even Steven is a fairly weak Joker that I will always sell off as I get to the later antes, but upgrading him to *1.2 Mult per even would make him *2.48832 Mult in a fully even hand - a pretty nice amount, and straight-up better than just a random polychrome. I could end up using Strength/Hanging Man to specifically change odds to evens to make Even Steven+ more effective, something I'd have no reason to do before
I like the idea of multiplicatives that fully synergize with my joker/deckbuilding creativity, raher than feeling obligated to trim down my early/mid builds to cater specifically to the first good multiplicative I get my hands on (Stencil: keep a rotating Joker slot, Hit the Road: copy as many Jacks as possible, Seeing Double: copy as many 7♣️ , etc.)
And since simply nerfing multiplicatives would make high antes impossible, it would make sense to buff non-multiplicatives in some fashion so they can compete
Could also make all Jokers start on equal ground by changing multiplicatives into +Mults that upgrade into their current multiplicative form, like Joker Stencil starting as +50 mult if Joker was bought and upgrading to *3. Might be going too far there, though.
And to be clear, you'd still want enough good +Mults to give *Mults a good base number to start from, so upgrading a +Mult to a *Mult would be a real choice to be made.
Anyway, that's enough raving about my pet idea.
When I was making these jokers I evaluate them on 3 main criteria:
How fun is it?
How simple is it?
How well does it synergize?
Some of these ideas are better balanced but less simple. You've identified an issue with Polychrome and Stencil specifically, but most of the other Xmults have some build you need to shoot for with their own set of synergies.
If Stencil and Polychrome work against building those synergies then I'll gladly modify or nerf them because that is less fun IMO, but blueprint, hit the road, brainstorm, seeing double I think are all fun cards because they're archetype runs that take some work and luck to get to pop off, in addition to their own set of synergies
So, for example, I could make the requirement for stencil to be something more niche so it's not always an insta take
And I could make Polychrome X1.5
That's fair. I guess I should mention that Hit the Road is probably my favorite *Mult, and my favorite and best run has been comboing that with Seeing Double
I think OP items like that have a place in roguelites. Definitely a balance though. Your comment about polychrome has come up multiple times
how about making stencil start at x1 and it increases for every joker bought in the last shop
lol that's what it was for the longest time in development. Very hard to word it though
There were like 4 cards like that. Same idea as hit the road
I got lots of complaints
Stencil actually used to be X1 mult for each empty joker slot
Which was a great synergy with tarot runs because it rewards empty slots
I kinda feel like I'd prefer that; I've never gotten a full tarot run going because I feel too pressured to fill all the slots, and that would give Stencil a niche rather than just quick-and-easy-*3Mult
I'm guessing there were reasons for changing it, though
now its art makes sense!
Honestly it was just the wording
I know that would have been way more thematic
I'll change it if I can find a better way to describe it
Joker with an empty joker stencil, that fills in when active?
like, 2 jokers in the same hand, 1 holding the empty joker in its hands
I'd rather not change the stencil art, I love Jokers that play with the alpha channel like that
With all the difficulty to get the crystal ball rn, I feel like Driver's license might need a small buff, a decrease to its requirement to activate.
i think its fine
16 is the theme with that card though, I don't mind it
Something that BOI does that I personally love in such games: Spamming esc in main menu quits the game instead of opening options menu.
I'd want there to be a confirmation popup with this, though. Escape instantly quitting when on the main menu is not great but letting you press it twice to quit would be fine
Shoot the moon is extremely underwhelming given the preparation it took- just did a spades only focus with intent on getting mime + stm + the leftover hand joker-- seems underpowered given the required setup
throwback being the leftover thing
Is it just me or is it weird that death is the "turn cards into other cards" one and the hanged man is the remove cards one. Like, it would be pretty cool if death "killed" cards.
It's related to the divination meaning of the card
https://en.m.wikipedia.org/wiki/Death_(tarot_card)
fair enough
For the "Mime" joker, sometimes identifying what works with "In hand" can be troublesome. Just for QOL Maybe highlighting In hand either by default (with an option menu toggle?) or when you have the "Mime" in your hand it highlights all "In hand" instances. Only reason I say this is because I'm having a hard time finding things that synergize with it other than Gold cards and Raised Fist (TBF i only have half of the jokers unlocked).
One thing I’ve noticed is that it’s sometimes hard to get the ball rolling initially so to speak. After I get some combos going it gets a bit easier-feels like I need to take a low multiplier joker just to get an initial jumpstart
It would be really nice if "The Eye" boss showed which hands have been played already, I keep forgetting
Additionally, the "Flower Pot" Joker doesn't really make it clear that the four suit cards need to be part of your scoring play, not just played in general
Game is fantastic though, really really dig it!
I also threw two suggestions on steam, but I'll repost them here
One suggestion is showing a "unlocked" page when completing a run. I keep getting into this weird situation where I finish a run, start a new one, pick my deck, then get a bunch of random notifications of unlocks, but I've already selected my new deck, so if I'd like to utilize one of the new ones I need to exit out. Often when I do exit, I get notified of several more unlocks I wasn't aware of.
Additionally, I'd love a "clear all" button for the notifications of unlocks on the collection page.
On deck selection, it would be nice to see the unlocked decks in a grid, with hover over showing what their unique properties are
similar to the Joker view in collections
clicking through on the arrow slideshow view is a lot of clicks for the information
I'd love a most played deck within the "high scores" and it would make more sense if that was called "Stats" to me, as it's more analytics then just high scores
one more, with a lucky card played, I would love some indication if I was lucky or not, I haven't seen one so far, so I assume I'm just unlucky 100% of the time?
As far as i know several of these mentions already exist, i do know when a lucky card goes off itll show the +20 multi or chips bonus when scoring. But they only have a chance to proc if partbof the scoring hand as with all bonuses. Multi cards, bonus cards and lucky are only effective when part of a valid hand. So a 3 of a kind with 2 non included bonus cards will not activate the bonus effect and will treat any cards not part of that score as discards.
The lucky cards can ve easily missed though depending on the speed you have your game play set to
Makes sense, some visual if they were unlucky might be helpful
I've never had one go lucky on me yet lol
Hmmm interesting, but i could see that being confusing too if it popped up with a fail or unlucky when it didnt proc. Playing on up to 4x normal speed most people just look to see if that card has 1, 2 or 3 pop ups when scoring. But ut is a 1 in 20 chance so not super high odds to proc but can make a big difference if it does.
The Legendary Tag- The Next Tarot Card In the Shop is the Soul Tarot Card
This is a really minor and most likely insignificant suggestion, but I think adding “Flush Pair” or “Flush of a Kind” would be really cool
(If this is already in the game I’m gonna look like an idiot)
There's the Flush House Already
Oh, I didn’t mean that
I mean like, when you have two/three/four/five Kings (it could be any card, King is just an example) of the same suit too
It could be an extra multiplier
Hm, that would be interesting, but that would require knowledge of deck manipulation
That’s true, but hey, I think it could be a nice reward for those who do figure it out, like a little bonus for thinking outside the box
I was a bit underwhelmed when I managed to play 5 copies of the same card and didn't get a special hand too
But Flush Pair is too much imo
Flush 3 of a kind would be reasonable
Tag Suggestion: Skip this blind to reduce the Boss Blind chip target by 15% (Change for balance obviously)
Is workshop integration planned? It's always fun to have community involved in roguelikes
About tags, could be interesting to have a "better" bonus for skipping directly to the boss blind. Something like small tag and big tag. So if you have 1 in 4 chance for a special joker on skip to big blind, maybe you could have 1 in 3 for a special on skip directly to boss blind for example.
The tag system is brand new, and is way better than the old one. The old one was a guaranteed Gold Seal card if you skip directly to boss.
A "Deck tracker" would be nice to have. I feel like I need to memorize cards in deck much of the time, to help fish for certain hands.
As a joker or voucher? By default I want it to be ambiguous to reward those that enjoy counting cards
I was thinking of it more as an optional feature
Like, have you tried Artifact? (The failed Dota 2 digital card game which was awesome)
Pressing f2/f3 has a deck tracker pop up for your deck/your opp's deck
Tracking cards gets really hard in erratic deck runs lol
I don't think it would really work as a joker/voucher, feels like buying a convenience
What could work as a joker/voucher would be a "See deck order", so that you can plan out the whole round
Like that Frozen Eye from slay the spire, I forget that relic's name
Relic's name was Frozen Eye. Well, makes sense lol.
This is one of those design decisions that I know not everyone will be a fan of but I do really like the fact that counting cards is rewarded. And if you don't count cards, not knowing what is left in the deck turns into a risk/reward proposition. The target audience for this is roguelite players but because it's not a 'use cards to damage enemies' type game and more of a pure poker type game, people that like casino card games are also in the target audience.
So basically I'm damned if I do and damned if I don't, I'm sticking with my gut and keeping it unknown. I personally prefer that anyway
But, adding a voucher pair (maybe to replace magnets?) To see what you have played/(upgraded) the next 10 cards would be fun
What about having your hand calculated before playing it? Obviously you can do it in your head, but it only wastes time? @obsidian apex
There are many factors that go into changing a possible score between clicking 'play hand' and scoring that hand. Misprint Joker, Lucky Cards, Space Joker. After a certain point, played hands can have so many steps it's wildly impractical to do anything in your head or with a calculator, so keeping it as an unknown is easier and ultimately more interesting as you slowly get an internal baromiter for if you're near your score requirements on any given round.
space joker and misprint were things that i remembered, and you can just ignore them in calculation. lucky cards could be included in that. all of these things are rather unusual, should not be much of a problem in ignoring them
Yeah you right, flush pair is kind of too much, but flush of a kind would rock
On that: I'd prefer a "See next 5 cards/(upgraded)10 cards instead" voucher. I'd feel bad if I had to buy a convenience just hoping to see an actual upgrade. You'd essentially buy the decktracker only to buy the see cards voucher, and there being a deck tracker "locked" behind a voucher update sounds a bit... meh.
It's not like that new blank voucher, that you knowingly buy nothing for some future reward. You buy something that makes your life easier for a run, that spoils you.
Then again, it might make some people think twice that "hey, i can actually track cards. I can't fish for four of a kind here, I've already discarded a 10. Perhaps I should track hands in my future runs manually."
Thus being a "teaching" voucher lol
@obsidian apex can you please consider reverting this change
From steam discussions; something that showed your hand type, like a chat bubble over your hand would be a nice touch
Could just be like a mini-bar that goes up; like the hand strength bar some poker games have (Zynga Poker comes to mind)
I got an idea for a joker card (well technically not a joker) just a card called lucky 7, all number 7 cards get the property of lucky and increased chance to 2/5 dont know how good it is but in the demo i didn't saw any number 7 related stuff, the lucky number
Isnt that more slots than poker?
Also not sure if this a mids west thing but similar idea for unofficial hands.
Suggestion: gunmans/deadmans joker- gives a +4multi or +2 multi and 10 chips? For all A's and 8's played. (The deadman's hand in poker) 🤷♂️
I can totally see this kind of game expand to include other 52-deck card games (blackjack, palace, etc) as DLC. And jokers from different game or show series if that fits the overall vision (mecha joker for gurren laggen, for example)
Like how Dead Cells has loads of weapons and other things from other games it would be cool to see cards from other games, like Slay the Spire
An idea I had for a Joker card could be “Greedy Joker” (inspired from pot of greed) that would allow you to draw two more cards or increase your hand size by two
I know there’s a Joker that already does that, but it could be cool
This makes me think of boons that you get at the end of Inscyption, although im not sure if they're very applicable
Would it be an idea to have the option to eliminate jokers from runs as you unlock more? Just a handful you can guarantee to not show up for the rest of the run
To counteract unlocks potentially making it harder to pull certain synergies
Thats part of the challenge, having lots of options just like in your deck means less certainty to get the cards you want even though some of them might benefit you in different ways. Makes you decide and problem solve and reroll hoping yiu get what you want or adapt your strategy to whatever synergies happen to appear 🤷♂️
Maybe the rarities of the jokers should be reworked, there are quite a few common jokers that are kinda op, while many rare jokers take both extra joker slots (sacrifices etc) and time (hands/rounds) to build up, making them harder to build around if found later in the game. Especially the legendary jokers are quite bad unless you have a deck built around them (only ones I've seen are the one that essentially requires the "destroy cards" tarot and the one that requires an overwhelming consistency of queens and kings).
I suggest giving the rarer jokers a bigger buff but also make more expensive to prevent being bought early. Maybe also a mechanic to increase the odds of finding rare cards in the shop. This would also make picking a rare joker over an editioned joker more viable which has been a complaint in the forums.
There is also a distinct lack of getting more chips per hand, save for about 5 (viable) jokers and/or a bunch of stone cards. This essentially means that late game will require either 4kind and up hands or stone hands, which limits many strategies (maybe intended?)
I would suggest making steel cards multiply the chips value instead of the multiplier, this would make them a lot more relevant since chips are so much harder to increase compared to multiplier, and will also make it more interesting to play a variety of hands instead of the "bonus high card stone" or "five of a kind" hands only.
I disagree personally, the chips are nice and all, but leveling hands helps that, bonus cards too, and then having like 600-800 chips x8,453 (lower end of some multi's ive seen) equals big chips. The steel cards can take your multi from 80-> 120 so having even 150-200 chips or even 80 chips x40 is alot more than you would get from just having like 30 more chips on one or 2 cards.
But the legends are pretty OP once you find them all. Definitely dont need to buff those. The x5 multi gains exponential increases really quick
#spoiler# 200×80(1.5)=200×120(x5)200×600(x5)=200×3,000. Assuming thats your base hand, many can get way above that and the holos, foils, polychrome help that growth gain exponentially.
I almost want to put it in #📜・bugs-old but... If we want to be true to the game of poker and the original deck of cards... The king of hearts needs to remove his mustache. Here is the history behind it: "He is the only one without a moustache. In 15th century French manufacturers assigned actual historical figures to each of the king card. King of hearts became Charles the Great, who most likely had moustache." "... He originally had one, but it was lost in the reproduction of the original design. A similar mistake caused his axe to become a sword. Ever wondered why the ace of spades' spade is larger and more ornate than the others?"
Suggestion: A Random Deck button on the start screen.
Suggestion: A Score Attack Mode. Basically the game as it is now, but if you fail to beat a Blind, you don't get a game over, you simply don't get any cash rewards. Then you progress as normal. After the 10th Boss Blind is Passed, there is 1 final shop and then you go up against "The House/The Dealer/The Leaderboard" Where you use your build as it is, to generate the highest score you can with your avalible hands/discards. Your score after this encounter is then submitted to a leaderboard. Locked collection items can not be unlocked in this mode, but it gives a little more freedom to tech into niche builds/not face the prospect of failure when playing in a more relaxed manner.
Suggestion: Cheat mode. So basically a mode where you can enable cheats in order to learn som intricate mechanics or troll and have fun. You get to toggle certain cheats such as being able to see the deck/history, extra cash, extra joker slots, immortal, dual decks (combining 2 decks, as in +1 hand AND +1 discard, or erratic deck with telescope etc.) and so on. This mode would not allow jokers that aren't unlocked yet nor will it progress towards progression. Should maybe be an unlockable game mode after beating the game once?
You mean like an endless sand box mode, build your own with jokers vouchers etc just to try builds?
Yeah exactly! but the cheats should be able to toggle individually so that players can adjust the challenge. Maybe make the cheats unlockable too...?
Suggestion: All time statistics. Since there are certain mechanics that rely on all time stats such as most used hand, tarot, planet, joker, and such there should be stats in the collection of how many times it's been used. That way I know for example which joker is my most used so I don't have to seed scum into getting the polychrome version for the unlock. Or figuring out how close another card is to overtake the most used slot. Either way it's also interesting to see some lifetime stats!
Edit I'm a dumb fuck and just found it's under highscore. Would still be fun to see all individual stats somewhere too though, such as how many bananas have I used 🍌
This will also be great for bug testing, and I assume that there is a dev version of it 😂
Joker Suggestion: The Hopper +3 Mult for each Blind Skipped this run.
pretty op
nah looks good
You're just trying to make the 10 round run possible hahaha
Seems pretty fair to me, although it would be difficult to make it work whilst also getting money and new jokers
What if there was a mechanic rewarding players for overkill? such as extra gold if scored 2x, 3x or 4x the blind?
I would be worried it would snowball out of control
how about +5 gold when you kill a blind perfectly
Makes sense, just feels a bit dull when scoring 4x the blind, but still not having a reason to skip blinds cuz of stacking build
What do you mean by stacking build?
ride the bus and stuff
Ah I see
builds that rely on playing many hands or rounds, including relying on planetarium or crystal ball
Well I'd love to add many more viable tags to the game as well, more reasons to skip
If anyone has suggestions for those 👀
-Fill empty joker spaces with random tarot cards
-Gives 1 negative Tarot card
-$5 for every blind skipped this run
-Upgrade next poker hand played by 3 levels
Maybe there should be an extra rewarding tag if skipping both blinds in an ante as well
Next shop is discounted (idk either -50% or -2$ or something)
The next time you trigger a boss ability, ignore it
give 2 random tags
Wheel of Fortune but as a 1/3 chance
get 4 tags instead of 2 if skipping both blinds
3 should be enough
Tag Suggestion: increase chance of finding Uncommon/Rare/Holo/Foil etc by X% for the remainder of the run.
Get a tag for skipping the boss blind XD
the stuff you get for skipping bosses
oh those things
Next shop has 1 extra slot
Duplicate next tag
Increase max interest by 1
Next blind, you may use this tag; choose a card to draw from your deck (Heart of the cards)
Manufacture a joker; it appears on the next shop
where manufacture works kinda like card creation does in Inscryption when you lose
(Choose a mult, choose a when triggers, choose a cost?)
Reduce next boss's value to beat by 10%
If you collect 3 of this tag, create a Soul card in your hand
If you collect 2 of this tag, create a Skip tag (Skip any blind, can only be used before your first hand is played in a blind)
These are some quick tag suggestions lol
Duplicate a random joker in the shop
get every joker in the game(pretty sure it would soft lock you from getting any good hand)
or it would be the opposite
Have it be a small reference to blackjack too
Speaking of which, would be fun if there was a joker that was like "If both an Ace and a Jack is played, 1.5x)
A voucher or collection of vouchers that allowed you some debt could be cool
I don't know how much of a nightmare it would be, but I think a joker that let you play six cards a round (like the opposite of the 4 for flushes/straights)
Not gonna happen
Too much new interactions and would create dozen of new bugs. it's cool concept, but that's all it will be sadly.
Tag idea: Create exact copy of 1 selected Joker, after beating Boss Blind, it gets destroyed.
Inspired by ephemeral from Legends of Runeterra
Mind if I suggest a name?
Be my guest
Ethereal Joker
name is great, but it isn't ethernal if it dies after beating boss XD
I appreciate it
Is there any plan to have an "animation fast-forward" feature? Stone Joker interactions among other things can make for excruciatingly long turns even on 4x speed.
Something like a hold space-bar for 10x animation speed or something wouldn't hurt.
bros wanna speedrun it
Agreed! Proccing absurd amounts (10+ each) of stone jokers + Scary Faces + Sock and Buskins + a Pareidolia leads to hands that take several minutes each just with one stone card. I will make stone stronk. 🗿
Debating between the names of "Blackleg" and "Cardsharp" for this joker:
Variant A: [Uncommon] "You gain a pocket that hold two playing cards, There is a 1 in 2 chance "nothing happens"; Otherwise -1 hand and pocket gets shuffled into the deck" [The GUI would have to include a sleeved hand or a cheating device that shows the two cards stacked onto within the sleeve. A work around is to have normal cards be able to be put where jokers are.]
Variant B:[Common] You can now put playing cards in your Joker hand, Increase limit of Joker hand by 2, Only playing cards can be placed There is a 1 in 2 chance "nothing happens"; Otherwise -1 hand and playing cards from Joker hand gets shuffled into the deck"
Synapsis:
Utility of having a partial rigged hand at the start of next blind would be good but not game breaking. Helps get Four of a kind, Two Pair, Full House, Three of a kind. Synergizes with Gold edition or other cards with "In pocket" you choose.
Things I would change
[Variant A Only: Pocket cards are not affected by "In hand" effects and would change "Gold" Edition to have "Or in Pocket" and add to "Mime" "and in pocket"]. Variant A is preferred for the aesthetic of smuggling cards.]
[Variant B Only: Technically just extend in hand to "In the Joker's hand"]
Implementation requirements:
The behind the scene complexity might be a turn off for putting it in the game. Would require either adding in a new "Hand" field. The later option would be altering an existing hand to have two limited for playing cards only which may generate bugs.
Things to consider: There is a 1 in 2 chance "nothing happens"; Otherwise -1 hand and playing cards from Joker hand gets shuffled into the deck". [Felt like a balance thing]
I think more joker slot manipulation mechanics would be really cool. It would probably be busted, but I love busted stuff.
Maybe a tag that would let you trade x number of negative jokers for an additional joker slot?
I also think a joker that gives you a bonus for a goal that rolls everytime you succeed the goal would be cool
like play X in Y
A joker that unlocks when you get 70 or more cards in the deck, it could possibly give you a multiplier for every 5 cards you have in the deck
You could call the joker “The Hoarder”
would like the option to go back to the shop after accidentially leaving it without buying a joker for stencil
buff ceremonial dagger make it so that its the original value instead of sell value or just buff it somehow
Joker Suggestion(s):
Right Handed Ceremonial Dagger: When shop is exited, destroy all Jokers to the right of this Joker and add sell value to it's Multi
Left Handed Ceremonial Dagger: When shop is exited, destroy all Jokers to the left of this Joker and add sell value to it's Multi
Hidden Combo: If Right and Left Ceremonial Daggers are facing each other, do not destroy any other jokers when the shop is exited. Instead, multiply the Mult value of LHCD and RHCD together and add the total to your Mult when scoring a hand against a blind.
btw its cards not jokers
tarot and planets are included
New Planet: Sun Sol: Five of a Kind: (Just like other planets but for Five of a Kind). [Enters the planetarium when you get your first Five of a kind] Removes itself from the planetarium when run is over (yes I know the sun isn't a planet but you got a better name for this card?)
might be confusing as there is a Sun Tarot card, perhaps a simple change to Sol or something similar yet different
True could just call it sol. It's just the hard problem of coming up with a name... like what others could we put it
5 of a card and 4 of a card respectively? I also want this to be a higher ranked hand, but it should be decided wether the Four Fingers should be needed for the 4 of a card or not (in that case flush of a kind)
Suggestion:
An option do disable the right click to deselect.
It's very convenient if you have a mouse, but can get annoying if you're playing on trackpad
Flush is when u have 5 cards of same suit, so idk if it would be good to add a hand with 4 cards that counts as flush + 4 of a kind
But I was kinda exited when I tried Flush of a kind
But nothing happened :/
yeah, but the Four Fingers joker would make a flush of a kind with 4 cards a possible hand, the question is: Would you want that as a possibility or reword it to 5 of a card instead?
hmm
it's a good question
I don't think adding 4 of a kind + flush just for 1 Joker ineraction would be good idea
because all of the other hands u can achieve without Jokers
So I would just count it as Flush of a kind
To not complicate things
Great idea, never considered it
so as promised, balance opinion on the game after beating both the ng+3 and 10in10 challenge (aswell as some QoL things):
Overall chips distribution for base game blinds felt fair, NGs not so much, but thats their entire point.
Bosses: not sure how they are exactly categorized, but Mark feels like way too harsh and the Needle* is just easier version of Water. (Probably play style issue)
Wheel is a non-problem, since you can switch the order for the cards to suit, and get way too much info. Also 1/7 chance is too small imo.
Manacle is super easy for both start of the game and for later.
Arm is annoying, not sure if changing the rule to make it only count actual combo would fix it, since that would make Psychic into same thing.
Ante 10x bosses felt all fair for the 10x, just strange that Leaf is a harsher variant of other 2. Also should probably make it so deck is reordered back after beating Acorn.
Planets and tarots: i think the main problem with tarots being so strong is that most of them are good, no matter what you are doing. Something to make them more inline with each other - make all of the base planets give +1 additional multi.
Change Death to copy only a single card (and also change to copy leftmost card, for new player experience).
Chariot to work for 2 hands (one Flush/Full house and above, one Straight/Flush and below).
High Priestess change is needed aswell.
Decks: Red one is strictly worse than Blue (-money, -some damage, -potentional scaling for Bus etc), changing it to 2 shouldnt break anything, but make it a strong starter deck.
Braided and Checkered (and Silver to a degree) are worse versions of the other ones. Bumping checkered to 2+2 should make it a bit stronger Yellow. Silver to Enchanted joker should be fine. Dont like meta design on Braided, but i guess change to lvl 5 should be fin.
Foil (and maybe Holo) could see some number bumps.
After bunch of Black tests, my opinion that its just worse Polychrome. Maybe remove discard penalty?
Vouchers: most of them seem fine. Kinda sad that i prefer to completely ignore x2 Planets in the shop.
Dont like the meta on Pattern and Tesselation, but hey, they give me Death and Sock and buskin.
Tags: i am not sure if changing them for Small and Big blinds is correct way, but there should be changed something about them, since right now only few of them are actually worth skipping.
Random tags is not something i want as a reward from skipping blinds (and missing out on ~7 gold). Rare tag feels way too random, maybe change it to 1/2, so you can guarantee it with double odds? Random Foil or Polychrome card in shop with 1/4 / 1/5 chance is also not a great reward for skiping a blind.
Changing Enchanted card to go directly into the deck for free (as a additional space in shop) is an obvious change to me. Gold seal card should also go into separate spot.
Jokers: bunch need a rework, dont want to mention them.
Scholar was overbuffed, it has no rights to have +4 multi. Havent played with Bloodstone, but even for a rare its way too good now aswell.
Straights are harder to do than flushes in this game, therefor Crazy (and Order) mostly left out. But its canon in poker, so yeah.
Mad joker is not worth it with +15 multi. Early its too hard to have 4 of a kind and later you have better things mostly. +30 might be appropirate tbh.
Juggler and Troubadour can see numbers bumps to 2 and 4.
Misprint is too random to have a negative roll attached to it. Even 0 to 20 is still 10 on average, with a downside of failing completely.
Hack can probably go to 6 (MAYBE 7).
Pareidolia is too niche right now. Not sure about lore behind it, but maybe make it work as aces aswell?
Smeared is kinda too bad to be a rare.
Hanging chad could trigger the card +2 times, instead of +1 (AND make it possible to rearrange the order of cards in combo).
Onyx agate rework/ buff to odds + nerf to multi.
Drivers license bonus is too small, despite being somewhat easy to work for. @obsidian apex
holy wall of text
i can eat now
That’s some impressive feedback!
Forgot to mention Credit card rework idea. Change it so negative money reduces your income, instead of ignoring it and bump the number on Credit card to something like -100$ limit
I think Smeared could just go down to uncommon or even common, it seems like something you would love early game but by the time you see it it's too late
Could have it generate negative interest just by adding [current value * .05] to the pot
I think credit card having negative interest makes a lot of sense
Uncommon was my suggestion, but discord message limit made it skip it. Just rarity change should be fine indeed
Maybe that’s not a function of credit card, it’s just a function of interest. That way credit card doesn’t also have to have an additional ability that only functions when you’re in negatives.
Kind of interesting from a balance perspective, makes it hard to dig out the hole or offload the card and you have to fight to get back to positives or enable any of the money synergies
The only other interaction would be Tooth boss, but you most likely will have enough money to not care about it triggering (assuming dev makes a change to make it work for cards in combo only)
Your Misprint suggestion reminds me of Gros Michel (+10 mult with downside) and makes me wonder if you'd have to move Misprint up to uncommon
Misprint downside is worse than Michael downside
Interest change potentially makes tooth way more dangerous and have to really consider what you want to play to protect your resources
Especially if thunk is going to nerf it to only cards PLAYED this helps give back a little bite
||So sorry that’s an awful pun||
Suggestion: during round, clicking on your deck in top right corner shows you remaining cards in your deck (so you can estimate how likely you are to draw specific card/s for hand you want to play). Imo it should look like deck tab from run info. Also you could move the deck tab from run info to show up when u click your deck outside of the round.
Anybody raised thoughts about jokers that play with joker slot occupation mechanics?
For example: A 2-slot joker (could aesthetically be twice as wide too) that improves negative joker chance?
great concept
there are so many ideas we can suggest
but I wonder how hard it would be to add them
#💭・suggestions-old message thunk answered this one recently
Doesn't the house generally frown on counting cards though? /s
Oh ok
ty
Pareolia is actually pretty good as is and borderline busted. Could be your play style or not having found a good setup with it. But i think it can stay
Yesterday I had a run with Pareidolia, Sock and Buskin, Four Fingers, Stone Joker and good amount of stone cards
Really funny run
negative jokers are way to scare to implement more
Suggestion: U can always find same Joker in shop that u currently have, but with lower chance. When u buy same joker, the old one gets replaced. Make Ring Master Joker ability that u can buy multiple of same Joker.
Because Ring master for me feels so necessary but in late game I can't replace anything anymore
Because i would lose
instant
there are only 2 jokers that work with it. and for the most part its just a minus slot (unless you have a very rare highroll of Scholar or Seeing double)
And which jokers are those? The faces give +20? And which other one?
||Faces give +20 works with pareolia as well as caino btw...||
Confirmed by local himself.
Sorry idk how to add the spoiler block
ehh.... i dont want to include legendary in that argument. but sure, its the third one
you can select the text and click on the right* most button on the tools bar
or type || before and after the text you want to spoiler
Thank you for all of this. Everything I see here is reasonable to change. I really appreciate the detailed feedback 🙂
if you're on ios you can highlight the text - click the arrow all the way on the right that pops up and there should be an option to spoiler selected text as well
Another thing for making “niche” jokers better would be to attach associated thing to them as a bonus (free Tower for Stone joker, free Planet card for Astronomer etc). Should be done per card and not just to all of them. Would be nightmare to word it tho.
Throwback can give you cards that you played as a last hand (combo or full) and make it Rare. Would also make sense for newer players to unlock him very fast and give them some excitement.
Also I assume that the base shop limit is going to 3 soon 🙂
Maybe add a joker that allows you to add your leftover discards to ur after the round cash or a joker that adds +1 to the leftover plays.
I was brainstorming ideas for throwback earlier - I like that one. What if throwback locks the tags so they're the same every round? If you find a set of 2 good ones you can force them over and over
I don’t think doing something that “minor” is worth attaching to tags as a joker right now tbh. Right now you would just lock onto the money and vouchers. Feels like kinda useless very minor for base game, only for skipping challenges.
it might be interesting for quick scaling.
Itd be better than keeping leftover cards to your next hand haha idk. Throwback definitely needs a buff but im not sure what would be good (without being overpowered) and still fit the name 🤔
Was just thinking it'd also be nice to have something that synergizes with Tags
Maybe allows you to use a tag twice?
get a random tag after beating a boss
Yeah definitely, maybe even give a chance to reroll tags once per blind? Like the boss effect reroll. Instead of keeping one just gives you a chance to reroll but its a gamble because they could be better but could be worse.
Just like the boss effect joker but for tags instead.
Not sure if thatd fit into throwback but itd be a decent idea.
Maybe throwback could have a similar effect but itd only reroll into tags youve already seen that run? @obsidian apex
Idk, i think it still comes to people wanting to min/ max payouts and having something that only does tags would be over looked? What about rerolls into a tag youve seen but also adds like 20-30 chips per hand?
I likd the rerolling tags youve seen because for newer players they might miss good tags the first few antes trying to get a sustainable run set up and this would give another chancr at those.
I would be more interested in being allowed to purchase a voucher that's been seen previously but skipped, or reroll voucher somehow. It's quite often an S-rank voucher appears on ante 1 or 2 before you have enough cash to buy them and still survive, might help new players get over the fomo of not being able to buy them
you are able to get skipped vouchers. its just random
So, about that Perkeo rework...
Suggestion: a Gauntlet Mode. Unlocks once you have all decks unlocked. Click Gauntlet in the main menu, you launch into a standard difficulty Red deck run. When you beat Boss Blind 10, it immediately starts a new run in blue deck, then yellow etc. Best the game with all decks to beat the Gauntlet
Obviously you can quit out and continue later, no need to do it all in one sitting
Thatd be awesome
Reword idea:
Pattern - spawns most used tarot/planet from the current run.
Upgraded pattern - randomly spawns a copy of one of your jokers (copy might have to be non-edition).
Telescope/planetarium - make them spawn 3/5, instead of 2/4. Change the tag to 6
I was thinking of something like this as a 'boss rush' mode, essentially the 10 round challenge but it would keep going forever.
There are probably a dozen modes I can add for high hour players but I would rather try and pick 1 or 2 of the most fun ones and get them working really well:
Endless (in the game, doesn't seem like people like this one all that much)
NG+ (in the game already, would like to add different modifiers per NG+ like ascension in STS)
10 round challenge (seemed like people liked the challenge)
Challenge runs, like starting with different sets of unsellable jokers and needing to win with them, start with a tiny deck, remove 1 random joker per round, etc
Running the Gauntlet (like you mentioned, or you need to win like 5 runs but every win eliminates the jokers and deck you used from the future runs)
Completionism metaprogress (ribbon for winning the game with each joker)
Daily seeded challenge run, who can get the highest score
I don't know though - would love to hear from the high hour players on challenges they find interesting after completing the game/collection
Challenge runs sound great. Start with sacrifical dagger is a simple enough idea, but I'm sure there's loads of creative ideas that could be come up with.
I think if the game did go early access, or even after the base 1.0 is ready, the list of possible late game content /mode additions that could be in a roadmap is extensive, giving a long life to the game
i like NGs/Ascension system, and tbh i like current system for it.
10 round challenge for me wasnt super fun, but thats the thing that was left, that was possible to do.
challenge runs could be fun, with unsellable jokers, but still randomised other things
Roll has (or is going to have) a weekly challenge mode where you have to get as many points as possible under certain rules/modifiers like:
you can't add any dice,
your starting dice are modified,
you start with more dice,
your final ranking is based on die quantity instead of points.
just a bunch of wacky stuff that can lead to interesting runs and keeps the game fresh
A Balatro challenge could be "How many Jokers can you sell in 1 run?" Shops offer 3 items as standard, but re-rolls are turned off.
btw joker idea (rare): x2 mult, but this goes back to the (current) shop when you enter it so you have to buy it again
or "how many cards can you add to your deck"
or „All cards/jokers of a specific suit are banned this game“
The Really Common Joker: +1 Mult, once purchased, this can reappear in the shop for +2, +3 etc, Mult stacks on repurchases
The meta-suggestion I have is to watch Ben Brode's talk on designing Marvel Snap. Complexity creep is a common problem in digital card games and I think he has a really great way of thinking of complexity. tl;dr You want to make sure that the complexity you're adding is paying off for the player or you might be making the game harder to understand and play without adding enough cool things that your players actually take advantage of. https://www.youtube.com/watch?v=HjhsY2Zuo-c
In this GDC 2023 talk, absorb 15 years of collectible card game design experience as Ben Brode (Hearthstone, MARVEL SNAP) blasts card game knowledge direct from his brain into your ears and eyes.
The all-virtual GDC Showcase is happening this June 27-29! For more information, be sure to visit our website and follow the #GDCShowcase hashtag on s...
It's fun to make new mechanics, etc. and not all of them will end up being super successful. If players aren't finding them fun and taking advantage of them, sometimes it's valuable to simplify, edit, and remove some things so you don't overload our minds. That gives you space to add new ideas that people might like better.
Deck Suggestion: Short Deck: 36 card deck, no 2/3/4/5s. As used in the popular short deck/6+ poker format
Game Variant/Deck Suggestion: Chinese Poker. You are dealt 13 cards, you have to make a 5 card hand, a 5 card hand and a 3 card hand for score. Drastically reduced discards/lower scores needed to beat blinds. Modelled after the popular Chinese Poker varient.
Joker Suggestion: Deuces Wild, 2s are classed as all ranks and suits when played, Self Destruct if deck contains >4 2s
Anything in particular you have seen in the game that has started getting more complex? This has been a design paradigm that has been front of mind all throughout development, but I'll admit that the Tag update in particular was the first time I updated something for the tutorial that added to the complexity.
Early in development I was adding and removing crap like this all the time: enhanced cards had levels so you could stack upgrades, jokers could have foil AND Holo AND polychrome etc, you had a separate reroll resource that replenished every round, every round always had a planetarium and tarot reading. Every time I played with it and it was okay but I thought "is this really a better experience for a new player or will this just totally put people off". Most things I added I stripped out of the game as failed experiments and I'm very open to taking more stuff out if I think it'll make the game better. I'll give it a watch later
Maybe a joker that stops you from falling victim to the boss effect. Like stops you from playing 5 cards when you can't. Or like a double check
There's a joker that disables all boss blinds, which amounts to much the same thing.
Also the directors cut re-rolling the boss effect is similar but could give a better or worse effect. The joker negates all boss effects as if they dont exist.
I feel making sure you read the boss effect is part of the game and not that hard. From my experience they arent hard to follow if people slowed down just a second to re-check the effect that is always shown top left before playing any hand. Not that hard. But many times ive seen this in videos or streams people are basically speed running and focusing more on the hands that they dont pay attention to the boss blind effect in play and lose a hand because of it.
reading is hard ok
I'm excited to change a few of the joker effects in the upcoming update and watch videos/streams of people playing without reading their new effect 😈
👀
Evil but i love it haha. I always feel the same way though and see who actually reads the effects or not
I always read the patchnotes so I don’t have to find it out in game
Challenge suggestion: 'Only Joker Can Judge(ment) Me': Start the run with a free Judgement Card. Every Shop Will Have with a Judgement Card in stock + 1 other planet/tarot/enhanced card. Jokers can not spawn in the shop.
Death change? 🤗 right, jokers. Reading is hard
Challenge mode: randomize the joker effects so that you can’t just go off joker Knowledge you already have
probably an impossible challenge - 10 in 10 with every deck type
no.
Are there any jokers that go into your deck when you buy them? Could be interesting design space
Acts as a wild card/does X when you draw it/etc.
not currently. there is a way to have foil cards in the deck but no jokers
you should first try to win with black deck, its hard enough by itself
Some sort of Duel Blind where you "fight" a copy of your deck/jokers could be kind of cool
probably more effort than it's worth though
I was thinking that the magic deck or crystal ball could use another element, like "Magic Event in X rounds" you get the tarot cards, but you might have "bad fortune" where you lose a joker slot, get an additional debuff, something similar, or good fortune, all cards are holo/foil/negative in shop at the end of a round.
it's so hard to choose a deck that's not magic as the tarot cards are so OP rn
tarot's are an absolute must have
needs something to make it more risky
Or other ways to obtain so the deck doesnt have as many advantages. Obviously the tarot and planet cards are the biggest factors right now in the sense that they are the only ways to modify or upgrade your actual deck. Trying to help hit your jokers more consistently.
Or make Magic Deck have 50% chance of getting tarot reading at the round start instead of 100%
how about making it have the tarot reading tag thing at bosses
Anything in particular you have seen in
I’m not sure going for the harsh nerf on the voucher itself is a good idea, since shop still exist, and planets vs tarots (vouchers for them) problem won’t be fixed there, just keep that in mind
The problem with Nerfing the Magic Deck is that in of b itself, it's not an auto win... It's very likely you'll brick on tarot card selection and have to start all over again.
This is especially true if you're going for 10 in 10
So I'm having issues with this magic deck thing. Looks like the separate section for consumables isn't solving it like I thought it would, I think a nerf might be needed. I'm open to suggestions of other ways to change the whole tarot reading situation so crystal ball isn't as needed
Not a simple problem unfortunately
It seems like it's a delicate balance - if you were to change it to once per ante then it would probably be too weak
I wonder if part of it is that Tarot is the only real way to change the contents of your deck
(clearly the solution is to add all the minor arcana so that the chances of getting something useful from tarot reading goes down :P)
one way to fix it would be to dilute its pool. they other - to nerf things in the pool. that would not fix the shop problem of planets being bad, but might help with the magic ball at the start meta
another option could be to make tarot reading a chance to proc