#How to install UE build
1 messages · Page 1 of 1 (latest)
Assuming you installed the build tools, yes
You can check by going to "Add or remove programs" and windows and searching for it
for example
does it need to be 2022
newer is probably fine
alr
I hope 😄
Rip maybe you do need a specific toolchain version or specific Visual studio version
@near arch do you remember? I can't find docs for this
The error comes after selecting "Yes" right?
yes
wait this is so weird
idek its okay ill ask llama about it later or something
when i try to launch the file compressed it give me a different result but leads to the same error
aight I switched to my machine where I have all this actually installed
I have 2 versions of visual studio 
should i downgrade
nah just a sec
I think the important part is which cpp toolchain components you have installed
For 2019 I have these
And for 2022 I have these
I think the important ones are the MSVC stuff and the Unreal Engine installer
oh I didnt do that
The screen for that is in the "Visual Studio Installer" application
click "Modify" on your installation
Thanks for going through this. I'll update the getting started guide when I get the chance
It's indexing all the assets or somethin iirc
You can see in the bottom right corner of the editor viewport window
its setting up shaders n stuff
Nah, thank you. You're the first one to follow the getting-started thing 
Now I know what I need to fix
the Visual Studio setup has always been a pain point
mainly because microsoft changes it every year and I was never sure how important it was to have the correct year
I followed your 2022 ss not the 2019 one
Make sure you follow that FFA tutorial I linked, too
It tells you about proper folder structure to work with the SDK/mod bundler thing nihi made
I will
is there going to be a way to put this map on a server or only single player
Yeah, I'll help you get it in to the mod manager. From there the server and anybody who wants to join will have to enable it
but then its just like any other map
Yo so I tried to import my map i build in UE and it didnt work which is fine but none of the assets or materials are rendering in the TBL build even the normal ones
All invisible or have black and grey checker patterns
🤔 I don't think I ever did anything special to make textures work
You downloaded the sdk from that link I gave you for the getting started tutorial right?
busy the next few ddays ill come back to this next week prolly
Sorry I'm back to working on the map. Basically the problem I ran into is there is no materials/assets. They all are blank or have this grey checkerboard pattern on it. Only thing I can thing of is maybe some asset textures didn't get unzipped but I'm unsure.
@worn nymph
The build itself is working i just dont have any assets to use to make a map
the website