The game is overall very balanced, with most if not all items being viable on the right builds. However there are some outliers that I'd like to talk about.
Starting with weapons, the obvious one is Veilrender. I honestly think the weapon itself is fine. It's above average, but that's more than understandable due to it being unique and hard to obtain.
The issue is the enchantment. Avatar of death is balanced for Veilrender, but the moment it moves to another weapon, it's incredibly overpowered. It deals 50 damage at 0.35 times per second. ~150 dps per hit. Moving this damage to something extremely fast completely breaks the enchantment! Seeing that crafting is on the way, it seems that %damage 0.5 times per second, would make it an acceptable level of strength with faster weapons still making very good use of the freezing abilities, but with less absurd damage.
i like wen da funni stuff abilities break da game
roguelike would fix it PLEAAA SOLIDIZARR ADD ROGUELIKEE"
Or you could return home, satiate and put your nearly drained weapons and upgrade your mirror so you can clear that set of enemies in half the time
Not sure if Professionals with hundreds of hours should dictate the balancing of a game that's majority enjoyed by casuals
Do feel that synergies are lacking
I don't read the names of the weapons and affixes lmao
on nerfs, too. Only buff gets you power creep, which makes games boring and unbalanced. The issue isn't us, but general human psychology lingers on negative events far more than positive ones, hence nerfs have to be deliberate, lest vast negative sentiment be generated.
