I was contemplating the state of the game today, a major issue (as we all have seen) is the lack of end game content.. However, I believe I came up with a solution, that wouldn't require major asset, mechanic, and resource changes within the company metrics..
The solution:
- Rebirth
Exposition:
When a player reaches level 220, he will then have the option (within a quest system in the Valley), to be reborn. This will allow the player to (stay at his current level), but have these types of superadded player levels, which he will be able to gain through experience, dailies, quests, and other experience guided gameplay, I.e., Six - 220(11), Dytto - 230(28), Necrolord - 225(22)..
The player will then be able to obtain a superadded player skill point for every 5 levels of this reborn system. With these points he will be able to level up his current skills, making them:
- deal addition damage;
- increasing effect potency;
- decreasing cooldowns;
- increasing effect duration;
- increasing skill damage types, etc..
A further exploration of this idea, can add secondary effects to the player, possibly a "reborn aura" or "reborn spirit", passive buff.. The player will be able to put these points into a new stat system within the character statistics panel to add bonuses to this "reborn aura", for example:
- Increase fire/ice/poison/magic damage of characters auto by X amount;
- Increase attack speed of characters auto by X %;
- Increase movement speed of characters by X %;
- Increase resistance of character by X amount;
- Increase regeneration of health/energy of character by X amount per tick;
- Increase true spell damage by X % of specific spell (so that it is scaling depending on the spell damage);
Thanks! - Delphic (10/12/2024)