#Fix warriors/Dino spears + bands
1 messages · Page 1 of 1 (latest)
clearly just dont know how to play warrior
All I got from this is ur kill comp needs to uninstall the game
If you been playing the game you would know how bad warrior is compared to any classes or fingal has no good players
Umm sword warrior is the best Mele dps with maxed gear and the correct lures.
so much WART, you done this before pal?
That's just wrong idk where u got this info from
Only a few times.
I mean if we are talking about numbers to numbers it is.
whats best then
imagine u say ranger lol
Fml...alr sec
193k (warrior)
202k (rogue)
Let's just say 190k vs 200k this is the dmg difference in 1 min of autos, both maxed. (Yes w frenzy)
This damage difference I rly don't mind, it's a rogue after all but let's keep going.
Dg set bonus
Cg offhand dd
Cg offhand skill (the worst in the game actually)
More usable skills
More available swaps even assuming all warriors skills were usable
Also ignoring the fact that warriors are the only class dependant on 2 lures (unless u wanna count mages)
It says y'all warriors? Then why am I exactly needing to explain this?
the fact your even considering the cg oh skill into this just tells me your the worst dps warrior there is
thats all that needs to be said
learn to be stronger
Ironic
@regal flame
Warriors dps been bad it was a class meant to just tank sadly than the creators started adding dps to it
Blunt warrior needs a huge buff or they have to make the mele higher since it’s slow
Rupture can’t compare to vines or stinging not even a bit which makes no sense only 2 skills are useful pummel and double attack
Umm you realize there is flux?
also good luck hitting all your skills with 40% cool down as a rogue 😂
What?
Luck not rly neccesary as it's not that hard
Unless u decide to use useless skills for some reason
damage fluctuations.
Irrelevant when calculating average over a longer period
false how long are your raids normally? That should be your measurement. Since, the ideology is to argue who would get kill is it not?
U will not win or lose kills due to fluctuation, fluctuation is a small scale thing. Flipping a coin 5 times allows 4-1 odds of a head but 50 times will 99.9% of the time be closer to an even distrubution
Fluctuation is irrelevant in calculating avg damage
This Is the first time Im hearing this being brought up in any game
Well you’re arguing fluctuations don’t matter. when you have a muti-layered combat system.
I’ll just agree to disagree. Since, you’re not going to convince me and I’m not going to convince you.
Avg dmg alrdy includes fluctuation. What I've said is it's irrelevant for this entire argument. Fluctuation is constant change, when it leaves a small scale experiment it will stop being relevant as both parties experience it equally
The longer it goes the less the difference can possibly be
Your average raid is 5-8mins
I don't have the math to back it up so I won't claim anything but positive to that scale it would also be irrelevant
Even then u can just take a bigger scale, let's say 5 bosses
Ignoring every - I said abt warriors, and only accounting for the 10k dmg difference in a min, the rogue will get either 3/5 4/5 or 5/5 bosses
3/5 being extremely unlikely but possible
all I’m saying is you also have to take into consideration miss clicks which happen often. When playing rogue since you’re 40% cooldowns are harder to keep up with.
Not extremely* bit overexaggerated there
That's a fair argument though I could not imagine it being as big of a loss as what all that's ive mentioned
As Ive mentioned that's not enough of a dmg loss vs all the minuses of a warrior but I would not mind the "balance" being an upped warrior difficulty
Obviously the difficulty of the optional stuff
What world you play on?