I have a low tolerance for games that cause me problem during the tutorial phase and I did appreciate the ability to turn off locks and other mini-games. It kept me playing longer than I would have.
It appears that Star Wars Outlaws in some ways tried to emulate Zero Dawn with the climbing and rope use. OK I have played Zero Dawn and was familiar in their use until I hit a brick-wall and could not swing across a chasm near the gang leaders house. In the previous rope use I died and was restarted inside the mountain. I had to use a previous save to continue the game. Next, I think, no matter what I did I could not get across the chasm and finally gave up and refunded the game. Like I said before I have a low tolerance for games that cause me problems during the tutorial phase.
In my opinion the swing across chasms using a rope was poorly though out and much more difficult than it needed to be.
After a hour and half I give up. I do not like beating me head on a brick wall. I won't be back.