#My Thoughts on the Game

4 messages · Page 1 of 1 (latest)

gray trail
#

I have a low tolerance for games that cause me problem during the tutorial phase and I did appreciate the ability to turn off locks and other mini-games. It kept me playing longer than I would have.

It appears that Star Wars Outlaws in some ways tried to emulate Zero Dawn with the climbing and rope use. OK I have played Zero Dawn and was familiar in their use until I hit a brick-wall and could not swing across a chasm near the gang leaders house. In the previous rope use I died and was restarted inside the mountain. I had to use a previous save to continue the game. Next, I think, no matter what I did I could not get across the chasm and finally gave up and refunded the game. Like I said before I have a low tolerance for games that cause me problems during the tutorial phase.

In my opinion the swing across chasms using a rope was poorly though out and much more difficult than it needed to be.

After a hour and half I give up. I do not like beating me head on a brick wall. I won't be back.

mild trail
#

sorry, what? that was a simple swing and jump
you didn't even have to decide much where to jump to 🤔

marsh matrix
modest vector
#

All that sounds like a behind the keyboard problem and not in-game one. I had few bumps here and there but it’s very easy to manage and the mini games are very nice. There’s a logic behind them, you have to think which is very nice…..