#Import from Vassal
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I would combine this with only allowing you to import as many copies of resources as there is actual production in your Vassals and contacted Nations combined.
While part of me agrees with this idea part of me feels like it would make outposts slightly worse
Maybe Ressources get only available if you reach a good level of integration with your vassal.
Allow Merchants to be stationed at a Vassel to allow it to export goods
I think that the inadequacy of outposts needs to be addressed elsewhere. The difference of investment costs vs. Potential should be enough to make each one different.
Simply put: an outpost should be for accessing a couple of tiles, and cost as much. A vassal should be for exploiting many tiles. If they are in direct competition this is a failure of design.
Outposts should be simpler than vassels.
Outposts only give the city they are connected to basic resources.
Vassels could be changed into bigger things:
-They can process the resources they got access to.
-Instead of just giving resources to a city you assign it to, you trade with it instead.
-Trading can work in both ways of course. This allows you to fundel resources to cities you own and vassel in different ways.
I do think outposts should never process goods while vassals can. That alone would be a decent buff assuming vassals actually, you know, build anything.
I never said said that Outpost should do that
Slapping this in as is would be an improvement in my opinion, but obviously there's more that could go with it. Such as being able to build inside vassal areas or at least promote something you want built. Like que an improvement and the vassal builds it next time it would build an improvement
Ideally the latter since it would make it cheaper. Making outposts good for immediate raw goods but you have to build it all yourself. Or vassals as slow potentially advanced goods. You don't have to pay for the improvements but they are built slowly and you don't have as much control over the direction they build in
some of the resources you gather at your city you will not use due your focus of your cities
also possible due a lack a space
I'm not recommending any changes to demesne cities, just vassals. Import from vassals, be able to recommend improvements to vassals.
IF that incidentally nerfs outposts than buff them with decreased costs or something
Rest of game stay same unless balance stuff spills out
I mean the trading system could use some work
For sure. Someone mentioned trading being limited by amount of resrouces which seems fair too. But that would require a lot of changes. The above change I'd mentioned I'm hoping is simple by itself
max trading is 4 I think.
It is very easy to harvest 4 or even more of a resource from one tile
Max trading is 4 in one city. I imagine if you implemented something like a pool of resources equal to the number of resources in trading partners, that pool would be shared between all cities
For simplicity sake though let's say each player has a unique pool, so no foreign competition
I would change that mechanic so, that it takes resources from what one improvement provides
So if a player imports an iron from me I lose an iron? Or is this just for the vassals importation?
I have seen some recommendations to rework trade entirely. Where you flag some goods for export which enter a pool that can be accessed by anyone with a trade agreement. Than people import from pools they have access to. That would by design make goods un-duplicated as well. And means you never lose a good you didn't want to lose
only for vassals.