#mayview testing?
1 messages · Page 1 of 1 (latest)
I would like to 
-pounces on the reaction button-
You have no idea how long I've been waiting on you to ask for testers.
yes indeed
Did someone say testing?
yessir
would love to help test if u still need people
yupppplss
happy to help test some stuff if needed

yes!
What are the requirements to join for play testing? I'm very excited to play and have been tracking this update since December or so. Have played BCG+ multiple times and hosted servers for friends over the past few years. Can also document any issues that come up as I test, as I intend on playing a good amount too. Can be comprehensive
I would be interested, if you are still looking for testers
I would absolutely love to test mayview :)
just a bit of a disclaimer, this is a playtest. many things are broken and have ongoing repairs
the crashes and bugs are quite jarring if you havent tested a build before
Interested aswell
would love to test
Where do we download it? >:)
would love to test
I'd be happy to playtest if people are needed
I'd like to help aswell 🙂
I'd be happy to help!
Would like to help too
Would love to provide feedback
me too 🙂
Would love to join testing also
Would love to do this 🙂
are you still distributing access?
At the moment ive slowed down access. Trying to get the next build out so i can get feedback
:') we want a little test
i kinda sorta need alot of feedback
trying to setup the pack and forum for support/feedback
Are there any specific things you'd like to have tested? Anything in particular that's giving you a hard time? I personally love messing with Create so if you have anything that needs testing in that, I wouldn't mind seeing what I can do even in a limited capacity
everything needs testing
stuff like not being able to netherite upgrade diamond gear if its already enchanted.
idk about unification, but maybe something like there being 2 onions.
or recipes like the baker oven requiring 3 wheat for 3 bread, but it only uses 1 of the wheat.
all the details 
i wish the lettuce from candlelight was under leafy greens tag
Hi >:)
Im looking for create/ae2 players to stress test and check over the gameplay
current files or something new
current
i wish i had time to just 'play' mayview
too busy just fixing datacomponents and tags
One can always try but true.
My latest thing I like to do is hang out in the villages mc builder players have made and hang out at a cafe or something and use that as a VC and idle while working.
especially fun because of the ambiance added by the ribbits
what does a stress test involve? I'd like to help but IDK exactly what this entails
the only thing I have heard about AE2 in mayview recently is that they wish we could at least just use the storage busses if you can get it to match the aesthetic of mayview somehow.
stress test meaning, testing the added mods for create/ae2, storage setups, automation, energy transfer, etc
would you release the update to an alpha branch or something? or would all this be manual and separate to everything else? 
or some test server
tbh its been published to the github
yup
how do I "load" this? I normally use the ITZG containers to load my servers, if that is familiar.
itzg does everything with the client dl, and exclusions are handled per mod setting (handled better on modrinth tho AFAIK), or per modpacker setting, or I can flag it on my own. I think I figured it out tho.
I work on this for tomorrow and let you know if I get it working and/or how it works. ty
awesome, make sure the docker is set for neoforge 21.1.219
Oh, We'll have an update soon. Hehe>:)
i did not get to this the other day. gonna try again monday/tuesday
Hi Recon, still looking for testers for the new mayview build?
i am now
im interested
services:
mc:
image: itzg/minecraft-server:java21-jdk
stdin_open: true
tty: true
environment:
MODPACK_PLATFORM: AUTO_CURSEFORGE
#github zip is nested
CF_MODPACK_ZIP: /manifests/mayview-fixed.zip
NEOFORGE_VERSION: "21.1.219"
CF_SLUG: "custom"
INIT_MEMORY: "10G"
MAX_MEMORY: "10G"
UID: "1000"
GID: "1000"
EULA: "TRUE"
CF_API_KEY: ${API_KEY}
volumes:
#root minecraft directory
- ./data:/data
#folder for manifest or zip file
- ./manifests:/manifests
The github zip download is nested so I had to extract the zip and put the files at the root, in a new zip. (Why it's named mayview-fixed.zip)
Very many kubeJS errors in red, is this intentional/necessary/important?
thats just compats screaming in the logs
ah
hmmmm
IDK if I have done something wrong. The server loads but the client can't connect and it gives this error on the client login and server logs:
``>....
[17:14:38] [Netty Epoll Server IO #10/ERROR] [minecraft/Connection]: Exception caught in connection
io.netty.handler.codec.EncoderException: Failed to encode packet 'clientbound/minecraft:custom_payload'``
I am using prism, and is lost lore a mod? I not finding it
might be cobblemon_lost_lore
that don't seem to be in here either
server and client?
yeah
I used the manifest and the zip from the gh, I downloaded it like maybe 3 hours ago
from 1.1.0_v2
let me try again
It's not liking something about Cobblemon seasonings/cooking of some sort
log?
yeah that doesnt have enough context
o_o that fixes it?
Is there intended to be 2 cape slots and 2 back slots?
yes
If i press b for a backpack is that gonna blow it up?
idk
In Creative when I "Search Items" in the normal UI, inputting anything into the field makes the whole thing go blank
It just works only for the top slot, that's cool
But there is zero lag when opening the menu, and also typing give commands in the chat.
Just did a creative motor to test, everything looks fine. I don't normally automate with AE2 so IDK about the additional tidbits, but this should also work with normal rotational sources too.
This is also really fitting of the theme, only unfortunate that it's not handled by the dark mode mod/option(s)
I just thought you wanted create+ae2 tested lol
fair
Uhh IDK about the recipe for the creative motor though. is it also a quest reward?
yes
It a nice recipe and don't seem bad, but like I don't see anyone playing/progressing long enough to ever consider making one that way.
tbh, you most likely wont need one unless you are going super ham on the factory
also TY for the railroad addition! trains with conductors makes trains slightly more of an option again, since hypertubes are so flipping cool lol
The pack loads now, I tested everything I would have tested out in a normal update. nothing stands out or has exploded. Everything I seem to have found it basically nothing.
It don't look like the selling bin in here. I ready for the update 🥺
yeah i removed selling bin
there are a few hard crashes
unfortunately not much i can do. its on cobblemons end now
The fan recipe for iron to copper is awesome
do you have plans to do some sort of fancy automated recipe for zinc?
also the recipe path for sand is cool too
zinc should be part of asurine
same thing, asurine
I would like to help test the mayview pack. How do I get started on that?
DL the zip https://github.com/bigchadguys/mayview-modpack/tree/recon-1.1.0-v2
remake the zip so the overrides and manifest.json are in the root of the zip, instead of inside a folder.
Create a new instance on prism/launcher and import the zip. Try it in singleplayer.
Test stuff
they got it
@strong anvil
yo
Hello. I tested the kubejs additions to a custom mayview pack. But I had most of the extra mods off and
I did found that the dragon breath pokemon interaction script do break the fusion gimmick between Kyurem, Zekrom, and Reshiram.
It ends up consuming the dna splicer at random.
tbh i didnt know mega showdown even had that fusion
🫡
This recipe isnt working
The broccoli just sits in the mill for forver and nothing happens (it might be more items, but this is just the first one I noticed)
Hello! May i also join the testing team?
me too!!
Same
can I join the testing group?
I would love to do some testing
If you're still looking for people to test I'd love to help
ill join if youll have me
