#mayview testing?

1 messages · Page 1 of 1 (latest)

lofty oak
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let me know

terse lark
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I would like to Salute

mint mesa
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-pounces on the reaction button-

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You have no idea how long I've been waiting on you to ask for testers.

rotund oyster
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yes indeed

lilac trout
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I would like too as well

late berry
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Did someone say testing?

jovial geode
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yessir

low hamlet
ancient marsh
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yupppplss

upper hamlet
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happy to help test some stuff if needed

normal hemlock
heavy jackal
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ditto yes!

tidal hollow
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What are the requirements to join for play testing? I'm very excited to play and have been tracking this update since December or so. Have played BCG+ multiple times and hosted servers for friends over the past few years. Can also document any issues that come up as I test, as I intend on playing a good amount too. Can be comprehensive

wind schooner
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I would be interested, if you are still looking for testers

thorn stirrup
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I would absolutely love to test mayview :)

lofty oak
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just a bit of a disclaimer, this is a playtest. many things are broken and have ongoing repairs

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the crashes and bugs are quite jarring if you havent tested a build before

oblique raft
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Interested aswell

south slate
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would love to test

ancient marsh
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Where do we download it? >:)

umbral yew
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would love to test

rain lodge
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I'd be happy to playtest if people are needed

lucid flame
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I'd like to help aswell 🙂

stiff jungle
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I'd be happy to help!

raven gulch
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Would like to help too

fleet wyvern
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Would love to provide feedback

opaque forge
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me too 🙂

steady quail
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Would love to join testing also

fickle cape
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Would love to do this 🙂

tidal hollow
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are you still distributing access?

lofty oak
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At the moment ive slowed down access. Trying to get the next build out so i can get feedback

tidal hollow
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understood

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best of luck

ancient marsh
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:') we want a little test

lofty oak
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i kinda sorta need alot of feedback

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trying to setup the pack and forum for support/feedback

hybrid obsidian
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Are there any specific things you'd like to have tested? Anything in particular that's giving you a hard time? I personally love messing with Create so if you have anything that needs testing in that, I wouldn't mind seeing what I can do even in a limited capacity

lofty oak
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everything needs testing

balmy osprey
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stuff like not being able to netherite upgrade diamond gear if its already enchanted.

idk about unification, but maybe something like there being 2 onions.

or recipes like the baker oven requiring 3 wheat for 3 bread, but it only uses 1 of the wheat.

all the details joeSmile

old pumice
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i wish the lettuce from candlelight was under leafy greens tag

ancient marsh
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Hi >:)

lofty oak
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Im looking for create/ae2 players to stress test and check over the gameplay

mint mesa
lofty oak
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current

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i wish i had time to just 'play' mayview

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too busy just fixing datacomponents and tags

mint mesa
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Take a week off or somethin

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For lunar new year

mint mesa
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One can always try but true.

balmy osprey
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My latest thing I like to do is hang out in the villages mc builder players have made and hang out at a cafe or something and use that as a VC and idle while working.

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especially fun because of the ambiance added by the ribbits

balmy osprey
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the only thing I have heard about AE2 in mayview recently is that they wish we could at least just use the storage busses if you can get it to match the aesthetic of mayview somehow.

lofty oak
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stress test meaning, testing the added mods for create/ae2, storage setups, automation, energy transfer, etc

balmy osprey
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would you release the update to an alpha branch or something? or would all this be manual and separate to everything else? chmm

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or some test server

lofty oak
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tbh its been published to the github

balmy osprey
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😮

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brb

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v2?

lofty oak
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yup

balmy osprey
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how do I "load" this? I normally use the ITZG containers to load my servers, if that is familiar.

lofty oak
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its not a server manifest

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just the client manifest

balmy osprey
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itzg does everything with the client dl, and exclusions are handled per mod setting (handled better on modrinth tho AFAIK), or per modpacker setting, or I can flag it on my own. I think I figured it out tho.

I work on this for tomorrow and let you know if I get it working and/or how it works. ty

lofty oak
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awesome, make sure the docker is set for neoforge 21.1.219

ancient marsh
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Oh, We'll have an update soon. Hehe>:)

balmy osprey
heavy jackal
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Hi Recon, still looking for testers for the new mayview build?

lofty oak
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i am now

tidal hollow
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im interested

balmy osprey
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services:
  mc:
    image: itzg/minecraft-server:java21-jdk
    stdin_open: true
    tty: true
    environment:
      MODPACK_PLATFORM: AUTO_CURSEFORGE
      #github zip is nested
      CF_MODPACK_ZIP: /manifests/mayview-fixed.zip
      NEOFORGE_VERSION: "21.1.219"
      CF_SLUG: "custom"
      INIT_MEMORY: "10G"
      MAX_MEMORY: "10G"
      UID: "1000"
      GID: "1000"
      EULA: "TRUE"
      CF_API_KEY: ${API_KEY}
    volumes:
      #root minecraft directory
      - ./data:/data
      #folder for manifest or zip file
      - ./manifests:/manifests

The github zip download is nested so I had to extract the zip and put the files at the root, in a new zip. (Why it's named mayview-fixed.zip)

lofty oak
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thats just compats screaming in the logs

balmy osprey
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ugh, give me a heart attack

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okay I will ignore it

lofty oak
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its safe to ignore

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its basically saying, im 1.20.1 trying to run in 1.21.1

balmy osprey
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ah

balmy osprey
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hmmmm

IDK if I have done something wrong. The server loads but the client can't connect and it gives this error on the client login and server logs:

``>....
[17:14:38] [Netty Epoll Server IO #10/ERROR] [minecraft/Connection]: Exception caught in connection

io.netty.handler.codec.EncoderException: Failed to encode packet 'clientbound/minecraft:custom_payload'``

lofty oak
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remove lost lore

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curseforge launcher is weird with optionals

balmy osprey
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I am using prism, and is lost lore a mod? I not finding it

lofty oak
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might be cobblemon_lost_lore

balmy osprey
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that don't seem to be in here either

lofty oak
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server and client?

balmy osprey
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yeah

lofty oak
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although tbh idk how the cf manifest marks 'optionals'

balmy osprey
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I used the manifest and the zip from the gh, I downloaded it like maybe 3 hours ago

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from 1.1.0_v2

let me try again

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It's not liking something about Cobblemon seasonings/cooking of some sort

lofty oak
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log?

balmy osprey
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wait let me send the whole thing

lofty oak
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yeah that doesnt have enough context

balmy osprey
lofty oak
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damn codecs

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mk pushed update

balmy osprey
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o_o that fixes it?

lofty oak
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its some 1.20.5 codec issue with server to client

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guess that means no seasoning edits

balmy osprey
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aaa it worked!

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now to add everything back in

balmy osprey
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Is there intended to be 2 cape slots and 2 back slots?

lofty oak
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yes

balmy osprey
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If i press b for a backpack is that gonna blow it up?

lofty oak
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idk

balmy osprey
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In Creative when I "Search Items" in the normal UI, inputting anything into the field makes the whole thing go blank

balmy osprey
balmy osprey
lofty oak
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the creative menu?

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i think thats intentional

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saves on indexing errors

balmy osprey
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Just did a creative motor to test, everything looks fine. I don't normally automate with AE2 so IDK about the additional tidbits, but this should also work with normal rotational sources too.

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This is also really fitting of the theme, only unfortunate that it's not handled by the dark mode mod/option(s)

lofty oak
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thats more work then needed

balmy osprey
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I just thought you wanted create+ae2 tested lol

lofty oak
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fair

balmy osprey
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Uhh IDK about the recipe for the creative motor though. is it also a quest reward?

lofty oak
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yes

balmy osprey
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It a nice recipe and don't seem bad, but like I don't see anyone playing/progressing long enough to ever consider making one that way.

lofty oak
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tbh, you most likely wont need one unless you are going super ham on the factory

balmy osprey
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also TY for the railroad addition! trains with conductors makes trains slightly more of an option again, since hypertubes are so flipping cool lol

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The pack loads now, I tested everything I would have tested out in a normal update. nothing stands out or has exploded. Everything I seem to have found it basically nothing.

It don't look like the selling bin in here. I ready for the update 🥺

lofty oak
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yeah i removed selling bin

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there are a few hard crashes

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unfortunately not much i can do. its on cobblemons end now

balmy osprey
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The fan recipe for iron to copper is awesome

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do you have plans to do some sort of fancy automated recipe for zinc?

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also the recipe path for sand is cool too

lofty oak
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zinc should be part of asurine

balmy osprey
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I'm not seeing any connection in here

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oh nvm I found it

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is there one for lapis?

lofty oak
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same thing, asurine

somber coral
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I would like to help test the mayview pack. How do I get started on that?

balmy osprey
lofty oak
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they got it

tidal hollow
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@strong anvil

strong anvil
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yo

brisk cosmos
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Hello. I tested the kubejs additions to a custom mayview pack. But I had most of the extra mods off and
I did found that the dragon breath pokemon interaction script do break the fusion gimmick between Kyurem, Zekrom, and Reshiram.
It ends up consuming the dna splicer at random.

lofty oak
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tbh i didnt know mega showdown even had that fusion

dark pilot
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🫡

dry prairie
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This recipe isnt working

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The broccoli just sits in the mill for forver and nothing happens (it might be more items, but this is just the first one I noticed)

analog spruce
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Hello! May i also join the testing team?

dark pilot
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me too!!

atomic lance
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Same

tepid void
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can I join the testing group?

flint finch
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I would love to do some testing

cobalt zephyr
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If you're still looking for people to test I'd love to help

jolly obsidian
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ill join if youll have me